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Author
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Topic: diku. - The Board Game (Read 27537 times)
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schild
Administrator
Posts: 60345
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OK JERKS I'M MAKING A BOARD GAME. LET'S HAVE FUN. THE FOLLOWING NEED TO EXIST, I'LL WORRY ABOUT ART LATER. /allcaps In the Box 10x Class Cards 50x Mob Cards 25x Boss Cards 200x Loot Cards LET'S DO THIS. I don't want stats, just names, etc. Classes: COMPLETE Mobs: Rats Bosses: Loot (Weapons, Armor, Accessories):
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« Last Edit: July 17, 2009, 02:01:10 PM by schild »
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Ashamanchill
Terracotta Army
Posts: 2274
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Okay I'm in, sign me up.
Now what do I have to do again?
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A poster signed by Richard Garriot, Brad McQuaid, Marc Jacobs and SmerricK Dart. Of course it would arrive a couple years late, missing letters and a picture but it would be epic none the less. -Tmon
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schild
Administrator
Posts: 60345
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Okay I'm in, sign me up.
Now what do I have to do again?
Not go full retard. That's a good place to start.
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WindupAtheist
Army of One
Posts: 7028
Badicalthon
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Random suggestions.
Classes: Let's get something in there besides WoW standbys. How about a samurai class? A vampire? Ooh, maybe a Spanish Conquistador type with a big blunderbuss.
Mobs: I wanna see old-school kobolds with dog heads come back.
Bosses: Need one based on that fat asshole from Warhammer that everyone hates.
Loot: Game needs a Nythraxian Cloak of Mind-Bending IMHO.
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"You're just a dick who quotes himself in his sig." -- Schild "Yeah, it's pretty awesome." -- Me
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Prospero
Terracotta Army
Posts: 1473
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You have to have the pointless bard class.
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Xilren's Twin
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In the Box 10x Class Cards 50x Mob Cards 25x Boss Cards 200x Loot Cards Depends on what flavor you want. If tongue firmly in cheek then heres some ideas... Classes: Meatshield (high D, lower melee Dam) Light Tank (lower Def, higher melee Dam) Jack-off-all-trades/Hybrid Warrior (avg Def and melee Dam, some utility spells) Pet Mage (necro, elementalist, whatever) Glass Cannon (highest ranged offensive damage, dies from sneezes) Rogue (stealth to damage dump with melee attack; low HP) Healbot (avg Def, healing) CCmage (utility and crowd control) Gimp (does nothing well other than complain) and... Bank Mule (high carrying capacity) Mobs: Rats and other small furry varmints Bears and other medium furry varmints Random goblinoid stereotype Dead People Walking Emo Elves in need of killing Evil player races Unicorns in search of virgins Giants, trolls and ogres Dragons of course Elemental themed mobs Mutant varients of mobs Palette swapped mobs Bad mesh mobs Exploitable AI mobs Poor Pathing mobs Risk Reward Imbalance mobs Magical Plot Faries Bugs..I mean Insects Program Bugs Undead Board Threads Whine Threads Unrestrained Ego Threads Nerf monsters Update monsters (do male and female versions of each; viola!) Boss Monsters: Holy Trinity The Vision Working as Intended Hidden Patch Changes Social Life Normalcy Personal Hygine Real Females Alphabet Soup Mom needs the computer Epeen Uberlord Old Skool Abashi Loot (Weapons, Armor, Accessories): Ban Hammer (of course) Nerf bat Holy Avenger
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"..but I'm by no means normal." - Schild
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schild
Administrator
Posts: 60345
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I'm going to take it relatively seriously. also, from the doc I'm working on: Objective Distill diku-methodology into an analog format.
Target Audience Assholes.
Age Range Do you have a fully formed brain? You may proceed.
I'm tempted to put the doc together on blurb.com when it's all done.
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schild
Administrator
Posts: 60345
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The card master is called "the server."
The players are called "clients."
I rule.
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Soln
Terracotta Army
Posts: 4737
the opportunity for evil is just delicious
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something:
Buffbot Bombbot (AOE Jerk) Lewt ninja Min-Max'er (elitist Jerk) Guild Leader (guy who takes himself too seriously, or, Drama Guy) Full-time Mom (yeah her on Vent) Blogger (or Theorycrafter, Asshole) Gaming Journalist (just Asshole) RoxxerBoxxer (multi box Asshole) Goldfarmer (Rang rang you up some gold!) Beardy guy Angry MUD guy Pretentious Academic EA
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schild
Administrator
Posts: 60345
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Maybe this will help you realize I'm taking it semi-seriously. If I don't take the content itself seriously, the entire point of the exercise is lost to the ether and the whole thing becomes a gimmick. This is NOT a gimmick. How to Play (in 60 seconds)
Look. This is simple. When you begin the game, you start in the first town. Specifically, the tavern. If there’s only 2 players, the server deals one class card to the client. This is the class of your first character. He is level 1. He has no armor, a shitty weapon (his hands, info on class card), and no money. He sucks.
From there, you travel to your first questing zone. There aren’t really any quests because they all come down to the same thing anyway. Kill some shit. So what are you going to do? Kill some shit. The overworld map consists of the entire world. Zones are labeled with a name, the level range, and dice calls for the number of mobs and bosses. Extra Loot Potential is defined by the color of the zone on the map.
The client tells the server where he wants to go. For now, let’s just call the level 1 area “Shitty Forest.” The map says it has 3d3 mobs, and 1d3 bosses. The server will then roll those dice. Let’s say he rolls a combined 4 on the mob dice and a 1 on the boss dice. That zone has four mobs and a boss. If there were 2 bosses, the server would intersperse them as he sees fit. The server retains the right to fuck the client (player is the enemy, etc). So, you’re in Shitty Forest. The server will then choose four low-level mobs from the mob deck. I’d suggest rats. They’re level 1 and do shit for damage.
Battle: the player rolls the defined hit roll, let’s say he needs a 1 on a 1d3 to hit. He rolls a 1. Ok, he hit. Great, now roll 1d3 for damage with your pitiful fists. Grats, you did 3 damage. Way to go, Hero. This killed the rat. The client now gets 5 experience. He is 25% of the way to level 2. The rat’s loot table says 1 / 1 / 1d6 and there is a grey bar on the card. This basically means the rat can drop 1 item from the grey loot cards as long as a 1 is rolled on the 1d6. The servers roll for loot was a 2. You didn’t get any loot. Oh well, you suck.
Repeat until the area is cleared out. At the end of the area, the client will roll a d10. If he rolls a 10, he’ll get a special treasure chest with X items in it. X is defined by the color of the font. Anyway, the client rolled a 10. Since this area is grey, he rolls 1d3. The client rolls a 1. He gets 1 item from the special chest. The quality of the loot is +1 quality to the area. Therefore, he gets a pale dot-matrix green item. Grats. You don’t completely suck, almost.
Details will be explained later, but in short, if this continues through every area. Eventually the player will reach raid zones. This is where shit gets totally unbalanced. Why? Because it’s supposed to? Anyway, odds are you’ll never finish a game anyway. Though, admittedly, that’s probably because after finishing all the raid zones, there’s no more content, so we advise just starting up an alt. Save the old characters for the expansions.
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« Last Edit: July 16, 2009, 10:36:05 PM by schild »
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schild
Administrator
Posts: 60345
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This would be an INCREDIBLE web game. >_<
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ezrast
Terracotta Army
Posts: 2125
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Classes: Let's get something in there besides WoW standbys. How about a samurai class? A vampire? Ooh, maybe a Spanish Conquistador type with a big blunderbuss.
Really specific classes not only add flavor but also leave plenty of room for expansions down the line. DPS Pyromancer Storm Herald Wolf Warrior Abyss Knight TANK Snow Giant Rhino Warrior HEALER Faerie Empath Hierophant Bard CC Shadowmelder Prophet of Flowers
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schild
Administrator
Posts: 60345
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The Bat Country edition is going to be totally, totally generic - most likely at least.
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ezrast
Terracotta Army
Posts: 2125
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This would be an INCREDIBLE web game. >_<
I see what you did there.
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schild
Administrator
Posts: 60345
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Each character now starts with rags. It's a card that imparts 1 armor, because armor is based off of a scale starting at 1. You can't sell them. You just discard them once you get something better. This would be an INCREDIBLE web game. >_<
I see what you did there. It wasn't a joke. This would be far better than most MMOGs. But that's neither here nor there. Making a board game. If someone wants to make it a web game, they can pay me and buy the idea.
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schild
Administrator
Posts: 60345
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Mob Stat System? BADS
Why?
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FatuousTwat
Terracotta Army
Posts: 2223
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Generic...
Classes: Cleric Druid Ninja Monk Ranger(fuck hunters)
Races (I don't know if you want them or not): Elf Half-Elf Human Dwarf Half-Orc Gnome Goblin
Monsters:
Rat Bat Kobold Goblin Orc Slime Animated Armour Amazon Warrior Barbarian Bandit Wight Ghoul Zombie Skeleton Giant Snake Demonling Giant Beetle Brigand
Bosses: Giant Rat Giant Bat (or maybe a swarm of either... OR BOTH! OR SWARMS OF GIANT ONES!) Kobold King Goblin Shaman Orc Boss Demon Hag Banshee Black, Red, Green, White and Blue Dragons
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Has anyone really been far even as decided to use even go want to do look more like?
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schild
Administrator
Posts: 60345
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I will have spreadsheet information for people tomorrow night. I'm going to crank this fucker out. And then totally not have art for the cards.
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Nonentity
Terracotta Army
Posts: 2301
2009 Demon's Souls Fantasy League Champion
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I should get up on this.
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But that Captain's salami tray was tight, yo. You plump for the roast pork loin, dogg?
[20:42:41] You are halted on the way to the netherworld by a dark spirit, demanding knowledge. [20:42:41] The spirit touches you and you feel drained.
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ezrast
Terracotta Army
Posts: 2125
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Can there be a rat for every level range? Rat Dire Rat Plague Rat Rat King Swamp Rat Rat Zombie Wererat Giant Rat Abyss Rat Rat God
Why the super-generic route, out of curiosity? You can't personalize a card like you can a video game character and it's easier for players to get into "Edmund, Lord of the Night" than "Level 3 assassin".
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schild
Administrator
Posts: 60345
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You can't personalize a card like you can a video game character and it's easier for players to get into "Edmund, Lord of the Night" than "Level 3 assassin". Bosses will be personalized more, but lets worry about that later. Not like bosses in MMOGs are personalized to any meaningful degree anyway. Onyxia was BIG BLACK DRAGON. I mean who cares. You're practically larping if you really buy into that crap. Just saying. Can there be a rat for every level range? Rat Dire Rat Plague Rat Rat King Swamp Rat Rat Zombie Wererat Giant Rat Abyss Rat Rat God This is excellent.
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Quinton
Terracotta Army
Posts: 3332
is saving up his raid points for a fancy board title
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Can there be a rat for every level range? Rat Dire Rat Plague Rat Rat King Swamp Rat Rat Zombie Wererat Giant Rat Abyss Rat Rat God
What about having a "monster system" where monsters can be modified by cards like "Tiny", "Harmless", "Dire", "Plague", "Were-", etc? For an encounter/zone/etc, you draw a monster card, then perhaps based on a random factor you might draw one or two modifiers (which add flavor and make the monster harder / drop better loot / etc). Also, I'd suggest that the "server" just be the shuffled card deck or whatnot -- the whole point of a Diku game would seem, to me, to be "The DM is the RNG" Combat mechanics that could be fun (er, well, at least diku-ish): - possibility of getting an add or a bad pull (more monsters!) - crowd control class that has a chance to deal with the above Fun art and flavortext are required! I'd be highly amused by some seriously over-the-top "lore" contrasted with the very generic names of things. EDIT: Hell, the loot system could be dynamic too. Combine a base Loot card ("sword", "shield", "helm", "staff", ...) with a modifier ("rusty", "enchanted", "vorpal", "deadly, ...) card and sometimes an add-on like ("+3", "called dragonbane", "of frost"). Maybe make it *all* about the loot system?
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« Last Edit: July 16, 2009, 11:51:52 PM by Quinton »
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schild
Administrator
Posts: 60345
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What about having a "monster system" where monsters can be modified by cards like "Tiny", "Harmless", "Dire", "Plague", "Were-", etc? For an encounter/zone/etc, you draw a monster card, then perhaps based on a random factor you might draw one or two modifiers (which add flavor and make the monster harder / drop better loot / etc). Every card has a spreadsheet. All those games that palette swap and add some crap to the front as a modifier are just BS anyhow. The exercise is to distill the diku formula into something somewhat fun (instead of just something to stroke the skinner box portion of your brain). In other words, a true board game, not a 1:1 proxy of the DOOMSDAY DEVICE of Developmental Evolution in Online Gaming.
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Soln
Terracotta Army
Posts: 4737
the opportunity for evil is just delicious
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don't forget to add some kind of bullshit reputation system that just requires you to keep rolling and going around the board for something useless
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schild
Administrator
Posts: 60345
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don't forget to add some kind of bullshit reputation system that just requires you to keep trolling and going around the board for something useless
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schild
Administrator
Posts: 60345
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Preliminary Class List with Abilities:
1. Warrior a. Unnatural Strength i. +1 to Min/Max Base Damage Every 2 Levels (1, 3, 5, …) (Cumulative)
2. Mage a. Unholy Aura i. Once Per Zone Buff / Wears off After 2 Battles ii. Reflects 1d3 Damage Whenever Struck iii. +1 1d3 Every 4 Levels (1, 5, 9, …) (Cumulative)
3. Rogue a. Backstab i. Once Every 5 Turns, Can Hide & Attempt to Backstab for Double Damage ii. This is on the Normal “To-Hit” Roll. A Miss Misses Completely.
4. Priest a. Heal i. Healing Spell (1d3) once every 5 Turns ii. +1d3 (Cumulative) Every 3rd Level (1, 4, 7, …) iii. In a Party, This is Usable on Other Members
5. Bard a. Bardiness i. Can Sing-A-Song Once Every 3 Battles, Stuns Opponent for 1d3 Rounds
6. Thief a. Treasure Hunt i. Once a zone, the Thief Can Roll 1d10 (Needs a 6+) for Double Loot (+1 Card) ii. Not Usable on Special Area Roll iii. Initial Loot Roll Must be Successful.
7. Ranger a. Ranged Shot i. Can Initiate Combat Once Per Zone from Range. ii. Mob Must Roll Successful “To-Hit” Twice in Order to Hit the Ranger
8. Cleric a. Holy Shield i. Innate Permanent Buff for Self and Whole Party (-1 Base Damage). ii. +1 Every 4 Levels (1, 5, 9, …) (Cumulative)
9. Monk a. Focused Shot i. Once Every 3 Battles, Monk Gets Guaranteed Hit on Enemy ii. This attack is at Doubles the Damage from the Roll
10. Druid a. Root i. Once Per Zone, Druid can Root Enemy (Normal To-Hit) ii. This Action Completely Breaks the Encounter iii. Not Usable on Bosses
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K9
Terracotta Army
Posts: 7441
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Mobs: I wanna see old-school kobolds with dog heads come back.
kobolds
kobolds
Where did all the Kobolds go? I miss them from my Worlds of Warcrafts.
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I love the smell of facepalm in the morning
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Mrbloodworth
Terracotta Army
Posts: 15148
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Mobs: I wanna see old-school kobolds with dog heads come back.
kobolds
kobolds
Where did all the Kobolds go? I miss them from my Worlds of Warcrafts. They just call them something else.
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WindupAtheist
Army of One
Posts: 7028
Badicalthon
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The Bat Country edition is going to be totally, totally generic - most likely at least. What do you need us for then?
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"You're just a dick who quotes himself in his sig." -- Schild "Yeah, it's pretty awesome." -- Me
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tazelbain
Terracotta Army
Posts: 6603
tazelbain
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> Every card has a spreadsheet. This would be a great theme for the game.
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"Me am play gods"
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schild
Administrator
Posts: 60345
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The Bat Country edition is going to be totally, totally generic - most likely at least. What do you need us for then? Boss mobs? Item names? In your case, flavor text, but we should keep that private.
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IainC
Developers
Posts: 6538
Wargaming.net
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Jack-off-all-trades/Hybrid Warrior (avg Def and melee Dam, some utility spells)
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Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
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This would be an INCREDIBLE web game. >_<
I think that might be getting too meta.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Tarami
Terracotta Army
Posts: 1980
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Rules suggestion. PATCH DAY!
Each class has a specified set of ability cards (like 5 or 6), and can hold a subset (3 or 4?) of those at any one time. At regular intervals there's a "patch day", upon which every player has to randomly discard one of his/her ability cards and draw a new one from respective class ability stack. The discarded card is shuffled back into the class' stack and reused next Patch Day.
Extended variant: In addition to the rule above, every Patch Day a Nerfbat poll is held. Each player gets to cast a Nerf Vote for a class and the players playing the class with most votes has to discard and draw two cards instead of just one. The formal way to vote is to, loudly, state "Nerf [class], it's overpowered!" (sprinkled with a generous take of intarweb jargong.) If there's a tie for votes, every tied class gets the Nerfbat.
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- I'm giving you this one for free. - Nothing's free in the waterworld.
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