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Topic: MechWarrior 5 announced with trailer (Read 32730 times)
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NiX
Wiki Admin
Posts: 7770
Locomotive Pandamonium
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« Last Edit: July 09, 2009, 11:21:57 AM by NiX »
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Trippy
Administrator
Posts: 23657
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Huh? When did the Inner Sphere or the Clans invent time travel?
In any case Smith & Tinker is currently working on a game called Nanovor, an online CCG, so if they are working on MW5 as well it's going to be a while before its released.
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Hoax
Terracotta Army
Posts: 8110
l33t kiddie
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The very 21st century looking everything but a giant robot foot makes me think its not Mechwarrior, or they just don't get it.
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A nation consists of its laws. A nation does not consist of its situation at a given time. If an individual's morals are situational, then that individual is without morals. If a nation's laws are situational, that nation has no laws, and soon isn't a nation. -William Gibson
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NiX
Wiki Admin
Posts: 7770
Locomotive Pandamonium
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I'd go with MechAssault, but I'm pretty sure MS ditched that license.
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Trippy
Administrator
Posts: 23657
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Smith & Tinker licensed all the former FASA Interactive stuff from Microsoft.
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Falconeer
Terracotta Army
Posts: 11127
a polyamorous pansexual genderqueer born and living in the wrong country
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After the success of the Blood Bowl videogame, what would you say about a proper maybe Cyanide-made Battletech board/videogame? Leagues, campaigns, permadeaths, progression, persistency. Oh, now I am fucking drooling on the keyboard...
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Phire
Terracotta Army
Posts: 140
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Trailer is going to be released today at 3pm EST. Hopefully it is MW5 and it is more simulation than arcade.
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Lantyssa
Terracotta Army
Posts: 20848
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Similation with a turn-based board game mode would be awesome. More true to the original rules instead of MW4's implementation, too, please. If I can mod 'mechs, let me do what I want with the tonnage.
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Hahahaha! I'm really good at this!
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Typhon
Terracotta Army
Posts: 2493
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I've know MechWarrior only through the MW4 video game and I don't want turned based for this. Would love it if they took the planetside engine and made an MMO. Would love it even more if they took some cues from EVE in regard to how the wars were waged (A mix of fixed and player factions versus purely fixed factions).
Edit: cues instead of queues purely instead of purly
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« Last Edit: July 08, 2009, 01:01:58 PM by Typhon »
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Rasix
Moderator
Posts: 15024
I am the harbinger of your doom!
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Would love it even more if they took some queues from EVE in regard to how the wars were waged (A mix of fixed and player factions versus purly fixed factions).
Cues.
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« Last Edit: July 08, 2009, 10:47:07 AM by Rasix »
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-Rasix
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Typhon
Terracotta Army
Posts: 2493
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NO! I want them to wait in line!  Thanks!
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WindupAtheist
Army of One
Posts: 7028
Badicalthon
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I want a MW: Mercs game that takes a cue from Sid Meier's Pirates. I want a big open universe where political entities fight whether I'm participating or not, and where I can choose how I fit in. A sandbox with some story-related goals scattered about that I can either go for or ignore while doing what I want for as long as I want.
Please no more "25 missions, five Z-grade live action cutscenes scattered throughout, then fuck you it's over!" ala MW4.
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"You're just a dick who quotes himself in his sig." -- Schild "Yeah, it's pretty awesome." -- Me
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Lantyssa
Terracotta Army
Posts: 20848
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I'll be in my bunk.
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Hahahaha! I'm really good at this!
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Chenghiz
Terracotta Army
Posts: 868
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Trailer is going to be released today at 3pm EST. Hopefully it is MW5 and it is more simulation than arcade.
Where can I find said trailer?
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NiX
Wiki Admin
Posts: 7770
Locomotive Pandamonium
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IGN at 12:01 AM PST
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Trippy
Administrator
Posts: 23657
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That's not a gameplay trailer 
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Ironwood
Terracotta Army
Posts: 28240
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"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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Trippy
Administrator
Posts: 23657
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TMI 
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Ironwood
Terracotta Army
Posts: 28240
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Yeah, but bear in mind that it's me. I seriously buy Mechwarrior games for the intros alone.
Hell, even the recent ones (which were all total and utter pants, including that horrible mechcommander attempt) had the saving grace of intros about big robots hitting each other. Why there hasn't been a Mechwarrior production in film or TV I don't really know.
Anyway, while that's NOT a gameplay trailer, as you've pointed out, it does get my motor running as to the possibilities.
I would really, really like for it to actually be indicative of the actual gameplay, but after Mech 4, I have little hope of that.
Bring the Noise.... Cheers
Ironwood.
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"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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Trippy
Administrator
Posts: 23657
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Yeah we'll have to wait and see what they come up with. Smith & Tinker is essentially FASA Interactive reincarnated with Jordan Weisman, the founder of FASA, getting back into regular video game development after having sold Wizkids and leaving 42 Entertainment (I Love Bees). However FASA Interactive were the ones responsible for the most recent MechWarrior games (MW3 and before were pre-FASA Interactive) so we don't know yet if MW5 will be just more of that or if they will actually be able to recapture the spirit of the MW games done before Jordan took back control of them.
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Ironwood
Terracotta Army
Posts: 28240
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I'm with Lantyssa. I understood the realistic 'point' of the hardpoint system, but if I get configure my mech how I WANT IT, I'll be happier.
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"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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Goreschach
Terracotta Army
Posts: 1546
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I'm with Lantyssa. I understood the realistic 'point' of the hardpoint system, but if I get configure my mech how I WANT IT, I'll be happier.
Bullshit, you just want to slap a dozen ERMLAS on your mech so you can go around 1-hit legshotting everything.
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Ironwood
Terracotta Army
Posts: 28240
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No. I don't.
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"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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JWIV
Terracotta Army
Posts: 2392
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WHEEE TIME TO BUY A NEW JOYSTICK.
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NiX
Wiki Admin
Posts: 7770
Locomotive Pandamonium
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Bullshit, you just want to slap a dozen ERMLAS on your mech so you can go around 1-hit legshotting everything.
Er, green? I'd prefer rigging my mech the way I want it, not to be cheap, but to have that extra customization and being able to come up with new ways to approach scenarios.
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MisterNoisy
Terracotta Army
Posts: 1892
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Apologies for the IGN link, but it seems that they secured the first interview about the game: http://pc.ign.com/articles/100/1002164p1.htmlSet in 3015 (Third Succession War), so no Clan bullshit. 4P campaign co-op and being developed for PC and 360 (though I can't imagine playing it on 360 unless they support the AC6 stick). Very cool that they've seemingly licensed the anime mecha designs from the early board game releases again so I can tool around in a Warhammer or Marauder.
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XBL GT: Mister Noisy PSN: MisterNoisy Steam UID: MisterNoisy
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Stephen Zepp
Developers
Posts: 1635
InstantAction
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<mole alert> So I'm curious--other than full MMO style advancement, Lore:Aftermath has pretty much everything folks have asked for in this thread--yet as far as I am aware, no one here has even tried it, or tried but never went back.
Is it simply not fun to play, or is it lack of marketing, or is it something completely different?
</mole alert>
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Rumors of War
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Rasix
Moderator
Posts: 15024
I am the harbinger of your doom!
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<mole alert> So I'm curious--other than full MMO style advancement, Lore:Aftermath has pretty much everything folks have asked for in this thread--yet as far as I am aware, no one here has even tried it, or tried but never went back.
Is it simply not fun to play, or is it lack of marketing, or is it something completely different?
</mole alert>
Single player available?
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-Rasix
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NiX
Wiki Admin
Posts: 7770
Locomotive Pandamonium
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(though I can't imagine playing it on 360 unless they support the AC6 stick).
I get excited in the pants thinking about the possibility of a Steel Battalion type joystick being released for either system. Oh god...
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Stephen Zepp
Developers
Posts: 1635
InstantAction
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<mole alert> So I'm curious--other than full MMO style advancement, Lore:Aftermath has pretty much everything folks have asked for in this thread--yet as far as I am aware, no one here has even tried it, or tried but never went back.
Is it simply not fun to play, or is it lack of marketing, or is it something completely different?
</mole alert>
Single player available? No, it's MP only. Fair point :)
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Rumors of War
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HaemishM
Staff Emeritus
Posts: 42666
the Confederate flag underneath the stone in my class ring
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Fuck me, if that trailer is ANY indication of gameplay features (like blowing off limbs by specific targeting, slower, non bunny hopping style of gameplay), I will marry this fucking game.
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WindupAtheist
Army of One
Posts: 7028
Badicalthon
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Set in 3015 (Third Succession War), so no Clan bullshit. 4P campaign co-op and being developed for PC and 360 (though I can't imagine playing it on 360 unless they support the AC6 stick). Very cool that they've seemingly licensed the anime mecha designs from the early board game releases again so I can tool around in a Warhammer or Marauder. Fuck, I'm hard. Say that again, only slower. EDIT: You know, if that guy in the trailer were driving a more stable firing platform, like a tank, he probably wouldn't have missed repeated PPC shots despite being at point-blank range. 
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« Last Edit: July 09, 2009, 02:17:06 PM by WindupAtheist »
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"You're just a dick who quotes himself in his sig." -- Schild "Yeah, it's pretty awesome." -- Me
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Lantyssa
Terracotta Army
Posts: 20848
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Just said in the Invasion3042 chat room: "In honor of BattleTech's 25th anniversary, Smith & Tinker has authorized MekTek.net and MekTek Studios to distribute MechWarrior 4 (along with its expansion packs) completely free. For years, MekTek.net has been the central point for online distribution of MechWarrior 4 expansion packs. Now they can provide the core game free to the fans as well. Keep an eye on BattleTech.com--the free download will be available soon!"[/url]
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Hahahaha! I'm really good at this!
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CharlieMopps
Terracotta Army
Posts: 837
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<mole alert> So I'm curious--other than full MMO style advancement, Lore:Aftermath has pretty much everything folks have asked for in this thread--yet as far as I am aware, no one here has even tried it, or tried but never went back.
Is it simply not fun to play, or is it lack of marketing, or is it something completely different?
</mole alert>
Whats this your are talking about? Lore:Aftermath? Never heard of it. Thats' probably your first problem.
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