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Topic: Allods Online - (Read 131792 times)
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Draegan
Terracotta Army
Posts: 10043
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I havn't played this game passed level 9 or so, but there wasn't a grind at all. It was all questing but the limiting factor was combat time, not the amount you killed.
But the game kept you moving at a decent clip so you saw different environments each time.
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Tarami
Terracotta Army
Posts: 1980
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I meant nothing by it really, as I haven't played it. I was just in the mood for a bad pun. Although I have to admit the complaints about slow and spammy combat are what have kept me away, because it does look interesting enough otherwise to warrant a try.
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- I'm giving you this one for free. - Nothing's free in the waterworld.
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Draegan
Terracotta Army
Posts: 10043
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Give it a shot, it's free to try. They are handing out beta keys like candy.
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Mrbloodworth
Terracotta Army
Posts: 15148
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Definitely worth a try. I felt no grind really, and the button mashing I dont agree with, well, no more than any contemporary title. The time to kill a single mob...could be less. However, I would LOVE to get a ship and be pirates with some people. 
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Nightblade
Terracotta Army
Posts: 800
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Definitely worth a try. I felt no grind really, and the button mashing I dont agree with, well, no more than any contemporary title. The time to kill a single mob...could be less. However, I would LOVE to get a ship and be pirates with some people.  Yes, the button mashing takes away a lot from the combat. Don't misunderstand, the lack of auto attack is an interesting approach; but largely meaningless when you replace auto attack with a generic attack you have to press constantly in addition to your other skills. It makes the game feel very loose and unrefined.
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Mrbloodworth
Terracotta Army
Posts: 15148
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Definitely worth a try. I felt no grind really, and the button mashing I dont agree with, well, no more than any contemporary title. The time to kill a single mob...could be less. However, I would LOVE to get a ship and be pirates with some people.  Yes, the button mashing takes away a lot from the combat. Don't misunderstand, the lack of auto attack is an interesting approach; but largely meaningless when you replace auto attack with a generic attack you have to press constantly in addition to your other skills. It makes the game feel very loose and unrefined. Or, intentional and controlled.
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Nightblade
Terracotta Army
Posts: 800
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Definitely worth a try. I felt no grind really, and the button mashing I dont agree with, well, no more than any contemporary title. The time to kill a single mob...could be less. However, I would LOVE to get a ship and be pirates with some people.  Yes, the button mashing takes away a lot from the combat. Don't misunderstand, the lack of auto attack is an interesting approach; but largely meaningless when you replace auto attack with a generic attack you have to press constantly in addition to your other skills. It makes the game feel very loose and unrefined. Or, intentional and controlled. I didn't play the game long, is there some kind of penalty to just mashing autoattack? It has it's own cooldown, I can't imagine it being difficult to just macro a G15 / N52te to just run a repeating macro on the attack button.
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Nonentity
Terracotta Army
Posts: 2301
2009 Demon's Souls Fantasy League Champion
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There is no penalty to mashing your melee or ranged attack every time it's up.
I was curious about the 'Rubies' thing, but I didn't realize it was so in depth. HRM.
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But that Captain's salami tray was tight, yo. You plump for the roast pork loin, dogg?
[20:42:41] You are halted on the way to the netherworld by a dark spirit, demanding knowledge. [20:42:41] The spirit touches you and you feel drained.
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Ghambit
Terracotta Army
Posts: 5576
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What's an Allod?
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"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom." -Samwise
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Mrbloodworth
Terracotta Army
Posts: 15148
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What's an Allod?
The name for the chunks of the worlds that are floating in the astral ether. Also.
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« Last Edit: January 13, 2010, 08:25:20 AM by Mrbloodworth »
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Nonentity
Terracotta Army
Posts: 2301
2009 Demon's Souls Fantasy League Champion
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Allods and Allods 2 were the russian names for Rage of Mages and Rage of Mages 2: Necromancer.
Apparently there is a lore connection?
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But that Captain's salami tray was tight, yo. You plump for the roast pork loin, dogg?
[20:42:41] You are halted on the way to the netherworld by a dark spirit, demanding knowledge. [20:42:41] The spirit touches you and you feel drained.
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Mrbloodworth
Terracotta Army
Posts: 15148
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Allods and Allods 2 were the russian names for Rage of Mages and Rage of Mages 2: Necromancer.
Apparently there is a lore connection?
Same world. One in the same AFAIK.
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Hoax
Terracotta Army
Posts: 8110
l33t kiddie
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http://allodsbase.com/en/talents#_20Here's a talent calculator. Kinda show you how much customization there is. Apparently after level 10 you get these rubies that you can put into buffs and it's like so sort of Final Fantasy grid system. Very cool, also the Psionic class is a really interesting set of mechanics, with the mental link mental overload stuff and the mind clones. Sadly its the same tired as fuck combat system so I still can't be bothered but I do like what they've done.
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A nation consists of its laws. A nation does not consist of its situation at a given time. If an individual's morals are situational, then that individual is without morals. If a nation's laws are situational, that nation has no laws, and soon isn't a nation. -William Gibson
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Tarami
Terracotta Army
Posts: 1980
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Oooh. Rage of Mages was awesome! 
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- I'm giving you this one for free. - Nothing's free in the waterworld.
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ezrast
Terracotta Army
Posts: 2125
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Randomly generated
Gaaah there went any resistance I had to this. They better let me move the UI around.
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Nonentity
Terracotta Army
Posts: 2301
2009 Demon's Souls Fantasy League Champion
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Randomly generated
Gaaah there went any resistance I had to this. They better let me move the UI around. No dice yet. We'll see if that changes (laffo).
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But that Captain's salami tray was tight, yo. You plump for the roast pork loin, dogg?
[20:42:41] You are halted on the way to the netherworld by a dark spirit, demanding knowledge. [20:42:41] The spirit touches you and you feel drained.
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Shatter
Terracotta Army
Posts: 1407
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So its giant floating poop 
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ezrast
Terracotta Army
Posts: 2125
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Randomly generated
Gaaah there went any resistance I had to this. They better let me move the UI around. No dice yet. We'll see if that changes (laffo). Gaaah, again. Why on earth do people think it's a good idea to put your character's most critical information (hp/mana) in the least likely place on the screen for your eye to go, and also as far away as possible from the second most critical information (cooldown timers)? It makes no sense! 
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Mrbloodworth
Terracotta Army
Posts: 15148
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Allods Online Astral battle ( part 1 )Allods Online Astral battle ( part 2 )- Individual Astral Ships (6-man). Guild Astral Ships (36-man).
- Ships take two weeks to thirty days to make. Ships are completed by doing daily quests/world mystery quests to gather the parts. You complete the quests and the ship building NPC’s of the shipyard work on it for you. It’s a big investment of time and effort.
- “There are permission lists so people can’t jack your boat”.
- Astral ship combat is longer than normal combat. It takes time to hurt a ship enough to board it. This is a not a “wham bam” thing. These are fortified vessels.
- All Astral combat with other ships is in real time. Multiple ships can gang up on you. You can board a ship someone else damaged. It’s a cutthroat place.
- Your boat can be damaged and you need to go back to port to repair — takes time. Have to collect money and parts to repair it. Not like going to a vendor and hitting repair.
- Astral Plane is massive (as big as the game world itself — it’s the space surrounding it). Giant raid bosses attack you randomly as you sail around. You can find dungeons and raid dungeons. It’s open, but there are defined locations you’ll know about.
- Raid and “mini-raid” bosses attack you. Raid bosses are pseudo-instanced but the “mini-raid” bosses are bosses that anyone can sail right up to and fight together.
- Special Chests drop from these bosses that go onto your ship. You have to take these chests back to the port master to have them opened to see what epic loot you got.
- Port Battles take place in the astral plane over these raid boss dungeons. You dock your ship and go in to do the boss. The result is a lot of “port battles”.
- Astra Plane PvP is FFA. Yes, you can even pirate and attack your own faction. This is why the loot on your ship is at danger!
- Level 30 you get the quest to make your ship. It is set up so that it takes X days to complete. FFS how awesome is that?
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« Last Edit: January 19, 2010, 10:23:10 AM by Mrbloodworth »
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Lantyssa
Terracotta Army
Posts: 20848
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Totally Awesome until the small group of friends gets constantly pirated by the much larger guilds?
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Hahahaha! I'm really good at this!
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kildorn
Terracotta Army
Posts: 5014
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I'll give them credit, the production values on this seem absurdly high for a free MMO.
That said, the ship combat is both <3 and high risk, high reward.
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Mrbloodworth
Terracotta Army
Posts: 15148
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« Last Edit: January 19, 2010, 11:10:28 AM by Mrbloodworth »
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rattran
Moderator
Posts: 4258
Unreasonable
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Nice url there, bucky.
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Ghambit
Terracotta Army
Posts: 5576
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Hmmm, Allods actually move around, so no instanced location is ever located in the same place and you have to physically navigate to each one. Interesting mechanic. And a lootable treasure horde aboard each ship (which are non-instanced boardable)? That's just fuckin win.
I've played skyship stuff b4 but never put together like this. And this is the 1st online game to ever truly take a swing at bringing something like Spelljammer or Battlestations (pnp games built upon crewed ships, etc.) to bear, and no - darkfail doesnt count. I hope it goes well. Yah, you can tell they stole a few elements from a few other games but so what.
I also like the way they've inserted meaningful chokepoints to give PvP actual value ingame (not just simply a rep. grind). Stuff like fighting over demon-hunting grounds (which provide fuel for the ships), raid-bosses, and the treasure hordes aboard ships themselves. Very nice.
I'm gonna try this out. (crosses chest)
ummm... which faction is everyone playing here??? (not that it matters, you can attack anyone regardless)
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« Last Edit: January 19, 2010, 11:16:42 AM by Ghambit »
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"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom." -Samwise
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Mrbloodworth
Terracotta Army
Posts: 15148
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I'm a gibberling, what will i play at launch? Who knows. however I am a gibberling, and my girl is one of those elf things... And from memory, I am on the first server. So if you join us, you have at least two people to play with already. I do hear that the creation of a toon of one faction, will block you from the other ( not uncommon) but this is only true at launch, in beta, you can make anything. 
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« Last Edit: January 19, 2010, 11:35:18 AM by Mrbloodworth »
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Tarami
Terracotta Army
Posts: 1980
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Is registration down, or should I be getting a US proxy?
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- I'm giving you this one for free. - Nothing's free in the waterworld.
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Mrbloodworth
Terracotta Army
Posts: 15148
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Is registration down, or should I be getting a US proxy?
Whats the problem? I haven't registration since CB3 so.. I dunno. I do know I got some fancy errors redeeming the code, but it still worked.
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Kitsune
Terracotta Army
Posts: 2406
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Tarami
Terracotta Army
Posts: 1980
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Whats the problem?
I haven't registration since CB3 so.. I dunno. I do know I got some fancy errors redeeming the code, but it still worked.
Got it working, turned off AdBlock and NoScript temporarily. Edit: FYI, if you get an error mentioning a connection failure when registering, try doing the same. Getting 4.5 MB/s, pretty swell!
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« Last Edit: January 19, 2010, 12:40:56 PM by Tarami »
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- I'm giving you this one for free. - Nothing's free in the waterworld.
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Mrbloodworth
Terracotta Army
Posts: 15148
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Oh, looks like while logged in to the site I can send out invites! And I'm going to put this stuff here, in case it still applys: Launcher.exe Corrupted?Installer corruption issues?This stuff may have been fixed, if not. there you go. Also, this is the last closed beta ( this is what they call closed!), open beta is next. There is no NDA AFAIK ( <-- balls?).
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« Last Edit: January 19, 2010, 12:48:31 PM by Mrbloodworth »
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Tarami
Terracotta Army
Posts: 1980
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Ok, it took me TWENTY MINUTES to download 2.5 GB, patch up and start customizing the character.
That's just disgusting.
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- I'm giving you this one for free. - Nothing's free in the waterworld.
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Draegan
Terracotta Army
Posts: 10043
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I'm going to be making an Ork Paladin tonight if anyone wants to play. If the woman doesn't have anything to say about it, I should be playing in 30-50 minutes.
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Tarami
Terracotta Army
Posts: 1980
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I'm a.... human Karian healer, on server A_0. Name's Tzara.
Edit: The art direction is basically that of WoW, but with Michael Bay at the helm: everything has more awesome. It reminds me of Warhammer Online, but a more attractive and vastly better realized Warhammer.
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« Last Edit: January 19, 2010, 02:42:18 PM by Tarami »
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- I'm giving you this one for free. - Nothing's free in the waterworld.
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UnSub
Contributor
Posts: 8064
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Totally Awesome until the small group of friends gets constantly pirated by the much larger guilds?
I loved all the enforced travel time. You get your ship damaged, it's back to port. You want to open your boss chest? It's back to port. And apparently it can be long travel times back to port. Plus the amount of time it takes to make a ship, the time it takes to repair it and the potential to lose it due to FFA PvP. Especially as pirates come to pick off the survivors of boss battles. I'm looking forward to the results of this experiment.
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