gryeyes
Terracotta Army
Posts: 2215
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Just buy stacks of squires, they pay for themselves so fast its insane and they are also handy anti-calvary. From what Ive read Crusader spam is the easiest way to break a templar defense.
My point production has probably tripled since i started doing it (granted i have 3 decent sized tons with apparently AFK management). The problem with just avoiding attacking forces is that everything becomes really expensive so your going to have 1,000's of resources and will just get farmed if you cant protect them. And i guess people dont tend to use counts on any town below 5k points. Pretty much fast tracking my wall to 20. And want 2000 squires and 1000 templars/archers and a healthy dose of spies by the time i reach 5k. So i at least have a chance to defend myself.
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Ghambit
Terracotta Army
Posts: 5576
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What's the word on switching Alliances? Is there a cooldown? Reason being, I've got a decent player asking me to join his... so it might bode well to par him off for a while (lull him to sleep so to speak). Then, switch back to BC and destroy him. Or, I guess I could always ask him to join ours.
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"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom." -Samwise
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Kageru
Terracotta Army
Posts: 4549
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No idea with alliances, but seems like there's a lot of advantages to joining an alliance the includes all your warlike neighbours.
In terms of defence the problem with squires is their infantry defence. Berserkers are a really effective attacking unit and they're going to chop squires up for the same resource and manpower costs.
I was planning on getting a bit more agressive and attacking some of the "got bored quickly" ~100 point settlements around me. In practice though they are totally invulnerable. I've already passed the 20:1 limit while still being nowhere near getting a count. So I can't actually do anything to them until they actually go abandoned, and that doesn't seem to happen fast.
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Is a man not entitled to the hurf of his durf? - Simond
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Kageru
Terracotta Army
Posts: 4549
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Wow, erratic changes. The front page is now messier, the resource icons are in the wrong location and archers suddenly take stone rather than wood... meaning I have a sizeable lumber yard putting out wood I don't have any real use for.
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Is a man not entitled to the hurf of his durf? - Simond
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gryeyes
Terracotta Army
Posts: 2215
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Still has longbow listed requiring 160 wood. This the the second time the UI has been altered...its annoying.
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Ghambit
Terracotta Army
Posts: 5576
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You can tell it's a pretty small operation, especially since the RMT is so minimal. Granted, Gameforge is one of the best pbbg companies out there. Is this still considered a beta?
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"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom." -Samwise
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Kageru
Terracotta Army
Posts: 4549
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Still has longbow listed requiring 160 wood. This the the second time the UI has been altered...its annoying.
Yeah, reloaded and it changed back. Something still funny though because the castle screen is telling me I have more than 3k wood but the training screen is using some other number because the amount of archers I can train is wrong. Think i'll just sleep on it.
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Is a man not entitled to the hurf of his durf? - Simond
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gryeyes
Terracotta Army
Posts: 2215
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The order that the resources are displayed was swapped. Instead of it going wood,stone then ore. Its now stone,wood,ore.
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Musashi
Terracotta Army
Posts: 1692
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horrible change to the town screen
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AKA Gyoza
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Kageru
Terracotta Army
Posts: 4549
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Maybe I was working out of the browser cache or they didn't swap all the pages. The barracks screen was showing the wrong icons for buying troops (wood looked like stone) while the castle screen was looking at the wrong values (telling me I had lots of wood, but was actually referencing stone). So confusing.
Glad though, being able to balance stone for building, metal for templars and wood for archers works nicely.
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Is a man not entitled to the hurf of his durf? - Simond
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Musashi
Terracotta Army
Posts: 1692
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It also appears that they changed the icons for the donkey screen.
The wood I was shipping out appears to have turned into ore. Balls.
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AKA Gyoza
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gryeyes
Terracotta Army
Posts: 2215
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My ore mine is 5 levels above my other resources and it is still the constant bottleneck. I have to market off my wood because it overflows, but i haven't made mass archers yet.
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Tannhauser
Terracotta Army
Posts: 4436
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Wood goes very very fast when you build longbows.
Also, invited another RL friend of mine, Trednore, into the alliance.
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Ghambit
Terracotta Army
Posts: 5576
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Y'know what we could try doing is keep updating that alliance map and once we get strong enough to start taking over shyt, slowly work towards eachother to lessen trade and support times. Kinda creep across the map like a virus. The key is working towards getting a Residence going, then concentrating on huge imperialistic armies. (assuming you can quell your neighbors long enough)
I lost patience last night and started perma-wiping quasi-inactive players. Now I'm kinda stuck keeping them beat down I guess.
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"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom." -Samwise
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Viin
Terracotta Army
Posts: 6159
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I'm pretty close to my first residence, then .. expansion!!!
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- Viin
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Musashi
Terracotta Army
Posts: 1692
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gryeyes, you are under attack. Arrival in 20 minutes.
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AKA Gyoza
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gryeyes
Terracotta Army
Posts: 2215
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Was just some spies from the guy whose eventually gonna attack me...thankfully.
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Musashi
Terracotta Army
Posts: 1692
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What happens when you send in just spies? Do any escape?
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AKA Gyoza
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Kageru
Terracotta Army
Posts: 4549
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My understanding is if you send an attack of just spies you'll lose one spy for each 2 defending spies. If they all get killed you don't get a report back.
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Is a man not entitled to the hurf of his durf? - Simond
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Musashi
Terracotta Army
Posts: 1692
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AKA Gyoza
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gryeyes
Terracotta Army
Posts: 2215
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Kageru is correct have twice the spies stationed at home and you are safe from scouting. Ive had 2 scout attempts in 24hrs! Its about to get real. 
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Ghambit
Terracotta Army
Posts: 5576
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Aaaaand... I'm on vacation and cant login from a different computer than the one at home  (sent in a support message, let's see how this gets handled) edit: nvm, i needed to use kingsage.org instead of .com
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« Last Edit: June 26, 2009, 03:22:37 PM by Ghambit »
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"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom." -Samwise
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Ghambit
Terracotta Army
Posts: 5576
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May I invite folks around me? I sense that I may need to par off a growing alliance in my area.
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"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom." -Samwise
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Tannhauser
Terracotta Army
Posts: 4436
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Wow Crusaders carry 80 pillage, no wonder everyone likes them! Not much going on with me, just building up and raiding two towns that are more or less abandoned. If anyone needs extra troops let me know.
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gryeyes
Terracotta Army
Posts: 2215
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Ya, 80 loot and can break through basic templar defenses while being tons faster. But they require 4 peons per unit so the loot to peon ratio is a bit worse than squires. If you accidentally raid into some squires behind a wall they will take some losses.
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gryeyes
Terracotta Army
Posts: 2215
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Musashi you are under attack in 2 hrs.
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Musashi
Terracotta Army
Posts: 1692
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It was just 500 spies.
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AKA Gyoza
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gryeyes
Terracotta Army
Posts: 2215
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Pretty good indication you are going to get bum rushed. Need some troops/resources?
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Kageru
Terracotta Army
Posts: 4549
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If the scouting force is 500 spies I wonder what size the army is...
And now I realise I'd been happily building archers but they were nerfed in the last patch. Sigh. Crusaders buffed too unless I'm mistaken.
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« Last Edit: June 29, 2009, 10:06:51 PM by Kageru »
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Is a man not entitled to the hurf of his durf? - Simond
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gryeyes
Terracotta Army
Posts: 2215
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WHAT! I was told they just got buffed.  Also I recommend everyone building up a huge defensive force before breaking the 4k range of town points. Since the size of your army does not raise your points but the town size puts you in the sea for sharks to eat you. Guess im gonna go for templar/BK with a dash of archers for defense. Edit: Know where i can find out about the archer changes? I think they used to have 300 attacking and 100's across the defense stats. But now 150 attack and 450 defense against infantry.
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« Last Edit: June 30, 2009, 01:12:11 AM by gryeyes »
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Kageru
Terracotta Army
Posts: 4549
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I can't remember the previous numbers (I think the ones you are quoting are the original, they got buffed defensively from that), but I'm pretty sure they used to be much stronger against cavalry and the crusader was 700 attack. You can go to the help menu and look at the specific unit stats.
After the first buff defending with the same population of archers against crusaders would provide an advantage for the archers, now it's 900 versus 600. I assume because they felt the game was favoring the defence too much. But in practice they've given another advantage for people who have had longer to harvest resources and thus are more likely to be using cavalry. Black nights seem pretty average too considering they're 6 population per unit, a mobile defence maybe.
I agree with sentiment about building up the army. 4K seems to be the "ripe for the picking" guideline some of the people on the forum use, so making sure you have a substantial army before you hit that point seems a good idea. I'm still not entirely sure how you are supposed to beat someone who has a material and manpower advantage if they really want you dead though.
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Is a man not entitled to the hurf of his durf? - Simond
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gryeyes
Terracotta Army
Posts: 2215
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Ya, I peeped the unit stats i was just curious what they were before the change. Id use BK's purely for town defense, they have insanely high defense values and combined with a level 20 wall should be the best defensive units in the game. I believe the best defense against calvary are squires so that kind of alleviates the some of the disparity. I really dont see how anyone could defend against a substantially superior foe either. But i believe it would take 3-4 times the resources to take a town than would be required to defend.
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Kageru
Terracotta Army
Posts: 4549
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Their defence values aren't that high if you assume we'll eventually be population capped. Though at this point that feels a long time into the future.
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Is a man not entitled to the hurf of his durf? - Simond
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gryeyes
Terracotta Army
Posts: 2215
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They have defensive values 5-15 times higher in each category than the other units. But they do require 6 peasants.
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gryeyes
Terracotta Army
Posts: 2215
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Gyoza you are under attack!
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