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Author Topic: King's Age  (Read 62833 times)
gryeyes
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Posts: 2215


Reply #70 on: June 16, 2009, 12:12:05 AM

I believe no modes are all level 8-9 and my warehouse an store about 3 days of production. Which i could spend in a few hours of building. How exactly does the mule/market work? And alchemist for that matter.
Ghambit
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Posts: 5576


Reply #71 on: June 16, 2009, 01:44:20 AM

I believe no modes are all level 8-9 and my warehouse an store about 3 days of production. Which i could spend in a few hours of building. How exactly does the mule/market work? And alchemist for that matter.

Mules are used to trade resources with other settlements, utilizing the market.
Alchemist is just used for research (mostly for barracks), but I believe is also needed in order to make a residence and mint.  Which is what you need to make more settlements.

"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom."  -Samwise
gryeyes
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Posts: 2215


Reply #72 on: June 16, 2009, 01:55:09 AM

Ya, after I got the market built its pretty self explanatory.  WTF is up with the forum, i cant view threads until im a paying customer? The "register" link takes me to the front page in which I am already logged in.
Musashi
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Posts: 1692


Reply #73 on: June 16, 2009, 08:31:10 AM

Yea, I couldn't figure the forums out either.  So I gave up.

AKA Gyoza
Ghambit
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Posts: 5576


Reply #74 on: June 16, 2009, 10:53:48 AM

I just found out the hard way that you can attack yourself if you pre-spike a settlement.  There goes 10 squires.

"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom."  -Samwise
Kageru
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Posts: 4549


Reply #75 on: June 16, 2009, 07:46:04 PM


Even though my production has climbed steadily the cost to upgrade resources has pretty much kept pace. It's still over 5 hours of waiting for the limiting resource to be generated for an upgrade. It's hard to tell how much to divert towards troops though, while I can't realistically beat a more advanced attacker I can at least become more "spiky".

This style of game would be much better with a "rout" mechanic where if you are crushed in combat you lose a percentage of your troops but the rest are considered to have fled the field and will slowly return. It would work even better if the percentage reflects the incoming force. If the attacker has absolutely overwhelming force I'd prefer my troops to break and give me some foundation for a recovery rather than the current fight to the last man model.

Is a man not entitled to the hurf of his durf?
- Simond
gryeyes
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Posts: 2215


Reply #76 on: June 17, 2009, 04:23:02 PM

Does the progress bar indicate the "max" amount of points a settlement can have? As in the building levels have a hard cap and when all capped its 100%. Or does it indicate how many available points you have used? As in there are no hard caps on building level but the settlement itself has a point limit.
Kageru
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Posts: 4549


Reply #77 on: June 18, 2009, 12:20:03 AM


There are hard caps on the building levels, and you need to cap them all if you want to build the monument.

I assume the progress bar is connected with what percentage of build points you have towards a fully completed town, but the exact scoring is a mystery to me. The only relevance seems to be that if someone has more than 20x your points (easy when some people have 26 towns) then they can't attack you. Though 20 towns to 1 still doesn't exactly seem like a fair fight.

Is a man not entitled to the hurf of his durf?
- Simond
Tannhauser
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Posts: 4436


Reply #78 on: June 18, 2009, 04:13:16 AM

Yeah, much of this game is still a mystery to me.  Not much to report though, raiding defenseless towns and building up mine.
Ghambit
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Posts: 5576


Reply #79 on: June 18, 2009, 07:34:51 AM

I've actually found a game that's a lot like King's Age (called Damoria), but you get to choose your starting location and land spaces all have varying degrees of resources that you perhaps fight/trade over.  Doesnt have the same degree of graphics though.  (maybe I'll post up a thread about it, too much text for my tastes though)

"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom."  -Samwise
gryeyes
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Posts: 2215


Reply #80 on: June 18, 2009, 09:28:50 AM

I have an incoming attack from someone with double my points! I get the notification 5 minutes passed the abort window for my 70 squires of course.  Ohhhhh, I see. Can you use market contracts as a safe hiding place for materials? And then just cancel the offer when you require the goods? Or is there a penalty for canceling an offer?
Kageru
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Reply #81 on: June 18, 2009, 09:36:04 AM

I saw that. An attack from a large guild called the "Pirate King's" is always a bit worrying.

Don't know about market contracts but you can queue up building to protect resources... and having your squires travelling might be good, since if it's a real attack force you are probably not going to win.

The main thing I don't like about these games is the development is so linear that fights are rarely going to be fair, and to survive as the weaker you have to be constantly monitoring your base for attacks. Having to respond at the attackers convenience isn't much fun. Sure there's a night defensive bonus which is helpful if you're in one timezone of the world.

Is a man not entitled to the hurf of his durf?
- Simond
gryeyes
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Posts: 2215


Reply #82 on: June 18, 2009, 09:42:43 AM

I have 20 archers and 20 templars with level 9 walls. If i had my 70 squires i figured i could stave off a force measured in 100's. But if its 1000's im pretty fucked. Has anyone figured out the forums yet? The help files are horrid, I don't even know for certain how one loses a town.
Ghambit
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Reply #83 on: June 18, 2009, 09:54:40 AM

You should be able to load up a bunch of donkeys and send em to a friendly.

"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom."  -Samwise
gryeyes
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Posts: 2215


Reply #84 on: June 18, 2009, 09:56:32 AM

Im just going to pump my resources into a few more troops. Had sub 1000k in every category so no big deal.
gryeyes
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Reply #85 on: June 18, 2009, 12:27:58 PM

After figuring out the forums and learning how towns are lost I just put my resources on contract and sent all but 5 templars on a raid. I wasn't certain if i would get to see the numbers of the attacking force without having some troops. Luckily i did since he attacked with 1,200 berserker!  So he sent his army on a 24ish hour trip and received nothing for his trouble. I hope its not a preliminary attack before a count arrives.
Viin
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Reply #86 on: June 18, 2009, 01:22:13 PM

How do you take over a town? Kill the defense and send in a count?

- Viin
gryeyes
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Reply #87 on: June 18, 2009, 01:26:22 PM

A count has to attack an undefended (i believe) town multiple times until it rolls over. I dont believe you can view the morale of your town until you purchase that upgrade from the alchemist. The alchemist offers all sorts of new information like the ability to see donkeys and armies on the map etc.
Musashi
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Posts: 1692


Reply #88 on: June 18, 2009, 04:26:25 PM

You can tell when someone is attacking you before they get there?

AKA Gyoza
gryeyes
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Reply #89 on: June 18, 2009, 05:05:22 PM

Yep i got a 3 hour warning. You can basically make yourself immune to attackers, assuming you log in and see the warning flag. Consume your resources that are not hidden, and then send your troops on a raid. I need to get some spies up and running tho.
Kageru
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Posts: 4549


Reply #90 on: June 18, 2009, 06:02:12 PM


1200 berserkers eh? That's certainly a dominating force. Though the simulator tells me I would have been able to kill 600 of them. Need more troops :)

When you log in check the furled flags on both side towers of the gui. If the left is rolled out it's an attack on you and if the right is out it's an attack on an alliance member.

Is a man not entitled to the hurf of his durf?
- Simond
Ghambit
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Posts: 5576


Reply #91 on: June 18, 2009, 07:46:19 PM

hmmm... I can convert to a military machine to help out but I'm way far away

"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom."  -Samwise
gryeyes
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Posts: 2215


Reply #92 on: June 18, 2009, 08:09:06 PM

Too far away and they are WAY out of our league. But after deciphering the riddle of looking at their forums I know tons more about the game. I was just winging it from the help files. why so serious? Wasted tons of resources but now I got it figured out. Found a nice 1k point settlement with a missing landlord.
Musashi
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Posts: 1692


Reply #93 on: June 19, 2009, 12:51:12 AM

You need two of those.  One to plunder, and another to plunder while that one recovers from being plundered.

AKA Gyoza
gryeyes
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Reply #94 on: June 19, 2009, 03:11:36 AM

There are several additional abandons nearby, I have not yet hit bottom and am on my 4th trip with 100 squires. Gonna send some spies to see how much he has stockpiled.
Dizzee
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Posts: 1


Reply #95 on: June 19, 2009, 10:00:47 AM

if you want to be closer together.. one person stay still and the others just keep abandoning and then restarting till you get a more suitable location.. if your days apart it is reasonable to assume it will be a very long time before you are able to offer proper assistance.
Viin
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Reply #96 on: June 19, 2009, 01:25:36 PM

Yah I think I'm 6 days from anyone ...

- Viin
gryeyes
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Reply #97 on: June 19, 2009, 04:30:00 PM

Does anyone know when I put spies in my raiding parties is the reported resources the remainder? Or the total before I pillaged.
gryeyes
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Reply #98 on: June 20, 2009, 02:31:15 PM

Ravinthorn your town is being attacked, they will arrive in 1 hour.
Tannhauser
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Reply #99 on: June 20, 2009, 02:54:08 PM

Just got off the phone with Ravinthorn.  He is aware of the attack and is taking steps.  Looks like the Pirate Kings are at him again.  I am sending him 40 Longbows but it takes almost 9 hours to get there!

Anyone else want to pitch in? 
gryeyes
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Posts: 2215


Reply #100 on: June 20, 2009, 02:57:15 PM

Its completely worthless to even attempt to fight. The attack will be massive, have him send his troops elsewhere so they cant be destroyed. And spend or donkey out his resources. They waste the time required to attack and gain nothing. His town appears to be smack in the middle of those Pirate King guys. Same alliance sent 1200 berserker at me.

Edit: I also got bowmen as soon as possible assuming they would be awesome. From what ive read bowmen are only ideal versus rams/trebs. And for their materials are completely not worth the expense.
« Last Edit: June 20, 2009, 02:59:12 PM by gryeyes »
Kageru
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Reply #101 on: June 20, 2009, 07:19:12 PM


I'm building bowmen. The templar have a distinct weakness against cavalry whereas the bowmen, while much more expensive, are stronger against both infantry and cavalry. That is going to encourage you into playing a defensive game though (not so great on the attack) and in the end numbers are still going to win out. I've been focusing on growth but I think a day with all resources going into the army might be a good idea. That said I mainly seem to be surrounded by really small settlements.

How does the trade system work? You load one of your donkeys in the market place with a certain number of resources and then send it to a town I believe. There's no global market as such?



Is a man not entitled to the hurf of his durf?
- Simond
gryeyes
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Posts: 2215


Reply #102 on: June 20, 2009, 07:31:34 PM

You can search for offers or make them. Once you accept an offer you auto load the resource and send a donkey off at the same instant one is sent to you. But depending on your location you might have a multiple day delay. With a 48hr range ive made 3-4 trades. Mostly to get rid of the asstons of wood i had.

Bowman do tons better in the simulator than what the guides and forums suggest. With my level of wall they slaughter any type of attacking force up to crusaders...
Kageru
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Posts: 4549


Reply #103 on: June 20, 2009, 07:55:02 PM


If you look at the patchnotes you'll see that bowmen were buffed quite a bit in one of the relatively recent patches. So some of the comments on the forums are going to be outdated.


Is a man not entitled to the hurf of his durf?
- Simond
Ghambit
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Posts: 5576


Reply #104 on: June 20, 2009, 10:00:16 PM

Bowman do tons better in the simulator than what the guides and forums suggest. With my level of wall they slaughter any type of attacking force up to crusaders...

This was going to be my strat.
But, it's just so tempting when I'm surrounded by easy prey.  Really though, it's so hard to take over a settlement that you might as well turtle... at least until you get a count up.
Sooooo, endless spamming of resource/warehouse upgrades w/abandoned settlement runs... over and over and over and over

(not exactly the world's most entertaining game, but it's a nice lil ditty)

"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom."  -Samwise
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