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Author Topic: Rift: Planes of Telara  (Read 936249 times)
Morfiend
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Reply #2730 on: February 28, 2011, 09:13:25 AM

Why has no one thought of AE looting before. It is fucking amazing. If Rift crashed and burned today I would consider it a success in the long term for bringing this function to us.
Lakov_Sanite
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Reply #2731 on: February 28, 2011, 09:24:29 AM

Why has no one thought of AE looting before. It is fucking amazing. If Rift crashed and burned today I would consider it a success in the long term for bringing this function to us.

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Rasix
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Reply #2732 on: February 28, 2011, 09:26:48 AM

New games lacking this will end up annoying me. 

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Rendakor
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Reply #2733 on: February 28, 2011, 09:38:11 AM

Auto-sell vendor trash is another very nice little feature.

However, WHY oh WHY must mobs dismount you so easily, and why are grey mobs still aggro!?!?!  Mob I hated it in WAR and I hate it again here.

"i can't be a star citizen. they won't even give me a star green card"
Mrbloodworth
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Reply #2734 on: February 28, 2011, 09:48:03 AM

I also enjoyed the little buttons that take you to sub components in the crafting window, and the ones that take you back to the finished product you were going to make.

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kildorn
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Reply #2735 on: February 28, 2011, 09:50:39 AM

I'm a huge fan of the invite myself to your group button being on by default.

Why yes, I WILL join you in killing that named quest mob, random stranger!
Koyasha
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Reply #2736 on: February 28, 2011, 09:59:07 AM

Yeah.  Initially when I discovered that I turned it off, but after a little observation and thought I turned it back on.  Infact it now annoys me if someone else has it turned off when they're going after quest mobs and such.  I like the way public groups work, although they could certainly stand improvement.  I would like it if engaging any rift mob automatically grouped you with everyone else who is also engaged in combat with a mob from the same rift, then automatically drop you out of the group about 15-30 seconds after the rift is defeated, or you leave the rift area.  Too often I will approach a rift, join public group, and discover that there's maybe like two guys in the group at this particular rift, the rest are scattered across the map.  Additionally, if these groups were a different 'type' of group - so that you can be in a regular group, and automatically be grouped for a rift, which would supersede your regular group only as long as you are in the rift area - it would be ideal, I think.

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Lakov_Sanite
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Reply #2737 on: February 28, 2011, 10:06:11 AM

one thing I reeeeeeeeeally hate in rift is the debuff you get when running away from a mob. 20% dmg increase against you, that stacks. It means even mobs  levels below me can eat my face if I dare try to ride past them.  Combine this with how easy you get knocked off your mount and it makes for very annoying travel.

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Koyasha
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Reply #2738 on: February 28, 2011, 10:54:02 AM

I remember noticing a stat on the mounts at some point, I forget what it was called and I'm not playing right now, but something like toughness or sturdiness or something.  It was pretty low on the low level mounts, but the higher level ones had more.  I think that's basically 'resistance to being dismounted'.

On the topic of running though, I can't figure what the point of the racials is.  They seem to be disabled in pvp areas, and they can't be used in combat.  Means I can't use it for running away or to swiftly approach a position in pvp.  The only usefulness I've found for them is when you're carrying one of those hunks of shadestone and can't mount, it can help run it a little faster.

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Draegan
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Reply #2739 on: February 28, 2011, 11:18:25 AM

I remember noticing a stat on the mounts at some point, I forget what it was called and I'm not playing right now, but something like toughness or sturdiness or something.  It was pretty low on the low level mounts, but the higher level ones had more.  I think that's basically 'resistance to being dismounted'.

On the topic of running though, I can't figure what the point of the racials is.  They seem to be disabled in pvp areas, and they can't be used in combat.  Means I can't use it for running away or to swiftly approach a position in pvp.  The only usefulness I've found for them is when you're carrying one of those hunks of shadestone and can't mount, it can help run it a little faster.

Bahmi Leap is the most amazing racial ever.  You know that stupid steep hill you can't get up on your mount.  Ha ha, I can with my leap!
Threash
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Reply #2740 on: February 28, 2011, 11:40:15 AM

Great for beating people to resource nodes too.  I assume with the removal of the racial stat bonuses that they will get revamped at some point.  Their original combat racials were ridiculous but they've gone so far the other way now that there isn't really any point to them.  The leap is good, the speed boost is occasionally useful, the falling damage one is a complete rip off.

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Rendakor
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Reply #2741 on: February 28, 2011, 11:49:15 AM

one thing I reeeeeeeeeally hate in rift is the debuff you get when running away from a mob. 20% dmg increase against you, that stacks. It means even mobs  levels below me can eat my face if I dare try to ride past them.  Combine this with how easy you get knocked off your mount and it makes for very annoying travel.
Shit, I didn't know there was a stacking debuff; I really hope they change that. None of this would be so bad if we had flight paths all over the place, but as it stands just running around to turn in crafting dailies is a pain in the ass.

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Merusk
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Reply #2742 on: February 28, 2011, 11:50:40 AM

There's those teleporter thingys at all the major quest hubs.. Are the crafting dailies someplace else?

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Ginaz
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Reply #2743 on: February 28, 2011, 11:52:44 AM

I have to say that this is the most fun and the most engaged I've been with a new MMO in years.  You name it, I've probably tried it and I've left after the first month almost every time.  I also can't remember an MMO where there were so many people running around in the opening few days.  Very impresssive launch for a game and company few people knew much about until recently.  My biggest complaint so far is that the best stuff I can make as an armorsmith is a few levels above me and I can't wear them yet.
« Last Edit: February 28, 2011, 11:59:34 AM by Ginaz »
Morfiend
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Reply #2744 on: February 28, 2011, 12:25:31 PM


Bahmi Leap is the most amazing racial ever.  You know that stupid steep hill you can't get up on your mount.  Ha ha, I can with my leap!

Fuck. Now I am pissed I dont have that, or the wings.
Quinton
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Reply #2745 on: February 28, 2011, 12:44:18 PM

Why has no one thought of AE looting before. It is fucking amazing. If Rift crashed and burned today I would consider it a success in the long term for bringing this function to us.

What's AE looting?

Rasix
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Reply #2746 on: February 28, 2011, 12:47:09 PM

You look one body at your feet, you loot all.   Makes it so in most situations you don't have to individually loot everything you kill.  Combined with auto-loot, it's just fantastic.

-Rasix
Merusk
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Reply #2747 on: February 28, 2011, 12:55:41 PM

It also removes that annoying "I killed 8 mobs right on top of each other, I hope I looted them all" problem.

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Zetor
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Reply #2748 on: February 28, 2011, 01:02:09 PM

I think I made good use of the dorf racial twice so far, both times involved jumping off a really high cliff / tower after killing all the quest mobs; in both cases it saved me from having to trudge through the entire place again. Then again, the hearthstone is good for the same thing.  awesome, for real

Cadaverine
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Reply #2749 on: February 28, 2011, 01:05:59 PM

As a dwarf, the racial is nice for leaping off towers so you don't have to slog back through, and when I'm climbing all over mountains searching for cairns, and artifacts.  

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Vinadil
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Reply #2750 on: February 28, 2011, 01:25:02 PM

Some folks have mentioned that it also works in PvP when getting chased... just jump off a nice high cliff and watch the people following you die :). Only works in world PvP, but still amusing.
Quinton
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Reply #2751 on: February 28, 2011, 01:45:40 PM

You look one body at your feet, you loot all.   Makes it so in most situations you don't have to individually loot everything you kill.  Combined with auto-loot, it's just fantastic.

Whoah, I had no idea.  That is very cool.
Soulflame
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Reply #2752 on: February 28, 2011, 01:53:39 PM

I've been enjoying it so far.  Little things bug me.  Sometimes tooltips disappear.  I've crashed once (in probably 20-30 hours of playing, so I can't really complain about this one.)  Some quest requirement spawns are slow.  As an example, I had to burn 3 tents last night, and it took a very long time to complete it, because the sparkly vases to click simply were not present.   Ohhhhh, I see.

On the other hand, the rifts are an amusing diversion, and the giant invasion was pretty fun.  Particularly since I managed to get my purple legs out of the deal.   awesome, for real  AE looting was explained to me yesterday, before that I was confused as to why sparklies would vanish from corpses.  I thought they were decaying faster than I could loot them, but AE looting is pretty damn cool.  To give Lum credit though, I liked the autolooting in DAoC even better.  Public quests seem better implemented than Warhammer, but full credit to Mythic for their pass at an implementation.

I'm a little concerned for how fun the ride will be to endgame and/or longevity of my interest once I hit max.  I didn't play AoC, but I did try Warhammer, and I was not happy about how the game smashed me in the face with how unfun it was in the 22-3x range.  Plus the endgame did not seem appealing at all.
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Reply #2753 on: February 28, 2011, 03:58:09 PM

one thing I reeeeeeeeeally hate in rift is the debuff you get when running away from a mob. 20% dmg increase against you, that stacks. It means even mobs  levels below me can eat my face if I dare try to ride past them.  Combine this with how easy you get knocked off your mount and it makes for very annoying travel.

That is still in there?

I hated that when I played the little bit I did in the beta. Makes it impossible to escape if you somehow get a bunch on you as it seemed to stack/refresh with any hit on you. Even 1 mob hitting you is pretty bad, but 2 or 3? Goodbye.

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Stabs
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Reply #2754 on: February 28, 2011, 06:56:10 PM

I was not happy about how the game smashed me in the face with how unfun it was in the 22-3x range.  Plus the endgame did not seem appealing at all.

I've made it to the mid-20s without hitting a funwall. In fact I would say that Gloamwood is actually more fun than Silverwood, certainly the massive Death invasion we fought off.
Threash
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Reply #2755 on: February 28, 2011, 07:06:02 PM

Yeah i don't see the funwall either.  The game gets exponentially more fun the more talent points you get.

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Abelian75
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Reply #2756 on: February 28, 2011, 07:09:32 PM

I think what distinguishes this game from any previous post-WoW launch for me is that, while obviously I can never be sure if the fun will suddenly disappear (I can say it certainly hasn't yet, and I keep liking it more each day), I can almost guarantee that if I do stop playing this game, I won't be able to go back to WoW.  It's just too much of an iterative step forward for me to ever "unsee" it, I think.  Similar to playing EQ after even a few months of WoW (though, granted, not nearly as drastic a step).

Edit:  In fact on that note, I noticed yesterday with some amusement that in the span of two days I added Rift's website to my bookmark bar, and then the next day, when culling it due to it having grown a little big, removed the WoW website bookmark.  I was just deleting it cuz I hadn't used it in a while, but a moment afterwards I chuckled and was like, "Ooo, symbolic."
« Last Edit: February 28, 2011, 07:12:01 PM by Abelian75 »
Nebu
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Reply #2757 on: February 28, 2011, 08:00:30 PM

I've made it to the mid-20s without hitting a funwall. In fact I would say that Gloamwood is actually more fun than Silverwood, certainly the massive Death invasion we fought off.

Gloamwood is a bit on the long side for my tastes.  I had just really tired of the zone when I hit 25 and finished the last quest there.  Not soon enough for me. 

I'm finding the leveling time in the 20's to feel longer than it really is.  I've been playing a bit every day an I'm 25 on my main.  I'm wondering if the levels come crushingly slow in the late name without some mechanic to exploit. 

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Bzalthek
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Reply #2758 on: February 28, 2011, 08:37:07 PM

I slowed down once I hit glamwood as I started taking more time to rift/artifact hunt/craft

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Falconeer
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Reply #2759 on: March 01, 2011, 12:32:40 AM

Any idea on how to purchase a NA version of the game while on Steam EU, or the opposite? Or how to log into the NA version with the EU version and vice versa? The game doesn't seem that regionalized as other titles. And if it is, can I just buy both versions by modifying my Steam location? Ideas, suggestions, please?

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Reply #2760 on: March 01, 2011, 12:59:27 AM

Ugh! Complete server list just released:

58 NA and 42 EU servers.   awesome, for real

Official launch is today.




ezrast
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Reply #2761 on: March 01, 2011, 01:30:13 AM

Any idea on how to purchase a NA version of the game while on Steam EU, or the opposite? Or how to log into the NA version with the EU version and vice versa? The game doesn't seem that regionalized as other titles. And if it is, can I just buy both versions by modifying my Steam location? Ideas, suggestions, please?
Just click on Settings in the patcher. Works on the non-Steam version at least.
Koyasha
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Reply #2762 on: March 01, 2011, 01:34:17 AM

Why has no one thought of AE looting before. It is fucking amazing. If Rift crashed and burned today I would consider it a success in the long term for bringing this function to us.

What's AE looting?
While it's a step up from WoW's stupid loot each mob individually, I still don't understand why more games don't go the FFXI route and have you automatically loot everything without ever interacting with the corpse.  As soon as the mob dies, you should get your options to roll or pass on loot.  The only downside to this is if you want to save a piece of nodrop loot for someone who wasn't there when you killed the mob, but most games don't allow you to do this anymore anyway with corpses that are forever locked to the people that were present at the kill.

-Do you honestly think that we believe ourselves evil? My friend, we seek only good. It's just that our definitions don't quite match.-
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Falconeer
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Reply #2763 on: March 01, 2011, 02:03:44 AM

Thanks Ezrast, that works. And let me say yay for less fucked up capitalism and business strategies. I am glad we can all play together without NA/EU separation crap. About this, fuck you Vivendi/Activision/Blizzard, ok?
« Last Edit: March 01, 2011, 02:42:37 AM by Falconeer »

Xuri
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Reply #2764 on: March 01, 2011, 07:09:20 AM

While it's a step up from WoW's stupid loot each mob individually, I still don't understand why more games don't go the FFXI route and have you automatically loot everything without ever interacting with the corpse.  As soon as the mob dies, you should get your options to roll or pass on loot.  The only downside to this is if you want to save a piece of nodrop loot for someone who wasn't there when you killed the mob, but most games don't allow you to do this anymore anyway with corpses that are forever locked to the people that were present at the kill.
I, for one, actually prefer specifically clicking on something to get loot over automatically getting it without interaction. I'm not entirely sure why. Though the "click one -> loot many" works. Again, not sure why that is. Maybe it has to do with suspense over wondering what's in the lootbags, or some kind of immersion-thing where it feels better when my character actually performs the action of looting the items.

I have not tried FFXI, but I imagine I would find its approach... boring. For me, less interaction makes it feel more like a game, and less like a world.

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