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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Eve Online  |  Topic: The Titan Problem 0 Members and 1 Guest are viewing this topic.
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Author Topic: The Titan Problem  (Read 12363 times)
Jayce
Terracotta Army
Posts: 2647

Diluted Fool


Reply #35 on: May 02, 2009, 04:44:12 PM

Instead of the DD being a very large and powerful smartbomb, have it work like a very large and powerful shotgun blast - with a pattern.

Like an enormous sneeze.  I like it.

Especially with the Avatar's "face".

Witty banter not included.
croaker69
Terracotta Army
Posts: 318


Reply #36 on: May 03, 2009, 01:24:28 PM


What may at first appear to be an insurmountable obstacle will in time be seen for what it really is: an impenetrable barrier.
patience
Terracotta Army
Posts: 429


Reply #37 on: May 03, 2009, 03:36:29 PM

Instead of the DD being a very large and powerful smartbomb, have it work like a very large and powerful shotgun blast - with a pattern. Anything with a sig radius smaller than a BC will probably not get hit, battleships will likely take a chunk of damage and caps will take several hits.

The titan still remains a vital weapon in very large fleet engagements but it doesn't instantly negate the entire enemy subcap fleet and, crucially, still requires fleet support of it's own.

Nah. DD should be a % damage weapon. It will speed up fleet combat but won't dictate it entirely without support.

OP is assuming its somewhat of a design-goal of eve to make players happy.
this is however not the case.
amiable
Terracotta Army
Posts: 2126


Reply #38 on: May 04, 2009, 04:16:21 AM

Would you play EVE if your character's primary role was to log on, be bumped all to fuck around a pos, then teleport a bunch of whiny twats to a battle 5 light years away from where you will ever be, before immediately logging off?

Let's be honest here, I would bet that every player sitting in a Titan has multiple alts.  I'm sure alliances would happily through a few hundred million ISK to a Titan player every moth to maintain an alt account so they will keep logging on.
IainC
Developers
Posts: 6538

Wargaming.net


WWW
Reply #39 on: May 04, 2009, 04:48:21 AM

Nah. DD should be a % damage weapon. It will speed up fleet combat but won't dictate it entirely without support.

Percentage damage is not a great mechanism and doesn't fit well with the general flow of ship combat. An omnidirectional shotgun blast that is compared to the sig radius of target ships keeps the 'big ships are rubbish at killing small ships' vibe, means that it can be very powerful indeed against capitals without being an iwin button vs subcaps and it means that multiple doomsdays are still only really effective against cap ships.

- And in stranger Iains, even Death may die -

SerialForeigner Photography.
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