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Author Topic: Torchlight - Runic Games  (Read 201189 times)
Azazel
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Reply #595 on: May 21, 2010, 05:29:51 PM

Well deserved to them. Now patch in LAN support!  Oh ho ho ho. Reallllly?

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Ratman_tf
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Reply #596 on: May 21, 2010, 07:33:22 PM

They deserve every penny. I just wish we'd get a Torchlight 2 instead of another damn MMOG.



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Ghambit
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Reply #597 on: May 22, 2010, 11:10:29 AM

Arise!

Torchlight sells 1/2 million copies.

http://kotaku.com/5541338/torchlight-sells-half-a-million

I figured this is worth bumping the thread for, not just because its interesting that the game seems to have done well, but also because we tend to have lots of discussions about lower budget projects with realistic expectations.  Torchlight seems to have become the prototypical success for this type of game, and I hope to see more of it.  Granted, not every developer has the experience Runic does.



All this does is reiterate the hole in the market for Diablo clones right now.  There's absolute SHIT available for top-down rpgs.
In that sense, the "prototypical success" is really just identifying where there's a NEED and providing the goods to fulfill it.

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Merusk
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Reply #598 on: May 22, 2010, 12:06:51 PM

Which is pretty new to gaming.  Usually it's "Dev wants to do xyz, lets see how many other people think it's cool."

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Strazos
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Reply #599 on: May 22, 2010, 12:36:51 PM

Finally broke down and purchased a few weeks ago, and started playing.

Solid Diablo clone, with some nice quality-of-life additions. Though, maybe I am missing something, but why the OMFGAWESOME reaction? It's Diablo. Well done, but it's basically just clickity-click.

Fear the Backstab!
"Plato said the virtuous man is at all times ready for a grammar snake attack." - we are lesion
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Ratman_tf
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Reply #600 on: May 22, 2010, 12:40:30 PM

Finally broke down and purchased a few weeks ago, and started playing.

Solid Diablo clone, with some nice quality-of-life additions. Though, maybe I am missing something, but why the OMFGAWESOME reaction? It's Diablo. Well done, but it's basically just clickity-click.

I don't think anyone is jizzing over Torchlight. It's a solid Diablo style game, and people are having fun playing it. That's all.



 "What I'm saying is you should make friends with a few catasses, they smell funny but they're very helpful."
-Calantus makes the best of a smelly situation.
Malakili
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Reply #601 on: May 22, 2010, 05:23:37 PM

Finally broke down and purchased a few weeks ago, and started playing.

Solid Diablo clone, with some nice quality-of-life additions. Though, maybe I am missing something, but why the OMFGAWESOME reaction? It's Diablo. Well done, but it's basically just clickity-click.

I don't think anyone is jizzing over Torchlight. It's a solid Diablo style game, and people are having fun playing it. That's all.

People are jizzing over the fact that they made it in a year.
Strazos
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Reply #602 on: May 22, 2010, 05:35:02 PM

Fair enough.

Fear the Backstab!
"Plato said the virtuous man is at all times ready for a grammar snake attack." - we are lesion
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Ratman_tf
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Reply #603 on: May 22, 2010, 07:18:21 PM

Finally broke down and purchased a few weeks ago, and started playing.

Solid Diablo clone, with some nice quality-of-life additions. Though, maybe I am missing something, but why the OMFGAWESOME reaction? It's Diablo. Well done, but it's basically just clickity-click.

I don't think anyone is jizzing over Torchlight. It's a solid Diablo style game, and people are having fun playing it. That's all.

People are jizzing over the fact that they made it in a year.

Well, that was rather impressive.  Oh ho ho ho. Reallllly?



 "What I'm saying is you should make friends with a few catasses, they smell funny but they're very helpful."
-Calantus makes the best of a smelly situation.
Ghambit
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Reply #604 on: May 22, 2010, 07:44:32 PM

With the tools available nowadays, not really.
Put a bunch of motivated people together with enough money for them to live off of for a year and you can make a pretty good game if they've got skills and a good design.  (and let's face it, diablo clones arent really a paradigm shifting, complex design)

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Sheepherder
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Reply #605 on: May 22, 2010, 08:16:47 PM

With the tools available nowadays, not really.

25 people, eleven months, and the only middleware was an open source graphics engine.
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WWW
Reply #606 on: May 22, 2010, 08:36:58 PM

Do not deny Ghambit's efforts to piss on the success of others.  That is rude.

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Reply #607 on: May 22, 2010, 08:43:32 PM

With the tools available nowadays, not really.
Put a bunch of motivated people together with enough money for them to live off of for a year and you can make a pretty good game if they've got skills and a good design.  (and let's face it, diablo clones arent really a paradigm shifting, complex design)

You've never worked in software development, have you?

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Tarami
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Reply #608 on: May 22, 2010, 11:41:56 PM

Besides the swamp poop, tool improvements tend to lead to better results, not quicker results. Generally, our standards increase at the same rate as our tools improve. It might take a primitive people a month to erect a clay hut, while it takes us a month to erect a modular two-storey villa. The same is true for software.

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Sheepherder
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Reply #609 on: May 23, 2010, 12:33:03 AM

I find an effective grid snap tool makes things really fucking fast in editors.
Trippy
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Reply #610 on: May 23, 2010, 04:22:08 AM

Do not deny Ghambit's efforts to piss on the success of others.  That is rude.
I would be more impressed if the co-founders hadn't already been the leads/mains on Fate and Diablo before hand. I.e. those guys can make Diablo-style games in their sleep.
Bzalthek
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Reply #611 on: May 23, 2010, 05:39:48 AM

Back in my day they made diablo clones in COBOL

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Lantyssa
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Reply #612 on: May 23, 2010, 06:44:08 AM

With the tools available nowadays, not really.
25 people, eleven months, and the only middleware was an open source graphics engine.
Also a bad-ass free level editor.

Hahahaha!  I'm really good at this!
Ghambit
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Reply #613 on: May 23, 2010, 10:47:24 AM

Do not deny Ghambit's efforts to piss on the success of others.  That is rude.

Hey now, I'm not pissing on their success. 
I'm just pointing out that it's a simple game done well.  They didnt have their heads up their asses like so many other studios out there and they fought the urge to make it MP, which helped moreso than anything else.

It's almost like you're not really designing a game, but moreso fighting against the fucked-up nature of game design itself and the foibles of putting many nerds together on the same project.  Those who win that fight have a shot to make a nice game.

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schild
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Reply #614 on: May 23, 2010, 10:53:01 AM

The only thing that upsets me about that 500k sold number is that it went on sale for $10 and $5 a good number of times. Reaching it must've been a sort of internal milestone they needed to hit because sales-wise the payout wouldn't pay for their dev team for another year of dev (not with where their office is located and how much engineers and such get paid).
Ratman_tf
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Reply #615 on: May 23, 2010, 12:27:56 PM

It's almost like you're not really designing a game, but moreso fighting against the fucked-up nature of game design itself and the foibles of putting many nerds together on the same project.  Those who win that fight have a shot to make a nice game.

 DRILLING AND MANLINESS I know that if I were to magically become the big shot in charge of making video games somewhere, that's the kinds of things I'd be more concerned about.



 "What I'm saying is you should make friends with a few catasses, they smell funny but they're very helpful."
-Calantus makes the best of a smelly situation.
Azazel
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Reply #616 on: May 24, 2010, 12:06:57 AM

The only thing that upsets me about that 500k sold number is that it went on sale for $10 and $5 a good number of times. Reaching it must've been a sort of internal milestone they needed to hit because sales-wise the payout wouldn't pay for their dev team for another year of dev (not with where their office is located and how much engineers and such get paid).

Why does this "upset" you? $10 or $5 that you wouldn't have gotten otherwise is still $5 or $10 in your pocket instead of $0. As a self-published indy titles with online distribution, I'd guess they made the same or more off each sale than most studios owned by a big publisher with a middleman like EBGames.

Possibly 500k sales as a milestone will help them get more venture capital, or loans, or funding of whatever kind.

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WayAbvPar
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Reply #617 on: May 24, 2010, 01:35:19 PM

Bought this when it was $5 around the holidays. Finally installed it, and have played it a bit. Solid fun, and perfect for the doldrums between games, when nothing I have been playing sounds fun (or I don't have the time to invest in them). Really makes me want D3 in a very bad way, however.  Heart crack, after all.

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Strazos
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Reply #618 on: May 24, 2010, 05:54:01 PM

I'm sad that duel wielding pistols doesn't result in faster damage...what appears to be global cooldown between shots, so I've been going with a pistol and a melee weapon that compliments it.

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Malakili
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Reply #619 on: May 24, 2010, 07:53:32 PM

I'm sad that duel wielding pistols doesn't result in faster damage...what appears to be global cooldown between shots, so I've been going with a pistol and a melee weapon that compliments it.

Rather than a global cooldown, the guns just operate like they were the only weapon, but alternate which shoots, so there are times when dual wielding can actually decrease your damage if one gun is way better than the other.  However, toss in the dual wielding skill, and now you're increasing your damage quite a bit.  Overall those, I've preferred 2 handed in general, at least for vanquisher (though I am currently trying out a dual wielding melee vanquisher)
Strazos
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Reply #620 on: May 24, 2010, 08:09:55 PM

I'm wondering if going pistol/melee activates the dual-wield bonus.

Fear the Backstab!
"Plato said the virtuous man is at all times ready for a grammar snake attack." - we are lesion
"Hell is other people." -Sartre
Malakili
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Reply #621 on: May 24, 2010, 08:16:13 PM

I'm wondering if going pistol/melee activates the dual-wield bonus.

Should be easy enough to test, but I think it does.
Soulflame
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Reply #622 on: May 25, 2010, 09:23:24 AM

Why not equip a shield instead?
Malakili
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Reply #623 on: May 25, 2010, 12:15:38 PM

Why not equip a shield instead?

Because a lady dressed like a pirate with a scimitar in one hand and a flint lock pistol in the other is at least 10 times cool than a one holding a flint lock pistol and a shield.
eldaec
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Reply #624 on: May 25, 2010, 02:58:14 PM

Why not equip a shield instead?

Because a lady dressed like a pirate with a scimitar in one hand and a flint lock pistol in the other is at least 10 times cool than a one holding a flint lock pistol and a shield.

There's that, and you lose the dual wield bonus, which I'm pretty sure does not apply when you equip a shield.

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Strazos
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The World's Worst Game: Curry or Covid


Reply #625 on: May 25, 2010, 06:52:25 PM

That, and melee weapons are more likely to have synergy with a ranged weapon.

Fear the Backstab!
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Malakili
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Reply #626 on: January 08, 2011, 06:45:51 PM

Arise!

Yea, this is a Torchlight 1 post, looks like it is going to be released on Xbox Live.   I doubt anyone on these boards doesn't have this game already that wants it, but I think its an interesting choice, I wonder if the console crowd will like this kind of classic ARPG?

http://forums.runicgames.com/viewtopic.php?f=5&t=16116
Hawkbit
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Reply #627 on: January 08, 2011, 07:35:13 PM

Bought it on PC, I'd buy it again for PS3. 
Mrbloodworth
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Reply #628 on: January 09, 2011, 08:33:16 AM

Finally broke down and purchased a few weeks ago, and started playing.

Solid Diablo clone, with some nice quality-of-life additions. Though, maybe I am missing something, but why the OMFGAWESOME reaction? It's Diablo. Well done, but it's basically just clickity-click.

I don't think anyone is jizzing over Torchlight. It's a solid Diablo style game, and people are having fun playing it. That's all.

People are jizzing over the fact that they made it in a year.

Not like it wasn't the first try though. They have made this game, what, 4 times now?

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rattran
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Reply #629 on: January 09, 2011, 10:05:25 AM

It took them only as long as it took for you to reply to that post  Ohhhhh, I see.
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