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f13.net  |  f13.net General Forums  |  Gaming  |  The f13 Radicalthon  |  Topic: Dwarf Fortress: the Noobening. 0 Members and 1 Guest are viewing this topic.
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Author Topic: Dwarf Fortress: the Noobening.  (Read 42314 times)
Lantyssa
Terracotta Army
Posts: 20848


Reply #35 on: March 02, 2009, 01:02:07 PM

I take pleasure in getting as many kitties as possible.  Small animals stand no chance in my games.

Hahahaha!  I'm really good at this!
sidereal
Contributor
Posts: 1712


Reply #36 on: March 03, 2009, 02:49:21 PM

Ooh, tax collector tax collector!  I suspect the government pension is pretty good.  Also, I'm wicked corrupt.

THIS IS THE MOST I HAVE EVERY WANTED TO GET IN TO A BETA
UnSub
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Reply #37 on: March 03, 2009, 05:44:08 PM

For some reason I find "Mark Jacobs - Fish Dissector" to be hilarious.

Slayerik
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Posts: 4868

Victim: Sirius Maximus


Reply #38 on: March 03, 2009, 09:00:14 PM

Did I end up as anything?

"I have more qualifications than Jesus and earn more than this whole board put together.  My ego is huge and my modesty non-existant." -Ironwood
Furiously
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Reply #39 on: March 03, 2009, 10:20:31 PM

Can I be the brewer?

Rasix
Moderator
Posts: 15024

I am the harbinger of your doom!


Reply #40 on: March 03, 2009, 11:02:23 PM

Did I end up as anything?

Fortress guard.  You don't do a whole lot, but you are highly skilled.  I can switch you up with another profession if you like.

Can I be the brewer?

I had an unnamed brewer.  You are now making the drinks along with HAMMER FRENZY.  I have no idea what happened to my other brewer. 
« Last Edit: March 03, 2009, 11:04:57 PM by Rasix »

-Rasix
UnSub
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Reply #41 on: March 03, 2009, 11:36:41 PM

HAMMER FRENZY really should be the Hammerer.

ashrik
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Posts: 631


Reply #42 on: March 03, 2009, 11:43:35 PM

That group of nobles are the most interesting, I can't wait for them to do something horrible to my poor dwarves

Source: http://www.dwarffortresswiki.net
Quote from: Dungeon Master
The dungeon master is a noble and, like the expedition leader, is not a position that can be replaced by the player. S/he arrives as an immigrant and is not elected. The dungeon master arrives in a fortress' first immigrant wave after reaching a population of 50 if certain site features are present like magma, a river or a brook. The dungeon master may also arrive alone, without immigrants.

The dungeon master has a somewhat... odd taste in clothing. He or she often shows up wearing a cloak, hood, and mittens, with nothing underneath. The dungeon master will often procure more cloaks to wear over the first at your fortress. This is because the dungeon master is insane.

Apparently, the Dungeon Master is the only dwarf that can catch the rare "purring maggot", which is milkable for very expensive milk and cheese products  Oh ho ho ho. Reallllly?

Quote from: The Hammerer
The Hammerer is the executioner of your fortress. If your fortress does not have enough cages, chains and/or ropes set to be used by justice or the crime is heinous enough, (s)he will proceed to hammerings. In the older versions, various crimes were worth different amounts of hammer strikes, but in the recent versions this has not been verified.
The Hammerer is usually quite a ruthless guy, who "takes pleasure from killing". You definitely don't want this guy to go rampaging through your fortress.

Note that it is possible to greatly reduce the damage inflicted on his victims by marking his hammer for dumping. This causes him to dispense justice bare-handed instead, greatly reducing unnecessary deaths. However, it will also make him very unhappy. Another option is to recruit the dwarf facing punishment and assign him to wear armor as a means of limiting the damage.
« Last Edit: March 03, 2009, 11:46:18 PM by ashrik »
Hoax
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l33t kiddie


Reply #43 on: March 04, 2009, 08:20:59 AM

Did I get a namesake dwarf, if not  Heartbreak

A nation consists of its laws. A nation does not consist of its situation at a given time. If an individual's morals are situational, then that individual is without morals. If a nation's laws are situational, that nation has no laws, and soon isn't a nation.
-William Gibson
Rasix
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Posts: 15024

I am the harbinger of your doom!


Reply #44 on: March 04, 2009, 08:47:00 AM

Did I get a namesake dwarf, if not  Heartbreak

You're a mechanic. Would you like a change of vocation?

You do tend to throw a lot of parties.
« Last Edit: March 04, 2009, 08:54:51 AM by Rasix »

-Rasix
bhodi
Moderator
Posts: 6817

No lie.


Reply #45 on: March 04, 2009, 09:16:25 AM

Dwarf me!

I kind of lost interest in playing this game, right around the time I always seem to - Defense becomes trivial, I successfully build a cool structure, try out the tradeskills, and my dwarves start to get really annoying to micromanage. Boo. Sorry to all who I left hanging, I played a bit more since the last ep, everything worked fine and I got bored and quit. This thread's picking up the slack nicely!
Trippy
Administrator
Posts: 23657


Reply #46 on: March 04, 2009, 09:20:11 AM

Dwarf me!

I kind of lost interest in playing this game, right around the time I always seem to - Defense becomes trivial, I successfully build a cool structure, try out the tradeskills, and my dwarves start to get really annoying to micromanage. Boo. Sorry to all who I left hanging, I played a bit more since the last ep, everything worked fine and I got bored and quit. This thread's picking up the slack nicely!
You can't leave us hanging with that tree, though. You need to at least finish that part of the story.
Merusk
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Badge Whore


Reply #47 on: March 04, 2009, 11:28:49 AM

I'm left out! I knew Rasix hated me.   Oh ho ho ho. Reallllly?

The past cannot be changed. The future is yet within your power.
Rasix
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Posts: 15024

I am the harbinger of your doom!


Reply #48 on: March 04, 2009, 11:46:05 AM

I'm left out! I knew Rasix hated me.   Oh ho ho ho. Reallllly?

Just for that I'm going to make you the new hunter.  Say goodbye to your posh leatherworking gig.

-Rasix
Rasix
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Posts: 15024

I am the harbinger of your doom!


Reply #49 on: March 04, 2009, 12:56:48 PM

Current unit list:












I may be running into the same problems at Bhodi.  My site is fairly tame and the goblins haven't been back in force in a while. There's no magma, no underground river, and I'm having no luck finding adamantine.   I have huge, huge food stocks. I'm potentially siege proof if things go really sideways.

I'm thinking of starting a new fort in a more challenging area. Maybe a flat fortress with potential access to magma and underground rivers.

PS. You did die again, Trippy. 
« Last Edit: March 04, 2009, 12:58:19 PM by Rasix »

-Rasix
Slyfeind
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Posts: 2037


Reply #50 on: March 04, 2009, 01:08:16 PM

You totally misspelled my name.  ACK!

"Role playing in an MMO is more like an open orchestra with no conductor, anyone of any skill level can walk in at any time, and everyone brings their own instrument and plays whatever song they want.  Then toss PvP into the mix and things REALLY get ugly!" -Count Nerfedalot
Rasix
Moderator
Posts: 15024

I am the harbinger of your doom!


Reply #51 on: March 04, 2009, 01:28:21 PM

That's it.  No more f13 dwarves.  why so serious?

-Rasix
Merusk
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Reply #52 on: March 04, 2009, 02:20:34 PM

F13: we can bitch about everything!

Leatherworker, eh. Awesome. Fitting females into tight animal skins!  DRILLING AND MANLINESS

Your roster has gotten huge. I've never put up with the game long enough to have more than 15 dwarves, I'm impressed.

The past cannot be changed. The future is yet within your power.
Teleku
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Posts: 10516

https://i.imgur.com/mcj5kz7.png


Reply #53 on: March 04, 2009, 02:52:27 PM

I usually try to go for a haunted/sinister volcano (or at least have a magma pipe hidden in it somewhere) with Adamantine at the bottom.  And Chasm/bottomless pit/underground river as well if it can fit in.  You want all the features you can to fuck around with to make the game fun (just use the search tool on the world map).  Starting in a Sinister/haunted area makes for a good challenge, as EVERYTHING in the area is Undead (like, I had a dwarf swarmed and killed by a pack of Skeletal groundhogs), and then lots of unique monsters start coming out of the wood works to kill you.  Then, if you have areas like the chasm/pit/underground river/lake, you have areas you can try to get your army to clear out for fun and profit.  And have lots and lots of things to capture in cages and then feed things to.

At the very least, before you give up, just make sure you tunnel down and find the adamantine (if you chose to start with a site that has some) and just try to save yourself from THAT.  That is the big challenge right there.

"My great-grandfather did not travel across four thousand miles of the Atlantic Ocean to see this nation overrun by immigrants.  He did it because he killed a man back in Ireland. That's the rumor."
-Stephen Colbert
Ingmar
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Reply #54 on: March 04, 2009, 03:09:37 PM

Oh no I vanished! I was totally a wrestler in one of the earlier updates.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Rasix
Moderator
Posts: 15024

I am the harbinger of your doom!


Reply #55 on: March 04, 2009, 03:17:28 PM

That is puzzling. 

Anyhow, I think I'm going to start looking for a more interesting starting location.  Still going to keep this fortress going.  I think the elves are going to be warring me soon.

-Rasix
Slayerik
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Victim: Sirius Maximus


Reply #56 on: March 04, 2009, 08:52:20 PM

Na, I'll keep the cake job :)

"I have more qualifications than Jesus and earn more than this whole board put together.  My ego is huge and my modesty non-existant." -Ironwood
Lantyssa
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Posts: 20848


Reply #57 on: March 04, 2009, 09:27:34 PM

As Captain of the Guard, why am I in someone else's unit?  Shouldn't I be heading up my own?  Is it just an honorary title and something to keep me occupied?  Did I mouth off to the mayor?

Hahahaha!  I'm really good at this!
Rasix
Moderator
Posts: 15024

I am the harbinger of your doom!


Reply #58 on: March 04, 2009, 09:45:49 PM

You're not.  Not sure what's giving you that impression.  The town has been pretty happy and there haven't been many instances where justice was served. There's only been two jail sentences (both military).

You do show up as belonging to a squad in the military screen, but all dwarves do (except for royal and fortress guard) until they're assigned to another squad.

-Rasix
Lantyssa
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Posts: 20848


Reply #59 on: March 05, 2009, 09:19:38 AM

You're not.  Not sure what's giving you that impression.
The asterisk beside my name indicating I'm in someone else's unit and that there wasn't a list of dwarves under me.

DISCRIMINATION!  I'm contacting my dwarven lawyer and filing a Title VII complaint!  How can I properly abuse my station if I'm not heading up my own squad?

Hahahaha!  I'm really good at this!
Rasix
Moderator
Posts: 15024

I am the harbinger of your doom!


Reply #60 on: March 05, 2009, 09:29:07 AM

I just checked and you actually can be activated into the military.  I don't know what would happen though if you were on active duty.  All semblance of law and order might vanish and the hammerer would just start dispensing justice on his own.  ACK!

-Rasix
Lantyssa
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Posts: 20848


Reply #61 on: March 05, 2009, 01:36:29 PM

In my games I make the fortress guard their own squad.  I only active them if something is attacking and then I station them at points inside as a defensive measure.

Hahahaha!  I'm really good at this!
Slyfeind
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Posts: 2037


Reply #62 on: March 05, 2009, 10:31:39 PM

When I activate my guard, it turns them into soldiers, and then when I deactivate them it turns them into craftsdwarves and fishers and peasants again. Frustrating. So, I have my fortress guard, and then I have my military...which are drafted and rotated and they work in irregular shifts.

"Role playing in an MMO is more like an open orchestra with no conductor, anyone of any skill level can walk in at any time, and everyone brings their own instrument and plays whatever song they want.  Then toss PvP into the mix and things REALLY get ugly!" -Count Nerfedalot
Rasix
Moderator
Posts: 15024

I am the harbinger of your doom!


Reply #63 on: March 05, 2009, 10:34:46 PM

I'm a firm believer in a standing army.  Once you're in, it's a life long commitment.  Well, unless you have a baby right before a siege, and you're a "redshirt".   I really never activate patrols unless I'm attacked.

-Rasix
gryeyes
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Posts: 2215


Reply #64 on: March 08, 2009, 10:17:31 AM

I attempted to play this game. It did not go well at all.
Lantyssa
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Posts: 20848


Reply #65 on: March 08, 2009, 11:30:39 AM

The failures actually make the most interesting fortresses.

Hahahaha!  I'm really good at this!
gryeyes
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Posts: 2215


Reply #66 on: March 08, 2009, 11:33:22 AM

I was nowhere near constructing a fortress. I failed on a far more basic level. As in i don't know wtf is going on. Just swamped in commands and mechanics i don't understand at all.
grebo
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Posts: 638


Reply #67 on: March 08, 2009, 01:46:47 PM

This is a good start.  Plenty more info in the wiki too.

Why don't you try our other games?
gryeyes
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Reply #68 on: March 08, 2009, 02:01:19 PM

Thanks that is exactly what i required.
Rasix
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Posts: 15024

I am the harbinger of your doom!


Reply #69 on: March 08, 2009, 02:22:49 PM

The tutorials on youtube (by captnduck) were some of the most help for me, even though his starting skill load out leaves something to be desired.   It was good for me to watch them, play for a bit, and then go back and rewatch specific ones with the first hand knowledge of what I was actually doing in game.   The wiki is also a  tremendous help throughout your playing.

And just try things to see how they actually work.  Drain a lake.  Try to construct a well.  Maybe make a death pit for captured goblins.  Build up your defenses.  Pave a road.

Some general advice:

1.  Make sure you keep your dwarves well stocked with booze.  In the same vein, always have a lot of barrels.

2.  Once you get your first set of migrants, it would be wise to start a small military squad.

3.  Use lot of traps.  They really mess up any incoming attacks.

4.  Save your shells (bones too, mostly for bolts).  It's a good idea to have a wide variety of crafting materials available for artifact creation.

5.  Keep your agriculture going even if you get a decent amount of hunter/fisher dwarves.  Hunters and fishery workers have almost the highest mortality rate of any dwarf.

6.  Start rock crafting industry soon, because that's almost the only way to realistically trade with the elves without pissing them off.

-Rasix
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