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Author Topic: Ulduar  (Read 117450 times)
Vash
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Reply #140 on: April 29, 2009, 11:06:57 AM

Disc priests are the single most difficult kill for my AWESOME protection warrior/moonkin 2v2 arena team, even worse than resto druids. It is probably because our only dispel is melee range, on a cooldown, and costs rage, but yeah. Basically impossible for us to beat when played decently right now. Of course, it may not necessarily be a big deal that our weird-ass comp can't beat them, but I expect there are other more normal ones that find them hard to deal with as well. Nerfs don't exactly surprise me.

I'd recommend dual spec'ing to Arms or Fury for pvp, as a priest a good Arms/Fury warrior is probably tied with hunters as the biggest thorn in my side simply because berserker rage nullfies my fear without even needing to use a trinket, thus I get no breathing room when one jumps me.  Plus you want healing debuffs because without them a healer will typically have no problem keeping up with damage from 1-2 players.

Arms would probably be an easier transition for you since they get in combat charges now, which you should already be used to with warbringer from playing prot spec.



Ingmar
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Reply #141 on: April 29, 2009, 11:13:25 AM

Disc priests are the single most difficult kill for my AWESOME protection warrior/moonkin 2v2 arena team, even worse than resto druids. It is probably because our only dispel is melee range, on a cooldown, and costs rage, but yeah. Basically impossible for us to beat when played decently right now. Of course, it may not necessarily be a big deal that our weird-ass comp can't beat them, but I expect there are other more normal ones that find them hard to deal with as well. Nerfs don't exactly surprise me.

I'd recommend dual spec'ing to Arms or Fury for pvp, as a priest a good Arms/Fury warrior is probably tied with hunters as the biggest thorn in my side simply because berserker rage nullfies my fear without even needing to use a trinket, thus I get no breathing room when one jumps me.  Plus you want healing debuffs because without them a healer will typically have no problem keeping up with damage from 1-2 players.

Arms would probably be an easier transition for you since they get in combat charges now, which you should already be used to with warbringer from playing prot spec.





I realize we'd be much better as arms/resto (once I learned how to play an arms warrior) but we're doing it this way on purpose to see how far we can get.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Vash
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Reply #142 on: April 29, 2009, 11:17:33 AM

I imagine you do fairly well versus double dps teams, but healer-dps teams or healer-hybrid teams must be pretty rough with no healing debuff's and not a lot of crowd control options.
Ingmar
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Reply #143 on: April 29, 2009, 11:19:51 AM

We destroy double dps, yeah. (Especially double rogue: damage shield + talented thorns = ha ha ha ha) Anything with a healer is hard for us unless the healer isn't very good.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Fordel
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Reply #144 on: April 29, 2009, 12:03:34 PM

Yea, all of our Healer + anything strategies revolve around us hoping they are retarded or wearing quest greens or something. We haven't really figured out a decent lockdown/separation strat yet.

and the gate is like I TOO AM CAPABLE OF SPEECH
Lantyssa
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Reply #145 on: April 29, 2009, 12:16:12 PM

Dance at them!  It should distract one of them long enough to pull the other away.

Hahahaha!  I'm really good at this!
Ashamanchill
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Reply #146 on: April 30, 2009, 02:57:57 PM

Dance at them!  It should distract one of them long enough to pull the other away.

Once that boomkin startes going, I sure lose concentration.

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Lantyssa
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Reply #147 on: April 30, 2009, 03:16:51 PM

Of course that means Ingmar needs to be innoculated before this strategy is put into play.  Fordel, let's tie him up and dance for him all night. evil

Hahahaha!  I'm really good at this!
Ingmar
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Reply #148 on: April 30, 2009, 03:20:46 PM

As long as you don't do it with the ogre disguise.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Sjofn
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Reply #149 on: April 30, 2009, 08:25:59 PM

Of course that means Ingmar needs to be innoculated before this strategy is put into play.  Fordel, let's tie him up and dance for him all night. evil

 ACK!

I better respec my druid.

God Save the Horn Players
kildorn
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Reply #150 on: May 01, 2009, 06:02:01 AM

Freaking furry guild.  ACK!
Sheepherder
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Reply #151 on: May 03, 2009, 11:49:58 PM

I imagine you do fairly well versus double dps teams, but healer-dps teams or healer-hybrid teams must be pretty rough with no healing debuff's and not a lot of crowd control options.

You'd be surprised how much lockout power a prot warrior has.  When 3.0 rolled out I chortled with glee every time some S2/3 geared asshole decided to try me 1v1 on Quel'Danas, and as far as I can tell they still haven't nerfed the stuns/disarms/interrupts.
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Reply #152 on: May 04, 2009, 12:21:26 AM

The highest rated warrior in season5 on the Cyclone battlegroup was prot (this dude). He stacked the best +block value gear at the time and drew many hate tells for 14k shieldslam+conc+shockwave burst sequences (with shield block and recklessness up). I think he's arms now, though.  awesome, for real


-- Z.

Vash
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Reply #153 on: May 04, 2009, 08:42:59 AM

The highest rated warrior in season5 on the Cyclone battlegroup was prot (this dude). He stacked the best +block value gear at the time and drew many hate tells for 14k shieldslam+conc+shockwave burst sequences (with shield block and recklessness up). I think he's arms now, though.  awesome, for real


-- Z.

The problem is generating enough rage to put out a burst sequence or sustain some output of annoying/interupting abilities.  Good players will just ignore/cc the prot warrior and put the hurt on his teamate, then it's a 2 on 1.  With no incoming damage I imagine it can be quite difficult to maintain an effective amount of rage, especially if going up against a team with a priest and the PW:shields.  Not to mention that unless he's spec'd for piercing howl, getting kited will be a serious issue and even with it will be dumping rage to keep enemy players in mele range.
Ingmar
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Reply #154 on: May 04, 2009, 09:41:42 AM

I imagine you do fairly well versus double dps teams, but healer-dps teams or healer-hybrid teams must be pretty rough with no healing debuff's and not a lot of crowd control options.

You'd be surprised how much lockout power a prot warrior has.  When 3.0 rolled out I chortled with glee every time some S2/3 geared asshole decided to try me 1v1 on Quel'Danas, and as far as I can tell they still haven't nerfed the stuns/disarms/interrupts.

Silence is on diminishing returns now.

We are getting a little better against teams with healers, but they're still mostly losses. If we can hit 1550 for that achievement I will be happy, but even that will be hard as there are disc priests EVERYWHERE and those are by far the most difficult healer for us to deal with. We've clawed our way to 1400 so far but it is getting to be slow going.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
kildorn
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Reply #155 on: May 04, 2009, 09:45:06 AM

Obviously, I should be arena whoring it up and dropping Ingmar's rating.
Nonentity
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Reply #156 on: May 04, 2009, 09:48:25 AM

My guild had a few people out last night, so they called out to their casuals (read: me) to come and help them wrap up Uld, so I got to do General Vezex and Yogg-Saron on Heroic difficulty last night (my 10 man group had made it up to Vezex).

Man, Yogg-Saron is really fun! It's terribly complicated to explain, but in execution, it's actually not all that hard (with all the watchers up, of course). I ran around in the visions and got to attack the brain, which was fun. I destroyed tentacles with my whirlwinds of justice!

All the 'turn around so you are not facing this creature' mechanics are a nice twist, if a bit annoying. The whole sanity mechanic is also pretty slick, though I have no idea how you'd be able to beat this boss without Freya's wells of sanity. Robot jesus coordination, I suppose.

But that Captain's salami tray was tight, yo. You plump for the roast pork loin, dogg?

[20:42:41] You are halted on the way to the netherworld by a dark spirit, demanding knowledge.
[20:42:41] The spirit touches you and you feel drained.
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Reply #157 on: May 04, 2009, 09:50:41 AM

Talking about Arenas though, I'm playing with a Paladin friend who has a very interesting spec - mostly Prot, then the rest in Holy, but he plays as a healer. The net effect is he gets the talent where 30% of his stamina is spellpower, with the improved spell crits. With Blessing of Sanctuary on himself, he gets so much mana back, he can tank a melee all day long. Against mirror matches with normal Beacon paladins, we just curb stomp them mercilessly. I basically just get to tunnel vision against a healer, while he whistles away and heals.

But that Captain's salami tray was tight, yo. You plump for the roast pork loin, dogg?

[20:42:41] You are halted on the way to the netherworld by a dark spirit, demanding knowledge.
[20:42:41] The spirit touches you and you feel drained.
Ingmar
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Reply #158 on: May 04, 2009, 09:51:17 AM

Obviously, I should be arena whoring it up and dropping Ingmar's rating.

Like we'd let you on the team.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Paelos
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Reply #159 on: May 04, 2009, 09:52:40 AM

My 25 man went in the second time into Ulduar and managed to get our first kills on Razorscale and the Robot. I think the place is a pretty fun without being overly retarded.

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kildorn
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Reply #160 on: May 04, 2009, 09:53:08 AM

Obviously, I should be arena whoring it up and dropping Ingmar's rating.

Like we'd let you on the team.

I meant my own team, and demolish you with your WEAKNESS.

Jalago and I shall RULE THE ARENA
K9
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Reply #161 on: May 04, 2009, 03:46:55 PM

I don't think I have ever seen a boss wipe a raid as quickly as Kologarn, much fun. Got him down after 1-shotting FL, XT and Razor. Having your lowest DPS  (of 5) pulling 3.2K DPS is a new phenomenon for my guild.

How are you guys doing Ignis? We tried zerging him and got him to about 50% before stuff fell apart. The kiting was pretty terrible, and people seemed to be getting uneccessary damage. However I doubt even with Hero and our full A-team we'll have the DPS to push him through the last 50% before the tank starts getting 1-shot.

Played Disc/Ret up from 0 to 700ish rating today. Got outplayed a couple of times, but in general did well considering I'm in a PvE disc spec at the moment. It's a pretty nice defensive setup; we rarely blow stuff up but we seem to handle double-DPS pretty well. Arms/Resto druid demolished us though.

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Fabricated
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Reply #162 on: May 04, 2009, 07:39:09 PM

Zerging doesn't quite work anymore since they buffed his...well, buff he gets from activating golems.

I slaved over photoshop for a good..4-5 minutes making this shitty image, so you better use it.



Yellow=Ingis
Red=Where the scorch should go.

Pull first according to the arrow, after the first scorch take him south so he places the next scorch there, then go west to the next one, then north, then back to where you started. Your addtank will pick up the golems and stand in the scorch, remembering to retaunt after they go molten and run them into the water which should be right next to them.

Make sure you have a ranged DPS who can do 5k in a single hit (we used a boomkin), blow up the add, heal the OT, pick up the next one.

DPS/healers can stand whereever IMO, but we had everyone stand in the middle so group-heals could go off and the melee can constantly be on Ingis without much running around.
« Last Edit: May 04, 2009, 07:40:49 PM by Fabricated »

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Rendakor
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Reply #163 on: May 04, 2009, 10:00:30 PM

Yea we used a strategy simliar to Fabricated's, not that we got him down. We were actually tanking him IN the water, only dragging him out for every other scorch so the tank didn't have to take the hit. Certain things would result in wipes:
1) Me (OT) getting put into the stomach pot thing, adds go crazy, gg.
2) Designated 5k rdps gets put into pot, no other dps blows up add, I end up having 4 adds on me, boss gets crazy buff, gg
3) MT who is less well geared than me gets instagibbed by who knows what.

Course, this was a PUG so I didn't expect much better.

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K9
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Reply #164 on: May 05, 2009, 12:54:50 AM

@Fabricated Thanks, that's a massive help.

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Sjofn
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Reply #165 on: May 15, 2009, 11:00:34 AM

Our one attempt at Ignis taught me I sux at the kiting part.

On the whole, I really like Ulduar even though it's hard. It's hard in a nice next step sort of way, where I am sure we'll be able to do it all EVENTUALLY, rather than when Zul'Aman came out and was all "ha ha, fuck you Karazhan-only people." ZA wasn't worth the giant pain in the ass it was for us, but Ulduar is.

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Ingmar
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Reply #166 on: May 18, 2009, 01:01:07 PM

Auriaya is so much fun. We're finally going to a full 2 night Ulduar schedule this week so our progress should improve from the 'one more boss per week' rate we've been at. We've done FL->XT->Kologarn->Auriaya now, so I guess we should go back and actually work on Razorscale and Ignis now.

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Nordom: Sense of closure: imminent.
Paelos
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Reply #167 on: May 18, 2009, 01:02:30 PM

We've been working on Council. It's  ACK! on the tank, but doable.

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K9
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Reply #168 on: May 18, 2009, 03:46:35 PM

Auriaya is so much fun. We're finally going to a full 2 night Ulduar schedule this week so our progress should improve from the 'one more boss per week' rate we've been at. We've done FL->XT->Kologarn->Auriaya now, so I guess we should go back and actually work on Razorscale and Ignis now.

If you can do Kologarn you should have no problems with Razorscale. We're 1-shotting FL, Razor and XT but seem to have a problem consistently managing Kologarn ourselves. We can do it with our full A-team, but unstacked DPS and paladin healers don't seem to agree with this fight.

I'm looking forward to Auriaya though.

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Ingmar
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Reply #169 on: May 18, 2009, 03:51:07 PM

Are you doing it on 10 or 25? Here's how we do it on 10:

- Ranged and healers stand in a line in the middle of the room, if one gets eyebeamed they just run straight backwards so that they don't hit anyone else, then come back when the eyebeam is over
- All DPS stays on Right Arm (the grabby one) until it breaks, then hits body
- 2 tanks swap normally, with the tank who doesn't have aggro picking up rubble to be AEd down

We use 3 healers and 2 tanks, usually. I can see it being a lot more trouble on 25 since there's not room enough for all the ranged to stand so the eyebeams only hit one person at a time. I find that I have enough avoidance so that the armor crush debuff falls off after one stack more often than not too.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Merusk
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Reply #170 on: May 18, 2009, 03:57:54 PM

We leave the back row of tiles clear. Anyone with eyebeams runs off to the side then back to that row and across, so nobody should ever get hit.. in theory.  In practice you sometimes miss the beams closing in on you until they hit.

We took 3 pallies on one boss and it was pure failure.  Same comp and people the next night with a druid swapped for one of the pallies and we oneshot him. I can't recall which one, though, so I'll have to ask.   Stacking healer classes other than druids does seem somewhat detrimental in general, though.  Damn druids.

Auriaya's trash sucks more than she does.  The worst part of her is the pull.  If you don't do it just right you'll have her panthers pouncing your healer or a DPS and one-shotting them.  19k pounce-bleed in 10-man. Woo, fun.
« Last Edit: May 18, 2009, 03:59:34 PM by Merusk »

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Ingmar
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Reply #171 on: May 18, 2009, 04:06:02 PM

Auriaya is tailor-made for a warrior tank too, which is unusual this expansion. Berserker rage the fear, shield bash her cast.  DRILLING AND MANLINESS

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
K9
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Reply #172 on: May 18, 2009, 04:33:39 PM

Are you doing it on 10 or 25? Here's how we do it on 10:

- Ranged and healers stand in a line in the middle of the room, if one gets eyebeamed they just run straight backwards so that they don't hit anyone else, then come back when the eyebeam is over
- All DPS stays on Right Arm (the grabby one) until it breaks, then hits body
- 2 tanks swap normally, with the tank who doesn't have aggro picking up rubble to be AEd down

We use 3 healers and 2 tanks, usually. I can see it being a lot more trouble on 25 since there's not room enough for all the ranged to stand so the eyebeams only hit one person at a time. I find that I have enough avoidance so that the armor crush debuff falls off after one stack more often than not too.

This is how we're doing it, except for the eyebeam stuff. Do you kite it down (to) the stairs then? We normall have people run out to the corners under his arms, but this wasn't working well with the paladins. We could definitely do with a better strategy for the eyebeams.

Stacking healer classes other than druids does seem somewhat detrimental in general, though.  Damn druids.

We normally run Resto Druid, Resto Shaman and Holy or Disc Priest (me), although tonight neither the Druid nor the Shaman was available. A shame, since we seem to complement each other really well. Admittedly I've only seen the first 6 fights in there, but I haven't found one where (as a priest) I feel gimped. Also started using the Guardian Spirit glyph today, damn that thing is awesome.

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Ingmar
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Reply #173 on: May 18, 2009, 04:40:18 PM

As far as I know they just run back out the door, but we might have tried having them run straight back and then along the back of the room on one of the attempts last night. I can't actually see what is going on back there, mostly I just get a screen full of giant abs.

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Nordom: Sense of closure: imminent.
Xeyi
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Reply #174 on: May 18, 2009, 04:55:54 PM

This is how we're doing it, except for the eyebeam stuff. Do you kite it down (to) the stairs then? We normall have people run out to the corners under his arms, but this wasn't working well with the paladins. We could definitely do with a better strategy for the eyebeams.

That's how we do it as well, except we use 2 healers instead of 3.

As far as eyebeam strategies go, we don't really have one.  That is to say we stand sort of in the middle and run off to which ever side is closer when we get targeted as they tend to be fairly empty.

Kiting down the stairs is generally a bad idea as it takes you out of line of sight of the healers.  As a healer myself it's also a bad idea as it takes me out of line of sight of the tanks and the rest of the group.  As a last resort the stairs are a better alternative then dying however  awesome, for real
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