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Topic: Blizzards New MMO (Read 154671 times)
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Murgos
Terracotta Army
Posts: 7474
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Perhaps it is time we embrace the penis aspect of innovative game design
Well, it is a driving force of human behavior. Many seminal discoveries and achievements are known to have had the desire for procreation at their root. Just imagine the monuments that gamers would erect to their libido were this aspect deeply delved.
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"You have all recieved youre last warning. I am in the process of currently tracking all of youre ips and pinging your home adressess. you should not have commencemed a war with me" - Aaron Rayburn
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Lakov_Sanite
Terracotta Army
Posts: 7590
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Perhaps it is time we embrace the penis aspect of innovative game design
Well, it is a driving force of human behavior. Many seminal discoveries and achievements are known to have had the desire for procreation at their root. Just imagine the monuments that gamers would erect to their libido were this aspect deeply delved. it's called second life, don't go there.
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~a horrific, dark simulacrum that glares balefully at us, with evil intent.
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Murgos
Terracotta Army
Posts: 7474
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Perhaps it is time we embrace the penis aspect of innovative game design
Well, it is a driving force of human behavior. Many seminal discoveries and achievements are known to have had the desire for procreation at their root. Just imagine the monuments that gamers would erect to their libido were this aspect deeply delved. it's called second life, don't go there. Do we have a whooooshing over the head icon?
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"You have all recieved youre last warning. I am in the process of currently tracking all of youre ips and pinging your home adressess. you should not have commencemed a war with me" - Aaron Rayburn
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Chimpy
Terracotta Army
Posts: 10633
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Your use of 'seminal' in the midst of a phallic symbol discussion was a nice touch.
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'Reality' is the only word in the language that should always be used in quotes.
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Lakov_Sanite
Terracotta Army
Posts: 7590
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Actually a smiley freud face would be better. I admit that the pun I missed(good one) but what I was trying to point out puns aside, is that there are quite a bit of outlets for gamers to express themselves and all those outlets have proven thus far, is that we shouldn't ever let them do that.
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~a horrific, dark simulacrum that glares balefully at us, with evil intent.
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Ratman_tf
Terracotta Army
Posts: 3818
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Actually a smiley freud face would be better. I admit that the pun I missed(good one) but what I was trying to point out puns aside, is that there are quite a bit of outlets for gamers to express themselves and all those outlets have proven thus far, is that we shouldn't ever let them do that.
I tend to agree. But I think user initiated content (PvP is just one example, since it's the one that gets used the most) would be an interesting avenue to explore more fully.
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 "What I'm saying is you should make friends with a few catasses, they smell funny but they're very helpful." -Calantus makes the best of a smelly situation.
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Venkman
Terracotta Army
Posts: 11536
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User-directed content (SWG) and user- generated content (SL) are mutually exclusive. User-directed is much safer for IP holders to explore because they can control what content appears in the game and all of the constraints for how those assets interact. User-generated is much more risky, because of how this is explored in SL. But yes, there's a LOT of room for growth here. It's not for everyone. But if you can get enough people to care, you've created a "repeat play" experience that is a clear alternative to normal competition for placement in a grind. Releasing assets with rules is probably less expensive than creating more scripted-raid content too, and maybe even than further PvP zones. And it doesn't need to be all about home decorating either, as CoX is showing (of course, CoX already had "home" decorating  Will it draw in 11 million people? No. But can it help to retain more of those people? Yes.
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Ghambit
Terracotta Army
Posts: 5576
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Face of Mankind's system was proven to be the most successful element of that game (that's probably not saying much, but). It's only natural that other games adopt similar systems. We're only talking a simple mission generator here guys (I guess like CoX), not player generated graphical space penixes floating inside a purple haze.
We also need to see crafting systems with less Dev. control (similar to old SWG). All they should be worried about is the algorithms that control baseline elements and then the loot tables. Beyond that, let the economy run itself and let the crafters make varying degress of products as they see fit. There's no need for some poxfaced programmer to sit there and eek out each and every recipe and reward.
Lastly, PotBS's system of allowing player generated graphical content for their ships was a nifty idea. Any "static" object that doesnt require animation can easily be produced by the public; and then reproduced by the devs. This takes the creative load off and allows more gear variety and more community personalization. Fit into the crafting system and you're set.
--there's a damned recession out there, time to slim down and get more communistic up in here (the way MMOs were originallly designed to be)
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"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom." -Samwise
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patience
Terracotta Army
Posts: 429
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OP is assuming its somewhat of a design-goal of eve to make players happy. this is however not the case.
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ashrik
Terracotta Army
Posts: 631
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Did someone suggest that was even a possibility before?
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LK
Terracotta Army
Posts: 4268
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"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
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Soln
Terracotta Army
Posts: 4737
the opportunity for evil is just delicious
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Blizz does best when it refines. Not wholly innovating.
Vehicle based or vehicle-assisted combat. Scifi Eve rip off is my bet now.
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ashrik
Terracotta Army
Posts: 631
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Man, there's a whole youtube's worth of self-important ego driven PVPers out there!
Full loot, FFAPVP, Sandbox MMO!
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UnSub
Contributor
Posts: 8064
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Did someone suggest that was even a possibility before?
SHUT UP! JUST SHUT UP!  ... however, I also expect Gazillion to not pull off the Marvel MMO license either, so maybe, one day... 
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Morfiend
Terracotta Army
Posts: 6009
wants a greif tittle
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RISE UP FROM THE DEAD. LinkFrom a Blizzard blue poster: We have nothing to advertise for the new MMO because it’s a shell of a game thus far. We’ve already stated it’ll be a brand new franchise, which means the lore, art, and game play are being developed entirely from scratch. It’s an overwhelming process, but a process through which we excel. Our track record supports this.
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Ghambit
Terracotta Army
Posts: 5576
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I really have no friggin clue what they're developing. We should have some kind of f13 prize for the person who guesses correctly  They're really harping on math and physics (engine) oriented design qualifications in their jobs section, so I'm inclined to believe it's going to be an MMOFPS or some kind of MMOSim... (either flight, space, or car). It being an MMOFPS though seems a bit far-fetched because they're doing the game completely from scratch. There are so many great FPS engines out there that it'd be a tremendous waste of time and money fleshing out a new one that does basically the same thing; the room for something revolutionary is small in this genre (unless it's combined with many other elements). I think also that this thing probably wont be DIKU. Some kind of hardcore Sandbox simulation maybe? Spore done right? Auto-Assault redux? (sigh) someone in this forum knows the damned answer...
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"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom." -Samwise
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Morfiend
Terracotta Army
Posts: 6009
wants a greif tittle
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someone in this forum knows the damned answer...
If there is one thing Blizzard is good at (and they are good at more than one thing) its keeping their people in the know from telling stuff like this.
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patience
Terracotta Army
Posts: 429
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Who knows what it could be but my mind is buzzing right from the idea someone else implanted in me where BLizzard outdoes and polishes the Puzzle Pirates concept.
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OP is assuming its somewhat of a design-goal of eve to make players happy. this is however not the case.
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Lantyssa
Terracotta Army
Posts: 20848
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I really have no friggin clue what they're developing. We should have some kind of f13 prize for the person who guesses correctly  They're really harping on math and physics (engine) oriented design qualifications in their jobs section, so I'm inclined to believe it's going to be an MMOFPS or some kind of MMOSim... (either flight, space, or car). I'll toss my money down on Cyberpunk. Not because I have any inside information, but because I want it.
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Hahahaha! I'm really good at this!
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Ghambit
Terracotta Army
Posts: 5576
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I really have no friggin clue what they're developing. We should have some kind of f13 prize for the person who guesses correctly  They're really harping on math and physics (engine) oriented design qualifications in their jobs section, so I'm inclined to believe it's going to be an MMOFPS or some kind of MMOSim... (either flight, space, or car). I'll toss my money down on Cyberpunk. Not because I have any inside information, but because I want it. Hey, I'm right there with you (as you already know). My shelf is full of Cyberpunk stuff. But, that's not exactly a completely original IP. Broad enough to come up with something original I suppose, but it's still all generally derived from one place. Someone in here said Blizz was great at lying, so they may indeed just be dusting off a prior franchise and just blowing smoke up our asses with this originality crap. Honestly though, wouldnt it be somewhat of a letdown if they do a Cyberpunk game and it's not Shadowrun? Of all the stuff I've got S-RUN still dominates it all as potential for a game. Also, by the time this thing comes out will it still be "next-gen?" hmmmm
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"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom." -Samwise
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Hawkbit
Terracotta Army
Posts: 5531
Like a Klansman in the ghetto.
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Also, by the time this thing comes out will it still be "next-gen?" hmmmm
Dunno, but I suspect I'll be wearing grampons. Not just for raiding, either.
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tmp
Terracotta Army
Posts: 4257
POW! Right in the Kisser!
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But, that's not exactly a completely original IP. Broad enough to come up with something original I suppose, but it's still all generally derived from one place. Someone in here said Blizz was great at lying, so they may indeed just be dusting off a prior franchise and just blowing smoke up our asses with this originality crap. Don't think there's anything that could be considered "completely original" at this point. Fairly sure their idea of "completely original" is more along the lines of "not another iteration of stuff we've originally ripped off 10+ years ago". Not that there's anything wrong with it 
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Trippy
Administrator
Posts: 23657
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It's not going to happen but my dream would be for them to rip off Deadlands and do a "Weird West" MMORPG (yes I know there's supposedly a real Deadlands MMO in the works).
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Ratman_tf
Terracotta Army
Posts: 3818
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I want Blizzard to smash the "Sci-Fi MMOGs can't do big bucks" concept into itsy-bitsy pieces. I think that would be super keen.
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 "What I'm saying is you should make friends with a few catasses, they smell funny but they're very helpful." -Calantus makes the best of a smelly situation.
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Trippy
Administrator
Posts: 23657
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That'll be World of StarCraft after they finish with StarCraft II.
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Malakili
Terracotta Army
Posts: 10596
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Some kind of hardcore Sandbox simulation maybe? Spore done right? Auto-Assault redux? (sigh)
someone in this forum knows the damned answer...
I'm willing to put money on ripping off an existing genre and/or IP and making a really polished easy to play MMO that isn't good because its long list of associated buzzwords but because it actually plays like a game that you don't mind playing.
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schild
Administrator
Posts: 60350
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I want Blizzard to smash the "Sci-Fi MMOGs can't do big bucks" concept into itsy-bitsy pieces. I think that would be super keen.
It's never been "Sci-Fi MMOGs can't do big bucks." It's ALWAYS been "Bad games don't do big bucks."
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Ratman_tf
Terracotta Army
Posts: 3818
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I want Blizzard to smash the "Sci-Fi MMOGs can't do big bucks" concept into itsy-bitsy pieces. I think that would be super keen.
It's never been "Sci-Fi MMOGs can't do big bucks." It's ALWAYS been "Bad games don't do big bucks." Exactly. But the "It's gotta be dunjuns and drayguns" gets trotted out enough for me to 
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 "What I'm saying is you should make friends with a few catasses, they smell funny but they're very helpful." -Calantus makes the best of a smelly situation.
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Big Gulp
Terracotta Army
Posts: 3275
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It's never been "Sci-Fi MMOGs can't do big bucks." It's ALWAYS been "Bad games don't do big bucks."
I still maintain that Battletech Online would be a money printing machine. Hell, combine it with something like Jumpgate/Eve (without the suck) to provide a grander context to the whole war. Air/ground rivalries, all that good stuff. Make mercenary companies actually mean something.
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Kageru
Terracotta Army
Posts: 4549
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Blizzard is capable of doing any story genre and big enough they don't need to license an IP to get attention. So they could do mecha but probably not Battletech mecha.
Cyberpunk is a bit old-school now, and I'm still not convinced it isn't because the genre is pretty confining and a lot of it not well suited to a group game (eg. hacking without coming across as incredibly corny).
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Is a man not entitled to the hurf of his durf? - Simond
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Ghambit
Terracotta Army
Posts: 5576
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It's never been "Sci-Fi MMOGs can't do big bucks." It's ALWAYS been "Bad games don't do big bucks."
I still maintain that Battletech Online would be a money printing machine. Hell, combine it with something like Jumpgate/Eve (without the suck) to provide a grander context to the whole war. Air/ground rivalries, all that good stuff. Make mercenary companies actually mean something. You would be referring to BattleSpace (currently out of print) combined with Classic Battletech and Mechwarrior. Many of us in here (you included) have said a mecha version of WW2O would be insta-win... i agree, but there are no plans for one 
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"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom." -Samwise
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UnSub
Contributor
Posts: 8064
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RISE UP FROM THE DEAD. LinkFrom a Blizzard blue poster: We have nothing to advertise for the new MMO because it’s a shell of a game thus far. We’ve already stated it’ll be a brand new franchise, which means the lore, art, and game play are being developed entirely from scratch. It’s an overwhelming process, but a process through which we excel. Our track record supports this. Hmm, which genre is left for Blizzard to rip off homage? I'm still up for superheroes as a strong possibility. Perhaps giant robots. Only Blizzard knows.
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dusematic
Terracotta Army
Posts: 2250
Diablo 3's Number One Fan
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I have a theory. People are focused on Blizzard's next MMO, which is, to be sure, titillating. However, I think the real cannibalism to the WoW player base is going to come via Diablo 3. I think games like Diablo 3, that have all the trappings off MMO's with less of the (first) 'M' are the future. As WoW's player base ages, 5 hours Ulduar runs will hold less appeal on the main. Games like D3, with a custom tailored single player experience, and polished multiplayer endeavors without all of the bullshit will come to the fore.
At least, I won't be playing MMO's anymore. No clue what ya'll are gonna be doing.
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« Last Edit: May 14, 2009, 12:58:40 AM by dusematic »
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Tebonas
Terracotta Army
Posts: 6365
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Blizzard buying an IP license is a massive waste of money for them and will never happen. Their own brand is all the name recognition they need for marketing. And I strongly suspect they don't want their creativity stifled by somebody else telling them what or what not they can do in their game worlds.
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dusematic
Terracotta Army
Posts: 2250
Diablo 3's Number One Fan
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Blizzard buying an IP license is a massive waste of money for them and will never happen. Their own brand is all the name recognition they need for marketing. And I strongly suspect they don't want their creativity stifled by somebody else telling them what or what not they can do in their game worlds.
TheTruth.com
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