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Topic: Next major patch announced: Apocrypha (Read 86985 times)
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eldaec
Terracotta Army
Posts: 11842
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# Drones will now attack only the target assigned to them. In other words, drones will not just wander of and attack whatever they want. They will follow your wishes to the letter. No more drones saving you from damps. If that does what it says it does every Domi mission run in hi-sec just threw-up. Hi there 'The Blockade' where you regularly have <15km lock ranges even with a sensor booster active due to the 5 or more damps on you at any one time. Are we sure this is the nerf it sounds like, and not just fixing some of the various bugs where drones get bored and switch targets on a whim, especially if you don't have them set to focussed fire?
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"People will not assume that what they read on the internet is trustworthy or that it carries any particular assurance or accuracy" - Lord Leveson "Hyperbole is a cancer" - Lakov Sanite
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IainC
Developers
Posts: 6538
Wargaming.net
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Dunno, the wording is vague. I'm hoping for your version but tbh I haven't noticed any real ADD tendencies with my drones for a while so I was under the impression they'd fixed that a while ago.
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eldaec
Terracotta Army
Posts: 11842
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I guess when I get a problem it isn't so much switching targets, but I'll tell them to engage target_1 and only 3 of them will; the other 2 will bugger off and attack something different.
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"People will not assume that what they read on the internet is trustworthy or that it carries any particular assurance or accuracy" - Lord Leveson "Hyperbole is a cancer" - Lakov Sanite
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Gets
Terracotta Army
Posts: 1147
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Phred
Terracotta Army
Posts: 2025
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I guess when I get a problem it isn't so much switching targets, but I'll tell them to engage target_1 and only 3 of them will; the other 2 will bugger off and attack something different.
If you set all your drones on passive they really wont attack anything unless you tell them to. Or they never did for me.
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Trebes
Terracotta Army
Posts: 32
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Please note that this patch has not had a lot of testing yet, so I strongly recommend that you make a backup copy of your EVE folder before applying the patch.
[/quote] That's not an encouraging sign from the people who brought you boot.ini
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Gets
Terracotta Army
Posts: 1147
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On the gate jump bug. We're aware of this issue, and that it is affecting a lot of our players, and we're hard at work fixing it. The only "workaround" currently available is to log out and then log back in. We currently do not have a deployment date for a fix to this issue.
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Gets
Terracotta Army
Posts: 1147
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Apocrypha 1.3 patchnotes - http://www.scrapheap-challenge.com/viewtopic.php?t=27280&sid=7472114a69e7968b8a1db0585031e785Multiple changes have been made to the anchoring and onlining of starbase modules and structures. All offensive starbase structure anchoring times have been reduced by 50% and all offensive starbase structure online times have also been reduced by 50%. Defensive starbase structures such as hardeners will have their anchoring, online and un-anchor times reduced by 50%. Finally, all starbase tower un-anchoring times have been reduced by 50%. Great timing as always, CCP.
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Simond
Terracotta Army
Posts: 6742
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"You're really a good person, aren't you? So, there's no path for you to take here. Go home. This isn't a place for someone like you."
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Sir T
Terracotta Army
Posts: 14223
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Apocrypha 1.3 patchnotes - http://www.scrapheap-challenge.com/viewtopic.php?t=27280&sid=7472114a69e7968b8a1db0585031e785Multiple changes have been made to the anchoring and onlining of starbase modules and structures. All offensive starbase structure anchoring times have been reduced by 50% and all offensive starbase structure online times have also been reduced by 50%. Defensive starbase structures such as hardeners will have their anchoring, online and un-anchor times reduced by 50%. Finally, all starbase tower un-anchoring times have been reduced by 50%. Great timing as always, CCP. They are just trying to make BOBs comeback easier
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Hic sunt dracones.
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Endie
Terracotta Army
Posts: 6436
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They are just trying to make BOBs comeback easier As far as the sov changes go, that is exactly what Kenny is hoping.
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My blog: http://endie.netTwitter - Endieposts "What else would one expect of Scottish sociopaths sipping their single malt Glenlivit [sic]?" Jack Thompson
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Gets
Terracotta Army
Posts: 1147
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I'm amused by the fact that they will likely be the changes Darius pressed forward in the first CSM.
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Gets
Terracotta Army
Posts: 1147
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« Last Edit: July 06, 2009, 07:40:56 PM by Gets »
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Amarr HM
Terracotta Army
Posts: 3066
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I was looking at a list somewhere of all the changes the various CSM's have brought in & the first one was by far the most prolific, which is surprising considering all the bickering that went on. Darius and Jades creative partnership is something comparable to Mick Ronsons' and David Bowie' circa Ziggy Stardust era, obviously Jade being the dude with the wig & all the makeup on LARP'ing an alien from outer space. Although this could also be indicative of the speed in which CCP react to the proposals brought forward, I prefer to think of the former though.
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« Last Edit: July 06, 2009, 02:42:45 PM by Amarr HM »
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I'm going to escape, come back, wipe this place off the face of the Earth, obliterate it and you with it.
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Phildo
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Look at the related kills. It's a cavalcade of LOLs.
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Amarr HM
Terracotta Army
Posts: 3066
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Apocrypha 1.5 patch notesRigs now come in three sizes I like the changes to rigs I always thought you should have rigs specific for class, also they are looking into salvage drop rates at long last.
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« Last Edit: August 18, 2009, 05:57:22 PM by Amarr HM »
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I'm going to escape, come back, wipe this place off the face of the Earth, obliterate it and you with it.
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Pax
Terracotta Army
Posts: 258
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Obligatory Amarr Carrier IV Mining Foreman V
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Mia san de Borg. Aichan Widastaund keannt's aich ind' Hoar schmian.
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Endie
Terracotta Army
Posts: 6436
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The main backstop for me is The Groundskeeper, training Fleet Command V. Only 68 days and 11 hours left on it, so if the patch takes more than that I'm stuffed.
Also Amarr Cruisers V (for the pilgrim/curse/omen/zealot combo, which will now, therefore, be nerfed), Battlecruisers V (vulture, at last), and Recon Ships V. Because I've been away for a few days those have all been going since at least Sunday, which is nice.
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My blog: http://endie.netTwitter - Endieposts "What else would one expect of Scottish sociopaths sipping their single malt Glenlivit [sic]?" Jack Thompson
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Nerf
Terracotta Army
Posts: 2421
The Presence of Your Vehicle Has Been Documented
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Sentry Drones V Battlecruisers V Crokite Processing IV (WTF? goddamnit moki, its training to be a dread pilot, not a miner)
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Thrawn
Terracotta Army
Posts: 3089
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Cap Ship Construction V Cap Energy Weapons V Astrometric Rangefinding V Fighters IV
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"Sometimes I think the surest sign that intelligent life exists elsewhere in the Universe is that none of it has tried to contact us."
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IainC
Developers
Posts: 6538
Wargaming.net
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Information Warfare Specialist V Gallente Starship Enginnering IV
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sanctuary
Terracotta Army
Posts: 90
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Mining Barge V Scrapmetal Processing V Astrogeology V
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Surlyboi
Terracotta Army
Posts: 10963
eat a bag of dicks
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Gallente Battleship V
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Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something. We need to stop this fucking planet right now and sort some shit out. -Kail
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Amarr HM
Terracotta Army
Posts: 3066
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AWU V
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I'm going to escape, come back, wipe this place off the face of the Earth, obliterate it and you with it.
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lac
Terracotta Army
Posts: 1657
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Yesterday's news item somebody will have missed: We wanted to call attention to some extensive changes to the amounts that cargo holds will be able to hold on certain ships. Please be advised that if, after Apocrypha 1.5 is deployed, your ship's cargo hold is too full, you will be stuck in space.
Carriers, dreadnoughts, titans, and Motherships class ships base cargo capacity are affected by this change. The affected ships are:
Motherships: Nyx, Hel, Wyvern, Aeon Carriers: Archon, Chimera, Thanatos, Nidhoggur Dreadnoughts: Revelation, Phoenix, Moros, Naglfar Titans: Leviathan, Erebus, Ragnarok, Avatar Black Ops: Redeemer, Widow, Sin, Panther Jump Freighters: Ark, Rhea, Anshar, Nomad Apocrypha 1.5 has a long list of changes and additions. Be sure to review them prior to deployment on Thursday, August 20, 2009. You may discuss the upcoming patch in this thread.
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Nerf
Terracotta Army
Posts: 2421
The Presence of Your Vehicle Has Been Documented
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Could today be filled with comedy station kills of full JFs and carriers? I hope so!
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ajax34i
Terracotta Army
Posts: 2527
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Carriers, maybe. Jump Freighters, no. They've outlined the changes in this devblog; and basically they've added fuel bays to most capital ships and reduced their cargo capacity to 25% of what it was, but the Rorqual and the jump freighters keep their cargo AND get 10,000 m3 fuel bay.
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Amarr HM
Terracotta Army
Posts: 3066
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You can now fully rig out a destroyer with salvage tackles for approx 5m, rig a rifter with 45% more armour for approx 5m or a hauler with 45% cargo boost for 30m. I like these changes.
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I'm going to escape, come back, wipe this place off the face of the Earth, obliterate it and you with it.
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Moosehands
Terracotta Army
Posts: 176
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You can now fully rig out a destroyer with salvage tackles for approx 5m, rig a rifter with 45% more armour for approx 5m or a hauler with 45% cargo boost for 30m. I like these changes.
Salvage tackles started at 9m as we all raced to populate the market. Made me about 150m in the first couple hours.
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Amarr HM
Terracotta Army
Posts: 3066
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Salvage tackles started at 9m as we all raced to populate the market. Made me about 150m in the first couple hours. Damn nice, yeh the initial prices are gonna be But once they flood the market looking at around 1.5-2.5m per small rig.
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I'm going to escape, come back, wipe this place off the face of the Earth, obliterate it and you with it.
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IainC
Developers
Posts: 6538
Wargaming.net
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The good news for Empire producers is that small rigs don't need ME research done to them.
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Goumindong
Terracotta Army
Posts: 4297
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Salvage tackles started at 9m as we all raced to populate the market. Made me about 150m in the first couple hours. Damn nice, yeh the initial prices are gonna be But once they flood the market looking at around 1.5-2.5m per small rig. still 10 times as much as they ought to be.
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Amarr HM
Terracotta Army
Posts: 3066
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Yep it will definitely make people like me look at manafacturing their own stuff more. Which is actually a positive step.
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I'm going to escape, come back, wipe this place off the face of the Earth, obliterate it and you with it.
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