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Topic: Dungeon Keeper Online (Read 20587 times)
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eldaec
Terracotta Army
Posts: 11844
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I never played Dungeon Keeper, but really like the concept. Is there anyone in this thread who has played both Dungeon Keeper and Evil Genius (which I mostly liked) and could compare the two?
Yes. They both basically had the same problem. Efficient play wasn't fun, they both centered around development of a single killing zone, which friendly minions could get past but which would wipe out enemies. On top of that EG's hero system was incredibly unfun. James Bond and Rambo characters would wipe out your base randomly from time to time and they had no equivalent in fun-destruction for DK players. EG was a more pure version of DK, the problems DK had were more extreme in EG, but equally the flavour DK had was even stronger in EG.
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"People will not assume that what they read on the internet is trustworthy or that it carries any particular assurance or accuracy" - Lord Leveson "Hyperbole is a cancer" - Lakov Sanite
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Xerapis
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Online Stalker Online.
I'm totally going Hrose-spec for those hi-lewt MJ raids.
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..I want to see gamma rays. I want to hear x-rays. I want to...smell dark matter...and feel the solar wind of a supernova flowing over me...
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Murgos
Terracotta Army
Posts: 7474
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Online Stalker Online.
I'm totally going Hrose-spec for those hi-lewt MJ raids. I have to warn you though that the HRose spec special endgame power: "Wall-of-Incoherent-Text" Which is an upgrade from the standard Wall-Of-Text is a lvl 50 power that can only be unlocked via an elaborate scheme of reoccurring micro-transactions. It's for the children really.
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"You have all recieved youre last warning. I am in the process of currently tracking all of youre ips and pinging your home adressess. you should not have commencemed a war with me" - Aaron Rayburn
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Typhon
Terracotta Army
Posts: 2493
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For some reason "Online Stalker Online" made me imagine Raph in the role that Jimmy Caan played in Misery. Replace psycho-literary-chic with pyscho-starwars-chick. For some reason she thinks that he's responsible for "teh twitch!" and the downfall of the craftards (instead of killing off the lead protagonist). She chains him to a laptop and makes him code.
Then, the hobbling scene. Very disturbing. Really, Raph, it probably would have been best if you hadn't introduced twitch (giggle!).
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Lantyssa
Terracotta Army
Posts: 20848
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For some reason "Online Stalker Online" made me imagine Raph in the role that Jimmy Caan played in Misery. Replace psycho-literary-chic with pyscho-starwars-chick. For some reason she thinks that he's responsible for "teh twitch!" and the downfall of the craftards (instead of killing off the lead protagonist). She chains him to a laptop and makes him code.
Then, the hobbling scene. Very disturbing. Really, Raph, it probably would have been best if you hadn't introduced twitch (giggle!).
Stop talking about me like I'm crazy! I can read this thread you know. >< It wasn't Raph who made the game twitch. He turned around and those bastards screwed up his wonderful idea and crushed my precious pets. I hates them! I hates them so very much... And please, hobbling him would be so violent. That's not really necessary with some good quality cuffs. Maybe I would hobble him -- with love.  /onlinestalker
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Hahahaha! I'm really good at this!
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UnSub
Contributor
Posts: 8064
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So you'd just link Raph into a shard of SWG in its JtL version and have him code in your requests from there?
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Kail
Terracotta Army
Posts: 2858
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I never played Dungeon Keeper, but really like the concept. Is there anyone in this thread who has played both Dungeon Keeper and Evil Genius (which I mostly liked) and could compare the two?
Efficient play wasn't fun, they both centered around development of a single killing zone, which friendly minions could get past but which would wipe out enemies. On top of that EG's hero system was incredibly unfun. James Bond and Rambo characters would wipe out your base randomly from time to time and they had no equivalent in fun-destruction for DK players. EG was a more pure version of DK, the problems DK had were more extreme in EG, but equally the flavour DK had was even stronger in EG. Yeah, they're pretty similar. Hollow out rooms and train various classes of minion. No "away missions" or anything in DK, though, which might be the "multiplayer" aspect in this MMO. EG was a lot more "hands off," too, in that you couldn't really do anything directly, you just designated tasks and whoever was nearby and felt like it would do them. In DK, you can teleport guys around your base, or cast spells, or possess your minions and fight firsthand. Big problem I see with something like DK online is that if they let you design your own dungeons, designing a dungeon which is functional is completely different from designing a dungeon which is fun to play through. You want something which provides, ideally, a constant level of challenge, not a gigantic instant death zergfest at the front door followed by an hour of wandering around big empty rooms trying to find where the hell the loot is.
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Yegolev
Moderator
Posts: 24440
2/10 WOULD NOT INGEST
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Ideally, you would want your dungeon to be shaped like a penis, with the choke-point being at the head. Not where it normally is.
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Why am I homeless? Why do all you motherfuckers need homes is the real question. They called it The Prayer, its answer was law Mommy come back 'cause the water's all gone
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Lantyssa
Terracotta Army
Posts: 20848
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So you'd just link Raph into a shard of SWG in its JtL version and have him code in your requests from there?
Yep. With the SWG emulator it'd be like heaven.
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Hahahaha! I'm really good at this!
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UnSub
Contributor
Posts: 8064
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Ideally, you would want your dungeon to be shaped like a penis, with the choke-point being at the head. Not where it normally is.
Combine this idea with a Spore-like system of building your own minions and you could have a penis-shaped dungeon full of giant, adventurer eating sperm.
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Rendakor
Terracotta Army
Posts: 10138
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Ideally, you would want your dungeon to be shaped like a penis, with the choke-point being at the head. Not where it normally is.
Combine this idea with a Spore-like system of building your own minions and you could have a penis-shaped dungeon full of giant, adventurer eating sperm. This reminds me of an old Starcraft map where one side played as sperm trying to impregnate the other side; the defenders were armed with spermicide, condoms and Mountain Dew. 
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"i can't be a star citizen. they won't even give me a star green card"
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UnSub
Contributor
Posts: 8064
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Mountain Dew?
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Rendakor
Terracotta Army
Posts: 10138
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You're not familiar with the common myth (especially among young males) that drinking Mountain Dew lowers sperm counts?
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"i can't be a star citizen. they won't even give me a star green card"
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Senses
Terracotta Army
Posts: 280
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The argument against player made dungeons or content is always basically that well, people are idiots and cannot create content that players want to play. I think Neverwinter Nights provides a huge argument to the contrary in that not only did normal people design very fun environments to play and be apart of, but they dealt with all the same variables that a trained, paid designer would. Through word of mouth alone people found the fun and the designers of the popular shards were rewarded with basic godhood within their own Universe. The only true flaw is that the owner of your world could simply quit it one day and leave you homeless but even then there was often someone to pick up the torch and keep it altogether.
*edited for horrible quotation skills.
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apocrypha
Terracotta Army
Posts: 6711
Planes? Shit, I'm terrified to get in my car now!
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How about Little Big Planet? There's some frankly awesome user-made content there. It works for three reasons - good building tools, a large userbase and a rating system. Good levels get highly rated, bad ones don't.
I think the problem with something like DK-Online and user creeated content would be getting a large enough base of players to produce enough content that some of it was very good and getting content creation tools that were good enough.
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"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
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UnSub
Contributor
Posts: 8064
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You're not familiar with the common myth (especially among young males) that drinking Mountain Dew lowers sperm counts? Those same young males who currently wear tight, tight pants in the name of fashion? Nope, hadn't heard about it. Thanks.
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Bzalthek
Terracotta Army
Posts: 3110
"Use the Soy Sauce, Luke!" WHOM, ZASH, CLISH CLASH! "Umeboshi Kenobi!! NOOO!!!"
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It's an old myth. I think it was Yellow 5 that was the supposed culprit.
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"Pity hurricanes aren't actually caused by gays; I would take a shot in the mouth right now if it meant wiping out these chucklefucks." ~WayAbvPar
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Zaljerem
Terracotta Army
Posts: 280
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Played the shit out of Dungeon Keeper back in the day, played the shit out of Dungeon Keeper 2 as well ... have it installed right now (not really sure why though). Never played Evil Genius though, should I? Most of the problems of DK have already been listed, but I'd like to add "horrible AI" and "lackluster multiplayer", if we're keeping track. A Dungeon Keeper MMO ... I agree, it will be DK in name only, most likely.
In a similar vein, lately I've been a bit hooked on Dwarf Fortress ... great fun, steep learning curve, a bit clunky ... I hope you like ASCII (though graphic tilesets are available).
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Every problem has a better solution when you start thinking about it differently than the normal way. - Steve Wozniak When is [Minecraft] going to get together with DF, have a nice cuddle and a bottle of wine and finally produce the Baby that I want ? - Ironwood "Thank you for helping us help you help us all." - GlaDOS
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