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Author
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Topic: Dungeon Keeper Online (Read 20540 times)
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UnSub
Contributor
Posts: 8064
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I think it is perfectly acceptable for existing devs to talk about how they might approach something.
However, if you wish to flash your dev credentials you really need to show a CV / resume and expect us to laugh loudly when you release a title (or not) that is completely devoid of your well-executed, high-minded design ideals you like to push at other people. If we do it to Raph, we are certainly going to do it to you.
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schild
Administrator
Posts: 60350
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Also, from now on, whenever you post a wall of text (directed to TheCastle, obviously), I or someone else is just going to tell you to "stop masturbating." Because that's all it is. Inward navel-gazing isn't attractive, guy. That shit is for fansites.
Edit: I should add, it's OK in small doses of moderation, specifically when it's directly addressing something that's actually a current event. For example, Mark's total clusterfuck. But even then, walls of text are really almost never OK in a straight forum setting.
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TheCastle
Terracotta Army
Posts: 176
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I think it is perfectly acceptable for existing devs to talk about how they might approach something.
However, if you wish to flash your dev credentials you really need to show a CV / resume and expect us to laugh loudly when you release a title (or not) that is completely devoid of your well-executed, high-minded design ideals you like to push at other people. If we do it to Raph, we are certainly going to do it to you.
I am terribly sorry I am NOT trying to push high minded ideals. That was not intended, and it is not cool. All I was doing was blabbing out loud to myself about the first things I would consider if someone came to me with that idea. I do not see myself as gods gift to game design or anything retarded like that. Also, from now on, whenever you post a wall of text (directed to TheCastle, obviously), I or someone else is just going to tell you to "stop masturbating." Because that's all it is. Inward navel-gazing isn't attractive, guy. That shit is for fansites.
Edit: I should add, it's OK in small doses of moderation, specifically when it's directly addressing something that's actually a current event. For example, Mark's total clusterfuck. But even then, walls of text are really almost never OK in a straight forum setting.
You might notice that I have been keeping myself in check now I totally understand. Makes sense even Whats Raphs credentials? I don't mind if you guys laugh at my credentials I know where I stand hehe I doubt its actually appropriate though. I have absolutely no clue what negatives are involved with saying what i have done on an internet forum. With the kind of insight going on in this forum I kind of assumed nearly everyone here is working in the game industry at least to some extent. *shrugs* I have no problems following these rules. Honestly I prefer it if people say whats on their minds and explain why. If I am being a dick say Hey Castle stop being a dick. hehe
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UnSub
Contributor
Posts: 8064
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Whats Raphs credentials?
Raph Koster. He did some stuff, now is doing weird non-gaming stuff.
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Lantyssa
Terracotta Army
Posts: 20848
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Weird non-gamey stuff that lets others do weird gamey stuff. 
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Hahahaha! I'm really good at this!
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DraconianOne
Terracotta Army
Posts: 2905
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Didn't he like write a book or something. About fun and why you should hate it.
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A point can be MOOT. MUTE is more along the lines of what you should be. - WayAbvPar
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Arthur_Parker
Terracotta Army
Posts: 5865
Internet Detective
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linkyElectronic Arts has acquired Korean free-to-play specialist J2MSoft, developer of Ray City, TAAN and Debut.
The studio will create online titles based on existing EA franchises and new IP.
"This is a significant step in EA's strategic plan for developing and publishing online games in Asia," said Jon Niermann, president of EA Asia.
"J2M is an experienced team of developers and we can't wait to have them start creating online games based on new properties and powerful EA franchises."
EA titles already in the Asian market include FIFA Online and NBA Street Online, with the publisher also working on Warhammer Online: Age of Reckoning, Need for Speed and Battlefield Heroes for release next year.
"Korean developers have created a unique style of online games that is growing in popularity all over Asia," offered J2M founder and CEO KyungMin Bang.
"We are excited that EA is aligning with our vision for online game.
"Joining EA presents our team with an opportunity to significantly expand our base with players throughout Asia and around the world as well as to be at the forefront of online gaming." Didn't see this posted anywhere.
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TheCastle
Terracotta Army
Posts: 176
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Seriously I assumed nearly everyone in this forum is working on gamey stuff.
I am still working on gamey stuff now. A game I worked on just was released recently. I am tempted to get some usefully cynical commentary on that game but I am still slightly afraid of some exec having a fit of rage if the commentary is not good and taking it out on me lol... black magic mumbo jumbo and twisty mustaches!!
Mostly just AAA first person shooters but I have worked on some whacky things before that makes ME laugh let alone you guys haha... been in the industry about 9 years now... Personally I don't give a crap anymore. I want my shit to be good so I actually love it when someone can go "Hey man your level sucks and here is why!" One of the reasons I started posting here actually. Really its the main reason. I learned a HELL of a lot posting in this forum that I would not have otherwise
anyway /endderail
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schild
Administrator
Posts: 60350
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Why do you hit enter after every sentence? Can you please, please, please, stop doing that?
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TheCastle
Terracotta Army
Posts: 176
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Why do you hit enter after every sentence? Can you please, please, please, stop doing that?
Sure thing
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« Last Edit: December 03, 2008, 10:06:49 AM by TheCastle »
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schild
Administrator
Posts: 60350
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Why do you hit enter after every sentence? Can you please, please, please, stop doing that?
 You don't press enter after every sentence because you like to twiddle children. I'm just gonna go ahead and suggest that you do more lurking than writing for a bit.
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TheCastle
Terracotta Army
Posts: 176
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Why do you hit enter after every sentence? Can you please, please, please, stop doing that?
 You don't press enter after every sentence because you like to twiddle children. I'm just gonna go ahead and suggest that you do more lurking than writing for a bit. That was my pedobear of "sure thing". Look at my other posts since my response.
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Murgos
Terracotta Army
Posts: 7474
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So, now we're supposed to keep track of how you arbitrarily reassign the meaning of smileys to suit you?
Do you design UI's?
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"You have all recieved youre last warning. I am in the process of currently tracking all of youre ips and pinging your home adressess. you should not have commencemed a war with me" - Aaron Rayburn
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TheCastle
Terracotta Army
Posts: 176
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So, now we're supposed to keep track of how you arbitrarily reassign the meaning of smileys to suit you?
Do you design UI's?
That was dumb of me. hold on let me change the post to what I meant.
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Ratman_tf
Terracotta Army
Posts: 3818
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 "What I'm saying is you should make friends with a few catasses, they smell funny but they're very helpful." -Calantus makes the best of a smelly situation.
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MrHat
Terracotta Army
Posts: 7432
Out of the frying pan, into the fire.
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That's a lot of words for a game that have released absolutely no details. You sure are doing a lot of assuming.
It could be as simple as dungeon PvP. For example, here's how I'd do it:
You build your dungeon, but to build some of the more advanced structures, you need 'plundered gems' in addition to gold. Plundered gems are on attacking and attacked units from other players. You build your dungeon as normal, and, when you're ready, you check the "Bring it, bitches" box and that puts you and your dungeon in to an appropriate matchmaking rotation. Eventually, it finds a compatible person, joins their world/dungeon map together to yours from a random direction. Then, you tunnel outward until you hit, you fight it out, and one of you "dies" once your dungeon heart is conquered (or retreats if they leave the game).
Plundered gems are then awarded on each side, plus some extra for victory and everyone's kicked back into the single player phase to revise your dungeon for better attack or defense in the future.
The same method of combat can be done for 2v2, FFA, or maybe there could even be a team play mode where you pick one person's dungeon but have two hands to move stuff around and cast spells and such, kind of like that combo mode in starcraft.
I would play this. Want to get together and throw up a design doc? Also, lol ratman_tf.
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Ghambit
Terracotta Army
Posts: 5576
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Actually, I would wager the company just pitched it to EA and offered them some cash and they though "why the fuck not?" That was always my personal plan with the Planescape license and Wizards.
Wizards as in Ralph Bakshi's Wizards? hmm... I was actually talking with my brother last night about how they should've made that IP an MMO. Kind of a no-brainer. p.s. (oops I pressed enter) As for the design of DK:online, my 2-cents (keep it simple): make it just like DK1 but just send your mobs to try and break into other people's dungeons. If they reach the Keep, that dungeon is yours (if you want it). Ultimately it works into one big resource/land-grab. Picture Ikariam+DK. Requires minimal effort to Dev and minimal resources to maintain.
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« Last Edit: December 03, 2008, 10:33:04 AM by Ghambit »
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"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom." -Samwise
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schild
Administrator
Posts: 60350
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Wizards as in Wizards of the Coast, who owns and has shelved Planescape.
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bhodi
Moderator
Posts: 6817
No lie.
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I would play this. Want to get together and throw up a design doc?
You crazy. You can't pay me enough to work on a game.
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Lantyssa
Terracotta Army
Posts: 20848
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I can be paid enough to pretend like I'm working on a game...
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Hahahaha! I'm really good at this!
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Ghambit
Terracotta Army
Posts: 5576
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I would play this. Want to get together and throw up a design doc?
You crazy. You can't pay me enough to work on a game. That's why in this game you'll do if for FREE by building your own damned dungeon.
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"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom." -Samwise
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Typhon
Terracotta Army
Posts: 2493
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Knowing that no one knows the answer to this question, I'll ask anyway. Do I have to be a Dungeon Keeper, or can I just be the guy that tries to break your stuff?
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palmer_eldritch
Terracotta Army
Posts: 1999
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On player-made content: I think it's tempting to be a too sceptical about this. Games like Spore and The Sims do great for player-made content. It doesn't matter if the bad outweighs the good (and I'm not sure it does). Even if there is a lot of rubbish available for download on those games' websites, people still find it easy to find stuff they like.
The same is true of the interweb in general. If I post crappy videos to YouTube (and I do) that doesn't detract from all the fun stuff on there. The huge number of lousy bloggers doesn't stop people finding blogs they like.
I'm frequently pleasantly surprised by how good a lot of amateur "fan" stuff is out there. A game which really captured that (and wasn't Spore) would be interesting.
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UnSub
Contributor
Posts: 8064
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Knowing that no one knows the answer to this question, I'll ask anyway. Do I have to be a Dungeon Keeper, or can I just be the guy that tries to break your stuff?
If they were smart, both. Make them separate systems, but with some overlap (i.e. doing one will 'reward' you in the other, but not in any way that forces you to use that system if you don't want to). As it is, they probably don't know.
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UnSub
Contributor
Posts: 8064
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The same is true of the interweb in general. If I post crappy videos to YouTube (and I do) that doesn't detract from all the fun stuff on there. The huge number of lousy bloggers doesn't stop people finding blogs they like.
My response: Second Life.
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palmer_eldritch
Terracotta Army
Posts: 1999
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The same is true of the interweb in general. If I post crappy videos to YouTube (and I do) that doesn't detract from all the fun stuff on there. The huge number of lousy bloggers doesn't stop people finding blogs they like.
My response: Second Life. That just proves that if you let people make penises (peni?) they will. Seriously, YouTube trumps Second Life.
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« Last Edit: December 03, 2008, 04:38:51 PM by palmer_eldritch »
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UnSub
Contributor
Posts: 8064
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The same is true of the interweb in general. If I post crappy videos to YouTube (and I do) that doesn't detract from all the fun stuff on there. The huge number of lousy bloggers doesn't stop people finding blogs they like.
My response: Second Life. That just proves that if you let people make penises (peni?) they will. Seriously, YouTube trumps Second Life. Raph certainly hopes so.
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Ghambit
Terracotta Army
Posts: 5576
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Knowing that no one knows the answer to this question, I'll ask anyway. Do I have to be a Dungeon Keeper, or can I just be the guy that tries to break your stuff?
You could always just not build anything and just wander around the map as the "hand of god" slapping other people's creatures and casting lightning upon them. Actually, if there's a guild element to the game my guess is that a few keepers could team up and maybe one focus on "direct damage" stuff while the other handles the creatures.
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"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom." -Samwise
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Slyfeind
Terracotta Army
Posts: 2037
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Seriously I assumed nearly everyone in this forum is working on gamey stuff.
A lot of us have. We just don't "hehe" about it.
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"Role playing in an MMO is more like an open orchestra with no conductor, anyone of any skill level can walk in at any time, and everyone brings their own instrument and plays whatever song they want. Then toss PvP into the mix and things REALLY get ugly!" -Count Nerfedalot
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Raph
Developers
Posts: 1472
Title delayed while we "find the fun."
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I am in this thread a lot, for not being in this thread. 
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Murgos
Terracotta Army
Posts: 7474
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I am in this thread a lot, for not being in this thread.  Only because we care.
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"You have all recieved youre last warning. I am in the process of currently tracking all of youre ips and pinging your home adressess. you should not have commencemed a war with me" - Aaron Rayburn
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TheCastle
Terracotta Army
Posts: 176
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I am in this thread a lot, for not being in this thread.  Hey Raph man! Its like I already know you but we never met! 
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schild
Administrator
Posts: 60350
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Sigh.
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Murgos
Terracotta Army
Posts: 7474
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Sigh.
Here's a meta-game idea. Online Stalker Online. You pay people of some status, like minor celebrities (Gary Coleman? Mark Jacobs?), to post to random internet boards, the first registered stalker to find their post gets a small prize or some points or something, maybe just a question answered? Maybe bonus points if you can tell where the celeb posted from and what color pants they were wearing at the time?
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"You have all recieved youre last warning. I am in the process of currently tracking all of youre ips and pinging your home adressess. you should not have commencemed a war with me" - Aaron Rayburn
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Samwise
Moderator
Posts: 19324
sentient yeast infection
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I never played Dungeon Keeper, but really like the concept. Is there anyone in this thread who has played both Dungeon Keeper and Evil Genius (which I mostly liked) and could compare the two?
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