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Topic: Jumpgate Evolution :: Spaceships Types Revealed! (Now with more screen shots) (Read 205115 times)
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Ghambit
Terracotta Army
Posts: 5576
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You have to be a troll. Let's face it, this game really doesnt seem to bring a lot to the table. So finding little "minigames" in as many aspects as possible (docking included) are pretty important.
How do you come to this conclusion based on what information has been released? All of it so far. And I'm not down on the game, I'm just callin it like I see it. I'll be playing it with you dont worry... unless the beta is a total disaster. informative preview here: http://pc-mmo.nowgamer.com/previews/pc-mmo/546/jumpgate-evolution/images?o=0#listing
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"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom." -Samwise
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Draegan
Terracotta Army
Posts: 10043
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Then I guess I don't see how you think there isn't anything to it.
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Ghambit
Terracotta Army
Posts: 5576
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Then I guess I don't see how you think there isn't anything to it.
Can you honestly say there's much to most of the MMOs we play? We still play em, slightly despise them, and dream of better design.
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"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom." -Samwise
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NiX
Wiki Admin
Posts: 7770
Locomotive Pandamonium
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He makes a good point. There isn't much to any of the MMOs we all play.
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Lantyssa
Terracotta Army
Posts: 20848
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Perhaps, but he seems to point it out excessively only in relation to this game.
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Hahahaha! I'm really good at this!
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UnSub
Contributor
Posts: 8064
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He makes a good point. There isn't much to any of the MMOs we all play.
You're wrong - they all have plenty of potential. 
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Draegan
Terracotta Army
Posts: 10043
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He makes a good point. There isn't much to any of the MMOs we all play.
What Lantyssa said. You're not going to every other thread saying, there's nothing to this game, your specifically doing it here and I'm curious about your motivation.
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Venkman
Terracotta Army
Posts: 11536
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What other games are worth talking about? Seriously, SWTOR is going to be whatever it is, and we're months from knowing more. STO is, well, I'm only really curious how that game is going to do when it's entire timeline is no longer relevant to the IP (which we knew the moment we heard the 11th movie was going to be a reboot). WoW doesn't care what anyone thinks and has its own sub form anyway, the new news about CoX gets buried in the Graveyard, Eve already has its pocket audience so unique to have created their own sub-genre, the browser games are mostly diversions and Free Realms is a fine execution of something that otherwise isn't going to set this forum aflame in debate (which is similar to the non-controversial 'meh' that came with the LoTRO launch).
JG:E is about the only game with sufficient game details to even debate at this point. So I personally think Ghambit gets a pass.
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« Last Edit: May 14, 2009, 07:56:17 AM by Darniaq »
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NiX
Wiki Admin
Posts: 7770
Locomotive Pandamonium
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What Lantyssa said.
You're not going to every other thread saying, there's nothing to this game, your specifically doing it here and I'm curious about your motivation.
No matter how much he articulated himself or how specific he was about each game, if someone picked up on the pattern, they would say he was trolling. Don't take what he said so personally, especially considering he intends to play it despite his assumption. Even I see what he's saying, if you go through everything they've showed, it doesn't look like the game has that much to it, but I'll still play it.
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Ghambit
Terracotta Army
Posts: 5576
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The reason why I harp on this game so much is because I'm overly-passionate about sci-fi and have a long history with sims and space shooters. Honestly, my perspective is totally skewed to the unreachable... therefore, JGE could be the 3rd coming of digital Christ and I'd still find stuff that needs fixin'.
I find the whole sci-fi theme to be woefully under-represented in PC gaming, and when they do they screw it up horribly, or stop halfway. I'm just tired of it. There's no room for mediocrity here anymore and an IP shouldnt have to be Trek or SW to be successful.
And like Darniaq says, there really isnt anything else to talk about. Nothing else is further along in dev. except for ChampO. JGE will be a nice diversion for a short while and/or complement to ChampO, but it's definitely not as expansive as I'd hoped it'd be (for an MMO) and taken on the simple level of a "space shooter" it could've been way better than what I'm seeing so far (which is honestly pretty little).
Now, I will say the devs have had some interesting ideas for JGE, but none of them are making the launch and most are just that - ideas. If they can feed improvements to the game quick enough then it'll be great. But, when has that ever happened in the past with any other game? It hasnt. And the ones that come close lose their playerbase beforehand.
Overall though, I like the premise for the game and I will enjoy many hours playing it. This, combined with ChampO makes for Nerdvana for the Summer regardless.
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"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom." -Samwise
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Mrbloodworth
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Posts: 15148
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All of us here, are, by nature, overly critical of things than that of an "average" user.
I would like to point out, that Netdevil has repeatedly said: We are building a foundation, first things first, is combat.
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Draegan
Terracotta Army
Posts: 10043
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What Lantyssa said.
You're not going to every other thread saying, there's nothing to this game, your specifically doing it here and I'm curious about your motivation.
No matter how much he articulated himself or how specific he was about each game, if someone picked up on the pattern, they would say he was trolling. Don't take what he said so personally, especially considering he intends to play it despite his assumption. Even I see what he's saying, if you go through everything they've showed, it doesn't look like the game has that much to it, but I'll still play it. I guess I'm confused then. The game has just about everything any other MMOG has. If you want to argue MMOGs don't have a lot to them fine you can make your argument. But compare this game to all other MMOGs and if you still say this game has not much to it, can you explain why compared to XYZ?
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Venkman
Terracotta Army
Posts: 11536
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<stuff>
Aww you ruined it. We were having so much fun guessing and profiling! 
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NiX
Wiki Admin
Posts: 7770
Locomotive Pandamonium
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I guess I'm confused then. The game has just about everything any other MMOG has. If you want to argue MMOGs don't have a lot to them fine you can make your argument. But compare this game to all other MMOGs and if you still say this game has not much to it, can you explain why compared to XYZ?
Not putting it above or below any other MMO. Just stated my opinion based on what I've seen.
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Triforcer
Terracotta Army
Posts: 4663
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EDIT: wrong thread, oops
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« Last Edit: May 14, 2009, 10:03:25 PM by Triforcer »
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All life begins with Nu and ends with Nu. This is the truth! This is my belief! At least for now...
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Draegan
Terracotta Army
Posts: 10043
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I guess I'm confused then. The game has just about everything any other MMOG has. If you want to argue MMOGs don't have a lot to them fine you can make your argument. But compare this game to all other MMOGs and if you still say this game has not much to it, can you explain why compared to XYZ?
Not putting it above or below any other MMO. Just stated my opinion based on what I've seen. I'm just trying to get a detailed answer. I'm trying no to come off obsessed or fanboyish. From what I've seen in person, there is just enough content in this game like any other MMOG. When you say this game has not much to it, are you saying that: - There isn't a lot of content overall?
- There isn't a lot of places to fight?
- There is no economy?
- There isn't much character customization?
- Players arn't varied enough
- There isn't much to do in the game other than shoot other small ships with the pew pew?
If you don't want to get into the discussion I understand. I'll let it drop then.
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DLRiley
Terracotta Army
Posts: 1982
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Basically "I wanna play a deep space game" meets "I wanna shoot lasers from my tie fighter". My money is on the shooting lasers from tie fighter people.
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Ghambit
Terracotta Army
Posts: 5576
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One of my worries is that it's not going to be possible to mentally focus on the game through endless hours of playtime if it's simply "I wanna shoot lasers from my tie fighter." Full-on sim games have the benefit of immersion, realism, and many elements to keep you relaxed/busy in the cockpit. More arcadey types tend to wear a player out under the constant drone of cannon fire and nothing else to do.
A lot's gonna depend on the quest and xp makeup of this game. If they railroad you into constant easymode laser battles over and over and over, their playerbase will quickly diminish. You can get away with it in a normal RPG because there's strategic variety and a somewhat "soothing" aspect to the rhythm of fighting. Not so in most space shooters... unless you're talking cap ships and virtual cockpits.
Might take a certain amount of discipline to play this thing. Grouping will defnitely help take the edge off. You get that impression at all when you played Draegan?
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"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom." -Samwise
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Draegan
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Posts: 10043
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It's a xwing vs. tiefighter shooter.
You have quests of different types.
You have levels. Xp. Ranks whatever
The more you pew pew with fast ships the better and more advanced fast ship licenses you can get. The more you pew pew with slow heavies the better and more advanced heavy licenses you can get. etc etc cargo/mining shit.
There are battlegrounds, story zones, contention point areas.
It's just not empty space as you may have seen. They've done a good job creating visual stuff to fight and fly around giving you different "atmosphere". They have different cave systems (I've seen and not played) that you can play in. How "decent-like" they are I have no idea.
There is an economy. There is crafting.
It's basically your typical MMOG but in space. I'd say it's closer to WOW than EVE. Most of EVE is cerebral. Forums and shit talking. JGE will be more action based.
There are many legit worries about the game though, don't get me wrong. Is character progression going to be enough. Will you get flight fatigue? Is there going to be a large enough player base? What kind of diversity will be there for the ships and their outfitting of them.
They talk a good game, I've seen a bunch of things that point to "maybe". Proof is in the pudding. But from all accounts all the systems you can expect in an MMOG are there and the different is "Space, pew pew, can play on a joystick".
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DLRiley
Terracotta Army
Posts: 1982
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JGE is sounding more and more like an mmo hoping to sell a combat system. There is nothing wrong with that except, AoC and SpellBorn has shown what happens to those games. I really haven't heard anything coming from this game suggesting it has mechanics necessary to support fast paced gameplay. My guess; People burned by the mmo side of the game >>> Fanbois who have officially came in their pants because of the combat system.
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Engels
Terracotta Army
Posts: 9029
inflicts shingles.
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Ya, I'm concerened about flight fatigue, as Draegan put it. One thing Earth and Beyond got right, even in its very stunted scope, was the ability to walk around on a station/planet.
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I should get back to nature, too. You know, like going to a shop for groceries instead of the computer. Maybe a condo in the woods that doesn't even have a health club or restaurant attached. Buy a car with only two cup holders or something. -Signe
I LIKE being bounced around by Tonkors. - Lantyssa
Babies shooting themselves in the head is the state bird of West Virginia. - schild
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Ghambit
Terracotta Army
Posts: 5576
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Gamestop has this as a Sept. 1 release now. (and I've found them to be usually pretty prophetic) Makes sense. Game's still in Alpha and still not much news about much of anything besides intentions to add this or that eventually.
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"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom." -Samwise
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Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
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Ya, I'm concerened about flight fatigue, as Draegan put it. One thing Earth and Beyond got right, even in its very stunted scope, was the ability to walk around on a station/planet.
I'm pretty ambivalent about needing a walk-around thing. I don't think Auto Assault, for example, gained anything from its 'outside the car' moments really.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Engels
Terracotta Army
Posts: 9029
inflicts shingles.
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Uhm, not a whole lot would have helped AA either way, really. AA had zero immersion factor to begin with (probably due to its excessive arcade feel), so being able to walk around wouldn't do much for you if the core of the game itself was unengaging. E&B, and hopefully JG, had a sense of 'being in the world' that AA never obtained.
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I should get back to nature, too. You know, like going to a shop for groceries instead of the computer. Maybe a condo in the woods that doesn't even have a health club or restaurant attached. Buy a car with only two cup holders or something. -Signe
I LIKE being bounced around by Tonkors. - Lantyssa
Babies shooting themselves in the head is the state bird of West Virginia. - schild
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Draegan
Terracotta Army
Posts: 10043
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JGE is sounding more and more like an mmo hoping to sell a combat system. There is nothing wrong with that except, AoC and SpellBorn has shown what happens to those games. I really haven't heard anything coming from this game suggesting it has mechanics necessary to support fast paced gameplay. My guess; People burned by the mmo side of the game >>> Fanbois who have officially came in their pants because of the combat system.
A few things you have wrong with this post. AOC's combat system was pretty good and well liked by most of the million or so people who bought the game. It was the lack of a finished game that killed it for people. Spellborn is pretty fun, I'm actually playing that now, but it's a subjective opinion obviously since many people arn't playing the game. JGE's combat system is old. It's been proven to be enjoyed by any twitch space game or aerial combat game. I'm not sure what you see as "different" other than it's not DIKU. Re: mechanics necessary to support this game. Wat? You have ships flying all over the place and you have to dogfight them down. You have to destroy cap ships. You have to destroy space stations. You have to run from missiles and dodge in coming fire. What's not there? From what I played it's just like xwing/tie fighter game.
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Triforcer
Terracotta Army
Posts: 4663
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How much non-instanced PvP is there? If your answer is none, I am ragequitting (a game I've never played) right now!
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All life begins with Nu and ends with Nu. This is the truth! This is my belief! At least for now...
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fuser
Terracotta Army
Posts: 1572
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June date is shot from the forum postings. Community manager has mentioned there's a press release coming hopefully by the end of next week. Confirmation that closed beta isn't started yet.
Scratch another MMO launch from this summer now.
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« Last Edit: May 19, 2009, 10:27:34 AM by fuser »
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Ghambit
Terracotta Army
Posts: 5576
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June date is shot from the forum postings. Community manager has mentioned there's a press release coming hopefully by the end of next week. Confirmation that closed beta isn't started yet.
Scratch another MMO launch from this summer now.
http://forums.f13.net/index.php?topic=14620.msg646083#msg646083Pubbies and retailers are many times the 1st to know, regardless of press release.
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"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom." -Samwise
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fuser
Terracotta Army
Posts: 1572
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Pubbies and retailers are many times the 1st to know, regardless of press release.
No doubt for distribution reasons. But honestly if they are are this close to the last release date and not even in closed beta I'd even call the date of Sept into question. They would master some time in August leaving a month or two, to finish up F&F and get some real closed beta testing in.
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Draegan
Terracotta Army
Posts: 10043
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I would agree with you on the most likely delay (even though not has every been officially announced right?), but you use Gamestop as your reasoning?
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Ghambit
Terracotta Army
Posts: 5576
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I would agree with you on the most likely delay (even though not has every been officially announced right?), but you use Gamestop as your reasoning?
worked for me in the past, so why not? Maybe others have had disimilar results with it, but as for me they're a pretty good indicator many times. Just because their dates might not be spot-on doesnt mean you cant glean usable info. from them (like delays). Also, it's a known fact that many higher-ups in the ebgames/gamestop franchise have the inside-info. on game releases; it's their damned business to know.
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"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom." -Samwise
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DLRiley
Terracotta Army
Posts: 1982
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JGE is sounding more and more like an mmo hoping to sell a combat system. There is nothing wrong with that except, AoC and SpellBorn has shown what happens to those games. I really haven't heard anything coming from this game suggesting it has mechanics necessary to support fast paced gameplay. My guess; People burned by the mmo side of the game >>> Fanbois who have officially came in their pants because of the combat system.
A few things you have wrong with this post. AOC's combat system was pretty good and well liked by most of the million or so people who bought the game. It was the lack of a finished game that killed it for people. Spellborn is pretty fun, I'm actually playing that now, but it's a subjective opinion obviously since many people arn't playing the game. JGE's combat system is old. It's been proven to be enjoyed by any twitch space game or aerial combat game. I'm not sure what you see as "different" other than it's not DIKU. Re: mechanics necessary to support this game. Wat? You have ships flying all over the place and you have to dogfight them down. You have to destroy cap ships. You have to destroy space stations. You have to run from missiles and dodge in coming fire. What's not there? From what I played it's just like xwing/tie fighter game. Yes hoping and buzzing around is fun, defiantly in beta when the game is free, but if all I'm doing is grinding money to afford the super lazers on my xwing fighter then it's not as fun. I don't want god of war gameplay attached to the treadmill that is WoW's raiding endgame. A lesson neither Spellborn or AoC seems to have learned.
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Venkman
Terracotta Army
Posts: 11536
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AoC wasn't selling a combat system. They just thought that plus the content, lore and graphics engine would be enough. Once again, content is king.
We don't know enough about the type and quantity of content JG:E will have to know. Freespace 2 with WoW quests will have me for at least four months like, fer shur!
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