Damn it. They really nerfed the better than green bags everywhere from beta, you used to see blue and gold in the very first PQ's every third or so time. The only good bags I've seen were from this quest and since I was playing a tank with a bright wizard I didn't do or take enough damage to ever win anything.
Damn it. They really nerfed the better than green bags everywhere from beta, you used to see blue and gold in the very first PQ's every third or so time. The only good bags I've seen were from this quest and since I was playing a tank with a bright wizard I didn't do or take enough damage to ever win anything.
So they made the game more grindy? I really don't understand the point of making loot harder to get in a supposedly RVR based game.
Did they ever explain the mechanics behind how loot gets distributed in PQs? Because nobody could seem to explain it to me in the beta/beta forums.
« Last Edit: September 17, 2008, 11:07:04 AM by FatuousTwat »
Has anyone really been far even as decided to use even go want to do look more like?
I ran a dozen in Troll country and only saw green bags. The second and third infamy rewards that you get from the rallymaster are blue though. There's a really annoying one right outside the RvR camp (order side) where if you die you go all the way back to a castle that is minutes away, you can lose your right to roll and the chest can disappear before you return... If you're flagged you spawn at the RvR camp right beside it though...