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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Eve Online  |  Topic: Video Interview on what's next in Eve 0 Members and 1 Guest are viewing this topic.
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Author Topic: Video Interview on what's next in Eve  (Read 2658 times)
Endie
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Posts: 6436


WWW
on: September 03, 2008, 12:10:16 PM

In an interview with an CCP Associate Producer, here's an interview on what's up next: nice little badges for all the achievement-collectors, and a revision of industry - http://www.tentonhammer.com/node/42964

My blog: http://endie.net

Twitter - Endieposts

"What else would one expect of Scottish sociopaths sipping their single malt Glenlivit [sic]?" Jack Thompson
bhodi
Moderator
Posts: 6817

No lie.


Reply #1 on: September 03, 2008, 12:17:47 PM

Horrible, horrible idea.
Predator Irl
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Posts: 403


Reply #2 on: September 04, 2008, 04:16:33 AM

Ah great idea, so when you enemies see you in local, they will be able to see what you can fly, which will narrow down completely what shiptype you are in. Good thinking CCP, just one question... do the devs play the f**king game? 

Opinions are like assholes, everybody has one!
Pax
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Posts: 258


Reply #3 on: September 04, 2008, 05:39:52 AM

I'm at work, so can't watch the video now (at least not with sound on, which defeats the purpose tongue ) - are these certificates... optional? Or are they to become an integrated part of "Show pilot info"?

If so, I'm totally going to skill all race's titans/doomsdays and freak peeps out.

Mia san de Borg. Aichan Widastaund keannt's aich ind' Hoar schmian.
Endie
Terracotta Army
Posts: 6436


WWW
Reply #4 on: September 04, 2008, 05:51:01 AM

/Hides Master Bounty Hunter title.

/Displays Apprentice Dancer title

/Hangs out around starport

My blog: http://endie.net

Twitter - Endieposts

"What else would one expect of Scottish sociopaths sipping their single malt Glenlivit [sic]?" Jack Thompson
MahrinSkel
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Posts: 10859

When she crossed over, she was just a ship. But when she came back... she was bullshit!


Reply #5 on: September 04, 2008, 01:58:12 PM

Shades of making my anti-PK ganker a Grandmaster Cook, because UO picked your presented title by which came first alphabetically when there was a tie.

--Dave

--Signature Unclear
Faust
Terracotta Army
Posts: 215


Reply #6 on: September 04, 2008, 02:27:15 PM

Bullshit Dave. 
You can go ahead and admit it. 
You really liked cooking. 
We're all adults here. 
Don't be shy about your other hobbies.

Kin Rha
Endie
Terracotta Army
Posts: 6436


WWW
Reply #7 on: September 10, 2008, 03:50:51 PM

More stuff on walking in stations:

http://www.stratics.com/php-bin/show_content.php?content=28880


Quote
While an actual in-game demo of Walking in Stations will not be available until Fanfest this November, Ward was able to provide a few highlights of what the players can expect.

* Private captain's quarters where your character can customize their own space

* A common "promenade" similar to a "mall" atmosphere where players can socialize and access player run shops and corporation offices. These shops and offices will be potential business locations where player owned areas will earn ISK.

* The ability for players to have NPC characters "working" in their shops and offices (ie: a bouncer, receptionist) complete with custom conversation trees that the player can create!

* The ability for players to visit tattoo shops and plastic surgery offices to change their appearances. This option potentially will take the place of the official picture transfer available now.

* Your avatar will adopt a "mood" (ie: grumpy, happy, sad) which will then drive your facial expressions and emote movements as well as your interaction with other players. As the general mood of your character changes, the way he emotes and interacts with others, the way he talks, and even the way he walks will reflect that demeanor. 

My blog: http://endie.net

Twitter - Endieposts

"What else would one expect of Scottish sociopaths sipping their single malt Glenlivit [sic]?" Jack Thompson
Grand Design
Terracotta Army
Posts: 1068


Reply #8 on: September 10, 2008, 04:18:59 PM

Quote
* The ability for players to have NPC characters "working" in their shops...

The quotes around "working" are there to appease the Minmatar whom I will pay with an occasional unkind word and the stagnant backwash of leftover Quafe cans.
Quinton
Terracotta Army
Posts: 3332

is saving up his raid points for a fancy board title


Reply #9 on: September 14, 2008, 05:57:31 AM

Quote
* Your avatar will adopt a "mood" (ie: grumpy, happy, sad) which will then drive your facial expressions and emote movements as well as your interaction with other players. As the general mood of your character changes, the way he emotes and interacts with others, the way he talks, and even the way he walks will reflect that demeanor. 

This was one of my favorite features from SWG (which was otherwise so very broken) -- avatars actually emoting a bit instead of just standing around doing the same idle animation.  I hope CCP also steals the feature where keywords in typed conversation trigger emote animations. 
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