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Topic: EVE Online: Leipzig Interview (Read 12493 times)
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eldaec
Terracotta Army
Posts: 11844
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Its not immediately obvious to me why older players are advantaged with custom UI's? (and btw 1st post, hello everyone  ) Older players aren't. In fact UIs narrow the gap. The real reason CCP don't go this route is because they see UIs as boring things to develop. They want to be working on pie-in-the-sky new systems, not fixing the plumbing. To be fair, this is probably a big part of why EVE doesn't play like WoW.
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"People will not assume that what they read on the internet is trustworthy or that it carries any particular assurance or accuracy" - Lord Leveson "Hyperbole is a cancer" - Lakov Sanite
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Nerf
Terracotta Army
Posts: 2421
The Presence of Your Vehicle Has Been Documented
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Ambulation could be loads of fun for 0.0 if they put in wing commander/tie fighter esque controllable turrets inside the station. No locking, no autofire, aim and fire bitches. It's always been absolutely retarded that you can get camped inside of a station anyways, it's a SPACE STATION, why the hell wouldn't it have guns?
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Drugstore Space Cowboy
Terracotta Army
Posts: 78
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Ambulation could be loads of fun for 0.0 if they put in wing commander/tie fighter esque controllable turrets inside the station. No locking, no autofire, aim and fire bitches. It's always been absolutely retarded that you can get camped inside of a station anyways, it's a SPACE STATION, why the hell wouldn't it have guns?
Servers for ambulation and the space outside are completely separate. So this is impossible.
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Amarr HM
Terracotta Army
Posts: 3066
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I was going to ask about that earlier would that help decrease lag cause docoked pilots will be on a seperate node?
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I'm going to escape, come back, wipe this place off the face of the Earth, obliterate it and you with it.
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Nerf
Terracotta Army
Posts: 2421
The Presence of Your Vehicle Has Been Documented
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Ambulation could be loads of fun for 0.0 if they put in wing commander/tie fighter esque controllable turrets inside the station. No locking, no autofire, aim and fire bitches. It's always been absolutely retarded that you can get camped inside of a station anyways, it's a SPACE STATION, why the hell wouldn't it have guns?
Servers for ambulation and the space outside are completely separate. So this is impossible. So you "undock" into a gun that you have to aim and fire, you can exit it at any time and "redock" into ambulation. As quickly as you threw out "impossible", I really fucking hope that you don't have a job that requires any thoughts more complex than remembering to ask if your client would like fries with their order.
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Drugstore Space Cowboy
Terracotta Army
Posts: 78
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Ambulation could be loads of fun for 0.0 if they put in wing commander/tie fighter esque controllable turrets inside the station. No locking, no autofire, aim and fire bitches. It's always been absolutely retarded that you can get camped inside of a station anyways, it's a SPACE STATION, why the hell wouldn't it have guns?
Servers for ambulation and the space outside are completely separate. So this is impossible. So you "undock" into a gun that you have to aim and fire, you can exit it at any time and "redock" into ambulation. As quickly as you threw out "impossible", I really fucking hope that you don't have a job that requires any thoughts more complex than remembering to ask if your client would like fries with their order. Oooh, ouch. You got me. But aim and fire? "Wing Commander in EVE"? Give me the name of your dealer. Besides FPS combat being a poor game mechanic in an MMO, wouldn't the society of 24,000 AD have come up with something more efficient than a machine gun nest for taking out dreadnaughts the size of small cities? Unfortunately, you hit the nail on the head with the other. I'm working at Dairy Queen during the school year, with engineering internships lined up for the summer.
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« Last Edit: August 31, 2008, 10:45:59 PM by Drugstore Space Cowboy »
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Nerf
Terracotta Army
Posts: 2421
The Presence of Your Vehicle Has Been Documented
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It'd be a permanately mounted turret on the station that may or may not be destructable and would ignore player skills, aim and fire is the only mechanic that would make it fun. In case you havn't noticed yet, control-click f1f2f3f4f5f6f7f8 wait for boom is boring as fuck, the fps mechanics are already there in the form of smartbombs. A linear smartbomb with a ~1km radius and 250km range would work just fine.
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Yoru
Moderator
Posts: 4615
the y master, king of bourbon
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It'd be a permanately mounted turret on the station that may or may not be destructable and would ignore player skills, aim and fire is the only mechanic that would make it fun. In case you havn't noticed yet, control-click f1f2f3f4f5f6f7f8 wait for boom is boring as fuck, the fps mechanics are already there in the form of smartbombs. A linear smartbomb with a ~1km radius and 250km range would work just fine.
Sure. Except that sphere-sphere collisions are far, far quicker to calculate than sphere-cylinder collisions. You could do ray-sphere intersection for a hitscan weapon, which would suck since you'd need - literally - pinpoint accuracy. Or you could use a moving sphere, which instead would have travel time and be just as heavy as throwing out another ship/drone/whatever onto the battlefield in terms of collision detection, so the refire rate would probably blow nuts. I was going to ask about that earlier would that help decrease lag cause docoked pilots will be on a seperate node?
Sounds like it should. And if so, that'll be awesome for Jita and other market systems.
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Venkman
Terracotta Army
Posts: 11536
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I agree with everything said here. Ambulation is total useless fluff. It makes it easier to move box sales, but they'll still have the AoC problem of not being able to retain, though of course for a different reason. The game play is what keeps people away, and adding avatars doesn't change that.... ... unless they make this becomes an FPS or at least Mass Effect-like twitch ground combat. THEN you have something. And it would be rather fitting to have an NGEing of Eve chase everyone back to SWG 
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Endie
Terracotta Army
Posts: 6436
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I was going to ask about that earlier would that help decrease lag cause docoked pilots will be on a seperate node?
Nah, almost everything you do in Jita (chat, market, assets etc) is on a separate server already, so I think it is just bad design that means that docked pilots lag space. The things that hurt the local node are stuff that involve altering or creating objects in the actual space of the station, like actually making a purchase or sale, moving assets around, (historically) copying bookmarks etc. If these can be done in the ambulation environment, then they will still have an impact, since those object must stlll be made to exist in the "real" game world. If not, then ambulating players will neither impact nor improve the situation. Ambulation could be loads of fun for 0.0 if they put in wing commander/tie fighter esque controllable turrets inside the station. No locking, no autofire, aim and fire bitches. It's always been absolutely retarded that you can get camped inside of a station anyways, it's a SPACE STATION, why the hell wouldn't it have guns?
Servers for ambulation and the space outside are completely separate. So this is impossible. So you "undock" into a gun that you have to aim and fire, you can exit it at any time and "redock" into ambulation. As quickly as you threw out "impossible", I really fucking hope that you don't have a job that requires any thoughts more complex than remembering to ask if your client would like fries with their order. I think Drugstore should have stood his ground, here. The servers are completely different. The systems are completely different. You could no sooner put a point-and-click gun into the station, ambulation or no ambulation, than you could on your merlin. The game is not designed to be Wing Commander any more than (to follow Darniaq) SWG was designed to be Counterstrike. And saying "hey it's not a problem with the different servers, you undock into it" is not an argument when Drugstore calls you on saying "Ambulation could be loads of fun for 0.0 if they put in wing commander/tie fighter esque controllable turrets inside the station." Make up your mind: you started by saying "here is an effect of ambulation on the wider game" then fell back to "hey it's nothing to do with ambulation really you dumbass." You were well out of order with the "would you like fries with that" insult when he was right in every part of his statement, and you had to do a 180 in order to not look dumb. And you didn't even get his beautifully executed reverse burn. Point-and-shoot is impossible anyway, with any sort of lag, unless you have some nice, hackable, front-side collision detection. I'd rather have the current paradigm and no haxxors. You might as well say "hey Eve would be great if I could use ambulation to control my space empire like in Sins of a Solar Empire and cilck to build stuff from the galaxy map room!" Wrong game.
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My blog: http://endie.netTwitter - Endieposts "What else would one expect of Scottish sociopaths sipping their single malt Glenlivit [sic]?" Jack Thompson
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