Welcome, Guest. Please login or register.
July 28, 2025, 06:10:40 AM

Login with username, password and session length

Search:     Advanced search
we're back, baby
*
Home Help Search Login Register
f13.net  |  f13.net General Forums  |  Gaming  |  Topic: Dragon Age comes with a toolset 0 Members and 1 Guest are viewing this topic.
Pages: [1] Go Down Print
Author Topic: Dragon Age comes with a toolset  (Read 2965 times)
Stormwaltz
Terracotta Army
Posts: 2918


on: August 16, 2008, 03:17:41 PM

I thought any ex-NWN creators here might want to know.

http://dragonage.bioware.com/newsletters/worldbuilders_01.html

EDIT: Damn typos...
« Last Edit: August 16, 2008, 03:20:23 PM by Stormwaltz »

Nothing in this post represents the views of my current or previous employers.

"Isn't that just like an elf? Brings a spell to a gun fight."

"Sci-Fi writers don't invent the future, they market it."
- Henry Cobb
Slyfeind
Terracotta Army
Posts: 2037


Reply #1 on: August 16, 2008, 04:20:44 PM

Hawt. I actually haven't done any modding since NWN1, and that was earlier this year. Too many tools are great for studios, but too rough for the average gamer. NWN1 got this right by prefabbing like everything.

I like how y'all are actually showcasing this. Modding tools never get enough pimping, and that's something that can save an otherwise mediocre game.

"Role playing in an MMO is more like an open orchestra with no conductor, anyone of any skill level can walk in at any time, and everyone brings their own instrument and plays whatever song they want.  Then toss PvP into the mix and things REALLY get ugly!" -Count Nerfedalot
Sky
Terracotta Army
Posts: 32117

I love my TV an' hug my TV an' call it 'George'.


Reply #2 on: August 17, 2008, 08:52:32 AM

I didn't like NWN, because it prefabbed too much :) When I was modding it was Quake and Unreal, where you build things from the ground up. No prefabbed item for the module you're building? So solly cholly. Or go build it in a modelling program, which is more than I wanted to get into.
Slyfeind
Terracotta Army
Posts: 2037


Reply #3 on: August 17, 2008, 01:04:07 PM

When I mod with Quake or Unreal, I have a lot of fun, but I never get it done. I started to make my neighborhood in Half-Life 2, was going to call it "Headcrab Zombie Lynnwood," and have Michael Jackson's "Thriller" playing in the background. I got the street laid out, and a couple buildings (out of twenty) look great, but that's as far as I got. Very few props, a bunch of cubes with wall textures, and I still can't get the music going right. Meanwhile I build an entire module for NWN in about a week, and it got high marks from the NWN community. Maybe I'm just lazy.

"Role playing in an MMO is more like an open orchestra with no conductor, anyone of any skill level can walk in at any time, and everyone brings their own instrument and plays whatever song they want.  Then toss PvP into the mix and things REALLY get ugly!" -Count Nerfedalot
Fordel
Terracotta Army
Posts: 8306


Reply #4 on: August 17, 2008, 01:32:07 PM

Does it address the scripting 'issue'?


That was always my issue with NWN build tools. I would go about designing my lovely little adventure town, but the only interactions I could generate were on par with Final Fantasy for the NES. Need to wizard that shit up somehow!

and the gate is like I TOO AM CAPABLE OF SPEECH
Rasix
Moderator
Posts: 15024

I am the harbinger of your doom!


Reply #5 on: August 17, 2008, 03:10:15 PM

I thought any ex-NWN creators here might want to know.

http://dragonage.bioware.com/newsletters/worldbuilders_01.html

EDIT: Damn typos...

I never thought this was in doubt.  Ever since following this game from concept it was always touted as Bioware's real attempt at a toolset free of d20 restrictions.  I suppose that kind of got lost when it became an actual game.

-Rasix
Valmorian
Terracotta Army
Posts: 1163


Reply #6 on: August 18, 2008, 08:16:47 AM

I've heard this game is single-player only.  Makes me wonder why I'd bother with the toolset if I can't make a world for my friends and I to all goof around in.
HaemishM
Staff Emeritus
Posts: 42666

the Confederate flag underneath the stone in my class ring


WWW
Reply #7 on: August 18, 2008, 08:59:23 AM

Does it address the scripting 'issue'?


That was always my issue with NWN build tools. I would go about designing my lovely little adventure town, but the only interactions I could generate were on par with Final Fantasy for the NES. Need to wizard that shit up somehow!

Yeah, that. Also, will it be face-fuckingly buggy like the NWN1 toolset was for about 6 months after release? Because having to save every 5 seconds in case the toolset crashed or having modules I'd worked on for months get corrupted for no good goddamn reason was a motherfucking joy in my pants.

Nonentity
Terracotta Army
Posts: 2301

2009 Demon's Souls Fantasy League Champion


WWW
Reply #8 on: August 18, 2008, 09:31:19 AM

I've heard this game is single-player only.  Makes me wonder why I'd bother with the toolset if I can't make a world for my friends and I to all goof around in.


This.

But that Captain's salami tray was tight, yo. You plump for the roast pork loin, dogg?

[20:42:41] You are halted on the way to the netherworld by a dark spirit, demanding knowledge.
[20:42:41] The spirit touches you and you feel drained.
Murgos
Terracotta Army
Posts: 7474


Reply #9 on: August 18, 2008, 11:06:31 AM

Oblivion and Morrowind both are single player with HUGE mod communities.

"You have all recieved youre last warning. I am in the process of currently tracking all of youre ips and pinging your home adressess. you should not have commencemed a war with me" - Aaron Rayburn
Valmorian
Terracotta Army
Posts: 1163


Reply #10 on: August 18, 2008, 12:13:49 PM

Oblivion and Morrowind both are single player with HUGE mod communities.

I agree, they are.  I just don't see why I would care to mod for a single player game.  I'm sure there are others that would, but I for one think that Oblivion's greatest flaw was that you couldn't play it multiplayer.
Mrbloodworth
Terracotta Army
Posts: 15148


Reply #11 on: August 19, 2008, 09:11:44 AM

I thought any ex-NWN creators here might want to know.

http://dragonage.bioware.com/newsletters/worldbuilders_01.html

EDIT: Damn typos...

Larger screen shots please.

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
www.mrbloodworthproductions.com  www.amuletsbymerlin.com
schild
Administrator
Posts: 60350


WWW
Reply #12 on: August 20, 2008, 05:26:31 AM



Screenshots of gameplay. Baldur's Gate 3 imo.
Yoru
Moderator
Posts: 4615

the y master, king of bourbon


WWW
Reply #13 on: August 20, 2008, 05:36:05 AM



Screenshots of gameplay. Baldur's Gate 3 imo.

Did someone say Baldur's Gate 3? Oh hell yeah. My interest just went from near zero to Eleven.
Mrbloodworth
Terracotta Army
Posts: 15148


Reply #14 on: August 20, 2008, 11:29:51 AM

I was referring to screenshots of the Editor and what not.

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
www.mrbloodworthproductions.com  www.amuletsbymerlin.com
Nonentity
Terracotta Army
Posts: 2301

2009 Demon's Souls Fantasy League Champion


WWW
Reply #15 on: August 20, 2008, 12:18:39 PM



Screenshots of gameplay. Baldur's Gate 3 imo WITHOUT MULTIPLAYER YOU FUCKERS

fixed

But that Captain's salami tray was tight, yo. You plump for the roast pork loin, dogg?

[20:42:41] You are halted on the way to the netherworld by a dark spirit, demanding knowledge.
[20:42:41] The spirit touches you and you feel drained.
Pages: [1] Go Up Print 
f13.net  |  f13.net General Forums  |  Gaming  |  Topic: Dragon Age comes with a toolset  
Jump to:  

Powered by SMF 1.1.10 | SMF © 2006-2009, Simple Machines LLC