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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  City of Heroes / City of Villains  |  Topic: Official Wish List 0 Members and 1 Guest are viewing this topic.
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Author Topic: Official Wish List  (Read 4946 times)
UnSub
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WWW
on: August 09, 2008, 12:55:44 AM

Apparently NCsoft sent out some kind of marketing survey that indicated the following regarding CoH/V:

Quote
City of Heroes and City of Villains let players create unique characters and set forth as virtuous Heroes or evil Villains in a MMO comic book inspired universe. This expansion to the City of Heroes/Villains universe blurs the line between good and evil, between hero and villain. The Going Rogue system is a new game dynamic for City of Heroes and City of Villains that allows players to alter the morality of their characters, eventually opening up the opportunity to turn their Hero into a Villain or vice versa.

By visiting different contacts in the game, players can start the process of "moving their moral compass" towards being a hero or a villain. Making this choice dramatically alters the gameplay for the player, as they will now be able to bring an Archetype (class) that was previously only available to players of City of Heroes into City of Villains, and vice versa. Once a character has switched sides, they can continue down the path they have chosen, or use the opportunity to subvert their new allies through a series of espionage-style missions.

In addition to this new game altering dynamic, new neutral starting zones allow new players to select their Archetype (class) first, and then let their actions determine their hero, villain or rogue identities. At the high levels, rewards for these moral choices will be found in new PVP, PVE and Co-op zones. Accomplishments will lead to rewards that will significantly distinguish level 50 characters from one another.One such reward is the Universal Enhancement Slots. Ten Universal Enhancement Slots are available to be earned in the expansion, and each one has the potential of adding significant power to the character, essentially bringing them to a hypothetical "Level 60" once they have earned all ten slots.

For existing City of Heroes and City of Villains players who have previously reached the level cap of 50, the Expansion will take them into outer space where they can now find challenges that test their powers and skills to the max. On an alien space station that mysteriously appears over Earth, Heroes and Villains will race to unlock the secrets of the place and be the first to reap the rewards that are only available to the best of the best.

A brand new Spy Archetype (class), power sets and player costume options will lead to a massive amount of new character and gameplay options. And a significantly enhanced character creator system will now allow characters to customize the effects (looks and colors) of their super powered attacks and defenses.

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Here is some other things that were mentioned in the survey...

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1.) New high level Space Station Zones (PVE, PVP, & Co-op)
2.) Characters that do not wish to change sides are rewarded by becoming exemplary heroes or villains, and earning rewards not available any other way
3.) Heroes and villains who go to the other side can also act as Double-Agents
4.) Character Creator 2.0 includes Powers Customization, allowing players to customize not only the character, but also the actual look of its powers
5.) Players undertake missions that define their character's morality and steer them in a more heroic or villainous direction
6.) By switching sides (going from good to bad or bad to good), players can access content "on the other side" (heroes can experience villain zones and content, and villains can experience hero zones and content)
7.) Completely new low-level player experience/zones for new characters in which new characters do not begin a hero or villain, rather become one or the other through early gameplay
8.) New Spy Archetype, Power Sets & Costumes
9.) Universal Enhancement Slots - at level 50, these enhance powers to the character, essentially bringing them to a hypothetical "Level 60" once they have earned all ten slots

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Here are some of the suggested names you had to choose from for the new content...

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Rogues or Vigilantes
Rogues or Spies
Spies or Vigilantes
Moral Compass or Morality Meter
Shades of Gray or Crossing Over
Allegiance or Alliance

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Now this part of the survey offered information about the new Player Based Mission Content....

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This is a new module for City of Heroes, fictionally presented as a training exercise for Heroes and Villains, that allows players to build their own Missions and Story Arcs and share them with others in the game. Using an intuitive interface similar to the game's detailed Character Creator, players can create missions by selecting options like size and type of map/environment, mission objectives and encounter types, and difficulty level of each encounter. Additionally, players can write all mission story fiction and character dialogue.

Players can create their own missions and they can play missions that have been created by other players. Once you have finalized and "published" your missions, they are accessible by all players across all servers. All players can rate player created missions and a Mission Browser lets players find available missions and story arcs through a variety of tabs, sorts and filters in an auction house type environment.

As missions are played and more people positively rate them, the creator gains rewards and access to unlockable content for his/her missions. Rewards will also be given to players of the missions. Players will gain rewards such as badges and even XP for playing user created missions and StoryArcs.

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Here is a list of the feature from the player based mission creator...

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1.) Write your own dialog for all aspects of the mission.
2.) Build Missions and Story Arcs using a Character Creator-like interface
3.) Players can build powers for some NPCs by selecting from a group of primary and secondary power pools and attaching them to the NPCs
4.)Players can build a boss (and other NPCs) to place within their mission by creating its looks in the Character Creator and assigning it the powers of an existing NPC (non playable character)
5.) Select a variety of components for the overall mission including Level Range, Map, Length, Villain Group, Pacing, Time to Complete, Goals/type of mission, etc.
6.) Customize Encounters to your preference (Place in End Room, Select Villain Group, Name Boss, Select Critter Type, Select Hostage NPC Critter, etc.)
7.) Using an in-game auction house type interface, other players can find user created StoryArcs across all shards
8.) Creators can include their own character as a contact within the mission(s)
9.) Creators don't have access to high level content (environments, NPCs, etc.) until their own characters have encountered/defeated them in the main game.
10.) Using an out-of-game web interface, other players can find user created StoryArcs across all shards
11.) Rewarding creators of the most popular content with exclusive unlockable content such as signature heroes and villains or unique maps
12.) A rating system that allows players to rate missions or flag them for inappropriate content, allowing the developer to remove bad content and potentially ban players
13.) Players can enter the mission maps to adjust placement of the NPC spawns from their pre-selected positions

Image of custom mission screen here: http://cityofheroes.wikia.com/wiki/Image:MissionSimulator12.jpg

I say it's a wish list because there are just too many features in there for it to be just an issue or two before release - customised missions, maybe, but not customised missions + new starting experience + new end-game + etc.. Also, I can't see how this is a survey because it seems so much like the combined requests of players for a lot of features. 

Edit by Trippy: title spelling
« Last Edit: August 09, 2008, 01:07:33 AM by Trippy »

Trippy
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Reply #1 on: August 09, 2008, 01:06:57 AM

I don't understand this (and the forum topic isn't helping). It's written like these things have already been decided upon but if it's a survey then really nothing has been decided other than what has already been announced (like the story arc creator).
Hutch
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Reply #2 on: August 09, 2008, 05:28:25 AM

The only one of those things I'd heard of previously was the mission editor.

The rest of it does read like a wish list. Switching sides? Playing the Villain content as a hero Archetype? Hells yes, that's been on the "wish list" since before CoV went retail.

The red name post in that thread was a little vague, but it did sound like this was mostly marketing research type of stuff. More power to em, but none of it matters till they code it and publish it.

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Jimbo
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Reply #3 on: August 09, 2008, 06:33:37 AM

I could have sworn a long time ago when they announced CoV that they were going to have plans for people to switch sides if they wanted to, sounds like they are trying to finalize the plan on it.
Signe
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Reply #4 on: August 09, 2008, 07:26:41 AM

I think this is building up to an enormous April Fool's joke.  That's what I think.

But just in case it's not:  oooooo.

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Morat20
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Reply #5 on: August 09, 2008, 08:12:01 AM

Power customization? I read them talking about that awhile back -- said it was a serious bitch to do, and not to expect it until CoX had a lot of spare developers with nothing to do for a few months.
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Reply #6 on: August 09, 2008, 10:18:31 AM

There's a bit of confusion around this - the CMs are calling it just "market research", but the way the above is written would seem to be out of step with that kind of purpose.

Nevermore
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Reply #7 on: August 09, 2008, 10:51:17 AM

Power customization? I read them talking about that awhile back -- said it was a serious bitch to do, and not to expect it until CoX had a lot of spare developers with nothing to do for a few months.

While I'm skeptical about all that stuff going in (even in an expansion) NCsoft did just hire a bunch of new developers, some of whom might have had nothing else to do for a few months...

The mission editor looks pretty legit though, mostly since it's very generic and doesn't really allow as much customization as one could hope.  I hope one of those buttons at least lets you put together a map using the pre-existing room 'blocks', which seems to be how the actual designers do it.

Over and out.
Numtini
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Reply #8 on: August 11, 2008, 06:45:36 AM

They did so much with just a skeleton life support staff that I can see a real staff being able to pull off some pretty amazing things.

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Reply #9 on: August 12, 2008, 07:57:15 PM

The NC^2 has said that being so limited in resources helped keep them focused on what could be done and kept the management structure pretty flat. Adding more people might not necessarily make developing things easier.

Of course, I think they need to announce a new engine for CoH/V. The current engine is licensed off Cryptic and is the old version of what Cryptic are using to develop STO and ChampO. A number of problems in the advancement of CoH/V features come back to this engine's limitations. But then, CoH/V is also a 4 year old game that might not have a big enough audience to justify licensing a new engine and converting all existing content.

Which is why I think the above is a wish list (full powerset customisation especially). The original statements appear to be aimed at finding out what CoH/V will have to do to compete against ChampO and DCUO and focus on that, rather than a "here's what is coming up in the next box expansion".

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