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Author Topic: Dragon Age  (Read 938438 times)
schild
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Reply #630 on: November 04, 2009, 11:02:29 PM

ONE WORD:

DIABOLIST.

9.2 Words:

How do I stash my stuff at Warden's Keep?

Edit: Oh, you leave and come back. I see, so it's Tenpenny Tower after you send the ghouls in. Fair enough.
« Last Edit: November 04, 2009, 11:30:31 PM by schild »
stray
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Reply #631 on: November 04, 2009, 11:30:02 PM

I bought it yesterday (ps3 btw) and spent way too long in character creation. Haven't played a thing.

Kind of curious what an arcane warrior is... Was there something equivalent in NWN? How does it play out?

Its a mage that can use its magic stat to substitute for strength towards gears, thats passive. Then the active ability increases combat stats based on spellpower but increases fatigue by 50% (with jumbo armor your fatigue will be like 80-90%. You can cast regularly and swap a staff in as needed. As of level 12 my melee leaves much to be desired, some guys I just cant hit. Mostly just wear the armor and cast normally with a staff. Havent seen any caster friendly heavy armor so far.

Hmm, maybe I'll try it another time. Besides the city elf seems appealing. I wanna be Grey Warden Chris Rock.
Le0
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Reply #632 on: November 04, 2009, 11:31:50 PM

I'll gotta get that game damnit, I'm still noobing my way around deamon's souls and I'd like to focus on it tho... dilemna..

Also apparently after european frustration they moved the release back to the 6th nov.

Quote
Available: 6 November 2009

This game will unlock in approximately 1 day and 8 hours
schild
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Reply #633 on: November 04, 2009, 11:37:09 PM

Tebonas
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Reply #634 on: November 04, 2009, 11:49:20 PM

So, the closest to the Paladin option (Tank with Support magic, not the stuck-up Goody Two Shoes) is the Arcane Warrior? I don't like the squishy type, but I like to have utility as well.
stray
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Reply #635 on: November 05, 2009, 12:42:36 AM

It doesn't sound like a Paladin to me. The arcane warrior is more about just being a mage rounded out with some melee abilities. Champion sounds closer to a Paladin, even though it isn't "magic" per se.
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Reply #636 on: November 05, 2009, 02:48:42 AM

So with Bioware Points (Bioware's version of Xbox Live's MS points system, which in this case is used to purchase DLC for Dragon Age), are we essentially looking at the foundations of SWTOR's microtransaction system.?
Tannhauser
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Reply #637 on: November 05, 2009, 03:14:43 AM


Someone asked about the 360 controls.  You can take direct control of all four party members and give each of them a single order; drink a potion, attack that guy.  Works great.  You can't position them other than taking control of each one and running them to the spot you want.  Of course the game is un-paused and the battle is raging.  You really have to watch your fighters, they will charge off into glory while your mage gets a face full of axe from a darkspawn.

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Reply #638 on: November 05, 2009, 03:25:02 AM

So with Bioware Points (Bioware's version of Xbox Live's MS points system, which in this case is used to purchase DLC for Dragon Age), are we essentially looking at the foundations of SWTOR's microtransaction system.?

You're looking at a lot of SWTOR in every way, except with cool lazer effects overlaying the swords and dumber AI (for both mobs and party members  Ohhhhh, I see.).

Also, we are seeing the DLC SWTOR test run.  Pay $5 for the new two-hour bounty hunter questline where you get to own Boba Fett's helmet 3000 years before he owns it!  

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stray
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Reply #639 on: November 05, 2009, 05:03:36 AM

Doing the Human Noble story instead..

This game's pretty good..!


I don't want to derail and address SWTOR talk too much, but I think the whole Star Wars thing is played out... Would rather see more original stuff from Bioware like this or ME. If only they had been in this groove for Jade Empire though (it deserves a sequel).
Khaldun
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Reply #640 on: November 05, 2009, 06:46:53 AM

I'm liking it, went human noble rogue. I made a guy who has a grey beard, though, and it's pretty lolz hearing your father call you "pup" when you look like you're his contemporary. I kind of wish someone could make an epic fantasy setting that doesn't have the Ultimate Dark Evil Enemy and Minions held back by Ancient Force for Good Who Is No Longer Respected Because That Was So Long Ago. But I'm guessing there are some curveballs to come, at any rate. The characters are certainly well done--the conversations don't bore me because the NPCs give pretty plausible responses, well-acted, to dialogue choices. (Mass Effect was the same way).
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Reply #641 on: November 05, 2009, 07:45:21 AM

I'm really liking the world they've created, especially the mage/demon lore interactions. Though I'm lacking any real backstory/explanation of the darkspawn thus far.

Also, first mage lady is a total bitch. She's pretty much miserable unless you spend your days kicking puppies.
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Reply #642 on: November 05, 2009, 08:16:50 AM

I'm really liking the world they've created, especially the mage/demon lore interactions. Though I'm lacking any real backstory/explanation of the darkspawn thus far.

I recall this being touched on in one of the trailers. Couldn't be arsed to remember what was said though.
AutomaticZen
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Reply #643 on: November 05, 2009, 08:23:19 AM

I'm really liking the world they've created, especially the mage/demon lore interactions. Though I'm lacking any real backstory/explanation of the darkspawn thus far.
They explain it in the opening movie right?

A bunch of mages back in the day thought they were hot shit, so they gathered up a shit ton of power and opened a door to God's (or the Maker, whatever they call it) apartment.  God said 'fuck off' and cursed them, turning them into the first darkspawn.
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Reply #644 on: November 05, 2009, 08:28:43 AM

I'm really liking the world they've created, especially the mage/demon lore interactions. Though I'm lacking any real backstory/explanation of the darkspawn thus far.
They explain it in the opening movie right?

A bunch of mages back in the day thought they were hot shit, so they gathered up a shit ton of power and opened a door to God's (or the Maker, whatever they call it) apartment.  God said 'fuck off' and cursed them, turning them into the first darkspawn.

They give the overview of "every few hundred years this happens, and it's caused by ___... maybe." thing, but everything else has a far more "there's a lot of reasons for this and deep explanation of why what you thought was wrong", but I've yet to hit that for the darkspawn.

I'm hoping they're not just generic evil horde, and actually getting some insight into the whys of the blight and the archdemons. They get into that with the hows of magic and the circle/templar interactions, the blatant shows of why blood magic and demons are Bad Things, and some of the whole betrayal and layers aspects of human culture, but I've not seen anything with darkspawn beyond "evil mindless horde that somehow spreads poisoned land and telepathically talks to people in it"
Khaldun
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Reply #645 on: November 05, 2009, 08:41:26 AM

The bloodspattering is also almost this side of silly. I think it's a nice visual effect if it follows on certain kinds of pitched, desperate battles, but ending up looking like a Jackson Pollock painting after kiilling a few rats in a pantry is kinds of  Head scratch
AutomaticZen
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Reply #646 on: November 05, 2009, 08:57:57 AM

I'm really liking the world they've created, especially the mage/demon lore interactions. Though I'm lacking any real backstory/explanation of the darkspawn thus far.
They explain it in the opening movie right?

A bunch of mages back in the day thought they were hot shit, so they gathered up a shit ton of power and opened a door to God's (or the Maker, whatever they call it) apartment.  God said 'fuck off' and cursed them, turning them into the first darkspawn.

They give the overview of "every few hundred years this happens, and it's caused by ___... maybe." thing, but everything else has a far more "there's a lot of reasons for this and deep explanation of why what you thought was wrong", but I've yet to hit that for the darkspawn.

I'm hoping they're not just generic evil horde, and actually getting some insight into the whys of the blight and the archdemons. They get into that with the hows of magic and the circle/templar interactions, the blatant shows of why blood magic and demons are Bad Things, and some of the whole betrayal and layers aspects of human culture, but I've not seen anything with darkspawn beyond "evil mindless horde that somehow spreads poisoned land and telepathically talks to people in it"

I read the second book, The Calling, and it doesn't really go into them other than

« Last Edit: November 05, 2009, 08:59:51 AM by AutomaticZen »
Morfiend
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Reply #647 on: November 05, 2009, 09:21:27 AM

Wow, so I bought it through Steam. Getting the Delux Edition DLC was a fucking nightmare, and I still dont know if I got it all. GG Bioware/EA on that.   swamp poop
Segoris
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Reply #648 on: November 05, 2009, 10:04:09 AM

The bloodspattering is also almost this side of silly. I think it's a nice visual effect if it follows on certain kinds of pitched, desperate battles, but ending up looking like a Jackson Pollock painting after kiilling a few rats in a pantry is kinds of  Head scratch

I agree. I don't hate it but I think the blood is very over done. I think critical hits causing blood would make it much better then the current state of "I tap you with my hammer for 5 damage, you leak 10 gallons of blood on me" as it is now.
MuffinMan
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Reply #649 on: November 05, 2009, 10:08:13 AM

So I've played through the origin now with a Dalish elf rogue and a noble dwarf warrior, can't decide which I want to continue with. Before I go on, is there anything like in KotR where it's recommended to not level up before you hit a specialization?

The dwarf beginning was MUCH better than the elf one btw.
« Last Edit: November 05, 2009, 10:09:53 AM by MuffinMan »

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Reply #650 on: November 05, 2009, 10:19:18 AM

What's the difference(s) between the pc and the console versions?  Is there an overriding reason to get one over the other?
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Reply #651 on: November 05, 2009, 10:44:51 AM

What's the difference(s) between the pc and the console versions?  Is there an overriding reason to get one over the other?

Kotaku Link Incoming. PC vs PS3.
Morfiend
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Reply #652 on: November 05, 2009, 10:47:14 AM

Can anyone help me with character stuff?

I was trying to read the Bioware forums, but they are a huge mess.

I wanted to do a Dual Wield Human Warrior. I looked at all the talents and such, but it seems kind of like DW would be gimp. Maybe I'm not getting it correctly.

the DW talent lets you equip full sized weapons in your offhand. You need Dex to get the DW talents, but Dex only effect piercing weapons and daggers, while Str effect the full sized longswords and such. So I need Dex to wield weapons that need Str modifier to do their damage.

Do I have that right?
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Reply #653 on: November 05, 2009, 10:47:43 AM

My favorite new spell is the persistant lightning storm.  Course, with any AOE spell, definately turn off the AI so you can position your crew effectively.


Tempest (The persistant lightning storm spell) is great, even if a little cheesy when you can open a door, shut it, and then cast the spell through the wall into the horde of mobs. I just tell my idiot group to hold their positions if I need to use it.


They really over did it on some of the blood effects, I agree. Anyone have Dark Sustenance? You float up into the air and spew a good twenty gallons of blood. It doesn't bother me, but bashing something and having blood spew everywhere seems out of place at times.
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Reply #654 on: November 05, 2009, 10:58:03 AM

Can anyone help me with character stuff?

I was trying to read the Bioware forums, but they are a huge mess.

I wanted to do a Dual Wield Human Warrior. I looked at all the talents and such, but it seems kind of like DW would be gimp. Maybe I'm not getting it correctly.

the DW talent lets you equip full sized weapons in your offhand. You need Dex to get the DW talents, but Dex only effect piercing weapons and daggers, while Str effect the full sized longswords and such. So I need Dex to wield weapons that need Str modifier to do their damage.

Do I have that right?

I believe so. The tradeoff would be MAD (Multiple Attribute Dependency) vs. the higher weapon damage range. I have to say I like the Bioware design philosophy here - the arbitrary, Gygaxian kludges are gone in favor of a more natural system. You CAN deck out your mage in plate armor if you really want to, if your mage is strong enough and you don't mind the fatigue penalties that is.

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Rasix
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Reply #655 on: November 05, 2009, 11:01:47 AM

Can anyone help me with character stuff?

I was trying to read the Bioware forums, but they are a huge mess.

I wanted to do a Dual Wield Human Warrior. I looked at all the talents and such, but it seems kind of like DW would be gimp. Maybe I'm not getting it correctly.

the DW talent lets you equip full sized weapons in your offhand. You need Dex to get the DW talents, but Dex only effect piercing weapons and daggers, while Str effect the full sized longswords and such. So I need Dex to wield weapons that need Str modifier to do their damage.

Do I have that right?

DW would definitely mean you'd have to pump dex to get the high level talents, thus is may be unoptimal for a character that you intend to use STR based weapons for.  But yes, a non piercing weapon will still use STR modifiers, not dex.

DW is pretty nice, at least for a rogue.  I do a good deal of damage. And pumping dex also means I can do decent work with a bow and have increased survivability.  As a warrior, you're still going to want to pump STR if you desire plate armor.  It may be a bit tough rolling a decent DW, heavily armor equipped warrior.  They seem better suited toward sword/board or 2H.

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AutomaticZen
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Reply #656 on: November 05, 2009, 11:13:47 AM

Can anyone help me with character stuff?

I was trying to read the Bioware forums, but they are a huge mess.

I wanted to do a Dual Wield Human Warrior. I looked at all the talents and such, but it seems kind of like DW would be gimp. Maybe I'm not getting it correctly.

the DW talent lets you equip full sized weapons in your offhand. You need Dex to get the DW talents, but Dex only effect piercing weapons and daggers, while Str effect the full sized longswords and such. So I need Dex to wield weapons that need Str modifier to do their damage.

Do I have that right?

If I remember correctly, only the last DW talent allows you to use full-sized weapons.  I currently have a dagger in my offhand.  I could be wrong though.

I pretty much dump everything into STR/DEX/CON.
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Reply #657 on: November 05, 2009, 11:23:58 AM

My 2H warrior demolishes things. I couldn't see myself using dual wield at all.

But that Captain's salami tray was tight, yo. You plump for the roast pork loin, dogg?

[20:42:41] You are halted on the way to the netherworld by a dark spirit, demanding knowledge.
[20:42:41] The spirit touches you and you feel drained.
Lum
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Reply #658 on: November 05, 2009, 11:37:01 AM

Lum, did you get that misprint pricing from Steam?

Yep. Took me forever to get my DLC though.
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Reply #659 on: November 05, 2009, 11:37:17 AM

Anyone playing a Templar?  Thinking of going that way.
Morfiend
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Reply #660 on: November 05, 2009, 11:45:31 AM

Anyone playing a Templar?  Thinking of going that way.

I dont understand how it works, but saw that on the dragonage wiki. I think I might go that way.
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Reply #661 on: November 05, 2009, 12:25:54 PM

Yep.
Daaaaaamiiiiiiit!

November 1, 2009     01:34:56 PM     Campbellsville KY US     Shipment has left seller facility and is in transit

 Ohhhhh, I see.

Anyway, no plans for a build. Just jump in and play and it works out how it works out. I usually end up as some kind of paladin, though.
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Reply #662 on: November 05, 2009, 12:34:09 PM

Looks like I'm heading towards a dual wield rogue. All my points so far in to Dex and Cunning - I'll take the skill that lets me apply the Cunning mod to sword damage instead of Str. Probably end up either Duelist or Assassin, based on which option I get first.

Most of my skills are actually going in to Rogue ones for flanking and backstabbing, rather than duel wield skills.

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Reply #663 on: November 05, 2009, 12:36:46 PM

Yep.
Daaaaaamiiiiiiit!

November 1, 2009     01:34:56 PM     Campbellsville KY US     Shipment has left seller facility and is in transit

 Ohhhhh, I see.

Anyway, no plans for a build. Just jump in and play and it works out how it works out. I usually end up as some kind of paladin, though.

Playing the Journeys web based game now. I have Embry's Many Pockets in the bag and 4 out of 5 done for the helm. Going to pick up the game on the way home from dropping the missus at the airport tonight.

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Reply #664 on: November 05, 2009, 12:45:48 PM

I am still playing intros  awesome, for real

Based on the 4 I've done so far this is the possibly best RPG I've ever played.

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