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Topic: "heroic defense rating" and "heroic attack rating" (Read 3456 times)
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Mrbloodworth
Terracotta Army
Posts: 15148
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Changes to Group NPCs Post-Patch Some have noted the fact that group NPCs are no longer quite so easy after today's patch. However, I've noticed there is some confusion about "scaling" or the reason for this so I figured I would clarify it.
Basically, at this point, group NPCs have a certain amount of "heroic defense rating" and "heroic attack rating" that players can also get. The functionality of this stat is to "counter" opposing attack and defensive ratings which are higher than what the player or NPC may currently have.
What this means in the case of group NPCs is that higher-level players will no longer deal double damage and take half damage from group NPCs due to the base attack/defense rating difference. Basically, group NPCs will continue to do their normal damage and take normal damage for a longer period of time than non-group NPCs.
There is, however, no "scaling" happening and they are not adjusting dynamically to deal higher damage to higher level players. They will simply continue to perform as they normally would for equal-level players.
I hope that clarifies the adjustment! __________________ System Designer Link
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Threash
Terracotta Army
Posts: 9165
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Could've just made cistern/main system private you fuckers.
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I am the .00000001428%
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Kirth
Terracotta Army
Posts: 640
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this is a week old news, there is already a 100+ page thread on the official forums with various degrees of outcry and acceptance.
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Mrbloodworth
Terracotta Army
Posts: 15148
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woops, sorry, i was on a business trip most of last week.
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Tebonas
Terracotta Army
Posts: 6365
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Well, I don't read the official forums and this is important info for me because I won't have to bother with subscribing after the initial month if they sneak forced grouping into the game.
"Higher level characters could clean out their quest logs after a few levels without having to group with random fucktards. Boo fucking hoo."
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Threash
Terracotta Army
Posts: 9165
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Well, I don't read the official forums and this is important info for me because I won't have to bother with subscribing after the initial month if they sneak forced grouping into the game.
"Higher level characters could clean out their quest logs after a few levels without having to group with random fucktards. Boo fucking hoo."
More like higher level chars could clean out public zones of bosses without touching any of the trash leaving real groups with no way of completing quests. But like i said, could have just made the dungeon private. Fuckers.
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I am the .00000001428%
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