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Topic: Because they can: Cartoon Network mushes all their universes into an MMORPG. (Read 17873 times)
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Mrbloodworth
Terracotta Army
Posts: 15148
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It's also impressive how well it plays in a browser window. I can see this engine getting use elsewhere, if it hasn't already.
Unity3d is a really great engine, and I hope it gains more prominence, especially after FusionFall. Its nice that it the plugin can be installed without even restarting your browser, but ultimately, like other non-flash plugins, it has the uphill battle of getting people to click that install button to begin with. They've done a great job of making it easy, now they need some killer apps to push the platform to more portals. No insult meant to GG, but I think it has far more potential in the world of browser 3d than InstantAction does. Last i checked however, Unity3D was Mac only development ( but publish to anything). I was about to recommend it for our next project...but you try convincing military types to swap out everyone's computers =)
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damijin
Terracotta Army
Posts: 448
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They really, really, really, really, need to get the windows development tools out.
I bought a mac mini to check out unity, but ultimately thats all I did, check it out. As a PC guy, I didnt really like using a mac to develop, and team didnt all have macs so, it couldnt really go anywhere.
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Lantyssa
Terracotta Army
Posts: 20848
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That's a shame. Web games would really benefit if PC devs could access the tools. Then Darniaq's web revolution could begin.
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Hahahaha! I'm really good at this!
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Jack9
Terracotta Army
Posts: 47
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I've been playing this for 2 days. It's eating up most of my free time. I dont understand how WAR failed so badly in appearance, consistency, and FUN. Fusionfall got those so right (for me). There is the big caveat that the flash app randomly crashes, drops me, or effectively freezes my entire Mac OSX (dont fullscreen it!) after 2 hours AT MOST. WAR only crashed on me 3 times in 2 weeks. I enjoy the sounds/voicing, the cell shaded everything, the climbable/exploitable terrain (sometimes you'll clip through a spot you shouldnt be able to and it desyncs you). It's very hard to tell what you aren't supposed to be able to do tho, when so many things are just "a-ha, that's faster/easier!" Still grindy overall, but never hard or slow to do the grind, it's the travel, ugh. The quests are boring if you dont like/understand the flavor text and a bit quicker once you learn to speed around using, speed nanos, monkey transit (just like WoW griffons), railbus transit (very similar to the WoW tram, but better because it's not instanced), puddle jumper transit (warping). Boss/Levelup fights are a joke. Platforming is not restrictive to "one way" and none of them have been difficult. The platforming areas encapsulate lots of different missions. Each "infected zone" is like a large, complex, platform jungle gym. Very well done. Little touches like the zip lines, being able to climb onto and over every large structure (in most cases) or wall, walking on wires, fences, etc. are nice. It has a real "what can I do?" feel everywhere. I'm an explorer type, so I love it. Trying to min/max your time with all the missions being go here click this (or click these until 5 are dead) is really getting on my nerves with everything else being so nicely done. This is a pure solo game so far (level 9) in a browser, kid friendly, and I remember the Cartoon Network characters being more...primitive. Large large large world (exaserbating the travel problem) with almost no empty space (see the edges for some pointless empty terrain ridges) and with "kid friendly", consistently themed monsters. The models are really complex and the names funny for being grind monsters.
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« Last Edit: January 02, 2009, 11:29:42 AM by Jack9 »
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Hawkbit
Terracotta Army
Posts: 5531
Like a Klansman in the ghetto.
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At the library I work at, pretty much anytime I have to check the PCs to make sure they're working properly and people aren't looking at porn around kids, there's at least two or three kids playing this game at any time.
It's the new big thing at my branch. I asked a kid about it and got a lengthy discourse from him about how awesome it is, but it really doesn't look like my thing.
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Mrbloodworth
Terracotta Army
Posts: 15148
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I have been playing it. Its sits right next to my Wizard101 icon =)
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schild
Administrator
Posts: 60350
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I like what they did with the universe. And making it a collect'em'up platformer of an MMOG is a nice change of pace.
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Lantyssa
Terracotta Army
Posts: 20848
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Free play ends at the future zone and you can't go beyond level 4. It's really more of an unlimited trial, which is unfortunate. I'll give them props for having a subscription plan less than $15 a month though.
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Hahahaha! I'm really good at this!
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Xanthippe
Terracotta Army
Posts: 4779
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What a fun little game.
I have no idea where the cul-de-sac is though. Stuck at level 3.
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Lantyssa
Terracotta Army
Posts: 20848
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It's the cardbord box fort on the island to the southeast of where you start.
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Hahahaha! I'm really good at this!
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Jack9
Terracotta Army
Posts: 47
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Since release (or maybe since level 10) the experience has slowed down considerably. Increase in crashes for Firefox (OSX and XP). Sound effects have been added to certain actions, local/general chat is enabled (finally) but the game is not substantially different.
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Xanthippe
Terracotta Army
Posts: 4779
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It's the cardbord box fort on the island to the southeast of where you start.
Oh thanks! I picked up a really cute bunny backpack. Edited to add: This game is lootastic! I must subscribe. Opening crates is like opening presents at Christmas.
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« Last Edit: February 06, 2009, 05:15:00 PM by Xanthippe »
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Yegolev
Moderator
Posts: 24440
2/10 WOULD NOT INGEST
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Maybe it is just me, but first impressions are that this is a bug-ridden piece of shit. I can't get past the tutorial.
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Why am I homeless? Why do all you motherfuckers need homes is the real question. They called it The Prayer, its answer was law Mommy come back 'cause the water's all gone
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Venkman
Terracotta Army
Posts: 11536
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It definitely has had performance issues. At first I could register, then it'd hang at log in, then it would hang at the moment I entered the world. But once you're in the world, it mostly works if a bit laggy (and they have the same untargetable-mob thing that pervades most AAA beta periods).
I think it's a solid title. No our-game killer, but I think it represents the third step of evolution after Runescape and Club Penguin. As mentioned here it has all the features we know retain players, but it's in a recognizable IP targeting a new-ish audience and doesn't bother with autoattack/targetlock. It feels pretty grindy (and is it just me, or is there really no XP meter?), but that may work for the kids.
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Lantyssa
Terracotta Army
Posts: 20848
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It's less grindy than most major MMOs. Same type of grind, but less of it.
It kind of doesn't have an xp meter. You level by collecting the nano associated with that level. There's a nano power meter or something which determines when you get offered that next mission, but if you're going around blasting stuff and doing missions, it's almost always full and ready for the next nano/level once you grab the current one you're offered. At least until level six or seven. There may be more work involved once you're on the high level nanos. That is as far as I got in beta.
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Hahahaha! I'm really good at this!
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Venkman
Terracotta Army
Posts: 11536
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Oh, so it's quest-based? If I recall, I dinged at a quest turn in, then got a nano. But it might have been a get-a-nano quest 
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Jack9
Terracotta Army
Posts: 47
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The fusion meter (xp meter) is the black ring that slowly fills with green fusion, encircling the map. It's so quickly filled at the start, it's usually not noticed. Also you can fill it completely, get awarded the nano-mission (each instanced nano-mission dungeon defeated awards you a new nano pet option and a new level), then instead of doing the nano-mission, just fill the bar again (grind or quest). I completed the level 10 nano mission and level 11 nano mission immedately afterward, effectively skipping my 10th level.
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