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Topic: The Patch Thread. (Read 98347 times)
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cevik
I'm Special
Posts: 1690
I've always wondered about the All Black People Eat Watermelons
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That idiot takes no responsibility for his company's mistakes and then proceeds to mock the people that his company screwed over. That's pathetic.
This is seriously what we've been reduced to? I mean that wasn't even mocking, here's mocking: You are a fucking moron for thinking that statement is an issue. He maybe, at worst, gently ribbed. But the truth is, he asked a valid question. And come the fuck on, shit goes into every single mmog that is overpowered and/or broken. Over time those things eventually get nerfed/fixed. Big fucking deal. It's not like we haven't seen this cycle a million times before. It's not like there is ever going to be a game released where this stuff doesn't happen. It's stupid whiny ass titty baby bitching like this that makes it almost impossible to get information out of developers. People like you are fucking the rest of us over, the moment they show any kind of humanity you jump all over it because you've had a chip on your shoulder about the game for a month now and are looking for any little thing to bitch about. Get over it, fucking log out and play a new game, stop acting like a two year old because the developer laughed at you.
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Morfiend
Terracotta Army
Posts: 6009
wants a greif tittle
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Umm, I could have sworn he just said he didnt care one bit about the joke, or the dev comment, he is upset at the change and the bug.
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cevik
I'm Special
Posts: 1690
I've always wondered about the All Black People Eat Watermelons
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Umm, I could have sworn he just said he didnt care one bit about the joke, or the dev comment, he is upset at the change and the bug.
Which is also stupid, but go back and read his first post, he spent 2 paragraphs bitching about the joke and 1 sentence on the bug. EDIT: Hell read his second post, he says he doesn't care about the bug or the post, then bitches because the post mocked him.
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« Last Edit: July 02, 2008, 11:33:17 AM by cevik »
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Miasma
Terracotta Army
Posts: 5283
Stopgap Measure
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That idiot takes no responsibility for his company's mistakes and then proceeds to mock the people that his company screwed over. That's pathetic.
This is seriously what we've been reduced to? I mean that wasn't even mocking, here's mocking: You are a fucking moron for thinking that statement is an issue. He maybe, at worst, gently ribbed. But the truth is, he asked a valid question. And come the fuck on, shit goes into every single mmog that is overpowered and/or broken. Over time those things eventually get nerfed/fixed. Big fucking deal. It's not like we haven't seen this cycle a million times before. It's not like there is ever going to be a game released where this stuff doesn't happen. It's stupid whiny ass titty baby bitching like this that makes it almost impossible to get information out of developers. People like you are fucking the rest of us over, the moment they show any kind of humanity you jump all over it because you've had a chip on your shoulder about the game for a month now and are looking for any little thing to bitch about. Get over it, fucking log out and play a new game, stop acting like a two year old because the developer laughed at you. Wow a "you're a fucking moron" post. Might I submit that you are the one dragging us down to official board forum level. My entire complaint wasn't about the bug itself but the asinine way this dev treated the people who were effected by it. And now you jump all over me going to his defense. I'll now have to agree with other people here and also label you a fanboi. Your post was an actual "flame" for fuck's sake. Get some perspective.
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cevik
I'm Special
Posts: 1690
I've always wondered about the All Black People Eat Watermelons
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My entire complaint wasn't about the bug itself but the asinine way this dev treated the people who were effected by it.
Ohh noes, the dev laughed at you. I hope your precious feelings weren't hurt. Fucking crybaby. EDIT: Yes my post was an actual "flame". It's because you deserved it. Welcome to the real world, where sometimes people treat you like the idiot you are. Please keep your hands inside the ride at all times, I don't want you to find a reason to sue us!
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« Last Edit: July 02, 2008, 11:42:54 AM by cevik »
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Miasma
Terracotta Army
Posts: 5283
Stopgap Measure
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My entire complaint wasn't about the bug itself but the asinine way this dev treated the people who were effected by it.
Ohh noes, the dev laughed at you. I hope your precious feelings weren't hurt. Fucking crybaby. Yes you're definitely official forum material. Just add in a "QQ" and you're good to go.
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cevik
I'm Special
Posts: 1690
I've always wondered about the All Black People Eat Watermelons
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My entire complaint wasn't about the bug itself but the asinine way this dev treated the people who were effected by it.
Ohh noes, the dev laughed at you. I hope your precious feelings weren't hurt. Fucking crybaby. Yes you're definitely official forum material. Just add in a "QQ" and you're good to go. QQ
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Rasix
Moderator
Posts: 15024
I am the harbinger of your doom!
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-Rasix
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Sparky
Terracotta Army
Posts: 805
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Have the "real" patchnoes (stealth nerfs and bug fixes) been compiled and posted anywhere yet?
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cevik
I'm Special
Posts: 1690
I've always wondered about the All Black People Eat Watermelons
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Mrbloodworth
Terracotta Army
Posts: 15148
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It appears that a change we recently made to Impede Life was not correctly placed in the patch notes. This change should be in the current live build.
Assassin -The Impede Life combo will now reduce all of the target's natural regeneration values by 500 points at all levels. __________________ Senior System Designer Age of Conan
Link to assassin forums.
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Falconeer
Terracotta Army
Posts: 11127
a polyamorous pansexual genderqueer born and living in the wrong country
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Sir T
Terracotta Army
Posts: 14223
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If true. I wonder would that just apply to members of your guild. If so it would give great advantages in defense.
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Hic sunt dracones.
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Falconeer
Terracotta Army
Posts: 11127
a polyamorous pansexual genderqueer born and living in the wrong country
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Prelminary patch notes for July 16th. If these are confirmed well.. there's light at the end of the tunnel. Lots of good stuff for PvP. Testlive Patch for 16th Jul 2008. Good stuff.
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Known Issues:
* Group Chat and Group Loot are not working properly. * Logging out to the login screen and immediately logging back in causes the client to crash.
Preliminary Update Notes *These notes do not necessarily reflect the final version that will be deployed on Live*
General
* A new levelup animation with sound should now occur for all players who level, while in or out of combat. * Lootbags and other non-moving objects will no longer affect how many NPCs/players are visible in the vicinity. * Fixed several causes of crashes and instability. * Particle effects will no longer be played on the character selection screen. * Returning to non-combat state from a PvP fight will now take 10 seconds (instead of 5). Mana and health regen will only start then. * Mobs will now become unlocked to a player after 90 seconds, once the locked attacker stops attacking. This will allow other attackers to benefit from killing the mob. * The loot bag target bar should no longer become 'stuck' onscreen. * Clients with 'No Gore' selected will now have the same general fatality animations as the 'Gore' enabled clients, without the presence of actual decapitations and dismemberment. * You will no longer lose your helmet when fatalitied. * The looting need-greed duration was increased to 1 minute. * Gemmed items should now work as intended and give their effect after teleports. * Team buffs should now only refresh when necessary, and be properly canceled for members who leave. * Leaving sneak or crouch will not slide your character around anymore.
Combat
* Combos and all other actions will be aborted when you start to charge. * The combo chain will now be stopped when you begin a charge. * You can no longer start combos in the middle of a charge. * Dismembering fatalities should now show appropriate visual effects. * You can now abort multihit combos without all the damage being rolled back. * Aborting multihit combos will not make the target's health become desynced from the client/server anymore. * Fizzle and immunity rolls have been moved to the end of your spellcast. If your target becomes immune after you start your spellcast but before it deals damage, your target will resist the spell. * Stealth is checked again at the end of your spellcast. If your target hides before you land the spell, your spellcast will fail. * The distance to your target while casting a spell is checked again at the end of your spellcast, with a 25% bonus to your range. * Line of sight to your target is checked again at the end of your spellcast. * Combo finishers (the last attack in the combo chain) now have 25% extra range, making them easier to land in PvP. * Mobs will keep you in combat from further away now. * Aborting unarmed attacks (using a knockback, for example) will now properly cause the damage not to be dealt. * Active Blocking now displays a buff in the debuff GUI indicating the effect. * Active Blocking now has an initial stamina cost upon activation. * Active Blocking has been modified to increase the player's shielding bonus rather than evade chance. * Attacks and heals performed while in Active Blocking will now have reduced effect. * Clickable abilities with instant effects will not be queued after your attack anymore, but executed right away. * You cannot use abilities while jumping or falling anymore. * Dying while knockbacking NPCs will not cause the npc to become stuck in combat mode anymore. * For each attack in the combo chain that you do without a valid target, your end damage (on the combo finisher) is reduced 15% per miss. * Attack animation speed should be more balanced between genders. * Combat music has been tweaked so that tension music will be area specific, rather than random.
GUI
* An emote gui has been added. Press Y to access this window. * An option to disable on-screen messages has been introduced. It can be found in Options > Interface > HUD. * A chat command that allows reloading the GUI was added. The command is '/reloadui' * Attackable players should now always have a red nametag, regardless of their level. Players that were 8 levels or more below the player previously had a gray nametag. * Combo-triggered flying texts should no longer appear for combos that are not caused or directed at the client character any more. * Defensive flying texts (i.e. parry) should now always appear above the correct character - the defender (not the attacker). * Players should now be able to open the main options menu using "F10" while the rez window is up. * Right-clicking inside active GUI elements should not reorient your character any more. * Fixed a case of a stuck command progress bar. * Effects that replenish stamina should now produce correctly signed flying texts (+XX Stamina). * Added a visual and textual notification for attacks that are completely absorbed. * Nametags should now be visible even if the character meshes have not completed loading. * Spell damage to destructibles will now appear in the combat log. * The mouse pointer will now always default to the arrow. * Mousing over an NPC's corpse will not produce the sword icon any more. * The Power session indicator and tooltip will now only appear when applicable, i.e. after level 5. * Shift-clicking on a lootbag to autoloot everything should clear the target correctly once finished. * Ranged combos will now appear red on your shortcutbar when your target is out of range, similar to spells. * When attempting to share a quest, you will get feedback stating how many players in your team were too far away to receive it (if any). * The quest journal will now show the money rewards divided by each type of currency. * The Friends/Guild Members window has been changed. It now works with tabs that sort friends by type: Guild Members, Friends, Offline members, and Ignored characters. * Floating/movable character portraits were added. They can be enabled from Interface > HUD options menu. * The tooltip for spellweaving will no longer go outside of the screen. * Fixed a GUI related crash. * Implemented GUI Modifications on the skill window as support for the upcoming PvP Consequence System. PvE skills will be listed separate from PvP skills. * Clicking on the active tab on the Friends View should now move the window. Clicking on disable tabs should also move the window. * The healing modifier debuff for Active Blocking should now display correctly as -50% * Made the middle action button (between Q and E) mappable. It is called Action Button 12. E is now called Action Button 13. * Quest indicators should no longer appear on the ground. * Added a PvP xp bar to the bottom of the screen as support for upcoming PvP changes. This will be enabled and disabled via the Interface options > HUD menu. * The item links on the chat window will now show the proper item 'level color' (blue, green, etc).
Quests
* (Atzel's Approach) Kidnapping and Torture ; Diversionary Tactics Inner West - It should now be possible to ignite all palisades. * (Atzel's Approach) Revenge of the Ape God - Location of this quest is now marked in the journal. * (Black Ring Citadel) Bowls of Set, The Hunt - Quest will now complete when you speak to Kalanthes about it. * (Conall's Valley) An Impending Attack - The location marker for Torin has been changed. * (Field of the Dead) The Honored Dead - This is now a solo quest. * (Kheshatta) Den of Evil Perversions - Has been fixed. Go find the Onyx Chambers, retrieve Hakar Tep's head, then return it to Zane. **If you currently have this quest, you MUST delete the quest and go pick it up again from Zane.*** * (Kheshatta) Mouth Of Darkness - Journal text has been updated. The Marker Rune is found near the entrance, rather than within it. * (Kheshatta) Markers of the Lost Tomb - A goal marker has been added for the third objective. * (Khopshef) Yipping Hyenas - Changed quest waypoint radius, to cover a larger area and more hyenas. * (Khopshef) Usurping the Power - Now marked as a group quest. * (Khopshef) Emerald Eyes - It should no longer be possible to walk through the door to the Emerald Guardians without first getting the quest. * (Khopshef) Trapped by Lions - Timer has been changed to 10 minutes, instead of 10 hours. * (Khopshef) The Swindler's Game, Shedding Torment, Stygian Superstitions, The Forgotten Temple, Fascinating Faces, Conflicting Interests - An item reward has been added to these quests. * (Khopshef) Lusts of the Flesh - Alekeep in Caravansrai will now ask you for tin, not copper. * (Tarantia Noble) Paetus & The Nemedian Crown - Coordinates have been updated within the Villa. The map item will now have a particle effect when you have the quest. * (Tarantia Noble) Rahim and Lord Camillus - Rahim's dialog should now work properly when you tell him "Then this madman must be stopped". Player will receive a quest. * (Tarantia Noble) Obtaining the Arena Key - Tweaked to make it more completable. * Several typos corrected in many quests worldwide.
NPCs / Mobs
* Charmed NPCs will now be able to attack and perform actions while charmed. * More NPCs should now be visible in the vicinity for several raid dungeons. * NPCs wielding two handed weapons will now attack correctly. * Knockback animations (the landing-animations in particular) will now be smoother for many creatures. * Raid bosses should now be visible from further away, in most cases. * Black Ring Citadel: Incubus and Succubus are now strong enough to knockback all players. Swamp demon's swamp has become increasingly more dangerous. * Black Ring Citadel: Seruha will wait a little before closing the door. * Conall's Valley: Wounded Vanir in Conall's Valley will no longer execute the same identical movements at the same time. * Field of the Dead: Lieutenant Rhor has learned some new skills, and should no longer be so easy to defeat. * Field of the Dead: The Lupine Superior boss has lost his floating wig. He will also spawn minions in a more correct manner. * Khemi: Rhino name-plates should now be displayed properly and will no longer clip into the rhino. * Kheshatta: Scorpion Archers should now attack more consistently at range. * Kheshatta: Several NPCs with equipped weapons have been corrected. * Tarantia Noble: Astrologer will no longer send you into a dialog loop. * Tortage: Renton should no longer make strange sounds during the Destiny Mage quest. * Underhalls: Litharia's patrol has been adjusted a bit, to end her walking through walls or pillars. * Vistrix: All players that participate in the fight against Vistrix should now get his tooth. * White Sands: Thrall Warrior armor has been tweaked so as to not clip anymore. * Wild Lands: Oris should no longer send you into a dialog loop.
Player Character
* Dead team members will now get quest kill credit if they are within range. * You now only prohibited from entering stealth mode if team members are in combat nearby. * All your team members and their pets will now get the fatality buff when a team member performs a fatality. * The mentor and apprentice will see an onscreen message regarding confirmation or declining of pending apprenticeship requests. * Mesh effects during spellweaving should no longer rotate with the character. * Characters will now display a smooth transition from standing to lying when using the 'prone' emote * Shield of the Risen will only display particle effects on hidden players if they are on your team. * Animations for the 'grin', 'laugh' and 'laughheartily' emotes have been tweaked for both male and female characters. * Emote 'squirm_on_ground' has been renamed to 'lounge', to better fit the animation.
Classes
Assassin * The following abilities now have new effects: Cat's Paw, Opportunistic Strike, Kidney Shots, Avatar of Death, Lotus Overdose, Necrotic Leech, Corrupting Strikes, and Lunge.
Barbarian * Feats "Eyes of Madness", "Rampaging Horde", "Welcoming Death", and "Too Many To Count" now have visuals associated with them.
Demonologist * Earth Recharge ability will have a better visual indicator of activation. * Let Them Burn should now have the correct cooldown. * Let Them Burn will now properly increase in damage the longer it is channeled. * Shockblast (Rank 1) and Inferno of Amher (Rank 1) will now scale correctly when compared to Rank 2. The additional splash damage of Shockblast now scales correctly, as it dealt more damage than intended previously.
Necromancer * Frostblast now has a visual cone of frost. * Ice Shackle spell is now less invasive and more optimized. * The tooltip for Malefic Chant now shows up as intended. * Night of the Harvester should now correctly increase the effect of the Harvester mana/stamina heal by 15/30%. * To offset the change to Void causing the pet no longer to be rooted, the drain effect of Void has been reduced and now scales more consistantly based on level. * Spell "Siphon Unlife" now has visuals and sound. * The casting time of Set's Ruin, Set's Cold Hatred, and Blasphemy have been reduced from 4 seconds to 2 seconds. * Parasitic Soul Swarm is now less invasive and should take up less screenspace.
Priest of Mitra * The Spellweaving animation has been tweaked.
Ranger * The ranger's tracking list should now be sortable with distance. * Dead NPCs and players will now longer appear when using the tracking ability.
Tempest of Set * Set's Life Spark should now trigger a resurrection prompt instantly after dying. * Puppets of Set should now draw the attention of nearby NPCs if you attempt to cast it on a group of NPCs.
Items
* The special offer from Venes Venele, the Custom-made Saddle, is now unveiled and for sale! * 'Bind on Equip' has been added to some items. * The names of some sets of armor have been changed to be easier to discern what class they are intended for. Some visual looks of these armor sets have been tweaked. * The Heart of the Earth weapon will now work for 2 handed blunt combos. * Handguards of Ardent Fire now give 2handed Edge bonuses. * Fine Steelsilk Leggings should now display its name properly * Non-casters should now be able to see the effect of mana potions, even though they can't use them. * Girdle of Clawing Might now properly gives Max Health and Max Stamina, as intended, instead of Max Health twice.
Mounts
* Disabled ability to mount while charging. * The tooltip for horses will no longer say "CANNOT USE" when the horse is usable. * Corrected some casting animations while on a mount. * The mount Armored Fading Black Horse can no longer be traded.
Instancing/Zoning
* Removed the shift-right click "Enter heroic version" option from doors.
PvP
* Massive PvP: Mercenary players in a team with a guild member should no longer be hostile-flagged during battle. * You will no longer be able to attack guild members on PvP servers. * The Massive PVP gui will show up on a separate tab than Minigame PvP. * If your pet does the most damage to a target in a minigame, you will now get credited for the kill instead of the pet. * Ground targeting AOEs should now only be allowed if the player has line of sight to the target. * The siege camps will now give a message when they are clicked on and the city is not vulnerable. * You should no longer be able to damage your raid members on Culture PvP servers.
Tradepost/Banks
* You can now sort items for sale on the Tradepost by "Show Can Use Only" and "Show Can Buy Only". * Powerful items (blue and green) for sale on the Tradepost will now list in color text. * Items of a level you cannot use will be listed in red. * It should now be possible to search for necklaces, rings, gems, and consumables.
Tradeskills
* Cotton and Cottonwisp have been fixed, and will be the correct level. * Any player who speaks to a crafter trainer and doesn't get the quest because he has a full quest journal will now be able to speak to the trainer again and get the quests at a later stage. * Resource harvesting animations have been tweaked for consistency. * The items you hand in to the Crafter Trainers will from now on be returned to you. This change applies to the Weaponsmith, Armorsmith, Alchemist, and Architect classes. * Trainer dialog was updated to reflect current names of buildings in Architect quest line. * The Weaponsmith Trainer's dialog no longer references Glaive, but Awl Pike.
World Design
* Various visual fixes and improvements made in Khemi and Kheshatta. * Adjusted several areas with added collision, where players previously could become stuck on terrain. * Pyramid of Lord Atum-Keket: Door collision has been adjusted here. * Underhalls: The rez point in the "Uptown Sewer" should now be fully visible. * Underhalls: The upper climbing point on the right ladder for the Harbor entrance has been tweaked. * Underhalls: The zone called "Askia" is now renamed "Askia's Domain". * Underhalls: The lost jewel is now placed on the ground, and the respawn timer has changed from 60 to 30 seconds. * Wild Lands of Zelata: Collision on the stairs inside the Mayor's building has been adjusted.
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Falconeer
Terracotta Army
Posts: 11127
a polyamorous pansexual genderqueer born and living in the wrong country
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Proof: 
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schild
Administrator
Posts: 60350
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You know what PVP doesn't fix? Crafting. It doesn't fix crafting. And neither do the changes above.
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Threash
Terracotta Army
Posts: 9171
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What do you mean by fixing crafting? gem stacking?
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I am the .00000001428%
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Lakov_Sanite
Terracotta Army
Posts: 7590
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What do you mean by fixing crafting? gem stacking?
Do alchemist materials even drop yet or can people still not even make a single recipe.
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~a horrific, dark simulacrum that glares balefully at us, with evil intent.
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Mrbloodworth
Terracotta Army
Posts: 15148
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What do you mean by fixing crafting? gem stacking?
Do alchemist materials even drop yet or can people still not even make a single recipe. I recall them being fixed, or at least dropping in the patch before this one.
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cevik
I'm Special
Posts: 1690
I've always wondered about the All Black People Eat Watermelons
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What do you mean by fixing crafting? gem stacking?
Do alchemist materials even drop yet or can people still not even make a single recipe. They drop. I have a bank full of them.
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Miasma
Terracotta Army
Posts: 5283
Stopgap Measure
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Alchemists were missing some stuff to get past tier1 but they added those in last week. It's rather odd because things like scorpion blood doesn't actually drop off of scorpions. You get a bundle called an "alchemist's cache" which has a few items in it, they drop off of level specific human NPCs so the handful of level 40 areas that drop them were quite hectic for a while.
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Falconeer
Terracotta Army
Posts: 11127
a polyamorous pansexual genderqueer born and living in the wrong country
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Not a code patch but still a patch. EU only: Additional Community Support by Two Pi Team In order to offer our European English community additonal support in the official forums we decided to add an external team of professionals to the list of community representatives.
Two Pi Team was founded in 2005 – specialised in the specific field of PC games with the stress on MMOGs.
We already worked with Two Pi Team as a partner for our German speaking Age of Conan community. Since this worked out very well, we now decided to bring this additional support to the European English community as well.
From today on you will start to see Two Pi Team members to provide an additional relation between our players and the Funcom community team as well as the developers.
So, Welcome Two Pi Team. Great to have you aboard.
You can discuss this news bit in the forums right here. __________________
Funcom Oliver 'Tarib' Kunz Senior Community Manager
Too late, meh.
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schild
Administrator
Posts: 60350
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We already worked with Two Pi Team as a partner for our German speaking Age of Conan community. I didn't hear about any differences between the de and eng forums. Also, how have I never heard of these people?
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Trippy
Administrator
Posts: 23657
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We already worked with Two Pi Team as a partner for our German speaking Age of Conan community. I didn't hear about any differences between the de and eng forums. Also, how have I never heard of these people? Why would you have heard of them? Do you keep track of companies doing English to German translations?
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schild
Administrator
Posts: 60350
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We already worked with Two Pi Team as a partner for our German speaking Age of Conan community. I didn't hear about any differences between the de and eng forums. Also, how have I never heard of these people? Why would you have heard of them? Do you keep track of companies doing English to German translations? They called them an 'external support team of professionals.' That implies more than straight translation. From today on you will start to see Two Pi Team members to provide an additional relation between our players and the Funcom community team as well as the developers. That also. Between Funcom and the silly shit with Ping 0 and Flagship, I don't know which one is more incapable of like, you know, just hiring folks to Do The Job. There are more than enough people out there that can adequately do community management. In fact, there are people out there that are even lazier than the folks at Funcom, have been in the industry for years, and still managed to do it without this many missteps. The whole thing is just laugh-worthy :( Of course, being located in Norway and Durham for regional offices (in terms of community management) probably doesn't result in a great hiring pool for this particular job.
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Trippy
Administrator
Posts: 23657
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We already worked with Two Pi Team as a partner for our German speaking Age of Conan community. I didn't hear about any differences between the de and eng forums. Also, how have I never heard of these people? Why would you have heard of them? Do you keep track of companies doing English to German translations? They called them an 'external support team of professionals.' That implies more than straight translation. Yes they also do community management/beta support, junk like that, but they are still a German company doing game support stuff for non-German companies: http://www.two-pi-team.de/en/services.htmlhttp://www.two-pi-team.de/en/projects.html
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Ookii
Staff Emeritus
Posts: 2676
is actually Trippy
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Their webpage is boss.
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schild
Administrator
Posts: 60350
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Thank you for deciding to accompany us on this wonderful journey to yet undiscovered countries. What the hell is this.
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Murgos
Terracotta Army
Posts: 7474
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Thank you for deciding to accompany us on this wonderful journey to yet undiscovered countries. What the hell is this. I think it means they want to kill you. At least that's what I thought "Journey to the Undiscovered Country" meant when Shakespeare said it.
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"You have all recieved youre last warning. I am in the process of currently tracking all of youre ips and pinging your home adressess. you should not have commencemed a war with me" - Aaron Rayburn
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cevik
I'm Special
Posts: 1690
I've always wondered about the All Black People Eat Watermelons
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Thank you for deciding to accompany us on this wonderful journey to yet undiscovered countries. What the hell is this. I think it means they want to kill you. At least that's what I thought "Journey to the Undiscovered Country" meant when Shakespeare said it. Well, they are German.
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Alkiera
Terracotta Army
Posts: 1556
The best part of SWG was the easy account cancellation process.
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Thank you for deciding to accompany us on this wonderful journey to yet undiscovered countries. What the hell is this. That whole paragraph... it just gets better. Something about it just causes my desire to strangle the writer to skyrocket.
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"[I could] become the world's preeminent MMO class action attorney. I could be the lawyer EVEN AMBULANCE CHASERS LAUGH AT. " --Triforcer
Welcome to the internet. You have the right to remain silent. Anything you say can and will be used as evidence against you in a character assassination on Slashdot.
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Falconeer
Terracotta Army
Posts: 11127
a polyamorous pansexual genderqueer born and living in the wrong country
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Patch postponed 1 day. It will go live tomorrow. Apparently "Bind on equip" items were impossible to equip, at all.
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Falconeer
Terracotta Army
Posts: 11127
a polyamorous pansexual genderqueer born and living in the wrong country
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Final patch notes: Update Notes – 17th of July Player Character
* Dead team members will now get quest kill credit if they are within range. * You now only prohibited from entering stealth mode if team members are in combat nearby. * All your team members and their pets will now get the fatality buff when a team member performs a fatality. * The mentor and apprentice will see an onscreen message regarding confirmation or declining of pending apprenticeship requests. * Mesh effects during spellweaving should no longer rotate with the character. * Shield of the Risen will only display particle effects on hidden players if they are on your team. * Animations for the 'grin', 'laugh' and 'laughheartily' emotes have been tweaked for both male and female characters. * Emote 'squirm_on_ground' has been renamed to 'lounge', to better fit the animation.
Classes
Assassin
* The following abilities now have new effects: Cat's Paw, Opportunistic Strike, Kidney Shots, Avatar of Death, Lotus Overdose, Necrotic Leech, Corrupting Strikes, and Lunge.
Barbarian
* Feats "Eyes of Madness", "Rampaging Horde", "Welcoming Death", and "Too Many To Count" now have visuals associated with them.
Demonologist
* Earth Recharge ability will have a better visual indicator of activation. * Let Them Burn should now have the correct cooldown. * Let Them Burn will now properly increase in damage the longer it is channeled. * Shockblast (Rank 1) and Inferno of Amher (Rank 1) will now scale correctly when compared to Rank 2. The additional splash damage of Shockblast now scales correctly, as it dealt more damage than intended previously.
Necromancer
* Frostblast now has a visual cone of frost. * Ice Shackle spell is now less invasive and more optimized. * The tooltip for Malefic Chant now shows up as intended. * Night of the Harvester should now correctly increase the effect of the Harvester mana/stamina heal by 15/30%. * To offset the change to Void causing the pet no longer to be rooted, the drain effect of Void has been reduced and now scales more consistently based on level. * Spell "Siphon Unlife" now has visuals and sound. * The casting time of Set's Ruin, Set's Cold Hatred, and Blasphemy have been reduced from 4 seconds to 2 seconds. * Parasitic Soul Swarm is now less invasive and should take up less screenspace.
Priest of Mitra
* The Spellweaving animation has been tweaked.
Ranger
* The ranger's tracking list can now be sorted by distance. * Dead NPCs and players will now longer appear when using the tracking ability.
Tempest of Set
* Set's Life Spark should now trigger a resurrection prompt instantly after dying. * Puppets of Set should now draw the attention of nearby NPCs if you attempt to cast it on a group of NPCs.
Combat
* Combos and all other actions will be aborted when you start to charge. * The combo chain will now be stopped when you begin a charge. * You can no longer start combos in the middle of a charge. * Dismembering fatalities should now show appropriate visual effects. * You can now abort multihit combos without all the damage being rolled back. * Aborting multihit combos will not make the target's health become desynced from the client/server anymore. * Fizzle and immunity rolls have been moved to the end of your spellcast. If your target becomes immune after you start your spellcast but before it deals damage, your target will resist the spell. * Stealth is checked again at the end of your spellcast. If your target hides before you land the spell, your spellcast will fail. * The distance to your target while casting a spell is checked again at the end of your spellcast, with a 25% bonus to your range. * If your target is behind an obstacle when you've finished casting your spell, the spell will fail * Combo finishers (the last attack in the combo chain) now have 25% extra range, making them easier to land in PvP. * Mobs will keep you in combat from further away now. * Aborting unarmed attacks (using a knockback, for example) will now properly cause the damage not to be dealt. * Clickable abilities with instant effects will not be queued after your attack anymore, but executed right away. * You cannot use abilities while jumping or falling anymore. * Dying while knockbacking NPCs will not cause the npc to become stuck in combat mode anymore. * Attack animation speed should be more balanced between genders (note: this does not yet include the combo animations). * Combat music has been tweaked so that tension music will be area specific, rather than random.
PvP
* Massive PvP: Mercenary players in a team with a guild member should no longer be hostile-flagged during battle. * You will no longer be able to attack guild members on PvP servers. * The Massive PVP gui will show up on a separate tab than Minigame PvP. * If your pet does the most damage to a target in a minigame, you will now get credited for the kill instead of the pet. * Ground targeting AOEs should now only be allowed if the player has line of sight to the target. * The siege camps will now give a message when they are clicked on and the city is not vulnerable. * You should no longer be able to damage your raid members on Culture PvP servers.
Player Cities
* The player cities and Battlekeeps now have various NPCs living in them. * Buildings should now show the proper damage states when the building gets damaged or repaired.
Quests
* Grey quests will now award XP again. * (Atzel's Approach) Kidnapping and Torture ; Diversionary Tactics Inner West - It should now be possible to ignite all palisades. * (Atzel's Approach) Revenge of the Ape God - Location of this quest is now marked in the journal. * (Black Ring Citadel) Bowls of Set, The Hunt - Quest will now complete when you speak to Kalanthes about it. * (Conall's Valley) An Impending Attack - The location marker for Torin has been changed. * (Field of the Dead) The Honored Dead - This is now a solo quest. * (Kheshatta) Den of Evil Perversions - Has been fixed. Go find the Onyx Chambers, retrieve Hakar Tep's head, then return it to Zane. * If you currently have this quest, you MUST delete the quest and go pick it up again from Zane. * (Kheshatta) Mouth Of Darkness - Journal text has been updated. The Marker Rune is found near the entrance, rather than within it. * (Kheshatta) Markers of the Lost Tomb - A goal marker has been added for the third objective. * (Khopshef) Yipping Hyenas - Changed quest waypoint radius, to cover a larger area and more hyenas. * (Khopshef) Usurping the Power - Now marked as a group quest. * (Khopshef) Emerald Eyes - It should no longer be possible to walk through the door to the Emerald Guardians without first getting the quest. * (Khopshef) Trapped by Lions - Timer has been changed to 10 minutes, instead of 10 hours. * (Khopshef) The Swindler's Game, Shedding Torment, Stygian Superstitions, The Forgotten Temple, Fascinating Faces, Conflicting Interests - An item reward has been added to these quests. * (Khopshef) Lusts of the Flesh - Alekeep in Caravansrai will now ask you for tin, not copper. * (Tarantia Noble) Paetus & The Nemedian Crown - Coordinates have been updated within the Villa. The map item will now have a particle effect when you have the quest. * (Tarantia Noble) Rahim and Lord Camillus - Rahim's dialog should now work properly when you tell him "Then this madman must be stopped". Player will receive a quest. * (Tarantia Noble) Obtaining the Arena Key – Quest should now be completable. * Several typos corrected in many quests worldwide.
NPCs / Mobs
* Charmed NPCs will now be able to attack and perform actions while charmed. * More NPCs should now be visible in the vicinity for several raid dungeons. * NPCs wielding two handed weapons will now attack correctly. * Knockback animations (the landing-animations in particular) will now be smoother for many creatures. * Raid bosses should now be visible from further away, in most cases. * Black Ring Citadel: Incubus and Succubus are now strong enough to knockback all players. Swamp demon's swamp has become increasingly more dangerous. * Black Ring Citadel: Seruha will wait a little before closing the door. * Conall's Valley: Wounded Vanir in Conall's Valley will no longer execute the same identical movements at the same time. * Field of the Dead: Lieutenant Rhor has learned some new skills, and should no longer be so easy to defeat. * Field of the Dead: The Lupine Superior boss has lost his floating wig. He will also spawn minions in a more correct manner. * Khemi: Rhino name-plates should now be displayed properly and will no longer clip into the rhino. * Kheshatta: Scorpion Archers should now attack more consistently at range. * Kheshatta: Several NPCs with equipped weapons have been corrected. * Tarantia Noble: Astrologer will no longer send you into a dialog loop. * Tortage: Renton should no longer make strange sounds during the Destiny Mage quest. * Underhalls: Litharia's patrol has been adjusted a bit, to end her walking through walls or pillars. * Vistrix: All players that participate in the fight against Vistrix should now get his tooth. * White Sands: Thrall Warrior armor has been tweaked so as to not clip anymore. * Wild Lands: Oris should no longer send you into a dialog loop. * Certain bosses were using combos they weren't supposed to. This has been fixed.
Items
* The special offer from Venes Venele, the Custom-made Saddle, is now unveiled and for sale! * The names of some sets of armor have been changed to be easier to discern what class they are intended for. Some visual looks of these armor sets have been tweaked. * The Heart of the Earth weapon will now work for 2 handed blunt combos. * Handguards of Ardent Fire now give 2handed Edge bonuses. * Fine Steelsilk Leggings should now display its name properly * Non-casters should now be able to see the effect of mana potions, even though they can't use them. * Girdle of Clawing Might now properly gives Max Health and Max Stamina, as intended, instead of Max Health twice. * Inventory bags have all had their prices reduced by 20%-50%. * The 'Totem of Origins' may now be found on select bosses.
Mounts
* Disabled ability to mount while charging. * The tooltip for horses will no longer say "CANNOT USE" when the horse is usable. * The price of regular mounts have been reduced to 75 silver, down from 2 gold. * Mounts can no longer be sold. * Reduced Damage caused by Rhinos/Mammoths charging. * Decreased Rhino/Mammoth collision radius.
Tradepost/Banks
* You can now sort items for sale on the Tradepost by "Show Can Use Only" and "Show Can Buy Only". * Powerful items (blue and green) for sale on the Tradepost will now list in color text. * Items of a level you cannot use will be listed in red. * It should now be possible to search for necklaces, rings, gems, and consumables.
Tradeskills
* Cotton and Cottonwisp have been fixed, and will be the correct level. * Any player who speaks to a crafter trainer and doesn't get the quest because he has a full quest journal will now be able to speak to the trainer again and get the quests at a later stage. * The items you hand in to the Crafter Trainers will from now on be returned to you. This change applies to the Weaponsmith, Armorsmith, Alchemist, and Architect classes. * Trainer dialog was updated to reflect current names of buildings in Architect quest line. * The Weaponsmith Trainer's dialog no longer references Glaive, but Awl Pike.
World Design
* Various visual fixes and improvements made in Khemi and Kheshatta. * Adjusted several areas with added collision, where players previously could become stuck on terrain. * Pyramid of Lord Atum-Keket: Door collision has been adjusted here. * Underhalls: The rez point in the "Uptown Sewer" should now be fully visible. * Underhalls: The upper climbing point on the right ladder for the Harbor entrance has been tweaked. * Underhalls: The zone called "Askia" is now renamed "Askia's Domain". * Underhalls: The lost jewel is now placed on the ground, and the respawn timer has changed from 60 to 30 seconds. * Wild Lands of Zelata: Collision on the stairs inside the Mayor's building has been adjusted. * Kheshatta: Fixed several spots where you could fall through the world.
GUI
* An emote gui has been added. Press Y to access this window. * An option to disable on-screen messages has been introduced. It can be found in Options > Interface > HUD. * A chat command that allows reloading the GUI was added. The command is '/reloadui' * Attackable players should now always have a red nametag, regardless of their level. Players that were 8 levels or more below the player previously had a gray nametag. * Combo-triggered flying texts should no longer appear for combos that are not caused or directed at the client character any more. * Defensive flying texts (i.e. parry) should now always appear above the correct character - the defender (not the attacker). * Players should now be able to open the main options menu using "F10" while the rez window is up. * Right-clicking inside active GUI elements should not reorient your character any more. * Fixed a case of a stuck command progress bar. * Effects that replenish stamina should now produce correctly signed flying texts (+XX Stamina). * Added a visual and textual notification for attacks that are completely absorbed. * Nametags should now be visible even if the character meshes have not completed loading. * Spell damage to destructibles will now appear in the combat log. * The mouse pointer will now always default to the arrow. * Mousing over an NPC's corpse will not produce the sword icon any more. * The Power session indicator and tooltip will now only appear when applicable, i.e. after level 5. * Shift-clicking on a lootbag to autoloot everything should clear the target correctly once finished. * Ranged combos will now appear red on your shortcutbar when your target is out of range, similar to spells. * When attempting to share a quest, you will get feedback stating how many players in your team were too far away to receive it (if any). * The quest journal will now show the money rewards divided by each type of currency. * The Friends/Guild Members window has been changed. It now works with tabs that sort friends by type: Guild Members, Friends, Offline members, and Ignored characters. * Floating/movable character portraits were added. They can be enabled from Interface > HUD options menu. * The tooltip for spellweaving will no longer go outside of the screen. * Fixed a GUI related crash. * Implemented GUI Modifications on the skill window as support for the upcoming PvP Consequence System. PvE skills will be listed separate from PvP skills. * Clicking on the active tab on the Friends View should now move the window. Clicking on disable tabs should also move the window. * The healing modifier debuff for Active Blocking should now display correctly as -50% * Made the middle action button (between Q and E) mappable. It is called Action Button 12. E is now called Action Button 13. * Quest indicators should no longer appear on the ground. * Added a PvP xp bar to the bottom of the screen as support for upcoming PvP changes. This will be enabled and disabled via the Interface options > HUD menu. * The item links on the chat window will now show the proper item 'level color' (blue, green, etc). * Remapping hotkeys for movement works again. * Player search should now work correctly. * The Fresh Kill indicator now correctly shows only after level 5. * Resolved an issue which was causing players to receive a message stating that a spell was on cooldown and be unable to cast even though the cooldown had finished in the GUI. * Instancing/Zoning: Removed the shift-right click "Enter heroic version" option from doors. * You can now use '<' in chat messages. * The Combo Sequence Indicator should no longer get stuck when failing to complete a combo.
General
* A new level up animation with sound should now occur for all players who level, while in or out of combat. * Lootbags and other non-moving objects will no longer affect how many NPCs/players are visible in the vicinity. * Fixed several causes of crashes and instability. * Particle effects will no longer be played on the character selection screen. * Returning to non-combat state from a PvP fight will now take 10 seconds (instead of 5). Mana and health regen will only start then. * Mobs will now become unlocked to a player after 90 seconds, once the locked attacker stops attacking. This will allow other attackers to benefit from killing the mob. * The loot bag target bar should no longer become 'stuck' onscreen. * You will no longer lose your helmet when fatalitied. * The looting need-greed duration was increased to 1 minute. * Gemmed items should now work as intended and give their effect after teleports. * Team buffs should now only refresh when necessary, and be properly canceled for members who leave. * Leaving sneak or crouch will not slide your character around anymore. * Tattoos are again being deleted when cycling through in character creation so only the current one shows. * Logging into the game after logging out to the login screen will no longer cause the client to crash. * The group looting is once again working as intended. * Select captains and wagoners in Old Tarantia, Khemi and Conarch Village have opened up traveling routes deeper into the wilderness! * Shield of the Risen no longer silences the player.
__________________
Funcom Oliver 'Tarib' Kunz Senior Community Manager
Instant travel to Field of the Dead, Eiglophian, THunder River? Woot! (And horses down to 1 gold and 75 silver from the original 3 gold)
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« Last Edit: July 17, 2008, 01:05:20 AM by Falconeer »
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Xuri
Terracotta Army
Posts: 1199
몇살이세욬ㅋ 몇살이 몇살 몇살이세욬ㅋ!!!!!1!
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* The price of regular mounts have been reduced to 75 silver, down from 2 gold. Hmm. Are the patch notes wrong about the price of new mounts?
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-= Ho Eyo He Hum =-
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Falconeer
Terracotta Army
Posts: 11127
a polyamorous pansexual genderqueer born and living in the wrong country
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No, they used to cost 2 gold + 1 for basic riding skill (3g). Now it's down to 75 silver + 1 for basic riding skill (1g75s)
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