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Author Topic: The Patch Thread.  (Read 98338 times)
Mrbloodworth
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Reply #105 on: June 24, 2008, 05:52:41 AM

I guess the necros have a new build that allows them to destroy whole player groups by themselves.  It has low dps but completely sucks up all enemy stamina and mana rendering them helpless.

Quite a few ability's and feats would contribute to that.

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cevik
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I've always wondered about the All Black People Eat Watermelons


Reply #106 on: June 24, 2008, 06:08:47 AM

I guess the necros have a new build that allows them to destroy whole player groups by themselves.  It has low dps but completely sucks up all enemy stamina and mana rendering them helpless.

So in less than 12 hours Necros have gone from "ZOMG NECROS R SO NURFED FUNCOM IS TEH WARST DEV EVAR" to "ZOMG NECROS R SO OP FUNCOM IS TEH WARST DEV EVAR".

God I love reading message boards about mmogs, it makes me feel so much better about myself.

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Miasma
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Stopgap Measure


Reply #107 on: June 24, 2008, 06:18:33 AM

So in less than 12 hours Necros have gone from "ZOMG NECROS R SO NURFED FUNCOM IS TEH WARST DEV EVAR" to "ZOMG NECROS R SO OP FUNCOM IS TEH WARST DEV EVAR".

God I love reading message boards about mmogs, it makes me feel so much better about myself.
It's even better than that!  Half of the people don't realize they were nerfed/buffed and half don't know about this new build so both NERFED_USELESS!!! and OVERPOWERED_GODMODE?!?!?! threads are running at the same time.  Reading the official forums is making me dizzy.
Abelian75
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Reply #108 on: June 24, 2008, 06:26:38 AM

I find it pretty disturbing that the "new quests" that have been added over the last couple patches in khopshef seem to exclusively involve default, nameless NPC's in the default black robe.  Like, they're just nameless questgivers standing around that all look identical.  One of the nameless questgivers refers to another nameless questgiver as "Hamedi" and tells you to follow him, but nameless, robe-wearing Hamedi never actually moves.

I was willing to buy that maybe this first batch of nameless NPC's was accidentally pushed to live, but then the next patch thing and I think even more were added, and at any rate they are all still nameless and default.  Seriously?  That's considered good to go?  Think people will see that and go, "Wow, what great attention to detail, I can really trust this company to release great content for their product."  Yeah.

And still, nobody has run a goddamn spellcheck on the various tooltips.
Engels
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Reply #109 on: June 24, 2008, 06:30:23 AM

Fuck spellcheck, how about fixing the existing quests in Kopesh & the Pyramid dungeon to start with before adding dummy grind quest? I don't like this move to insert easy fixes by Funcom. I know that they must be in panic mode over their unfinished game and customer retention, but this is a bad move.

I should get back to nature, too.  You know, like going to a shop for groceries instead of the computer.  Maybe a condo in the woods that doesn't even have a health club or restaurant attached.  Buy a car with only two cup holders or something. -Signe

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photek
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Reply #110 on: June 24, 2008, 06:37:52 AM

From the Necro EU forums a guy writes while encountering a ranger :

Quote
Archer attacks and hits me for 1457 damage first strike.

I pop an hp pot. My bombs chew on her but lol not much damage then i let one blow up , half hp gone. Sad there is a 3 sec cooldown on it.

But still out of 15 necros in guild only one was online, me and i am playing my pom from now on till they fixed this class.

Ok, so I agree. Some PvPers are fucking idiots.

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cevik
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Reply #111 on: June 24, 2008, 07:05:29 AM

By the way, as a side note, yesterday's patch drastically increased the FPS on both my machine and my wife's machine.  Since we've taken most of the thread to discuss my new super op ubar necro, I thought I'd add this little tidbit of info for those interested.

I went from averaging 25 fps in Old Tarantia to more like 60 fps.  I spent most of the night in Old Tarantia/Noble District/Villas so I'm not sure about the rest of the world, but I typically did 60+ in the rest of the world, so if it's better I'll be shocked.  There was one Villa (Villa Verde) that made my fps drop to 10-15 in a totally inexplicable way before the patch, last night it was also 60+ fps and in some parts of it (the closed cramped areas) I was getting 150+ fps.  Normally even in those areas I couldn't get above 15.

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cevik
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I've always wondered about the All Black People Eat Watermelons


Reply #112 on: June 24, 2008, 07:22:57 AM

Best patch ever:





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Mrbloodworth
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Reply #113 on: June 24, 2008, 07:26:47 AM

^^ Thing is, this shows that there are more divisions, art wise (designed for gameplay) , on the player model than just heads.

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Miasma
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Stopgap Measure


Reply #114 on: June 24, 2008, 07:28:54 AM

That is one hell of a nerf for assassins and dark templars.
rattran
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Reply #115 on: June 24, 2008, 07:38:23 AM

Yeah, one of the 2h edged fatalities is a 3 swipe dismember/decap. One arm off, other arm off, wind up and decapitate.

And Miasma, was that green text? In game last night assassins were crowing about how much better things were.
Miasma
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Reply #116 on: June 24, 2008, 07:48:40 AM

Yeah, one of the 2h edged fatalities is a 3 swipe dismember/decap. One arm off, other arm off, wind up and decapitate.

And Miasma, was that green text? In game last night assassins were crowing about how much better things were.

It was a joke about Cevik's armless assassin and dark templar.
tazelbain
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tazelbain


Reply #117 on: June 24, 2008, 07:50:27 AM

Bob Oblong the Barbarian.

"Me am play gods"
rattran
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Unreasonable


Reply #118 on: June 24, 2008, 10:27:36 AM

That'll teach me to reply before the second cup of coffee. swamp poop
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Reply #119 on: June 24, 2008, 10:34:59 AM

Rattran. I'm an alchemist. Playing is hard right now. >_<
rattran
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Unreasonable


Reply #120 on: June 24, 2008, 10:56:20 AM

Just don't open your craft book until Thursday.
Threash
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Reply #121 on: June 24, 2008, 11:35:58 AM

I guess the necros have a new build that allows them to destroy whole player groups by themselves.  It has low dps but completely sucks up all enemy stamina and mana rendering them helpless.

The only thing that would do is prevent me from using combos, i can still swing my weapons and use all of my damage enhancers.  Whole groups? no way, if the dps is really low a group could stay up on health pots and take him down with regular attacks.

I am the .00000001428%
d4rkj3di
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Reply #122 on: June 24, 2008, 12:29:14 PM

By the way, as a side note, yesterday's patch drastically increased the FPS on both my machine and my wife's machine.  Since we've taken most of the thread to discuss my new super op ubar necro, I thought I'd add this little tidbit of info for those interested.

I went from averaging 25 fps in Old Tarantia to more like 60 fps.  I spent most of the night in Old Tarantia/Noble District/Villas so I'm not sure about the rest of the world, but I typically did 60+ in the rest of the world, so if it's better I'll be shocked.  There was one Villa (Villa Verde) that made my fps drop to 10-15 in a totally inexplicable way before the patch, last night it was also 60+ fps and in some parts of it (the closed cramped areas) I was getting 150+ fps.  Normally even in those areas I couldn't get above 15.
There are new Nvidia drivers out as well, version 175.19. Reports of increased and decreased framerates on the official forums, but it bumped my FPS around 5-10 in Old Tarantia.
rattran
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Unreasonable


Reply #123 on: June 24, 2008, 01:06:21 PM

175.19 made my framerate improve, except in the villas. Verde goes to 4 fps, if I turn to shader 2.0 or 2.x it goes to 90+

Wacky.
Morfiend
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Reply #124 on: June 24, 2008, 01:11:27 PM

I guess the necros have a new build that allows them to destroy whole player groups by themselves.  It has low dps but completely sucks up all enemy stamina and mana rendering them helpless.

The only thing that would do is prevent me from using combos, i can still swing my weapons and use all of my damage enhancers.  Whole groups? no way, if the dps is really low a group could stay up on health pots and take him down with regular attacks.

My friend and I (level 51 HoX and apped level 50 Demo) got totally destroyed by a 38 Necro and a 36 Bear Shaman last night. The necro was able to kite me using some kind of slow and his pets sucked both of our mana and stamina in about 10 seconds. I got off one combo and then had nothing let. At that point he could just kite me endlessly, and the Demo was useless with no mana. It was horrible. Even with all pots ticking I couldnt get enough stam/mana to do anything.
Mrbloodworth
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Reply #125 on: June 24, 2008, 01:45:18 PM

I guess the necros have a new build that allows them to destroy whole player groups by themselves.  It has low dps but completely sucks up all enemy stamina and mana rendering them helpless.

The only thing that would do is prevent me from using combos, i can still swing my weapons and use all of my damage enhancers.  Whole groups? no way, if the dps is really low a group could stay up on health pots and take him down with regular attacks.

My friend and I (level 51 HoX and apped level 50 Demo) got totally destroyed by a 38 Necro and a 36 Bear Shaman last night. The necro was able to kite me using some kind of slow and his pets sucked both of our mana and stamina in about 10 seconds. I got off one combo and then had nothing let. At that point he could just kite me endlessly, and the Demo was useless with no mana. It was horrible. Even with all pots ticking I couldnt get enough stam/mana to do anything.


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« Last Edit: June 24, 2008, 01:46:55 PM by Mrbloodworth »

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photek
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Reply #126 on: June 24, 2008, 01:46:03 PM

175.19 made my framerate improve, except in the villas. Verde goes to 4 fps, if I turn to shader 2.0 or 2.x it goes to 90+

Wacky.

I tried the latest beta drivers (177.35_geforce_winxp_32bit_english_whql) and they improved my FPS also. I'm not sure what the difference is, but it might be worth testing.

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Lantyssa
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Reply #127 on: June 24, 2008, 02:02:20 PM

I find it pretty disturbing that the "new quests" that have been added over the last couple patches in khopshef seem to exclusively involve default, nameless NPC's in the default black robe.  Like, they're just nameless questgivers standing around that all look identical.  One of the nameless questgivers refers to another nameless questgiver as "Hamedi" and tells you to follow him, but nameless, robe-wearing Hamedi never actually moves.
He does move.  Eventually.  We were gathering in Caravanesai for a run through the Treasurery when the roomie noticed him skulking by.  We quickly excused ourselves and followed.

He takes way too long to do so though.

Hahahaha!  I'm really good at this!
Abelian75
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Reply #128 on: June 24, 2008, 03:22:44 PM

He does move.  Eventually.  We were gathering in Caravanesai for a run through the Treasurery when the roomie noticed him skulking by.  We quickly excused ourselves and followed.

He takes way too long to do so though.

Ah, I assume too much.  He is nameless and default appearanced, though, right?  I hope that's not just happening to me.
veredus
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Reply #129 on: June 24, 2008, 03:28:34 PM

Actually for the Hamedi guy you can just go outside of town and look at the little snake demon thingy and it will update the quest, You don't have to actually follow him. I found that out when I stopped to look at the neat little snake guy slithering around outside town.

Edit: moved question to cimmeria thread
« Last Edit: June 24, 2008, 03:56:27 PM by veredus »
Falconeer
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Reply #130 on: June 26, 2008, 12:52:59 AM

Quote
26th of June - Update Notes

Player Character

Archetype

    * The bonus magical damage granted from Mystical Attunement has been doubled for Mages.
    * Spells that were incorrectly receiving bonuses from increased magical damage will no longer scale with increased magical damage. This adjustment will only affect such spells that were not meant to have scaling with the increased magical damage bonus. This resolves issues with enhancement spells like "Pact with Set" where the health loss was too high for the trade off for the bonus to damage.


Barbarians

    * An issue where Barbarians lose strength between the levels of 42 and 45 has been resolved. Please note that this is only between those specific levels.


Demonologist

    * Infernal Knowledge and Diabolic Insight will no longer appear as hostile spells and will still persist after death.


Necromancer

    * The bonus gained from magical damage has been increased on all damage-over-time (DoT) spells.
    * Despoil the Soul duration has been substantially increased and is no longer removed on death.
    * Frost Blast's area-of-effect (AoE) has been changed to be a 90 degree cone in front of the caster.
    * Shatter now additionally works on targets affected by Frost Blast and Ice Shackle.
    * Dark Knowledge and Vile Insight will no longer appear as hostile spells and will still persist after death.
    * Mark of the Devourer duration has been reduced to 60 seconds.


Ranger

    * Raid-level bows and crossbows for Rangers have been corrected to add ranged DPS instead of melee DPS.


Combat

    * Active blocking has been revamped to bring it back in line with the original design. Active blocking will now correctly display a buff in the debuff GUI to indicate the effect. You will now have an initial stamina cost upon activation and shielding bonus rather than evade chance. Attacks and heals performed while in “Active Blocking” will also have a reduced effect.
    * Certain group buffs should no longer keep you in combat when your pets are also in the group.
    * Melee pets will now do splash damage.


Items

    * Bags that were not able to be equipped can now be equipped again.-
    * The two-handed edged weapon Earthwrack has now received its visual appearance back.
    * Exaltate's Girdle, Exaltate's Armbands, and Hellbreaker Hammer will now appear correctly.
    * Javelins have been revamped based on player feedback. The length of all current javelins will now be of decent length. All javelins have also received some adjustments to the throwing and holding animations, as well adjusted so all characters correctly hold the javelin by the shaft.
    * Polearms have been revamped based on player feedback. All polearms have been standardized to a new larger size.


NPC

    * Solo monsters, minibosses and bosses have been adjusted to be more of a challenge than what they had been previously for level 70 and up. The adjustments will not affect grouped and raid monsters in any way as this will only affect solo monsters. The change will ensure that the game is both entertaining and challenging at higher levels.
    * All players in a raid dungeon are now hated by the boss while the boss is under attack.
    * There should no longer be multiple versions of Aquilus in the Armsmans Tavern.
    * Champion of the Honorguard will now use his axe throw ability less frequently.
    * The adds for Vistrix and Yakhmars have had their AI revamped.


Massive PvP

    * Battlekeep owners should now be able to apply to attack other battlekeeps without any problems.


Mounts

    * You should now once again be able cast spells while mounted. There will be some limitations on which spells and which type of spells you're able to cast.


Playfield

    * Raid playfields should now properly reset correctly.


The Black Castle

    * This Kopshef Province dungeon has been completely redone. We encourage you to pay it a visit. Overcome the challenging new encounters along side with your companions and reap the rewards. This group instance is aimed for characters in the 30 - 35 level range.


Quest

    * Kidnapping and Torture: You can no longer interact with the palisades while the NPC is burning. This should help make it clearer when the quest can be completed.
    * Ante Up - Giants Approaching: When the timer expires you should be able to interact with the Rock to restart the event.
    * Master of Gargoyles: Cha will now thank you for completing the quest.
    * Bowls of Set: The quest should now properly display the goal names.
    * The Honoured Dead of Cimmeria: This quest has been removed and revamped into 4 smaller quests with new rewards. The new quests are "The Honoured Dead I," "The Honoured Dead II," "The Honoured Dead III," and "The Honoured Dead IV."


Tradeskills

    * Opening Alchemy Tradeskill book should no longer crash the client.
    * All vendor-supplied tradeskill resources have had their max stack size set to 20, with the exception of city-building components from vendors which have the max stack size of 1000
    * Mages and Priest mobs will now drop an Alchemists Cache randomly, which contains random resources for the level-range where it was found. This will make it possible to obtain the resources that have not been dropping for alchemy.
    * All crafted shields will now have gem slots.


General

    * You may now limit particles to show on (All / Raid Members / Team Members / Self).
    * Particle effects and banners for PvP building have been optimized.
    * The client should now disconnect from the chat server after camping.
    * Cimmerian and male Stygian dancers beware - dancing near the edges of tall cliffs may be fatal to your health.
    * Characters will no longer slide when jumping and then moving as you're landing.

Miasma
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Stopgap Measure


Reply #131 on: June 26, 2008, 04:05:24 AM

The patch has been delayed in NA due to the massive problems it has caused in Europe.  People can't actually play because the server or zones are constantly crashing.

Quote
* Solo monsters, minibosses and bosses have been adjusted to be more of a challenge than what they had been previously for level 70 and up. The adjustments will not affect grouped and raid monsters in any way as this will only affect solo monsters. The change will ensure that the game is both entertaining and challenging at higher levels.
This has the potential for disaster.  I am 76 and if I come back in the game tonight and feel weak and useless I'm going to be pissed off.  You can't just make everyone weaker, it really upsets people.  The "more entertaining and challenging" line is bullshit, they want to slow down the leveling.  If this change is noticeable they will lose a lot of people in the seventies.
« Last Edit: June 26, 2008, 05:26:23 AM by Miasma »
Falconeer
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Reply #132 on: June 26, 2008, 05:11:49 AM

This time I have to agree. I don't care shit about the stupid challenge gimmick. You can't so massively nerf that share of your population still paying despite bugs and widespread pessimism, while they are happily aproaching level 80 at a nice rate.
Seriously, this sounds like a joke. Like "What would be the worst move ever to piss off players who endured the first 40 days and are still paying because they are so close to level 80?"

Mrbloodworth
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Reply #133 on: June 26, 2008, 05:48:24 AM

I am excited to try the black castle, the last revamp they did was very cool.

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Miasma
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Stopgap Measure


Reply #134 on: June 26, 2008, 06:43:40 AM

It sounds like everytime one of those new Alchemist's caches dropped it crashed the zone.  They have removed the item now.  How does something like that make it to live servers?  Amateur hour is growing into Amateur month.
Miasma
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Stopgap Measure


Reply #135 on: June 26, 2008, 07:13:08 AM

Nope, wait, it was just a head fake.

Quote
The change has caused more troubles and the servers are still unstable. We are working on bringing them all back in line.
Sparky
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Reply #136 on: June 26, 2008, 10:36:14 AM

Got to say Funcom communication leaves a lot to be desired.  Barbarians are crying about a stealth CoS nerf, with reports ranging from 40% damage reduction to 18%.  If they didn't try to sneak that shit then at least we'd know what was intended and how many tears are warranted.
Miasma
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Stopgap Measure


Reply #137 on: June 26, 2008, 10:49:33 AM

Heh, this is fantastic.  They still haven't fixed this game-breaking bug (literally) on the servers in Europe and yet they still decided to go ahead and take down the NA servers to apply this fubar patch.  Now they keep delaying the time the severs will come up because they don't bloody well work.  Just incredible.

I mean, I'm in awe.
photek
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Reply #138 on: June 26, 2008, 11:04:43 AM

Worst patch so far. Haven't been able to play all day, massive lagspikes and then disconnects, totally unplayable. Then you get server is down / unable to login message.

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Reply #139 on: June 26, 2008, 11:10:01 AM

I think my original claim that AoC would be the biggest launch disaster of 2008 is looking better and better. The refined and revamped Tortage experience had me fooled for a bit, but the way Funcom are handling the game is just downright astounding. Its like some one gave them a book titled "All the things we learned about MMOGs over the past 10 years" and then what ever the book said, Funcom is doing the complete opposite.
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