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Topic: Classes (Read 75220 times)
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Viin
Terracotta Army
Posts: 6159
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Quoting this to update on my ToS experience: I am 37 now and the Tempest of Set feels more OP with every new batch of spell upgrades I get. When I thought I was a powerhouse, I got a new uberpowerful trick. Maybe it's me, used to crappy classes in other games, but the ToS keeps giving me plenty of satisfaction as I can mow through waves and adds of mobs 3 levels higher than me with no problem (and lots of XP). Surprise: right now (but I guess that will change back somwhere in the future with more feat points spent on it), I am not even using lighting strike anymore, and I still rule over the masses. Great, powerful and fun class.
That's good to know, I've been struggling with my level 11-12 ToS .. however, I did just get my first stun which helps a ton! (Lightning strike, stun, lightning strike, fast lightning strike before they even get to me, sometimes). Edit: Struggling is the wrong word. I don't mind dying and having to apply tactics to win fights - it just seemed like any two guys with big sticks could pummel me pretty good unless I had *every* heal spell I had on me, and sometimes a potion too. There are places where attacking them from a distance to get that first alpha strike in is hard to do.. and once you have aggro, getting away is hard!
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« Last Edit: May 22, 2008, 06:43:09 AM by Viin »
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- Viin
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Mrbloodworth
Terracotta Army
Posts: 15148
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Tip of the day: Don't forget this game has an active block, and a shift key for run.
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Slayerik
Terracotta Army
Posts: 4868
Victim: Sirius Maximus
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Quoting this to update on my ToS experience: I am 37 now and the Tempest of Set feels more OP with every new batch of spell upgrades I get. When I thought I was a powerhouse, I got a new uberpowerful trick. Maybe it's me, used to crappy classes in other games, but the ToS keeps giving me plenty of satisfaction as I can mow through waves and adds of mobs 3 levels higher than me with no problem (and lots of XP). Surprise: right now (but I guess that will change back somwhere in the future with more feat points spent on it), I am not even using lighting strike anymore, and I still rule over the masses. Great, powerful and fun class.
That's good to know, I've been struggling with my level 11-12 ToS .. however, I did just get my first stun which helps a ton! (Lightning strike, stun, lightning strike, fast lightning strike before they even get to me, sometimes). Edit: Struggling is the wrong word. I don't mind dying and having to apply tactics to win fights - it just seemed like any two guys with big sticks could pummel me pretty good unless I had *every* heal spell I had on me, and sometimes a potion too. There are places where attacking them from a distance to get that first alpha strike in is hard to do.. and once you have aggro, getting away is hard! Viin, my bread and butter with ToS vrs. 2 mobs is as follows: Lightning Strike Charged Blast Then mobs are up in your face... Quicksand - Back up Lightning Strike Charged Blast MELEEEEEEEE Mix in stun if needed , but same thing...back up!! Sneak the Hot in before fights if ya can, or during after the stun and normal heal.
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"I have more qualifications than Jesus and earn more than this whole board put together. My ego is huge and my modesty non-existant." -Ironwood
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Falconeer
Terracotta Army
Posts: 11127
a polyamorous pansexual genderqueer born and living in the wrong country
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The hardest time for my ToS was between lev. 8 and 13 I'd say. Then it starts going downhill. Maybe the feats matter a lot, I placed my first 10 - 20 points in mana regen (Ether Flow), then Improved Lightning Strike. Then again, applied the feat which empowers your Life of Set (Faithful of Set) when you use Lightning Strike. So basically you get a better HOT and a better nuke. So big nuke, HOT, small nuke, big nuke... rinse repeat until level 35.
If things get harder then throw in the small HOT too, (long casting time, sadly) maybe after having mezzed (which is instant) at least one one the mob to minimize incoming damage during the cast. Vitalizing Jolt (instant heal for 400) is another friend (can't remember when you get it).
Finally, I spent all my skill points to max out Mana Regen, Mana Attractors and Casting Concentration. I wasn't interrupted once in 37 levels, and never ran out of mana unless I got chain aggroed for 3 minutes straight, in which case you have a 30 minutes recast spell that refills your mana 100%. Seriously, it's overpowered so far.
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Vanifae
Terracotta Army
Posts: 73
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Conqueror's rule. Me and the wife are putzing around in White Sands and we get overwhelmed by like 6 gorillas. She's a Priest of Mitra, I'm a Conqueror. I try to keep her alive but a couple of gorillas smack her down. I pop a potion and try to take down as many as I can when she goes "woah". All of a sudden she's back up and healing me.
Turns out Conquerors have a passive ability called Furious Inspiration that acts as a passive heal or rez on a proc chance. That was just 100% pure Colombian awesome.
This might get me to play my Conqueror again :)
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Tarami
Terracotta Army
Posts: 1980
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<ToS stuff>
Thanks, much appriciated even if I wasn't the one asking for it. Maybe it'll save me from the worst of gimpdom. :)
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- I'm giving you this one for free. - Nothing's free in the waterworld.
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Dtrain
Terracotta Army
Posts: 607
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Trying to decide on a class, hepl.
I like specialization, but I don't like healing. (I'm a team player, I just don't care quite enough about other people to babysit health bars as a top priority.) I'm equally comfortable in the role of a tank or DPS.
Just observing, it seems that the Guardian is the best overall tank, while the Assasin is the best overall DPS. Can anyone confirm this, or offer some alternate suggestions for classes?
Also, what is needed more in the game, tanks or DPS?
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stray
Terracotta Army
Posts: 16818
has an iMac.
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Barbs probably come second after Assassin in the shredding department. With probably more benefits in the aoe department (skill wise, and perhaps reach-wise). There's some aggro holding skills, perhaps for situational off-tanking/saving someone's ass, but it's pretty much a dps class. If I'm quitting, then that's one less barb in the guild. I know Morfiend is one, but not sure who else (not even sure if he's in Bat Country).
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« Last Edit: May 22, 2008, 06:51:23 PM by Stray »
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Triforcer
Terracotta Army
Posts: 4663
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I played four different classes (Necromancer, Assassin, Herald, ToS) before finally finding one that spoke to me- Demonologist. I point at things, and they go BOOM and die. Maybe I'm too tuned in to WoW-MMO mode, but before the Demo if more than two things were on me I could never win. And it seems like every kill quest tells me to kill mobs that only travel in huge roving mob gank squads.
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All life begins with Nu and ends with Nu. This is the truth! This is my belief! At least for now...
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Signe
Terracotta Army
Posts: 18942
Muse.
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So far I'm not much liking PoM. All I do mostly is spam the smite key. There's not time in between. When they get too close, I smack the spell that pushes them away. Usuaully, they're spam smited to death before they get close again. When I try and fight with my hammer, I mostly die. I hated barbie, too. Assassin was ok, though. PoM is the only one I got over 10 though. I want to get one char to at least 20 before I choose a new main.
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My Sig Image: hath rid itself of this mortal coil.
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stray
Terracotta Army
Posts: 16818
has an iMac.
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That smite spell is deadly though...
I'm sure the fun of the class is in the actual priestly duty of things....With a group. If that's your thing.
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Engels
Terracotta Army
Posts: 9029
inflicts shingles.
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I'm enjoying the ranger quite a bit. Its harder to play than, say the DAoC hunter, but not by much. Having to you know, actually aim to get your combos to hit is a new one to me, and I routinely get the crap beaten out of me on one failed Salvo I combo. On the other hand, its ranged DPS with the possibility of survival at close combat. The close combat combos for ranters are by and large ONLY aggro reducers, but there are talents that can boost your DPS output at close quarters.
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I should get back to nature, too. You know, like going to a shop for groceries instead of the computer. Maybe a condo in the woods that doesn't even have a health club or restaurant attached. Buy a car with only two cup holders or something. -Signe
I LIKE being bounced around by Tonkors. - Lantyssa
Babies shooting themselves in the head is the state bird of West Virginia. - schild
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Der Helm
Terracotta Army
Posts: 4025
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I just saw that some people play necromancers.
How are they ?
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"I've been done enough around here..."- Signe
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Mazakiel
Terracotta Army
Posts: 904
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I've been levelling a demonologist in the little time I've had to play, and finally got my first demon, and it seems rather...underwhelming, power/ability wise. Does the pet get better?
Also, how do necromancers compare?
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Mrbloodworth
Terracotta Army
Posts: 15148
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I've been levelling a demonologist in the little time I've had to play, and finally got my first demon, and it seems rather...underwhelming, power/ability wise. Does the pet get better?
Also, how do necromancers compare?
Necromancers are rolling death squads that only increase in power as more things die ( not joking, i had 9 Things/pets out last night at level 26. 2-3 Frozen hates, and like 4 skull-guys). Theyt are also the hardest clases to play due to squisheyness and the fact that everyone knows kill him, kill the pets. I have found they are more of a support class. But i can hold my own VS. any other class if i am smart, or they are dumb. Other than that, Necromancers love large groups of mobs...love'm. Please group up while PvPing a Necromancer please  Best implementation of a necromancer i have played to date. And i have played a lot. The demo pets do get better, and i think its the herald that also does fire debuffs (?), group with them.
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« Last Edit: May 27, 2008, 10:53:16 AM by Mrbloodworth »
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Threash
Terracotta Army
Posts: 9171
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Conquerors have a group buff that gives you a proc that debuffs fire inmunity by 50%, make friends with one.
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I am the .00000001428%
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Miasma
Terracotta Army
Posts: 5283
Stopgap Measure
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Your pet is almost worthless, they only added it in since they didn't want to have a class called wizard. You also just got hit with the nerf bat, all your AoEs now have cooldowns.
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Mrbloodworth
Terracotta Army
Posts: 15148
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Conquerors have a group buff that gives you a proc that debuffs fire inmunity by 50%, make friends with one.
Thats the one!
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Mazakiel
Terracotta Army
Posts: 904
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Hm. Thanks for the all the input, guys.
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vex
Terracotta Army
Posts: 178
Smock, turban, latex gloves and rubber slippers.
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You also just got hit with the nerf bat, all your AoEs now have cooldowns.
I was gone all weekend and couldn't remember if those cooldowns were there before or not, I didn't think that they were and now I know. As far as Demonologists, mine is I think 23 and I'm not finding it all that worthwhile. Most fights I find myself just spamming the same spell over and over hoping they die first. I find the pet to be more of a liability than anything else. Things remain agro'd on you even if you've managed to run away because your pet is still there doing it's pitiful damage. Maybe it's supposed to be that way but I find it pretty annoying. I'm thinking of trying a Conqueror.
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Rasix
Moderator
Posts: 15024
I am the harbinger of your doom!
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Your pet is almost worthless, they only added it in since they didn't want to have a class called wizard. You also just got hit with the nerf bat, all your AoEs now have cooldowns.
There goes the only thing the class had going for it. Glad I have some alts in the works and a lvl 20 barbarian I put on hold. I'm not sure now I'd be able to take a 3 pull without biting it and that happens enough to make this an issue. Those spells didn't need a nerf bat, they have significant casting times and are ground targetted, so they're painful enough to use. Pretty much if you're rolling a demonologist, you're rolling a shock wizard. Fire right now is just bad. The fire feats are pretty much worthless and the ones that aren't don't work or don't work in a way that's helpful (buff that only procs on melee strikes..  ). Your base spell has no AE effect other than a minimal splash damage. Hurl a fireball at two closely bunched guys and only one gets singed. And if your damage absorber (5 minute duration) goes down, you're going to get gibbed by a 2 pull. And yah, the pets are nothing but a complete disappointment. I doubt you'd notice playing without one out.
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-Rasix
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Mrbloodworth
Terracotta Army
Posts: 15148
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Your pet is almost worthless, they only added it in since they didn't want to have a class called wizard. You also just got hit with the nerf bat, all your AoEs now have cooldowns.
Your base spell has no AE effect other than a minimal splash damage. Hurl a fireball at two closely bunched guys and only one gets singed. And if your damage absorber (5 minute duration) goes down, you're going to get gibbed by a 2 pull. And yah, the pets are nothing but a complete disappointment. I doubt you'd notice playing without one out. If they are anything like necromancers, look at your talents. Necro also has a must have up buff, part of why i say all casters are harder to play. But will be sick in the end game or any large scale PvP.
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Tarami
Terracotta Army
Posts: 1980
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Playing a Tempest of Set. Currently level 19, just left Tortage.
This far it has felt like a punishment for something I did in a former life. Not necessarily hard, but very very monotone. The utility spells have no real purpose unless you urge to make things complicated. Will update if they give me a break.
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- I'm giving you this one for free. - Nothing's free in the waterworld.
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Morfiend
Terracotta Army
Posts: 6009
wants a greif tittle
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Playing a Tempest of Set. Currently level 19, just left Tortage.
This far it has felt like a punishment for something I did in a former life. Not necessarily hard, but very very monotone. The utility spells have no real purpose unless you urge to make things complicated. Will update if they give me a break.
If you are on Zug, you should group up with some BC people. I found grouping to be very fun. Mush less repetitive, and just explosions and gore.
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Krakrok
Terracotta Army
Posts: 2190
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I'm playing a Demo and he seems pretty awesome (if a bit squishy). The first pet is a mana buff pet so you basically never run out of mana. You get a health pet and a new defense spell at level 25 (which I just got). Last night I was almost able to gank a level 30 warrior of some kind with two level 25 guards stabbing me in the back.
I pretty much just use the one Fire of Eternal spell or whatever it's call. Over and over. All the other spells are useless. I put all my feat points into buffing that one spell. I can usually take two mobs no problem and sometimes three. If I think about it I do use the root spell. If I run away and get my health back I can usually turn around and kill a chasing mob. I can kill a solo mob with my dagger. And yeah if your 5 minute defense spell runs out you get jacked pretty quick.
I have my skill points maxed in mana regen, caster concentration, and run speed. I'm on a PVP server so I also did 50 climbing, 50 hiding, and 50 perception so far. I don't think I've ever used Rest.
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Rasix
Moderator
Posts: 15024
I am the harbinger of your doom!
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If they are anything like necromancers, look at your talents. Necro also has a must have up buff, part of why i say all casters are harder to play. But will be sick in the end game or any large scale PvP. I meant that more as, while most classes have directional attacks that mean something and a lot of spells have smallish AE radii, the Fires of Gehenna has a pitiful splash damage that requires the mobs to be nearly humping each other. You get a talent that says something cryptic, but all it does is double that less than useful splash damage. It doesn't really make a difference and never would in pvp. Effectiveness in large scale PVP is pretty much a moot point at the moment, isn't it? Fire tree has no CC also. Edit: That mana buff from the pet scales for shit. It's like 90 mana at level 80. Edit numero dos: I'm not saying I don't find the class fun, I do. Burniating is fun, but I think the class is poorly conceived and a bit gimpy. Holy shit, that Havoc tree is butter. Respec time. I will miss the burning.
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« Last Edit: May 27, 2008, 11:37:48 AM by Rasix »
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-Rasix
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Tarami
Terracotta Army
Posts: 1980
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If you are on Zug, you should group up with some BC people. I found grouping to be very fun. Mush less repetitive, and just explosions and gore.
Playing on the EU farm with some friends, "unfortunately". I got to say that casters seem like total boredom reading the replies here. Everyone of them appears to be a one-trick pony.
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- I'm giving you this one for free. - Nothing's free in the waterworld.
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Typhon
Terracotta Army
Posts: 2493
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This is probably a stupid question but you are leading with the AE, chaining a mob with the electricity, blasting with fires of g until they are near dead, then finishing with the quick cast to eliminiate the first mob, yes? Also, you can lead with the AE, let them come in and blast with the cone of fire, then root with chains, back up a bit and blast till dead and repeat.
The first AE does a decent amount of damage, from my experience. It's like fighting mobs that are half of what they were after (maybe I was fighitng lower level mobs though).
I'm not sure why my 0-15 (demo), 0-20 experience seems so much different from what I'm seeing here. I don't think either are squishy (for different reasons). HoX is pretty much the only class that I've played that I'd call squishy, which is probably why you get a root spell, so you can run like a little girl.
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Mrbloodworth
Terracotta Army
Posts: 15148
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I haven't looked at the demo, but what i was trying to compare was, i have a few talents that make single target spells, AOE by a chain-lightning sort of thing.
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Brogarn
Terracotta Army
Posts: 1372
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On paper, the demonologist looks completely awesome. But in actual play, I found it rather boring and repetitive. Bums me out because looking at their skill and feat list makes them seem like the ultimate in wizardry with a bag of tricks to match. But I ended up wanting to kick the pet to the curb and getting bored with nuke spam. It hurts double when you've played a melee class where you're constantly moving around and doing all kinds of fun and engaging things.
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Typhon
Terracotta Army
Posts: 2493
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I agree that casters aren't remotely as engaging as the melee. And there are many simple battles that require the use of just the one spell, which is boring. But I didn't think the demo was squishy to the level that I played it (16). I could see how it might have more issues later on if more/multiple mobs was the rule (4 is hardish).
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Tarami
Terracotta Army
Posts: 1980
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I agree that casters aren't remotely as engaging as the melee. And there are many simple battles that require the use of just the one spell, which is boring. But I didn't think the demo was squishy to the level that I played it (16). I could see how it might have more issues later on if more/multiple mobs was the rule (4 is hardish).
Squishiness isn't an issue for me either as a ToS, -but-, while I can kill three, maybe four mobs, it doesn't feel rewarding at all. All it's about is kiting and self-healing and spamming my "nuke". I have no real control over what's happening and it feels like I'm running on a timer. Two mobs I can just leave to hit me while I spam lightning on them. Regen rates generally don't motivate elegant play.
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- I'm giving you this one for free. - Nothing's free in the waterworld.
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Brogarn
Terracotta Army
Posts: 1372
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I agree that casters aren't remotely as engaging as the melee. And there are many simple battles that require the use of just the one spell, which is boring. But I didn't think the demo was squishy to the level that I played it (16). I could see how it might have more issues later on if more/multiple mobs was the rule (4 is hardish).
Squishiness isn't an issue for me either as a ToS, -but-, while I can kill three, maybe four mobs, it doesn't feel rewarding at all. All it's about is kiting and self-healing and spamming my "nuke". I have no real control over what's happening and it feels like I'm running on a timer. Two mobs I can just leave to hit me while I spam lightning on them. Regen rates generally don't motivate elegant play. That.
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Jashan
Terracotta Army
Posts: 33
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42 ToS here on Dagoth. The ToS is becoming much more engaging since I have dumped all but 5 feat points into the Lightning tree and have 3 extra active skills from it. The level 40 mark seemed to make a big difference for that, as half the tree was unavailable up until that point.
Quicksand is only used in emergencies. Most bad guys are dead before they get two swings in. It's still very straightforward gameplay. But i am the kind of person that does not like having to flip between multiple hotkey bars mid fight. One bar for combat and one for out of combat buffing is a sweet spot for me.
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KallDrexx
Terracotta Army
Posts: 3510
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Necromancers are rolling death squads that only increase in power as more things die ( not joking, i had 9 Things/pets out last night at level 26. 2-3 Frozen hates, and like 4 skull-guys). Theyt are also the hardest clases to play due to squisheyness and the fact that everyone knows kill him, kill the pets. I have found they are more of a support class. But i can hold my own VS. any other class if i am smart, or they are dumb. Other than that, Necromancers love large groups of mobs...love'm. Please group up while PvPing a Necromancer please  Best implementation of a necromancer i have played to date. And i have played a lot. That sounds interesting. Do you end up using a variety of spells or tactics in battle? I'm tempted to play one but scared of the "1-2-3 repeat" playstyle.
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