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Topic: Diablo III Wild Speculation and Rumor Mongering Abounds (Read 869730 times)
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Malakili
Terracotta Army
Posts: 10596
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I think Q4 2011 is within range. SC2 was released about 5 months after beta started, but that was with a TON of balancing done. I think Diablo 3 is going to need significantly less tweaking. If beta starts this month or next, a holiday release seems realistic to me.
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Mazakiel
Terracotta Army
Posts: 904
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Which would be around the release date of SWTOR. Color me shocked.
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Merusk
Terracotta Army
Posts: 27449
Badge Whore
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I'm still saying Q2 2012.
I'd agree. I expect Beta to be this year's big Blizzcon announcement since they hyped the cash shop thing for Aug1.
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The past cannot be changed. The future is yet within your power.
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Evildrider
Terracotta Army
Posts: 5521
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Ya I'm pretty sure within 48 hours of SWTOR's launch date Blizzard will release D3's date.
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Malakili
Terracotta Army
Posts: 10596
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I'm still saying Q2 2012.
I'd agree. I expect Beta to be this year's big Blizzcon announcement since they hyped the cash shop thing for Aug1. There is no way they are going to wait until the end of October to announce the beta. Maybe the release date.
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Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
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How many times over the years do people have to say "there's no way Blizzard will take this long to do <X>" before we all learn to stop saying such things? 
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Malakili
Terracotta Army
Posts: 10596
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How many times over the years do people have to say "there's no way Blizzard will take this long to do <X>" before we all learn to stop saying such things?  Well, there is a way, but I still think we will see it before calendar year's end.
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rk47
Terracotta Army
Posts: 6236
The Patron Saint of Radicalthons
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Bah, the hype never dies and WOW is still printing money. There's no pressure to release now. I'll wait...there's no hunger for Diablo dungeon stomping now.
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Colonel Sanders is back in my wallet
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Stabs
Terracotta Army
Posts: 796
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There are some things I don't understand.
I've seen various people stating that the always online requirement is necessary to control duping and several others saying it has no effect. I can kinda see how if each item has a unique serial number stored server side that might help control it. But I honestly don't know whether it helps or not.
I also don't understand what the advantage is of not letting people dick about with it offline on accounts that will never ever attach to the online community. Could someone explain what the technical reason for this is? Is it perhaps to discourage people from doing things with the program to discover vulnerabilities (like repeatedly crashing it)?
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ajax34i
Terracotta Army
Posts: 2527
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Accounts that "will never ever attach to online" have a tendency to change their minds, and it's easier to enforce a simple absolute rule (no dicking around!) than to have a list of what's allowed and what's not.
What I'm bewildered about is how exactly they expect to secure a non-thin client. I mean, the whole thing is on our hard drives, right? This is not an MMO. Or maybe it is; maybe it asks the server for loot every time something dies.
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Stabs
Terracotta Army
Posts: 796
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I think that must be it, Ajax, they can't possibly control duping if everything is clientside. I duped in D2 by mistake a couple of times when I crashed while muling.
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Amaron
Terracotta Army
Posts: 2020
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Or maybe it is; maybe it asks the server for loot every time something dies.
That's how D2 worked. Closed.net was an MMO for all intents and purposes. The only reason it had stuff like duping was they didn't use professional practices to proof it against such things. Same deal as UO.
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luckton
Terracotta Army
Posts: 5947
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Chart says Q4 2011. Chart has not been wrong yet. Have faith in chart.
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"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."
"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
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KallDrexx
Terracotta Army
Posts: 3510
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What I'm bewildered about is how exactly they expect to secure a non-thin client. I mean, the whole thing is on our hard drives, right? This is not an MMO. Or maybe it is; maybe it asks the server for loot every time something dies.
It could essentially be a thin client, where you are always playing on a server. It just hides the the MMO-ness and makes you think your playing locally. This would probably be ideal because they could do things like GW does, where they update the game and it streams the changes to you, and gives them a lot more flexibility. This also makes it extremely hard to crack for offline play, as you'd have to emulate the server.
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Mrbloodworth
Terracotta Army
Posts: 15148
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I'm going with this Holiday session.
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Margalis
Terracotta Army
Posts: 12335
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I also don't understand what the advantage is of not letting people dick about with it offline on accounts that will never ever attach to the online community. Could someone explain what the technical reason for this is?
There isn't a technical reason just a business one.
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vampirehipi23: I would enjoy a book written by a monkey and turned into a movie rather than this.
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LK
Terracotta Army
Posts: 4268
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What I'm bewildered about is how exactly they expect to secure a non-thin client. I mean, the whole thing is on our hard drives, right? This is not an MMO. Or maybe it is; maybe it asks the server for loot every time something dies.
It could essentially be a thin client, where you are always playing on a server. It just hides the the MMO-ness and makes you think your playing locally. This would probably be ideal because they could do things like GW does, where they update the game and it streams the changes to you, and gives them a lot more flexibility. This also makes it extremely hard to crack for offline play, as you'd have to emulate the server. Character data is likely stored server side along with the B.net info. So all the content is there but the other part of it is online.
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"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
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Hawkbit
Terracotta Army
Posts: 5531
Like a Klansman in the ghetto.
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I'm going with this Holiday session.
I'd be surprised if it launched outside of November this year. I think they're getting ready to pull the lid off, and the beta sounds like it's only part of the first Act. I also think they're waiting to see when SWTOR launches, as that's their biggest direct competition. I'll buy D3 over SWTOR at first, if they launch within a few weeks/months of each other.
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Mrbloodworth
Terracotta Army
Posts: 15148
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I'm going to guess this wont have much of a beta. Its likely been in development to long to need one if they have been using testing firms.
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kaid
Terracotta Army
Posts: 3113
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I'm going to guess this wont have much of a beta. Its likely been in development to long to need one if they have been using testing firms.
From the sounds of it the beta is just a demo kinda like the old diablo demo it contains the first 8 levels. So ya I doubt it will need or be given that much time in beta likely just enough time to stress test the battle.net integration part of it .
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El Gallo
Terracotta Army
Posts: 2213
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I'm concerned about the lack of attribute points and flexible/abuseable/fuck-upable skill trees. One of my favorite things about DII was the fact that unexpected but viable character builds were possible - e.g. melee sorceresses and singer barbs. Builds like that are very dependent on non-traditional attribute and skill point expenditures (and gear). I don't see how that will be possible with the new homogenized character system. I understand the "we don't want players who don't spend 10 hours at theamazonbasin/diabloii.net/wherever to mess up their characters and get mad" point. But respec fixes all that.
I have no problem with the real currency AH as long as Blizzard sticks to its word and doesn't sell items directly. No offline play doesn't affect me, but it sure sucks for people who play without reliable Internet access all the time or who like playing mods. Seems like a heavy-handed anti-piracy measure.
The fact that they still refuse to allow aliases in the realid system is conclusive proof that everyone associated with Blizzard deserves a lonely and painful death.
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« Last Edit: August 03, 2011, 08:32:39 AM by El Gallo »
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This post makes me want to squeeze into my badass red jeans.
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Murgos
Terracotta Army
Posts: 7474
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I'm concerned about the lack of attribute points and flexible/abuseable/fuck-upable skill trees. One of my favorite things about DII was the fact that unexpected but viable character builds were possible - e.g. melee sorceresses and singer barbs. Builds like that are very dependent on non-traditional attribute and skill point expenditures (and gear). I don't see how that will be possible with the new homogenized character system. I understand the "we don't want players who don't spend 10 hours at theamazonbasin/diabloii.net/wherever to mess up their characters and get mad" point. But respec fixes all that.
Read the second paragraph. Blizzard has done away with the talent trees and skill points of games past, giving players new active and passive skills every level or so. Players may only employ a set number of skills at a time, up to a maximum of six active skills and up to three passive skills. They can be swapped in and out at any time, opening up the option for experimentation and flexibility. In the beta version I played, I had the option to use just two active skills at once. After reaching level 10, I had unlocked one more active skill and the ability to use a passive skill.
Those skills can be complemented with Runes, special stones that can be socketed into a skill to boost or alter its abilities. Blizzard illustrated this by designing a "Melee Wizard," changing the fragile Wizard class—which typically keeps enemies at arm's length—into a deadly close-range build. Into the Wizard's Spectral Blade skill was socketed a rune that added a healing attribute to each hand-to-hand attack. The Diamond Skin defense skill was boosted by reflecting damage back at the Wizard's attacker. Frost Nova, a freezing area of effect skill, was runed to create a chilling cloud that damaged enemies over time. Explosive Blast, also socketed with a rune, turned a fiery explosion spell into an instant killer. Arcane Orb, normally a projectile attack, was altered by a rune that caused those projectiles to orbit the Wizard, making it even deadlier up close.
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"You have all recieved youre last warning. I am in the process of currently tracking all of youre ips and pinging your home adressess. you should not have commencemed a war with me" - Aaron Rayburn
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LK
Terracotta Army
Posts: 4268
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The fact that they still refuse to allow aliases in the realid system is conclusive proof that everyone associated with Blizzard deserves a lonely and painful death.
Nothing wrong with that statement. No sir.
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"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
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Hutch
Terracotta Army
Posts: 1893
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Here's why Real ID is stupid for not allowing aliasing. Warning: anecdote ahead!
In WoW, I have a gaming buddy, whom I will refer to as Toon_Name going forward, so as to protect the innocent. Toon_Name is a girl irl, which is only pertinent in a way that will be illustrated shortly. I don't even know her RL name, I just think of her as Toon_Name.
When RealID came to WoW, I toyed with it for a brief time, before shutting it off on my account. During that brief time, I invited Toon_Name, among others, to be Real ID buddies. She agreed, and I got to learn what her boyfriend's RL name is, because that's the name on her WoW account. This is the flaw. Lots of people have a partner/spouse, or a relative, as the name on their account. So the "Real" in RealID is already out the window.
If aliasing were allowed in RealID, not only could I set a default alias for myself, but I could also have referred to Toon_Name as Toon_Name, instead of RL_Boyfriend_Name.
So between that, the security hole that was rumored to exist, and my general discomfort with having internet strangers learn my real name, I shut off RealID shortly thereafter. Here endeth the anecdote.
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Plant yourself like a tree Haven't you noticed? We've been sharing our culture with you all morning. The sun will shine on us again, brother
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luckton
Terracotta Army
Posts: 5947
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Here's why Real ID is stupid for not allowing aliasing. Warning: anecdote ahead!
In WoW, I have a gaming buddy, whom I will refer to as Toon_Name going forward, so as to protect the innocent. Toon_Name is a girl irl, which is only pertinent in a way that will be illustrated shortly. I don't even know her RL name, I just think of her as Toon_Name.
When RealID came to WoW, I toyed with it for a brief time, before shutting it off on my account. During that brief time, I invited Toon_Name, among others, to be Real ID buddies. She agreed, and I got to learn what her boyfriend's RL name is, because that's the name on her WoW account. This is the flaw. Lots of people have a partner/spouse, or a relative, as the name on their account. So the "Real" in RealID is already out the window.
If aliasing were allowed in RealID, not only could I set a default alias for myself, but I could also have referred to Toon_Name as Toon_Name, instead of RL_Boyfriend_Name.
So between that, the security hole that was rumored to exist, and my general discomfort with having internet strangers learn my real name, I shut off RealID shortly thereafter. Here endeth the anecdote.
Moral of story is moral of Facebook/social networking: Trust your friends/family, ignore everyone else. I thought this was common knowledge?
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"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."
"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
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Hutch
Terracotta Army
Posts: 1893
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No, the moral of the story is that "RealID" would be a better tool if you could use aliases.
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Plant yourself like a tree Haven't you noticed? We've been sharing our culture with you all morning. The sun will shine on us again, brother
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Lakov_Sanite
Terracotta Army
Posts: 7590
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Here's why Real ID is stupid for not allowing aliasing. Warning: anecdote ahead!
In WoW, I have a gaming buddy, whom I will refer to as Toon_Name going forward, so as to protect the innocent. Toon_Name is a girl irl, which is only pertinent in a way that will be illustrated shortly. I don't even know her RL name, I just think of her as Toon_Name.
When RealID came to WoW, I toyed with it for a brief time, before shutting it off on my account. During that brief time, I invited Toon_Name, among others, to be Real ID buddies. She agreed, and I got to learn what her boyfriend's RL name is, because that's the name on her WoW account. This is the flaw. Lots of people have a partner/spouse, or a relative, as the name on their account. So the "Real" in RealID is already out the window.
If aliasing were allowed in RealID, not only could I set a default alias for myself, but I could also have referred to Toon_Name as Toon_Name, instead of RL_Boyfriend_Name.
So between that, the security hole that was rumored to exist, and my general discomfort with having internet strangers learn my real name, I shut off RealID shortly thereafter. Here endeth the anecdote.
Moral of the story:you've been cybering a dude.
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~a horrific, dark simulacrum that glares balefully at us, with evil intent.
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LK
Terracotta Army
Posts: 4268
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Here's why Real ID is stupid for not allowing aliasing. Warning: anecdote ahead!
I was more referring El Gallo's uncomplicated, immature assessment of what should become of everyone at Blizzard for actions of a section of the company, but I can see how I wasn't being very specific about that. The preservation of anonymity online is a complicated issue rife with subjective arguments that seems to ignore the responsibility of the individual to protect themselves and take into account the effects of their actions... within reason.
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"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
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Kitsune
Terracotta Army
Posts: 2406
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If Diablo turns out to have sketchy user and online policies attached to it, I'll simply not buy it. Torchlight 2 is coming too, and that's quite able to scratch my dungeon/loot itch.
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El Gallo
Terracotta Army
Posts: 2213
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I'm concerned about the lack of attribute points and flexible/abuseable/fuck-upable skill trees. One of my favorite things about DII was the fact that unexpected but viable character builds were possible - e.g. melee sorceresses and singer barbs. Builds like that are very dependent on non-traditional attribute and skill point expenditures (and gear). I don't see how that will be possible with the new homogenized character system. I understand the "we don't want players who don't spend 10 hours at theamazonbasin/diabloii.net/wherever to mess up their characters and get mad" point. But respec fixes all that.
Read the second paragraph. Thanks, that makes me feel quite a bit better. Here's why Real ID is stupid for not allowing aliasing. Warning: anecdote ahead!
I was more referring El Gallo's uncomplicated, immature assessment of what should become of everyone at Blizzard for actions of a section of the company, but I can see how I wasn't being very specific about that. :serious business:
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This post makes me want to squeeze into my badass red jeans.
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Paelos
Contributor
Posts: 27075
Error 404: Title not found.
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The preservation of anonymity online is a complicated issue rife with subjective arguments that seems to ignore the responsibility of the individual to protect themselves and take into account the effects of their actions... within reason.
The argument tilts heavily when the only option to protect yourself is not to play. This isn't fucking WAR GAMES.
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CPA, CFO, Sports Fan, Game when I have the time
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Mrbloodworth
Terracotta Army
Posts: 15148
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I thought they dropped the whole RealID needs your real name stuff.
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Morfiend
Terracotta Army
Posts: 6009
wants a greif tittle
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I thought they dropped the whole RealID needs your real name stuff.
They dropped having to use RealID on the forums. As far as I know RealID is still your name.
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Merusk
Terracotta Army
Posts: 27449
Badge Whore
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I thought they dropped the whole RealID needs your real name stuff.
No, they dropped the RealID posts your real name to the forum. It still uses your "Real Name" (it's actually whoever is on the billing info) to find people and when you friend/ follow them.
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The past cannot be changed. The future is yet within your power.
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Hutch
Terracotta Army
Posts: 1893
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Here's why Real ID is stupid for not allowing aliasing. Warning: anecdote ahead!
In WoW, I have a gaming buddy, whom I will refer to as Toon_Name going forward, so as to protect the innocent. Toon_Name is a girl irl, which is only pertinent in a way that will be illustrated shortly. I don't even know her RL name, I just think of her as Toon_Name.
When RealID came to WoW, I toyed with it for a brief time, before shutting it off on my account. During that brief time, I invited Toon_Name, among others, to be Real ID buddies. She agreed, and I got to learn what her boyfriend's RL name is, because that's the name on her WoW account. This is the flaw. Lots of people have a partner/spouse, or a relative, as the name on their account. So the "Real" in RealID is already out the window.
If aliasing were allowed in RealID, not only could I set a default alias for myself, but I could also have referred to Toon_Name as Toon_Name, instead of RL_Boyfriend_Name.
So between that, the security hole that was rumored to exist, and my general discomfort with having internet strangers learn my real name, I shut off RealID shortly thereafter. Here endeth the anecdote.
Moral of the story:you've been cybering a dude. Hey man, I tried to keep you out of it by using an alias. But if you're determined to out yourself, I can't stop you. Big boy ;)
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Plant yourself like a tree Haven't you noticed? We've been sharing our culture with you all morning. The sun will shine on us again, brother
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