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Author Topic: Darkfall "Released"  (Read 1097563 times)
Merusk
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Reply #1820 on: March 02, 2009, 09:06:34 AM

"Teen friendly" is an amusing notion until you realize most of the ones being "unfriendly" are, in fact, Teens.

Still, who's shocked and why?  TTH.. who came-about with WoW and hasn't experienced a real glimpse into the oldschool PVP'ers heart until now and recoils in horror at it.  Humor!

The past cannot be changed. The future is yet within your power.
Ghambit
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Reply #1821 on: March 02, 2009, 09:29:55 AM

Yah, I tended to like TTH, but that article was dripping with wackjuice.  He claims to be old-school but then bytches about getting loothacked while farming mobs by himself.  How retarded is this?  It's the equivalent of someone in AoC complaining because they cant quest in White Sands alone.  Total newbsaucery.  He even goes as far as saying that the mechanic is broken and the game is basically broken if they dont change it.  LoL

Kudos to the ninja who took the time out to stalk this guy and steal his shyt.

« Last Edit: March 02, 2009, 10:35:03 AM by Ghambit »

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tmp
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Reply #1822 on: March 02, 2009, 09:37:47 AM

With all the talk about 'risk' 'hardcore' and 'consequences' it's mildly surprising you can take other people's shit and effectively remain immune. But then iirc EVE went through the same thing.
Surlyboi
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Reply #1823 on: March 02, 2009, 09:55:53 AM

Oh, I can't imagine that this will last six whole months.  I bet Bonedancer and the rest will have long since finished with this game by then, too.  It doesn't seem like it's going to have much last-i-ness.

Of course it won't.

But when it inevitably tanks, all the "hardcores" will still fail to realize that it was their fault.

Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something.  We need to stop this fucking planet right now and sort some shit out. -Kail
Mrbloodworth
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Reply #1824 on: March 02, 2009, 10:02:54 AM


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Shatter
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Reply #1825 on: March 02, 2009, 10:26:58 AM

This game as some here predicted, I agree will be dead in 6 months.  Their launch alone was what I consider 2nd worst of any MMO, AO being first and now VG third.  Here is a summary of their launch:

1)  Server down almost completely the first day and were either out of sync or down first 4 days.
2)  People exploited mobs because of the sync issues when they were up and now calling for server wipe
3)  Billing completely borked as well as many active accounts not working
4)  Their webpage, 4 days after live still said it was in beta phase
5)  Corresponsence from the Devs during those first 4 days was almost non-existent
6)  Forums completely crapped out many times over same 4 days
7)  Many people downloading their patch getting constant errors/install problems

Welcome to what an Indy company produces and the above items are a pre-cursor to how this game is being handled.  Not to mention this game has attracted some of the worst infantile group of gamers like flies to a turd
ashrik
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Reply #1826 on: March 02, 2009, 10:41:25 AM

And all that happened with only 5000 active accounts (characters created, actually, but 1 character per account). It will scale wonderfully, I'm sure.

I eagerly await the next message from Tasos explaining how there is no way they could have possibly have expected, or even imagined, this kind of demand. Not in a million years, and certainly not after the first 3 times they failed to plan for it.

Granted, the only launch I can think of that went relatively smoothly in recent year(s) was the WAR launch. They did that with 100 times more people. I'm sure the next several weeks will show such a series of laughable events, that we will quickly forget about the silliness of the Mythic thread.
Baldrake
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Reply #1827 on: March 02, 2009, 12:10:00 PM

Can someone remind me of how looting worked in UO?

I remember that looting someone else's corpse turned you grey. (Until they turned to bones, and then looting was free.)

I'm pretty sure there was no notion of "ownership" of an npc/monster corpse.

Did I get this right?
Shatter
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Reply #1828 on: March 02, 2009, 12:17:05 PM

And all that happened with only 5000 active accounts (characters created, actually, but 1 character per account). It will scale wonderfully, I'm sure.

I eagerly await the next message from Tasos explaining how there is no way they could have possibly have expected, or even imagined, this kind of demand. Not in a million years, and certainly not after the first 3 times they failed to plan for it.

Granted, the only launch I can think of that went relatively smoothly in recent year(s) was the WAR launch. They did that with 100 times more people. I'm sure the next several weeks will show such a series of laughable events, that we will quickly forget about the silliness of the Mythic thread.

Yeah and it only took them 8+ years to get ready!
Soulflame
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Reply #1829 on: March 02, 2009, 12:47:24 PM

While I played, there was no notion of ownership of corpses.  I distinctly remember eating a murder count over that one.
LC
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Reply #1830 on: March 02, 2009, 01:10:59 PM


You can teleport to any point on the map as well. There's no checking at all on the server.

There is also a hack that lets you float in the air, and shoot mobs that gather below you without falling.

I'm also pretty sure that you can get around the timer on weapon swings, and swing as fast as you can click the mouse.
« Last Edit: March 02, 2009, 01:15:55 PM by LC »
Nebu
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Reply #1831 on: March 02, 2009, 01:54:41 PM

You can teleport to any point on the map as well. There's no checking at all on the server.

There is also a hack that lets you float in the air, and shoot mobs that gather below you without falling.

I'm also pretty sure that you can get around the timer on weapon swings, and swing as fast as you can click the mouse.

Sounds like those 8 years of development were spent dilligently paying attention to detail!

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Montague
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Reply #1832 on: March 02, 2009, 03:09:34 PM


You can teleport to any point on the map as well. There's no checking at all on the server.

There is also a hack that lets you float in the air, and shoot mobs that gather below you without falling.

I'm also pretty sure that you can get around the timer on weapon swings, and swing as fast as you can click the mouse.

I can hear Lum cackling in glee from here.

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palmer_eldritch
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Reply #1833 on: March 02, 2009, 04:13:03 PM

Can someone remind me of how looting worked in UO?

I remember that looting someone else's corpse turned you grey. (Until they turned to bones, and then looting was free.)

I'm pretty sure there was no notion of "ownership" of an npc/monster corpse.

Did I get this right?

You mean looting player corpses? If so then yes. although the PvP rules in UO changed repeatedly at first.

I'm pretty sure that when I first started playing there was no grey at all, and the "penalty" for PKing was getting the title "Dread Lord Palmer Eldritch".
Malakili
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Reply #1834 on: March 02, 2009, 04:18:50 PM


4)  Their webpage, 4 days after live still said it was in beta phase


For some reason, this is the one that bothers me most.  I can deal with awful technical problems at launch, hell I almost expect it.  However, their continued absolutely terrible communication with their community leaves me worried. (Although, maybe it isn't fair to call it terrible communication, non-existent might be a better way to put it)

Granted, I don't see it mattering to me personally because I won't be playing, but I can't see this ending well for those involved.
schild
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Reply #1835 on: March 02, 2009, 04:25:10 PM

4)  Their webpage, 4 days after live still said it was in beta phase
For some reason, this is the one that bothers me most.  I can deal with awful technical problems at launch, hell I almost expect it.  However, their continued absolutely terrible communication with their community leaves me worried. (Although, maybe it isn't fair to call it terrible communication, non-existent might be a better way to put it)
Volunteer community manager, just deal with it.
Azaroth
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Reply #1836 on: March 02, 2009, 04:36:51 PM

Maybe they should draw straws for someone to volunteer for webmaster duty.

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Shatter
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Reply #1837 on: March 02, 2009, 05:22:21 PM

Good idea since they just locked  their officla forums lol
Falwell
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Reply #1838 on: March 02, 2009, 09:06:38 PM

Oh good, I got back just in time to enjoy the yays from DF. I was worried I'd miss the show.
Morfiend
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Reply #1839 on: March 02, 2009, 09:38:44 PM

How the fuck did I miss this fantasticalness?

Can someone recap for me?
RhyssaFireheart
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Reply #1840 on: March 02, 2009, 09:51:04 PM

Well damn, I missed all the BoneDancer fucktardery.  :(  Now I'm sad.

But on the plus side, I decided to take a pass on even thinking about doing the pre-order (especially after trying to play the beta) and I've avoided the whole launch mess.  :)  Now I'm happy!

Some guildmates are playing and enjoying themselves a lot.  I'm waiting because to me, so much of the game felt like they were trying to reinvent the wheel.  I could have learned to deal with the craptastic and slow-as-hell looting.  I could probably have learned to deal with the drop-absolutely-everything-you-possess-on-death mechanic (bank early, bank often).  But the stupid UI overall just was so painful to deal with, and felt so backwards after years of playing other games.  I shouldn't feel like I'm stepping backwards in time to play a game coming out in 2009.


Falwell
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Reply #1841 on: March 02, 2009, 10:11:48 PM

How the fuck did I miss this fantasticalness?

Can someone recap for me?

From what i've read, DF attempted to launch, and failed. People are angry and the obvious has become just that.
Le0
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Reply #1842 on: March 02, 2009, 11:27:48 PM

Well I don't really understand why so many people did not see this coming, I mean Indie developer, already pushed back release a few times, no boxed game, only a handful pre-order, don't tell me you though they would make a "great" launch ;) All this "We are reviving UO" talk did attract a lot of wanna-be griefers and supposedly "hardcore" players, like Lum says, most of them think they are hardcore when in fact they are not.

I'm just sad to see an indie company fail, because that means we won't be seeing anything but the same old MMO bullshit we've been seeing since EQ. Hardly anyone is trying to improve the genre, most of them just wanna get their bucks. I guess Mortal Online will fail just as bad as Darkfall...

DraconianOne
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Reply #1843 on: March 03, 2009, 12:42:19 AM

I'm just sad to see an indie company fail,

Don't be sad to see an indie company fail - be happy to see mediocrity, incompetence and unprofessionalism fail.

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gryeyes
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Reply #1844 on: March 03, 2009, 01:30:29 AM

If they communicated with their cult like fan base they could string those guys along for months. Indie developer with an actual sizable community and they completely ignore them. It does not make sense i still expect fraud of some sort to rear its head.
Azuredream
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Reply #1845 on: March 03, 2009, 02:04:38 AM

Prognosis on this? Assuming the player-base thins out and they stabilize their server, is there a game underneath somewhere?

The Lord of the Land approaches..
Falwell
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Reply #1846 on: March 03, 2009, 02:24:02 AM

I'm just sad to see an indie company fail,

Don't be sad to see an indie company fail - be happy to see mediocrity, incompetence and unprofessionalism fail.

Bingo, Indie is not an excuse for producing sub-par products.
Shatter
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Reply #1847 on: March 03, 2009, 04:28:59 AM

Prognosis on this? Assuming the player-base thins out and they stabilize their server, is there a game underneath somewhere?

There is but you have to go download all the exploit software.  There are now all kinds of people posting videos of speed hacks, teleport hacks, faster attacks, etcetc.  Evidentally these morons dont have a server side check for this shit lol
Signe
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Reply #1848 on: March 03, 2009, 05:23:53 AM

Well I don't really understand why so many people did not see this coming


Every single person I know who has heard of Darkfall expected exactly this if the game launched at all ever.  All those other people?  I think they're mostly the same tiny handful of people with lots of different names!  It's the only explanation I can think of! 

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kildorn
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Reply #1849 on: March 03, 2009, 05:47:12 AM

Prognosis on this? Assuming the player-base thins out and they stabilize their server, is there a game underneath somewhere?

There is but you have to go download all the exploit software.  There are now all kinds of people posting videos of speed hacks, teleport hacks, faster attacks, etcetc.  Evidentally these morons dont have a server side check for this shit lol

Sanity checks are for pussies.
patience
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Reply #1850 on: March 03, 2009, 06:24:15 AM

The game hasn't failed especially if they don't shut down the servers.

Let's not try to move the goal posts here when before many said the game wouldn't even launch and it managed to do that. *shrugs*

 Some people are very happy with the product even if it isn't us. I can't begrudge them for that but I do dislike them for other reasons.

OP is assuming its somewhat of a design-goal of eve to make players happy.
this is however not the case.
Nebu
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Reply #1851 on: March 03, 2009, 07:42:49 AM

If Darkfall manages to take the lowlife dregs away from every other MMO, I'll consider it a smashing success. 

I'm rooting for Darkfall in this capacity.

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Reply #1852 on: March 03, 2009, 07:44:13 AM

The game hasn't failed especially if they don't shut down the servers.

Let's not try to move the goal posts here when before many said the game wouldn't even launch and it managed to do that. *shrugs*

 Some people are very happy with the product even if it isn't us. I can't begrudge them for that but I do dislike them for other reasons.

How many people got in this game?  Like 4k - 5K or something?  This game HAS failed to this point in a ton of ways.  There is hardly anyone playing.  How is 4K not a failure?  Especially after the silly stuff their devs bragged about?  Unless they were planning to compete with The Realm for population numbers all along.  The tiny amount of people who are playing the game and are having fun isn't enough for this game to not be a failure.  I wouldn't be surprised if a fair lot of them are just there to exploit their way to the top (it's sounds rampant) and ditch the game in very short order.

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Ghambit
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Reply #1853 on: March 03, 2009, 08:09:56 AM

The game hasn't failed especially if they don't shut down the servers.

Let's not try to move the goal posts here when before many said the game wouldn't even launch and it managed to do that. *shrugs*

 Some people are very happy with the product even if it isn't us. I can't begrudge them for that but I do dislike them for other reasons.

How many people got in this game?  Like 4k - 5K or something?  This game HAS failed to this point in a ton of ways.  There is hardly anyone playing.  How is 4K not a failure?  Especially after the silly stuff their devs bragged about?  Unless they were planning to compete with The Realm for population numbers all along.  The tiny amount of people who are playing the game and are having fun isn't enough for this game to not be a failure.  I wouldn't be surprised if a fair lot of them are just there to exploit their way to the top (it's sounds rampant) and ditch the game in very short order.

I'd say it's a failure because from what I've read there's still no organizational control to the chaos.  A few years back when this game design came to light the FIRST thing I said was that it'll fail unless there's a command structure to keep players on task and engaged, ala WW2O, Eve, Planetside, etc.  The way it is now, they've got a WW2O sized world with 4000 or less players and they're all scattered all over the realm just doing phuck all.  There's no organization, so hence there's no real game... only a world people fight in occasionally.

I dont mind being able to have total freedom, but if there's not a way to actively engage in the politics of the world you're in then you're really not accomplishing anything but playing Second Life.  At least give people a clear choice in the matter (whether through faction, race, corporation, guild, clan, whatever).

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ashrik
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Reply #1854 on: March 03, 2009, 08:10:17 AM

Calling the game either a failure or a success, at this point, is entirely premature. Due to their *ahem* "unique" launch strategy, still only the pre-orders are playing. To me this says that it hasn't properly launched yet, assuming it will have something recognizable as a proper launch. If they want to do some sort of crazy staged launch and can't let more people in because they haven't finished resetting the etch-a-sketch that does account management yet, that's an issue yes. But I don't see how you can ignore or overlook the many people who are still chomping at the bit to give them money, but cannot yet. As little as I think of some of them,  there is still a sizable amount and I think it's more than enough to keep Aventurine afloat for at least a little while.
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