Surlyboi
Terracotta Army
Posts: 10966
eat a bag of dicks
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The first page was unbearably badly written. It got better after that, but I gave up and started skimming about 3 pages in. Way too long to say this game really does suck except for that very tiny minority of lunatics who will like this sort of game.
I'm waiting for your review. Only then will I be able to decide if I should like darkfall. The game is shit and you are a drooling retard for paying some Greek cunt to play it. Also, the developers are mouthy twats who should shut their spreck holes. Plus it's got a beat and you can dance to it.
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Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something. We need to stop this fucking planet right now and sort some shit out. -Kail
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Mrbloodworth
Terracotta Army
Posts: 15148
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« Last Edit: July 31, 2009, 06:46:36 AM by Mrbloodworth »
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Draegan
Terracotta Army
Posts: 10043
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They really gave WAR an 8.4?
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Mrbloodworth
Terracotta Army
Posts: 15148
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They really gave WAR an 8.4?
Launch review, yeah.
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Draegan
Terracotta Army
Posts: 10043
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Hmm yeah, well T1 was fun.
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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EQ2 got a lower score than EQ? That's a credible site.
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Lantyssa
Terracotta Army
Posts: 20848
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Before Hartsman it isn't exactly unexpected.
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Hahahaha! I'm really good at this!
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Threash
Terracotta Army
Posts: 9171
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EQ2 got a lower score than EQ? That's a credible site.
The reviews happen when games are launched, not in hindsight. EQ was a much better game for its time than EQ2 ever was, by a very long shot.
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I am the .00000001428%
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Hayduke
Terracotta Army
Posts: 560
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EQ2 got a lower score than EQ? That's a credible site.
The reviews happen when games are launched, not in hindsight. EQ was a much better game for its time than EQ2 ever was, by a very long shot. I'm not certain when mmorpg.com first reviewed EQ, but it couldn't have been a launch review. It would have had to include several expansions, or the benefit of hindsight looking back on a product that hadn't existed for years.
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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EQ was a much better game for its time than EQ2 ever was, by a very long shot.
I'd have to disagree with that one, but I prefer EQ2 for traditional pve mmo.
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Mrbloodworth
Terracotta Army
Posts: 15148
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They tend to do a review at launch, or with expansions.
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gryeyes
Terracotta Army
Posts: 2215
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Are people trying to imply this game does not match the general consensus of reviews?
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Cheddar
I like pink
Posts: 4987
Noob Sauce
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EQ2 at launch was NOTHING like it is today. Very non-solo friendly, death penalty that lasted a week (iirc), insta-gib if you turned the wrong corner to fast (see death penalty), complete pwnage if you fell into a pit of mobs you could not handle, etc.
Oh, and crafting took hours upon hours to master due to the base component requirements. Did I mention the death penalty?
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No Nerf, but I put a link to this very thread and I said that you all can guarantee for my purity. I even mentioned your case, and see if they can take a look at your lawn from a Michigan perspective.
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Simond
Terracotta Army
Posts: 6742
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And you could die while crafting as well. 
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"You're really a good person, aren't you? So, there's no path for you to take here. Go home. This isn't a place for someone like you."
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Hindenburg
Terracotta Army
Posts: 1854
Itto
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Seriously? How?
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"Who uses Outlook anyway? People who get what they deserve, that's who." - Ard.
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Simond
Terracotta Army
Posts: 6742
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Fail one of the reaction thingies, and instead of the minor "Oi! Pay attention" love tap you get now, it took a fairly sizeable bite of hp. Fail too many in a row (or - horrors! - too many critical failures) and you'd end up dead, slumped in front of a forge.
No, really.
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"You're really a good person, aren't you? So, there's no path for you to take here. Go home. This isn't a place for someone like you."
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tazelbain
Terracotta Army
Posts: 6603
tazelbain
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They should have keep it and just not let you go below 1 hp (like a duel) and add nice cartoony explosion. I swear developers these days have no sense of fun.
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"Me am play gods"
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IainC
Developers
Posts: 6538
Wargaming.net
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Fail one of the reaction thingies, and instead of the minor "Oi! Pay attention" love tap you get now, it took a fairly sizeable bite of hp. Fail too many in a row (or - horrors! - too many critical failures) and you'd end up dead, slumped in front of a forge.
No, really.
I remember the death spam in crafting centres just after Spellcrafting was introduced to DAoC.
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DLRiley
Terracotta Army
Posts: 1982
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And you could die while crafting as well.  DarkFall: Why bad design pays for itself.
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Senses
Terracotta Army
Posts: 280
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Not that you ever actually read threads before posting nonsense, but he was referring to EQ2's crafting system, not Darkfall.
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DLRiley
Terracotta Army
Posts: 1982
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Not that you ever actually read threads before posting nonsense, but he was referring to EQ2's crafting system, not Darkfall.
Darn. But I already knew EQ2 is a bad game so...
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Redgiant
Terracotta Army
Posts: 304
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They should have keep it and just not let you go below 1 hp (like a duel) and add nice cartoony explosion. I swear developers these days have no sense of fun.
And map them a dirty face for, say, 2 minutes.
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A FUCKING COMPANY IS AT STEAK
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LC
Terracotta Army
Posts: 908
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Apparently the developers all took a vacation after the last patch, and the game is on autopilot. At least that's what I have heard from several members of their volunteer staff. That includes one volunteer GM.
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DLRiley
Terracotta Army
Posts: 1982
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Apparently the developers all took a vacation after the last patch, and the game is on autopilot. At least that's what I have heard from several members of their volunteer staff. That includes one volunteer GM.
So the developers are busy snorting coke off hookers asses
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Shatter
Terracotta Army
Posts: 1407
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Apparently the developers all took a vacation after the last patch, and the game is on autopilot. At least that's what I have heard from several members of their volunteer staff. That includes one volunteer GM.
Id have to say that type of action blends well with the fact it took them over 8 years to produce the game
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ashrik
Terracotta Army
Posts: 631
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NiX
Wiki Admin
Posts: 7770
Locomotive Pandamonium
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Added first person animations for bows, grenades and magic staffs when running and walking. You can now see what you're wielding. 
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ashrik
Terracotta Army
Posts: 631
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Yeah, when you were moving but not actively using a staff or bow, the weapon would drop below your perspective and wouldn't been seen until you either stopped moving or activated it. Thing was annoying
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Nebu
Terracotta Army
Posts: 17613
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* Fighting against monsters will now approximately triple the skill gain compared to that against player characters * Getting hit by monsters will approximately triple the skill gain (i.e. resistance) compared to getting hit by player characters * There have been several upgrades to AI tactics and monster behavior making them less likely to be exploited. * If you attack a mount you could go rogue depending on the status between you and the player controlling it. Is this saying that you gain skills faster, in a pvp game, by fighting against mobs pve style? If so, I don't get it.
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"Always do what is right. It will gratify half of mankind and astound the other."
- Mark Twain
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ashrik
Terracotta Army
Posts: 631
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It's to encourage more people to move to, and fight over, resources/places/spawns in the world. As opposed to training alone in town all day.
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UnSub
Contributor
Posts: 8064
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* Fighting against monsters will now approximately triple the skill gain compared to that against player characters * Getting hit by monsters will approximately triple the skill gain (i.e. resistance) compared to getting hit by player characters * There have been several upgrades to AI tactics and monster behavior making them less likely to be exploited. * If you attack a mount you could go rogue depending on the status between you and the player controlling it. Is this saying that you gain skills faster, in a pvp game, by fighting against mobs pve style? If so, I don't get it. Players would set up training farms where they would hit each other all day using macros. Easiest and safest way to skill up.
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Shatter
Terracotta Army
Posts: 1407
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So PvP will now be runnign around looking for AFK macrors killing mobs?
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Nebu
Terracotta Army
Posts: 17613
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It's to encourage more people to move to, and fight over, resources/places/spawns in the world. As opposed to training alone in town all day.
Players would set up training farms where they would hit each other all day using macros. Easiest and safest way to skill up.
Both of these comments tell me something. Players are manufacturing ways to bypass their system. It's a symptom of a larger issue. So PvP will now be runnign around looking for AFK macrors killing mobs?
That would be my guess.
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"Always do what is right. It will gratify half of mankind and astound the other."
- Mark Twain
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tazelbain
Terracotta Army
Posts: 6603
tazelbain
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*insert armchair game design to fix it*
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"Me am play gods"
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Nebu
Terracotta Army
Posts: 17613
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They should have keep it and just not let you go below 1 hp (like a duel) and add nice cartoony explosion. I swear developers these days have no sense of fun.
You mean something like this?
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"Always do what is right. It will gratify half of mankind and astound the other."
- Mark Twain
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