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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Topic: Darkfall "Released" 0 Members and 5 Guests are viewing this topic.
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Author Topic: Darkfall "Released"  (Read 1084551 times)
Surlyboi
Terracotta Army
Posts: 10966

eat a bag of dicks


Reply #2905 on: July 18, 2009, 11:38:32 PM

The first page was unbearably badly written. It got better after that, but I gave up and started skimming about 3 pages in. Way too long to say this game really does suck except for that very tiny minority of lunatics who will like this sort of game.

I'm waiting for your review. Only then will I be able to decide if I should like darkfall.

The game is shit and you are a drooling retard for paying some Greek cunt to play it. Also, the developers are mouthy twats who should shut their spreck holes.

Plus it's got a beat and you can dance to it.

Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something.  We need to stop this fucking planet right now and sort some shit out. -Kail
Mrbloodworth
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Posts: 15148


Reply #2906 on: July 31, 2009, 06:42:31 AM

« Last Edit: July 31, 2009, 06:46:36 AM by Mrbloodworth »

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
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Draegan
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Posts: 10043


Reply #2907 on: July 31, 2009, 07:09:36 AM

They really gave WAR an 8.4?
Mrbloodworth
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Posts: 15148


Reply #2908 on: July 31, 2009, 07:16:57 AM

They really gave WAR an 8.4?

Launch review, yeah.

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
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Draegan
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Posts: 10043


Reply #2909 on: July 31, 2009, 07:37:32 AM

Hmm yeah, well T1 was fun.
Sky
Terracotta Army
Posts: 32117

I love my TV an' hug my TV an' call it 'George'.


Reply #2910 on: July 31, 2009, 08:25:29 AM

EQ2 got a lower score than EQ? That's a credible site.
Lantyssa
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Posts: 20848


Reply #2911 on: July 31, 2009, 10:27:45 AM

Before Hartsman it isn't exactly unexpected.

Hahahaha!  I'm really good at this!
Threash
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Posts: 9171


Reply #2912 on: July 31, 2009, 10:46:38 AM

EQ2 got a lower score than EQ? That's a credible site.

The reviews happen when games are launched, not in hindsight.  EQ was a much better game for its time than EQ2 ever was, by a very long shot.

I am the .00000001428%
Hayduke
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Posts: 560


Reply #2913 on: July 31, 2009, 11:43:00 AM

EQ2 got a lower score than EQ? That's a credible site.

The reviews happen when games are launched, not in hindsight.  EQ was a much better game for its time than EQ2 ever was, by a very long shot.

I'm not certain when mmorpg.com first reviewed EQ, but it couldn't have been a launch review.  It would have had to include several expansions, or the benefit of hindsight looking back on a product that hadn't existed for years.
Sky
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Posts: 32117

I love my TV an' hug my TV an' call it 'George'.


Reply #2914 on: July 31, 2009, 12:28:16 PM

EQ was a much better game for its time than EQ2 ever was, by a very long shot.
I'd have to disagree with that one, but I prefer EQ2 for traditional pve mmo.
Mrbloodworth
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Posts: 15148


Reply #2915 on: July 31, 2009, 01:01:27 PM

They tend to do a review at launch, or with expansions.

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
www.mrbloodworthproductions.com  www.amuletsbymerlin.com
gryeyes
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Posts: 2215


Reply #2916 on: August 01, 2009, 12:09:59 AM

Are people trying to imply this game does not match the general consensus of reviews?
Cheddar
I like pink
Posts: 4987

Noob Sauce


Reply #2917 on: August 04, 2009, 08:35:25 AM

EQ2 at launch was NOTHING like it is today.  Very non-solo friendly, death penalty that lasted a week (iirc), insta-gib if you turned the wrong corner to fast (see death penalty), complete pwnage if you fell into a pit of mobs you could not handle, etc.

Oh, and crafting took hours upon hours to master due to the base component requirements.  Did I mention the death penalty?

No Nerf, but I put a link to this very thread and I said that you all can guarantee for my purity. I even mentioned your case, and see if they can take a look at your lawn from a Michigan perspective.
Simond
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Posts: 6742


Reply #2918 on: August 04, 2009, 01:05:01 PM

And you could die while crafting as well.  awesome, for real

"You're really a good person, aren't you? So, there's no path for you to take here. Go home. This isn't a place for someone like you."
Hindenburg
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Posts: 1854

Itto


Reply #2919 on: August 04, 2009, 01:45:39 PM

Seriously? How?

"Who uses Outlook anyway?  People who get what they deserve, that's who." - Ard.
Simond
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Posts: 6742


Reply #2920 on: August 04, 2009, 02:14:33 PM

Fail one of the reaction thingies, and instead of the minor "Oi! Pay attention" love tap you get now, it took a fairly sizeable bite of hp. Fail too many in a row (or - horrors! - too many critical failures) and you'd end up dead, slumped in front of a forge.

No, really.

"You're really a good person, aren't you? So, there's no path for you to take here. Go home. This isn't a place for someone like you."
tazelbain
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Posts: 6603

tazelbain


Reply #2921 on: August 04, 2009, 02:20:49 PM

They should have keep it and just not let you go below 1 hp (like a duel) and add nice cartoony explosion.  I swear developers these days have no sense of fun.

"Me am play gods"
IainC
Developers
Posts: 6538

Wargaming.net


WWW
Reply #2922 on: August 04, 2009, 02:58:22 PM

Fail one of the reaction thingies, and instead of the minor "Oi! Pay attention" love tap you get now, it took a fairly sizeable bite of hp. Fail too many in a row (or - horrors! - too many critical failures) and you'd end up dead, slumped in front of a forge.

No, really.

I remember the death spam in crafting centres just after Spellcrafting was introduced to DAoC.

- And in stranger Iains, even Death may die -

SerialForeigner Photography.
DLRiley
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Posts: 1982


Reply #2923 on: August 04, 2009, 09:04:32 PM

And you could die while crafting as well.  awesome, for real

DarkFall: Why bad design pays for itself.
Senses
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Posts: 280


Reply #2924 on: August 04, 2009, 09:18:57 PM

Not that you ever actually read threads before posting nonsense, but he was referring to EQ2's crafting system, not Darkfall.
DLRiley
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Posts: 1982


Reply #2925 on: August 05, 2009, 08:12:45 AM

Not that you ever actually read threads before posting nonsense, but he was referring to EQ2's crafting system, not Darkfall.

Darn. But I already knew EQ2 is a bad game so...
Redgiant
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Posts: 304


Reply #2926 on: August 05, 2009, 10:25:55 AM

They should have keep it and just not let you go below 1 hp (like a duel) and add nice cartoony explosion.  I swear developers these days have no sense of fun.

And map them a dirty face for, say, 2 minutes.


A FUCKING COMPANY IS AT STEAK
LC
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Posts: 908


Reply #2927 on: August 11, 2009, 01:09:26 AM

Apparently the developers all took a vacation after the last patch, and the game is on autopilot. At least that's what I have heard from several members of their volunteer staff. That includes one volunteer GM.
DLRiley
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Posts: 1982


Reply #2928 on: August 11, 2009, 12:21:19 PM

Apparently the developers all took a vacation after the last patch, and the game is on autopilot. At least that's what I have heard from several members of their volunteer staff. That includes one volunteer GM.

So the developers are busy snorting coke off hookers asses  Ohhhhh, I see.
Shatter
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Posts: 1407


Reply #2929 on: August 11, 2009, 01:30:08 PM

Apparently the developers all took a vacation after the last patch, and the game is on autopilot. At least that's what I have heard from several members of their volunteer staff. That includes one volunteer GM.

Id have to say that type of action blends well with the fact it took them over 8 years to produce the game
ashrik
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Posts: 631


Reply #2930 on: September 02, 2009, 12:52:23 PM

NiX
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Locomotive Pandamonium


Reply #2931 on: September 02, 2009, 12:55:20 PM

Quote
Added first person animations for bows, grenades and magic staffs when running and walking. You can now see what you're wielding.
swamp poop
ashrik
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Posts: 631


Reply #2932 on: September 02, 2009, 12:56:51 PM

Yeah, when you were moving but not actively using a staff or bow, the weapon would drop below your perspective and wouldn't been seen until you either stopped moving or activated it. Thing was annoying
Nebu
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Posts: 17613


Reply #2933 on: September 02, 2009, 01:07:31 PM

Quote
*  Fighting against monsters will now approximately triple the skill gain compared to that against player characters
    * Getting hit by monsters will approximately triple the skill gain (i.e. resistance) compared to getting hit by player characters
    * There have been several upgrades to AI tactics and monster behavior making them less likely to be exploited.
    * If you attack a mount you could go rogue depending on the status between you and the player controlling it.

Is this saying that you gain skills faster, in a pvp game, by fighting against mobs pve style? 

If so, I don't get it.   

"Always do what is right. It will gratify half of mankind and astound the other."

-  Mark Twain
ashrik
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Posts: 631


Reply #2934 on: September 02, 2009, 01:13:15 PM

It's to encourage more people to move to, and fight over, resources/places/spawns in the world. As opposed to training alone in town all day.
UnSub
Contributor
Posts: 8064


WWW
Reply #2935 on: September 02, 2009, 07:14:09 PM

Quote
*  Fighting against monsters will now approximately triple the skill gain compared to that against player characters
    * Getting hit by monsters will approximately triple the skill gain (i.e. resistance) compared to getting hit by player characters
    * There have been several upgrades to AI tactics and monster behavior making them less likely to be exploited.
    * If you attack a mount you could go rogue depending on the status between you and the player controlling it.

Is this saying that you gain skills faster, in a pvp game, by fighting against mobs pve style? 

If so, I don't get it.   

Players would set up training farms where they would hit each other all day using macros. Easiest and safest way to skill up.

Shatter
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Posts: 1407


Reply #2936 on: September 03, 2009, 08:25:54 AM

So PvP will now be runnign around looking for AFK macrors killing mobs?
Nebu
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Posts: 17613


Reply #2937 on: September 03, 2009, 08:27:26 AM

It's to encourage more people to move to, and fight over, resources/places/spawns in the world. As opposed to training alone in town all day.

Players would set up training farms where they would hit each other all day using macros. Easiest and safest way to skill up.

Both of these comments tell me something.  Players are manufacturing ways to bypass their system.  It's a symptom of a larger issue.  

So PvP will now be runnign around looking for AFK macrors killing mobs?

That would be my guess.

"Always do what is right. It will gratify half of mankind and astound the other."

-  Mark Twain
tazelbain
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tazelbain


Reply #2938 on: September 03, 2009, 08:36:53 AM

*insert armchair game design to fix it*

"Me am play gods"
Nebu
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Posts: 17613


Reply #2939 on: September 03, 2009, 08:40:20 AM

They should have keep it and just not let you go below 1 hp (like a duel) and add nice cartoony explosion.  I swear developers these days have no sense of fun.

You mean something like this?

"Always do what is right. It will gratify half of mankind and astound the other."

-  Mark Twain
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