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f13.net  |  f13.net General Forums  |  Gaming  |  Topic: Mirror's Edge (Demo out) 0 Members and 1 Guest are viewing this topic.
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Author Topic: Mirror's Edge (Demo out)  (Read 19683 times)
fantasturbation
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Reply #35 on: November 01, 2008, 04:37:34 PM

Anyone had any success fighting the four guys when you drop out of the vents? I know you're not supposed to, but I can't help but keeping trying. I managed to wall run, jump off, kick one and disarm, and then shoot two, but that was a lot of luck, and I haven't been able to repeat it.
KallDrexx
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Reply #36 on: November 01, 2008, 04:41:11 PM

When is the full game supposed to release?
Fabricated
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Reply #37 on: November 01, 2008, 04:41:20 PM

If you run around the corner and let them come to you, you can usually drop one, get a gun and pop 2, then jumpkick the last one. You'll likely be 90% dead afterwards, but hey.

"The world is populated in the main by people who should not exist." - George Bernard Shaw
fantasturbation
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Reply #38 on: November 01, 2008, 04:47:47 PM

If you run around the corner and let them come to you, you can usually drop one, get a gun and pop 2, then jumpkick the last one. You'll likely be 90% dead afterwards, but hey.
Yeah, I didn't want to kite them or anything. I thought about it, but I figured the whole point in killing them was an act of cinematic bad-assery.
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Reply #39 on: November 01, 2008, 04:56:01 PM

If you run around the corner and let them come to you, you can usually drop one, get a gun and pop 2, then jumpkick the last one. You'll likely be 90% dead afterwards, but hey.
Yeah, I didn't want to kite them or anything. I thought about it, but I figured the whole point in killing them was an act of cinematic bad-assery.
Well, you're clearly supposed to run so there's no real badass option to take all 4 out. I wish there was a better option for knocking people out while maintaining momentum. A good shoulder check that forcefully redirects you would be cool. Or maybe being able to wallrun off people to knock people down while simultaneously taking a sharp corner.

"The world is populated in the main by people who should not exist." - George Bernard Shaw
fantasturbation
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Reply #40 on: November 01, 2008, 05:29:55 PM

If you run around the corner and let them come to you, you can usually drop one, get a gun and pop 2, then jumpkick the last one. You'll likely be 90% dead afterwards, but hey.
Yeah, I didn't want to kite them or anything. I thought about it, but I figured the whole point in killing them was an act of cinematic bad-assery.
Well, you're clearly supposed to run so there's no real badass option to take all 4 out. I wish there was a better option for knocking people out while maintaining momentum. A good shoulder check that forcefully redirects you would be cool. Or maybe being able to wallrun off people to knock people down while simultaneously taking a sharp corner.
Yeah, it definitely seems that way. It was worth a shot, though.
KallDrexx
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Reply #41 on: November 01, 2008, 06:24:06 PM

Nevermind, just saw a commercial on TV, november 13th.
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Reply #42 on: November 01, 2008, 07:17:48 PM

I did the same thing, Ruin.

Also, watching some of the top time trials is pretty nuts, opened my eyes to a few techniques I would have never considered, such as wall jumping up stairwells.

Stairs? Screw stairs. DRILLING AND MANLINESS

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Reply #43 on: November 01, 2008, 10:43:53 PM

I did the same thing, Ruin.

Also, watching some of the top time trials is pretty nuts, opened my eyes to a few techniques I would have never considered, such as wall jumping up stairwells.

Stairs? Screw stairs. DRILLING AND MANLINESS

oh man i knew there had to be a better way to do the stairs... i think i'm gonna smoke a bowl and watch the time trial runs tonght.. i just love looking at this game

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Reply #44 on: November 02, 2008, 01:17:02 AM

Am the only person that didn't really think much of it?  Doesn't help that I'd never be any good at this thing no matter how hard I try.

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Reply #45 on: November 02, 2008, 01:37:56 AM

dare i say that it's a modrn platformer?

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Reply #46 on: November 02, 2008, 06:28:02 AM

Apparently some people (I guess game magazines) have played the full game already and claim that the total playtime's a little lean. Like 5-6 hours on first playthrough and if you've the hang of it, you can manage to cross it within 75 minutes in time trial mode.

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Reply #47 on: November 02, 2008, 06:50:13 AM

Honestly, that does not bother me.

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Reply #48 on: November 02, 2008, 07:28:22 AM

5 - 6 hours would be cool... if it was Portal. Anyway, I just watched the Story Trailer: cool.

Raguel
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Reply #49 on: November 02, 2008, 07:30:49 AM

OT: Never heard of Endo. When I saw her, I thought of David Mack's Kabuki:

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Reply #50 on: November 02, 2008, 08:21:07 AM

My oh my.
Want to know who made the italian voice dubbing for Faith?



Ms. Asia Argento (on the left). Hilarious and amazing at the same time, as she is a incredibly poor actress with a peculiar voice.
Tried the demo by the way, and it's great.

P.S: Nic Endo is a goddess.

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Reply #51 on: November 02, 2008, 08:28:03 AM

I did the same thing, Ruin.

Also, watching some of the top time trials is pretty nuts, opened my eyes to a few techniques I would have never considered, such as wall jumping up stairwells.

Stairs? Screw stairs. DRILLING AND MANLINESS
I wish I could be bothered to get an EA account to watch those. If you can infinitely wall jump however I declare that lame since it's pretty much impossible in real life.

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Reply #52 on: November 02, 2008, 08:46:42 AM

I wish I could be bothered to get an EA account to watch those. If you can infinitely wall jump however I declare that lame since it's pretty much impossible in real life.
You really need to hit up YouTube and watch some of the Parkour kids around. They can do some crazy wall jumping without losing momentum or stopping them from doing it again.
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Reply #53 on: November 02, 2008, 11:15:10 AM

Oh it's definitely not definite, you just jump up to the landings.

And just get the EA account thing. It's free, and tied to XBL. Once you set it up, you should never have to touch it again.

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Reply #54 on: November 02, 2008, 04:38:20 PM

If you can infinitely wall jump however I declare that lame since it's pretty much impossible in real life.

And how many armed gun men do you escape from on a day to day basis? Why do you hate fun? why so serious?

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Reply #55 on: November 02, 2008, 07:49:39 PM

If you can infinitely wall jump however I declare that lame since it's pretty much impossible in real life.

And how many armed gun men do you escape from on a day to day basis? Why do you hate fun? why so serious?
Infinite wall jumping between flat walls is lame IMO since it might mean an area will require it and mashing the crap out of buttons with the kind of timing required to do it in the demo would be really irritating. Also because it's sorta impossible in real like (nevermind that even if you were in great shape you'd still get seriously injured rolling out of 90% of the falls in the demo, but hey).

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Reply #56 on: November 02, 2008, 07:52:59 PM

If you can infinitely wall jump however I declare that lame since it's pretty much impossible in real life.

And how many armed gun men do you escape from on a day to day basis? Why do you hate fun? why so serious?
Infinite wall jumping between flat walls is lame IMO since it might mean an area will require it and mashing the crap out of buttons with the kind of timing required to do it in the demo would be really irritating. Also because it's sorta impossible in real like (nevermind that even if you were in great shape you'd still get seriously injured rolling out of 90% of the falls in the demo, but hey).

why are we arguing realism when there is a slow time button?


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Reply #57 on: November 03, 2008, 03:34:50 AM

I tried the demo out at a party over the weekend. It was pretty awesome, but I can't help but feel it would be more awesome if I was Batman instead of some vaguely emo fight-the-power Korean chick. Being Batman would also put all this Realism Nazi shit to rest.

Hopefully there's a PC demo so I can decide whether mouse & keyboard kills this game - it seems to be pretty well-adapted to the PS3 controller, and I don't know if it'll translate well. Unless there's PS3-to-PC controller adapters. Then all bets are off.
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Reply #58 on: November 03, 2008, 03:50:44 AM

The PS3 version feels well adapted? What? To be fair, I'm sure you play less First Person titles on a console than me, by some magnitude, as such, you may have the upper leg here. But upwards/downward movement on the shoulders is digustingly awkward.
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Reply #59 on: November 03, 2008, 09:50:10 AM

Am the only person that didn't really think much of it?  Doesn't help that I'd never be any good at this thing no matter how hard I try.

I was underwhelmed. For some reason I thought it would be fun but it was just kinda dry and bored me. No worries, one less game I'll be tempted to buy.
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Reply #60 on: November 03, 2008, 09:56:46 AM

yeah i can't imagine the replay value would be enough to warrant a purchase over a rental. Having all the action buttons on the shoulders and triggers is pretty awkward.

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Reply #61 on: November 03, 2008, 10:13:46 AM

Hopefully there's a PC demo so I can decide whether mouse & keyboard kills this game - it seems to be pretty well-adapted to the PS3 controller, and I don't know if it'll translate well. Unless there's PS3-to-PC controller adapters. Then all bets are off.
Don't see the problem here.

W/S movement, A/D strafing, mouselook, mouse buttons jump and slide, Q/E punch and kick (alternative scheme switching buttons and Q/E), disarm on space key. Or some shit like that.

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WindupAtheist
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Reply #62 on: November 03, 2008, 01:11:31 PM

I await the imminent complaints of motion sickness.


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Reply #63 on: November 04, 2008, 04:40:03 AM

I'd say it has the same replay value Portal had. Minus the unearthly awesomeness.

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Reply #64 on: November 04, 2008, 05:00:11 AM

The PS3 version feels well adapted? What? To be fair, I'm sure you play less First Person titles on a console than me, by some magnitude, as such, you may have the upper leg here. But upwards/downward movement on the shoulders is digustingly awkward.

Yeah, I was thinking more of the rolling and balancing stuff. And I play essentially no first-person titles on a console since I don't own one and rarely play that type of game at parties where consoles are available (it's usually Rock Band or Guitar Hero at that point), so your point is valid - I'm not tuned to expect a certain movement/control scheme with a controller.  Oh ho ho ho. Reallllly?

Hopefully there's a PC demo so I can decide whether mouse & keyboard kills this game - it seems to be pretty well-adapted to the PS3 controller, and I don't know if it'll translate well. Unless there's PS3-to-PC controller adapters. Then all bets are off.
Don't see the problem here.

W/S movement, A/D strafing, mouselook, mouse buttons jump and slide, Q/E punch and kick (alternative scheme switching buttons and Q/E), disarm on space key. Or some shit like that.

Yeah, that could work, but I feel that analog controls would work better than digital ones for movement here. I suppose it depends on how finicky some of the later stages get.

Either way, PC Demo plzkthx.
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Reply #65 on: November 04, 2008, 10:06:51 AM

PC version of the game delayed to January anyway. So fuck it, I'm going PS3. By the off-chance the PC version will come with a level editor, I will rebuy it, I guess.

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Reply #66 on: November 04, 2008, 10:14:38 AM

when your the one playing the motion sickness is not an issue but if your unlucky enough to be in a room when someone else is playing... get the barf bag

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Reply #67 on: November 04, 2008, 11:32:27 AM

when your the one playing the motion sickness is not an issue but if your unlucky enough to be in a room when someone else is playing... get the barf bag

how weird
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Reply #68 on: November 04, 2008, 11:40:48 AM

I was excited about Mirror's Edge until I realized it was a first person platformer. I have always sucked at platformers.

I do, however, plan on getting the soundtrack. I just found out yesterday it's by my favorite electronic musician, Magnus Birgersson (AKA Solar Fields).

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Valmorian
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Reply #69 on: November 04, 2008, 11:59:15 AM

From the demo, I think I'll enjoy this game at least as much as Portal.  It's just that enjoyable to me.
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