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Topic: How fun is lotro when only playing 2-3 hours a day? (Read 20304 times)
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KallDrexx
Terracotta Army
Posts: 3510
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I played Lotro at release (and a bit of beta) and liked it, until I got burned out having my minstrel run pies all around the damn shire. In beta I played something melee oriented (been too long to remember what exactly) to 10 and enjoyed it.
Either way, reading about all the stuff they've been adding (both to regular and monster play) I'm thinking of playing again. I'm thinking of playing a Lore-Master as from what I read they seem interesting to play, and I enjoy classes that require me to do a lot while playing. I'll probably be playing solo most of the time.
How is this game if I could only get 2-3 hours max a night? I wouldn't be playing for the end game, but more playing for the ride there.
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Signe
Terracotta Army
Posts: 18942
Muse.
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I don't even play that much even when I'm not having computer issues and it's okay. Once I get motivated or bored enough to log in, I seem to have fun. I do a couple of quests, a wee bit of crafting and admire the scenery. I'm only looking for light entertainment at the moment and it satisfies that.
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My Sig Image: hath rid itself of this mortal coil.
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Tebonas
Terracotta Army
Posts: 6365
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Quite fun actually. Thats how I play. You can either do a few quests or work on some traits. Gather things for for tradeskills or just go sightseeing. There is so much to do that there is a good chance you get something done in the few hours. I always get drunk at my house and do something wherever I wake up with a headache (there was a quest barrel of alcohol that made you drunk and effectively teleported you randomly to some inn or campsite in any zone).
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KallDrexx
Terracotta Army
Posts: 3510
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I always get drunk at my house and do something wherever I wake up with a headache (there was a quest barrel of alcohol that made you drunk and effectively teleported you randomly to some inn or campsite in any zone).
That is probably the best feature I've heard of in an MMO 
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Mrbloodworth
Terracotta Army
Posts: 15148
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How is this game if I could only get 2-3 hours max a night? I wouldn't be playing for the end game, but more playing for the ride there.
You are the target audience.
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Stormwaltz
Terracotta Army
Posts: 2918
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You are the target audience.
*ding*
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Nothing in this post represents the views of my current or previous employers.
"Isn't that just like an elf? Brings a spell to a gun fight."
"Sci-Fi writers don't invent the future, they market it." - Henry Cobb
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acerogue26
Terracotta Army
Posts: 51
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You are the target audience.
*ding* Grats!
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Tarami
Terracotta Army
Posts: 1980
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Despite my perhaps opposite appearance on these boards, I'm a very casual player myself, normally not playing more than a few hours here and there. I think it works great and I'm possibly having more fun now than six months ago when I was far more "hardcore".
Personally I find that large, anonymous blob of people called community rather (rather) charming in LotRO, if you switch off OOC and other channels for inflated egos. I do all my questing with randoms and am finding that it works out pretty good. The low level of direct e-peen makes people friendlier and less cut-throat, less driven to reach a goal than to enjoy the ride.
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- I'm giving you this one for free. - Nothing's free in the waterworld.
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Mrbloodworth
Terracotta Army
Posts: 15148
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You are the target audience.
*ding* Grats! /dance1
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Morfiend
Terracotta Army
Posts: 6009
wants a greif tittle
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I downloaded the trial, and managed to get to level 7 as a Human Captain before being horribly bored. The combat is just dull, even when fighting for your life.
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Mrbloodworth
Terracotta Army
Posts: 15148
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I downloaded the trial, and managed to get to level 7 as a Human Captain before being horribly bored. The combat is just dull, even when fighting for your life.
I don't get how/why people say this. Care to provide some reasons?
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acerogue26
Terracotta Army
Posts: 51
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I downloaded the trial, and managed to get to level 7 as a Human Captain before being horribly bored. The combat is just dull, even when fighting for your life.
I don't get how/why people say this. Care to provide some reasons? In my own experience, the feeling is generated by a noticeable lag in response between when a skill is selected, and when it's performed. Compared to WoW or CoH, that lag can make combat feel unresponsive and clunky. For myself, I prefer it as it helps me establish a rhythm with my actions. I don't feel like I'm spamming number keys which is great in CoH, but rather a slightly more carefully selected order that syncs up with my character's actions on screen. Not for everyone, but I enjoy it.
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Tarami
Terracotta Army
Posts: 1980
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<snip> In my own experience, the feeling is generated by a noticeable lag in response between when a skill is selected, and when it's performed. Compared to WoW or CoH, that lag can make combat feel unresponsive and clunky. <snip>
Well, it has two reasons really. The first is simple - animation. LotRO uses animation triggers, meaning you need to reach a certain time marker in the animation before the actual "spell" is cast. It's not inherit sluggishness of the code, it's how they've decided to do it. WoW does this the slightly more crudely (but seemingly more responsive) way, by applying the effect and then playing the animation for as long as possible until global cooldown is up. (This animation lag also makes it possible for people to kill eachother at the same time.  ) Second, it's a factor in the used skills. Skills in LotRO got individual global cooldowns. Meaning, certain skills (normally buffs and various special moves) have a very long global cooldown which makes even quick skills (like Sting) seem like they take forever to execute - it's in fact your own fault for executing a "slow" skill before it. The green rotating border is an indicator of this, it's not until that goes away that you can use -any- other skill. I'm not saying this is a better system in any way, but it has its benefits as well as drawbacks. It was probably a design mistake, yes, but an intentional one. I like them both for different reasons, I suppose. The instant gratification of a Mortal Strike is nice, but I've also found that queueing is much easier on my already strained hands.
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- I'm giving you this one for free. - Nothing's free in the waterworld.
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KallDrexx
Terracotta Army
Posts: 3510
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Yarg.
Game took like 45 minutes to install and now I"m patching >.<
yay for games expanding.
*edit* holy jesus could this take any longer T_T
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« Last Edit: April 26, 2008, 02:49:43 PM by KallDrexx »
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Cheddar
I like pink
Posts: 4987
Noob Sauce
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Once my computer is functional I will be playing. Will start a thread once that happens.
I was bored so picked up the LOTR books - started with the Hobbit, almost finished with the Two Towers. Man, it really has me excited!
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No Nerf, but I put a link to this very thread and I said that you all can guarantee for my purity. I even mentioned your case, and see if they can take a look at your lawn from a Michigan perspective.
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Glazius
Terracotta Army
Posts: 755
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<snip> In my own experience, the feeling is generated by a noticeable lag in response between when a skill is selected, and when it's performed. Compared to WoW or CoH, that lag can make combat feel unresponsive and clunky. <snip>
Well, it has two reasons really. The first is simple - animation. LotRO uses animation triggers, meaning you need to reach a certain time marker in the animation before the actual "spell" is cast. It's not inherit sluggishness of the code, it's how they've decided to do it. WoW does this the slightly more crudely (but seemingly more responsive) way, by applying the effect and then playing the animation for as long as possible until global cooldown is up. (This animation lag also makes it possible for people to kill eachother at the same time.  ) Second, it's a factor in the used skills. Skills in LotRO got individual global cooldowns. Meaning, certain skills (normally buffs and various special moves) have a very long global cooldown which makes even quick skills (like Sting) seem like they take forever to execute - it's in fact your own fault for executing a "slow" skill before it. The green rotating border is an indicator of this, it's not until that goes away that you can use -any- other skill. I'm not saying this is a better system in any way, but it has its benefits as well as drawbacks. It was probably a design mistake, yes, but an intentional one. I like them both for different reasons, I suppose. The instant gratification of a Mortal Strike is nice, but I've also found that queueing is much easier on my already strained hands. ...I almost understand this. Let me give you some new vocabulary and see if it helps. Animation time: Time that the client displays the power animation after you press the button. Cast time: Delay after you press the button before the power takes effect. Activation time: Delay after you press the button before you can activate any other powers. Recharge time: Delay after you press the button before you can use the power again. I think what you're saying is that certain skills have a long activation time, but not a long animation time, so you have to wait for the activation time to pass, but it seems like you might be able to use another power since your character isn't doing anything.
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Numtini
Terracotta Army
Posts: 7675
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All of that adds up to "feels squishy."
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If you can read this, you're on a board populated by misogynist assholes.
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Morfiend
Terracotta Army
Posts: 6009
wants a greif tittle
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I downloaded the trial, and managed to get to level 7 as a Human Captain before being horribly bored. The combat is just dull, even when fighting for your life.
I don't get how/why people say this. Care to provide some reasons? I dont really know, I only played a few hours total. It just didnt feel exciting. It felt slow. I felt like I was playing wack-a-mole with my cooldown abilities, and nothing really going on screen had any real meaning. Almost like a MUD just with a pretty picture to go along with it. Maybe its cause I played a rogue for my whole WoW carrier, but it really felt slow and dull.
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Tarami
Terracotta Army
Posts: 1980
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...I almost understand this. Let me give you some new vocabulary and see if it helps.
I intentionally didn't invent terminology as marketing new terms is something people just love doing on message boards.  But yes, roughly so. Schemantically, it goes something like this; [button press] => cast time > lead-up animation > skill effect applied > decay animation > release time > (repeat)
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- I'm giving you this one for free. - Nothing's free in the waterworld.
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Signe
Terracotta Army
Posts: 18942
Muse.
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Combat IS slow and unexciting and the animations aren't particularly inspired. I go in now and then and fish in a different location. I'll probably do this until my sub runs out or I max out fishing. I've been bored with games recently.
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My Sig Image: hath rid itself of this mortal coil.
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Mrbloodworth
Terracotta Army
Posts: 15148
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Combat IS slow and unexciting and the animations aren't particularly inspired. I go in now and then and fish in a different location. I'll probably do this until my sub runs out or I max out fishing. I've been bored with games recently.
I guess i just don't agree. Especially when i sit and watch my warrior do the same animation over and over again for the 10 skills in Wow. *spins* The game plays just like world of warcrafts combat ( But with more animations, smother animations, more variance in animations and effects IMO, and from what i can see)... so i guess i will be eternally confused by people saying this. Also to add, there is an animation review ( last part of the page) slated for book 13, what the details of this are, i don't know.
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« Last Edit: April 28, 2008, 07:59:40 AM by Mrbloodworth »
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Signe
Terracotta Army
Posts: 18942
Muse.
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I don't like WoW's combat much, either, although it seems speedier, and the animations are even less inspired. I can't stay subbed to that game for more than a month or so, either.
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My Sig Image: hath rid itself of this mortal coil.
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Mrbloodworth
Terracotta Army
Posts: 15148
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I don't like WoW's combat much, either, although it seems speedier, and the animations are even less inspired. I can't stay subbed to that game for more than a month or so, either.
I wasn't really responding directly to you. I have seen the same comments around other places. But its good to know that you know that the animations in wow are even worse, lol.
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Tannhauser
Terracotta Army
Posts: 4436
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I guess I got used to it, because I enjoy 'stacking' my abilities.
Why not try an LM? Mine is now 25 and has a wealth of skills. It's a class that can take some skill to master.
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KallDrexx
Terracotta Army
Posts: 3510
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Really, the only thing that has annoyed me so far is how it seems like there is one second delay between when I press a movement key (wasd) and when it actually moves.
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Mrbloodworth
Terracotta Army
Posts: 15148
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I guess I got used to it, because I enjoy 'stacking' my abilities.
Why not try an LM? Mine is now 25 and has a wealth of skills. It's a class that can take some skill to master.
That was the class i played the most. Loremaster is really cool.
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climbjtree
Terracotta Army
Posts: 949
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Is anyone actively playing or looking to restart? I just resubbed and am enjoying it my 21 Captain, though I think I'm going to reroll an LM or something.
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Cheddar
I like pink
Posts: 4987
Noob Sauce
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Is anyone actively playing or looking to restart? I just resubbed and am enjoying it my 21 Captain, though I think I'm going to reroll an LM or something.
Me - I should have my computer up and running early this week. I have a couple characters - a Captain and a Burglar. Captain is mid 20's if I remember correctly - Burglar is 30's. I will start beating the drums soon to try and get other f13 tards into the mix!
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No Nerf, but I put a link to this very thread and I said that you all can guarantee for my purity. I even mentioned your case, and see if they can take a look at your lawn from a Michigan perspective.
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climbjtree
Terracotta Army
Posts: 949
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What server?
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Tannhauser
Terracotta Army
Posts: 4436
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I'm playing on the Arkenstone server and have a good guild (Rank 10) Flame Imperishable.
If you'd like to join us give me a holler!
Imrahan 50 Minstrel Tannhauser 27 Lore Master
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climbjtree
Terracotta Army
Posts: 949
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I just rolled up a guardian on Arkenstone by the name of Toha. It's a class I haven't tried yet, but looks more enjoyable than my warrior days of EQ.
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CmdrSlack
Contributor
Posts: 4390
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I have several characters on Brandywine, but my play schedule often includes multiple month absences. I still manage to have a lv 40 hunter, a 19 burglar and a minstrel and a champion parked at 15.
I've been playing recently, but for maybe two hours max. It turns out that you can get some fun stuff done in that timeframe.
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I traded in my fun blog for several legal blogs. Or, "blawgs," as the cutesy attorney blawgosphere likes to call 'em.
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Tarami
Terracotta Army
Posts: 1980
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When do you guys play? Anyone playing daytime?
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- I'm giving you this one for free. - Nothing's free in the waterworld.
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photek
Terracotta Army
Posts: 618
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So I'm thinking of installing LOTRO again, I haven't played it since launch, but I remember I enjoyed it back then. Now after playing AoC, how is the leveling curve ? How fun is it while leveling ?
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"I recently went to a new doctor and noticed he was located in something called the Professional Building. I felt better right away"
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Cheddar
I like pink
Posts: 4987
Noob Sauce
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So I'm thinking of installing LOTRO again, I haven't played it since launch, but I remember I enjoyed it back then. Now after playing AoC, how is the leveling curve ? How fun is it while leveling ?
Its fun, but will feel extremely slow after playing AoC. Movement, levelling, combat, etc. Slooooow.
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No Nerf, but I put a link to this very thread and I said that you all can guarantee for my purity. I even mentioned your case, and see if they can take a look at your lawn from a Michigan perspective.
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