Welcome, Guest. Please login or register.
June 24, 2025, 05:02:24 AM

Login with username, password and session length

Search:     Advanced search
we're back, baby
*
Home Help Search Login Register
f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Topic: Casual MMORPG Guild? 0 Members and 1 Guest are viewing this topic.
Pages: [1] 2 Go Down Print
Author Topic: Casual MMORPG Guild?  (Read 16549 times)
Jamiko
Terracotta Army
Posts: 364


on: October 19, 2004, 10:56:53 AM

More and more I read posts from people in a situation much like mine. Hardcore gaming friends leave you in the dust. Always making new characters because you can't decide which class you want to be. Only have 6-10 hours a week to play (or less!). End up playing solo since it takes too long to find a decent group. Have kids and a wife and other things to do that are more "important". Often have real life interrupt gaming time and you need to log out right away.

Why isn't there an MMORPG guild out there dedicated to these people? People that do other things besides sit in front of a game 8 hours a night. Is it just not going to work? I would think if you could get 100 (or more) people together like this, people that level slowly, it would be a perfect way to get a group together for the 30 minutes you have to play. Everyone would understand the situation.

Or perhaps the small amount of gametime people in this guild would play means that you would log in to the game and nobody else would be on.

In the past I tried to get into large guilds figuring there would always be someone around my level. It seems that is not the case as the guilds all level away from me and focus on other high-level things. Perhaps I've just been unlucky.

Anyone else in my situation have some ideas that would work better?
Soukyan
Terracotta Army
Posts: 1995


WWW
Reply #1 on: October 19, 2004, 11:09:01 AM

I've personally been trying to get a "game night" group together for the past couple years. 6-8 people who can meet on a given night during the week (the day can vary based on schedules) for like 2 hours to do a fun MMOG adventure thing. I found some people who tried this with me, but the other players didn't actually have the same schedule I do. They actually were powergamers who were trying to be nice to me. Problem was they ended up liking their once a week characters so much that they would play them other days of the week and ended up leveling out of range. And then they wanted me to wait with my main and help them level up a new alt to play along with me once a week. I didn't. Not out of selfishness, but because they would just end up leveling those past me as well once they attained my level. I don't mind helping people, but this group was meant to be a once a week deal and everyone was at the same level and we could adventure and not rehash the same old shit just to PL someone. Damn, that sounds whiny as all hell, but that's what happened. So yeah, I've tried that at least, but never a full-fledged guild as you suggest.

"Life is no cabaret... we're inviting you anyway." ~Amanda Palmer
"Tree, awesome, numa numa, love triangle, internal combustion engine, mountain, walk, whiskey, peace, pascagoula" ~Lantyssa
"Les vrais paradis sont les paradis qu'on a perdus." ~Marcel Proust
HaemishM
Staff Emeritus
Posts: 42666

the Confederate flag underneath the stone in my class ring


WWW
Reply #2 on: October 19, 2004, 11:13:45 AM

I tried to make my guild in EQ into that type of guild.

Unless you know the folks in RL, it doesn't work. There is always someone who can't level slowly, or who wants all the uber stuff but without having to deal with the uber-asshole mentality. Half the guild will be patient "it's the journey" type of people, and half will be the "it's the goal" type of people. The latter half tend to resent the former half because they aren't always around to help out on shit like raids. The former half tends to resent the latter half because they have all the good shit. Trying to put in rules to make sure each side gets their fair share at the loot just ends up with the leader, which was me, doing nothing but coming up with ever more arcane rules to make sure everyone got a chance to do everything. You end up trying so hard to make everyone else happy that you are miserable.

Of course, it could be that levels are socially-divisive and loot-centric gameplay makes even the most level-headed person into a whoring cockmunch.

Rasix
Moderator
Posts: 15024

I am the harbinger of your doom!


Reply #3 on: October 19, 2004, 11:18:05 AM

What I've seen that works well for casuals is to join whatever guild arises from your community.  So, the next time a bunch of f13er's jump into a game, come along and join in if you're interested.

See, there's a lot of problems I see with a casually oriented guild and have experienced somewhat in both DAoC and SWG.

1.  Casuals lack commitment/contribution.  When I log into a game and I've got maybe 2 hours max; that's my time.  The most I'll contribute is idle chatter, some help if it's convienent and maybe a group every once in a while.

2.  Apathy and attrition strike faster.  Casual players care less about their games.  They quit easier. They lose interest easier.  What results is a guild that no one really gives a crap about and that has no forward momentum at all.  

3.  Hard to find anyone on.  1-2 hours a night with different habbits and time zones makes it feel like a graveyard at times.  

4.  Lack of good groups, needed classes.  Chalk this up to #3 and poor game design.

A casually oriented guild I just don't see surviving unless it's part of something greater.  Since you don't really share a burning passion for the game(s) you're playing, there needs to be a different social glue holding you together.  Otherwise it'll just become a message board where you're lucky to get 1 post a day.

Guilds coming from communties tend to have a decent mix of casual/hardcore.  Seemingly more former than the later.  The members are usually pretty easy going, helpful, mature, and not so raving psychotic about the game.  Plus, the guild eventually becomes it's own entity feeding off the game and becomes less reliant on the community that spawned it and in turn tends to give back to the community.

Just avoid having Bloodcat in your guild. At all costs. You'll want to strangle him by day 3.  (sorry, inside joke)

Edit: Off topic, but I might put something together for WoW if it's needed.  Not sure how my other friends would react to this, but it might be nice to have something incase people are wondering what to do.

-Rasix
Fargull
Contributor
Posts: 931


Reply #4 on: October 19, 2004, 11:27:02 AM

I will be playing World of Warcraft, Horde, I am going to play an orc thief.  Non-PVP server.  I have several RL friends joining.  Happy to have anyone from the community join, and would be more than happy to take one night a week to set time aside to play with a bunch of F13'rs.

"I have come to believe that a great teacher is a great artist and that there are as few as there are any other great artists. Teaching might even be the greatest of the arts since the medium is the human mind and spirit." John Steinbeck
Rasix
Moderator
Posts: 15024

I am the harbinger of your doom!


Reply #5 on: October 19, 2004, 11:28:29 AM

I'll be horde/non-pvp also.  So, at least we should pick the same server.  :) Most likely playing a troll shaman (setting up a 3 shaman trio with 2 of my friends).

-Rasix
Jamiko
Terracotta Army
Posts: 364


Reply #6 on: October 19, 2004, 11:28:34 AM

Hmm, yeah I can see there might be some problems. Do you put in levelling restrictions, a sort of Logan's Run ruleset? Anyone that reaches a level 5 higher than the next highest gets kicked out? Restrict it to certain days/hours like the "game night" idea?

I, too, have had my friends that play ALL THE TIME offer to start a second character to play whenever I'm on, but that has never worked. It's either "Oh sorry I am in the middle of this awesome quest right now, but I'll be done in 5 or 6 hours." or else they really like the new character and start to play them past my character's level. And then I've had the powerlevel offerings. Truth be told, I don't *want* to rush through the game in order to catch up to them. I really enjoy the game at my pace, I just get a little tired of playing by myself all the time.

Some may suggest playing a single player game, but that is not the same thing. I enjoy the persistant world and character development of the MMORPGs, not to mention the constant updating of content, quests, etc.

A "game night" would just about be perfect for me as well. A regularly scheduled night of 2 hours of gaming. Easy for me to block away 2 hours a week without interruption. Finding 6 or 8 people I like to game with that want to do this may not be so easy. If only it could be like when I used to get together once a week to play D&D with my friends, but of course back then I was single and we often played all night long anyway.

Edit: I'll also be playing WoW, prefer Horde non-pvp. Currently have a level 14 Undead Rogue and it has been a pleasure to play during the beta.
kemmyn
Terracotta Army
Posts: 16


Reply #7 on: October 19, 2004, 11:40:18 AM

there was a waterthread community guild in FFXI when it released.  it worked out great.  good mix of power gamers and ultra-casual.  part of the fun of having a good mixed guild is that when power gamers make their 2nd and 3rd characters, there are lower level (casual) players that they can play with too.  

again, it was a great community-oriented guild and i'm hoping a lot of those people will get back together for WoW & EQ2.
Fargull
Contributor
Posts: 931


Reply #8 on: October 19, 2004, 11:44:34 AM

You know.. Bat Country just sounds good for a Horde guild... what you think?

"I have come to believe that a great teacher is a great artist and that there are as few as there are any other great artists. Teaching might even be the greatest of the arts since the medium is the human mind and spirit." John Steinbeck
schild
Administrator
Posts: 60350


WWW
Reply #9 on: October 19, 2004, 11:46:25 AM

Quote from: Fargull
You know.. Bat Country just sounds good for a Horde guild... what you think?


I think I'll wait for Guild Wars. You're welcome to use the name and represent, y0.
Rasix
Moderator
Posts: 15024

I am the harbinger of your doom!


Reply #10 on: October 19, 2004, 11:49:01 AM

Quote from: Fargull
You know.. Bat Country just sounds good for a Horde guild... what you think?


It actually fits pretty well.   I'm sure we'll gel something together a bit easier come 1 week before release.  Then it'll clearer who all's going to play and who's not.  If my two friends bail on me, I'll be somewhat reluctant to play.

Quote

Hmm, yeah I can see there might be some problems. Do you put in levelling restrictions, a sort of Logan's Run ruleset? Anyone that reaches a level 5 higher than the next highest gets kicked out? Restrict it to certain days/hours like the "game night" idea?


Nope, you can't really do that.  The thing is with a casual player you can't shoehorn them into a schedule.  You've pretty much got to leave everyone up to their own devices and hope somehow you get something out of it.

-Rasix
Jamiko
Terracotta Army
Posts: 364


Reply #11 on: October 19, 2004, 12:07:35 PM

Quote from: Rasix
Nope, you can't really do that.  The thing is with a casual player you can't shoehorn them into a schedule.  You've pretty much got to leave everyone up to their own devices and hope somehow you get something out of it.


Agreed, that is what normally chases me out of a guild. Rules, restrictions, schedules, etc.
Rasix
Moderator
Posts: 15024

I am the harbinger of your doom!


Reply #12 on: October 19, 2004, 12:15:40 PM

Only rule I usually put forth with a casual guild is "no stupid names".  Generally this is to try and keep the maturity level high.  In a fantasy themed game, I don't like folks obliterating my immersion by naming themselves "EatMorChiken" or "Heywood Jablowme".

-Rasix
Morfiend
Terracotta Army
Posts: 6009

wants a greif tittle


Reply #13 on: October 19, 2004, 05:05:32 PM

I have a pretty dedicated guild on the Horde/PVP. We will be playing the same at retail. A few people from here have joined. If any one is interested, send me a PM, and I can give you more info.

We are a friendly, PVP/PVE oriented, with just touch of RP (Not required). No stupid names, no idiots, have fun and such. We have a nice spread of casual to hardcore people, so there is usually a group of most level ranges going.
Joe
Terracotta Army
Posts: 291


Reply #14 on: October 19, 2004, 06:09:56 PM

I'm definitely up for something like this. Does it have to be WoW or EQ2, though?
schild
Administrator
Posts: 60350


WWW
Reply #15 on: October 19, 2004, 06:12:46 PM

Quote from: Joe
I'm definitely up for something like this. Does it have to be WoW or EQ2, though?


/agree. Everquest 1 or Everquest 1. You can play either, as long as it's Everquest 1.
Kageru
Terracotta Army
Posts: 4549


Reply #16 on: October 19, 2004, 06:25:48 PM

EQ1 would be an extremely poor choice. Any content that has not been obsoleted needs 50-70 dedicated people to progress. And there's virtually no non-raiding progression in the game. But heck, it should be entertaining seeing how far you get.

Is a man not entitled to the hurf of his durf?
- Simond
Joe
Terracotta Army
Posts: 291


Reply #17 on: October 19, 2004, 06:55:36 PM

Yeah, the last EQ guild we had didn't really seem to work.

Casual friendly goes a long way, but we'd also need to have some sort of organized time for us all to meet, otherwise we'll run into the CoH problem we had.
Venkman
Terracotta Army
Posts: 11536


Reply #18 on: October 19, 2004, 07:23:29 PM

Casual guilds work in economic sims like Eve and ATITD because they're replete with opportunities for players to be off doing their own thing but feeding into a greater good. SWG and UO is the same.

Games with strict level requirements get tricky. They force casual players to think non casually. They either know eachother in real life, or someone's getting left behind. Even in a Sidekick+ game.

I prefer a casual sub-guild form from a larger more focused guild. The casual players will come and go, but there's generally some focused guild members kicking around who are interested in playing an alt, or helping you out.

Power/Casual guilds will work fine in either WoW or EQ2. They do require out-of-game coordination, as all guilds do. But casual players don't need to be part of that to benefit from it. As long as the casual knows their place in the "grand scheme of things" of course.

Like, if they want their Epic, they're going to need to spend many nights helping others getting their's before them. That can work. Helping people gets returned favored and what-not. But casuals are sometimes closet wannabe powergamers who get annoyed by this. To their detriment.

Anyway short answer: casual guilds by themselves generally do not work well in levels-based adventuring games. But there are options.
schild
Administrator
Posts: 60350


WWW
Reply #19 on: October 19, 2004, 07:48:07 PM

Jesus, you totally missed what I was saying.

Let's recap:

Quote
I'm definitely up for something like this. Does it have to be WoW or EQ2, though?


WoW or EQ2. Same core level grinding item-centric catassing.

Quote
/agree. Everquest 1 or Everquest 1. You can play either, as long as it's Everquest 1.


You see what I did there? I replaced WoW and EQ2 with Everquest 1 and Everquest 1.

Kind of like, you can have any drink you want - as long as it's Olde English.

...sigh...why do I bother?
Rasix
Moderator
Posts: 15024

I am the harbinger of your doom!


Reply #20 on: October 19, 2004, 09:22:04 PM

Quote

...sigh...why do I bother?


Because you care too much.

Anyhow, I know casual/community guilds really don't work well in level based games.  But, it's as good place as any to chat, find groups at times, and provide a temporary stop for the powergamers that will eventually join good guilds.

It also allows you to have a website/forum where you can bitch and chat about all aspects of the game without annoying people that just don't care.

-Rasix
addryc
Terracotta Army
Posts: 76


Reply #21 on: October 20, 2004, 06:09:52 AM

This is something I've been looking for, for several years also.  A once-a-week kinda commitment  that everyone agrees to - a gaming night like Soukyan refers to.  Unfortunately, like Haemish says, its very tough to get that going outside of people you know in RL.  I'm trying to do that with some old friends from the UK in DAoC - level up from newbies once a week and hit the BGs - the first day it worked well - I have NO clue if we'll be able to keep it going - timezone differences suck and RL plans pre-empt.  I can but hope!

Darniaq is right about economic MMOG/portions of MMOGs in terms of casual commitments - you can feel like you're helping the guild without HAVING to be on at the same time as others.  However, for me at least, this just isn't enough to keep me going for a long-term period - I need adventure, with friends!

Every few months when someone mentions EQ1, I get the shivers to go back - my last visit there ended the usual way though - with nobody to play with.  I think EQ1 would work very well for a casual gaming-night kinda thing - with the level curve it would take a WHILE to get to the high-level raiding content so in that time you would hopefully make plenty of contacts to be able to take part in this.  Now, if I can only rope another 5 people in to come do this!  Not likely...
Soukyan
Terracotta Army
Posts: 1995


WWW
Reply #22 on: October 20, 2004, 06:17:05 AM

Actually, I had more luck getting people I met online to meet once per week than I did with my real life friends. Neither ended up lasting very long, but the group with the online folks lasted a couple months and was a damn good time all around. So, it can be done. It just takes a certain maturity level combined with a small time commitment and the willingness to do it. Personally, I didn't see how it was any different than when I used to get together once a week to play D&D (with the exception that D&D last for many hours on end). Perhaps I'm just different, but I meet once a week with several other musicians to practice our music for a couple hours so I suppose it's just a matter of discipline that allows that to carry over into a weekly gaming group for me.

"Life is no cabaret... we're inviting you anyway." ~Amanda Palmer
"Tree, awesome, numa numa, love triangle, internal combustion engine, mountain, walk, whiskey, peace, pascagoula" ~Lantyssa
"Les vrais paradis sont les paradis qu'on a perdus." ~Marcel Proust
Jayce
Terracotta Army
Posts: 2647

Diluted Fool


Reply #23 on: October 20, 2004, 06:18:00 AM

Oddly enough, the only thing holding me back from a "ME TOO" post is that I'm not sure I'd be able to commit even to a casual 2-3 hr a week thing.

Man, what a sad state I've reached.

Witty banter not included.
addryc
Terracotta Army
Posts: 76


Reply #24 on: October 20, 2004, 07:18:49 AM

Soukyan - you're absolutely right - the d&d/music practice analogy is perfect in terms of this.  It does take a certain amount of discipline and planning, as well as being able to say to your family 'I have plans at X time on Y night so I'm not available for anything else' - ironically that can be more difficult to do when you're sitting on the computer at home than actually going OUT somewhere - theres a perception that since you're at HOME you aren't doing anything you can't just drop at any moment to go do a chore or run an errand, or just sit down and watch TV with the family.  I guess thats where the analogy can diverge a little.

I'm lucky right now with my aforementioned little group with my UK friends - since I don't get to hang out with them very often anymore I get a bit more leeway in terms of a scheduled group!

I'd certainly like to at least try and do something like this with people I didn't know IRL though - I get on well with a bunch of you in this community and it'd be a blast I think - at least an interesting experiment - certainly cheaper than trying to start a D&D group/Wargaming group - I think I can stretch to 12.95 or so a month to try out a different game as opposed to the initial investment of cards/rulebooks/figurines...
Daeven
Terracotta Army
Posts: 1210


Reply #25 on: October 20, 2004, 07:31:57 AM

I'm in a casual guild for City of Heroes. Thanks to the sk/exemplar system it is chugging along just fine. I'm not going to play another level based MMO unless they implement similiar mechanics - otherwise the disencentive to play with people who have lives external to your MMO is to great.

No thanks. So for me, not just no, but fuck no to EQ2 and WoW.

"There is a technical term for someone who confuses the opinions of a character in a book with those of the author. That term is idiot." -SMStirling

It is by caffeine alone I set my mind in motion. It is by the beans of Java that thoughts acquire speed, the hands acquire shakes, the shakes become a warning. It is by caffeine alone I set my mind in motion
WayAbvPar
Moderator
Posts: 19270


Reply #26 on: October 20, 2004, 09:26:45 AM

I like the idea. A set in stone 'guild night' once a week flies in the face of the whole concept of casual, however.

When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM

Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood

Libertarians make fun of everyone because they can't see beyond the event horizons of their own assholes Surlyboi
Jamiko
Terracotta Army
Posts: 364


Reply #27 on: October 20, 2004, 10:34:09 AM

Quote from: WayAbvPar
A set in stone 'guild night' once a week flies in the face of the whole concept of casual, however.


I don't think it does, at least not for me. Having one set day a week, would actually free up some other days that I would normally waste logging in to see if anyone is playing. I might actually be online less!
Rasix
Moderator
Posts: 15024

I am the harbinger of your doom!


Reply #28 on: October 20, 2004, 10:41:26 AM

Quote from: Jamiko
Quote from: WayAbvPar
A set in stone 'guild night' once a week flies in the face of the whole concept of casual, however.


I don't think it does, at least not for me. Having one set day a week, would actually free up some other days that I would normally waste logging in to see if anyone is playing. I might actually be online less!


The best you can do for this is set the date and hope people show up.  For example, I was involved in a very casual EQ guild for a long time called event dates or even set times for people to get together on a random the Champions of Cabilis. This was an all iksar guild that had no real membership requirements beyond the obvious one.  They'd try to set basis.  It was usually a complete failure although sometimes it worked and with usually unintentionally funny results.

Unlike a raid guild with attendance or die policies, most casuals guilds tend to get very low participation on any sort of set thing.  Of course, this is better than not even trying, and it does get people to make the effort.

-Rasix
Fargull
Contributor
Posts: 931


Reply #29 on: October 20, 2004, 10:49:33 AM

I agree with Rasix on just picking a day and if possible and have the time to log in with the idea of joining up with guildies and running about creating mayhem.  I generally play an arse load of different characters, this mainly is because I like trying out all aspects of play until I settle on one I really like.  The current Diku-mud style means I have to constantly make new characters because the characters are class locked.  I can pretty much set aside at least one night a week for a 2-4 hour session.  Any more than that and it becomes dicey.  Not to say I will not play other times... If their is a level requirement (similar to COH) in the game of choice, then one of us with the most time that would like to take the option and run the gauntlet to get the guild started so we can add everyone to the structure.  At that point it really can be nothing more than a "hey I'm online wanna group" kinda thing.  Which is just what the guild in COH is like....

"I have come to believe that a great teacher is a great artist and that there are as few as there are any other great artists. Teaching might even be the greatest of the arts since the medium is the human mind and spirit." John Steinbeck
personman
Terracotta Army
Posts: 380


Reply #30 on: October 20, 2004, 10:54:51 AM

I'd be interested.  I'd only consider a timesink like EQ2 if I came into a guild of casuals.

I'd prefer CoH though.  They're rapidly adding more game and the entire product is ideally geared towards true casual play.
schild
Administrator
Posts: 60350


WWW
Reply #31 on: October 20, 2004, 10:56:35 AM

As much as I tout Guild Wars - the once a week thing may be perfect for it.

8 people in the guild log in, you go on a mission, do 2 pvp battles, and you've had an hour of good gaming in one night.
WayAbvPar
Moderator
Posts: 19270


Reply #32 on: October 20, 2004, 11:01:31 AM

My point is not so much that once a week is onerous, just that declaring Wednesday (to pick a random day) is "guild night" makes it less likely that those of us whose play schedule varies from day to day and week to week will be able to attend regularly.

I would be more in favor of a once a week 'outing' with the time and place TBD each week depending on how many folks can attend.

When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM

Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood

Libertarians make fun of everyone because they can't see beyond the event horizons of their own assholes Surlyboi
Venkman
Terracotta Army
Posts: 11536


Reply #33 on: October 20, 2004, 11:02:23 AM

That can work, as long as those who really enjoy the game have alts they play during such sessions. They can be off playing their "real"/main character most times and just drop in with their toy once a week.

Guild Wars is a unique vehicle for this sort of thing though, because the subscription doesn't force people to evaluate the game for anything more than it is: fun or not.
Rasix
Moderator
Posts: 15024

I am the harbinger of your doom!


Reply #34 on: October 20, 2004, 11:02:44 AM

I'm still unconvinced about GW until I hear more about it.  Of course, it's not like I've done any research on the subject.

Main things I'm concerned with:

How much PvE before you're viable for the PVP?

How quickly are they going to try to push out $50 expansions to offset the lack of a monthly fee?

How badly is not having an expansion going to fubar your experience?

Is the PvE going to be less crappy than what I saw in that one week play session?

This might be one title I wait a month or three on before jumping in.  Especially to see how long it takes the shiney to wear off the title.  Definitely a title to look at though for a more casually oriented guild; no monthly is great for when you feel like playing something else for a while.

-Rasix
Pages: [1] 2 Go Up Print 
f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Topic: Casual MMORPG Guild?  
Jump to:  

Powered by SMF 1.1.10 | SMF © 2006-2009, Simple Machines LLC