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Topic: The PlanetSide Hacking Epidemic (Read 26244 times)
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Synnoc
Terracotta Army
Posts: 6
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If you haven't been keeping up, for the last month or more PlanetSide has been overtaken by a cadre of hackers. They started reasonably innocuously with flying MAXes, "cone of fire" hacks, and infinite afterburners, but recently they've escalated into "if you're on foot, you'll be teleported to them and killed". The hacks today are game-breaking and render the game essentially unplayable when the hackers are on.
Now I know that PlanetSide has been on life support for years, but it's still pulilng in some cash and is still part of the Sony stable of games, so I'm mildly curious: Why isn't this on anybody's radar? I mean, at the very least it makes an interesting "ha ha look at Sony" or train wreck story. Is the game really so irrelevant?
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Ratman_tf
Terracotta Army
Posts: 3818
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Is the game really so irrelevant?
I'm afraid so. I enjoyed my time playing Planetside, but it had no long term appeal. This talk about hackers is mildly interesting, but I haven't played the game in about a year, I think.
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 "What I'm saying is you should make friends with a few catasses, they smell funny but they're very helpful." -Calantus makes the best of a smelly situation.
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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I have the Station Pass but no real interest in PS, either. Very dated and they really missed the window for updating the game. The cave expansion was a serious mis-step, too.
I was under the impression PS has always had problems with hacks, though.
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Dtrain
Terracotta Army
Posts: 607
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As much as I loved the game (and still do,) way too much important shit is client side. Probably something to do with having made the thing work with dial up connections. Something I would also contribute to the general mushiness in the feel of the game's client side prediction.
But hey, it was 2003 when the game came out. You had to make it work with dial up. The next time someone has the balls to do something like PlanetsSide, it needs to be broadband only.
And yes, I am sad to see that people with nothing better to do are kicking this poor old man when he's down. The game had so much unrealized potential.
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Krakrok
Terracotta Army
Posts: 2190
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Apathy strikes a critical hit for 5000 damage!
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Calantus
Terracotta Army
Posts: 2389
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I read the thread title and my first thought was "I thought PlanetSide was dead?" So yeah... not on the radar.
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UnSub
Contributor
Posts: 8064
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I think the real story of this is that SOE thinks PlanetSide is just as important as the other posters in this thread.
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MahrinSkel
Terracotta Army
Posts: 10859
When she crossed over, she was just a ship. But when she came back... she was bullshit!
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But hey, it was 2003 when the game came out. You had to make it work with dial up. The next time someone has the balls to do something like PlanetsSide, it needs to be broadband only.
Actually, this isn't true. In the same time window, an overwhelming majority of DAoC players were on broadband, in a game that was much more tolerant of low-bandwidth connections than PS. I don't think I'm allowed to say what exact figure was involved, but it was enough for us to say "screw the patch size limit". Had they looked at EQ, I think they would have seen a similar ratio of broadband use (at a time when less than 25% of US households even had a broadband option). I think there's a subtle effect of the psychological impact of latency involved there, if your latency passes 150ms (and with dialup it nearly starts there), the character feels unresponsive and robotic. So they could have made PS optimized for broadband, and probably would have done much better as a result. --Dave
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--Signature Unclear
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Dtrain
Terracotta Army
Posts: 607
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Hm, those are some interesting stats.
I spoke in haste, because they really should have known better.
I'm still tempted to go back and play some PS, but with the hacking, less so.
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Trippy
Administrator
Posts: 23657
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As much as I loved the game (and still do,) way too much important shit is client side. Probably something to do with having made the thing work with dial up connections. Something I would also contribute to the general mushiness in the feel of the game's client side prediction.
But hey, it was 2003 when the game came out. You had to make it work with dial up. The next time someone has the balls to do something like PlanetsSide, it needs to be broadband only.
The client-side stuff like hit detection were to allow the large scale battles that are possible in PS. Having that done on the server would've either melted the CPUs down or caused so much server latency that the large battles would be unplayable. Even today with much much faster server hardware than 10 years ago MP FPSes still don't go above around 64 players total (some can go to 128 players but I've never played on one that wasn't incredibly choppy) *and* the system requirements to actually run a current MP FPS server is much much higher than it was back in the QuakeWorld/Half-Life days.
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Mrbloodworth
Terracotta Army
Posts: 15148
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Trippy is right. Other than that, people know i love this game. But even i haven't been playing it... As far as the hacking goes...Its a very old game, and they ( hackers) have had a very long time to figure things out. Thankfully, every patch screws up the hacks for a while. But, ya know, what FPS game doesn't have a hacking problem? Its is sad however... I wait for a Planetside 2, updated graphics ( Same stuff, just "Re-imagined"), everything that matters server side. It would be glorious. Anyway.. Epidemic? No, " same ole same ole", but its easer to see with the smaller population. However the new patch is rather sweet.
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« Last Edit: February 29, 2008, 06:25:58 AM by Mrbloodworth »
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Slayerik
Terracotta Army
Posts: 4868
Victim: Sirius Maximus
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As much as I loved the game (and still do,) way too much important shit is client side. Probably something to do with having made the thing work with dial up connections. Something I would also contribute to the general mushiness in the feel of the game's client side prediction.
But hey, it was 2003 when the game came out. You had to make it work with dial up. The next time someone has the balls to do something like PlanetsSide, it needs to be broadband only.
The client-side stuff like hit detection were to allow the large scale battles that are possible in PS. Having that done on the server would've either melted the CPUs down or caused so much server latency that the large battles would be unplayable. Even today with much much faster server hardware than 10 years ago MP FPSes still don't go above around 64 players total (some can go to 128 players but I've never played on one that wasn't incredibly choppy) *and* the system requirements to actually run a current MP FPS server is much much higher than it was back in the QuakeWorld/Half-Life days. And those epic large battles are what kept me playing, and eventully coming back to Planetside. http://gotr.net/gallery/albums/userpics/10038/2.jpg Bridge fights where both sides are lobbing shells across bridge were sick. I've seen no other similar experience since...maybe someday it will be attempted again but who knows. It was fun leading 80 man raids with multiple channels in Teamspeak for Air, Ground, Infantry, and spec ops. Really. Fuckin. Fun. 
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"I have more qualifications than Jesus and earn more than this whole board put together. My ego is huge and my modesty non-existant." -Ironwood
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Mrbloodworth
Terracotta Army
Posts: 15148
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As much as I loved the game (and still do,) way too much important shit is client side. Probably something to do with having made the thing work with dial up connections. Something I would also contribute to the general mushiness in the feel of the game's client side prediction.
But hey, it was 2003 when the game came out. You had to make it work with dial up. The next time someone has the balls to do something like PlanetsSide, it needs to be broadband only.
The client-side stuff like hit detection were to allow the large scale battles that are possible in PS. Having that done on the server would've either melted the CPUs down or caused so much server latency that the large battles would be unplayable. Even today with much much faster server hardware than 10 years ago MP FPSes still don't go above around 64 players total (some can go to 128 players but I've never played on one that wasn't incredibly choppy) *and* the system requirements to actually run a current MP FPS server is much much higher than it was back in the QuakeWorld/Half-Life days. And those epic large battles are what kept me playing, and eventully coming back to Planetside. http://gotr.net/gallery/albums/userpics/10038/2.jpg Bridge fights where both sides are lobbing shells across bridge were sick. I've seen no other similar experience since...maybe someday it will be attempted again but who knows. It was fun leading 80 man raids with multiple channels in Teamspeak for Air, Ground, Infantry, and spec ops. Really. Fuckin. Fun.  Love to see that image, but my work classifies that site as "Porn". 
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Ratman_tf
Terracotta Army
Posts: 3818
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Love to see that image, but my work classifies that site as "Porn".  It's a bunch of fucking Barneys and their Fagriders. Can't get a real weapon like a Jackhammer to save their lives. Purple freaks. 
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 "What I'm saying is you should make friends with a few catasses, they smell funny but they're very helpful." -Calantus makes the best of a smelly situation.
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Slayerik
Terracotta Army
Posts: 4868
Victim: Sirius Maximus
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lmao
Noobhammers..... then again i picked one up everytime I owned a Smurf face, so I guess I'm a noob. And EVERY NC had one.
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"I have more qualifications than Jesus and earn more than this whole board put together. My ego is huge and my modesty non-existant." -Ironwood
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Mrbloodworth
Terracotta Army
Posts: 15148
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lmao
Noobhammers..... then again i picked one up everytime I owned a Smurf face, so I guess I'm a noob. And EVERY NC had one.
Thats cause they suck. TR for life.
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Surlyboi
Terracotta Army
Posts: 10966
eat a bag of dicks
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lmao
Noobhammers..... then again i picked one up everytime I owned a Smurf face, so I guess I'm a noob. And EVERY NC had one.
Thats cause they suck. TR for life. Heh MCG lamer. Never used any of that crap. Always found it more fun to shoot you in the face from halfway across the map and then watch you scramble and pick you off on the run.
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Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something. We need to stop this fucking planet right now and sort some shit out. -Kail
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Mrbloodworth
Terracotta Army
Posts: 15148
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lmao
Noobhammers..... then again i picked one up everytime I owned a Smurf face, so I guess I'm a noob. And EVERY NC had one.
Thats cause they suck. TR for life. Heh MCG lamer. Never used any of that crap. Always found it more fun to shoot you in the face from halfway across the map and then watch you scramble and pick you off on the run. I don't use heavy assault. To situational. Cycler + Rocklet is king.
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Ratman_tf
Terracotta Army
Posts: 3818
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And EVERY NC had one.
Nothing clears out a hallway better... God I wish this game had caught on. 
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 "What I'm saying is you should make friends with a few catasses, they smell funny but they're very helpful." -Calantus makes the best of a smelly situation.
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Krakrok
Terracotta Army
Posts: 2190
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CCP should buy it from SOE. I'd pay $25 a month if I could hot drop on EVE planets. 
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Numtini
Terracotta Army
Posts: 7675
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CCP should buy it from SOE. I'd pay $25 a month if I could hot drop on EVE planets It's perfect for CCP, it's the only game less comprehensible than Eve after you finish the tutorial! Actually, I think integration of ground/station stuff into Eve is a huge mistake, but I'd love to see CCP run PS or a clone as a separate game.
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If you can read this, you're on a board populated by misogynist assholes.
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Mrbloodworth
Terracotta Army
Posts: 15148
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And EVERY NC had one.
Nothing clears out a hallway better... God I wish this game had caught on.  It did, it just didn't stay on.
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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I don't use heavy assault. To situational. Cycler + Rocklet is king.
Thumper! ....THUMP! I pretty much use grenade launchers in any game that has them. I like the indirect fire, bouncing around corners or lofting over cover, figuring out ranges and arcs. Good times.
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Mrbloodworth
Terracotta Army
Posts: 15148
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I don't use heavy assault. To situational. Cycler + Rocklet is king.
Thumper! ....THUMP! I pretty much use grenade launchers in any game that has them. I like the indirect fire, bouncing around corners or lofting over cover, figuring out ranges and arcs. Good times. Nah, i wont say i didn't use it, mostly for BFR hunting ( Lots -o- jammers), but my favorite was the rocklet and the radiator. My friends and i were hell on wheels in a marauder. Even wrote the " Tips and tricks".
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Jimbo
Terracotta Army
Posts: 1478
still drives a stick shift
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Gimme a tank any day! I luv vehicles, would load up some battle music; nothing like having "Cliffs of Dover", "War of 1812", or "Ghost Riders" cranking in the back ground and driving like a wild man. I could get some jumps that would have impressed the Duke boy's, wish I could find the screen shot of my getting my Enforcer stuck in a tree after one night of driving like a mad man 
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LK
Terracotta Army
Posts: 4268
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So clearly there is an audience for a non-Sony MMOFPS done right.
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"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
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Righ
Terracotta Army
Posts: 6542
Teaching the world Google-fu one broken dream at a time.
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Gimme a tank any day! I luv vehicles, would load up some battle music; nothing like having "Cliffs of Dover", "War of 1812", or "Ghost Riders" cranking in the back ground and driving like a wild man.
Vera Lynn, Tchaikovsky and Simple Minds? Odd mix.
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The camera adds a thousand barrels. - Steven Colbert
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Mrbloodworth
Terracotta Army
Posts: 15148
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So clearly there is an audience for a non-Sony MMOFPS done right.
Yes. Has been.( Look at battlefield 2142 for PS influences) Me personally, i want a planetside 2. ( SOE or not) and Huxley is not it.
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« Last Edit: February 29, 2008, 01:04:29 PM by Mrbloodworth »
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Jimbo
Terracotta Army
Posts: 1478
still drives a stick shift
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Gimme a tank any day! I luv vehicles, would load up some battle music; nothing like having "Cliffs of Dover", "War of 1812", or "Ghost Riders" cranking in the back ground and driving like a wild man.
Vera Lynn, Tchaikovsky and Simple Minds? Odd mix. No no no! No one does Ghost Riders like Johnny Cash! Of course the original is awesome too by Vaughn Monroe. Eric Johnson is allways gonna be a turn and burn, kicking song. I was in the Air Force back in '93 and me and buddy were watching AFTV and they had his song with the Thunderbirds, it has been imbeded in my mind since then. And anytime you get to shoot of cannons in music is awesome! On a typical ADD moment...I miss The Muppet ShowBut yeah, they need MMOGFPS done right. I get my fix from the FPS out there, but a true battle of 400+ is just wicked. Too bad WWIIOnline and Planetside didn't deliever.
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Dtrain
Terracotta Army
Posts: 607
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Nobody can prove PlanetSide had perfectly optimized network code, but my guess is that it wasn't. Yes I know that little things like cone of fire (just as an example,) are hard for a server to keep track of on a massive scale, but somehow I think it could have been done a little better with more headroom for bandwidth. The degree to which the game allows for latency is sickening. Unplug your network connection, play for a bit, and then plug it back in, you'll see what I mean. Slower connections can also put more strain on a server. But without anything other than anecdotal evidence, this isn't an argument worth having. On to something more fun: How can an NC with their noobhammer, or a Vanu with their lasher spam criticize the MCG, which actually takes a little bit of skill to use well? The fact is, TR was the real man's empire. You knew if you were racking up the kills as the TR you were doing something right. Plus we had red and black, goggles, and gas masks.  And don’t' forget the TR's shitty tank. You needed some mad skill to be good with that thing. Once a friend and I got over 100 kills on a single prowler.
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Trippy
Administrator
Posts: 23657
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Slower connections can also put more strain on a server.
No, they don't.
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Furiously
Terracotta Army
Posts: 7199
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You need to play some BF2 or BF2142 with someone with a shitty connection then. They do.
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Ratman_tf
Terracotta Army
Posts: 3818
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I loved driving  s. Being in a big outfit and being able to pound a base before our foot soldiers rushed in. Boom boom.
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 "What I'm saying is you should make friends with a few catasses, they smell funny but they're very helpful." -Calantus makes the best of a smelly situation.
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Dtrain
Terracotta Army
Posts: 607
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Y'all are spoiled in that big vanguard tank (sorry about the name.) The few times I've hacked one or jumped ship to get one were highly enjoyable. The gun is so freaking huge. Picks off people hiding behind trees nicely. Also, get 3 or 4 of them together and engage things at range and it's like an artillery bombardment.
Then you have the magmower - with no arc on it's shot. Just as effective as AA as AV. Damn, I still hate the Vanu.
Edit: Damn it, now I want to play PlanetSide again.
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brellium
Terracotta Army
Posts: 1296
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"One must see in every human being only that which is worthy of praise. When this is done, one can be a friend to the whole human race. If, however, we look at people from the standpoint of their faults, then being a friend to them is a formidable task." —‘Abdu’l-Bahá
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