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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Eve Online  |  Topic: Roaming frigate op Sunday 27th - Op over many died but kills scored, too 0 Members and 1 Guest are viewing this topic.
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Author Topic: Roaming frigate op Sunday 27th - Op over many died but kills scored, too  (Read 29522 times)
Endie
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on: January 25, 2008, 02:04:21 AM

OK, we need a change of pace, a chance to let newer members get acclimatised, and generally an excuse to fly together as a group, so I'd like to revive one of our roaming gangs.  How many people would be up for a roaming frigate gang on Sunday at 2000 eve time?  That's 2000 GMT, 2100 in Europe, 1500 EST.  My other corp will have a few people along, I imagine, so we should get a decent little fleet.

Time of Op:

EVE/GMT      EDT      EST / CDT     CST / MDT     MST / PDT / Arizona     PST     Sydney     Stockholm     
20004 PM3PM2PM1PMNoon6AM9PM

The point of a frigate gang is to go to 0.0, use our numbers, accumulated firepower and a mix of ewar to mess up some targets, then move as fast as we can to another target.

If you need jump clones to protect implants then say so and we can use one of the three options we have for getting these for you.  You should expect to die!

I'll haul a bunch of frigates and fittings - including remounts - to the jump-off point if people say what they want to use.  Post here with your choice of ship, propulsion mod and ewar, like this:

merlin, afterburner, jamming/EW
or
incursus, microwarp drive, remote sensor dampener

If you don't know what to bring, just ask.  You can try out stuff like a griffin (Caldari ewar) if you like, and I'll be bringing spares so you can always try out different stuff.

Everyone will want to be able to use some form of ewar.  Electronic warfare is good, but we'd also want as many people as possible with remote sensor dampeners (train sensor linking) or tracking disruptors.  These make it very hard for targets to lock or hit frigates, and when ewar gets a jam on a damped ship, they take forever to relock.  All of these can be trained up in a few minutes.  Other than that, we'll stick some weapons, an afterburner or mwd and a warp scrambler and/or web onto a rifter, incursus, punisher, merlin, kestrel or one of the ewar frigates and we should have fun.  Make sure you have propulsion jamming to at least 1 or 2!

Oh, and if we see any Ace's over 8's members foolishly mining, running missions or generally leaving the safety of the herd in that time we'll be certain to jump them, too.

This is free - free ships, free fittings - so it's a great way to try out (semi-suicidal) gang pvp for lulz and no risk.  I'll post a form-up location in the private thread when we know numbers.  If you don't have access to the war forum yet, say so, and mention your pilot name in here.  I will evemail or PM you the location.

So far:

Lac - rifter
Tar - incursus
IainC - AF
AmarrHM - taranis
Ninja - griffin/merlin
Rillek - rifter/vigil
Epid3mic - kestrel
Dbltnk - rifter
Endie - ishkur
Endie Mk II - maybe a buzzard
Myrdyn98 - rifter
Slayerik - rifter
Bhodii - griffin/kestrel
Thrawn - rifter
Jet - manticore
Splapshot76 - rifter
Morat20 - maulus
Hoax - punisher
Grand Design - punisher
Ajax34i - merlin
Freya - vigil
Amiable - rifter
tazelbain - rigged, T2 Ibis
Predator - griffin
Akkori - maulus/condor
Krakrok - incursus/ishkur
Gal Than - condor
Mook - punisher
Jlwilli5 - a ship
Flinky - tristan
Corrosix - griffin

And maybe:

Murgos - rifter
Ravandor - kestrel

We're already well over the limit for a single squad, so does anyone have the wing command skill?

New Info


Jump-off Location - We will be starting out from the eastern end of the Forge, so not too far from where a lot of people already are.  I won't publish the location in the public forum, for opsec reasons, but I will post it in the war forum for those with access, and those without access can ask in private convos with someone they see in the F13 channel.  The likelihood of our war targets turning up to fight a 30-odd strong gang in ships they can't hit but which have the accumulated DPS of several decent battleships is low, but you never know.

For now, if you get your stuff to Reisen, Ikami, Airaken or Korsiki you should be well positioned.  We'll not be travelling huge distances away from that area, as we'll want to circle around to pick people up as they get blown up.

Set clones to Ikami, Airaken or Korsiki for now, in case you forget later when we move into the area of operations: you don't want to get podded and wake up in Kisogo, let alone some God-forsaken hole in Gallente space.  And MAKE SURE YOUR CLONE IS ALWAYS UP TO DATE AND STORES ALL YOUR SKILL POINTS.

Just in case even 3/4 of the people who say they'll come actually do come, I'm spending today shipping 45 or so frigates and fittings across half of Empire.

For those who are new, watch these videos if you haven't already:

Tackling 101
Safespotting 101
Overview Settings

Some of this is useful, too:

Fleet Ops 101

This one is interesting, useful as a broad introduction, but quite goon oriented:

Fleet Ops 102

Everyone make sure you have teamspeak installed, even if you don't have a mic: whoever is FC at any given time will not have time to type stuff out, as a rule, and you don't want to be left with three hostile HACS thinking "where did everyone else go?" when the instruction to bug out is given.
« Last Edit: January 28, 2008, 06:55:14 AM by Endie »

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"What else would one expect of Scottish sociopaths sipping their single malt Glenlivit [sic]?" Jack Thompson
lac
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Reply #1 on: January 25, 2008, 02:33:06 AM

It starts a tad too late for my taste, I have early monday mornings, so I'll have to skip this one.
tar
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Reply #2 on: January 25, 2008, 02:34:06 AM

It's a little on the late side, so I'd only be able to stay for an hour, two at the most, but it sounds like fun.

Shouldn't need a jump clone, no implants.

I'm currently flying an Atron, been considering upgrading to an Imicus (maybe once I figure out drones) or an Incursus (once I can afford to). Other than than, I don't really have much clue :) Still very new at this.

As far as skills go, I have electronic warfare, will need to train sensor linking and propulsion jamming (which I should be able to do this evening according to EVEMon). Anything else I should think about?
Endie
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Reply #3 on: January 25, 2008, 02:38:38 AM

Right, let's change the start time before too many people see it....  2000 Eve time.

I'm currently flying an Atron, been considering upgrading to an Imicus (maybe once I figure out drones) or an Incursus (once I can afford to). Other than than, I don't really have much clue :) Still very new at this.

I'll bring you some incursuses.  I have 20 or 30 hanging around, and can make more in a few hours, so it's no biggy.

Quote
As far as skills go, I have electronic warfare, will need to train sensor linking and propulsion jamming (which I should be able to do this evening according to EVEMon). Anything else I should think about?

Make sure you can fly an afterburner.  I'll maybe post some sample fittings in a bit, so people know what they should be able to fit.  But it'll be really basic stuff, so I doubt if it'll be a problem.
« Last Edit: January 25, 2008, 02:55:23 AM by Endie »

My blog: http://endie.net

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"What else would one expect of Scottish sociopaths sipping their single malt Glenlivit [sic]?" Jack Thompson
IainC
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Reply #4 on: January 25, 2008, 03:42:29 AM

I could come along. I'm not in the f13 or bat country corps though so I'd be obliged if you'd set my corp Hematite Rose [fe203] to blue for the duration.

I'd like to bring along an AF of some kind - will play around with fittings and get back to you. Could also bring along a smallish droneboat like a Vexor filled with repair drones to do fleet support if needed.

- And in stranger Iains, even Death may die -

SerialForeigner Photography.
lac
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Reply #5 on: January 25, 2008, 03:47:27 AM

I should be able to make it too, probably in a rifter (mwd, web, scram).
Endie
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Reply #6 on: January 25, 2008, 03:49:54 AM

I'd like to bring along an AF of some kind - will play around with fittings and get back to you.

Yep T2 frigates are fine for those that wish: I think some of the folks from my other corp are bringing stealth bombers and inties.  I might use a Gallente AF myself.  If we have good numbers I'll also bring a covops pilot to scout.

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"What else would one expect of Scottish sociopaths sipping their single malt Glenlivit [sic]?" Jack Thompson
tar
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Reply #7 on: January 25, 2008, 04:35:48 AM

Make sure you can fly an afterburner.

Yep, I've got Afterburner II so presumably that's ok?
dbltnk
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Reply #8 on: January 25, 2008, 04:49:27 AM

Will be there. Minmatar Frigate and Afterburner are NP, just tell me what else you need me to fly.
Myrdyn98
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Reply #9 on: January 25, 2008, 05:31:18 AM

Im down to go. I fly rifters and interceptors. I have plenty of spare rifters floating around. I just need to get my hands on a jump clone. I would like to pass on losing all 5 of my +3's
Slayerik
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Reply #10 on: January 25, 2008, 05:35:55 AM

Count me in for a rifter!

"I have more qualifications than Jesus and earn more than this whole board put together.  My ego is huge and my modesty non-existant." -Ironwood
bhodi
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No lie.


Reply #11 on: January 25, 2008, 05:38:16 AM

I'm in, obviously.

I have zero gun skills, so I'll probably fly a griffin. I can fly a vigil if no one else wants to tackle, or a kestrel if we want "DPS" (light missiles?)
Thrawn
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Reply #12 on: January 25, 2008, 06:02:50 AM

Sign me up.
« Last Edit: January 25, 2008, 06:21:30 AM by Thrawn »

"Sometimes I think the surest sign that intelligent life exists elsewhere in the Universe is that none of it has tried to contact us."
Ravandor
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Reply #13 on: January 25, 2008, 06:20:07 AM

It's a little early for me.  If you're still going when I log on, I'll do my best to catch up in a Kestrel.
Endie
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Reply #14 on: January 25, 2008, 06:28:52 AM

It's a little early for me.  If you're still going when I log on, I'll do my best to catch up in a Kestrel.

I imagine that we'll be going back to our base 2 or 3 times to get people into new frigates, so hopefully we can hook up with you that way.

My blog: http://endie.net

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"What else would one expect of Scottish sociopaths sipping their single malt Glenlivit [sic]?" Jack Thompson
Thrawn
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Reply #15 on: January 25, 2008, 07:18:12 AM

I'm not sure what I'm gonna fly.  ACK!

I want to fly a Rifter but I'm not sure I can fit in the time for the skill training because I need to finish up training for something else.  So if not the Rifter probably a Kestral or Merlin.

"Sometimes I think the surest sign that intelligent life exists elsewhere in the Universe is that none of it has tried to contact us."
Endie
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Reply #16 on: January 25, 2008, 07:25:01 AM

The advantage of the merlin here is the extra midslot.  The kestrel can hand out a small amount more damage, but we're already looking at a couple of decent (non-gank) megathrons' worth of damage per second as it is.

My blog: http://endie.net

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"What else would one expect of Scottish sociopaths sipping their single malt Glenlivit [sic]?" Jack Thompson
Slayerik
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Reply #17 on: January 25, 2008, 07:39:30 AM

This kinda makes me wanna pickup a Worm with my main (dont worry, my usual shit talk my main is always too busy :P

"I have more qualifications than Jesus and earn more than this whole board put together.  My ego is huge and my modesty non-existant." -Ironwood
Slapshot76
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Reply #18 on: January 25, 2008, 07:47:13 AM

I will be there with Dirty Mick  DRILLING AND MANLINESS

With a Rifter

Viin
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Reply #19 on: January 25, 2008, 08:24:48 AM

Can't make it to this one, I'll be up in Keystone until Sunday evening. Hopefully someone else has Wing Command :)

- Viin
IainC
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Reply #20 on: January 25, 2008, 08:59:05 AM

AF fit:

[F13pewpew]
Internal Force Field Array I
Energized Adaptive Nano Membrane I
Overdrive Injector System II
1MN MicroWarpdrive II
ECM - Spatial Destabilizer II
X5 Prototype I Engine Enervator
Light Ion Blaster II,Antimatter Charge S
Light Ion Blaster II,Antimatter Charge S
Light Ion Blaster II,Antimatter Charge S
Small Nosferatu I


Drones_Active=Hobgoblin II,5
Drones_Inactive=Light Armor Maintenance Bot I,4

- And in stranger Iains, even Death may die -

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Morat20
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Reply #21 on: January 25, 2008, 11:09:26 AM

Hmm. If we're doing all Frigs, I'll fit a Maulus:

Lows:
100mm plate (doesn't really matter what) or EANM
Small Armor Rep I

Med:
2xRemote Sensor Dampener I
1MN Afterburner I

Highs:
2x75mm Gatling Rail Is and Antimatter charges (or 2xLight Electron Blaster Is)
1 Small Remote Armor Repper

Drones:
2x Hobgoblin SD-300 ECM drones (if they're not too expensive -- haven't priced them). Otherwise 2xlight scouts -- hobs preferred. Let me know as soon as possible on whether the SD-300s are affordable for this, since I have to train Sensor Link to 3 and haven't bothered yet. (Total training time: 10 hours. NOT a big deal).

I've never flown an EWAR ship, so let me know if that setup works.

Theoretically, between the frig and the two drones, I should be able to fucking damp the shit out of someone.
« Last Edit: January 25, 2008, 11:39:05 AM by Morat20 »
Thrawn
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Reply #22 on: January 25, 2008, 11:29:30 AM

I'll be flying a Rifter with the objective of tackling.  This is close to the loadout I'll be using unless their is something horribly wrong with it I'm not aware of -

Lows -
Nanofiber Structure
Overdrive Injector x2
Mediums -
1MN MWD
Warp Scrambler
Statis Webifier
Highs -
200MM Autocannon X3
Small Nosferato

"Sometimes I think the surest sign that intelligent life exists elsewhere in the Universe is that none of it has tried to contact us."
IainC
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Reply #23 on: January 25, 2008, 12:14:42 PM

Please to be evemailing or PMing start location so I know which jump clone is closest and can start buying a ship.

- And in stranger Iains, even Death may die -

SerialForeigner Photography.
Morat20
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Reply #24 on: January 25, 2008, 12:19:49 PM

Please to be evemailing or PMing start location so I know which jump clone is closest and can start buying a ship.
Yeah, that's a good idea. I can have a fully fitted Maulus pretty easy (everything's T1 or so on my build), but I have no idea where to go or which clone is closest.
Murgos
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Reply #25 on: January 25, 2008, 12:23:08 PM

Might make it to this, might not.

If I do I'll probably be in an Incursus or a Rifter similar to the one just up above, though I may not have MWD trained by then.

"You have all recieved youre last warning. I am in the process of currently tracking all of youre ips and pinging your home adressess. you should not have commencemed a war with me" - Aaron Rayburn
Hoax
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l33t kiddie


Reply #26 on: January 25, 2008, 12:49:03 PM

I'm in no matter what time it is, but I dont' know what time it is.  Still says EVE time 2200 OP but your initial reply says 2000, plus not posting PST time?  Failure! 

I'll fly a Punisher, I have the skills to fit any t1 mod you could think of putting on it honestly.  I'll evemail/convo you tonight for more details..

A nation consists of its laws. A nation does not consist of its situation at a given time. If an individual's morals are situational, then that individual is without morals. If a nation's laws are situational, that nation has no laws, and soon isn't a nation.
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lac
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Reply #27 on: January 25, 2008, 12:58:24 PM

its at 20.00 eve time
Morat20
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Reply #28 on: January 25, 2008, 01:00:38 PM

Endie: Just a note, while I have no practical PvP experience -- I do have a smidgen of the squad level skills (Leadership 2/5 and everything but the mining supports at 1 or 2/5), so if we do get a wing commander and there's no one with better skills for one of the gangs I'll volunteer as long as someone ELSE is actually leading.

Also, I could use some expert eyes to make sure my Maulus setup isn't totally stupid. I can fit it all, so I'm talking "utility" (esp. on the drones).

For the record I have plate and a repper in the lows because I have no idea what else to fit there. ANy better ideas? It's not like a Maulus is going to take many hits no matter what I stick there. Damage Controls? Something else?
« Last Edit: January 25, 2008, 01:45:30 PM by Morat20 »
dwindlehop
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Reply #29 on: January 25, 2008, 01:37:05 PM

Damage control frequently gives more effective HP than dinky plates or extenders.

Scramblers are sad pants. Disruptors are better. It's real easy to lose range with a scrambler, and it is tons easy to get within disruptor range.
dwindlehop
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Reply #30 on: January 25, 2008, 01:51:09 PM

If you gots the skills, here's a Rifter fit. You may need to fit good named mods for CPU reasons.

3x AC
your choice

MWD
point
web/EWAR

400mm plate
micro auxiliary power core
damage control

If you have spare highs, fit a small remote armor rep and help your brother man out after the fight. You can even offline it if you don't have the grid.
Thrawn
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Reply #31 on: January 25, 2008, 01:53:40 PM

Scramblers are sad pants. Disruptors are better. It's real easy to lose range with a scrambler, and it is tons easy to get within disruptor range.

I liked the scrambler since it's warp strength -2 vs the disrupter -1.  I'd fit the disrupter on something bigger and slower, but I guess I figured the extra range wasn't that big a difference when I'm closing in at 3km/s.

"Sometimes I think the surest sign that intelligent life exists elsewhere in the Universe is that none of it has tried to contact us."
dwindlehop
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Reply #32 on: January 25, 2008, 01:58:05 PM

My tackling Stiletto has a roughly 30km point and I'd overload it farther if I had the lock range script in instead of scan res. Since the WCS nerf getting multiple points on a single target is really a non issue.
Thrawn
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Reply #33 on: January 25, 2008, 02:00:37 PM

My tackling Stiletto has a roughly 30km point and I'd overload it farther if I had the lock range script in instead of scan res. Since the WCS nerf getting multiple points on a single target is really a non issue.

I'll switch out for the disrupter then.  Will webs really be needed since we're all in frigate anyways or would I be better off with an ECM of some sort in that slot?  (and if yes Multi or just pick a racial one?)

"Sometimes I think the surest sign that intelligent life exists elsewhere in the Universe is that none of it has tried to contact us."
Grand Design
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Reply #34 on: January 25, 2008, 02:07:45 PM

Damage control frequently gives more effective HP than dinky plates or extenders.

Agreed.

Damage Control is almost a necessity.  You almost always gain more effective hitpoints by raising your resistances rather than by adding pure hps.  You have to take into account that higher resistances effectively give you more hp, since there are fewer hps to repair when you do activate your tank.  Meaning, you take less damage, and each repair cycle is more effective - meaning your capacitor is used less, meaning you can last longer - its a cascading effect.  Whereas adding more hps just means you have more hps to repair, less capacitor to repair with, less time to tank before you have to flee. 

I have a link to a great tanking thread at home - I'll post it when I get out of here.  It will show you what slots you should be focusing on and which ones you can 'have fun' with.

Granted, this is for tanking, but it is good knowledge and really opened my eyes as to how I was playing the game completely wrong.  After I read that thread, I had a much more macroscopic understanding of ship fitting.



I will be there in a punisher.
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