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Topic: Roaming frigate op Sunday 27th - Op over many died but kills scored, too (Read 29518 times)
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Endie
Terracotta Army
Posts: 6436
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OK, we need a change of pace, a chance to let newer members get acclimatised, and generally an excuse to fly together as a group, so I'd like to revive one of our roaming gangs. How many people would be up for a roaming frigate gang on Sunday at 2000 eve time? That's 2000 GMT, 2100 in Europe, 1500 EST. My other corp will have a few people along, I imagine, so we should get a decent little fleet. Time of Op:EVE/GMT | EDT | EST / CDT | CST / MDT | MST / PDT / Arizona | PST | Sydney | Stockholm | 2000 | 4 PM | 3PM | 2PM | 1PM | Noon | 6AM | 9PM |
The point of a frigate gang is to go to 0.0, use our numbers, accumulated firepower and a mix of ewar to mess up some targets, then move as fast as we can to another target.
If you need jump clones to protect implants then say so and we can use one of the three options we have for getting these for you. You should expect to die!
I'll haul a bunch of frigates and fittings - including remounts - to the jump-off point if people say what they want to use. Post here with your choice of ship, propulsion mod and ewar, like this:
merlin, afterburner, jamming/EW or incursus, microwarp drive, remote sensor dampener
If you don't know what to bring, just ask. You can try out stuff like a griffin (Caldari ewar) if you like, and I'll be bringing spares so you can always try out different stuff.
Everyone will want to be able to use some form of ewar. Electronic warfare is good, but we'd also want as many people as possible with remote sensor dampeners (train sensor linking) or tracking disruptors. These make it very hard for targets to lock or hit frigates, and when ewar gets a jam on a damped ship, they take forever to relock. All of these can be trained up in a few minutes. Other than that, we'll stick some weapons, an afterburner or mwd and a warp scrambler and/or web onto a rifter, incursus, punisher, merlin, kestrel or one of the ewar frigates and we should have fun. Make sure you have propulsion jamming to at least 1 or 2!
Oh, and if we see any Ace's over 8's members foolishly mining, running missions or generally leaving the safety of the herd in that time we'll be certain to jump them, too.
This is free - free ships, free fittings - so it's a great way to try out (semi-suicidal) gang pvp for lulz and no risk. I'll post a form-up location in the private thread when we know numbers. If you don't have access to the war forum yet, say so, and mention your pilot name in here. I will evemail or PM you the location.
So far:
Lac - rifter Tar - incursus IainC - AF AmarrHM - taranis Ninja - griffin/merlin Rillek - rifter/vigil Epid3mic - kestrel Dbltnk - rifter Endie - ishkur Endie Mk II - maybe a buzzard Myrdyn98 - rifter Slayerik - rifter Bhodii - griffin/kestrel Thrawn - rifter Jet - manticore Splapshot76 - rifter Morat20 - maulus Hoax - punisher Grand Design - punisher Ajax34i - merlin Freya - vigil Amiable - rifter tazelbain - rigged, T2 Ibis Predator - griffin Akkori - maulus/condor Krakrok - incursus/ishkur Gal Than - condor Mook - punisher Jlwilli5 - a ship Flinky - tristan Corrosix - griffin
And maybe:
Murgos - rifter Ravandor - kestrel
We're already well over the limit for a single squad, so does anyone have the wing command skill?
New Info
Jump-off Location - We will be starting out from the eastern end of the Forge, so not too far from where a lot of people already are. I won't publish the location in the public forum, for opsec reasons, but I will post it in the war forum for those with access, and those without access can ask in private convos with someone they see in the F13 channel. The likelihood of our war targets turning up to fight a 30-odd strong gang in ships they can't hit but which have the accumulated DPS of several decent battleships is low, but you never know.
For now, if you get your stuff to Reisen, Ikami, Airaken or Korsiki you should be well positioned. We'll not be travelling huge distances away from that area, as we'll want to circle around to pick people up as they get blown up.
Set clones to Ikami, Airaken or Korsiki for now, in case you forget later when we move into the area of operations: you don't want to get podded and wake up in Kisogo, let alone some God-forsaken hole in Gallente space. And MAKE SURE YOUR CLONE IS ALWAYS UP TO DATE AND STORES ALL YOUR SKILL POINTS.
Just in case even 3/4 of the people who say they'll come actually do come, I'm spending today shipping 45 or so frigates and fittings across half of Empire.
For those who are new, watch these videos if you haven't already:
Tackling 101 Safespotting 101 Overview Settings
Some of this is useful, too:
Fleet Ops 101
This one is interesting, useful as a broad introduction, but quite goon oriented:
Fleet Ops 102
Everyone make sure you have teamspeak installed, even if you don't have a mic: whoever is FC at any given time will not have time to type stuff out, as a rule, and you don't want to be left with three hostile HACS thinking "where did everyone else go?" when the instruction to bug out is given. |
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« Last Edit: January 28, 2008, 06:55:14 AM by Endie »
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My blog: http://endie.netTwitter - Endieposts "What else would one expect of Scottish sociopaths sipping their single malt Glenlivit [sic]?" Jack Thompson
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lac
Terracotta Army
Posts: 1657
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It starts a tad too late for my taste, I have early monday mornings, so I'll have to skip this one.
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tar
Terracotta Army
Posts: 257
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It's a little on the late side, so I'd only be able to stay for an hour, two at the most, but it sounds like fun.
Shouldn't need a jump clone, no implants.
I'm currently flying an Atron, been considering upgrading to an Imicus (maybe once I figure out drones) or an Incursus (once I can afford to). Other than than, I don't really have much clue :) Still very new at this.
As far as skills go, I have electronic warfare, will need to train sensor linking and propulsion jamming (which I should be able to do this evening according to EVEMon). Anything else I should think about?
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Endie
Terracotta Army
Posts: 6436
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Right, let's change the start time before too many people see it.... 2000 Eve time. I'm currently flying an Atron, been considering upgrading to an Imicus (maybe once I figure out drones) or an Incursus (once I can afford to). Other than than, I don't really have much clue :) Still very new at this.
I'll bring you some incursuses. I have 20 or 30 hanging around, and can make more in a few hours, so it's no biggy. As far as skills go, I have electronic warfare, will need to train sensor linking and propulsion jamming (which I should be able to do this evening according to EVEMon). Anything else I should think about?
Make sure you can fly an afterburner. I'll maybe post some sample fittings in a bit, so people know what they should be able to fit. But it'll be really basic stuff, so I doubt if it'll be a problem.
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« Last Edit: January 25, 2008, 02:55:23 AM by Endie »
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My blog: http://endie.netTwitter - Endieposts "What else would one expect of Scottish sociopaths sipping their single malt Glenlivit [sic]?" Jack Thompson
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IainC
Developers
Posts: 6538
Wargaming.net
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I could come along. I'm not in the f13 or bat country corps though so I'd be obliged if you'd set my corp Hematite Rose [fe203] to blue for the duration.
I'd like to bring along an AF of some kind - will play around with fittings and get back to you. Could also bring along a smallish droneboat like a Vexor filled with repair drones to do fleet support if needed.
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lac
Terracotta Army
Posts: 1657
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I should be able to make it too, probably in a rifter (mwd, web, scram).
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Endie
Terracotta Army
Posts: 6436
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I'd like to bring along an AF of some kind - will play around with fittings and get back to you.
Yep T2 frigates are fine for those that wish: I think some of the folks from my other corp are bringing stealth bombers and inties. I might use a Gallente AF myself. If we have good numbers I'll also bring a covops pilot to scout.
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My blog: http://endie.netTwitter - Endieposts "What else would one expect of Scottish sociopaths sipping their single malt Glenlivit [sic]?" Jack Thompson
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tar
Terracotta Army
Posts: 257
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Make sure you can fly an afterburner.
Yep, I've got Afterburner II so presumably that's ok?
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dbltnk
Terracotta Army
Posts: 40
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Will be there. Minmatar Frigate and Afterburner are NP, just tell me what else you need me to fly.
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Myrdyn98
Terracotta Army
Posts: 9
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Im down to go. I fly rifters and interceptors. I have plenty of spare rifters floating around. I just need to get my hands on a jump clone. I would like to pass on losing all 5 of my +3's
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Slayerik
Terracotta Army
Posts: 4868
Victim: Sirius Maximus
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Count me in for a rifter!
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"I have more qualifications than Jesus and earn more than this whole board put together. My ego is huge and my modesty non-existant." -Ironwood
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bhodi
Moderator
Posts: 6817
No lie.
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I'm in, obviously.
I have zero gun skills, so I'll probably fly a griffin. I can fly a vigil if no one else wants to tackle, or a kestrel if we want "DPS" (light missiles?)
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Thrawn
Terracotta Army
Posts: 3089
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Sign me up.
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« Last Edit: January 25, 2008, 06:21:30 AM by Thrawn »
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"Sometimes I think the surest sign that intelligent life exists elsewhere in the Universe is that none of it has tried to contact us."
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Ravandor
Terracotta Army
Posts: 34
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It's a little early for me. If you're still going when I log on, I'll do my best to catch up in a Kestrel.
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Endie
Terracotta Army
Posts: 6436
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It's a little early for me. If you're still going when I log on, I'll do my best to catch up in a Kestrel.
I imagine that we'll be going back to our base 2 or 3 times to get people into new frigates, so hopefully we can hook up with you that way.
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My blog: http://endie.netTwitter - Endieposts "What else would one expect of Scottish sociopaths sipping their single malt Glenlivit [sic]?" Jack Thompson
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Thrawn
Terracotta Army
Posts: 3089
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I'm not sure what I'm gonna fly.  I want to fly a Rifter but I'm not sure I can fit in the time for the skill training because I need to finish up training for something else. So if not the Rifter probably a Kestral or Merlin.
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"Sometimes I think the surest sign that intelligent life exists elsewhere in the Universe is that none of it has tried to contact us."
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Endie
Terracotta Army
Posts: 6436
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The advantage of the merlin here is the extra midslot. The kestrel can hand out a small amount more damage, but we're already looking at a couple of decent (non-gank) megathrons' worth of damage per second as it is.
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My blog: http://endie.netTwitter - Endieposts "What else would one expect of Scottish sociopaths sipping their single malt Glenlivit [sic]?" Jack Thompson
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Slayerik
Terracotta Army
Posts: 4868
Victim: Sirius Maximus
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This kinda makes me wanna pickup a Worm with my main (dont worry, my usual shit talk my main is always too busy :P
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"I have more qualifications than Jesus and earn more than this whole board put together. My ego is huge and my modesty non-existant." -Ironwood
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Slapshot76
Terracotta Army
Posts: 10
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I will be there with Dirty Mick  With a Rifter
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Viin
Terracotta Army
Posts: 6159
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Can't make it to this one, I'll be up in Keystone until Sunday evening. Hopefully someone else has Wing Command :)
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- Viin
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IainC
Developers
Posts: 6538
Wargaming.net
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AF fit:
[F13pewpew] Internal Force Field Array I Energized Adaptive Nano Membrane I Overdrive Injector System II 1MN MicroWarpdrive II ECM - Spatial Destabilizer II X5 Prototype I Engine Enervator Light Ion Blaster II,Antimatter Charge S Light Ion Blaster II,Antimatter Charge S Light Ion Blaster II,Antimatter Charge S Small Nosferatu I
Drones_Active=Hobgoblin II,5 Drones_Inactive=Light Armor Maintenance Bot I,4
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Morat20
Terracotta Army
Posts: 18529
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Hmm. If we're doing all Frigs, I'll fit a Maulus:
Lows: 100mm plate (doesn't really matter what) or EANM Small Armor Rep I
Med: 2xRemote Sensor Dampener I 1MN Afterburner I
Highs: 2x75mm Gatling Rail Is and Antimatter charges (or 2xLight Electron Blaster Is) 1 Small Remote Armor Repper
Drones: 2x Hobgoblin SD-300 ECM drones (if they're not too expensive -- haven't priced them). Otherwise 2xlight scouts -- hobs preferred. Let me know as soon as possible on whether the SD-300s are affordable for this, since I have to train Sensor Link to 3 and haven't bothered yet. (Total training time: 10 hours. NOT a big deal).
I've never flown an EWAR ship, so let me know if that setup works.
Theoretically, between the frig and the two drones, I should be able to fucking damp the shit out of someone.
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« Last Edit: January 25, 2008, 11:39:05 AM by Morat20 »
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Thrawn
Terracotta Army
Posts: 3089
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I'll be flying a Rifter with the objective of tackling. This is close to the loadout I'll be using unless their is something horribly wrong with it I'm not aware of -
Lows - Nanofiber Structure Overdrive Injector x2 Mediums - 1MN MWD Warp Scrambler Statis Webifier Highs - 200MM Autocannon X3 Small Nosferato
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"Sometimes I think the surest sign that intelligent life exists elsewhere in the Universe is that none of it has tried to contact us."
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IainC
Developers
Posts: 6538
Wargaming.net
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Please to be evemailing or PMing start location so I know which jump clone is closest and can start buying a ship.
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Morat20
Terracotta Army
Posts: 18529
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Please to be evemailing or PMing start location so I know which jump clone is closest and can start buying a ship.
Yeah, that's a good idea. I can have a fully fitted Maulus pretty easy (everything's T1 or so on my build), but I have no idea where to go or which clone is closest.
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Murgos
Terracotta Army
Posts: 7474
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Might make it to this, might not.
If I do I'll probably be in an Incursus or a Rifter similar to the one just up above, though I may not have MWD trained by then.
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"You have all recieved youre last warning. I am in the process of currently tracking all of youre ips and pinging your home adressess. you should not have commencemed a war with me" - Aaron Rayburn
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Hoax
Terracotta Army
Posts: 8110
l33t kiddie
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I'm in no matter what time it is, but I dont' know what time it is. Still says EVE time 2200 OP but your initial reply says 2000, plus not posting PST time? Failure!
I'll fly a Punisher, I have the skills to fit any t1 mod you could think of putting on it honestly. I'll evemail/convo you tonight for more details..
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A nation consists of its laws. A nation does not consist of its situation at a given time. If an individual's morals are situational, then that individual is without morals. If a nation's laws are situational, that nation has no laws, and soon isn't a nation. -William Gibson
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lac
Terracotta Army
Posts: 1657
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its at 20.00 eve time
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Morat20
Terracotta Army
Posts: 18529
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Endie: Just a note, while I have no practical PvP experience -- I do have a smidgen of the squad level skills (Leadership 2/5 and everything but the mining supports at 1 or 2/5), so if we do get a wing commander and there's no one with better skills for one of the gangs I'll volunteer as long as someone ELSE is actually leading.
Also, I could use some expert eyes to make sure my Maulus setup isn't totally stupid. I can fit it all, so I'm talking "utility" (esp. on the drones).
For the record I have plate and a repper in the lows because I have no idea what else to fit there. ANy better ideas? It's not like a Maulus is going to take many hits no matter what I stick there. Damage Controls? Something else?
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« Last Edit: January 25, 2008, 01:45:30 PM by Morat20 »
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dwindlehop
Terracotta Army
Posts: 1242
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Damage control frequently gives more effective HP than dinky plates or extenders.
Scramblers are sad pants. Disruptors are better. It's real easy to lose range with a scrambler, and it is tons easy to get within disruptor range.
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dwindlehop
Terracotta Army
Posts: 1242
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If you gots the skills, here's a Rifter fit. You may need to fit good named mods for CPU reasons.
3x AC your choice
MWD point web/EWAR
400mm plate micro auxiliary power core damage control
If you have spare highs, fit a small remote armor rep and help your brother man out after the fight. You can even offline it if you don't have the grid.
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Thrawn
Terracotta Army
Posts: 3089
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Scramblers are sad pants. Disruptors are better. It's real easy to lose range with a scrambler, and it is tons easy to get within disruptor range.
I liked the scrambler since it's warp strength -2 vs the disrupter -1. I'd fit the disrupter on something bigger and slower, but I guess I figured the extra range wasn't that big a difference when I'm closing in at 3km/s.
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"Sometimes I think the surest sign that intelligent life exists elsewhere in the Universe is that none of it has tried to contact us."
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dwindlehop
Terracotta Army
Posts: 1242
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My tackling Stiletto has a roughly 30km point and I'd overload it farther if I had the lock range script in instead of scan res. Since the WCS nerf getting multiple points on a single target is really a non issue.
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Thrawn
Terracotta Army
Posts: 3089
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My tackling Stiletto has a roughly 30km point and I'd overload it farther if I had the lock range script in instead of scan res. Since the WCS nerf getting multiple points on a single target is really a non issue.
I'll switch out for the disrupter then. Will webs really be needed since we're all in frigate anyways or would I be better off with an ECM of some sort in that slot? (and if yes Multi or just pick a racial one?)
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"Sometimes I think the surest sign that intelligent life exists elsewhere in the Universe is that none of it has tried to contact us."
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Grand Design
Terracotta Army
Posts: 1068
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Damage control frequently gives more effective HP than dinky plates or extenders.
Agreed. Damage Control is almost a necessity. You almost always gain more effective hitpoints by raising your resistances rather than by adding pure hps. You have to take into account that higher resistances effectively give you more hp, since there are fewer hps to repair when you do activate your tank. Meaning, you take less damage, and each repair cycle is more effective - meaning your capacitor is used less, meaning you can last longer - its a cascading effect. Whereas adding more hps just means you have more hps to repair, less capacitor to repair with, less time to tank before you have to flee. I have a link to a great tanking thread at home - I'll post it when I get out of here. It will show you what slots you should be focusing on and which ones you can 'have fun' with. Granted, this is for tanking, but it is good knowledge and really opened my eyes as to how I was playing the game completely wrong. After I read that thread, I had a much more macroscopic understanding of ship fitting. I will be there in a punisher.
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