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Author Topic: Earthrise: Sci-Fi PVP MMO  (Read 41898 times)
Ragnoros
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Reply #35 on: January 06, 2009, 03:22:20 AM

Good read.

Owls are an example of evolution showing off. -Shannow

BattleTag - Ray#1555
SnakeCharmer
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Reply #36 on: January 06, 2009, 07:20:49 AM

What a shitty shit shite beta ap page.
DLRiley
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Reply #37 on: January 06, 2009, 05:12:57 PM

For everyone successful Skill based/No Instance/Sand Box PvP game there is a long extinct dinosaur being cloned.
Mrbloodworth
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Reply #38 on: January 27, 2009, 07:22:07 AM

Quote
MMORPG_Kunou: Howdy and welcome to MMORPG.com's Live Dev Chat on irc.coldfront.net! I'm your host, MMORPG.com's Community Manager Richard "Kunou" Cox. Joining us today are members of the Earthrise dev team!

MMORPG_Kunou: Our guests will do their best to answer as many questions as possible, but due to limited time and a high volume of inquiries, they may not be able to answer every single one. Users are limited to one question in the queue at a time, and you will be notified if your question is rejected or discarded. Feel free to add another question to the queue once yours is either asked or rejected.

MMORPG_Kunou: To submit your question, please /msg MMORPGBot yourquestionhere. If your question was deleted, it's probably because someone else asked the same thing first.

MMORPG_Kunou: This room will be moderated during the chat; if you want to talk during the chat, feel free to visit #earthrise.

MMORPG_Kunou: Now it's time for introductions! Feel free to start sending your questions to MMORPGBot while our guests introduce themselves!
 advertisement

[MS]Ostiak: hi, everyone, my name is Atanas Atanasov, CEO of Masthead Studios, developers of the post-apocalyptic sci-fi MMORPG Earthrise

[MS]RaynerTheApe: Hi all! My name is Apostol Apostolov and I am the Lead Game Designer of Masthead Studios' Earthrise.

Moll: <- Moll, community manager and all around search button advocate

Question: ekaros asks, "When does beta invites start?"

[MS]Ostiak: We are currently eveluating all beta applications. Our plans are to send the first beta invites soon, everyone who is accepted will receive an e-mail

Question: [Legacy]Aeternum asks, "I know you do not give deadlines or specific dates, so to avoid that, this question is generalized. Is it optimistic to believe that beta invites *could* be out by the end of February or the beginning of March?"

[MS]Ostiak: I would say it is more realistic than optimistic :)

Question: aka-shadows asks, "Will water hold any importance and if so will it be tactical or cosmetic"

[MS]RaynerTheApe: Water will have effect on movement speed, but beyond that it would have purely cosmetic feel over gameplay.

Question: Blob asks, "Will it be possible to personalize our weapons ?"

MMORPG_Kunou: Just a reminder, to send in questions, please /msg MMORPGBot yourquestionhere. If your question was deleted, it's probably because someone else asked the same thing first.

[MS]Ostiak: while we are waiting for Rayner to answer, I hope you enjoyed the new screenshots we released yesterday on MMORPG

[MS]RaynerTheApe: Through manufacturing you can personalize your weapons with weapon-oriented designs in the same way you can personalize the properties of many other items. But beyond that players will not be able to change the properties of the items, so crafting will be the important stage.

Question: ZoMBiEXxX asks, "How will time work in Earthrise? Will 1 day in real life be 1 month in game? And will characters have ages?"

[MS]Ostiak: Earthrise will feature day and night cycles, but they will be faster than those in real life. How fast is still under consideration. Characters will not age

Question: Midnitte[1] asks, "How will offline mode work? Something similar to Phantasy Star?"

[MS]RaynerTheApe: No, Earthrise will not have single-player game campaign. Offline Professions will be abstract, simple life simulation that covers how your character spends the time he's supposed to be away from adventuring - he has a daily job that brings him income and rewards.

Question: magiix asks, "what's the infrastructure a big game like this is running on?"

[MS]Ostiak: It is not different than those of other MMO titles. We are partnering with one of the best MMO hosting companies, they know how to handle such type of game really well.

Question: KaizerasBG asks, "How is PvP going to be balanced? Are you aiming for group PvP balance or 1 versus 1 PvP balance?"

[MS]RaynerTheApe: Balancing PvP is a very complex undertaking that's currently ongoing. Earthrise will have be balanced for 1 vs 1, Party vs. Party and ultimately Guild vs Guild combat (Territory Conquests). We can't provide more detail other than we're working on it.

Question: Prince_Ivan_Deamon asks, "How do you feel Earthrise will hold up to competition such as Darkfall and other MMORPGS?"

MMORPG_Kunou: Just a reminder, to send in questions, please /msg MMORPGBot yourquestionhere. If your question was deleted, it's probably because someone else asked the same thing first.

[MS]Ostiak: Earthrise has its unique blend of post-appocalyptic sci-fi setting, skill based system, PvP that matters and crafting being the most important supplier of items. That being said, we are alrady very different than most MMOs on the market. We are making a great game and we will do what players expect from such title. It is the game itself that matters, not its competition.

Question: Mironov asks, "will we have other types of pets, besides robotics, and will they fight with us in batlle, and if yes, then to what extend?"

[MS]RaynerTheApe: At launch, pets available to the players will consist of robotic assistants. We wanted to concentrate on the type of pets that would follow the aestetics of the post-human society, but as Enterran population learns more of its environment, one can imagine a lot other possibilities in the future.

Question: Schierhoge asks, "when we will see first ingame videos?"

[MS]Ostiak: This question is the next big question after beta :) I would say sometime after GDC, which is the end of March.

Question: [JOL]Yuhblah asks, "Will it be possible to personalize the robots who were create by ourselves ? Will can they serve for protecting a sector or other things ?"

[MS]RaynerTheApe: Customization of robots will be limited at launch given the complex role we want to represent for them. Instead, we will provide you with a wide variety of robots you can craft yourself, and some Designs will influence their properties. They will be useful for personal assistance.

Question: tfwarlord asks, "you have talked about the bounty hunter system before but i have 1 quetion to it. Will the hunted know that he was a reward on his head?"

[MS]RaynerTheApe: No. We think this is a very important consequence from the action of player killing. Because every death by player will result in death report, every player killer must assume he has a bounty on his head. Whether it is a small one or a huge one, will make a difference when bounty hunters prioritize their kills.

Question: Soenks asks, "Will there be some sort of capital for each faction ?"

[MS]Ostiak: There is one capital city on the island of Enterra, called Sal Vitas. The mega corporation Continoma rules there. The rest of the factions will have their smaller encampments, towns, bases. Noir for example will have a huge camp located somewhere on the island, only rebels will know where that place is.

Question: Xyleya asks, "regarding the last QoTW: with no friendly fire, how are you going to work against zerg-combat, where everyone is spamming AoE-damage?"

[MS]RaynerTheApe: We are currently testing internally the combat system and we are aware of this situation. Careful balancing and finetuning of the system should cover such situations well.

[MS]Ostiak: we don't want Earthrise to become a FPS game, it is MMORPG after all, however, we will test the currently implemented combat system carefuly just like Raner said

Question: [NERF]Samo asks, "Recently the topic of friendly fire has been discussed and vastly criticized. The majority seemed to oppose having no friendly fire because this removes the battle strategies and leads to it being a "zerg fest". I'd like to know your response to our feedback."

[MS]Ostiak: similar question to the one above. Decisions are not final, beta testing has just started.

Question: koss asks, "Can you list the classes of weapons available and tell us a bit about them?"

[MS]RaynerTheApe: Each of the different styles of play will have their own class of weaponry suited for their destructive needs. Close combat players will have access to variety of energy weaponry, ranged players will have access to assortment of pistols, rifles and launchers.

[MS]RaynerTheApe: While some very specific skills will allow access to holographic weapons that focus mental power, nanobotic swarms capable of disrupting the enemy armor and weapons that shape thermal energies.

Question: Hooters asks, "To what extent will i be able to develop my character ontop of skills abilities and gear? As a former AO player i am thinkinng of customized implants NCU's and other utility slots to further enhance my character."

[MS]RaynerTheApe: Players will also be able to customize their character with a wide choice of appearance options, tactics that customize their abilities, and devices that unlock and aid the execution of the best and most powerful abilities in the game. Change of armor will also allow characters to customize their current access to abilities and will allow for flexible customization anytime.

Question: Xeniph asks, "The Beta Applications ask whether the applicant is a game designer or a member of the press. What are these questions for? Is it because you're afraid of leaks, or the opposite: you're hoping for better media coverage?"

Moll: Please note that we aren't ready for previews or reviews yet. To arrange that sort of thing, or other press information, contact our fantastic PR Coordinator. Those questions are really so we know who you are, just like the other information we ask. :)

Question: Kuhal asks, "Are characters able to equip more than one weapon and switch between them? If so, is it instantaneous or timed?"

[MS]Ostiak: Not at the same time. Switching of weapons will be possible out of combat and will not be timed. While you are fighting you can fight only with the last equipped weapon

Question: shinobido asks, "how many people will participate in the first wave"

[MS]Ostiak: You should undertand that beta is made for testing purposes, not for game demos or free play. The firs waive of beta testers will be limited, based on the testing needs of Earthrise at the moment.

Question: [NERF]Swel asks, "About the shield-healing system: Will it be skill based, tool based ( let's say by using some kind of battery ) or even both ?"

[MS]RaynerTheApe: Every suit of armor has energy generator which uses battery capacity integrated in every piece of protection that the suit consists of. Depending on what choice of armor the player has come up with, he can have low regeneration but higher values in other properties, and vice versa - high regeneration with disadvantages in other properites.

Question: MrCoder asks, "Will player crafted items be better then looted items, will items decay?"

[MS]RaynerTheApe: Player items will be similar to looted items at equal tiers of power, but looted items will have limited selection that will make player-made items vastly more flexible and powerful. Both types of items will decay, with the exception of quest items of course.

Question: mrroboto40 asks, "Can we expect to see multi-passenger vehicles? And if so will there be any flying vehicles?"

[MS]Ostiak: There will be no multi-passenger vehicles upon release, but there are plans for such in the future. There will be no flying vehicles either, but there will be many different types of customizable land vehicles, so people won't get bored :)

Question: amunds asks, "You mentioned a potential Player API last dev chat, is this something that is being currently worked on and can we expect one for launch?"

[MS]Ostiak: yes, we have plans for such interface API, but we are not working on that at the moment, our priorities are those mentioned on the first page of the Earthrise site - the game features.

Question: Shuichi asks, "Are you prepairing to address Sci-fi fans that may not be aware of the MMORPG world?"

[MS]Ostiak: Certanly. Everyone who likes the post-apocalyptic sci-fi setting of Earthrise is welcome to come and try the game. We are writing a lot of lore and making certain that the game looks pretty, so it is not just the gameplay we are working on, so I think people who have not tried MMOs before, but like such settings will find their new virtual home in Earthrise.

Question: Cabbage asks, "Will snipers be featured in earthrise?"

[MS]RaynerTheApe: Snipers will not be featured among the weaponry arsenal in Earthrise for various reasons - we didn't want to turn a dynamic combat system into a Delta Force "hide and seek" game. Instead we opted to make combat within visual range as exciting and brutal as possible and weapons will concentrate on outsmarting your opponent without taking unfair advantage on him.

Question: MangoStar asks, "Will there be any kind of PvP Features? and if so what kind of PvP Features?"

[MS]Ostiak: I would say that the whole game is a PvP feature, but here is a list of more specific ones that come to my mind - the territory conquest, the possibility to loot your enemy, the possiblity to attack anyone even those who are from your own factiona and many others

[MS]RaynerTheApe: Players will be able to involve in three different types of PvP combat - consensual (duels) with no item loss but a great chance to test your character built against others; non-consensual player killing for loot and glory; and Territorial Conquest where guilds will wage wars for control over rare resources.

[MS]RaynerTheApe: Instead providing PvP levels and artifical rewards, we have integrated the reward deep into the economic system of the game.

Question: WWWepdesign asks, "ops new in this. Is it possible to buy a reset skill token to make up skills u didnt want?"

[MS]Ostiak: there is no need for such tokens. Players can learn all skills in Earthrise and don't need to reset or "forget" some skills

Question: Seggallion asks, "will weather affect gameplay?"

[MS]Ostiak: there will be some weather effects like fog for example, which will affect visibility. We will try to make the weather as realistic as possible.

Question: Minova asks, "what sort of ranks and structuring systems will be in place for guilds?"

[MS]RaynerTheApe: Guild Leader will be able to break their members into number of different ranks, each with different privileges and rights for access to the guild bases at conquered Territories, bank accounts and warehouses, lead diplomatic moves towards other guilds, inviting/advertising the Guild among the server population and more.

Question: AlexRacer asks, "So, is leveling going to be instance grind and linear quest based? /sadpanda"

[MS]Ostiak: there is no leveling in Earthrise, it is a skill based game. Players will not advance skills in instances because there are no instances in the game. Quests will have their role in the gameplay, but you will not have to do quests if you don't want to. Other forms of skill advancement will also be possible.

Question: [ANI]Indelible asks, "Have you decided on the server structure yet? Are we going to see a single game server, much like Eve Online, or multiple servers, spread across different territories, such as EU, US and Asia?"

[MS]Ostiak: We have not decided yet. An announcement will be made when we have a decision.

MMORPG_Kunou: Ok folks, down to the last 3 questions!

Question: Lunasick asks, "Since its a post apocalyptic world will Radiation be a problem (like fallout3)."

[MS]RaynerTheApe: Yes. A vast portion of the island is under the biohazardous radiation of a a dangerous nano-byproduct called Xelyte as a remnant from the old wars. It will be highly sought but also very dangerous to extract resource and will require massive mechanoid harvesters to extract and transfer across Enterra.

Question: [ANI]Joker asks, "You have stated before that there will be pvp "safe zones". Exactly how safe are these zones? I.E. will we be able to fight in these zones or not?"

[MS]Ostiak: Players will not be able to fight in those safe zones.

[MS]Ostiak: but those zones will not be much, think of them as social gathering places

Question: Midrak asks, "Will work already most of the features such as base building, or the most features until after the release added?"

[MS]Ostiak: We are working on all features that are mentioned on the Earthrise website: http://www.play-earthrise.com/index.php?action=showstatic&id=6

[MS]Ostiak: That means you should see them on release date :)

MMORPG_Kunou: This concludes the MMORPG.com Earthrise Dev Chat! A huge thanks to all the fine folks behind Earthrise for your wonderful time and expertise! Thank you Coldfront for hosting us! And thank you everyone for joining us! Logs will be posted on MMORPG.com asap.

[MS]Ostiak: Thank you everyone for coming and asking those great questions we'll see you next time :)

Moll: Remember, if you didn't see your question - there were plenty we didn't have time for. http://forums.play-earthrise.com/index.php?topic=1383.0 is a great place for these.

Moll: Who knows, you may see it as an upcoming question of the week :)
« Last Edit: January 27, 2009, 11:39:49 AM by Mrbloodworth »

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
www.mrbloodworthproductions.com  www.amuletsbymerlin.com
ghost
The Dentist
Posts: 10619


Reply #39 on: January 27, 2009, 11:20:59 AM

If this turns out to be anything other than a Warhammerish sci-fi 1-0 button masher then I will be very surprised.  And happy.
Mrbloodworth
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Posts: 15148


Reply #40 on: January 27, 2009, 11:38:32 AM

Where did all that red come from?

EDIT: Fixed.
« Last Edit: January 27, 2009, 11:40:09 AM by Mrbloodworth »

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
www.mrbloodworthproductions.com  www.amuletsbymerlin.com
SnakeCharmer
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Reply #41 on: January 27, 2009, 11:42:42 AM

I thought you were trying to emphasize something special, but for the life of me I couldn't figure out what it was.
Mrbloodworth
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Reply #42 on: January 27, 2009, 12:03:31 PM

I thought you were trying to emphasize something special, but for the life of me I couldn't figure out what it was.

lol, nope. I do that some times, but no, i didn't do that here. It was someones name who happened to use [ and his name was RED.

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
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Segoris
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Reply #43 on: January 27, 2009, 12:12:37 PM

Oh, I thought you were estatic about Xelyte just like I am  awesome, for real

Anyways, I am actually looking forward to this, and not just because shoving a porcupine up my ass sounds more fun then the current line up of available MMOs either! Bounty systems, skill base systems, territory wars, some offline advancement, well hell yeah I'm in. Even though what we're promised is pretty much different then what we're given every time this game still has enough to peak my interest. There's nothing really original, but I think this game sounds like it is pulling the right parts of previous games and mashing them into this one, then slapping some sci-fi genre skins on it. I'm rooting for this one. I was hoping/awaiting Aion simply due to not having much to play, but Earthrise I'm waiting for because it actually sounds like it could be fun.

As an additional bonus, their official forums aren't complete shit to read, and that by itself is already amazing and unheard of for MMOs! Granted that will only last until people start killing each other....but I'll enjoy it until that time comes!
SnakeCharmer
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Reply #44 on: January 27, 2009, 12:22:41 PM

The forums there are actually ok.

If half the stuff they say will be in game actually ends there, color me surprised.

Cynical.  It's the new black.
ashrik
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Posts: 631


Reply #45 on: January 27, 2009, 01:03:00 PM

If this turns out to be anything other than a Warhammerish sci-fi 1-0 button masher then I will be very surprised.  And happy.
Isn't that what the whole FPS point-click-shoot thing is about?me not talk gud  swamp poop
« Last Edit: January 27, 2009, 01:23:31 PM by ashrik »
ghost
The Dentist
Posts: 10619


Reply #46 on: January 27, 2009, 01:19:23 PM

If this turns out to be anything other than a Warhammerish sci-fi 1-0 button masher then I will be very surprised.  And happy.
Isn't that what the whole FPS point-click-shoot thing is about?

Eh, not really.  My FPSers don't play anything like WOW, Warhammer, LOTRO, et al.  I don't know of an FPS that I:  1)  click target, 2) mash 1 key repeatedly until I build up enough of some key attribute, 3) mash the appropriate "upper level" ability to do more damage or debuff.

Usually the FPS is purely left mouse button and AWSD.
ashrik
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Reply #47 on: January 27, 2009, 01:22:46 PM

I messed that up.

I meant to say that doesn't the whole FPS point-and-shoot thing mean it's not
Quote
a Warhammerish sci-fi 1-0 button masher
? I don't think anyone would confuse Morrowind Online for World of Warcraft.


ghost
The Dentist
Posts: 10619


Reply #48 on: January 27, 2009, 08:37:08 PM

I messed that up.

I meant to say that doesn't the whole FPS point-and-shoot thing mean it's not
Quote
a Warhammerish sci-fi 1-0 button masher
? I don't think anyone would confuse Morrowind Online for World of Warcraft.




This is all very confusing.  In summary, I suspect this game will be a WOW knockoff with 1-0 buttons signifying some ability you have to spam>  not always a bad thing, but certainly not original.  Maybe I'm not understanding you.
Segoris
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Reply #49 on: January 27, 2009, 09:18:26 PM

I messed that up.

I meant to say that doesn't the whole FPS point-and-shoot thing mean it's not
Quote
a Warhammerish sci-fi 1-0 button masher
? I don't think anyone would confuse Morrowind Online for World of Warcraft.




This is all very confusing.  In summary, I suspect this game will be a WOW knockoff with 1-0 buttons signifying some ability you have to spam>  not always a bad thing, but certainly not original.  Maybe I'm not understanding you.

Fucking WoW and their inventing of the wheel with 1-0 spammingwhy so serious?

Although I'm with you on the fact of being lost. Where the hell did the FPS remarks come from? My guess is because the thought of not wanting to use 1-0 for skills but rather wishing to have something else such as live and interactive combat maybe? If so, good luck on that one if that is the wish for not having 1-0 button mashing. Even when interactive combat is done it won't be called original, people will be saying 'way to copy Mount & Blade' or <insert game with similar mechanic here>. Also, this definitely isn't the game for that wish to be cast upon anyways as this game is simply a blatant mashing of old ideas that I don't really think have been in effect of recently released MMOs, so they can be passed as revolutionary since most MMO players have only played WoW at this point. The pleasantly surprising part is they aren't taking all the shitty ideas....so far.

Having said all that, if you're hoping for someone to not use the 1-0 mashing system, and want something original, what would you suggest for a skill based pvp mmo?
sinij
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WWW
Reply #50 on: January 28, 2009, 01:45:18 AM


Someone is stupid enough to do such a thing.

Someone was stupid enough to make WoW, look where it got them.

Just because *you* don't like something, doesn't mean that nobody else will.

Eternity is a very long time, especially towards the end.
ghost
The Dentist
Posts: 10619


Reply #51 on: January 28, 2009, 08:35:22 AM

I messed that up.

I meant to say that doesn't the whole FPS point-and-shoot thing mean it's not
Quote
a Warhammerish sci-fi 1-0 button masher
? I don't think anyone would confuse Morrowind Online for World of Warcraft.




This is all very confusing.  In summary, I suspect this game will be a WOW knockoff with 1-0 buttons signifying some ability you have to spam>  not always a bad thing, but certainly not original.  Maybe I'm not understanding you.

Fucking WoW and their inventing of the wheel with 1-0 spammingwhy so serious?

Although I'm with you on the fact of being lost. Where the hell did the FPS remarks come from? My guess is because the thought of not wanting to use 1-0 for skills but rather wishing to have something else such as live and interactive combat maybe? If so, good luck on that one if that is the wish for not having 1-0 button mashing. Even when interactive combat is done it won't be called original, people will be saying 'way to copy Mount & Blade' or <insert game with similar mechanic here>. Also, this definitely isn't the game for that wish to be cast upon anyways as this game is simply a blatant mashing of old ideas that I don't really think have been in effect of recently released MMOs, so they can be passed as revolutionary since most MMO players have only played WoW at this point. The pleasantly surprising part is they aren't taking all the shitty ideas....so far.

Having said all that, if you're hoping for someone to not use the 1-0 mashing system, and want something original, what would you suggest for a skill based pvp mmo?

I have no problem with WOW's setup.  I have a problem with boredom.  If something is original it has a little bit more of a chance of being interesting. 

One thing that LOTRO does better is have a good spread of abilities that don't require constant spamming of a primary ability, such as Shadow Strike for WOW.  There probably won't be many more interesting ways to do game input until we have some form of controls other than a keyboard and mouse.  To me it's not so much how as what. 

I still expect this to be a boring game.
ashrik
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Posts: 631


Reply #52 on: January 28, 2009, 02:02:15 PM

Quote
Where the hell did the FPS remarks come from?
Isn't Earthrise a 1st/3rd person shooter MMO? Like a sci-fi Darkfall, as far as genres go?
UnSub
Contributor
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WWW
Reply #53 on: January 28, 2009, 04:08:35 PM

Darkfall is a genre?  awesome, for real

Segoris
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Reply #54 on: January 28, 2009, 06:04:24 PM

Quote
Where the hell did the FPS remarks come from?
Isn't Earthrise a 1st/3rd person shooter MMO? Like a sci-fi Darkfall, as far as genres go?

Don't know how I missed that part before about this game. As a result, I started reading up on that part today and it seems like it's only the targeting that is semi-fps type.

Quote
Earthrise will use a mix of direct manual targetting at your opponent and some sort of locked targetting that both compensates for technical difficulties such as lag and remains realistic, without taking away the player skill factor we are counting very much on. In fact, we're currently expanding the system to allow for additional tactical planning when it comes to player skill in combat.

That is from RaynerApe, the lead game designer. It's not FPS style as in make sure your mouse is always covering the opponent, and certain parts for more/less dmg, while you try to use your 1-0 style bindings at the same time. Unless I missed something saying otherwise, this system actually isn't bad. I'm used to targeting using the mouse anyways and prefer that over tab targeting. Also, them doing away with true sticky targeting might be a fun aspect but that will most likely blow, as trends lately have shown with almost anything "new" to the genre. Although, that is some great PR by using "dynamic targeting" which translates as "we turned off tab targeting, what now bitches!"


Edit for update on info re: target system
Earthrise will be mix of both dynamic combat with a pinch of calculations in order to simplify certain actions. Our combat is dynamic and will be as close to a 3D shooter as possible - your movement on the battlefield will matter and as long as your opponent does not move and you have your gun pointed at him, you're guaranteed to hit every time. But instead of complex calculation of ballistics of your gun, we use simplified mechanics that will allow players to easily guess the outcome of their actions. In the heat of the battle players won't have to bother with exact trajectories of the bullet - they will have to make sure the opponent is in the exact range of being shot effectively (and effective range will differ greatly between weapons) and they point at the target with their gun. When the target is moving however, things get more traditional - based on their movement or move-based abilities, such as sprinting or jumping, targets will gain small passive dodge percentage. Also, we are working on a cover system that will use simplified abstract system, once again easy to comprehend and tough to master. Our goal is to present our players a system that can learn easily and can use instinctively, rather than force them to think over every shot - in the heat of the battle, there will rarely be an opportunity to think before acting, and we want to keep these opportunities for changing combat tactics rather than requiring a degree in balistics.

So still not all out FPS, but a little bit of it. I still think it's basically just enough to keep the player to pay attention instead of targeting something and mashing skills. I'm a little weary of this, but still anxious to see how they do this part of the game.
« Last Edit: January 28, 2009, 06:25:42 PM by Segoris »
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WWW
Reply #55 on: January 28, 2009, 08:04:47 PM

Sounds Exteel-y, so I wonder if it will have the same problems of shots being fired before the target went behind cover going through the cover and doing damage.

ashrik
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Reply #56 on: January 28, 2009, 08:57:36 PM

See, I'm not crazy. Much.
Draegan
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Reply #57 on: February 02, 2009, 08:59:50 AM

Earthrise beta sign-ups have started.

Protip: YOU DON'T NEED MY HOME ADDRESS OR PHONE NUMBER FOR A BETA TEST. You aren't going to be sending me a thank you card or call me to ask how I'm going. OR I'm happy to give this information provided the devs give out their phone numbers too. I've got some great ideas and love to chat.

When I beta tested Earth and Beyond they sent me all the major iteration updates on CDROM.
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Reply #58 on: February 02, 2009, 09:46:54 AM

Does anyone else not trust sites that look like PHP Nuke? I'm always torn when I see such a thing. Someone else can tell me how this one goes.
Threash
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Reply #59 on: February 02, 2009, 12:58:37 PM

Quote
"How do you feel Earthrise will hold up to competition such as Darkfall and other MMORPGS?"

How do you even begin to answer such a thing?

I am the .00000001428%
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Reply #60 on: February 02, 2009, 02:17:16 PM

Quote
"How do you feel Earthrise will hold up to competition such as Darkfall and other MMORPGS?"

How do you even begin to answer such a thing?

By laughing. And then looking square in the eyes of the "journalist" so that he can see the dead lights and not say anything.
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Reply #61 on: February 02, 2009, 04:50:56 PM

Earthrise beta sign-ups have started.

Protip: YOU DON'T NEED MY HOME ADDRESS OR PHONE NUMBER FOR A BETA TEST. You aren't going to be sending me a thank you card or call me to ask how I'm going. OR I'm happy to give this information provided the devs give out their phone numbers too. I've got some great ideas and love to chat.

When I beta tested Earth and Beyond they sent me all the major iteration updates on CDROM.

Someone invented the broadband internet since then. Oh ho ho ho. Reallllly?

NiX
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Locomotive Pandamonium


Reply #62 on: February 02, 2009, 05:19:42 PM

I still have my Horizons and Anarchy Online beta CDs somewhere.
DLRiley
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Reply #63 on: February 02, 2009, 08:21:26 PM

Quote
"How do you feel Earthrise will hold up to competition such as Darkfall and other MMORPGS?"

How do you even begin to answer such a thing?

Earthrise and Darkfall are competing in the mmorpg Special Olympics.
tmp
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POW! Right in the Kisser!


Reply #64 on: February 02, 2009, 08:49:59 PM

Quote
Key Features:

A unique post-apocalyptic setting where the cloned remnants of mankind battle to survive and rebuild.
A unique skill-based advancement system.
Deep crafting mechanics that let you design and manufacture unique items from customizable blueprints and raw resources.
Ohhhhh, I see.
ashrik
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Reply #65 on: February 03, 2009, 06:15:06 AM

Sci-fi, skills, and crafting- oh my!

Quote
And all of it unique.
Oh, I get it now
« Last Edit: February 03, 2009, 02:40:51 PM by ashrik »
tmp
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Reply #66 on: February 03, 2009, 09:42:26 AM

And all of it unique.
SnakeCharmer
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Reply #67 on: February 03, 2009, 09:49:30 AM

You forgot groundbreaking.
Nebu
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Reply #68 on: February 03, 2009, 09:58:58 AM

Needs more buzzwords.

"Always do what is right. It will gratify half of mankind and astound the other."

-  Mark Twain
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Reply #69 on: February 03, 2009, 05:00:13 PM

Innovative.

Dynamic.

Story-driven.

Character-driven.

Deep.

I'm thinking of crafting a MMO PR statement / interview bingo list.

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