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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  Pirates of the Burning Sea  |  Topic: PotBS suspend gold buyers 0 Members and 1 Guest are viewing this topic.
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Author Topic: PotBS suspend gold buyers  (Read 10776 times)
Hellinar
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on: January 19, 2008, 03:34:27 PM

PotBS has banned their first batch of gold farmers. Nothing much novel in that. But they also suspended gold buyers, if only for 24hr.

http://www.burningsea.com/page/news/article&article_id=10559

As far as I know, this is the first game to go after buyers as well as sellers. Many people have been saying this would be the only thing that would make a real impact on gold selling. It will be interesting to see how it works out.
IainC
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Reply #1 on: January 19, 2008, 05:14:43 PM

As far as I know, this is the first game to go after buyers as well as sellers. Many people have been saying this would be the only thing that would make a real impact on gold selling. It will be interesting to see how it works out.
You'd be wrong there.

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Koyasha
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Reply #2 on: January 19, 2008, 05:33:19 PM

They only suspended the buyers.  It might be enough, if they also take away all the gold they bought and any items they've bought with that gold (there's an implication on the page that they do/will/have) but exactly how you go about that is hard to say.  Especially when it comes down to items.  Do you assume they used the legit gold first, or the 'dirty' gold first?  If the second, do you take away any item that character purchased since buying the gold?  If the former, it means even more recordkeeping.  I suppose most likely they'll just take away the gold itself, and if the person has already spent most of it, I doubt they'll start selectively stripping items, simply due to the difficulty of figuring it all out.

It's a step in the right direction, but it really depends on what they do in addition to the 24 hour suspensions.  A 24 hour suspension alone is meaningless.  Stripping the gold has more effect and may be enough to reduce demand considerably.  Banning the buyers is the best solution, I'd say, almost guaranteed to kill demand entirely.

-Do you honestly think that we believe ourselves evil? My friend, we seek only good. It's just that our definitions don't quite match.-
Ailanreanter, Arcanaloth
Sparky
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Reply #3 on: January 19, 2008, 05:35:21 PM

If you're caught buying isk in Eve they'll take the cash away even if it means putting you into negative figures.  Makes for entertaining threads when some poor sap comes to the forums crying "WTF is this shit my wallet says -1bn".  Doesn't sound terribly harsh until you realise with a negative wallet you can't do anything, even direct trades.  I guess you could timecard your way out of it and give CCP their cut but most probably quit at that point.

Nice to see PotBS taking a hard line though that definitely ups my interest somewhat.
apocrypha
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Reply #4 on: January 19, 2008, 06:34:27 PM

If you're caught buying isk in Eve they'll take the cash away even if it means putting you into negative figures.  Makes for entertaining threads when some poor sap comes to the forums crying "WTF is this shit my wallet says -1bn".  Doesn't sound terribly harsh until you realise with a negative wallet you can't do anything, even direct trades.  I guess you could timecard your way out of it and give CCP their cut but most probably quit at that point.

Nice to see PotBS taking a hard line though that definitely ups my interest somewhat.

While this is true it doesn't seem to be actually stopping isk-buying in EVE though. The isk-seller spam in major trade & mission hubs (Jita and Motsu for example) is at the same or worse level than it's ever been. The number of isk-farming multi-account presumed sweatshop operations is increasing if anything.

Of course one problem is that CCP have legitimised RMT in EVE by creating the GTC for isk trade system - a secure, in-game system for trading game time cards for in-game currency. While this doesn't introduce new isk into the game (just move it between players) it does, IMO, set the baseline rule that RMT is acceptable and thus the next logical step for a certain type of player who isn't anti-RMT is to try and find a cheaper source for their game currency... i.e. the isk farmers.

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
ajax34i
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Reply #5 on: January 21, 2008, 01:08:04 PM

Yeah, except ISK buying and ISK farming have existed since the beginning of the game, and this GTC mechanism has only been installed in the last year, recently.  So it doesn't legitimize EVE RMT, just eliminates some of the scam possibilities without doing anything to reduce RMT.  I guess is they try to reduce RMT by other means/policies/efforts.
d4rkj3di
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Reply #6 on: January 21, 2008, 03:43:10 PM

Both Turbine and CCP hammer the shit out of players who BUY in-game currency. CCP's method is more cruel though. They take away twice the amount you bought, leaving your character with a negative balance, and that means that you pretty much can't do a thing in the game. So rather than ban you outright, they make your experience so damn miserable that you end up quitting.
UnSub
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Reply #7 on: January 21, 2008, 08:15:58 PM

Both Turbine and CCP hammer the shit out of players who BUY in-game currency. CCP's method is more cruel though. They take away twice the amount you bought, leaving your character with a negative balance, and that means that you pretty much can't do a thing in the game. So rather than ban you outright, they make your experience so damn miserable that you end up quitting.

EVE: Where we make you pull the trigger yourself.

It suits EVE's reputation though.

I believe the only way to stop RMT spamming is to make it uneconomical for external RMT companies to operate. This means having an internal RMT set-up where the devs sell in-game currency directly to players at rates lower than the spammers can offer. Yes, it potentially could blow up an in-game economy if in-game prices aren't mostly fixed. Pick your poison.

tazelbain
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tazelbain


Reply #8 on: January 22, 2008, 01:02:10 AM

The problem with microtrans in EvE is that they aren't micro.  Break game cards into a thousand pieces put them in the in-game economy.

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Slayerik
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Reply #9 on: January 22, 2008, 10:13:30 AM

Call me what you will but I'll say as someone that got popped buying 500 mil isk in Eve, them taking the 500 million away really hurts. Luckily my corp gave me enough isk to get me out of the hole. It hurts enough that I would never again buy ISK any other way besides a GTC...


"I have more qualifications than Jesus and earn more than this whole board put together.  My ego is huge and my modesty non-existant." -Ironwood
tkinnun0
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Reply #10 on: January 22, 2008, 11:42:16 AM

I don't get it. Why won't the illegitimate ISK farmers just use time cards? Is there a liquidity problem in selling time cards for cash if you're not CCP? And what's the difference in price between legitimate and not?
squirrel
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Reply #11 on: January 22, 2008, 12:08:03 PM

I don't get it. Why won't the illegitimate ISK farmers just use time cards? Is there a liquidity problem in selling time cards for cash if you're not CCP? And what's the difference in price between legitimate and not?

Think about it. Timecards ensure the value of the transaction ends in CCP's pockets. Sure farmers could trade ISK for cards, but then they have to find someone to buy those. That's a hassle, and who buys time cards? Some small % who don't use credit sure, but also a lot who want ISK. So it turns into a market nightmare logistically for the farmers. It's possible sure, but it's not easy and these companies want as little overhead as possible. You can't pay your chinese migrant workers in EvE timecards.

Speaking of marketing, we're out of milk.
Mrbloodworth
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Reply #12 on: January 22, 2008, 12:25:29 PM

What game was that that doesn't ban people, but rather crucifies them (literally) in public spaces for a span of time... Name escapes me ATM.

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
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Ixxit
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Reply #13 on: January 22, 2008, 01:34:50 PM

What game was that that doesn't ban people, but rather crucifies them (literally) in public spaces for a span of time... Name escapes me ATM.


I think it was Roma-Victor

I watched C-beams glitter in the dark near the Tannhauser Gate.
Koyasha
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Reply #14 on: January 22, 2008, 03:12:19 PM

It rather surprises me that people continue to buy money if there is considerable chance of losing it.  Is it well known that the money gets taken away?  Is the chance of being caught high (or perceived to be high)?  If no, then I suppose people just think 'I won't get caught'.  If yes, then...that's interesting.  It makes me question whether outright banning would be as effective as I think it would be.  Still, 'lose your ill-gotten gains' is a far cry from 'lose your account and everything you've ever put into it', so I still think demand would drastically decrease if bans were the penalty.

-Do you honestly think that we believe ourselves evil? My friend, we seek only good. It's just that our definitions don't quite match.-
Ailanreanter, Arcanaloth
Slayerik
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Reply #15 on: January 22, 2008, 03:31:28 PM

I personally didn't expect much of a risk. Whoops.

"I have more qualifications than Jesus and earn more than this whole board put together.  My ego is huge and my modesty non-existant." -Ironwood
Hellinar
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Reply #16 on: January 22, 2008, 04:34:31 PM

It rather surprises me that people continue to buy money if there is considerable chance of losing it.  Is it well known that the money gets taken away?  Is the chance of being caught high (or perceived to be high)?  If no, then I suppose people just think 'I won't get caught'.  If yes, then...that's interesting.  It makes me question whether outright banning would be as effective as I think it would be.  Still, 'lose your ill-gotten gains' is a far cry from 'lose your account and everything you've ever put into it', so I still think demand would drastically decrease if bans were the penalty.
From what I have heard, increasing the certainty of detection is a much bigger deterrent to crime than increasing the punishment. I'd forgotten that EVE does punish buying. It does sound like their detection rate is too low to really bite.

FLS seemed to be putting quite a bit of effort into server monitoring. If they can create the impression that your chances of getting caught are high, they may succeed.
Tmon
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Reply #17 on: January 22, 2008, 04:40:32 PM

I imagine that setting up things so that the only way a Gold Seller can get the money to a client is via a face to face trade makes it much easier for FLS to find the transactions.
Sir T
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Reply #18 on: January 22, 2008, 04:49:00 PM

Eve has gone down the "publicly punish Celebs route" quite a bit, from what I have been told anyway...

"I think its pretty troubling when a backyard decoration comes out swinging harder against Nazis than the President of the United States." Stephen Colbert
Mrbloodworth
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Reply #19 on: January 23, 2008, 08:50:27 AM

What game was that that doesn't ban people, but rather crucifies them (literally) in public spaces for a span of time... Name escapes me ATM.


I think it was Roma-Victor

Need more of that, and add in some of the CCP "Take double back".

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
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LK
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Reply #20 on: March 12, 2008, 03:46:30 AM

I'm glad the first thing I saw when logging in was four different trade spam from the same person about doubloon-buying in POTBS.

Geez, they work fast.

"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
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