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Topic: Deus Ex 3. I shit you not. (Read 276037 times)
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Velorath
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The original boss fights weren't particularly good, but I don't think they were so horrible or broken that we were owed completely redone versions for free. Sure it would have been nice, but I can't think of a whole lot of examples of something like that being done. Also, for the record it's not really a patch. You have to download a whole new version of the game and save files don't carry over, so it might not have been something they could have just "fixed" without fucking up peoples' games.
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UnSub
Contributor
Posts: 8064
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The first boss was difficult because he was such a switch in game play styles, but after that I didn't find the boss fights so terrible. But after that it was a case of loading up on explosives for those occasions, which didn't seem unreasonable.
Which reminds me, I've already bought The Missing Link to play through.
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Fabricated
Moderator
Posts: 8978
~Living the Dream~
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The Missing Link is pretty cool in my opinion and is basically the devs being like, "Okay yeah here's probably what we could've done for the whole game if he had more time". It's more like the original Deus Ex in how you have many, many options on how to do stuff. My way was mostly funneling guards into my KO fist of deathlike sleep, then stuffing them into a vent.
The boss fights were retarded; All of them minus maybe the first one can be cheesed and instantly beaten by just saving typhoon ammo and spamming that on them. I think 2 shots is the most it takes to kill any boss. You can also glitch the last boss fight and KO/Sword Arm the guy if you catch him at the right moment.
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"The world is populated in the main by people who should not exist." - George Bernard Shaw
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UnSub
Contributor
Posts: 8064
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The last guy - let's call him Meat Puppet - got hit by one grenade, was staggered, and then it was just a matter of shooting him with a big gun from around the corner.
The Invisible Woman can be stunned with the stun gun, then dropping a proximity mine on her feet. Repeat until dead.
The boss fights were annoying, but to hear some people talk about them I thought they would be offences against god.
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Threash
Terracotta Army
Posts: 9171
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They were highly annoying for people who wanted to play a hacking/stealth game. They basically told you "you are playing wrong".
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I am the .00000001428%
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Ironwood
Terracotta Army
Posts: 28240
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Yeah, that. It was very, very jarring.
And so easily fixed.
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"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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HaemishM
Staff Emeritus
Posts: 42666
the Confederate flag underneath the stone in my class ring
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I ended up just turning the difficulty down to easy right before a boss fight, then turning it back to normal after they were over. They were terrible, dreadful, gimmicky boss fights that meant you either hit the one perfect combo or you died and reloaded. They felt more like QTE fights than actual boss fights even though they weren't.
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Lantyssa
Terracotta Army
Posts: 20848
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The second boss is the only one I never had trouble with, but you could follow her by watching the water splash then shoot the consoles when she dashed near one.
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Hahahaha! I'm really good at this!
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Zetor
Terracotta Army
Posts: 3269
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I ended up buying the DC version mostly because I'm a sucker for commentary mode, which is done well here. The redone boss fights are also pretty good, and definitely doable without firing a shot (it's not EASY, mind).
Considering that I didn't have the preorder dlc (which are integrated into DC) and haven't even played Missing Link (just got it for like $2 in some steam sale), this was definitely worth a replay and $5 for me. ymmv.
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