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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Topic: Champions Online: The No-NDA Merged Edition 0 Members and 11 Guests are viewing this topic.
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Author Topic: Champions Online: The No-NDA Merged Edition  (Read 822627 times)
SnakeCharmer
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Reply #700 on: May 04, 2009, 01:43:27 PM

So if it's all flowers and chocolates, you're not breaking the NDA.
If it's THISGAMESUCKSDON'TBUYFUCKERFUCKINGFUCKITYFUCK, you ARE breaking the NDA?

Nice.
Trippy
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Reply #701 on: May 04, 2009, 03:45:28 PM

NDA was dropped.

Have at it.

awesome, for real

I think it's the press NDA/embargo only.

Edit:  I'm sure of it, actually...  NDA
Man, I've screwed this up for like every game ever.

I always forget that I "count as press." undecided

I'll let Trippy handle this one then, he's "press" too.
There's of course no official word on the Web site or forums but I think this only applies to the "press" people that got invited to a preview event recently.
raydeen
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Reply #702 on: May 04, 2009, 03:50:11 PM

What if we only use emoticons to describe our feelings about the game? Would that still break the NDA?

I was drinking when I wrote this, so sue me if it goes astray.
Ghambit
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Reply #703 on: May 04, 2009, 03:57:43 PM

I know I have a blog (somewhere).   I ARE PRESS!
Gimme beta key!

p.s.
for those not in the press... just give your feelings to said press (ala Schild, Trippy, etc.), let em edit it for personal flavor, and voila, no NDA breakage.

"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom."  -Samwise
Trippy
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Reply #704 on: May 04, 2009, 03:59:17 PM

What if we only use emoticons to describe our feelings about the game? Would that still break the NDA?
Don't.

Goreschach
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Reply #705 on: May 04, 2009, 04:17:09 PM

If they're this finicky about the NDA, then that can't be a good sign.
Ghambit
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Reply #706 on: May 04, 2009, 04:47:11 PM

« Last Edit: May 04, 2009, 04:50:14 PM by Ghambit »

"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom."  -Samwise
Nebu
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Reply #707 on: May 04, 2009, 05:15:39 PM

Quote
I really would liked to have tried it as I’ve never played a MMO where I could fly around, so I’m not sure how that would translate in PvP.

Apparently the mmocrunch guy never played CoH either.  I think that will make a difference.

I want to hear from CoH/CoV vets to hear how the game is different/better.  It would suck to buy this to find that it's little more than CoH v2.0 with few changes beyond graphic glitz.

"Always do what is right. It will gratify half of mankind and astound the other."

-  Mark Twain
Kageru
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Reply #708 on: May 04, 2009, 05:24:36 PM


I'm really surprised they dropped the press NDA this early, unless there are significant conditions and vetting rights on what they produce. It pretty much does confirm they're in the last stages of their release process though.

very much looking forward to the general NDA dropping.

Is a man not entitled to the hurf of his durf?
- Simond
Ghambit
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Reply #709 on: May 04, 2009, 05:37:48 PM


"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom."  -Samwise
Ghambit
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Reply #710 on: May 04, 2009, 05:55:27 PM

Is there any talk with this title eventually offering player made "Secret Lairs?"  Or at the very least guild housing?
One thing I hated with CoH was that cramped feeling of nowhere to go.  The world wasnt very big, so at least a personalized place to go would make things a bit more homey-feeling.

"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom."  -Samwise
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Reply #711 on: May 04, 2009, 06:37:47 PM

No guild housing on launch, I believe.

I'm amazed they let the press in at this stage, even for lvl 1 - 5. Amazed.

I've got a write-up half done for when the actual NDA drops.

Montague
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Reply #712 on: May 04, 2009, 06:44:57 PM


I'm really surprised they dropped the press NDA this early, unless there are significant conditions and vetting rights on what they produce. It pretty much does confirm they're in the last stages of their release process though.

very much looking forward to the general NDA dropping.

They didn't drop the press NDA. They dropped what they felt comfortable with.

Tortage here we come!  DRILLING AND MANLINESS

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Ghambit
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Reply #713 on: May 04, 2009, 07:13:17 PM


I'm really surprised they dropped the press NDA this early, unless there are significant conditions and vetting rights on what they produce. It pretty much does confirm they're in the last stages of their release process though.

very much looking forward to the general NDA dropping.

They didn't drop the press NDA. They dropped what they felt comfortable with.

Tortage here we come!  DRILLING AND MANLINESS

Eh, not with this game methinks.  It's not like the thing is truly written from scratch.  They're using a lot of proprietary tech. (and lore) from earlier titles and the game has been in the works for quite a while.  My cynical side agrees with you, but the logical side says the probability of another Tortage is not high.

Regardless, 95% of this thing is gonna be the chargen aspect; and judging from the reviews so far it looks to be ridiculously robust and equally entertaining.  The "custom framework" aspect is a big plus (my fears have been laid aside with that one).  My last fear is whether or not you can lock in a character name if your char. isnt completely built.   swamp poop
« Last Edit: May 04, 2009, 07:16:12 PM by Ghambit »

"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom."  -Samwise
AutomaticZen
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Reply #714 on: May 04, 2009, 07:36:35 PM

HaemishM
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Reply #715 on: May 05, 2009, 02:04:22 PM

I've got a write-up half done for when the actual NDA drops.

Mine is done. It doesn't take long to write one sentence.

Trippy
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Reply #716 on: May 05, 2009, 03:49:46 PM

No more foreshadowing please.
Margalis
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Reply #717 on: May 05, 2009, 08:48:00 PM

CoX only _____.

When the NDA drops you can fill in the missing word.

vampirehipi23: I would enjoy a book written by a monkey and turned into a movie rather than this.
Ghambit
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Reply #718 on: May 05, 2009, 10:52:06 PM

First impressions from escapistmagazine.  Kind of a bland review, you can tell the press is a bit restrained in these mundane writeups.  I'm not even gonna waste my time lookin for this crap anymore.  Wake me up when there's some real press... or I get a damned beta key 

"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom."  -Samwise
Sky
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Reply #719 on: May 06, 2009, 06:23:32 AM

If they can fix the grind problem (more interesting content), then it's win.

If not, it's CoX2.

Pretty easy call imo.
HaemishM
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Reply #720 on: May 06, 2009, 11:18:04 AM

Restraining the press to just the tutorial area is both genius and high cocksuckery.

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Reply #721 on: May 06, 2009, 05:44:38 PM

ChampO to have no server shards, just multiple instances of the same zone.

Theoretically it will be easy to flip between them so you can play with friends and guilds.

Ingmar
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Reply #722 on: May 06, 2009, 05:48:38 PM

The Guild Wars model then. That should work decently well. It also avoids sever merge/close doom drama in forums.  wink

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Kageru
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Reply #723 on: May 06, 2009, 08:59:16 PM


Once upon a time I might have argued "server communities" but that seems like such a quaint relic from a bygone age. Now this sort of scheme makes good sense, scales better and avoids the problem of levelling your characters on a sickly / poor server.

Is a man not entitled to the hurf of his durf?
- Simond
Numtini
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Reply #724 on: May 07, 2009, 04:04:56 AM

I think "server communities" depend on the type of game. In WoW and EQ2, I have been on servers with a solid community and with raiding, having a reputation still helps. In COX? It's 100% instanced anyway, so who really cares much?

If you can read this, you're on a board populated by misogynist assholes.
Koyasha
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Reply #725 on: May 07, 2009, 04:18:39 AM

Communities will form one way or another, whether by server or some other division.  I'd disagree that CoX communities are irrelevant, especially since my experiences in that game have been heavily social, with a lot of people who play primarily to hang out in the D and/or their guild/allied bases.  Since they're not planning on having names be unique, that's fine by me, since the main reason I'd want different servers is so I can get whatever name I want even if someone else has taken it already.

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Reply #726 on: May 08, 2009, 06:30:20 AM

Once upon a time I might have argued "server communities" but that seems like such a quaint relic from a bygone age. Now this sort of scheme makes good sense, scales better and avoids the problem of levelling your characters on a sickly / poor server.

Also you don't have to announce that you are shutting down ten servers at some point after release.

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Goreschach
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Reply #727 on: May 08, 2009, 06:32:35 AM

Once upon a time I might have argued "server communities" but that seems like such a quaint relic from a bygone age. Now this sort of scheme makes good sense, scales better and avoids the problem of levelling your characters on a sickly / poor server.

Also you don't have to announce that you are shutting down ten servers at some point after release.

I still don't understand why AOC didn't go for something like this. They already had the instancing thing built in, and it would have saved them a lot of drama.
Ghambit
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Reply #728 on: May 08, 2009, 07:23:03 AM

Once upon a time I might have argued "server communities" but that seems like such a quaint relic from a bygone age. Now this sort of scheme makes good sense, scales better and avoids the problem of levelling your characters on a sickly / poor server.

Also you don't have to announce that you are shutting down ten servers at some point after release.

I still don't understand why AOC didn't go for something like this. They already had the instancing thing built in, and it would have saved them a lot of drama.

pvp issues

"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom."  -Samwise
Threash
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Reply #729 on: May 08, 2009, 09:49:23 AM

Speaking of pvp, is there any in this game? cause that char creation review almost has me hooked.

I am the .00000001428%
Ragnoros
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Reply #730 on: May 08, 2009, 10:45:49 AM

Yes*

*In CoX the pvp experience ranged from passably fun to horribly broken. Also there were never any rewards associated with it besides some temp powers (read:consumables).

So as usual it will come down to execution.

Owls are an example of evolution showing off. -Shannow

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Reply #731 on: May 08, 2009, 08:27:31 PM

PvP will be arena / scenario-based. No open world PvP given that all characters are meant to be heroes (at this time, anyway).

jayfyve
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Reply #732 on: May 16, 2009, 03:48:11 PM

Champions Online - Due out Fall 2009

Quote
“It is critically important for an MMO to be as good as it possibly can be at launch. Through our constant dialogue with our vocal and supportive community of beta testers, we quickly realized that in order to implement certain features that we all considered important the development of Champions Online would require more time. So that's what we're going to give it. Cryptic has a proven track record of releasing solid games and we want to maintain that with Champions Online.”
-Bill Roper, Design Director and Executive Producer

I was looking forward to trying a new MMO out sooner than that. It seems like any MMO that announces a release date changes it at least once. Oh wells, better later than never and better finished than failed.
Nebu
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Reply #733 on: May 16, 2009, 06:11:36 PM

I'm willing to bet that more time isn't going to help with the success of this game.  Any takers?

"Always do what is right. It will gratify half of mankind and astound the other."

-  Mark Twain
Koyasha
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Reply #734 on: May 16, 2009, 08:21:56 PM

Fall means more competition with other upcoming MMO's (Aion comes to mind, for me at least), and it'll probably coincide or be not-long-after WoW's next big patch.  Summer would be better in my opinion, but it really depends on what these important features they're working on are, and what their actual state of readiness is.

Also, the fact that all characters are meant to be heroes at this point drops my interest dramatically.  Not that I had that much interest in Champions Online to begin with, but if all characters have to be heroes, unless I'm particularly bored when it comes out I may not muster enough interest to try it.

-Do you honestly think that we believe ourselves evil? My friend, we seek only good. It's just that our definitions don't quite match.-
Ailanreanter, Arcanaloth
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