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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Topic: Second Life Hosts "I am legend" survival game. 0 Members and 1 Guest are viewing this topic.
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Author Topic: Second Life Hosts "I am legend" survival game.  (Read 8106 times)
Mrbloodworth
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on: November 05, 2007, 06:22:34 AM

While looking at the new I am legend movie web site, i was caught by this..

Quote
"I Am Legend: Survival is a multiplayer first-person shooter / RPG game playable in the 3D virtual world Second Life. The game transports players into an eerie replica of over 60 acres of New York City set in the chaotic year preceding the movie, I Am Legend. "
« Last Edit: November 05, 2007, 06:25:12 AM by Mrbloodworth »

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CharlieMopps
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Reply #1 on: November 05, 2007, 06:46:01 AM

Second life has guns?
Falconeer
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Reply #2 on: November 05, 2007, 06:50:18 AM

Second life has close to anything you can think or render. That's the catch.

Mrbloodworth
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Reply #3 on: November 05, 2007, 06:54:14 AM


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BigBlack
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Reply #4 on: November 05, 2007, 07:22:14 AM

Is the game any good?
CharlieMopps
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Reply #5 on: November 05, 2007, 07:41:54 AM

Can you kill other players?
Venkman
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Reply #6 on: November 05, 2007, 07:47:07 AM

Second life has close to anything you can think or render.
Except automated NPCs :P At least as far as I know, there's no way to make AI/NPCs in SL.
BigBlack
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Reply #7 on: November 05, 2007, 08:00:40 AM

No idea if that's true, but I've seen some pretty complex interactions.  In my whole 15 minutes of playing, I hopped into a 3D myst clone where I had to run a crank mechanism that lifted up a bucket, and then quickly grab the key underneath the bucket while it was lifted.  I'm sure if they can make a working, movable, bucket like that, they can put a human skin/model on it instead of a bucket and have a moving, acting NPC.  But I'm speaking from a position of almost total ignorance on the topic, I'm sure someone else here can explain SL's capabilities in detail.
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Reply #8 on: November 05, 2007, 08:01:54 AM

Hmmmm.

I think, and I could be wrong, that it's only partially true. It would be VERY easy to do it, especially given that there are already lots of scripts that make players act as NPCs meaning you can enable a script that "scans" nearby chat making your avatar react or talk automatically actually transforming you in a "bot" (again, apparently that's the cactch). They say "Vendor Buy" and you answer "Take a look at my goods!", either you want to do it or not.
For the same reason it's easy to have objects/items do the same. So yeah I guess there are limitations to that (nicely spotted) but I am under the impression that the lack of NPCs is a "feature", to avoid the confusion between who is a player and who's a bot/npc.

And apparently, that's exactly the kind of confusion that hit every single person I showed an MMO for the first time so far:

Them: "Oh, so those are all players?!"
Me: "Most of them, yes. But see those one standing with a dollar symbol over their head? Those are automated vendors, or quest givers, or bank NPCs"
Them: "Oh I see. Still I remeber you telling me this was an online world, with actual people playing it".

Venkman
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Reply #9 on: November 05, 2007, 08:40:55 AM

The thing I'm looking for in NPCs is more on the game-y side of things. Having your avatar go into bot-mode, EQ1 Bazaar style, is all well and good but comes with the same restrictions that limit what can be done with it. Having truly programmable NPCs, even if they are "pets" of a form, would I think open up what could be done in game play.

You don't need a humanoid-model NPC to dispense a quest, but it sure would be helpful if you want to have some simulated fight type system.

Granted, we already have that in spades with the majority of the genre that exists. But being able to do something like that in a fully configurable persistent public-space environment would be a competitive advantage in my opinion.
Mrbloodworth
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Reply #10 on: November 05, 2007, 10:36:53 AM

The second life scripting system is quite robust.

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Reply #11 on: November 05, 2007, 09:57:19 PM

The second life scripting system is quite robust.

Apparently so.

CharlieMopps
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Reply #12 on: November 06, 2007, 05:42:46 AM

If I can't shoot the furies with my plasma rifle, I dun wanna play.
Mrbloodworth
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Reply #13 on: November 06, 2007, 06:03:04 AM

If I can't shoot the furies with my plasma rifle, I dun wanna play.

I believe think the point of games like second life is that, Yes, you can if you make it. For instance, when i was playing furcadia, i created a furry juicer... It was quite fun...In fact, i'm not sure what was more fun, the fact that the furry once discovering it, kept coming back, or the fact that i watched as they were chopped to little bits and a cube would emerge at the end, and my disdain for the majority of them =)

Oh, and the blood squeezed out of them was served in my "Bar".

I didn't play for the furrys, i played for the tools, and to cause a little bit of rebellion.

Nothing to say you cant make your dreams come true... Just advertise furry s3x and they will come to the slaughter.

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WindupAtheist
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Reply #14 on: November 06, 2007, 06:11:28 AM

Dude, what?  I didn't need to hear that.   swamp poop

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Venkman
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Reply #15 on: November 06, 2007, 06:20:15 AM

Man, I didn't think it was possible to have a new discussion about something as old as SL :)

It's pretty simple: the "game" of SL is whatever game the player creates. The entire landscape was created by users for the most part, from every object to most of the code that adds any sort of interactivity to them. My question about AI has been answered above, basically proving that you can make just about anything you want in SL, as long as:

  • It's worth your time. Your biggest enemy is the UI.
  • It's worth other people's time. Same problem. Most stuff is not.
  • You understand the typical SL audience is not the typical gamer audience. This is the biggest challenge with releasing WoW into SL for example. Or TR.

The first two are challenges with any sort of modding. The third is unique to SL because you're building for the audience already there, one which has proven time and again to be somewhat unique.
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Reply #16 on: November 06, 2007, 06:49:07 AM

SL is an absolutely perfect example of why player-created content can suck my ass. That's pretty much what it comes down to.
BigBlack
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Reply #17 on: November 06, 2007, 01:45:14 PM

So, uh, what's this game like?
TripleDES
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Reply #18 on: November 08, 2007, 02:46:29 PM

I believe think the point of games like second life is that, Yes, you can if you make it. For instance, when i was playing furcadia, i created a furry juicer... It was quite fun...In fact, i'm not sure what was more fun, the fact that the furry once discovering it, kept coming back, or the fact that i watched as they were chopped to little bits and a cube would emerge at the end, and my disdain for the majority of them =)
Except doing such things in Second Life gets you banned faster than you can blink your eyelid. Most players are fuzzy-wussy sensible little flowers, that get offended at virtually anything, and what doesn't help is that their GMs are of the same type and a bunch of retarded assholes.

EVE (inactive): Deakin Frost -- APB (fukken dead): Kayleigh (on Patriot).
Numtini
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Reply #19 on: November 08, 2007, 04:00:47 PM

In SL? About the only thing that gets you banned in SL is gambling and child sex and the latter only if people are indiscreet.


If you can read this, you're on a board populated by misogynist assholes.
Rendakor
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Reply #20 on: November 09, 2007, 02:37:10 AM

TripleDES... umm...what? Everything I've ever heard about SL is people having sex (and in some cases paying for it...).

"i can't be a star citizen. they won't even give me a star green card"
geldonyetich2
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Reply #21 on: November 09, 2007, 02:50:27 AM

In Interweb 2.0, Furry Website Come To You And Offer Lapdance For $2.50.
Mrbloodworth
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Reply #22 on: November 09, 2007, 07:49:31 AM

I believe think the point of games like second life is that, Yes, you can if you make it. For instance, when i was playing furcadia, i created a furry juicer... It was quite fun...In fact, i'm not sure what was more fun, the fact that the furry once discovering it, kept coming back, or the fact that i watched as they were chopped to little bits and a cube would emerge at the end, and my disdain for the majority of them =)
Except doing such things in Second Life gets you banned faster than you can blink your eyelid. Most players are fuzzy-wussy sensible little flowers, that get offended at virtually anything, and what doesn't help is that their GMs are of the same type and a bunch of retarded assholes.

I have been thinking about Porting the juicer. Heh.

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Simond
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Reply #23 on: November 09, 2007, 07:57:00 AM

Have W-Hat been invited to this event?  awesome, for real

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Reply #24 on: November 09, 2007, 08:28:52 AM

From ED:

Quote
Serious Business

Regular inhabitants of Second Life will treat it with the same degree of importance they place upon their real life, possibly a result of not having one in the first place, and will merrily report anything that inconveniences them in any way. As a result, The admins are completely overwhelmed with users whining about shit like somebody leaving an e-car parked on their e-lawn, thereby preventing said admins from being able to act if, for example, somebody were to repeatedly build polaris missiles underneath groups of innocent bystanders and launch them fifty miles into the air.

Quote
Second Life Officially Becomes Srs Bsns

Some furfag was accused by Linden Labs of gaining his land in Second Life through fraudulent means and thus got b& and had his land taken away. Since the value of the land could be translated to actual money, this furfag baaaaaaawwwwwwwwed loudly and Linden Labs agreed to arbitrate his dispute and look into the matter, as was specified in the terms of service that every Second Life player has to agree to.

However, this was not enough for the furfag. He brought an internet lawsuit against Linden Labs in Federal Fucking District Court, claiming that the clause requiring players to arbitrate disputes with Linden Labs was void. The Judge, Eduardo Robreno, who was appointed by W's Dad, ruled that the clause was unconscionable and that it couldn't be used to force players to settle their disputes with Linden before bringing a lolsuit. This means that every furfag can now sue Linden Labs for every perceived slight, which is sure to result in a lot of lulz and drama. It is unknown whether Judge Robreno knew that people actually spend IRL money for customized dongs in addition to land on Second Life.

Read the tl;dr, boring decision here. (in PDF format)

Quote
Getting started

    * Don’t admit to having a real life, it’s an immediate ban.
    * Just as in other areas of polite internet society, you will need a big virtual penis or boobs, gender respective.
    * Do not feed the Furries after midnight (rape is OK).

Quote
Recent Changes

The fascist overlords of Second Life, known as Linden Labs, have required that all residents verify their age with a third party company. Most likely due to frequent loli that so often appears in Second Life's cock shops. Many fags are butthurt over the new decree, for it limits their ability to have buttsechs unless verified.

The blog states that any sim with a mature rating, and areas within it must flag their property as mature, meaning that all residents that have not givin personal information to the Linden overlords, will not be allowed inside these areas. We have faith the PN will continue their trolling for the freedom of Second Life.

Yep. That just about covers it.
tmp
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Reply #25 on: November 09, 2007, 12:55:24 PM

Except automated NPCs :P At least as far as I know, there's no way to make AI/NPCs in SL.
Simple ones can be scripted with built-in programming language. There's also option of running AV through custom client which in turn could, at least theoretically, give one full access to AV functions as well as awareness of surroundings, through some extra scripting bolted on top  or plain added c++ code. "Grid Shepherd", automated SL crawler that's equivalent of web search engine spiders, is done through such modified client... and if I remember right is side-effect of work on this kind of NPCs. For that matter so is "copybot" that got people up in arms and screaming a while ago.
Ratman_tf
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Reply #26 on: November 12, 2007, 12:21:04 PM

So what the fuck. I keep hearing about how the Second Life-ers are getting their phreak online. When I tried it out, the VRML models all looked like ass. Are we talking about jacking off to Atari 2600 graphics here?

Enquiring minds want to know. (And are too lazy to google.)



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Reply #27 on: November 12, 2007, 12:23:12 PM

So what the fuck. I keep hearing about how the Second Life-ers are getting their phreak online. When I tried it out, the VRML models all looked like ass. Are we talking about jacking off to Atari 2600 graphics here?

Enquiring minds want to know. (And are too lazy to google.)

You can get much better looking models by buying body types, including body appendages. The default faces and bodies suck much monkey ass.

Numtini
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Reply #28 on: November 12, 2007, 12:40:37 PM

The player designed content is pretty impressive given the engine and tools, but it can be pricey and you usually don't even see it.

The progression for people in SL is usually to find a particularly niche and stay in it. Of my two avies, one probably doesn't go to more than 4 or 5 sims. The other hasn't moved from the club she hangs out in for six months.

If you can read this, you're on a board populated by misogynist assholes.
tmp
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Reply #29 on: November 12, 2007, 03:25:44 PM

So what the fuck. I keep hearing about how the Second Life-ers are getting their phreak online. When I tried it out, the VRML models all looked like ass. Are we talking about jacking off to Atari 2600 graphics here?

Enquiring minds want to know. (And are too lazy to google.)
Well, they improved somewhat from Atari 2600 times. Enough for mainstream to take notice, anyway.

( SL avatar included in Maxim's "2007 Hot 100" list, http://www.maximonline.com/slideshows/index.aspx?slideId=3642&imgCollectId=190 )
Ratman_tf
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Reply #30 on: November 12, 2007, 04:16:22 PM

Hm. Looks like the mod stuff isn't bad, in a naughty Sims 2 downloads kind of way.

Not that I would know anything about that stuff...
« Last Edit: November 12, 2007, 04:18:19 PM by Ratman_tf »



 "What I'm saying is you should make friends with a few catasses, they smell funny but they're very helpful."
-Calantus makes the best of a smelly situation.
Ratman_tf
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Reply #31 on: November 12, 2007, 04:17:02 PM

*Edit double dip*



 "What I'm saying is you should make friends with a few catasses, they smell funny but they're very helpful."
-Calantus makes the best of a smelly situation.
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