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Author
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Topic: Why no Fury Thread? (Read 24360 times)
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schild
Administrator
Posts: 60350
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The game was awful from Alpha to release. No, it wasn't, that's part of the problem. - For the rest of you, I have news incoming on this. Just let it be known that Angry Gamer is... without any sort of tact whatsoever.
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Draegan
Terracotta Army
Posts: 10043
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Was there some iteration of the game I missed that made it good at one point?
There were some updates that wouldn't even work so I could of missed the sekret sauce.
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schild
Administrator
Posts: 60350
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There were lots of intermittant problems with lots of machines. The optimization from the engine they were using was less than stellar. When some people were reporting single digit frames, I was getting 80+ FPS at all times on high.
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Draegan
Terracotta Army
Posts: 10043
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I got only one alpha update to work and it ran decently well from what I remember. That was a while ago and I don't remember much because when I couldn't get the game to load for 2 months after that I gave up on it until it entered a BETA phase.
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HaemishM
Staff Emeritus
Posts: 42666
the Confederate flag underneath the stone in my class ring
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It wasn't terrible. The low-spec renderer I was forced to use looked like monkey ass, but it ran.
No, the game was just a confusing hodgepodge of ideas, all thrown at the player at breakneck speed, with plenty of depth most people would never get to because they got sick of dying 3 seconds after respawning to someone who had grokked all that depth and could exploit it.
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d4rkj3di
Terracotta Army
Posts: 224
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Just let it be known that Angry Gamer is... without any sort of tact whatsoever.
Thank you for the laugh.
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geldonyetich2
Terracotta Army
Posts: 811
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No, the game was just a confusing hodgepodge of ideas, all thrown at the player at breakneck speed, with plenty of depth most people would never get to because they got sick of dying 3 seconds after respawning to someone who had grokked all that depth and could exploit it. The promised land... I'm seriously on board with an idea like that, but you'd have to make it small with a small budget to cater to the obviously niche hardcore audience.
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schild
Administrator
Posts: 60350
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Just let it be known that Angry Gamer is... without any sort of tact whatsoever.
Thank you for the laugh. What the hell is your avatar. Are we preparing for Mortal Kombat Next-Next Gen?
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Hoax
Terracotta Army
Posts: 8110
l33t kiddie
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A nation consists of its laws. A nation does not consist of its situation at a given time. If an individual's morals are situational, then that individual is without morals. If a nation's laws are situational, that nation has no laws, and soon isn't a nation. -William Gibson
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cmlancas
Terracotta Army
Posts: 2511
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DotA people. When will you people learn that DotA is the most fun structured team-based PvP.  Persistent gear just leads to the same problem: moar shiney.
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f13 Street Cred of the week: I can't promise anything other than trauma and tragedy. -- schild
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geldonyetich2
Terracotta Army
Posts: 811
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Battletech MMORPG, damn you, Microsoft or EA or whoever holds FA$A's corpse right now.
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geldonyetich2
Terracotta Army
Posts: 811
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To clarify that: The BattleTech and Shadowrun properties were sold to WizKids, who in turn licensed their publication to FanPro LLC. The Earthdawn license was sold to WizKids, and then back to FASA. Living Room Games publishes Earthdawn (Second Edition) while RedBrick Limited now holds a license to continue publishing First Edition material. Crimson Skies was originally developed by Zipper Interactive under the FASA Interactive brand in late 2000 and used under license by FASA; FASA Interactive had been purchased by Microsoft, so rights to Crimson Skies stayed with Microsoft. Rights to the miniatures game VOR the Maelstrom reverted to the designer Mike "Skuzzy" Nielson, but it has not been republished in any form due partly to legal difficulties. Microsoft officially closed the FASA team in the company's gaming division on September 12th, 2007. Okay, uh, Wizkids - I think. I need you to make an MMORPG. No, scratch that, I need you to make two MMORPGs. I need you to make a Battletech MMORPG and a Shadowrun MMORPG. That is all, please be getting back to shafting us with miniature sales now.
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UnSub
Contributor
Posts: 8064
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No, the game was just a confusing hodgepodge of ideas, all thrown at the player at breakneck speed, with plenty of depth most people would never get to because they got sick of dying 3 seconds after respawning to someone who had grokked all that depth and could exploit it.
Agreed. Yes, the alpha had problems, but Auran did try to take a different route. Unfortunately in trying to speed up the gameplay experience, they made it too fast and confusing. Add to that the huge number of powers you could get that you wouldn't know how they functioned until you'd used them a few times (and been meat for every other opponent in Fury) and you end up with choice paralysis and high barriers to entry. Which, in a free game, isn't conducive to seeing players stick around. It was a problem in beta that experienced players would kick n00b ass, but the proposed solution was that as the player base grew, experienced players would be placed into higher level contests. Unfortunately, the player numbers didn't grow enough. The problem here is that Auran is listening to player feedback about learning how to play Fury only now, after it has flopped. I remember seeing alpha / beta board posts that listed these problems, but they tended to be brushed aside (by other posters) as thing that new players would get over to play Fury. Obviously, they didn't get past the 4 - 6 hours you needed to learn to play. Fury did a number of PvP things right. But it wasn't a game where you had any time to learn what to do before being thrown in the deep end.
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Merusk
Terracotta Army
Posts: 27449
Badge Whore
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Auran's responseWhat an odd way to try and spin, and then say "so they were right.. but not completely!"
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The past cannot be changed. The future is yet within your power.
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geldonyetich2
Terracotta Army
Posts: 811
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From the sounds of things, they're cutting themselves down to a shoestring budget. It's not a bad idea, you can keep a game going a surprisingly small playerbase that way. For example, Neocron.
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d4rkj3di
Terracotta Army
Posts: 224
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Regarding FASA's corpse: Smith & Tinker is pleased to announce that it has licensed from Microsoft the electronic entertainment rights for Mr. Weisman's previous creations of MechWarrior, Shadowrun, Crimson Skies and the other properties of the FASA catalog. We’re not quite ready to announce our plans for each property, but please be assured that our goal is to surprise and delight old fans, while welcoming new fans to these fantastic worlds. Hope springs eternal.
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Chenghiz
Terracotta Army
Posts: 868
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If Auran makes a concerted effort to improve Fury like CCP did with EVE I could see it becoming a more popular game. Simply reducing th learning curve and slowing things down a bit could help a lot I think.
Shadowrun would make an awesome MMOG. Not sure about Battletech.
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Tale
Terracotta Army
Posts: 8567
sıɥʇ ǝʞıן sʞןɐʇ
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Auran's responseWhat an odd way to try and spin, and then say "so they were right.. but not completely!" I read it more as "they were completely right, but here's some spin for the easily duped". The guy wrote: "As they say in the classics, the death of Auran and FURY has been greatly exaggerated". Foot in mouth. He's paraphrasing Mark Twain's "rumours of my death have been greatly exaggerated", but actually refers to a death, instead of rumours of a death. Fury still has a pretty big online advertising campaign, at least locally in Australia. I'm seeing Fury ads all over the place, while doing work-related web browsing.
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« Last Edit: December 07, 2007, 03:07:24 PM by Tale »
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Signe
Terracotta Army
Posts: 18942
Muse.
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work-related web browsing.

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My Sig Image: hath rid itself of this mortal coil.
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Tale
Terracotta Army
Posts: 8567
sıɥʇ ǝʞıן sʞןɐʇ
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work-related web browsing.
 Haha. I produce content for a website, in fierce competition with a number of others. I have to constantly look at what we're doing, what they're doing, what others are doing, come up with better ideas and steal some of theirs. Everyone has the Fury ads this week.
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schild
Administrator
Posts: 60350
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Monotreme
Terracotta Army
Posts: 2
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I read it more as "they were completely right, but here's some spin for the easily duped". I read it more as "They were right, but put a lot of negative spin on it - here's the facts with some positive spin instead."
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rattran
Moderator
Posts: 4258
Unreasonable
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So, taking a failing pvp game, and adding a 'free' subscription model, but making it so that people people who are free, people who buy the box, and people who pay a monthly fee all get different perks, and can't interact at all with each other.
And more bad news to follow? Just put a bullet in it and move on.
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Adam_Carpenter
Developers
Posts: 12
Carbine Studios
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So, taking a failing pvp game, and adding a 'free' subscription model, but making it so that people people who are free, people who buy the box, and people who pay a monthly fee all get different perks, and can't interact at all with each other. Where did you get this from? This isn't the case at all, and if a site is promoting this misconception, I want to get it cleared up.
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Cadaverine
Terracotta Army
Posts: 1655
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As a Hero or Immortal players can unlock abilities faster and purchase better gear, but the matchmaker then ensures they are playing against other players of similar skill and rank. So, will chosen still be tossed into games against the general populace? Or will they only be pitted against other chosen?
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« Last Edit: December 11, 2007, 03:39:12 PM by Cadaverine »
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Every normal man must be tempted at times to spit on his hands, hoist the black flag, and begin to slit throats.
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UnSub
Contributor
Posts: 8064
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So, taking a failing pvp game, and adding a 'free' subscription model, but making it so that people people who are free, people who buy the box, and people who pay a monthly fee all get different perks, and can't interact at all with each other.
You can interact with lots of other people in the 'lobby / training areas / outside of the arenas. Your avatar can see all other avatars who are within line of sight and range.
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Rendakor
Terracotta Army
Posts: 10138
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Gah, cellphone ate my post. Looking to try this now that the price is right.
How bad is the ability overload? Like starting an MMO at max level?
What do I miss out by not buying the box? By not subscribing? Can I sub without buying?
Hows advancement? Gear based?
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"i can't be a star citizen. they won't even give me a star green card"
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WindupAtheist
Army of One
Posts: 7028
Badicalthon
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I'm still boggled that I had to tell him what Xband was.
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"You're just a dick who quotes himself in his sig." -- Schild "Yeah, it's pretty awesome." -- Me
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Hoax
Terracotta Army
Posts: 8110
l33t kiddie
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I had no idea until I saw the picture, I do remember a buddy having one of those, no idea what we played on it though.
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A nation consists of its laws. A nation does not consist of its situation at a given time. If an individual's morals are situational, then that individual is without morals. If a nation's laws are situational, that nation has no laws, and soon isn't a nation. -William Gibson
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UnSub
Contributor
Posts: 8064
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Gah, cellphone ate my post. Looking to try this now that the price is right.
How bad is the ability overload? Like starting an MMO at max level?
What do I miss out by not buying the box? By not subscribing? Can I sub without buying?
Hows advancement? Gear based?
It's been a while since I played Fury, but... Ability overload ramps up quickly, especially if you run around and grab all the power quests. You unlock powers by building up enough charge in one of the four mana types; you charge that up every time you use a power in a match. You might (might, because it's been a while) start out with six powers or so based on what character type you picked during the tutorial - within a match or three, you can probably unlock another six, and so on. A huge problem is that you don't have time to test out a power before you play and not knowing what a power does before you enter a match sees you as fresh meat for everyone else who does know what's going on. Fury has just gone F2P. Bonuses exist for subscribers. Advancement is based on the number of powers you've unlocked as well as some gear. That's all I can remember.
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Cadaverine
Terracotta Army
Posts: 1655
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When I tried the free 10 day trial recently, they'd changed it, so you start out with all the classes starter skills, and a set of gear appropriate to each class, as well as their weapons.
From there you can focus on getting all the skills unlocked for your particular class, or you can mix and match to your hearts content if you so desire. I'm not sure if there is a cap on the number of trials you can do at once, though.
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Every normal man must be tempted at times to spit on his hands, hoist the black flag, and begin to slit throats.
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Venkman
Terracotta Army
Posts: 11536
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Ironwood
Terracotta Army
Posts: 28240
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Fury reportedly cost $13.2 million to make, and it's pretty safe to say that the investors were not happy with their return. There's some saying about fools and money. Can't think of it right now.
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"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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Azazel
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Fury to be Re-Released as a Free Game Post by trog @ 10:30am | 21 Comments | AusGamers News Auran have revealed that Australian developer Auran's new MMO Fury will become free to download and free to play, following lackluster sales and recent shenanigans involving rumours of staff layoffs (since confirmed, though the scale is not yet clear). Interested gamers can check out the new free mode, part of the "Age of the Chosen" free expansion, from the 14th of December onwards.
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Rendakor
Terracotta Army
Posts: 10138
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Finally got some time to sit down with Fury. Its not awful, now that its free, and though I doubt I'll ever sub I might buy the box. Playing for free means I only earn 20% exp and gold, which is a mixed bag: being poor sucks, but reduced xp prevents the abilities from piling up quickly. It seems to take 5 to 7 matches to finish each ability-unlocking quest, which is enough time to learn the usefulness (or lack thereof) of each one.
Concerning the matches themselves, there is a decent selection. In the Vortex type and the FFA I get rolled, but can win about half of my 1v1s, and most of the Carnage matches, probably because of the influx newbs. Why cant I queue for more than one game type at a time? Also, I got the wierdest crash ever playing this, "Negative Delta Time Error." Updating drivers fixed it, but still...
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"i can't be a star citizen. they won't even give me a star green card"
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