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Author
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Topic: Good Games In Retrospective (Read 15016 times)
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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Was that the white box with the brown beetle-mandibles logo on it? Was meaning to nab that years ago but I am pretty sure it has disappeared from retail outlets.
http://www.amazon.com/Havas-FGC9510410-Sacrifice/dp/B00004TSX4 Amazon also lists a GOTY edition. Though listed as Win9x, someone posted on youtube with a video of it playing on XP. Sacred was also a good game, but for some reason I never got into it. Probably got a bunch of new games at the time. It was less Diablo and more Divine Divinity, Diabloish combat but with actual rpg elements instead of hack-n-slash (although there certainly were huge swaths of hacking and the slashing). I liked Redneck Rampage, fun game. Serious Sam was Not My Style of fps. Red Dead Revolver I always meant to pick up out of the bin.
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cmlancas
Terracotta Army
Posts: 2511
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I liked the whole Exile series and I still play Civ II from time to time, simply because I became the most familiar with it over III or IV.
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f13 Street Cred of the week: I can't promise anything other than trauma and tragedy. -- schild
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Yegolev
Moderator
Posts: 24440
2/10 WOULD NOT INGEST
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I wanted to stop, but I have to say something. Taking things out of Phantom Dust, reducing it because it's "too big", that's what is wrong with the entire portable game arena in my mind. I might even get a little schildy and say IT'S WHAT IS WRONG WITH THE INDUSTRY or something. I don't want to play a simplified Phantom Dust. I don't want the characters to be chibi or the backgrounds to be pixelated or the music to be 16-bit-era PLINK-DEE-DOO or the card set to be reduced. There are tons of games out there that are hampered by crappy and superfluous gameplay elements, but Phantom Dust is not one of those (except the lengthy tutorial).
It's interesting, I know HF is thinking of it as a vs fighter because that's his world, but I never thought of it as a vs fighter. I always thought of it as a card-based combat game, just it required a little shooter skill. Instead of timing your blocks and counters by the frame, you are finessing your deck and... well, timing your blocks and counters. So I guess I can see that, but that's not how I thought of it.
I did not like Redneck Rampage. It looked fine but didn't do anything new gameplay-wise.
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Why am I homeless? Why do all you motherfuckers need homes is the real question. They called it The Prayer, its answer was law Mommy come back 'cause the water's all gone
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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I liked Redneck Rampage, fun game. My bad, I meant Off-Road Redneck Racing. Rampage was boring.
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Azazel
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It's not that it was 2 Amiga games, it's that it was the best two versions OF those games. Also, AVP.
You are incorrect, sir. Cannon Fodder + mouse = teh wins.
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Zetleft
Terracotta Army
Posts: 792
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I guess nobody else played Sacrifice. It's worth it just to track down a copy and check out the end-level spell effects, especially the aforementioned Volcano and Tornado. Especially any game devs in the audience. That's how spells should be done. Period.
Still own my copy, I wanted to love that game the graphics were amazing and the camera and everything was great. The only reason I didn't get into it was that I am just piss poor at rts games so nothing it could do about that.
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