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Author Topic: WUA plays Horizons  (Read 15256 times)
WindupAtheist
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Badicalthon


on: September 13, 2007, 07:48:34 AM

Oh man, I don't even know why I tried to do that.  I'm bleeding from the asshole right now.

Who the fuck plays this?  Who are these people?  I figured a demented UO veteran like myself would be desensitized enough to tough it out for a while and maybe find a few good points, but no.  Uninstalled with extreme prejudice after 30 minutes of play.

It's like I woke up, opened the fridge, and said "Hey I bet this chunky green milk is still good, OH GOD WHY DO I VOMIT?!"  I don't know what came over me.

"You're just a dick who quotes himself in his sig."  --  Schild
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Surlyboi
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Reply #1 on: September 13, 2007, 07:53:28 AM

Lulz

Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something.  We need to stop this fucking planet right now and sort some shit out. -Kail
Nonentity
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Reply #2 on: September 13, 2007, 07:59:40 AM

Yeah, I did that about a year and a half ago.

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Come on now.

But that Captain's salami tray was tight, yo. You plump for the roast pork loin, dogg?

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Surlyboi
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Reply #3 on: September 13, 2007, 08:05:14 AM

Honestly though, what were you thinking?

Horizons sucks. And this is coming from someone who likes playing TR.

Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something.  We need to stop this fucking planet right now and sort some shit out. -Kail
sinij
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Reply #4 on: September 13, 2007, 08:21:32 AM

Was there anything at all you liked about it?

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Reply #5 on: September 13, 2007, 08:34:59 AM

Once upon a time, Horizons had some interesting crafting ideas. Particularly in light of how busted SW:G's were at the time. The game however, was shit.
WindupAtheist
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Badicalthon


Reply #6 on: September 13, 2007, 08:40:18 AM

Honestly though, what were you thinking?

I don't know.  There was a free trial and it didn't require any CC info.

I mean, don't get me wrong.  It didn't CTD or anything.  If the game had anything interesting going in it's favor one might charitably describe it as "crude" and just muddle through.  But on top of looking and feeling totally amateurish, it was overwhelmingly, offensively generic.  "Here's a stupid short sword, newbie, go kill spiders and beetles!"  Fuck.

It made me think back upon and appreciate my newbie experience in WoW, where they gave my paladin a giant smashy hammer to start, and had him killing actual armed human beings almost immediately.

"You're just a dick who quotes himself in his sig."  --  Schild
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HaemishM
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Reply #7 on: September 13, 2007, 10:00:11 AM

I can't find the review I did of Horizons years ago. Good to know nothing has changed.

Morat20
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Reply #8 on: September 13, 2007, 10:18:47 AM

It made me think back upon and appreciate my newbie experience in WoW, where they gave my paladin a giant smashy hammer to start, and had him killing actual armed human beings almost immediately.
CoH's was good that way too. "Welcome, Hero. Blow up a drone there, just to show you can. NO GO KILL THUGS!".

Sure, they were rats at heart -- but on screen, they were thugs assaulting a citizen. And you were generally fighting them two or three at once, which is pretty much stock hero fare.

I think that's one of those design things -- they can be rats, stats-wise, but make them look like more if you want the players to care. Players see the picture, not whatever variables comprise the actual mob.
Slayerik
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Reply #9 on: September 13, 2007, 11:15:44 AM

WUA were you drunk or something? Noone cares what horrible game you are playing from week to week. ;)

"I have more qualifications than Jesus and earn more than this whole board put together.  My ego is huge and my modesty non-existant." -Ironwood
pxib
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Reply #10 on: September 13, 2007, 11:20:30 AM

I'd like to see a game that started off with a raid boss... get together five or ten newbies and then put them up against something that throws them around, hits them with crazy debuffs, stuns them at random and generally abuses them. It'd be rough to balance, and its AI would have to  avoid concentrating on anybody in particular or they'd all die fairly quickly... but it would make them feel simultaneously weak (I need to up my abilities!) and strong (that thing was totally awesome, and we beat it!)

The MMOG equivalent of starting God of War with that fight against the hydra in the hallway.

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Reply #11 on: September 13, 2007, 11:36:36 AM

Horizons combat was never fantastic, then they decided to fuck it in the asshole when the first guy reached level 200 (as one of the super-broken classes) and the combat-catassers complained the game was too easy.  Combat was made harder and they did the "In Soviet Russia, resource nodes mine you" thing, so even crafters had to learn combat classes.  As far as crafting, Horizons wasn't bad.  Some might say good, even.  Still, the combat revamp killed anything fun there, and forcing combat on crafters was the final nail.

Also, I think only fifty people are playing it.

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Slayerik
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Reply #12 on: September 13, 2007, 11:38:56 AM

I'd like to see a game that started off with a raid boss... get together five or ten newbies and then put them up against something that throws them around, hits them with crazy debuffs, stuns them at random and generally abuses them. It'd be rough to balance, and its AI would have to  avoid concentrating on anybody in particular or they'd all die fairly quickly... but it would make them feel simultaneously weak (I need to up my abilities!) and strong (that thing was totally awesome, and we beat it!)

The MMOG equivalent of starting God of War with that fight against the hydra in the hallway.

Yeah no shit....Why do we really ever need to kill rats?

"I have more qualifications than Jesus and earn more than this whole board put together.  My ego is huge and my modesty non-existant." -Ironwood
Triforcer
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Reply #13 on: September 13, 2007, 11:55:05 AM

I'm too lazy to find the screenshots, but the long-dead UO2 project had screens of newbies with daggers felling 20 foot tall minotaurs. 

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Reply #14 on: September 13, 2007, 01:22:23 PM

I'd like to see a game that started off with a raid boss... get together five or ten newbies and then put them up against something that throws them around, hits them with crazy debuffs, stuns them at random and generally abuses them. It'd be rough to balance, and its AI would have to  avoid concentrating on anybody in particular or they'd all die fairly quickly... but it would make them feel simultaneously weak (I need to up my abilities!) and strong (that thing was totally awesome, and we beat it!)

The MMOG equivalent of starting God of War with that fight against the hydra in the hallway.

EQ2 kind of did this at launch. The "boss" on Trial Isle required a group. There always seemed to be people willing to join up and help. Don't know the current state of Trial Isle today.

I have never played WoW.
Murgos
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Reply #15 on: September 13, 2007, 01:29:32 PM

It's solo-able now.  I guess enough people whined.  Actually the two new trial/newbie grounds don't even have a 'kill the boss to exit' block at all.

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Nebu
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Reply #16 on: September 13, 2007, 01:39:20 PM

It's solo-able now.  I guess enough people whined.  Actually the two new trial/newbie grounds don't even have a 'kill the boss to exit' block at all.

Be nice if more of the rest of EQ2 were that way.  I hate having to wait until quests are green/gray to finish them. 

As for the Horizons bit... you're a brave man WUA, very brave. 

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Hoax
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Reply #17 on: September 13, 2007, 01:53:43 PM

How many races did they actually launch with?  I remember the big claim to fame was all the playable races that were going to be available.  I'd be down to try it if I can actually be a demon or angel or one of those bug guys.

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raydeen
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Reply #18 on: September 13, 2007, 05:03:14 PM

Does it still patch through IE? That alone was a deal breaker for me. Can't tell you how many times iE would crash on me during some stupid patch. And IIR there was no resume from where the patch dropped. Don't know if it was IE or Horizons. Probably a little bit from Column A and a little bit from Column B. I can't believe it's still around.  Next you'll be trying Ryzom.

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Reply #19 on: September 13, 2007, 06:09:34 PM

As to the EQ2 bugs. You can be a good or evil bug. Putting fear in the hearts of bunnies every where. I recommend evil as I think Darklight woods is the best newbie ground in a MMORPG yet. I would recommend shadowknight. You just might enjoy. In fact I will almost garuntie enjoyment until level 20. Hows that for a dare?

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Sparky
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Reply #20 on: September 13, 2007, 06:41:05 PM


Damn dude.

At least you didn't have to enter credit card information for them to charge on the sly a few months down the road I guess.
SurfD
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Reply #21 on: September 13, 2007, 08:46:31 PM

I'd like to see a game that started off with a raid boss... get together five or ten newbies and then put them up against something that throws them around, hits them with crazy debuffs, stuns them at random and generally abuses them. It'd be rough to balance, and its AI would have to  avoid concentrating on anybody in particular or they'd all die fairly quickly... but it would make them feel simultaneously weak (I need to up my abilities!) and strong (that thing was totally awesome, and we beat it!)
Somehow i am reminded of the WoW video where a dozen or so level 2 and 3 characters go "raid" hogger, the level 11 or 12 nasty quest Gnoll in the alliance starter zone.

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sinij
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Reply #22 on: September 13, 2007, 11:10:43 PM

I'd like to see a game that started off with a raid boss... get together five or ten newbies and then put them up against something that throws them around, hits them with crazy debuffs, stuns them at random and generally abuses them. It'd be rough to balance, and its AI would have to  avoid concentrating on anybody in particular or they'd all die fairly quickly... but it would make them feel simultaneously weak (I need to up my abilities!) and strong (that thing was totally awesome, and we beat it!)

The MMOG equivalent of starting God of War with that fight against the hydra in the hallway.

That game would fail, unless such boss dies from simply everyone auto-attacking without actually killing anyone (so its all smoke and mirrors). Reason you get to bash critters that don't agro and hardly fight back is so you can learn to control your character, attack, interact with environment and so on. While there are a lot of mmorpg veterans that could wing most of what you describe A LOT of people are new and will get beaten badly.

Unless its highly optional content... so you could get your 'raiding' from get go, while rest of people could skip it all-together or join-in at some later point.
« Last Edit: September 13, 2007, 11:13:03 PM by sinij »

Eternity is a very long time, especially towards the end.
WindupAtheist
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Badicalthon


Reply #23 on: September 14, 2007, 02:11:41 AM

I can't find the review I did of Horizons years ago. Good to know nothing has changed.

Was that the review that included the line "I didn't know which empire he (the newbie trainer) was referring to, but I vowed to serve Lord Vader well!" or something to that effect?  Because that line surfaced from the depths of my brain about the third time some NPC brought up "the empire" without the game having given me any clue WTF he was talking about.

"You're just a dick who quotes himself in his sig."  --  Schild
"Yeah, it's pretty awesome."  --  Me
pxib
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Reply #24 on: September 14, 2007, 02:56:50 AM

Reason you get to bash critters that don't agro and hardly fight back is so you can learn to control your character, attack, interact with environment and so on.
Oh I know, I know. I always shudder at the piles of corpses lurking around in any given newbie area... the people who couldn't figure out how to face what they were attacking and went into a panic before they could decide to run away. I don't mean the raid boss is the FIRST thing you meet. A couple goons to whack to teach basic foozle slaughter, sure... but have that exciting raid boss be a necessary part of leaving the first zone.

Newbie quests should also teach the basics of PvE: when to run away and how, how to avoid aggro without stealth, how to use CC abilities to make a fight easier or to grab quest items. Class specific crap that will make or break them laster on. It's all well and good to morph rats into more fearsome beasts, but I'd rather see instruction with a purpose. Really explicit "THIS IS WHAT YOUR CLASS CAN DO FOR A GROUP" stuff, too. PvE as puzzle solving rather than foozle whacking.

Like the dojo in Guild Wars: Factions.

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Reply #25 on: September 14, 2007, 03:27:12 AM

Warrior! Quick taunt this bear off me! - NPC Wizard

Priest! I require healing! -  NPC Warrior

Rogue, sap that mage before we take out the rest!

First, we polymorph the warrior so we can reduce their numbers at the start of the fight

It's not that hard, isn't it?


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Reply #26 on: September 14, 2007, 06:33:50 AM

The final quest in the blood elf 'semi-newbie' zone (up to L20) involves killing the local leader of the Scourge invasion of the blood elf lands, and recommends a full group for the quest (and the NPC does have the odd trick up his sleeve too). You don't have to run that quest, but it gives you a nice, shiny blue weapon plus the follow-up drags you to Orgrimmar and gives you a nice +rest_of_the_Horde faction boost. I think the Draenei semi-newbie zone does something similar.

And speaking of WoW...
Yeah no shit....Why do we really ever need to kill rats?
There's a Horde quest in the Barrens where you are told to go kill x rats (not even rats mobs, but critters) and bring the bodies back for stew. The quest text has a line something along the lines of "You can't call yourself an adventurer until you've killed some rats!"

That amused me, the first time I saw it.

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Reply #27 on: September 14, 2007, 09:04:11 AM

Was there anything at all you liked about it?

Horizons had one strong concept that I never even saw happen (I did play for a couple of months way back early on): the world community contributing to world changing events. They were the first to try it as a core mechanic after the whole EQ 1 "Wake the Sleeper" fiasco, and since Horizon's failed, I've not seen any indication of this concept coming back.

Another one of those "the game sucked, therefore everything about the game sucked" issues that I wish didn't happen quite so much :(

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HaemishM
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Reply #28 on: September 14, 2007, 09:56:37 AM

I can't find the review I did of Horizons years ago. Good to know nothing has changed.

Was that the review that included the line "I didn't know which empire he (the newbie trainer) was referring to, but I vowed to serve Lord Vader well!" or something to that effect?  Because that line surfaced from the depths of my brain about the third time some NPC brought up "the empire" without the game having given me any clue WTF he was talking about.

I'm not sure. The part I do remember is making great fun of the "Monsters" signs, and asking where the sign was that pointed to "Fun."

Signe
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Reply #29 on: September 14, 2007, 01:42:52 PM

Was there anything at all you liked about it?

Horizons had one strong concept that I never even saw happen (I did play for a couple of months way back early on): the world community contributing to world changing events. They were the first to try it as a core mechanic after the whole EQ 1 "Wake the Sleeper" fiasco, and since Horizon's failed, I've not seen any indication of this concept coming back.

Another one of those "the game sucked, therefore everything about the game sucked" issues that I wish didn't happen quite so much :(


I enjoyed that bit, too.  Construction was probably the reason we played.  Everyone working to open up a new area, discover a new playable race, etc. was very cool.  The first bit of the game our server opened up wasn't even ready.  We crashed the whole server.  Still, it was a hoot.  We stuck around for a short bit after hoping they'd fix the game (everything was pretty much borked) but they never bothered.  I'd enjoy seeing something like that in a game again.

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WindupAtheist
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Badicalthon


Reply #30 on: September 14, 2007, 09:13:44 PM

I did see the infamous Horizons "Monsters -->" sign.  I should have kept a screenshot.

"You're just a dick who quotes himself in his sig."  --  Schild
"Yeah, it's pretty awesome."  --  Me
Trippy
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Reply #31 on: September 14, 2007, 11:01:47 PM



HaemishM
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Reply #32 on: September 14, 2007, 11:25:11 PM

Yeah, I saw a few of those signs in TR but just didn't want to acknowledge what that said about the game. It was disappointing enough already.

schild
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Reply #33 on: September 15, 2007, 01:16:30 AM

Goddamnit. That is made of fail.
Venkman
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Reply #34 on: September 15, 2007, 04:33:35 AM

Destroy the bases and airships, but make sure you leave the portable signs! /bane

They never bothered me given the context of the rest of it.
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