Sorry for the late starts last week and today but I was out of town and at the mercy of the local cyber cafes.
Welcome to Round Four, this round is about world design. In this round the object is to design the world of the game this means that you could focus on designing specific puzzles, illustrating the rooms and their layouts, or you could layout temporal paths and the where/when linchpins appear. You should know by now what the rules are, but there are a few changes this round.
1) Since I started the round late and since it seems people are taking more and more time to answer I'm changing the due date for this round to midnight Sunday, not Wednesday as usual. This also means that voting will start at the beginning of next week. I’m leaving the subs open till Sunday because no one is going to vote on the weekend anyway.
2) This level cries out for images, and since I don't want to see ASCII-art level design, this round's size restriction will be either, one page of text, half a page of text and 1 image, or 3 Images. In either case when using an image, keep the image size rational and the content organized and contiguous.
-We must teach them Max! Hey, where do you keep that gun? -None of your damn business, Sam. -Shall we dance? -Lets!
Cyclotron, Facility's Borders, Underground Power Facilities & Distribution Tunnels. Left to right: Underground parking facilities, Target building, Labs & Offices Underground Power Facilities & Distribution Tunnels
« Last Edit: August 19, 2007, 02:28:37 PM by koboshi »
-We must teach them Max! Hey, where do you keep that gun? -None of your damn business, Sam. -Shall we dance? -Lets!