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Author Topic: LOTRO TAXI to victory lasted two weeks  (Read 155492 times)
Falconeer
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Reply #210 on: June 09, 2007, 09:08:02 AM

may may may or may not actually

Lots of words about numbers every attention seeker could make up (just to have people like you speculate about it).
« Last Edit: June 09, 2007, 09:10:46 AM by Falconeer »

Murgos
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Reply #211 on: June 09, 2007, 10:47:55 AM

I think those numbers are all way low.  Like, by 3x or 4x and possibly more. According to those numbers EQ2 has ~6-7000 subscribers per server (19 servers).  All those servers hit high medium loads at peak with four or five of them in the red most of the day.  I've never been in a zone there without a good portion of other people in it.  Just my 'impression' but I think they are way underestimating the number of people who pay and only log rarely.  A good rule of thumb is 8x the numbers of users to subscribers at peak usage for most heavily used things like telephones.  I've seen stuff saying 12x for things like gym memberships.  I wouldn't be surprised to see the medium load EQ2 servers had 3k concurrent users or more at peak.

I'd easily put EQ2 still up around the 5 hundred K or above area.  How's that for numbers pulled out of my ass?  It's easily just as accurate as that site or Sir Bruce.

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Numtini
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Reply #212 on: June 09, 2007, 06:47:23 PM

That chart was funny. My favorite was FFXI churning at lower than 100k when it's one that actually releases numbers and is over half a million. Ethnocentrism for the win.

If you can read this, you're on a board populated by misogynist assholes.
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Reply #213 on: June 09, 2007, 06:59:29 PM

That chart was funny. My favorite was FFXI churning at lower than 100k when it's one that actually releases numbers and is over half a million. Ethnocentrism for the win.
Your color mistake (not that you can be blamed for that).

FFXI is given at 500k and not updated since Sep 06. You're probably mistaking it for Darkspace (what the fuck is Darkspace?).

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Reply #214 on: June 09, 2007, 07:09:37 PM

I noticed that Raph linked and commented the chart on his blog. I'm not sure if he considers it reliable.

Quote
This site is based on insiders sending him stats — so if no one has sent him those stats, they won’t be present.

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Venkman
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Reply #215 on: June 10, 2007, 04:14:49 AM

Bruce has claimed the same thing. The problem, of course, is that usually insider information is given anonymously and in secret. Without substantiation, it's all arguable. Was the insider disgruntled? Did they understand the question? Does their business model report things the way these charts require them? Was there really an insider in the first place?

Unless the numbers a) matter; b) support some method of direct comparison; and, c) independently verifiable through means that support public discussion, it's just strong opinion presented through contrived interpretation.
DraconianOne
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Reply #216 on: June 11, 2007, 05:33:27 AM

There hasn't been a chart posted on here for ages so here's the latest UK chart up to w/e 2nd June:

Quote
1     TOMB RAIDER: ANNIVERSARY
2     COMMAND & CONQUER 3: TIBERIUM WARS
3     FOOTBALL MANAGER 2007
4     THE SIMS 2: SEASONS
5     THE SIMS 2 MAXIS
6     WORLD OF WARCRAFT: THE BURNING CRUSADE 
7     LOTR ONLINE: SHADOWS OF ANGMAR

LOTRO down two places to 7.  Maybe Abalieno was right!  But wait, what's this? Burning Crusade down 3 places to number 6!  Oh noes!  The sky is falling!  WoW itself has fallen from number 1 spot in the budget charts. This must mean the WoW Taxi To Victory is obviously over.

Not to be totally UKcentric - The Irish charts show that people prefer to play with Norton Internet Security over WoW: BC (this being the entertainment charts)  LOTRO doesn't feature at all obviously because the game isn't fun or original and couldn't possibly explained by not being released in Ireland yet.  The Denmark charts show that LOTRO dropped from number 2 to number 3 in w/e 2nd June.  However, the week before, it went up from 5th place to 2nd.  Damn those crazy Danes - they're fluctuating and unpredictable charts have made my head hurt.

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Endie
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Reply #217 on: June 11, 2007, 06:28:10 AM

In fact those numbers you got are rather reasonable.

I wasn't referring to anyone here, but I remember that when I wrote Geldon-like on my site that LOTRO was going to be a "short-lived bubble" and enter retention mode two months after launch everyone jumped at my throat, including Dave Rickey and a quite large number of known bloggers.

The same I read on a number of other forums. Here we are pretty much all jaded.
So, in essence, you came here to brag about how you were right elsewhere, in an argument with people who also aren't here.

So why are aren't you bragging there, to them?

You must have read the Cesspit, though?  Where he would post a bajillion broad predictions a week, mainly revolving around Warhammer and his sense of betrayal.  Then a year later, when the law of averages suggests that a few of them had to have come to pass, there would be a link and a "you heard it here first, giev job please keke.. PS I gave up blogging for real this time".

The straw-man in the OP here is that there were loads of people Geldoncasting WoW and granting its crown to Lotro.  Falconeer knocked that one on the head pretty well.

I think it's one of Raph's ideas that you basically get your sub numbers around launch, and the process from then on is basically static, with a falling-away in the longer run.  Of course, there are exceptions, like Eve and WoW on the goodside and crapfests on the other.  But it's a fair model.

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Hellinar
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Reply #218 on: June 11, 2007, 08:06:54 AM


No, you know what Auto Assault did last year.  You have no clue where it's at right now financially.

It sure hasn't made back 13.1 million dollars. It hasn't gained enough new players to warrant opening a second server after merging into just one. It's no longer mentioned in any official NCsoft capacity at all. It's not doing well.

The original statement is still valid. The game lost a lot of money. The game hasn't even begun to make 10% of that amount back. The statement wasn't "The game is currently losing money". It may be operating in the black. But it's going to take a lot longer than 6 months of operating to dig itself out of that hole.


If a game is operating at a profit, then it is not losing money. Digging itself out of a hole has nothing to do with it. As long as you do not sell or write off the assets, a game making a profit is simply a good or bad investment. NCSoft chose to write off the development costs of Auto Assault. Another company with a different tax and reporting regime might have chosen to keep the investment on the books.

Equating current return on investment with underlying value of the investment is quite inappropriate in the Internet age. Silicon Valley is full of examples of investors putting money into a startup, and selling out at a big markup with the company is still making losses. As long as a game is making an operating profit, there is no sense in turning it off. Unless you can sell the code and artwork to recoup your investment. Maybe your game will one day become fashionable, and turn into a good investment from a bad one.
LK
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Reply #219 on: June 11, 2007, 12:32:39 PM

I logged into Auto Assault over the weekend to give it a try and see what I could learn about its design.

On a whim, I did a /who for the entire server on my side.  The response came back 27 people.  Granted, it was around midnight, and that's one of three factions, but, yeah.

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Vinadil
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Reply #220 on: June 11, 2007, 01:17:19 PM

Say what you will about EVE and CCP and crew... but it has always impressed me that they put their active players right there on the log-in.  Of course, they could be corrupt, lying thiefs who publish misleading numbers.

But ever since EQ1 stopped posting numbers and moved to "light, medium, heavy" or whatever that junk was I have always thought them spineless.
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Reply #221 on: June 11, 2007, 02:42:13 PM

I'll reserve kudos to CCP until we see how they handle the inevitable decline. Even WoW will stop reporting subs when they start going down. It's the way of business. You only publicly report your growth. Declines are when you turn off /who_all, concurrent logins and all that stuff. And that's not because you're ashamed of the numbers either. It's because once the orgy of hype starts to subside, companies realize the only people who care about the numbers as they were reported on ranters looking to win some forum epeen argument or folks trying to convince some cash out of some pockets.
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Reply #222 on: June 11, 2007, 03:44:55 PM

While there are those who religiously follow the numbers, it gets noticed by everyone when they have been released and suddenly they start getting obfuscated by loads.

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Reply #223 on: June 11, 2007, 04:37:51 PM

I'll reserve kudos to CCP until we see how they handle the inevitable decline.
Inevitable? The inevitability of Eve decline was like... Two years ago.


Quote
Even WoW will stop reporting subs when they start going down. It's the way of business. You only publicly report your growth. Declines are when you turn off /who_all, concurrent logins and all that stuff. And that's not because you're ashamed of the numbers either. It's because once the orgy of hype starts to subside, companies realize the only people who care about the numbers as they were reported on ranters looking to win some forum epeen argument or folks trying to convince some cash out of some pockets.
DAoC still shows log in numbers. Moreover I don't know anyone who would play a game or stop playing because of log in numbers. If a game becomes empty that's perceivable no matter of hidden or shown stats.

Those numbers aren't the problem, they are just a symptom. You can enjoy hiding the symptoms of a problem, but it's just a little pathetic. Hiding/showing your numbers won't make you gain or lose players. Exactly because those numbers are interesting only for those who are analyzing, not for those who are playing.

At least in television there's a third-party organization that measures the audience with a common standard. But even in that case the audience doesn't influence the audience itself, it's just, again, a symptom.

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Reply #224 on: June 18, 2007, 05:49:09 PM

The food derail was longer than the original discussion so it's been split off into General:

http://forums.f13.net/index.php?topic=10256.0
Venkman
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Reply #225 on: June 18, 2007, 07:27:36 PM

Quote from: Hrose
Those numbers aren't the problem, they are just a symptom. You can enjoy hiding the symptoms of a problem, but it's just a little pathetic. Hiding/showing your numbers won't make you gain or lose players. Exactly because those numbers are interesting only for those who are analyzing, not for those who are playing.
No joke. But as a business, you realize most of the people analyzing have no vested interest in your business. Maybe it's for their own, a competitive advantage or to build a new game. Or maybe it's armchair designers. In either case, the company posting the numbers gets no benefit from doing so unless they are on top in general (WoW for DIKU) or on top of a specific sub-category (like, who exactly is the primary competitor trying to leech DAoC's current playerbase?).

It's not about enjoyment or subversion. It's about responsibility to one's IP. People might not quit a game if the game itself starts to decline. But they have a higher probability of not joining a game they see in decline. Whether you think that's a good thing or not doesn't change the practice.
Medic975
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Reply #226 on: June 26, 2007, 11:32:42 AM

It's an okay game. Character models leave a lot to be desired. The enviroment and background are simply amazing though. It wasn't very often when I was playing WoW that I would stop and say oh wow about how an area looked. Lotro has done that to me on several occasions. That being said the gameplay is nothing groundbreaking and the people in game are somewhat childish. Either anti wow bashing without clear reasons or lore junkies who are taking the game far to seriously. Actually to be honest neither of those are in the majority but it is annoying regardless.
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Reply #227 on: July 10, 2007, 09:51:05 AM

I'm an ex wow gamer, five 70's, done it all seen it all, burned out trying to find a new mmo home.
I've been nothing but dissapointed so far.

First attempt was LOTRO. Pretty at first, love the LOTR lore, but the combat system... sucks.
It reminds me too much of playing a laggy wow. I dunno what it is i just cant get into it. That and like someone else said, chain quests are taken to the ridiculous extreme and the quest log is crap. I had a friend and we spent all our time TRYING to get to a step on a quest we could actually do together. Crafting is retarded and confusing as well.

I got to about level 16 and threw my hands up in the air and said enough. Queueing attacks just isnt my idea of fun. That and my champion was extremely un fun to play. All his attack icons were the same color, which was kind of annoying, and all were subtle variations of the same crap. a 2 hit whirling attack or a 3 hit spinning attack! oh the CHOICES! that game sucks horribly and I can't understand anyone who thinks otherwise. The whole monster thing is a novelty, and not fun for long. Another gripe I had was (maybe this is my personal problem because my system isnt top end and i had it on medium settings) The whole inventory system looks like someone did it in crayon, its very unclear and hard to tell what things are. At least thats how it was for me. I had to constantly mouse over things 1 at a time to figure out what was what, cause the models were so hard to discern I couldnt flat out tell from looking.
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Reply #228 on: July 10, 2007, 10:57:22 AM

The last patch made some nice UI improvements, IMO.

Now, when you mouse over stuff, it turns yellow around the bottom border, so no more annoying stuff with getting confused by the almost greyed-out combat hotbuttons anymore. The inventory icons have been redone, and it's easier to find classes of things by icon and color. For instance, all crafting materials are on a light green background, while quest items are still a darker green. 

I rather like the game, but I never played WoW, so perhaps I'd feel differently if I had.

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Drifting DarkAngel
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Reply #229 on: July 10, 2007, 11:14:53 AM

my main gripe was the combat system i think... that and i had to turn the settings down pretty low whenever i got within a mile of bree or i watched a slideshow.
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Reply #230 on: July 10, 2007, 11:54:37 AM

that game sucks horribly and I can't understand anyone who thinks otherwise.

We're the people who didn't like WoW.
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Reply #231 on: July 10, 2007, 11:56:27 AM

I dunno, the combat is a bit strange, but I got used to it, I guess.

I run the game on a circa SWG-launch machine (Raedon 9000 vid card with a whopping 64 meg of vram), and it looks fine to me. Granted, I don't have much in the way of upgrade options at the moment, but that's cool with me. Heck, I don't get much slideshow at all...I just turn off floating names in high population areas.


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Venkman
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Reply #232 on: July 10, 2007, 12:02:58 PM

If you're looking for the same sort of fun you had in WoW, you won't like LoTRO. It mimics a lot of the same stuff, but gets them just wrong enough to be alienating.

However, it does make up for it in other ways. The biggest is the story. If you scoff at the concept of story, here again, LoTRO is not going to please. You gotta want to be part of the story not directly written by the books (but references them enough for you to say "hey, I remember that) or you're better off in a game less reliant on lore as a fundamental component of immersion.

I've read most of the books available for both Middle Earth and Warcraft, as when I get into a game I really want to get into the lore of the land. These are not high prose novels of course, but they do help out the game worlds.

The thing is that, within the game, LoTRO does a much better job of interacting with the story of the books than WoW does. There is the sense of discovery and advancement that the static world of Azeroth just doesn't have.

If that sort of stuff matters to you, it is easier to accept the limitations of LoTRO. I played a Fire Mage all the way through WoW, about as realtime as one can get. By comparison, LoTRO feels like I'm playing WoW underwater :)
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Reply #233 on: July 11, 2007, 08:11:33 AM

that game sucks horribly and I can't understand anyone who thinks otherwise.

We're the people who didn't like WoW.

I liked WoW but I enjoy LOTRO much more. The game "vibe" is different. WOW is all about the Leetness and the Epeen. Lotro so far is not as focused on that. Also, LOTRO is expanding at a rate that should make the blizzard devs hang their heads in shame. We'll have our third major content addition in less than 6 months, how long did it take for WOW to add a few measley dungeons?

Honestly, DarkAngel's whole post makes no sense to me. The champion is a slightly more sturdy combat-specced Rogue with less overhead. (no poisons.) LOTRO went even further to removing cockblocks in some areas than WOW did. Hunters don't need arrows. Casters don't have to carry around stones to power spells. (Though admittedly that system was neat in concept it got frustrating having no bag space as a warlock.)

Interestingly, I think LOTRO instances are harder and more interesting than WOW instances so far which is odd because the rest of the game is much easier than WOW it feels like to me.

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Drifting DarkAngel
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Reply #234 on: July 11, 2007, 08:47:04 AM

The champion was not fun to play. In groups I'd run up to whack something the hunters would kill as i got there anyway. The whole arrow thing to me isn't a plus, just because blizzard didn't emphasize it the right way doesn't mean its bad. They coulda really ran with that idea much farther, i.e., different kinds of arrows for different situations, arrows that ignore armor some, or magic based arrows that never run out, poison arrows.. but it just ended up being whatever vendor level arrow you were available to use at the time. I totally understand what the champion is trying to be. It just isn't much fun at being it. A rogue in wow can sap, blind, gouge, poison, vanish, sprint, evade...  with my champion i could basically, do some random combo generating attack, then a combo finisher. Thats it. Its the equivalent of spamming SS and Evisc all day and thats really all there is to it. You just keep getting different variations of SS and Evisc. (besides the aoe attacks, those were cool ill admit)
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Reply #235 on: July 11, 2007, 09:07:15 AM

I totally understand what the champion is trying to be. It just isn't much fun at being it. A rogue in wow can sap, blind, gouge, poison, vanish, sprint, evade...  with my champion i could basically, do some random combo generating attack, then a combo finisher. Thats it. Its the equivalent of spamming SS and Evisc all day and thats really all there is to it. You just keep getting different variations of SS and Evisc. (besides the aoe attacks, those were cool ill admit)

As a level 50 Champion I must say you, as many WoWers with lots of level 70 chars, have the MMORPG experience of my kitten (and I envy you for that. You are new). Welcome to the world of autoattack, hotbar skills and archetypical classes.


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Reply #236 on: July 11, 2007, 09:44:38 AM

so you are saying because you are level 50 in lotr I'm new? Levelling in LOTR is a joke, and mindless grind like it is in just about every other mmo. (i.e., means nothing to me) If the champion suddenly starts becoming fun 50 levels into the game, clue me in. The reason everyone constantly compares other mmo's to wow is because when we go to play another one it always feels like a massive DOWNGRADE. Look at LOTR's quest log and wow's quest log, enough said. (why is this a problem you ask? because lotr takes chain quests to an absurd level.)  But you are basically saying LOTRO represents what MMO's normally are I guess? by your snarky comment about "welcome to the world of auto attack" ? Don't you mean "welcome to the world of boring, where this has been done 500 times over." Its everquest 2 with a different paint, and WORSE combat system. Because wow was innovative and made combat more flashy, and responsive, doesn't mean its any less an MMO than LOTRO.

Oh and the reason I mentioned the rogue in above post is because...

Honestly, DarkAngel's whole post makes no sense to me. The champion is a slightly more sturdy combat-specced Rogue with less overhead. (no poisons.)

He compared it to a combat spec rogue in wow. My rebuttle was more along those lines. Honestly its as if you are saying MMO's are supposed to be boring and the same as each other. The champion class was mundane till level 16 when i dropped him. 90% of fights in a group I'd run up to attack a mob, and it would be dead, and i'd still be stuck standing there doing whatever attack i selected. The quests are somewhat interesting, the graphics are alright, but im sorry the gameplay is crap. Not because its not like wow, but because its BORING and UNRESPONSIVE. When I select "Power Attack Skill XYZZFDFLSK" I want it to do said skill. Not 3 seconds later. Like someone said in another thread,I feel as if i'm directing the battle rather than participating in the battle. This might be fine for you, or for other people who didn't like the flashy instant feel of wow combat, fine. But its obviously not for everyone, or LOTR woulda stayed #1 in sales longer.
« Last Edit: July 11, 2007, 09:55:53 AM by Drifting DarkAngel »
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Reply #237 on: July 11, 2007, 09:52:13 AM

LotRO is not nearly as combat-centric as WoW.  I'm good with that.  Once I got bored with fighting in WoW, there wasn't anything else to do.  LotRO has other things for me to do when I get tired of combat, plus it's got a slower pace that I appreciate.  Opinions, keke.

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Reply #238 on: July 11, 2007, 10:03:58 AM

LotRO is not nearly as combat-centric as WoW.  I'm good with that.  Once I got bored with fighting in WoW, there wasn't anything else to do.  LotRO has other things for me to do when I get tired of combat, plus it's got a slower pace that I appreciate.  Opinions, keke.
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Reply #239 on: July 11, 2007, 10:06:24 AM

so you are saying because you are level 50 in lotr I'm new? Levelling in LOTR is a joke, and mindless grind like it is in just about every other mmo. (i.e., means nothing to me) If the champion suddenly starts becoming fun 50 levels into the game, clue me in. The reason everyone constantly compares other mmo's to wow is because when we go to play another one it always feels like a massive DOWNGRADE. Look at LOTR's quest log and wow's quest log, enough said. (why is this a problem you ask? because lotr takes chain quests to an absurd level.)  But you are basically saying LOTRO represents what MMO's normally are I guess? by your snarky comment about "welcome to the world of auto attack" ? Don't you mean "welcome to the world of boring, where this has been done 500 times over." Its everquest 2 with a different paint, and WORSE combat system. Because wow was innovative and made combat more flashy, and responsive, doesn't mean its any less an MMO than LOTRO.

Oh and the reason I mentioned the rogue in above post is because...

Honestly, DarkAngel's whole post makes no sense to me. The champion is a slightly more sturdy combat-specced Rogue with less overhead. (no poisons.)

He compared it to a combat spec rogue in wow. My rebuttle was more along those lines. Honestly its as if you are saying MMO's are supposed to be boring and the same as each other. The champion class was mundane till level 16 when i dropped him. 90% of fights in a group I'd run up to attack a mob, and it would be dead, and i'd still be stuck standing there doing whatever attack i selected. The quests are somewhat interesting, the graphics are alright, but im sorry the gameplay is crap. Not because its not like wow, but because its BORING and UNRESPONSIVE. When I select "Power Attack Skill XYZZFDFLSK" I want it to do said skill. Not 3 seconds later. Like someone said in another thread,I feel as if i'm directing the battle rather than participating in the battle. This might be fine for you, or for other people who didn't like the flashy instant feel of wow combat, fine. But its obviously not for everyone, or LOTR woulda stayed #1 in sales longer.

You got to level 16. That's basically 3-5 hours of play. One thing you have to realize is that the abilities you get at level 1 in LOTRO are still going to be with you at level 50. Everything scales up. In Wow, you were getting rank1 of your skill and a few levels later, you were getting rank2. In Lotro, it doesn't work that way. When you get a new ability, you get a new tool to define your job. At level 16, you don't have many tools yet. You can't really comment on what a champion can do or is at that point.

The champion role in LOTRO is AE dps. His whole existence is about killing waves of non elite quickly. Later on, he gets the possibility to tank a bit more if he equips the right traits.

As for the rest, it's a matter of taste. No point in arguing about it.
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Reply #240 on: July 11, 2007, 10:09:17 AM

Quote
so you are saying because you are level 50 in lotr I'm new?

I am saying that MMORPGs aren't different enough to justify the crap you wrote, unless you are inexperienced about the genre. You basically described any non-caster class in any DIKU so far.

Still, you felt comfortable enough to go all out on the Champion class you "totally understood" in a whopping 16 levels. (So yes, I am saying you don't know what you are talking about)

Quote
The champion was not fun to play. [...] I totally understand what the champion is trying to be. It just isn't much fun at being it.

So long for the most popular class in the whole game.

I think you, as many others, just don't like LotRO combat (I hate the enque-ing too). But that has nothing to do with classes.
And honestly, I think after your "5 level 70" in WoW, I am pretty sure you'll never feel that kind of excitement anymore, ever. I could be wrong, but that kind of "burning out" never heal.


EDIT: added a quote and a few parenthesis.
« Last Edit: July 11, 2007, 10:12:29 AM by Falconeer »

Drifting DarkAngel
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Reply #241 on: July 11, 2007, 10:50:23 AM

You got to level 16. That's basically 3-5 hours of play.

uh.. what game are you playing?

level 16 in 3-5 hours? I don't buy that. It was more like 2 weeks of casual play. (an hour or two here and there) granted I started at launch and wasted lots of time exploring.

The max level is only FIFTY. level 16 is almost 1/3 of the way there. If a class isn't fun by then I dont think much is gonna change, like i said if i'm wrong and the champion gains some class defining abilities that make it more interesting and/or enjoyable to play, im all ears. At level 16 I had virtually nothing that wasn't just some sort of attack or finisher that I'd add to my little queue in a fight.  I'm not saying I know everything about the champion class. I'm saying nothing happened from level 1 to 16 to give me any indication the class was gonna become more interesting. Again with the almighty assuming on this forum, Jesus! I simply said I found the champion class unfun to play, allofa sudden I claim I'm a master of LOTRO and the Champion class? well I'm sorry, to give you a comparison, When I first loaded wow, I rolled an Orc Warlock, and combat was interesting from level 1. I rolled champion on LOTRO, and every level i found myself trying hard to not reroll because 'hopefully this class will be worth it". Was really not wanting to end up with a bunch of low level alts. These are just my opinions, no need to get all defensive. You are saying I described basically every Diku MMO's combat? I beg to differ. In every other mmo i've played, I click a button. Something happens. I don't wait for it to happen. Its a minor annoyance sure, but even many LOTRO fans have admitted they can't stand it either. It took me only 16 levels to realize a) i hated my class b) the combat system was driving me nuts

but...  Beating a Dead Horse - sorry.

Numtini
Terracotta Army
Posts: 7675


Reply #242 on: July 11, 2007, 11:06:04 AM

My sub is still active, but I logged in/out my character last weekend so I wouldn't get clipped from my guild list. Otherwise, haven't touched it in a month. The storyline and instances are great. But the queued combat and lack of abilities (minstrel has one ability worth casting -- the large heal) and insane difficulty in finding a group that is on the same quest/instance just wore me down. I really really wanted to like the game, but my sub runs out the 30th and I probably will drop.

If you can read this, you're on a board populated by misogynist assholes.
Slayerik
Terracotta Army
Posts: 4868

Victim: Sirius Maximus


Reply #243 on: July 11, 2007, 11:21:41 AM

You got to level 16. That's basically 3-5 hours of play.

uh.. what game are you playing?

level 16 in 3-5 hours? I don't buy that. It was more like 2 weeks of casual play. (an hour or two here and there) granted I started at launch and wasted lots of time exploring.

The max level is only FIFTY. level 16 is almost 1/3 of the way there. If a class isn't fun by then I dont think much is gonna change, like i said if i'm wrong and the champion gains some class defining abilities that make it more interesting and/or enjoyable to play, im all ears. At level 16 I had virtually nothing that wasn't just some sort of attack or finisher that I'd add to my little queue in a fight.  I'm not saying I know everything about the champion class. I'm saying nothing happened from level 1 to 16 to give me any indication the class was gonna become more interesting. Again with the almighty assuming on this forum, Jesus! I simply said I found the champion class unfun to play, allofa sudden I claim I'm a master of LOTRO and the Champion class? well I'm sorry, to give you a comparison, When I first loaded wow, I rolled an Orc Warlock, and combat was interesting from level 1. I rolled champion on LOTRO, and every level i found myself trying hard to not reroll because 'hopefully this class will be worth it". Was really not wanting to end up with a bunch of low level alts. These are just my opinions, no need to get all defensive. You are saying I described basically every Diku MMO's combat? I beg to differ. In every other mmo i've played, I click a button. Something happens. I don't wait for it to happen. Its a minor annoyance sure, but even many LOTRO fans have admitted they can't stand it either. It took me only 16 levels to realize a) i hated my class b) the combat system was driving me nuts

but...  Beating a Dead Horse - sorry.



Could this be the first in a new wave of "I played WoW to level 70 on 4 different characters...I KNOW MMOS" kinda guys? Stay tuned! Warlocks...It is amazing to dot, sick pet, and NUKE NUKE NUKE. ;) I'm just giving ya shit, WoW combat definetely is better. You don't like LOTRO, not just the champion class. I personally have found guardian to be pretty fun, I like the reactionary nature of the abilitys....If I block a guy, I can self heal, then I shield swipe him....if I shield swipe I can drop a power stun or AoE taunt. If I parry, I can retailate. If I retaliate I can choose to do a heavy single attack or a light-medium AOE attack or a DoT bleed attack. Between these actions I sneak in the Guardians ward (Parry/evade/Block short self buff attack), a shield bash, or a mocking blow like taunt attack, quick sting jab, or AOE slash attack.


My opinion on LOTRO... Combat is ok. I cant get myself to log in hardly cause my friends don't play anymore. I just can't do MMOs single player or just with the wifey, I bore quick.

"I have more qualifications than Jesus and earn more than this whole board put together.  My ego is huge and my modesty non-existant." -Ironwood
Chimpy
Terracotta Army
Posts: 10633


WWW
Reply #244 on: July 11, 2007, 11:32:47 AM

Can we start another fast food digression to throw this monstrosity back into it's sorely missed grave?

There aren't even enough brains in here for the zombies to bother with it ZombieSigne

'Reality' is the only word in the language that should always be used in quotes.
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