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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Topic: What would a MMO designed by a MMO player be like? 0 Members and 1 Guest are viewing this topic.
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Author Topic: What would a MMO designed by a MMO player be like?  (Read 8107 times)
UnSub
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on: December 18, 2008, 07:07:50 PM


This.

Nice to see the Torque engine being promoted.

As for the rest of it:  why so serious?

Ratman_tf
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Reply #1 on: December 18, 2008, 11:28:01 PM

Ah, to be 9 years old again. I bet his tree fort gets finished before his MMOG.  awesome, for real



 "What I'm saying is you should make friends with a few catasses, they smell funny but they're very helpful."
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ashrik
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Reply #2 on: December 19, 2008, 12:34:59 AM

Adorable.

An MMO designed by a "typical" MMO player would be a mixture of shit and crap bound together by the immutable laws of non-logic. Skim the first page of any official forum and put the ideas together to create a product of pure nightmare.
schild
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Reply #3 on: December 19, 2008, 01:03:37 AM

Unlike that ridiculous project up in San Fran by that weirdo with Youtube videos, I actually wish this kid luck. The first thing I did after playing online games was make a cloned bastardization of Telearena and Majormud in Basic for when the servers were down.

Sure, it's ridiculous, but it's better than sitting around and not doing anything other than grinding out purples in WoW.
Tarami
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Reply #4 on: December 19, 2008, 01:28:13 AM

Also I sincerely wish the man good luck with his game. If one only had the time.

- I'm giving you this one for free.
- Nothing's free in the waterworld.
DraconianOne
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Reply #5 on: December 19, 2008, 05:36:22 AM

Unlike that ridiculous project up in San Fran by that weirdo with Youtube videos

What's this?

A point can be MOOT. MUTE is more along the lines of what you should be. - WayAbvPar
Venkman
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Reply #6 on: December 19, 2008, 05:37:07 AM

A typical MMO designed by a typical MMO player would be a ripoff of WoW. The only difference is whether they made high tier stuff drop from random public space wolves or skewed it more like this.
« Last Edit: December 19, 2008, 05:39:04 AM by Darniaq »
Draegan
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Reply #7 on: December 19, 2008, 05:43:24 AM

I designed a really awesome DragonlanceMUD about 15 years ago or so.  I had a blast.  My High Clerist's Tower was badass.  Scripted events and everything.

I wish I could do that again.
mutantmagnet
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Reply #8 on: December 19, 2008, 06:29:31 AM


Quote
I have 6 people in the team including myself. I have 4 story writers and a level designer who made the awsome city which you can see in the screenshots. I am also the lead programer

If he really is a kid I hope some of you old farts told him he's "misallocating" staff roles.


In fact if that team is in the range of 13-16 they could find artists willing to work for free because artists at that age tend to draw a lot no matter where they are. They just better choose an art direction that isn't DBZ rehash or plain garbage.
« Last Edit: December 19, 2008, 06:32:35 AM by mutantmagnet »
Zetor
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Reply #9 on: December 19, 2008, 06:33:33 AM

Yeah, same here... I made a Dragonlance MUD zone (Mountain Nevermind, 'cos gnomes are awesome) with about 200kB of description text back in ~1997. It had lots of innovative / annoying puzzles, mobprogs [scripts] out the wazoo, an actual 'dungeon ecosystem' I designed on paper, etc etc. I still have the .are file somewhere on my HD.

Of course I don't have anywhere near the free time / drive / masochism to start a project like that anymore. Ah, to be a highschooler again...  awesome, for real


-- Z.

sidereal
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Reply #10 on: December 19, 2008, 10:40:51 AM

Unlike that ridiculous project up in San Fran by that weirdo with Youtube videos

What's this?

Love?

THIS IS THE MOST I HAVE EVERY WANTED TO GET IN TO A BETA
Ravanos
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Reply #11 on: December 19, 2008, 10:47:12 AM

the way this genre is going ... we would get progress quest with saturday morning cartoon graphics to watch as the computer plays out the clicks.
« Last Edit: December 19, 2008, 10:50:19 AM by Ravanos »
Obo
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Reply #12 on: December 19, 2008, 10:47:36 AM

Ratman_tf
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Reply #13 on: December 19, 2008, 10:49:20 AM

Unlike that ridiculous project up in San Fran by that weirdo with Youtube videos, I actually wish this kid luck. The first thing I did after playing online games was make a cloned bastardization of Telearena and Majormud in Basic for when the servers were down.

Sure, it's ridiculous, but it's better than sitting around and not doing anything other than grinding out purples in WoW.

I remember filling up notebooks with video game designs. And pokeing and peeking sprite graphics games on the C-64. Good times.



 "What I'm saying is you should make friends with a few catasses, they smell funny but they're very helpful."
-Calantus makes the best of a smelly situation.
palmer_eldritch
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Reply #14 on: December 19, 2008, 10:51:18 AM

My little Neverwinter Nights server was a lot of fun to run for three years or so, and was a success in NWN terms. It was usually full or near full, but could only cope with 35 players so that's not saying a huge amount. If anyone ever gets a chance to do something like this, it's a great experience.
DraconianOne
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Reply #15 on: December 19, 2008, 10:53:28 AM

Unlike that ridiculous project up in San Fran by that weirdo with Youtube videos

What's this?

Love?

I thought he was talking about Love but I also thought it was based out of Europe not SF which is what confused me.  I too don't wish that bloke well either - his blog is very amusing and he does seem to think that he's not only a genius but the only one a planet otherwise populated by imbeciles.

A point can be MOOT. MUTE is more along the lines of what you should be. - WayAbvPar
Ard
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Reply #16 on: December 19, 2008, 11:00:53 AM

And here I thought this was going to be a shot at Vanguard.
Ratman_tf
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Reply #17 on: December 19, 2008, 11:04:24 AM

I'd like to see this get off the ground. I'd like to see more kooky starry-eyed small MMOG projects out there, like MUDs in the 80's and early 90's.



 "What I'm saying is you should make friends with a few catasses, they smell funny but they're very helpful."
-Calantus makes the best of a smelly situation.
schild
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Reply #18 on: December 19, 2008, 11:11:42 AM

schild
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Reply #19 on: December 19, 2008, 11:13:00 AM

Unlike that ridiculous project up in San Fran by that weirdo with Youtube videos, I actually wish this kid luck. The first thing I did after playing online games was make a cloned bastardization of Telearena and Majormud in Basic for when the servers were down.

Sure, it's ridiculous, but it's better than sitting around and not doing anything other than grinding out purples in WoW.

I remember filling up notebooks with video game designs. And pokeing and peeking sprite graphics games on the C-64. Good times.
Hey, it's my favorite web song flash thing.
HaemishM
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Reply #20 on: December 19, 2008, 11:19:29 AM


Fuck's sake. I want to stab this guy just for his web site.

raydeen
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Reply #21 on: December 19, 2008, 11:45:14 AM

Unlike that ridiculous project up in San Fran by that weirdo with Youtube videos, I actually wish this kid luck. The first thing I did after playing online games was make a cloned bastardization of Telearena and Majormud in Basic for when the servers were down.

Sure, it's ridiculous, but it's better than sitting around and not doing anything other than grinding out purples in WoW.

I remember filling up notebooks with video game designs. And pokeing and peeking sprite graphics games on the C-64. Good times.
Hey, it's my favorite web song flash thing.

Fond memories of designing little bitmap graphics, converting the binary values to decimal, poking them into a RAM copy of the ROM character set, and writing shitty little versions of Berzerk, Centipede, Space Invaders. Those indeed were the days. I had one little original that could have arguably been the distant ancestor of Descent had it ever seen the light of day outside my house. The font I designed for it even looked a little bit like Descent's. I need to disconnect my internet, lock myself in the basement with some books and just learn to code again.

I was drinking when I wrote this, so sue me if it goes astray.
sidereal
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Reply #22 on: December 19, 2008, 12:07:47 PM


Fuck's sake. I want to stab this guy just for his web site.

Is it not extreme enough?

THIS IS THE MOST I HAVE EVERY WANTED TO GET IN TO A BETA
schild
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Reply #23 on: December 19, 2008, 12:09:21 PM

Fuck's sake. I want to stab this guy just for his web site.
Is it not extreme enough?
Well, for starters, he somehow bilked an investor. I think it was only for $50k and I don't care if it was his own father. But really, I suppose that really just illustrates the height of our decadence. When a project like that can get any sort of money, it means something is wrong.
Mrbloodworth
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Reply #24 on: December 19, 2008, 12:17:16 PM

The particles on that flash site destroy FPS. They are used in such a subtle way, its not even worth the frame hit.

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Senses
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Reply #25 on: December 19, 2008, 02:40:15 PM

How long until there is a Massive Multiplayer Online Game where you and your companions develop Massive Multiplayer Online Games together?
Venkman
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Reply #26 on: December 19, 2008, 02:42:53 PM

Tale
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Reply #27 on: December 19, 2008, 02:44:50 PM

What would a MMO designed by a MMO player be like?

It would be like any of the existing MMOs. They were all designed by MMO players.
Lum
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Reply #28 on: December 19, 2008, 03:10:48 PM

What would a MMO designed by a MMO player be like?

It would be like any of the existing MMOs. They were all designed by MMO players.

Winner. (Well, the first generation were designed by MUD players.)


Fuck's sake. I want to stab this guy just for his web site.

Any site that tells you helpfully what it's trying to do scores points.

Senses
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Reply #29 on: December 19, 2008, 03:15:23 PM

Probably unrelated and yet its something I've given some thought to of late.  I read somewhere that in 2029 our knowledge of the brain, and our ability to create superfast processing computers will both peak to the extent we can create intelligent life and usher in a new age of technological enlightenment.  This is supposed to be called the singularity.  All doom and gloom scenarios aside, I have to wonder what MMORPGs will look like Dec 21'st 2029?
FatuousTwat
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Reply #30 on: December 19, 2008, 04:11:12 PM

My little Neverwinter Nights server was a lot of fun to run for three years or so, and was a success in NWN terms. It was usually full or near full, but could only cope with 35 players so that's not saying a huge amount. If anyone ever gets a chance to do something like this, it's a great experience.

What was it's name? I was a pretty diehard NWN online player back in the day.
Probably unrelated and yet its something I've given some thought to of late.  I read somewhere that in 2029 our knowledge of the brain, and our ability to create superfast processing computers will both peak to the extent we can create intelligent life and usher in a new age of technological enlightenment.  This is supposed to be called the singularity.  All doom and gloom scenarios aside, I have to wonder what MMORPGs will look like Dec 21'st 2029?

Don't you know that the world is gonna end in 2012 anyway?

Has anyone really been far even as decided to use even go want to do look more like?
palmer_eldritch
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Reply #31 on: December 19, 2008, 05:41:26 PM

My little Neverwinter Nights server was a lot of fun to run for three years or so, and was a success in NWN terms. It was usually full or near full, but could only cope with 35 players so that's not saying a huge amount. If anyone ever gets a chance to do something like this, it's a great experience.

What was it's name? I was a pretty diehard NWN online player back in the day.


It was called Battledale. The server was a roleplaying server, based loosely on the Forgotten Realms.
FatuousTwat
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Reply #32 on: December 19, 2008, 05:44:40 PM

I think I remember it, but I never really played RP.

Has anyone really been far even as decided to use even go want to do look more like?
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