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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  World of Warcraft  |  Topic: Patch 1.12 - World pvp 0 Members and 1 Guest are viewing this topic.
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Author Topic: Patch 1.12 - World pvp  (Read 18503 times)
stray
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Reply #35 on: July 13, 2006, 09:31:10 AM

So, world pvp is going to come back strong because players can earn a  .. buff??!

And Cenarion faction points....If I read correctly?
Valmorian
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Reply #36 on: July 13, 2006, 09:44:01 AM

You missed it then.  It says if you turn-in enough it will buff & flag all members of your faction that are in the zone. (Silithus only.)

Quote
...stuff up, making you attackable by anyone in the opposing faction while you attempt to make your way back the Field Duty camps associated with the Cenarion Hold faction quests. If you manage to turn in enough of the dust, all of your fellow faction members in the zone will gain a buff as well, including those in the "AQ20" Ahn'Qiraj dungeon

I see "All your fellow faction members will gain a buff as well".  I don't see anything about "all your fellow faction members will get flagged".

Zane0
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Reply #37 on: July 13, 2006, 09:47:47 AM

This sounds like it will become a little pre-raid activity for guilds that gather in these zones at around prime-time.

Not a terrible idea, but not a fully-fleshed World PvP system by any means.
Paelos
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Reply #38 on: July 13, 2006, 10:22:54 AM

It's a start. At least they are trying something new with world pvp. I'll have to try it before I shit on it completely.

CPA, CFO, Sports Fan, Game when I have the time
Evil Elvis
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Reply #39 on: July 13, 2006, 10:31:00 AM

Leave it to Blizzard to stick resource farming in as a PvP objective.

You want world pvp?  Put in some new, small zones, all far away from one another.  Have the horde/alliance towns in close proximity.  Don't make the guards go into ass-kicking mode, spawning a hundred mobs when a town is taken.  Let town npc's drop some small amount of silver or something.  No random, aggro mobs in the wilderness, just passive level 48 animals.  Have nodes spawn randomly that warlocks can drail soul from for multiple soul shards, and fill the area with ore and plants, and maybe other materials.  The more people in the zone, and the more evenly balanced the population is between horde/alliance, the faster the resources spawn.

The crap they've come up with is laughable at best.
Paelos
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Reply #40 on: July 13, 2006, 11:07:30 AM

So basically, make it DAOC but slightly different.

CPA, CFO, Sports Fan, Game when I have the time
Phred
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Reply #41 on: July 13, 2006, 11:39:10 AM

So, world pvp is going to come back strong because players can earn a  .. buff??! What a mindblowing concept. Am I missing something here? Because that is retarded.

You missed the 4 capturable/defendable towers in EPL for one. Isn't that what pvp players have been asking for like forever? I'm pretty sure I read that suggestion on this very board at least once.

I read the Silithus one as flagging when you pick up the dust too. It's IGN. You want crystal clear writing from them?
Evil Elvis
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Reply #42 on: July 13, 2006, 06:09:55 PM

You can call it what you want.  I call it a PvP system that doesn't feltch ass.

There's alot left to be desired in WoW's BG system, and being instanced is actually low on my list of gripes.  Simply giving us another area to honor-grind for their crappy PvP gear, and some buff that noone will really care about doesn't sound like a good motivator to me.  The damn twilight camps are more of a reason to PvP in silithus than any node farming system they're going to come up with.

And wasn't the point of BG's to eliminate some of the mindless ganking while people were trying to level?  Where did that idea go?
caladein
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Reply #43 on: July 13, 2006, 09:55:22 PM

And wasn't the point of BG's to eliminate some of the mindless ganking while people were trying to level?  Where did that idea go?

Slithus and EPL are the the highest level zones in the game, so you'll be near-60 if you're doing anything in there apart from running for your life getting the flight path. That, and you'd need to do something intentional to flag either way, so no ganking if you're just minding your business leveling.

Of course, this stuff doesn't change a whole lot on PvP servers, apart from moving the gank-happy folks from Ashenvale/Hillsbrad to the high level zones (centralizing action is most welcome though, instead of running around zones looking for a fight). so that's a good thing. I'm personally looking forward to it as a diversion from the hopefully speedy cross-server BGs.

"Point being, they can't make everyone happy, so I hope they pick me." -Ingmar
"OH MY GOD WE'RE SURROUNDED SEND FOR BACKUP DIG IN DEFENSIVE POSITIONS MAN YOUR NECKBEARDS" -tgr
Margalis
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Reply #44 on: July 14, 2006, 12:42:50 AM

Sounds lame. Starting with Warcraft 3 Blizzard is obsessed with stupid side activities like farming resources and killing NPCs that having nothing to do with the main point of the experience.

So what they added here was - you can collect some dust to get a buff, and that helps your raiding buddies. Yay. I like how PVP is once again tied into raiding. Isn't the buff here basically pointless unless you want to raid? Otherwise I fail to see the purpose of collecting some shit just to get a temporary buff.

So this PvP is designed to appeal to people who want to raid and not PvP...nice.

vampirehipi23: I would enjoy a book written by a monkey and turned into a movie rather than this.
ahoythematey
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Reply #45 on: July 14, 2006, 01:22:44 AM

What the fuck ever happened to simple, no-grind capture the flag/base style objectives?  It has served the FPS community for, like, forever, so why the fuck can't they do it here?  Grinding for world pvp?  Rob Pardo and his group of miscreants can kindly go fuck themselves.  This is fucking awful that my best hopes for actual PvP rpgs are in Darkfall and Age of Conan.
Xanthippe
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Reply #46 on: July 14, 2006, 03:22:30 PM

Capture the flag is the point of one of the battlegrounds.  Another is capture and hold the resources.  The last one is capture and destroy towers and graveyards and ultimately, the big cheese NPC at the base.  Those are already in the game.

Margalis
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Reply #47 on: July 14, 2006, 06:41:49 PM

Are there any battlegrounds that don't have stupid side-quests in them?

vampirehipi23: I would enjoy a book written by a monkey and turned into a movie rather than this.
caladein
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Reply #48 on: July 14, 2006, 06:46:31 PM

Are there any battlegrounds that don't have stupid side-quests in them?

Warsong Gultch is straight-up CTF and Arathi Basin is a straight Capture and Hold game. Alterac Valley has some side-stuff for reputation and such, but it's all done in the process of you killing other people (there's some NPC stuff, but it's 99% ignored since the last patch).

"Point being, they can't make everyone happy, so I hope they pick me." -Ingmar
"OH MY GOD WE'RE SURROUNDED SEND FOR BACKUP DIG IN DEFENSIVE POSITIONS MAN YOUR NECKBEARDS" -tgr
ahoythematey
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Reply #49 on: July 14, 2006, 06:54:32 PM

Battlegrounds are instanced areas, Xanthippe.  I want the ability to help my side capture and hold a town, and then prevent others from taking it.
Jayce
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Reply #50 on: July 15, 2006, 11:19:56 AM

Battlegrounds are instanced areas, Xanthippe.  I want the ability to help my side capture and hold a town, and then prevent others from taking it.

How is "capture the EPL tower" not capture-and-hold?


Witty banter not included.
Xanthippe
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Reply #51 on: July 15, 2006, 03:59:54 PM

Battlegrounds are instanced areas, Xanthippe.  I want the ability to help my side capture and hold a town, and then prevent others from taking it.

I don't quite get what you want.  I mean, why do you want that?


Paelos
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Reply #52 on: July 15, 2006, 04:48:56 PM

Battlegrounds are instanced areas, Xanthippe.  I want the ability to help my side capture and hold a town, and then prevent others from taking it.

I don't quite get what you want.  I mean, why do you want that?


What it comes down to for most people is that they want pvp to have an impact on the game. As it stands currently, pvp is completely seperated from everything else in the WoW universe. There are no visual symbols indicating which side is winning, no effective zones where the battle never stops, no goals other than grinding out points, and no real world-wide point to winning. Also, people hate waiting around in queues, and the population imbalance with instanced pvp actually HARMS the side with higher populations by increasing their wait time between matches.

World pvp with tradable objectives changes that. The battle rages on all hours of the day without queues, the population with the most people gets the advantage, there's a visual indicator of who is winning, and winning usually has some world-wide point. Good world pvp that is.

CPA, CFO, Sports Fan, Game when I have the time
Merusk
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Reply #53 on: July 15, 2006, 06:11:25 PM

Yep, that's what people say they want. 

Until the Horde starts losing all the time on most servers, almost never gets the bennies and remembers what a suckfest the TM-SS days were.  Then they'll change their minds and demand it be less broken.

The past cannot be changed. The future is yet within your power.
caladein
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Reply #54 on: July 15, 2006, 06:18:41 PM

Until the Horde starts losing all the time on most servers, almost never gets the bennies and remembers what a suckfest the TM-SS days were.  Then they'll change their minds and demand it be less broken.

Yeah, that's basically the case on PvE servers. PvP servers are a bit more balanced in terms of population though so I'm personally looking forward to the stuff in EPL.

"Point being, they can't make everyone happy, so I hope they pick me." -Ingmar
"OH MY GOD WE'RE SURROUNDED SEND FOR BACKUP DIG IN DEFENSIVE POSITIONS MAN YOUR NECKBEARDS" -tgr
Paelos
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Reply #55 on: July 15, 2006, 09:41:24 PM

Yep, that's what people say they want. 

Until the Horde starts losing all the time on most servers, almost never gets the bennies and remembers what a suckfest the TM-SS days were.  Then they'll change their minds and demand it be less broken.

In the beginning stages, yes. When there are only two objectives it will be very very easy for the alliance to dominate the outdoor pvp. However, that happened all the time in DAOC with the Albion faction, and people played that game for years. I think it will work better than some believe.

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Velorath
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Reply #56 on: July 15, 2006, 10:56:03 PM

In the beginning stages, yes. When there are only two objectives it will be very very easy for the alliance to dominate the outdoor pvp. However, that happened all the time in DAOC with the Albion faction, and people played that game for years. I think it will work better than some believe.

My experience with DAOC was completely different.  On the server I played on (Kay) the balance of power seemed to shift every few months depending partly on who was leading the zergs and what classes were over-powered at the time.  Besides that, there are way too many differences between DAOC's RVR and WoW's PVP to make any comparisons worthwhile.
Typhon
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Reply #57 on: July 16, 2006, 06:23:54 AM

I played on (Kay)

I played a Mid Thane on Kay.  What realm did you play?
« Last Edit: July 18, 2006, 03:44:03 AM by Typhon »
WindiaN
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Reply #58 on: July 17, 2006, 09:12:23 AM

probably trying to get some southshore/hillsbrad type fights again minus the guard zerg and with some more concrete objectives. could be interesting but i wouldn't get my hopes up ;/
Hoax
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Reply #59 on: July 17, 2006, 05:22:23 PM

Blizzard has shown an uncharacteristic complete lack of competence when it comes to PvP in WoW.  Sadly I'm a stupid fuck and I will be resubscribing sometime in Sept for this shit...  I hate my life, some of my favorite people to game with are still playing stupid ass WoW so I really have no choice.

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pxib
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Reply #60 on: October 05, 2006, 12:34:37 PM

NECROPOST

I was watching a friend play around in the Eastern Plaguelands and was favorably impressed. They're on a PvE server, so world PvP is pretty non-existant. That said, they got in a few solid fights and generally received positive remarks from all the faction farmers. I'm not sure the system couldn't be improved, but it has a lot of potential and (although a few of the better aspects were stolen from DAoC) I'd like to see something like this in another game.

Four towers. For each tower your side controls everybody in the Eastern Plaguelands gets a 1% damage bonus vs. undead. If you control all four, there's a bonus 1% making the total 5%. It's not a temporary buff, it's a constant effect. This makes the faction farmers happy and they say as much in general chat.

Towers are captured by standing inside them while PvP flagged. A scale marked from Alliance to Horde slowly shifts towards whomever has the most flagged players in immediate proximity. The scale has a small gray portion in the middle and as the scale slides along there the tower is neutral, so it looks something like =ALLIANCE=---==HORDE==. In short, the longer you stand around in a controlled tower the more difficult it becomes for the enemy to turn it later. THIS INVOLVES A LOT OF STANDING AROUND AND IS NOT FUN.

Each tower also has an additional unique effect:
- One has its own graveyard, under control of whomever captures it.
- Another has a ghostly griffon master who will fly you to any other tower your team controls.
- The third has an item which, when clicked, provides a 30 minute +5% hitpoints buff.
- The last sends a group of 5 level 60 NPCs of your faction to the hitpoint buff tower (whether you control it or not)

This is interesting stuff. This has potential. I'd like to see it implemented better.

I'm not resubscribing.

if at last you do succeed, never try again
Calantus
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Reply #61 on: October 05, 2006, 03:16:15 PM

I went up and took out each of the four towers for the quest reward gold. After that I haven't been back. The experience was partly fun, I had to actually fight over one tower as a paladin was guarding it, and later a warrior came to try and stop me capping. Other than that though I basically rode into the towers and stood there until they capped. It could potentially be worthwhile if people actually participated more often and in larger numbers. To do that they'd need to make the rewards a lot more attractive I'd think, and especially make sure that holding towers is important otherwise you just get musical towers.

A big LOL to the silithus "pvp". It's basically combing the desert for a dust spawn and then trying to avoid all pvp on your way back to the dropoff. I didn't see a single other person while I was doing this. My brother got lucky and had to fight over a dust spawn, but only that once, the guy didn't bother coming back after him and probably just decided to look for a different dust spawn. Total failure.
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