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f13.net General Forums => Dungeons & Dragon Online => Topic started by: Arthur_Parker on February 24, 2006, 04:22:02 AM



Title: DDO Head Start - Starts
Post by: Arthur_Parker on February 24, 2006, 04:22:02 AM
Website redesigned www.ddo.com

http://www.ddo.com/forums/showthread.php?&postid=20341#post20341

Quote
Welcome to the DUNGEONS & DRAGONS ONLINE™: Stormreach™ Head Start Event! You are among the first to challenge the mysteries of Xen'drik. Be sure to visit the official DUNGEONS & DRAGONS ONLINE™: Stormreach™ web site for the latest game news! Spend some time with the Compendium, to familiarize yourself with your skills, feats and spells! Join the discussion with your fellow players on the official forums!

Thank you for playing DUNGEONS & DRAGONS ONLINE™: Stormreach™! Remind your fellow adventurers – there is still time to preorder and join the Head Start Event!

Server numbers reduced to 14, the 2 removed server's have been changed to become warm spinups.

Gamergod (http://www.gamergod.com/article.php?article_id=3924&fansite_id=160) covered the recent news on the target special offer that caused a 26 page storm in a teacup on the old ddo forums.

Not much else happening as yet, anyone playing?


Title: Re: DDO Head Start - Starts
Post by: Wasted on February 24, 2006, 04:30:33 AM
Downloading the head start client now.  I'm sure there are reasons they cant just patch up the beta client I got when I preordered.


Title: Re: DDO Head Start - Starts
Post by: Trippy on February 24, 2006, 04:32:43 AM
Gamergod (http://www.gamergod.com/article.php?article_id=3924&fansite_id=160) covered the recent news on the target special offer that caused a 26 page storm in a teacup on the old ddo forums.
Well given that players characters have the lung capacity of emphysema sufferers I can understand why some people might be upset. It's been said here before but giving items/stuff that have gameplay benefits to pre-order/beta/collector edition/special order people is a bad idea.

Edit: not to mention being rightfully pissed off at the money-grubbing aspects of it:
Quote
Poster:  Samera
I apologize for the confusion. I have edited my original post. The Brooch of Underwater Breathing can stack with the Limited Edition item. the Boots of Running. On the other hand, the only way you can have the Brooch of Underwater Breathing AND the +1AC amulet is if you purchase two copies of the game - one a preorder copy, and the other the retail copy from Target.


Title: Re: DDO Head Start - Starts
Post by: Arthur_Parker on February 24, 2006, 05:00:50 AM
Well yeah points taken.  It's possibliy the most complicated launch ever.

If I understand correctly, and despite a lot of reading it wouldn't surprise me if I didn't.

Pre order box - +1 AC amulet.

Limited Edition Pre order box - +1 AC amulet + 5% run speed boots

Target post release box - underwater breathing Brooch.

All that combined with a pre-launch head start event and communication from Turbine that tried to fix all the fuss about pissing people off with (2 day before head start) news of the Target post release box by basically saying "chill out the item is crap anyway".

All that's not mentioning that 10 beta passes for pre-ordering appears to have encouraged some players to pre-order for 10 day pass, cancel pre-order, then pre-order to get another 10 day pass.  With the different pre-order items, some players are cancelling pre-orders with one retailer to get a different item with a pre-order or post launch buy with a different retailer.

New improved Developer griefing, not satisified with pissing players off, they piss EB and gamestop off.  I'm sure if Target checked they wouldn't be too pleased about their exclusive item's negative factors being talked up as a positive either.


Title: Re: DDO Head Start - Starts
Post by: Mesozoic on February 24, 2006, 07:15:30 AM
The responses in the linked thread are equal parts "woot" and "I can't log in."

The pre-order bonuses are a blatant attempt to lure understandably-nervous players back into the habit of buying up-front.  Players have learned that they get a better game for less money if they wait 6-12 months after release to buy.  Of course that's no good for the business, and as it turns out its easier to throw virtual items at the mob rather than actually develop a solid game from the beginning.


Title: Re: DDO Head Start - Starts
Post by: Miasma on February 24, 2006, 07:29:39 AM
So does anyone have a link to the defacto build you should use as worked out by the min/maxers?

Downloading the head start client now. I'm sure there are reasons they cant just patch up the beta client I got when I preordered.
Does this mean I shouldn't even bother putting that disc in my computer?


Title: Re: DDO Head Start - Starts
Post by: Wasted on February 24, 2006, 08:10:48 AM

Downloading the head start client now. I'm sure there are reasons they cant just patch up the beta client I got when I preordered.
Does this mean I shouldn't even bother putting that disc in my computer?

Yes, it is completely useless now from what I can gather.


Title: Re: DDO Head Start - Starts
Post by: Calandryll on February 24, 2006, 08:43:08 AM
If you have the preorder CD but never played in the beta (in other words, you never patched) then yes, you'll need to download the client from here:
http://download.turbine.com/ddo/ddo_client_install.exe

If you did play the beta and patched, then you should be able to patch up the retail version without having to download anything.


Title: Re: DDO Head Start - Starts
Post by: HaemishM on February 24, 2006, 09:41:13 AM
New improved Developer griefing, not satisified with pissing players off, they piss EB and gamestop off. 
They deserve it.


Title: Re: DDO Head Start - Starts
Post by: Yegolev on February 24, 2006, 11:16:56 AM
EB and GameStop are two heads of the same pimple.


Title: Re: DDO Head Start - Starts
Post by: Arthur_Parker on February 24, 2006, 11:28:00 AM
I don't see how annoying them benefits Turbine with DDO expansions & MEO + expansions on the horizon.  Amusing though it may be.


Title: Re: DDO Head Start - Starts
Post by: schild on February 24, 2006, 12:18:33 PM
Haha, the Target gift is so much better than the other stuff. That's awesome.


Title: Re: DDO Head Start - Starts
Post by: Soln on February 24, 2006, 12:25:57 PM
I completely don't understand

and I went to the site

can i buy the game NOW and download a client and start playing learning, or is the preorder a "preorder box retail" sale that will make me wait?     


Title: Re: DDO Head Start - Starts
Post by: CmdrSlack on February 25, 2006, 06:59:15 AM
Meh, the Target gift only gives a short extension to your breath meter once/day.  I'd take 1 AC any day.


Title: Re: DDO Head Start - Starts
Post by: Samwise on February 25, 2006, 10:18:11 AM
Helms of Underwater Breathing aren't that hard to come by in game.  And there are only a couple of quests where they're useful.


Title: Re: DDO Head Start - Starts
Post by: CmdrSlack on February 27, 2006, 09:05:59 AM
The biggest problem was that the person who wrote the post that started the whole tempest in a teapot did a piss-poor job of writing the post.

I highly doubt that the info that later came out as clarification was super-secret data.  Communication with the player base needs some work, to say the least.


Title: Re: DDO Head Start - Starts
Post by: Miasma on February 27, 2006, 10:32:51 AM
They got an article about the game in the New York Times. (http://www.nytimes.com/2006/02/27/arts/27drag.html)  It went with a pen and paper versus computer theme though.


Title: Re: DDO Head Start - Starts
Post by: Mesozoic on February 27, 2006, 10:41:33 AM
Quote
Mr. Pirozzi added: "Like in one campaign I was running, the players were fighting and I threw the 'South Park' kids into the fight and I had stats for them and everything. You can't have that kind of flexibility in a computer game."

A rock-solid argument. 

All nerds please take three steps back in social standing.



Title: Re: DDO Head Start - Starts
Post by: Samwise on February 27, 2006, 11:14:21 AM
Jesus wept.


Title: Re: DDO Head Start - Starts
Post by: Margalis on February 27, 2006, 03:19:43 PM
He probably actually said "I threw 3 Owlbears into the fight" but the NYT figured nobody would know WTF that was.

D&D - rust monsters, displacer beasts and Eric Cartman.


Title: Re: DDO Head Start - Starts
Post by: Arthur_Parker on February 27, 2006, 03:32:38 PM
Bet Kenny has low hit points.

Reading the DDO forums, a couple of reports of level 7 players.  This is going to be interesting to watch with no end game, I predict lots of drama.


Title: Re: DDO Head Start - Starts
Post by: Soln on February 27, 2006, 04:12:58 PM
Ok I'll bite.  There is no end game.  Please keep grindingz0r.

I got DDO on "preoder" Fri

I did not do the Beta

I did read and remembered everyone's comments (particularly Haemish's)

I am at best ambivalent.  I'll keep playing but at launch it doesn't grab me, which isn't good for a game.

It's very striking visually, but the UI looks like it was made by another company -- or at worst, cheap foreign contractors.  The controls just don't match the quality of the art (hard to explain, but I'm serious).  Also, I just can't get the combat.  The whole time it felt like early Diablo.  Everyone was running around with weapons drawn, swinging at the air... Didn't any of you complain about this in the Beta?  It's really foolish.  Design IMO should be always LEFT CLICK to attack, and RIGHT CLICK for secondary action or defence (which BTW is what M&B do  /sigh).  The actual combat is hard, but not skill hard.  It's UI (mouse) hard, which is not game design hard.  Capiche?  Also, the mission driven grind theme of the game, most people are moving as fast as possible between instances making the chance to group pretty nigh impossible.  Maybe it's just the lower levels, but no one is grouping at Level 1+ and no one is hanging around to talk.  I have yet to see a group as well, although some people are sporting guild tags.

I don't know, seems awfully thin.   What am I missing?




Title: Re: DDO Head Start - Starts
Post by: Miasma on February 27, 2006, 04:37:11 PM
I wasn't in the beta and didn't do a whole lot of the pen and paper, my first impression was "Why the hell are there all these robots running around?".

It's something different, I'm going to keep trying.  I made a barbarian so I was able to solo those first few quests pretty easily.  The UI is lackluster but at least it seems to work.  Having to examine something by clicking on it, then clicking on the question mark at the bottom right is absurd though.  The first thing I did was go into options to switch the mouse buttons, why on earth were those the default?

The main thing I don't like is the combat, I don't have a third arm and I need the two I do have on the mouse and wasd.  Having to tumble and use an ability is very awkward.  Also I can't see any effects caused by my abilities, if I use sunder armor I have no idea if it worked, nothing changes, I want to see a little shield breaking animation on my target.  Speaking of which I really don't like the targeting, it's clunky.  And if something hits me I should go into auto-attack right there, trying to double right click a moving target while I'm tumbling out of the way is aggravating.

Maybe I'll get used to the combat, the real test will be when I am forced to group.  I see that ending badly.


Title: Re: DDO Head Start - Starts
Post by: Soln on February 27, 2006, 05:59:51 PM
The main thing I don't like is the combat, I don't have a third arm and I need the two I do have on the mouse and wasd.  Having to tumble and use an ability is very awkward.  Also I can't see any effects caused by my abilities, if I use sunder armor I have no idea if it worked, nothing changes, I want to see a little shield breaking animation on my target.  Speaking of which I really don't like the targeting, it's clunky.  And if something hits me I should go into auto-attack right there, trying to double right click a moving target while I'm tumbling out of the way is aggravating.

Maybe I'll get used to the combat, the real test will be when I am forced to group.  I see that ending badly.

Ok I should have said ALL THAT.  Targeting, specials, lack of effect.... yeah it's tough.


Title: Re: DDO Head Start - Starts
Post by: Arthur_Parker on February 28, 2006, 01:09:10 AM
Ok I'll bite.  There is no end game.  Please keep grindingz0r.


Not at all, grinding is what you normally have to do to get to the "end game" or if you don't like that expression the "good part of the game".  DDO doesn't even have a random element to the dungeons, Diablo has more replayablity.  If they don't add a massive patch soon I don't see how this can do anything but fail, who's going to pay a monthly fee for a game they have finished, even if they liked it?


Title: Re: DDO Head Start - Starts
Post by: Margalis on February 28, 2006, 02:02:35 AM
(Raises hand.)

Wait...I didn't understand the question. (Looks confused)

Anyway about the combat, plenty of people pointed these things out. Not just here but on the official beta forums. As is always the case with games in beta, it sounds like very little changed.

It doesn't seem to take much skill, the targetting is annoying, it doesn't feel right, it doesn't look like you are really hitting your target - all problems that were discussed a bunch in beta forums. Oh well.

The fact is most games when they hit open beta are only looking for game-breaking issues like the servers die completely. Other than that they don't do much because they don't allocate enough time in the process to respond adequately to feedback. There is also the problem of giving away open beta to too many users who get too far and then pay for less.

The solution is to have long closed beta periods with fewer people where you really listen and make adustments. In a MMORPG I would want at least 4 months where I thought all the systems and content were basically done and the only thing left to do was respond to feedback. Or even longer.

Just to gather meaningful feedback will take a couple weeks, then making any changes and publishing them will take a couple more weeks. So 4 months isn't a long time. The key is that the game has to be essentially done at this point except for things like sound fx and animation, voiceovers, etc.


Title: Re: DDO Head Start - Starts
Post by: Arthur_Parker on February 28, 2006, 04:55:27 AM
Congratulations to the Ciryadin, seems to have finished the game just before it was released.  :roll:

http://www.ddo.com/forums/showthread.php?t=4016

Quote
what to do after hitting level 10?
farm for +5/+6 is the only thing left????

level 10 rogue
my equip is +4 elemental only

feats:
twf
wf
xbow
freload

skills:
elv. dex 3
rogue dex 3
inge 5
percep 5

stats:
10
26
10
14
8
14

current equip:
2 sunswords
+4 frost/searing sickles
+4 frost/searing light maces
+4 mithral chain shirt
+4 adamantine light shield
+4 repeating frost heavy x-bow, using flaming arrows

more of the same of wow.. farm for top items  :-(


Title: Re: DDO Head Start - Starts
Post by: Soln on February 28, 2006, 05:00:01 AM
Um wow

Ok I have no history or illwill with Turbine, but holy fuck that's embarasssing

<outofbreath> "Ding!  Game complete.  Time, 48 hrs?.   FIRST!"    amazing


Title: Re: DDO Head Start - Starts
Post by: Mesozoic on February 28, 2006, 05:32:54 AM
Damn I was just about to post a link to that thread.  No way to know if its really true, but it seems like an odd thing to try to fake.  So Turbine is 1 for 3 with making games with enough content to keep players playing.

EDIT:  This is a ridiculously bad sign if players can hit the cap in a few days, the only endgame is to reroll, and the resulting alt is just going to have to repeat the same quest string. 


Title: Re: DDO Head Start - Starts
Post by: Murgos on February 28, 2006, 06:37:23 AM
And we have our first ubar template.  Good job that man.

I like how he sounds disappointed that he ding!gratzed level 10 already.  What exactly was he expecting?


Title: Re: DDO Head Start - Starts
Post by: Mesozoic on February 28, 2006, 07:12:54 AM
Its easy to mock an individual player for playing too much.  Folks at ddo.com are pretty good at it.  And I'm pretty sure the guy went out of his way to get to max level right up front so he could announce it on the boards and declare that the sky is falling.  But even if the man is the most sleep-deprived of catasses, max level in 48 hours is not good for the game.  Especially in light of the fact that there is (reportedly) nothing to do at 10th.

The only real hope is that the man is a liar and is nowhere near max level. 


Title: Re: DDO Head Start - Starts
Post by: Wasted on February 28, 2006, 07:24:35 AM
I dont think he is probably lying, I grouped with someone on the first day that had obviously played a lot of beta and memorised the entire layout of all the dungeons we went through.  He knew where every trap and trap box where, bosses and chests and secret doors.  The marketplace was empty when we got access we where probably among the first there, he talked to me later that day again when I logged on and he was already about to level to 5th.

Even given that the advancement rate slows down after 5th I can easily see people hitting 10 in a few solid days, the game really isnt meant to be played like that (not defending it though).


Title: Re: DDO Head Start - Starts
Post by: Soln on February 28, 2006, 08:22:23 AM
Even given that the advancement rate slows down after 5th I can easily see people hitting 10 in a few solid days, the game really isnt meant to be played like that (not defending it though).

But all BS aside, what was in Turbine's mind when they designed this?  all MMO's so far are just level grinds.  How can you cap out an MMP with no end game to keep people playing?  Are people playing a meta-game of grinding for EBay?


Title: Re: DDO Head Start - Starts
Post by: Wasted on February 28, 2006, 08:47:12 AM
Even given that the advancement rate slows down after 5th I can easily see people hitting 10 in a few solid days, the game really isnt meant to be played like that (not defending it though).

But all BS aside, what was in Turbine's mind when they designed this?  all MMO's so far are just level grinds.  How can you cap out an MMP with no end game to keep people playing?  Are people playing a meta-game of grinding for EBay?

Who knows what they where thinking, we only see the end result.  The game isnt without its good points but I really do get the feeling when I play it that they did the minimum they had to do to get a mmo out there with the D&D label out there.  Just everything about the game feels under-done.


Title: Re: DDO Head Start - Starts
Post by: tazelbain on February 28, 2006, 08:50:48 AM
I think its a "play after a year" game.  Give them time to fill out content and add an end game.


Title: Re: DDO Head Start - Starts
Post by: HaemishM on February 28, 2006, 08:54:05 AM
This guy is a fucking idiot. Seriously. What DID he expect? I call anyone that races to the level cap an idiot, unless they've just absolutely never seen or heard of an MMOG. Now what do you do? Cancel your preorder, or keep paying a subscription fee for a game that you missed the entire fucking point of.

Of course, this also echoes what I said in beta a few times. There will never be enough content on release. EVER. Why couldn't this game have been delayed 6 more months to add an asston more content? I don't know, and I'm sure money was involved. But it doesn't matter, because now Turbine will again have to deal with the typical MMOG player who doesn't know how to have fun, only how to grind to the end game as quickly and efficiently as possible.


Title: Re: DDO Head Start - Starts
Post by: Samwise on February 28, 2006, 10:14:34 AM
Some sage advice in that thread:

Quote
Try Vanguard. Approximately 3000 hours to reach max level and, I assure you, with Brad and Co. running things, there will be countless hours of farming at the end game.


Title: Re: DDO Head Start - Starts
Post by: Arthur_Parker on February 28, 2006, 12:34:27 PM
This guy is a fucking idiot. Seriously. What DID he expect? I call anyone that races to the level cap an idiot, unless they've just absolutely never seen or heard of an MMOG. Now what do you do? Cancel your preorder, or keep paying a subscription fee for a game that you missed the entire fucking point of.

He's played more games than me according to one of his posts, he's trolling them and making a point.  He started 3 threads within a few minutes of each other, all of them about being level 10.  I'm guessing he's a beta player (no surprise really), intends to cancel his pre-order or just doesn't care about the box price.  He only played the head start to get to 10 and has a major chip on his shoulder about the game design (he listed Lineage 1 & 2 and beta Darkfall, so I'm betting he's mainly interested in pvp).  He had the free time and the will to show the game for what it is, content-lite.

Sure he's an idiot for trolling them but the people flaming him for playing too much are going to level 10 in a few weeks, it's going to be funny seeing them post about the same content issues and having more idiots flame them for "powergaming".


Title: Re: DDO Head Start - Starts
Post by: Mesozoic on February 28, 2006, 12:54:06 PM
This guy is a fucking idiot. Seriously. What DID he expect?

OK, he's an idiot.  You're missing the point.  If the most catasstrophic catass can max out in two days, then chances are good that a large portion of the playerbase will be maxed out before their free month expires.  And once they max there will be nothing for them to do.  This bodes ill for the game, whether or not this particular catass even exists or is just a figment of our collective imagination. 


Title: Re: DDO Head Start - Starts
Post by: HaemishM on February 28, 2006, 02:02:06 PM
This guy is a fucking idiot. Seriously. What DID he expect?

OK, he's an idiot.  You're missing the point.  If the most catasstrophic catass can max out in two days, then chances are good that a large portion of the playerbase will be maxed out before their free month expires.  And once they max there will be nothing for them to do.  This bodes ill for the game, whether or not this particular catass even exists or is just a figment of our collective imagination. 

No, I got that point too. I didn't think it was a hard point to get. I relish the thoughts of hundreds of typical MMOG whiners on the official message boards screaming that there is no content after level 10, if only because I'm an asshole who likes to be proven right. I said months ago there wasn't going to be enough content and the whining would start really soon.


Title: Re: DDO Head Start - Starts
Post by: Big Gulp on March 01, 2006, 06:05:09 PM
Good.  Hopefully this will kill off Turbine and send a message to the industry.

World of Warcraft has gotten a lot of gaming companies very, very greedy.  Conversely, the failure of poor games (DDO, SWG), or the lackluster performance of mediocre games (EQ2) serve as powerful motivators to do the shit right or all your work will be for nothing.  Sorry, but I've got no pity whatsoever for Turbine or their financial backers.  Either take your time, make sure it's fun, or suck the pipe.

I just look at it as carrots and sticks.

ETA:  The other nice lesson that these jackasses need to learn is that in the grand scheme of things a big name license means dick.


Title: Re: DDO Head Start - Starts
Post by: El Gallo on March 02, 2006, 07:26:39 AM
Preach that Gospel brother Gulp.


Title: Re: DDO Head Start - Starts
Post by: Soln on March 02, 2006, 07:52:46 AM
So night#4 of playing and I'm up to maybe 10 hrs on two toons on Aerenal (?)  I have nothing prior to Turbine and no axe to grind.  But after a few hours of play or less than that I get really frustrated. The game has been for me maybe 2-3mins of dungeon combat, and then 10mins of zoning, resting, and travelling to start again.  Rinse repeat.  Not exaggerating any of this.  I'm just really surprised at the gameplay is all.

This unfortunately is one of the most frustrating games I've played in a while, since maybe DAoC Cats/DF.  And funny enough they have the same problem: no one groups.  DDO is superb graphically, and aside from the content thin-ness (which is Ok as an RPG if you don't rush, but I won't pay a monthly fee), the overwhelming problem is design.  I haven't left level 1 yet and I can't.  I can't solo with my fighter or wizard toon some basic level 1 dungeons in order to advance.  And I refuse to play the big-guy-tank FOTM.  I'm presuming that after level 1 is when people start grouping, although I've still yet to group or see anyone group.  I had my LFG status up for an hour+ (77mins actually) -- I asked 4 times people to group.  One guy said, "Oh I just finished that" while I was making a request.  The others were no reply. 

The problem is that people are all banging on quests like flys at a window, some getting through, others picking up and trying again.  But those people advancing are not stopping to group.  It's sociologically bizarre.   I can't be that bad a player, so some people are advancing with the barbarian FOTM and the rest are retrying what seem to me to be impossible odds.  Again, it's almost peverse.  How can you have an MMP which is basically just a ring toss?  Try, die, trytrytry again.  Add to that that you can actually REPEAT the exact same dungeon if you succeed.  They have "normal", "hard" and "elite" modes.  Does this somehow triple the content?

It's just BIZARRE.  and frustrating.  How can you build a game that is only caters to groups?  WTF happens if people don't group?  OR some set of people maybe not in beta aren't grouping?  You would THINK that in a design that deliberately channels players into grouping that there would actually be mechanisms or better incentives to ensure players did in fact group -- or could group.  Right now, like I said, it feel like houseflies trying to get out.  I feel like there's some sub-narrative or sub-game going on I'm just not getting.  And funny enough, even though I am playing on preorder I can't seem to access the forums to play the meta-game of learning-how-to-really-play-the-game-with-the-unwritten-rules yet.  I also can't access my billing to cancel, presumably because I am on preorder.  They are going to get my box sale and one month out of me I guess.  Not impressed at all.





Title: Re: DDO Head Start - Starts
Post by: Ironwood on March 02, 2006, 07:55:30 AM
Preach that Gospel brother Gulp.

Amen.


Title: Re: DDO Head Start - Starts
Post by: Mesozoic on March 02, 2006, 07:56:36 AM
Soln:

I've read others on the DDO boards who have indicated that there are classes or templates that cannot advance at all sans group at level one.  So it's definitely not just you.


Title: Re: DDO Head Start - Starts
Post by: Arthur_Parker on March 02, 2006, 08:00:27 AM
http://70.86.201.113/imageserv2/temporary/PBF055ADGameSystem.html


Title: Re: DDO Head Start - Starts
Post by: Soln on March 02, 2006, 08:03:56 AM
Honestly?  I'm just stunned by the lack of gameplay or balance.  It's incredible.

(http://www.tnpc.com/images/soa/Spr00/Ring_Toss.gif)


Title: Re: DDO Head Start - Starts
Post by: Samwise on March 02, 2006, 10:34:31 AM
You would THINK that in a design that deliberately channels players into grouping that there would actually be mechanisms or better incentives to ensure players did in fact group -- or could group.

What additional mechanisms and incentives would those be?  DDO provides some pretty good ones, but at some point, unfortunately, you always hit the limit of human potential (and I mean here the potential of human players to not be retards).  Which is really the main reason I haven't picked up DDO - if I had a good group of human beings to play with, it'd be fun, but I burnt out on pickup groups during beta.


Title: Re: DDO Head Start - Starts
Post by: HaemishM on March 02, 2006, 12:49:24 PM
Soln:

I've read others on the DDO boards who have indicated that there are classes or templates that cannot advance at all sans group at level one.  So it's definitely not just you.

That would be me talking about rogues. A lot. I also said this would be a problem for MMOG players.

The game is not made to solo. Period. It just is not. Unfortunately, it's not really written (from a lore/backstory perspective) so as to tell you "Group you fucking monkey, or get used to dying." It really is a game for those with ready-made groups of friends.


Title: Re: DDO Head Start - Starts
Post by: CmdrSlack on March 02, 2006, 01:50:26 PM
I haven't had any trouble grouping, even before I got into a guild of like-minded, 25-yrs-of-age-and-up players who make it very easy to find a group when I want to play.  I get random /tells from people asking me if I need a group.  The game may not have much community outside of guilds and friends lists, but it's fun for what it is.  If anything the problem is that it's not aimed at the typical MMO audience crowd.  I see plenty of people playing it and enjoying it. 

It's not a game for those who want to solo.  Period.  It's just not, and I don't think that it really even tries to be that.  Maybe it should be in huge letters on the back of the box, "THIS IS NOT FOR SOLOERS," but you'd think the D&D name would kind of imply that.  Hell, even in the Baldur's Gate and IWD games, your main PC had a group to help him out. 

As far as the newbie quests go, it is possible to solo them with any class, really.  It's very very hard to do it with certain classes (wizards & sorcerors, mainly), but I managed to get to the main harbor area before being forced to group, even with a rogue.  Besides, you only really have to do one quest to get past the gates.  Odds are that you'll need a group, but it is soloable.

I think this is a fun game, and others don't agree with me.  That's cool, that's how life works.  I don't think that this will be a massive failure on Turbine's part unless they really can't get enough content generated.  From what I understand, even during beta, the devs were discussing upping the level cap to 11 or 12, and there's an entire area of the game that is currently "closed."  I guess we'll see after the first month.


Title: Re: DDO Head Start - Starts
Post by: Samwise on March 02, 2006, 01:52:45 PM
The game is not made to solo. Period. It just is not. Unfortunately, it's not really written (from a lore/backstory perspective) so as to tell you "Group you fucking monkey, or get used to dying."

Not in those exact words, but whatisname from the first quests (Old Sully?) does say after you complete the first couple of solo-only noob quests that from this point on you should really find a group of people to adventure with instead of going out on your own.  A number of the quest givers give similar warnings when they give their quests, usually saying something along the lines of "be sure you bring some friends along, those trogs don't mess around and you'll need all the help you can get".  

Of course, that's assuming the MMOG monkeys actually read the words on the screen, which is asking a lot.  Maybe the loading screen should be a video of Gary Gygax saying the word "group" over and over again.


Title: Re: DDO Head Start - Starts
Post by: Soln on March 02, 2006, 05:19:17 PM
The game may not have much community outside of guilds and friends lists, but it's fun for what it is. 

Problem is one of the box requirements wasn't bring-yer-own-guild (BYOG?).

How do you form a community when the challenge is the same for everyone, everyone has the same gear, there is no economy, no customization, and the longest quests are over in minutes?

Maybe at higher levels the uber-quests taken longer, but it's moot, since you need to be in a guild to get there.  Every MMO needs groups, but having a game that requires just that is stupid.  Where is the downtime?  Where's the "me" time?  There is none, and needs to be none because no one is an individual, just a role.  It may be all MMO's devolve into roles ultimately, but I'm still stunned by the thin-ness and barreness of this game.  There's no reason for it to be an MMP or called one.  Should be just for LAN parties.


Title: Re: DDO Head Start - Starts
Post by: Margalis on March 02, 2006, 09:28:07 PM
It's not a MMP game really. It's a bad Phantasy Star Online.


Title: Re: DDO Head Start - Starts
Post by: Arthur_Parker on March 03, 2006, 05:22:38 AM
More reports of level 10's here (http://www.ddo.com/forums/showthread.php?t=5904), with the first guy to provide screenshots I have seen.


Title: Re: DDO Head Start - Starts
Post by: Mesozoic on March 03, 2006, 05:55:51 AM
I love the responses to these kinds of posts that suggest the OP is some sort of 12-yo hypertensive crack addict isomniac.  Like its his fault that he's tenth, and yes there's nothing else to do in the game, and so he's getting what he deserves.

Fools.


Title: Re: DDO Head Start - Starts
Post by: Miasma on March 03, 2006, 07:41:34 AM
I was looking through the social window and one of the tabs is a list of pretty much every player on the server, there were a slew of level nines.


Title: Re: DDO Head Start - Starts
Post by: Glazius on March 03, 2006, 08:17:03 AM
I love the responses to these kinds of posts that suggest the OP is some sort of 12-yo hypertensive crack addict isomniac.  Like its his fault that he's tenth, and yes there's nothing else to do in the game, and so he's getting what he deserves.

Fools.
But don't you know? Playing outside the game design of the publishers is evil! Clearly anyone who plays less than one half-hour per day should leave the game for the good of the society!

--GF

Also, freedom is slavery, peace is war, and Big Wizard Brother is Scrying You.


Title: Re: DDO Head Start - Starts
Post by: Soln on March 03, 2006, 08:53:28 AM
I was looking through the social window and one of the tabs is a list of pretty much every player on the server, there were a slew of level nines.

a quick glance at the boards general discussion seems to show a new lvl 10 every few hours, with screenshots yes.  Whatever.  The only thing I am trying to figure out is how to cancel.


Title: Re: DDO Head Start - Starts
Post by: Nija on March 03, 2006, 11:06:19 AM
Whoever deleted my NDA breaking DDO post months ago wasted a lot of people's money!


It's going to be great to see what happens with this. Turbine needs to axe basically every decision maker from AC2 development onward and start over again.

Sorry DM. Are you still "sticking with DDO"?


Title: Re: DDO Head Start - Starts
Post by: HaemishM on March 03, 2006, 11:27:09 AM
Whoever deleted my NDA breaking DDO post months ago wasted a lot of people's money!

No, because we actually released information later that was NDA-approved, AND we also started talking about the game in the public boards (and made this board public) when the NDA dropped. We actually take NDA stuff pretty seriously.

Oh, and FOAD.


Title: Re: DDO Head Start - Starts
Post by: Nija on March 03, 2006, 11:30:01 AM
So your nda-breaking private subforum was cool and my post wasn't, basically? Hey, I had a DDO beta account. How come I wasn't allowed in the treehouse?


Title: Re: DDO Head Start - Starts
Post by: Samwise on March 03, 2006, 11:59:04 AM
So your nda-breaking private subforum was cool and my post wasn't, basically? Hey, I had a DDO beta account. How come I wasn't allowed in the treehouse?

Having the forum private was what kept it from breaking the NDA, since only people who were in the beta (and under NDA) were allowed to view it.

In your post that got deleted you said specifically that you were not in the beta.  If you're looking to be allowed into the NDA treehouse, wiping your ass with the NDA and then bragging about it isn't the best way to go about it.   :roll:


Title: Re: DDO Head Start - Starts
Post by: tazelbain on March 03, 2006, 12:06:02 PM
I like NDAs.  It tells me how shitty your game is.  Very long NDA = very shitty game.   


Title: Re: DDO Head Start - Starts
Post by: HaemishM on March 03, 2006, 12:26:25 PM
So your nda-breaking private subforum was cool and my post wasn't, basically? Hey, I had a DDO beta account. How come I wasn't allowed in the treehouse?

You didn't tell us you were in beta, and you weren't one of the ones who got a beta through Callandryll. What we did in this forum wasn't NDA breaking, because it was private, only allowed people with access, and we had the dev community guy looking at our posts anyway. Any other stupid fucking questions?


Title: Re: DDO Head Start - Starts
Post by: tazelbain on March 03, 2006, 12:41:43 PM
Any other stupid fucking questions?
If there was a zombie invasion tomorrow, and you could only had time to grab one weapon, what would it be?
-Pika


Title: Re: DDO Head Start - Starts
Post by: HaemishM on March 03, 2006, 12:46:32 PM
HK MP5.


Title: Re: DDO Head Start - Starts
Post by: Murgos on March 03, 2006, 12:55:43 PM
HK MP5.

Very good choice.  Lots of 9mm ammo around and they are sturdy, easily maintainable weapons.


Title: Re: DDO Head Start - Starts
Post by: shiznitz on March 03, 2006, 01:05:52 PM
Any other stupid fucking questions?
If there was a zombie invasion tomorrow, and you could only had time to grab one weapon, what would it be?
-Pika

Does this question assume I have to choose from a list of likely available weapons at my home or office, or can I choose from any weapon in existence?


Title: Re: DDO Head Start - Starts
Post by: tazelbain on March 03, 2006, 01:44:09 PM
Any weapon you could own or the government might issue to a normal soldier, but you have to find ammo, maintain it, carry it around indefinitely to defend yourself against the zombie horde as civilization as we know it collapses around you.

I think I'd go with a shotgun.  I have doubts about the stopping power of small caliber bullets against the undead and no confidence in my ability to get head shots.  If I was a buff guy, I'd go with the good old fire axe.


Title: Re: DDO Head Start - Starts
Post by: Arthur_Parker on March 03, 2006, 02:13:11 PM
Zombie Bird Flu.


Title: Re: DDO Head Start - Starts
Post by: shiznitz on March 03, 2006, 02:25:24 PM
Put me in the shotgun camp and give me a back holster for .28, .20, and .12 gauge barrels.


Title: Re: DDO Head Start - Starts
Post by: HaemishM on March 03, 2006, 02:43:39 PM
I'm too wee for shotguns. I'd hurt myself more than the zombies.


Title: Re: DDO Head Start - Starts
Post by: Nija on March 03, 2006, 02:53:59 PM
You didn't tell us you were in beta, and you weren't one of the ones who got a beta through Callandryll. What we did in this forum wasn't NDA breaking, because it was private, only allowed people with access, and we had the dev community guy looking at our posts anyway. Any other stupid fucking questions?

Nope, that about covers it. I didn't think Callandryll was the Ace in your hole on this site. I mean, I know that DM is buddy-buddy with people over at C-news and those dorks get crazy and naked every time he types a line in IRC, but I didn't know you had people okaying stuff over here as well.

NEWS TO ME. Hopefully you can knock some fucking sense into Turbine with your next secret forum and stop crap like D&DO from getting anywhere near release.


Title: Re: DDO Head Start - Starts
Post by: Samwise on March 03, 2006, 02:56:22 PM
Quote
I'm too wee for shotguns. I'd hurt myself more than the zombies.

That sounds like a plus to me.  Not only does the zombie get a face full of buckshot, you get flung in the opposite direction and minimize the risk of getting bitten!  Win-win.


Title: Re: DDO Head Start - Starts
Post by: Strazos on March 03, 2006, 04:26:09 PM
(http://www.israeli-weapons.com/weapons/small_arms/desert_eagle/desert_eagle.gif)

Gimme my Deagle any day.

Also, I'll take a flamethrower. Zombies hate fire, right?


Title: Re: DDO Head Start - Starts
Post by: Hoax on March 03, 2006, 04:27:43 PM
I'm too wee for shotguns. I'd hurt myself more than the zombies.

That can't be right anyways, I have fired a .45 and a Sig .357 (even more kick due to the gun being so light or something) and I was able to handle it with a little practice, not saying I wasn't having problems with anticipating the blast and hitting low on the target but I'm only 130-150 lbs at 5'11" so its really not that hard.  I would figure a shotty wouldn't be that much worse no?  Longer barrel = less blowback?

Keep in mind I know fuckall about guns that aren't in Counterstrike, but versus a zombie horde I think I would take a fiveseven with the 20 round clip if the ammo wasn't rare as all fuck.  So I'm torn, on the one hand a revolver .357mag or higher should be enough to drop them in one round and the damn things really can't break but the reload time (even w/ those cool little holder things) and 6 shots before you have to reload is scary when facing zombie hordes.

If these are the slow stupid zombies I'm not sure some kind of halberd/spear weapon with plenty of reach isn't the way to go if I was a stronger guy and less of a pussy.  As it is I think that a shotty is not a bad call at all...


Title: Re: DDO Head Start - Starts
Post by: Big Gulp on March 03, 2006, 06:28:43 PM
Longer barrel = less blowback?

A longer barrel does nothing to reduce recoil.  It's only purpose (if you're using a shotgun) is to try to maintain a tight pattern to the pellets.  That's why sawing off a shotgun is so dangerous at close range, the pellets don't stay in a concentrated pattern.  With rifles a long barrel allows more stability and more spin to be put on the round, making it more accurate.

And in no way are .45's or even .357's comparable to a shotgun in terms of powder amount, which is what produces recoil.  That's not to say that a shotgun is something you should be afraid to fire, and if Haemish is saying that he needs to start shopping for a sundress and some sassy pumps to go with it.  Perhaps a bonnet as well.


Title: Re: DDO Head Start - Starts
Post by: Arthur_Parker on March 04, 2006, 02:52:38 AM
You have all seen this right?

http://www.urbandead.com/

The below section was in my recent history when I logged in once, I posted it at corp before

Quote
Since your last turn:

A flare was fired 2 blocks to the east and 5 blocks to the south. (12-20 03:07 GMT)
Richard Pryor said "Hey everbody what's happenin? I ain't really dead. Honest. I know y'all read the headlines COMEDY GENIUS RICHARD PRYOR DIES. It did say GENIUS, right?" (12-20 04:07 GMT)
Richard Pryor said "But now, ain't that the same paper said WEAPONS OF MASS DESTRUCTION FOUND IN IRAQ? Yeah that's what I thought." (12-20 04:07 GMT)
Richard Pryor said "But it ain't they fault. Ain't the newspaper fault this time. My agent, Sid, when Sid told me about the Malton tour, I said 'DAMN! I MUST be dead!'" (12-20 04:08 GMT)
Richard Pryor said "Light rum, triple sec, creme de almond, 151 rum, orange juice.how many y'all know what that is? .................. That's right, it's what you get when you walk into any bar in LA and say 'make me a zombie.'" (12-20 04:10 GMT)
Richard Pryor said "Try that in Malton..........................get a damn double barrel shotgun up in your face!" (12-20 04:11 GMT)
Richard Pryor said "Zombie walks into a BARHAH..." (12-20 04:12 GMT)
Richard Pryor said "No, seriously, I'm sittin there havin a...a ZOMBIE...no shit, and in walks a zombie, an actual zombie. Bartender says 'hey we got a drink named after you, this guy's havin one right now.'" (12-20 04:15 GMT)
Richard Pryor said "Zombie raises his eyebrow...no, really, he had it in his left hand...he raised it up like this. Looks at me kinda sideways, you know, like this. .................. Says 'you are drinking a Ted?'" (12-20 04:16 GMT)
Richard Pryor said "They got movies here in Malton, I seen the movie theaters. I asked Sid, Sid my agent you know, I asked him if zombies go to the movies. 'Sure,' he say. 'Zombies love movies, they love the popcorn, the whole movie experience.'" (12-20 04:17 GMT)
Richard Pryor said "That's how Sid talk, he talk like a white man you know. I ask him, 'do they eat popcorn with they fingers?' Sid thought a minute..................'no,' he said, 'they almost always eat their fingers separately.'" (12-20 04:19 GMT)
Richard Pryor said "Sid. He a funny little man. Well not so much funny as stupid. Zombies, they leave Sid alone. Sid so stupid the damn zombies turn up they nose at his brain." (12-20 04:19 GMT)
Richard Pryor said "Yeah, he so stupid, he the first man alive to get Brain Rot." (12-20 04:20 GMT)
Richard Pryor said "Other day I headshot the mofo, he turn around and say 'huh? what? You say something, Richard?'" (12-20 04:21 GMT)
Richard Pryor said "Today he told me, 'Richard,' I don't let him call me Dick. 'Richard,' he say, 'couldn't you try to tell jokes that don't remind these people that they are in the middle of a massive zombie invasion?' See there, like I told you, Sid one stupid mofo." (12-20 04:22 GMT)
Richard Pryor said "I say, 'you think maybe they FORGOT?'" (12-20 04:23 GMT)
Richard Pryor said "Yeah, that's what I'm talkin bout. They everywhere! Zombies are. This afternoon I saw a little zombie girl standin on the corner with her zombie mom. I said 'ain't she a cutie.' Zombie mom says, 'Yes she is. She has her father's eyes.'" (12-20 04:24 GMT)
Richard Pryor said "'An I'm gone whup her upside the head in about two seconds if she don't give 'em back!'" (12-20 04:25 GMT)
Richard Pryor said "Zombie children...they ain't easy to get along with. First place, how you gonna put a damn zombie baby to sleep? Seriously. I asked zombie mom about that...................she say, 'well first, you gonna need a flamethrower...'" (12-20 04:26 GMT)
Richard Pryor said "Ladies and gentlemen, I notice pdiddy's in the house! pdiddy, stand up, big hand for pdiddy everbody." (12-20 04:29 GMT)
Richard Pryor said "Bad news is, pdiddy know even less about barricade building than I do, and this 'un looks a little light. I'm gone step next door, see if we can get some barricade help over here. Thank you and good night!" (12-20 04:32 GMT)
Richard Pryor said "Still ain't got no help on the barricades? Figures. I did ask 'em next door but you know how it is when a black man walks into a police station." (12-20 04:52 GMT)
Richard Pryor said "No really it ain't like that here. New Orleans maybe. But not Malton...say, how many y'all from Great Britain?" (12-20 04:53 GMT)
Richard Pryor said "Yeah, good then maybe you can tell me, is this true................................I heard that Tony Blair hates zombies almost as much as George Bush hates black people." (12-20 04:54 GMT)
Richard Pryor said "We got any zombies in the house? No? Thank the Lawd! .... Any y'all know any zombies? Yeah, then you know what I'm talkin bout. You got to be real careful how you talk to a zombie. They take everthing so literal." (12-20 04:55 GMT)
Richard Pryor said "One thing you NEVER want to say to a zombie...'Hey man, where can a brutha get a piece of ass?'" (12-20 04:56 GMT)
Richard Pryor said "No shit....I thought the mofo was gonna try to give me a piece of my OWN ass!" (12-20 04:57 GMT)
Richard Pryor said "And don't offer to give a zombie a piece of your mind." (12-20 04:57 GMT)
Richard Pryor said "Saw Jane Fonda other day.....yeah, she here, at the big ZOMBIE RIGHTS rally. Up on stage with a dozen or so big ol' stinkin zombies." (12-20 05:00 GMT)
Richard Pryor said "Last thing I heard her say: 'NO! WAIT! I said PEACE AND HARMONY! NOT PIECE OF HARMANZ!'" (12-20 05:01 GMT)
A flare was fired 7 blocks to the east and 4 blocks to the south. (12-20 05:02 GMT)
Richard Pryor said "I got my black ass the hell outta there. Man I ran like I was on fire. And yeah, I know what that's like too." (12-20 05:03 GMT)
Richard Pryor said "Y'all stick around, maybe pdiddy do a set later on." (12-20 05:04 GMT)
A flare was fired 2 blocks to the east and 12 blocks to the south. (12-20 06:48 GMT)
Sulman said "Kenafie Lane P.D.'s got a larger crowd, but no comedy talent." (12-20 09:11 GMT)



Title: Re: DDO Head Start - Starts
Post by: schild on March 04, 2006, 03:53:52 AM
Text zombies are not zombies. They are words. /sadf (http://forums.f13.net/index.php?topic=4946.msg127163#msg127163)


Title: Re: DDO Head Start - Starts
Post by: Samwise on March 04, 2006, 10:19:08 PM
Zambaz grab harmanz, har har har.


Title: Re: DDO Head Start - Starts
Post by: shiznitz on March 06, 2006, 07:45:40 AM
Also, I'll take a flamethrower. Zombies hate fire, right?

You will have a refueling problem. For zombies, you want a houseboat and a shotgun. Then find a nice river like the Mississippi.


Title: Re: DDO Head Start - Starts
Post by: HaemishM on March 06, 2006, 08:10:56 AM
And in no way are .45's or even .357's comparable to a shotgun in terms of powder amount, which is what produces recoil.  That's not to say that a shotgun is something you should be afraid to fire, and if Haemish is saying that he needs to start shopping for a sundress and some sassy pumps to go with it.  Perhaps a bonnet as well.

Not quite time for the pumps, but I weigh a good 140. I'm skinny as fuck. Turn me sideways and I stick out my tongue, I'm a fucking zipper. I've shot 12-gauges before. They HURT my fragile, bony little shoulder. Thus, I'd want something with little recoil, accuracy and plenty of ammo. An MP-5? Sounds good to me. 30-40 round clips, can go banzai full-auto if I want to be stupid, the ammo is likely common as dirt, and the recoil is going to be a lot less than that shotty. Not that splattering zombie brains all over my sun dress is a bad thing, but as a shitty shot and a wee fellow, I want accuracy.


Title: Re: DDO Head Start - Starts
Post by: Strazos on March 06, 2006, 09:02:59 AM
a shitty shot and a wee fellow, I want accuracy.

Huh?

Wouldn't you want a shotty then, so it's more of a point-and-click action?


Title: Re: DDO Head Start - Starts
Post by: HaemishM on March 06, 2006, 10:14:06 AM
I'd prefer not to have the bruised shoulder. My shitty shottiness can be made up for by either 1) more accurate gun or 2) firing more bullets with semi-auto/auto.


Title: Re: DDO Head Start - Starts
Post by: Strazos on March 06, 2006, 01:16:53 PM
or 3) attaching a laser sight.


Title: Re: DDO Head Start - Starts
Post by: Ironwood on March 07, 2006, 02:38:08 AM
Fuck me, you guys get laser sights and I'm still stuck with my fireaxe.

:(


Title: Re: DDO Head Start - Starts
Post by: schild on March 07, 2006, 03:04:01 AM
You didn't tell us you were in beta, and you weren't one of the ones who got a beta through Callandryll. What we did in this forum wasn't NDA breaking, because it was private, only allowed people with access, and we had the dev community guy looking at our posts anyway. Any other stupid fucking questions?

Nope, that about covers it. I didn't think Callandryll was the Ace in your hole on this site. I mean, I know that DM is buddy-buddy with people over at C-news and those dorks get crazy and naked every time he types a line in IRC, but I didn't know you had people okaying stuff over here as well.

NEWS TO ME. Hopefully you can knock some fucking sense into Turbine with your next secret forum and stop crap like D&DO from getting anywhere near release.

Who is DM?

And I do everything by the books. Everything.

As for the zombie question:

A 9-iron. Seriously. I've spent a lot of time on this questions in the past 24 years. Nothing, NOTHING will ever beat a 9iron. Especially if you can dip it in gorilla glue and broken glass at the time of acquisition.


Title: Re: DDO Head Start - Starts
Post by: Arthur_Parker on March 07, 2006, 03:51:28 AM
DM is devilmouse, Turbine dev.  I suspect Nija is L-C from corp, L-C accused corp of being biased over DDO because DM hangs out in their irc chat.

Dunno, if DM does or not.

I don't think corp is biased, just more people are enjoying DDO there.  The people who didn't enjoy DDO had their detailed say and pretty much left them to it, no point trolling the single DDO thread to be a dick. 

In their DDO preview news item thread, someone at corp said L-C was Baka Yaro from the Rolling 30's in shadowbane and said he used to crash the server in Beta, I didn't see him deny it.  Well, he denied "spamming" when he was accused of being a "griefing, duping, spamming, PKing douche' bag".  So I guess if Turbine ever sort their act out they can have him as a customer again.

Having Red names post on mmorpg sites is a pretty smart move, I don't see anything wrong with it, it's slightly annoying when the game has an NDA.  But if the NDA goes on too long I just think the back lash is worse, so it evens out.


Title: Re: DDO Head Start - Starts
Post by: Ironwood on March 07, 2006, 04:04:17 AM
  Well, he denied "spamming" when he was accused of being a "griefing, duping, spamming, PKing douche' bag". 


Quality.

Oh and Schild - how much per notch ?


Title: Re: DDO Head Start - Starts
Post by: Fargull on March 07, 2006, 08:28:12 AM
Someone else over at Corp pointed to the crowbar, I am good with that unless we are finitely limited to only one weapon ever.  But if I have to have a choice to pick at first and then the ability to acquire more later, the crowbar is the win.


Title: Re: DDO Head Start - Starts
Post by: Yegolev on March 07, 2006, 08:50:20 AM
I own a copy of The Zombie Survival Guide and need to make time to read it.  Here are my preliminary thoughts.

A zombie army isn't going to reduce in numbers, or even halt growth, for a long time.  The chances of humanity winning the war are very slim.  Expect a protracted battle where attrition is the primary enemy.  Being allowed only one weapon, I will have to go with something that doesn't require ammunition.  It should be blunt, since the last thing you want during combat is for a blade to become stuck in bone and rob you of a precious second or two of mobility.  I believe I would choose the six-foot staff due to the combination of speed and reach.  Crush a zombie's major bones and it is practically immobile, and should be much easier to deal with at that point.


Title: Re: DDO Head Start - Starts
Post by: Soln on March 07, 2006, 11:08:57 AM
zombie ~ DDO? 

explain?


Title: Re: DDO Head Start - Starts
Post by: Hoax on March 07, 2006, 11:16:40 AM
Talking about DDO is boring as fuck.

Talking about zombie invasions isn't.


@Yeg:  Like I said earlier, if I was stronger and less of a pussy I would definately go with a spear/staff.  I think Kilick from SoulCalibur could own a zombie horde without breaking a sweat.


Title: Re: DDO Head Start - Starts
Post by: Samwise on March 07, 2006, 11:17:08 AM
(http://pcmedia.gamespy.com/pc/image/article/616/616165/dungeons-dragons-online-stormreach-20050518020953590.jpg)


Title: Re: DDO Head Start - Starts
Post by: Rasix on March 07, 2006, 11:40:29 AM
I suspect Nija is L-C from corp, L-C accused corp of being biased over DDO because DM hangs out in their irc chat.


In their DDO preview news item thread, someone at corp said L-C was Baka Yaro from the Rolling 30's in shadowbane and said he used to crash the server in Beta, I didn't see him deny it.  Well, he denied "spamming" when he was accused of being a "griefing, duping, spamming, PKing douche' bag".  So I guess if Turbine ever sort their act out they can have him as a customer again.

Nija is not L-C.  L-C was, however, Baka Yaro in R30. 

Just for clarity, not like anyone cares.


Title: Re: DDO Head Start - Starts
Post by: Hoax on March 07, 2006, 12:51:06 PM
Who were you people on Scorn?  I'm wondering if I ever visited burned any of your cities.


Title: Re: DDO Head Start - Starts
Post by: Morfiend on March 07, 2006, 01:03:49 PM
Im not sure who was on Scorn, but a bunch of us where in House Denyr (damn, its been so long I cant remember how to spell it). And Im pretty sure we wernt on Scorn. But then I also cant remember what server we where on.


Title: Re: DDO Head Start - Starts
Post by: HaemishM on March 07, 2006, 03:46:53 PM
I suspect Nija is L-C from corp, L-C accused corp of being biased over DDO because DM hangs out in their irc chat.


In their DDO preview news item thread, someone at corp said L-C was Baka Yaro from the Rolling 30's in shadowbane and said he used to crash the server in Beta, I didn't see him deny it.  Well, he denied "spamming" when he was accused of being a "griefing, duping, spamming, PKing douche' bag".  So I guess if Turbine ever sort their act out they can have him as a customer again.

Nija is not L-C.  L-C was, however, Baka Yaro in R30. 

Baka Yaro was one of the largest cockmunches ever to grace an MMOG with his presence, topped off only by Bonedancer, Furor and Tigole. Ziza (forget her name) was close, but she was at least someone I could eventually respect if not agree with. Baka also got banned less than a month into SB for being an exploiting cockmunch.

Nija, were you Nija on EQ's Karana server? If so, small world.

House Daenyr was on Mourning, I think. I tend to forget as well.


Title: Re: DDO Head Start - Starts
Post by: Signe on March 07, 2006, 10:56:51 PM
Im not sure who was on Scorn, but a bunch of us where in House Denyr (damn, its been so long I cant remember how to spell it). And Im pretty sure we wernt on Scorn. But then I also cant remember what server we where on.

House Daenyr.  I only know because Righ just broke their WoW site by registering.  I guess it's very, very fragile, much like the mind of our founding king.


Title: Re: DDO Head Start - Starts
Post by: Hoax on March 08, 2006, 12:10:00 AM
Schild or Jesus?

Or am I more confused then usual?


Title: Re: DDO Head Start - Starts
Post by: Soln on March 08, 2006, 04:21:53 AM
in other news, my box arrived today.  Any ideas? 


Title: Re: DDO Head Start - Starts
Post by: schild on March 08, 2006, 04:43:05 AM
Race yourself to 10 and then pick up Shadow Hearts 3 tomorrow.

I haven't weighed in on the topic for a while actually. So let's do that now.

I admire what Turbine tried to do with DDO. Having lurked a bit on their forums and gone through the newbie process a number of times in beta, it's unfortunate that I have to say they failed. But I'm going to place 50% of the blame on the shitty license. It's like licensing Warhammer and making it a regular MMOG when World of Warcraft is already out. The other 50% I'm going to place squarely on too much ambition too little time and talent. DDO was a harsh undertaking, doing it right is impossible. The license just isn't meant to be translated that literally into a game like that. Too little Black Isle too much Diku.


Title: Re: DDO Head Start - Starts
Post by: Miasma on March 08, 2006, 06:37:09 AM
I guess the idea was to enjoy a nice, exciting dungeon crawl in which you had to explore, make mistakes and recover from them.  That would have been fairly fun and different but they didn't take into account the mentality of MMO players.  All the people who played their long beta and the pre-order head start have already done the dungeons and have no interest in exploring/enjoying the dungeon.  I get into a group and they all start running as fast as they can in a certain direction, they have the quest memorized and make a bee-line for the next key npc to talk to or kill, they only make detours to go into places where they know there are treasure chests.

I did the whole waterworks series of quests on Sunday and had literally no idea what I was doing, only one person has to talk to the npcs so I didn't even get the dialogue.  I just followed the group around and cast burning hands on groups of enemies.  When something exciting would have happened, like an ambush after pulling a lever, the group leader said "Ambush after this lever" so we were ready.

And the game certainly isn't worth a monthly fee and it shouldn't be called an MMO.  If they did the guild wars model of purchasing new content through expansions that would be fine.  But as it is this is just a 3D version of Diablo with crappy loot, forced grouping and static-only dungeons.  No one even talks to eachother in the zones, there is no crafting, no economy, no PvP and everyone is crammed inside of instances.  They could use an FPS interface that lets you choose the map=quest you want to play and just wait for new players to join.  You wouldn't be able to tell the difference and grouping would actually be easier, there is no massively multiplayer component.

Meh, I'm sure all of this has been said a thousand times before.


Title: Re: DDO Head Start - Starts
Post by: Signe on March 08, 2006, 06:39:45 AM
I didn't see Haemish's comment because I was looking at my fingers.  The king with the broken mind was Tearin, not Schild or poor, old Jesus.   A lot of House Daenyr seem to be playing Eve or WoW.  I'm sure everyone is waiting for something else.  Righ is in their guild on Deathwing or whatever it's called, although I'd be surprised if he plays any game more than a few hours a month these days.  He doesn't seem to be in much of a hurry to start up again, either.

I would probably play DDO if:

1.  I could mostly solo it.
2.  I didn't seem to be nearly required to do the same quests 3 times.
3.  What Miasma said for the thousandth time.

I don't care what anyone says, I'm still looking forward to LOtRO.  It has nothing to do with being a fan of the books or the movies, although I found them good fun.  I'm just really, really curious about it.  And I want hairy feet.


Title: Re: DDO Head Start - Starts
Post by: jpark on March 08, 2006, 07:03:15 AM
And the game certainly isn't worth a monthly fee and it shouldn't be called an MMO.  If they did the guild wars model of purchasing new content through expansions that would be fine.  But as it is this is just a 3D version of Diablo with crappy loot, forced grouping and static-only dungeons.  No one even talks to eachother in the zones, there is no crafting, no economy, no PvP and everyone is crammed inside of instances.  They could use an FPS interface that lets you choose the map=quest you want to play and just wait for new players to join.  You wouldn't be able to tell the difference and grouping would actually be easier, there is no massively multiplayer component.

Meh, I'm sure all of this has been said a thousand times before.

Along with Schild's comments above this sums it up for me.  Not sure this game can ever recover, there are deeper design issues here than even in the EQ2 situation.


Title: Re: DDO Head Start - Starts
Post by: HaemishM on March 08, 2006, 09:29:15 AM
DDO's biggest flaw (besides the UI) was/is not enough content for a subscription. It needs 6 months to a year of solid content additions separate from the poking, prodding eyes of beta whores. As schild said, all the concepts were good, but the execution of them was not so much. It wasn't awful, it just wasn't as good as it should have been. It's also one of those games that doesn't reward either 1) soloers, or 2) big guilds. Guess what? The vast majority of board whore MMOG players are in one of these two categories. This game is meant for groups of 6-12 close friends. That's it. Everything else fits like a glove on a foot.

I think the game would be much better if it were on a pay-per-dungeon basis, as opposed to an MMOG subscription. Some kind of micropayments dealie.


Title: Re: DDO Head Start - Starts
Post by: Hoax on March 08, 2006, 09:53:01 AM
We all said this a bazillion months ago when the beta was first announced.  I find it annoying when something is so obvious to the gamers but impossible for the game creators to see.

This is why having official sites is bad, too much fanboi cocksucking goes on and eventually the devs just accept that the game they have been toiling over for so long must be as great as these idiots who haven't even played it say.  I said this game would never deserve the monthly fee from the get-go, if I needed the ego boost I would go track down who the people who were disagreeing with me were and drag them into the circle of shame.


Title: Re: DDO Head Start - Starts
Post by: Yegolev on March 08, 2006, 10:23:53 AM
I think the game would be much better if it were on a pay-per-dungeon basis, as opposed to an MMOG subscription. Some kind of micropayments dealie.

Hell, even if the scheme was paying for just a time slot in a dungeon, that would work better than a subscription.  If I could just pay $.99 for six hours in a hand-crafted dungeon with my pals, that would be better than subscribing for 24/7 access.

Maybe it will work better when the race-to-win people have moved on to something else.  I'm not striking this from my list permanently, but now is not the time.


Title: Re: DDO Head Start - Starts
Post by: Arthur_Parker on March 08, 2006, 03:04:48 PM
Nija is not L-C.  L-C was, however, Baka Yaro in R30. 

Just for clarity, not like anyone cares.

Oops, sorry Nija.

There's a review of DDO up at corp, Overall 4.5/5.



Title: Re: DDO Head Start - Starts
Post by: schild on March 08, 2006, 03:21:23 PM
Oops, sorry Nija.

There's a review of DDO up at corp, Overall 4.5/5.

Quote
Gameplay 5/5

DDO does RPG combat right. Fuck the grognards. Turbine has balanced strategy and twitch excellently, even if the sanctity of the standard action has been thoroughly spoiled. It’s good to see an MMO that doesn’t treat their customers like retards. I don’t give a damn if blind people with cerebral palsy can’t enjoy it – it’s fun, and will only get better.

What game was I playing this whole time?


Title: Re: DDO Head Start - Starts
Post by: Trippy on March 08, 2006, 03:47:20 PM
Quote
Gameplay 5/5
DDO does RPG combat right. Fuck the grognards. Turbine has balanced strategy and twitch excellently, even if the sanctity of the standard action has been thoroughly spoiled. It’s good to see an MMO that doesn’t treat their customers like retards. I don’t give a damn if blind people with cerebral palsy can’t enjoy it – it’s fun, and will only get better.
What game was I playing this whole time?
How can you give it a 5/5 on gameplay if it will only get better?


Title: Re: DDO Head Start - Starts
Post by: schild on March 08, 2006, 03:52:48 PM
Quote
Gameplay 5/5
DDO does RPG combat right. Fuck the grognards. Turbine has balanced strategy and twitch excellently, even if the sanctity of the standard action has been thoroughly spoiled. It’s good to see an MMO that doesn’t treat their customers like retards. I don’t give a damn if blind people with cerebral palsy can’t enjoy it – it’s fun, and will only get better.
What game was I playing this whole time?
How can you give it a 5/5 on gameplay if it will only get better?
Chuck Norris/5


Title: Re: DDO Head Start - Starts
Post by: Samwise on March 08, 2006, 04:21:52 PM
How can you give it a 5/5 on gameplay if it will only get better?

The math bird says...

(http://www.forumspile.com/Owned/Owned-BirdKid.jpg)


Title: Re: DDO Head Start - Starts
Post by: jpark on March 08, 2006, 05:07:02 PM
It's also one of those games that doesn't reward either 1) soloers, or 2) big guilds. Guess what? The vast majority of board whore MMOG players are in one of these two categories. This game is meant for groups of 6-12 close friends. That's it. Everything else fits like a glove on a foot.

Totally agree.

It strikes me that one "quick" fix might be to add random elements to the dungeons - mob types, locations, mob powers, trap locations - that would not only increase dungeon re-playability - but maintain the need for exploration and battle preparation.


Title: Re: DDO Head Start - Starts
Post by: Margalis on March 08, 2006, 08:30:37 PM
Right-clicking over and over again gets a 5/5? The combat in DDO isn't really better, or even different, than any other MMORPG. It seems like it should be, but it just isn't. It's just twitch oriented enough to be annoying without any of the rewards of a real twitch system.

4.5/5 is pathetic. The game isn't as good as PSO which came out 2 or 3 years ago. It has no buzz and is the least talked about MMORPG release in a long long time.

What if they made a game and nobody came?

As far as monthly fee goes - $3 a month would be fine.


Title: Re: DDO Head Start - Starts
Post by: schild on March 08, 2006, 08:36:12 PM
RF Online was less talked about.

Edit: And, ahem, Auto Assault.


Title: Re: DDO Head Start - Starts
Post by: Arthur_Parker on March 09, 2006, 12:18:29 AM
Important News about the Battlestar Galactica Season Finale (http://www.ddo.com/forums/showthread.php?t=9109)

Quote
Will Starbuck survive the attack on Caprica? Will Baltar win the election? We don’t know, but we can’t wait to find out! What we do know is DUNGEONS & DRAGONS ONLINE™: Stormreach™ will be part of the action! Ads for DDO will run at three different times during the 90 minute broadcast, so set your TiVo for the SciFi channel, 10:00 PM Eastern/Pacific 9:00 PM Central/Mountain, this Friday night, March 10th. Tell your friends to tune in and watch the exciting season finale and the commercial for DDO! Cylons versus Warforged: who would win?


Title: Re: DDO Head Start - Starts
Post by: schild on March 09, 2006, 12:22:11 AM
I wonder what the fan crossover is on those two things. I suppose it's higher than Star Wars fans and Gamers though. /chortle


Title: Re: DDO Head Start - Starts
Post by: Arthur_Parker on March 09, 2006, 01:22:12 AM
DDO heads for Japan (http://www.tmcnet.com/usubmit/2006/03/08/1441957.htm[/url)

Quote
Turbine Adds Japan to Its Worldwide Deployment of DUNGEONS & DRAGONS ONLINE(TM): Stormreach(TM)

WESTWOOD, Mass. --(Business Wire)-- March 8, 2006 --

SAKURA Internet Will Distribute the Title to Fans in 2006

Turbine, Inc., a leading publisher of online subscription entertainment, announced that it has signed a distribution agreement with SAKURA Internet Inc., a major Japanese collocation and Internet telecommunication connectivity service provider for corporations including online gaming and Internet service providers. Under the terms of the deal, Turbine will work closely with SAKURA to localize DUNGEONS & DRAGONS ONLINE(TM): Stormreach(TM) for the Japanese market. SAKURA also will market, distribute, and operate the game in that territory. DUNGEONS & DRAGONS ONLINE: Stormreach successfully launched last week in the United States and Europe, after more than 400,000 players signed up for the Beta before launch in those territories. The property is under license from the Hasbro Properties Group, the intellectual property development arm of Hasbro, Inc.

No figures for DDO yet, they are still using the beta figures of 400,000.


Title: Re: DDO Head Start - Starts
Post by: Trippy on March 09, 2006, 01:36:56 AM
DDO heads for Japan (http://www.tmcnet.com/usubmit/2006/03/08/1441957.htm[/url)
Quote
Turbine Adds Japan to Its Worldwide Deployment of DUNGEONS & DRAGONS ONLINE(TM): Stormreach(TM)
[...]
DUNGEONS & DRAGONS ONLINE: Stormreach successfully launched last week in the United States and Europe, after more than 400,000 players signed up for the Beta before launch in those territories.
No figures for DDO yet, they are still using the beta figures of 400,000.
I like how they said "400,000 players signed up" rather than "400,000 players played". Kidding aside that's a pretty big number, especially for a game that received very little positive "buzz" during the beta. In comparsion WoW had over 500K for the NA "open" beta though they cut off open beta signups after 500K was reached -- I'm sure they could've allowed a lot more to join if they had had the infrastructure to handle it.


Title: Re: DDO Head Start - Starts
Post by: Arthur_Parker on March 09, 2006, 02:21:15 AM
They wiped the forums before release, they currently have 14592 registered forum users (http://www.ddo.com/forums/member.php?u=14592).

Therefore, in the great SB tradition of pulling numbers from my arse, 1 forum member = 11.5 players, so they currently have 168,000 subscriptions.

Wonder how far off that is.


Title: Re: DDO Head Start - Starts
Post by: Mesozoic on March 09, 2006, 05:53:16 AM
Using the number of people who signed up for beta as a plug is a complete misrepresentation.  I know the industry is in the habit of buffing the numbers, so to speak, but wow.

As for the Asian release?  Please, Americans were max level BEFORE RELEASE.  If it releases in Korea, players will max out before they even have the opportunity to die of dehydration and undernourishment. 


Title: Re: DDO Head Start - Starts
Post by: jpark on March 09, 2006, 06:20:07 AM
I respectfully suggest that this DDO forum gets closed. 


Title: Re: DDO Head Start - Starts
Post by: Shockeye on March 09, 2006, 06:48:24 AM
I respectfully suggest that this DDO forum gets closed. 

Do I hear a second?


Title: Re: DDO Head Start - Starts
Post by: Soln on March 09, 2006, 06:55:30 AM
I never got to Level 2, but I second



Title: Re: DDO Head Start - Starts
Post by: Margalis on March 09, 2006, 07:40:19 AM
Might as well keep it open for the 2 people that play.

 :rimshot:


Title: Re: DDO Head Start - Starts
Post by: HaemishM on March 09, 2006, 08:15:37 AM
Oops, sorry Nija.

There's a review of DDO up at corp, Overall 4.5/5.

Quote
Gameplay 5/5

DDO does RPG combat right. Fuck the grognards. Turbine has balanced strategy and twitch excellently, even if the sanctity of the standard action has been thoroughly spoiled. It’s good to see an MMO that doesn’t treat their customers like retards. I don’t give a damn if blind people with cerebral palsy can’t enjoy it – it’s fun, and will only get better.

What game was I playing this whole time?

WHA WHA WHAAATTT? I should really go read that.

Wow, owned by math. Their score should be 4/5, since their total scores = 12/3 should equal 4 but apparently it's new math.

How the fuck the combat gets 5/5 I have no idea. It's a concept that's great, but it's execution is pretty mediocre at best. The Mob AI in DDO is not "miles ahead of that in any other MMO." Sure, some mobs jump around like their asses are on fire, but just as many stand their like they've been paralyzed by the Paralyzing Palm until they are bashed to shit. How can you say the UI "sucks" and yet give gameplay a 5/5? The UI IS the gameplay, or at least your way of activating the gameplay. And DDO's UI is amateur hour, not just because it isn't modifiable, but it's just bad. It looks like Wish in Alpha, it's way too big, it's buggy and it's unresponsive.

I am nonplussed.


Title: Re: DDO Head Start - Starts
Post by: Toast on March 09, 2006, 08:53:34 AM
That DDO review at Corpnews is their version of Schild's Stars Wars Galaxies NGE 'Twitch' thread.

I like Turbine and the folks who post here, but I spent more time downloading and installing the game than I actually spent playing it.


Title: Re: DDO Head Start - Starts
Post by: Nija on March 09, 2006, 09:28:29 AM
Baka Yaro was one of the largest cockmunches ever to grace an MMOG with his presence, topped off only by Bonedancer, Furor and Tigole. Ziza (forget her name) was close, but she was at least someone I could eventually respect if not agree with. Baka also got banned less than a month into SB for being an exploiting cockmunch.

Nija, were you Nija on EQ's Karana server? If so, small world.

House Daenyr was on Mourning, I think. I tend to forget as well.

Wow, lots of love for L-C. Lots of info about my little circle of friends, however L-C doesn't quite get enough credit for his dastardly deeds. He's done some worse stuff than the SB exploits.

Zisa? haha you know of her too?

(http://nija.dyndns.org/images/screenshots/sb/fuckzisa.jpg)

Shinigami = Baka Yaro = L-C if you want to dig through some of that crap.

If you want current crap, well, http://www.exploiter.org/l-c/screenshots/Eve/jc1.png through jc3.png along with the rest of the directory. I'm NIJASAN, cleverly enough.

And somewhat back on topic, that Corp review pretty much summed up everything I've had to say about DDO. I guess if you have to suck cock, sucking mouse cock would probably be the easiest to manage.


Title: Re: DDO Head Start - Starts
Post by: HaemishM on March 09, 2006, 10:09:44 AM
Yeah, Zisa and I go back to the Shadowbane beta, the later days. House Daenyr tried to put up a good fight against Burning Legion through a few iterations of beta (and got stomped mostly). I was Haemish in that guild. I'm well-acquainted with those assholes.

Zisa actually suck our island in beta 3.0 I think. She planted a tree too close to ours, or something, and our entire island was halfway underwater or some shit. I forget exactly, and she claimed she didn't know it was going to happen after I bitched her out about it. It was funny then (though I was pissed off because of it) and it's kind of funny now. Luckily, Daenyr chose a different server than the R30's for release, because playing against those bastards was frustrating. They could beat you fair and square because organization was good, but they also had no qualms about beating the shit out of you with every exploit possible.


Title: Re: DDO Head Start - Starts
Post by: schild on March 09, 2006, 10:32:16 AM
No reason to close this forum until it's had two weeks of dead time. Also, this thread is entertaining.


Title: Re: DDO Head Start - Starts
Post by: Hoax on March 09, 2006, 11:05:43 AM
Haem you should have played on Scorn w/ R30's.

They absolutely dominated the server with beta knowledge while everyone played catch-up figuring out what builds worked and what didn't, where the runes dropped and which ones you never could have too many of (BH, Commander).  They also took the undead isle before anyone knew what a lack of r5 spawns there were at launch.

There were several epic battles that eventually led to their demise, and once R30 was gone and broken up I didn't have much reason to play.

Timeline goes something like this:
-R30 pwns server while everyone l2p's
-House of Sagacious and OSC are the main large opposition nations.  HoS runs the only open tree city called MoneyTree in the middle of the main continent.  OSC rules over the SW of Ice Isle and tries to keep it free of R30.
-MoneyTree is sacked in a huge siege, that crashed the server at least once.
-R30 goes after OSC's capital of Tristan on Ice Isle, they build a city nearby that is a random collection of gates (no walls) stacked about 8 deep which makes it damn near impossible to get to the tree.
-At this time Invictus (one of R30's pledged guilds) starts cheating up a storm, using pure INT no dex assassin builds and high proc chance dual wielded weaps.  This means that they will swing in stealth, auto-miss due to no DEX but almost always proc due to high INT and the weapons.  Procs go off even if you miss, but if you dont hit stealth doesn't break.  Their gank groups are recorded killing 3-5 groups at once because they never come out of stealth.
-The nation I was in (the Begotten) goes to OSC/HoS and suggests a huge new nation with the express goal of defeating R30, the nation is formed under the tag LAPD.  The shield is blue with a white star.
-R30's fails to fully destroy Tristen after several siege attempts versus the large numbers put together by LAPD forces
-TB leads the first successful siege of an R30 city (their staging ground on Ice Isle) and raises it while Compton (R30 capital) was under attack by HoS/OSC forces.
-At this time it turns out that Baka Yaro was using massive gold duping to build R30 cities, the GM's lock Compton down, making it so that R30 can not repair any damage done to their capital.
-The Regulators (led by Hawthorne, they are off owning some random newb server in WoW now adays) split from R30 forming their own capital of Rome in the Desert, Rome is destroyed around 5 times by R30 forces, they do not join the LAPD.
-LAPD forces successfully destroy Compton, followed by the placing of several LAPD trees on the Undead Isle, which ends R30's dominance of the server.
-R30 starts to splinter, Invictus has had most of their guild banned, tons of gold was confiscated from R30 and Bonedancer is leaving SB.
-The Begotten reforms as its own nation, seeing the task of the LAPD alliance completed and reforms as -187-
-OSC/HoS and the other members of the huge LAPD zerg refuse to separate as agreed, instead they start to hunt us down after nap'ing with what is left of R30.
-I get tired of having our under 100 member nation hunted by a 900 player nation, we are under constant attack and playing becomes a chore as I'm instantly involved in large scale combat the second I log in and I can't log back out without ditching friends in need.

R30 is done, everyone else is carebear zerging and sb.exe sucks, I quit and to this day sort of miss the game.

All in all, I was glad to be on the server R30 was on, they pvp'd the way people should, organized and ruthless.  Too bad they cheated when the fancy struck them.


Title: Re: DDO Head Start - Starts
Post by: Nija on March 09, 2006, 11:12:16 AM
Invictus/etc is my gang, by the way, if you have any specific questions. Haemish since we both hate Zisa maybe we can be friends?  :heart:

I didn't play final since I had my share of crazy antics in beta. I don't think I was too POPULAR or whatever, but I had some fun. I had a prelate that was an AEing machine and I had a tank by the name of Hallowed Be Thy Name which could take on about 50 guards at once. Doing that during a siege, though, got the guard AI rewritten and their damages got varied. It was neat while it lasted.


Title: Re: DDO Head Start - Starts
Post by: Hoax on March 09, 2006, 12:45:47 PM
Your "gang" is a bunch of fucking idiots then.

The cheat was funny to watch, and I'm sure you can counter with some bullshit about "they were bored anyways, if the game wasn't so buggy they would have played legit" but people who cheat in video games are fuckheads, I dont give a shit about the reasons.  It was funny to watch the few of them who weren't banned outright cry on the boards for a couple of days though.


Title: Re: DDO Head Start - Starts
Post by: LC on May 11, 2006, 06:46:48 PM
Haem you should have played on Scorn w/ R30's.

They absolutely dominated the server with beta knowledge while everyone played catch-up figuring out what builds worked and what didn't, where the runes dropped and which ones you never could have too many of (BH, Commander).  They also took the undead isle before anyone knew what a lack of r5 spawns there were at launch.

There were several epic battles that eventually led to their demise, and once R30 was gone and broken up I didn't have much reason to play.

Timeline goes something like this:
-R30 pwns server while everyone l2p's
-House of Sagacious and OSC are the main large opposition nations.  HoS runs the only open tree city called MoneyTree in the middle of the main continent.  OSC rules over the SW of Ice Isle and tries to keep it free of R30.
-MoneyTree is sacked in a huge siege, that crashed the server at least once.
-R30 goes after OSC's capital of Tristan on Ice Isle, they build a city nearby that is a random collection of gates (no walls) stacked about 8 deep which makes it damn near impossible to get to the tree.
-At this time Invictus (one of R30's pledged guilds) starts cheating up a storm, using pure INT no dex assassin builds and high proc chance dual wielded weaps.  This means that they will swing in stealth, auto-miss due to no DEX but almost always proc due to high INT and the weapons.  Procs go off even if you miss, but if you dont hit stealth doesn't break.  Their gank groups are recorded killing 3-5 groups at once because they never come out of stealth.
-The nation I was in (the Begotten) goes to OSC/HoS and suggests a huge new nation with the express goal of defeating R30, the nation is formed under the tag LAPD.  The shield is blue with a white star.
-R30's fails to fully destroy Tristen after several siege attempts versus the large numbers put together by LAPD forces
-TB leads the first successful siege of an R30 city (their staging ground on Ice Isle) and raises it while Compton (R30 capital) was under attack by HoS/OSC forces.
-At this time it turns out that Baka Yaro was using massive gold duping to build R30 cities, the GM's lock Compton down, making it so that R30 can not repair any damage done to their capital.
-The Regulators (led by Hawthorne, they are off owning some random newb server in WoW now adays) split from R30 forming their own capital of Rome in the Desert, Rome is destroyed around 5 times by R30 forces, they do not join the LAPD.
-LAPD forces successfully destroy Compton, followed by the placing of several LAPD trees on the Undead Isle, which ends R30's dominance of the server.
-R30 starts to splinter, Invictus has had most of their guild banned, tons of gold was confiscated from R30 and Bonedancer is leaving SB.
-The Begotten reforms as its own nation, seeing the task of the LAPD alliance completed and reforms as -187-
-OSC/HoS and the other members of the huge LAPD zerg refuse to separate as agreed, instead they start to hunt us down after nap'ing with what is left of R30.
-I get tired of having our under 100 member nation hunted by a 900 player nation, we are under constant attack and playing becomes a chore as I'm instantly involved in large scale combat the second I log in and I can't log back out without ditching friends in need.

R30 is done, everyone else is carebear zerging and sb.exe sucks, I quit and to this day sort of miss the game.

All in all, I was glad to be on the server R30 was on, they pvp'd the way people should, organized and ruthless.  Too bad they cheated when the fancy struck them.

Yes I realize this is an old thread, but I can't resist making a few corrections.



-R30 pwns server while everyone l2p's  I have no idea what l2p is, but the pwn part sounds correct.

-House of Sagacious and OSC are the main large opposition nations.  HoS runs the only open tree city called MoneyTree in the middle of the main continent.  OSC rules over the SW of Ice Isle and tries to keep it free of R30. We didn't really see OSC as a threat.

-MoneyTree is sacked in a huge siege, that crashed the server at least once. This event probably contributed most to the end of the R30s. A lot of our people just stopped playing after MT was destroyed.

-At this time Invictus (one of R30's pledged guilds) starts cheating up a storm, using pure INT no dex assassin builds and high proc chance dual wielded weaps.  This means that they will swing in stealth, auto-miss due to no DEX but almost always proc due to high INT and the weapons.  Procs go off even if you miss, but if you dont hit stealth doesn't break.  Their gank groups are recorded killing 3-5 groups at once because they never come out of stealth. This moves up on the list. It actually started before oakland, and after MoneyTree was destroyed. You are 100% wrong on the method. Our characters were max level assassins. We actually had a hotkey to make our weapons proc. We could make it proc 100 times in an instant if we wanted. This was more of Wolfpack's shoddy coding at work.

-At this time it turns out that Baka Yaro was using massive gold duping to build R30 cities. This should really just be added to the "invictus cheating" section above. Most of the duped gold was given to TR to pay repair costs at Oakland. The rest was used for the Invictus city. Compton/Watts already had enough money to operate for years without any duped gold. Compton was not "locked down" by GMs.

-R30 goes after OSC's capital of Tristan on Ice Isle, they build a city nearby that is a random collection of gates (no walls) stacked about 8 deep which makes it damn near impossible to get to the tree. Did you like my little fort design? It was fun watching you beat on a section for 30 minutes, and then healing it back to full with (duped) gold.

-The nation I was in (the Begotten) goes to OSC/HoS and suggests a huge new nation with the express goal of defeating R30, the nation is formed under the tag LAPD.  The shield is blue with a white star.

-R30's fails to fully destroy Tristen after several siege attempts versus the large numbers put together by LAPD forces Lack of motivation, and members.

-TB leads the first successful siege of an R30 city (their staging ground on Ice Isle) and raises it while Compton (R30 capital) was under attack by HoS/OSC forces. I think Bonedancer told TR to defend it themselves, since we were busy with the compton siege. At the time Enott (of Enotts gold sales http://www.enotts.com) was the leader of The Regulators. Hawthorne was too busy developing his vaporware MMORPG called "Dominus Online". I don't even think they showed up to defend their city.


-The Regulators (led by Hawthorne, they are off owning some random newb server in WoW now adays) split from R30 forming their own capital of Rome in the Desert, Rome is destroyed around 5 times by R30 forces, they do not join the LAPD. I was making fun of Dominus Online on the IGN forums. Hawthorne became angry, and purchased a copy of SB. Dominus Online development was suspended because he had to teach me a lesson. I never really learned that lesson...

- Invictus has had most of their guild banned, tons of gold was confiscated from R30 and Bonedancer is leaving SB. You forgot to add this: http://www.wired.com/news/games/0,2101,59034,00.html

-LAPD forces successfully destroy Compton, followed by the placing of several LAPD trees on the Undead Isle, which ends R30's dominance of the server. Anyone who mattered was already banned, or had quit the game. You don't get credit for winning at this point. The town couldn't even be repaired because the owner (me) was banned.

-The Begotten reforms as its own nation, seeing the task of the LAPD alliance completed and reforms as -187-

-OSC/HoS and the other members of the huge LAPD zerg refuse to separate as agreed, instead they start to hunt us down after nap'ing with what is left of R30.

-I get tired of having our under 100 member nation hunted by a 900 player nation, we are under constant attack and playing becomes a chore as I'm instantly involved in large scale combat the second I log in and I can't log back out without ditching friends in need.



Title: Re: DDO Head Start - Starts
Post by: tazelbain on May 11, 2006, 07:32:07 PM
> Anyone who mattered was already banned, or had quit the game. You don't get credit for winning at this point. The town couldn't even be repaired because the owner (me) was banned.
Lol, tard.


Title: Re: DDO Head Start - Starts
Post by: Trippy on May 11, 2006, 08:20:05 PM
Blue on a black background is hard to read. Find another color.


Title: Re: DDO Head Start - Starts
Post by: LC on May 11, 2006, 08:33:59 PM
Blue on a black background is hard to read. Find another color.


Are you happy now?


Title: Re: DDO Head Start - Starts
Post by: Trippy on May 11, 2006, 08:44:03 PM
Yes, thanks.


Title: Re: DDO Head Start - Starts
Post by: Der Helm on May 12, 2006, 06:33:39 AM
Are you happy now?

Who is this guy ?


Title: Re: DDO Head Start - Starts
Post by: Miasma on May 12, 2006, 06:53:40 AM
Are you happy now?

Who is this guy ?
With the death of another MMO a new generation of disgruntled hard-core fans who can't let go is born.  Their only recourse is to violently reminisce about the good old days on internet message boards.

Have they officially announced what's going to happen to Shadowbane once Wolfpack closes?


Title: Re: DDO Head Start - Starts
Post by: LC on May 12, 2006, 09:07:45 AM
Are you happy now?

Who is this guy ?
With the death of another MMO a new generation of disgruntled hard-core fans who can't let go is born.  Their only recourse is to violently reminisce about the good old days on internet message boards.

Have they officially announced what's going to happen to Shadowbane once Wolfpack closes?

This guy doesn't let his reading disabilities stop him from posting on forums. 


Title: Re: DDO Head Start - Starts
Post by: Signe on May 12, 2006, 09:19:11 AM
Aren't you a friend of Nija's or Baka's or sommat?  You appear to be part of Exploiter.org, which I didn't even know was still around. 

I guess I should say something about DDO, too.  Umm....  I'll do it later. 


Title: Re: DDO Head Start - Starts
Post by: stray on May 12, 2006, 09:30:33 AM
The Scorn dudes totally kicked the shit out of everyone when they moved to Chaos. And very few were from the R30's.

That's all I know.


Title: Re: DDO Head Start - Starts
Post by: Mesozoic on May 12, 2006, 09:32:48 AM
How bad does a game have to be when a discussion on it gets derailed into Shadowbane?


Title: Re: DDO Head Start - Starts
Post by: Tmon on May 12, 2006, 10:20:57 AM
Are you happy now?

Who is this guy ?

The Heavy Hitter?


Title: Re: DDO Head Start - Starts
Post by: stray on May 12, 2006, 10:38:16 AM
He's Baka Yaro, I think (which is why he responded in the first place).



Anyways


Title: Re: DDO Head Start - Starts
Post by: Broughden on May 12, 2006, 11:00:18 AM
Yes I realize this is an old thread, but I can't resist making a few corrections.

No one cares. Go away.


Title: Re: DDO Head Start - Starts
Post by: Arthur_Parker on May 12, 2006, 12:18:08 PM
Yes I realize this is an old thread, but I can't resist making a few corrections.

No one cares. Go away.

Quite a few players will care in fact.  True they will mostly have been playing on that server in one of the major guilds at the time.  However, area control pvp gives something that the normal type of pve gameplay doesn't, player created content.  It's increasing obvious that game companies cannot create enough content, what he is correcting is history (from his probably biased point of view) it's important because the interactions, betrayals, alliances etc involved in guild politics are involving and remembered.

There are major downsides to area control pvp but the fact that years later someone will register on a forum to set the record straight, so to speak, just goes to prove it's important to them and has left a lasting impression.  That's in stark contrast to a game like WoW, where, although I enjoyed it a lot I really feel I had zero lasting effect on the server I played on.


Title: Re: DDO Head Start - Starts
Post by: stray on May 12, 2006, 12:58:55 PM
I'm afraid you're right. Even setting the actual game mechanics aside, no other mmo makes me reminisce quite like SB. Even bullshit that happened outside of game and in message boards was conflict and game history in and of itself. Hell, even with the game being as good as dead, and not having played it for a couple of years, I still slightly give a shit about some sploiter who wasn't on any of the servers I played on. Strange.


Title: Re: DDO Head Start - Starts
Post by: Threash on May 16, 2006, 12:47:12 PM
Rampant cheating + beta infoz = ownage = fun!

Seriously what makes this retard think absolutely anything he ever did in any game matters?  Heres a hint, when you get banned for cheating you lose any claims of ownage you ever had in any game ever for the rest of your life.


Title: Re: DDO Head Start - Starts
Post by: LC on May 18, 2006, 08:09:52 PM
Rampant cheating + beta infoz = ownage = fun!

Seriously what makes this retard think absolutely anything he ever did in any game matters?  Heres a hint, when you get banned for cheating you lose any claims of ownage you ever had in any game ever for the rest of your life.

Because I'm a winner, and you are just some random nobody.


Title: Re: DDO Head Start - Starts
Post by: stray on May 18, 2006, 08:43:10 PM
Escrever mais, mas como isto…


Title: Re: DDO Head Start - Starts
Post by: Der Helm on May 19, 2006, 04:31:37 AM
Because I'm a winner ...

(http://coolmusic.no.sapo.pt/private/retard.jpg)