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f13.net General Forums => MMOG Discussion => Topic started by: Signe on May 13, 2007, 03:53:13 PM



Title: APB: Finally, I Can Be A PUNK!
Post by: Signe on May 13, 2007, 03:53:13 PM
(http://www.realtimeworlds.com/admin/assets/APB002.jpg)

Quote
All Points Bulletin (APB) is an original MMOG for PC and 360 being developed in partnership with Webzen of Korea. APB is a city based community game where players choose between playing the criminals or those out to catch the criminals; carry out or thwart opposed crimes and build up areas of the city you control, all with unprecedented levels of character and vehicle customisation.

Go on, hit me.  I dare you!  (http://www.apb.com/)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: NiX on May 13, 2007, 03:54:54 PM
Did they use the name knowing it's an old ass arcade game?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Azazel on May 13, 2007, 04:35:38 PM
That man needs more hats. And about 30% more pants.



Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Kageru on May 13, 2007, 05:25:24 PM

That's just what the xbox needs, another "sim-thug" game.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Signe on May 13, 2007, 07:55:39 PM
What does his arm say?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Venkman on May 13, 2007, 08:05:21 PM
Wasn't this originally from the GTA folks, or someone who inspired GTA? Why does this sound so familiar? Why, I ask you!


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Azazel on May 13, 2007, 08:08:48 PM
What does his arm say?

TRIBE


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Signe on May 13, 2007, 09:55:31 PM

Thanks!

And, yes, GTA folks.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Wolf on May 13, 2007, 11:31:36 PM
Wasn't this originally from the GTA folks, or someone who inspired GTA? Why does this sound so familiar? Why, I ask you!

It was announced a couple of years ago at E3 and is made by Real Time Worlds - the guys that made Crackdown for the 360. I think that's the new studio of the creator of GTA.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Azazel on May 13, 2007, 11:40:03 PM
I thought it looked quite Crackdown actually.

When did the GTA-guy set up this studio?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sky on May 14, 2007, 07:20:44 AM
I dunno, the thought of shooting online thuglife douchebags in the face has a definite appeal.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ironwood on May 14, 2007, 07:33:13 AM
Oh For Fuck's Sake.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Wolf on May 14, 2007, 08:12:58 AM
ok I have an important question - Can you go Downtown for money?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Signe on May 14, 2007, 08:42:49 AM
ok I have an important question - Can you go Downtown for money?

If you don't mind the risk of cancer, you big girl you.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Azazel on May 14, 2007, 03:15:51 PM
There's always the other option....










(http://upload.wikimedia.org/wikipedia/en/thumb/0/01/Uptown_Girl_joel.jpg/200px-Uptown_Girl_joel.jpg)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Nonentity on May 14, 2007, 05:19:03 PM
Man, if this game is anything like a Crackdown MMO (Minus the superhero stuff), you can totally sign me up.

Realtime Worlds has proven to me they have a solid foundation for a sandbox, which I believe could translate nicely to an MMO field.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Big Gulp on May 16, 2007, 01:21:09 AM
But the question is, can I be a dirty cop who forces underage girls to make out while he masturbates?  Or can I be a cop on the edge who makes his own rules, regardless of what the chief says?  Can I team up with a buddy of mine and play the unstable, ex-sneaky forces guy who puts his own gun in his mouth between bouts of taking out the human trash?  Can my buddy play a cop who's getting too old for this shit, and just wants to retire to his house boat?

These questions need to be answered.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ironwood on May 16, 2007, 03:48:20 AM
But the question is, can I be a dirty cop who forces underage girls to make out while he masturbates? 


Er, in what other media did this happen ?  Enquiring minds need to know.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Big Gulp on May 16, 2007, 03:49:13 AM
Er, in what other media did this happen ?  Enquiring minds need to know.

Bad Lieutenant.  Harvey Keitel is suitably creepy.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Yegolev on May 16, 2007, 01:05:00 PM
Perhaps it will be more like the Lemmings games in some way.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Azazel on May 17, 2007, 01:15:54 AM
Er, in what other media did this happen ?  Enquiring minds need to know.

Bad Lieutenant.  Harvey Keitel is suitably creepy.

I recommend viewing. Once at least.




Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Velorath on February 22, 2008, 02:34:03 AM
IGN just put up a fairly extensive article up about APB (http://pc.ign.com/articles/854/854146p1.html).  David Jones is a talented guy, so I'm curious to see how this turns out.

Interesting bits for the lazy:

On one aspect of the character creation tools:

Quote
Then things got impressive. There's a vector graphics and primitive shapes tool similar to what the Forza franchise is famous for. Tattoos can be made and applied -- and they look incredibly real when laid down on the skin. You can also put those same decals on any piece of clothing or any car you own, spray paint them on a wall, trade them with friends or sell them. The entire Forza livery tool is in APB (though we're not sure how many layers you can stack) in an expanded form and it's just a subsection of the game. "One thing you want to do in your clan is draft a good artist," says Jones.

Just how powerful is this character creation tool? Jones went on to show a "clan" he created specifically for GDC. He called them the Geek Squad. It consisted of Peter Molyneux with an "I heart Fable" shirt, Warren Specter, Richard Garriot and Miyamoto with a Mario t-shirt. Also, Miyamoto wasn't wearing any pants and had mushroom boxers. All of them were instantly recognizable and remarkable.


On the soundtrack:

Quote
The idea of players creating the world goes a step further with the music. RealTime Worlds is working with Last.FM on an intriguing way to add tunes to the game. The radio in the car will play songs from your hard drive. If a friend gets in and they also have the same MP3, the game will play that song for them. If not, it will search for a song by the same artist. If that still isn't found, it will pull one from your collection that is closest in style.

No levels:

Quote
There is no leveling in APB. Jones called grinding a broken gameplay concept and went on to explain why using World of Warcraft as an example of repetitive, thoughtless gaming. "It's called a grind for a reason and we have to find a way around there," says Jones as he pointed to Counterstrike as an example of an online game with infinite replayability and no repetition. The strength comes from human interaction and having a unique experience every time.

The difference between a new player and an experienced one.The hook to APB then is not leveling your character up and increasing stats on a spreadsheet. Personalization drives characters, Jones believes, and so as you get good and progress in the game you look cooler. A starting player will have nothing more than jeans and a t-shirt and stand out as a chump. An experienced player, well let's just say the difference is completely obvious from the start.


Basic gameplay concept:

Quote
To begin, you choose to play as either a member of law enforcement or a gang. Everything here is player driven -- you won't be running around taking quests and reading extended text stories from NPCs. To keep things from falling into anarchy, a few basic rules are in place. The enforcement side has law and order built into the rules. The gangs have to act like organized crime where permission to commit a crime must be obtained prior to the act. If you're playing as a gang, your job is to commit crimes and steal things. If you're playing as the enforcement, it's your job to stop them.

We were shown a video to demonstrate how the gameplay works. The gang, having decided upon a target of an armored car began moving into position. Without having committed a crime yet, the enforcement is oblivious. As soon as the gang commits the crime, an APB goes out.

Here is where APB is so clever. The servers automatically match a similarly skilled set of enforcement agents to deliver the APB to in a dynamic form of matchmaking. You'll never have a clue who you'll get matched up with. It's all done automatically based on stats.

After the APB was sent out to a clan of enforcement agents, we watched a chase scene unfold. Cop cars converged on the van. One gang member drove while two others hung out of the sides firing guns at the officers. A cop car tried to block off an alley at one point…another time one took a jump over a barrier to get closer to the criminals. The scene ended with the gang making it to the drop off point at the same time as the cops and a shootout began.

Other stuff:

Quote
Since it is all driven by experience and skill, APB won't always match teams up with even numbers. We saw another example of four new criminals (in t-shirts and jeans) trying to steal a television. As soon as they smashed a car through the store window to get at it, an APB went out to a single enforcement agent. The new players feel like they have a chance since they have numbers while the experienced player can show his skills. This mission ended with the cop killing all four criminals with a rocket launcher.

This guy was stealing a TV while a car chase from another crime sped by.The idea is that some players will build up massive reputations in the game. Perhaps one player will be known as a criminal impossible to catch, and his appearance will tell the tale in a heartbeat. The trick, though, is that like Counterstrike each mission is unique. With real people on the other side, you can't ever be sure about the outcome.



Title: Re: APB: Finally, I Can Be A PUNK!
Post by: K9 on February 22, 2008, 02:56:02 AM
Will I be able to play a pimp as a pet class?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Merusk on February 22, 2008, 03:49:58 AM
Ok, so he mentions the "experienced" cop taking out 4 "noob" thugs.  What's going to happen 2 months into the game when the cop: thug ratio is 1:250 and it's 4 'experienced' thugs against the lone cop who bothered to login that day.

Yeah, that's what I thought.

PvP games with hard coded sides and no equalizing mechanism don't work very well.  This is not a new lesson.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: cmlancas on February 22, 2008, 03:59:14 AM
That's what I call law enforcement:

Quote
This mission ended with the cop killing all four criminals with a rocket launcher.

 :awesome_for_real:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sunbury on February 22, 2008, 05:47:11 AM
I was wondering if the city was hyper-instanced with the APB mechanism, so the criminal / cop matchup happened in a instance, but I guess not from a image tag:

Quote
This guy was stealing a TV while a car chase from another crime sped by.

I wonder if the buildings only 'unlock' when a criminal gets a mission like CoV / CoH.  I always wished I could just wander / poke around in CoX buildings without a mission, but could not.

It still sounds like an interesting new design, I hope it goes to beta at least to see how it works out.

Still, playing as a cop, you sit around waiting for an APB?  Doesn't sound like much fun if trying to play at 6am EST on a Sunday morning.  Can cops invade criminal hangouts?  Can they set up roadblocks to block access, etc.

Besides having your character 'look cooler' as they 'get experience' I wonder what the goal is.  Also is there an advantage to 'looking cool'?  You'd think it would be better to lay low and keep the jean and T-shirt look to not draw attention.



Title: Re: APB: Finally, I Can Be A PUNK!
Post by: K9 on February 22, 2008, 05:59:35 AM
Besides having your character 'look cooler' as they 'get experience' I wonder what the goal is.  Also is there an advantage to 'looking cool'?  You'd think it would be better to lay low and keep the jean and T-shirt look to not draw attention.

Maybe it'll have an EVE-esque skill based system, with skills that allow you to use weapons better, drive new vehicles etc. Maybe criminals will get skills like 'forgery' and 'confidence'. That would be rather cool actually.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: UnSub on February 22, 2008, 06:08:20 AM
That's what I call law enforcement:

Quote
This mission ended with the cop killing all four criminals with a rocket launcher.

 :awesome_for_real:

McCain's new "Tough on Crime" Bill saw immediate results.  :awesome_for_real:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on February 22, 2008, 06:18:02 AM
I have been watching this one for a while. Sadly, little is known, or told about it for, well, years now.

EDIT: Ok, well thats new info!

Some things i do know. Thugs get to have "Turfs" and there is Thug on Thug hate for territory. Cops have precincts, no cop on cop hate here, but apparently there is a rating system for each precincts (Funding and gear availability). Cops can go after Thugs hideouts, but they need probable cause ETC... (A kind of build case, make mission system). No levels, no skills, but there are ranks in both Thugs and cop organizations. Thats about all i knew other than it should play like GTA, in one large open world. But this is all really old info, and could have changed.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Kamen on February 22, 2008, 07:44:35 AM
Quote
Here is where APB is so clever. The servers automatically match a similarly skilled set of enforcement agents to deliver the APB to in a dynamic form of matchmaking. You'll never have a clue who you'll get matched up with. It's all done automatically based on stats.

I'm guessing an overwhelming majority will want to play as punks.  If that is true won't they have to sit around waiting until a evenly matched law enforcement team can be found?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ratman_tf on February 22, 2008, 07:47:12 AM
(http://www.pcemulators.co.uk/mamepics/apb.png)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: tmp on February 22, 2008, 08:37:20 AM
Quote
Since it is all driven by experience and skill, APB won't always match teams up with even numbers. We saw another example of four new criminals (in t-shirts and jeans) trying to steal a television. As soon as they smashed a car through the store window to get at it, an APB went out to a single enforcement agent. The new players feel like they have a chance since they have numbers while the experienced player can show his skills. This mission ended with the cop killing all four criminals with a rocket launcher.
That's Darwin's Awards material. 4 idiots wasting a car to steal a TV? Although the Judge Dredd-like approach to crime solving is equally amusing.  :grin:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: WayAbvPar on February 22, 2008, 08:39:51 AM
That's what I call law enforcement:

Quote
This mission ended with the cop killing all four criminals with a rocket launcher.

 :awesome_for_real:

Was it this guy?

(http://www.moviecritic.com.au/images/dirty-harry-clint-eastwood1.JPG)


If I can be Dirty Harry I will be a lifetime subscriber kthx.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Moosehands on February 22, 2008, 09:22:26 AM
(http://www.pcemulators.co.uk/mamepics/apb.png)

I loved that game so much.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: AcidCat on February 22, 2008, 09:45:39 AM
I am looking forward to seeing how this turns out, I like the concept. Definitely want to play as The Man though!


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: tmp on February 22, 2008, 10:34:01 AM
PvP games with hard coded sides and no equalizing mechanism don't work very well.  This is not a new lesson.
As opposed to what? No matter the approach people are always going to bitch about PvP games, since at the end of day one side is given to find their anus sore.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: dwindlehop on February 22, 2008, 10:59:11 AM
Persistent Counterstrike makes me hot. Do want now.

Although, if someone could see fit to make a clone of this concept with a Mechwarrior Mercenaries flavor, my inner sf dork would appreciate it.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Lantyssa on February 22, 2008, 11:15:01 AM
Persistent Counterstrike makes me hot. Do want now.

Although, if someone could see fit to make a clone of this concept with a Mechwarrior Mercenaries flavor, my inner sf dork would appreciate it.
Several of us would.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: cmlancas on February 22, 2008, 11:17:46 AM
Persistent ANYSYSTEM_01 would be nice, I think. It's the draw to an MMO; a persistent world I can give a shit about. (Or at least try)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: HaemishM on February 22, 2008, 11:30:02 AM
I like the way they were talking about the game, but as with any MMOG, beta or shut it.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: tmp on February 22, 2008, 01:27:14 PM
Having watched the videos, character customization is quite amazingly done... not only flexible but pretty easy/intuitive to use. With ~100 active people per city/server can see it working pretty well too. Population skew probably isn't going to be so bad either -- the 'cops' get to look cool/customizable too, and quite few people like to step on nuts of game punk-wannabes.

I fear the number of Chuck Norris clones, though.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Hoax on February 22, 2008, 01:37:43 PM
Persistent Counterstrike makes me hot. Do want now.

Although, if someone could see fit to make a clone of this concept with a Mechwarrior Mercenaries flavor, my inner sf dork would appreciate it.
Several of us would.

Thirded.  Oh sweet lawd thirded.

Persistent ANYSYSTEM_01 would be nice, I think. It's the draw to an MMO; a persistent world I can give a shit about. (Or at least try)

agree+1

I like the way they were talking about the game, but as with any MMOG, beta or shut it.

This is super true for this particular game, that has been on Webzen's site for fucking ever, if you play either of the games they have actually released (Sun and Mu online if I remember right) they were super derivative terrible pos kekegrind crap.  Also where is Huxley?  It always sounded much further along then APB fucking 4 years ago when they first were talking about their game stable.

I almost don't need to post anymore, you all covered everything I would have added.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Slyfeind on February 22, 2008, 02:32:26 PM
PvP games with hard coded sides and no equalizing mechanism don't work very well.  This is not a new lesson.
As opposed to what? No matter the approach people are always going to bitch about PvP games, since at the end of day one side is given to find their anus sore.

What immediately comes to mind is letting players hop servers, all the time, anytime, to anywhere. Look at it another way, and it's Guild Wars or Tabula Rasa where the whole world is instanced.

Other than that, don't code the sides, and just give people a sandbox to cause trouble in. Let players work for the punks or the cops depending on faction standing, and let them switch sides depending on how they play.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Merusk on February 22, 2008, 02:46:38 PM
PvP games with hard coded sides and no equalizing mechanism don't work very well.  This is not a new lesson.
As opposed to what? No matter the approach people are always going to bitch about PvP games, since at the end of day one side is given to find their anus sore.

What immediately comes to mind is letting players hop servers, all the time, anytime, to anywhere. Look at it another way, and it's Guild Wars or Tabula Rasa where the whole world is instanced.

Other than that, don't code the sides, and just give people a sandbox to cause trouble in. Let players work for the punks or the cops depending on faction standing, and let them switch sides depending on how they play.

Yes, 'zero faction' or 'sandbox pvp' is what I was thinking of.  That or the FPS mechanism that WoW battlegrounds stole.  Limited number of people to each side, with objectives.  Then, when one side has an overwhelmingly ridiculous population advantage, it doesn't affect the central game play as much.

The bitching you mention, tmp is all about win/ loss and not what I was speaking to at all.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on February 22, 2008, 02:46:46 PM
It sounds like the persistent worlds will actually be like dedicated servers.  You have a Crackdown-esque city you can login to, any server with your character, and the server remains up but ... maybe the world is static? I don't know, there are a lot of details missing.  I do think that this is just a fancy way of masking game lobbies and that this is really just an FPS / GTA-esque game design where you do your stuff in games similar to FPSes ... that is, in instanced / isolated game environments.

It's a lot to go into but if they pull it off I will definitely sign up for it.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: tmp on February 22, 2008, 02:53:24 PM
What immediately comes to mind is letting players hop servers, all the time, anytime, to anywhere.
Well that in itself is not equalizing mechanics -- when players hop to another server because the one they're currently on puts against overwhelming odds, they're mostly looking to be on the winning side i.e. create the very same situation for some other guy, until that one jumps to yet another server in search of upper hand etc.

Quote
Other than that, don't code the sides, and just give people a sandbox to cause trouble in. Let players work for the punks or the cops depending on faction standing, and let them switch sides depending on how they play.
So how does a cop grind* faction to become a punk if they have change of heart or just want to switch side for a day? Take missions and repeatedly shoot other cops in the back until they get enough 'punk faction'? (if that's at all possible) Just no...  :uhrr:

Much easier imo to just let them have characters for both sides. These could connect to any server indeed whie maintaining personal rating record, for what i care... binding them to single small server doesn't sound like the best idea so hope that's not part of design.

*) since that's what it becomes, grind in no-grind game


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: cmlancas on February 22, 2008, 02:55:15 PM
It's probably a choice like Horde or Alliance. Pick one and there ya go.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on February 22, 2008, 02:55:53 PM
I'm foreseeing an incentive system, like Double-XP or something, for playing a side that is underrepresented.  Planetside does it.

...

Shit, now I want to play Planetside again.

Must remember its evil...must remember its evil...


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: tmp on February 22, 2008, 03:03:09 PM
Yes, 'zero faction' or 'sandbox pvp' is what I was thinking of.  That or the FPS mechanism that WoW battlegrounds stole.  Limited number of people to each side, with objectives.  Then, when one side has an overwhelmingly ridiculous population advantage, it doesn't affect the central game play as much.
Well from the description it sounds like that's what the game does, except it creates 'virtual battlegrounds' in what's bigger environment where other people also have their own paired conflicts. So if there's 100 thugs and 1 cop, then that 1 cop gets offered actions that match his personal rating vs any 1-5 opponents while remaining 95-99 of the thugs sit twiddling thumbs because the system can't find the match so they get 'no go' when they try to register their crime plan or something.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Velorath on February 22, 2008, 03:06:53 PM
Ok, so he mentions the "experienced" cop taking out 4 "noob" thugs.  What's going to happen 2 months into the game when the cop: thug ratio is 1:250 and it's 4 'experienced' thugs against the lone cop who bothered to login that day.

People jump over to playing cop characters because that provides them with 250 targets to choose from as opposed to the other side where 250 people have to fight over one.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: HaemishM on February 22, 2008, 03:34:04 PM
You know, I had thought that there would be a problem of people not wanting to play the MEC in Battlefield 2, and that it would cause an issue, but it isn't, because the server drops you into a team. Maybe this will do something similar, you play your cop character when there's too many punks.

But since we have no idea if this game will follow a sandbox world or instanced server zones, trying to figure out how they'll balance player populations seems to be jumping the gun a bit.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Merusk on February 22, 2008, 03:55:07 PM
Ok, so he mentions the "experienced" cop taking out 4 "noob" thugs.  What's going to happen 2 months into the game when the cop: thug ratio is 1:250 and it's 4 'experienced' thugs against the lone cop who bothered to login that day.

People jump over to playing cop characters because that provides them with 250 targets to choose from as opposed to the other side where 250 people have to fight over one.

That's what they said about Horde/ Alliance in WoW and Hib/Mid in DAoC.  Proved to be untrue as a whole without other incentives. The "Pretty" race in WoW got a lot of Horde rerolls, but I have no idea how/ if DAoC ever fixed it.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Velorath on February 22, 2008, 04:03:13 PM
Ok, so he mentions the "experienced" cop taking out 4 "noob" thugs.  What's going to happen 2 months into the game when the cop: thug ratio is 1:250 and it's 4 'experienced' thugs against the lone cop who bothered to login that day.

People jump over to playing cop characters because that provides them with 250 targets to choose from as opposed to the other side where 250 people have to fight over one.

That's what they said about Horde/ Alliance in WoW and Hib/Mid in DAoC.  Proved to be untrue as a whole without other incentives. The "Pretty" race in WoW got a lot of Horde rerolls, but I have no idea how/ if DAoC ever fixed it.

In DAOC and WoW if you wanted to reroll, you faced the prospect of a long PVE grind to max level (and then gear after that, expecially in WoW) before you became viable in PvP again.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: stu on February 22, 2008, 05:29:38 PM
 Hard Out Here for a Pimp (NSFW) (http://www.youtube.com/watch?v=8IqrGIOI8rM)

I'm with Big Gulp. I want to be Bad Lt. Dirty Hairy works too.  :-)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Slyfeind on February 22, 2008, 07:33:58 PM
Well that in itself is not equalizing mechanics -- when players hop to another server because the one they're currently on puts against overwhelming odds, they're mostly looking to be on the winning side i.e. create the very same situation for some other guy, until that one jumps to yet another server in search of upper hand etc.

Yeah, it can result in rampant server-hopping. You could have the server keep track of the load, like "Cops full / Punks available" so no cops can log on there. (No, that's not perfect either. Online games suck and we need to stop playing them. Let's burn down the Internet.)

Quote
So how does a cop grind* faction to become a punk if they have change of heart or just want to switch side for a day? Take missions and repeatedly shoot other cops in the back until they get enough 'punk faction'? (if that's at all possible) Just no...  :uhrr:

Agreed. Fuck no, hell no, fucking fuck the craptastic shit that is faction grinding. No, I don't have an answer for this either. Something fun though, that the player can look forward to. Probably something involving trusting the opposite side to let them in their group. "Honestly Mr. Police Officer, I can change my evil ways! Just let me group with you once...."

Quote
Much easier imo to just let them have characters for both sides. These could connect to any server indeed whie maintaining personal rating record, for what i care... binding them to single small server doesn't sound like the best idea so hope that's not part of design.

Yeah, but then everybody would log onto their winning-side character until a server full of punks (or cops as the case may be) would stand around, bored, stare at each other and then demand the devs put duelling in the game because the regular pvp sucks.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: WindupAtheist on February 22, 2008, 09:27:27 PM
Give me an 80's action movie police chief who says things like "You used a bazooka... to kill four thugs... who were stealing a television set... then drove your car up a ramp and onto the back of a drug dealer's semi truck, then killed the driver and drove the truck into a crack house?  DAMMIT RIGGS, YOU'RE A GOOD COP, BUT THE MAYOR IS GONNA HAVE MY ASS FOR THIS!" and I'm fucking sold.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Azazel on February 23, 2008, 12:43:45 AM
Colour me interested.

Now wake me when it's either having an open beta or is close to release.



Title: Re: APB: Finally, I Can Be A PUNK!
Post by: eldaec on February 23, 2008, 05:17:00 AM
PvP games with hard coded sides and no equalizing mechanism don't work very well.  This is not a new lesson.

Worked fine in daoc, and I can't think of any other PvP-focused mmogs that ever tried it, what games are you thinking of?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on February 23, 2008, 07:08:58 AM
A MMO without levelling, but great graphics and an open comtemporary world? Sign me up, especially if the intended gameplay actually pans out as planned.

Hope it has huge shopping malls in the world, to perform a car chase in, a la Blues Brothers or Crank.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: UnSub on February 23, 2008, 07:16:20 AM
Give me an 80's action movie police chief who says things like "You used a bazooka... to kill four thugs... who were stealing a television set... then drove your car up a ramp and onto the back of a drug dealer's semi truck, then killed the driver and drove the truck into a crack house?  DAMMIT RIGGS, YOU'RE A GOOD COP, BUT THE MAYOR IS GONNA HAVE MY ASS FOR THIS!" and I'm fucking sold.

That made me think of this:

(http://timstvshowcase.com/sledgehammer0.jpg)

which can only be a good thing. I'll be interested when more info comes out.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Lantyssa on February 23, 2008, 07:26:39 AM
I loved that show!


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Slyfeind on February 23, 2008, 09:43:59 AM
Worked fine in daoc, and I can't think of any other PvP-focused mmogs that ever tried it, what games are you thinking of?

If by "fine" you mean Hibernia was always outnumbered and Albion pwned everybody all the time until Midgard and Hibernia teamed up which meant Hibernia and Midgard could never ever fight until Albion got bored and laid low for a while so Midgard could beat the crap out of Hibernia then Albion zergs in and cleans up the mess and this cycle continues for years and years and years, then yes, I'd say it worked fine in DAOC.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: tmp on February 23, 2008, 10:15:46 AM
They should have 3rd faction though.

(http://imagecache2.allposters.com/images/pic/MMPH-E/254299~Charles-Bronson-Posters.jpg)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Merusk on February 23, 2008, 10:18:32 AM
What sly said.

Also, there may be no "killing x mobs for level +1" 'grind' but unless you're able to instantly carry your "rep" and be an 'expert' as soon as you switch factions, there's still a 'grind' associated with fllipping teams.  Just doing away with an XP bar doesn't mean there's no advancement grind cock block.   That will be there in ANY game with advancement/ 'character development' that is done per-character instead of per-account.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Velorath on February 23, 2008, 11:25:38 AM
What sly said.

Also, there may be no "killing x mobs for level +1" 'grind' but unless you're able to instantly carry your "rep" and be an 'expert' as soon as you switch factions, there's still a 'grind' associated with fllipping teams.  Just doing away with an XP bar doesn't mean there's no advancement grind cock block.   That will be there in ANY game with advancement/ 'character development' that is done per-character instead of per-account.

Difference being, the game is supposed to match you up against somewhat equal players or groups, so you can reroll and jump right back in without getting crushed.  You can't reroll in WoW or DAOC and immediately jump right back into PVP.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on February 23, 2008, 01:01:13 PM
Does anyone know when it's supposed to be released? Remotely tentatively?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: cmlancas on February 23, 2008, 01:01:50 PM
Difference being, the game is supposed to match you up against somewhat equal players or groups, so you can reroll and jump right back in without getting crushed.

If this can actually function properly, it may finally be the end of the DIKU grind as we know it.  :awesome_for_real:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Dtrain on February 23, 2008, 02:09:07 PM
I will only play if I can customize my character as the type of neon leopard print spandex, leather and spikes wearing gang member that was portrayed in such 80's classics as Double Dragon and Final Fight. I'm pretty sure I'm not alone in this.
(http://www.fightersgeneration.com/characters/hugo-poison-walk.gif)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Righ on February 23, 2008, 03:43:58 PM
The positive reaction for this upstanding title bodes well for my own game in development, Date Rape Online.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Phildo on February 23, 2008, 03:57:22 PM
Can you be in a gang that fights for positive change?  Like, you only go around beating up OTHER gangs, and tagging things like "stay in school" and "only losers do drugs"?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: stu on February 23, 2008, 09:32:01 PM
Or "Brush your teeth and do your homework."


The positive reaction for this upstanding title bodes well for my own game in development, Date Rape Online.

Sounds fun in theory, but the quest objectives are bound to be repetitive!


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Johny Cee on February 23, 2008, 10:40:46 PM
What sly said.

Also, there may be no "killing x mobs for level +1" 'grind' but unless you're able to instantly carry your "rep" and be an 'expert' as soon as you switch factions, there's still a 'grind' associated with fllipping teams.  Just doing away with an XP bar doesn't mean there's no advancement grind cock block.   That will be there in ANY game with advancement/ 'character development' that is done per-character instead of per-account.

In reality,  most of DAoC's servers experienced drifts in which side was winning (in relic count, DF access or RPs earned) over the years. 

The most important pvp grind in any game is the social grind to get in with the top players/clans/guilds, or to build up your contacts with good players who will play specific roles.  It does no good to be able to switch sides instantly if you're forced to always group with mouth-breathers or people who won't work together.

In any non-sport MMO, leadership cadre is probably much more important than anything else.  That can take months to both build up your leaders,  and sell the rank and file into actually listen to and follow said leaders.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: WindupAtheist on February 23, 2008, 11:15:20 PM
I say screw the GTA thing and give me an 80's action buddy cop movie MMO.  Lethal Weapon Online.  Fuck yes.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Phildo on February 24, 2008, 02:37:13 AM
Aren't you getting too old for that shit?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: cmlancas on February 24, 2008, 10:04:29 AM
Aren't you getting too old for that shit?

/eddiemurphyon Ah he he he he /eddiemurphyoff


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: dr_dre on February 25, 2008, 08:45:04 AM
Even friends of mine are talking about this game.
And they don't like the mmo genre but they do get attracted to these kinds games.

Im having high hopes for this game.

2 thumbs up :)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Special J on February 25, 2008, 10:31:05 AM
I can't wait to see what the demographics are like on the 'gangsta' side.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: HaemishM on February 25, 2008, 11:17:51 AM
I can't wait to see what the demographics are like on the 'gangsta' side.

I'm going to guess it'll skew whiter than the Republican Convention.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TenaciousMike on February 25, 2008, 08:38:32 PM
I can't wait to see what the demographics are like on the 'gangsta' side.

I think they example gang (of nerdy video game devs) was amusing.  Maybe do a Nerdcore gang.  Rob, rape, steal, and 187 some cops.  But be home in time for Battlestar Galactica.



Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Simond on February 26, 2008, 04:06:09 AM
I will only play if I can customize my character as the type of neon leopard print spandex, leather and spikes wearing gang member that was portrayed in such 80's classics as Double Dragon and Final Fight. I'm pretty sure I'm not alone in this.
Alternatively: "Warriors! Come out to plaa-aaay!" :grin:

Edit: Just thought of a fun twist which might help out the balance of sides: Gangmembers could be PvP+ to everybody (both cops and other gangs), Cops only PvP+ to gangmembers.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Velorath on April 16, 2008, 02:12:10 AM
Realtime Worlds secures $50 million in funding. (http://pc.ign.com/articles/866/866829p1.html)

Quote
Dave Jones, not the slimy pirate from the movies but the creator of GTA, recently spoke to Develop Mag where he targets APB for a 2009 launch. APB is the highly anticipated street style MMO developed by Realtime Worlds, the developers who recently made action shooter Crackdown for the Xbox 360. Following the recent news that Realtime Worlds has secured $50 million in funding, Jones believes APB can 'significantly' increase the company's earnings.

Jones seems extremely optimistic about APB as he compares it to World of Warcraft, Blizzard's massively popular MMORPG which features over 10 million players, "If we have a big success with APB on the scale of, for example, World of Warcraft, then we could be looking at hundreds of millions of pounds. It just depends what happens after we launched it," said Jones.

It's one thing to dream about being as big a success as WoW, but you really aren't supposed to say it out loud.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Nonentity on April 16, 2008, 05:53:45 AM
Pounds, heh.

Look at how cute he is, inventing a currency.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Phildo on April 16, 2008, 06:03:05 AM
How can this NOT be as succesful as WoW, drawing as it does on established successes and years of lore?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: tmp on April 16, 2008, 07:15:33 AM
How can this NOT be as succesful as WoW, drawing as it does on established successes and years of lore?
Yeah, wtf is that GTA thing, anyone heard about it?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Furiously on April 16, 2008, 08:11:46 AM
I think Jack Thompson spoke about it once, so I never played it.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: UnSub on April 16, 2008, 06:20:26 PM
Yeah, wtf is that GTA thing, anyone heard about it?

I played the songs in it backwards and they told me to respect both women and authority.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on April 17, 2008, 01:45:59 PM
I hope the damn PC version will be released in 2008, as the Xbox version was promised for this  year too.

Also, not quite MMOG, since it appears that you'll be limited to 100 or something people per city quarter, whatever that means.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: DarkSign on April 17, 2008, 05:34:26 PM
Wonder if that means that cop vs. thug numbers will be rationed out in some way. Persistent characters but assigned to a random city area?
There's some real opportunity here for PvP events to have a larger meaning for the game as a whole...but I'm sure that would take too much effort for the developers...they're too busy turning an engine that has no business being used for an MMO into an MMO engine for they hype it will bring.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Velorath on April 19, 2008, 01:50:21 AM
On a slightly related note,  at the beginning of the most recent 1Up Yours podcast, Shawn Elliot had some funny stuff to say about playing the GTA multiplayer mods on the PC.  In particular, playing on the RP servers some people have set up.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: tmp on May 09, 2008, 01:58:30 PM
Rockstar (possibly) takes notice:

Quote
Last month, Realtime Worlds bought back the rights to APB from Korean company Webzen, who were originally scheduled to publish the game. Why the buyback? Eurogamer are reporting that, according to "a credible industry source", it was so they could turn around and sell the game to Rockstar, who could then rebadge it as a GTA MMO. Realtime are keeping quiet on the rumours, saying only that they bought back the rights to their game to "give themselves some options".

http://kotaku.com/388768/crackdown-creators-bought-their-mmo-back-just-to-sell-it-to-rockstar


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: angry.bob on May 14, 2008, 11:03:33 PM
Rockstar (possibly) takes notice:

moneyhatzzzzzzzzzzzzzzzzzzzzzz.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: tazelbain on May 15, 2008, 07:25:51 AM
Didn't Rockstar have plans to make their own.  Seems like I remeber hearing that around San Andreas.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: NiX on May 15, 2008, 07:26:32 AM
I like how every news source skipped over the part where RTW said they were considering maintaining the service themselves or looking at someone else to support the service. Which pretty much puts the RockStar rumor out the door.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: rk47 on May 15, 2008, 09:34:16 PM
Pounds, heh.

Look at how cute he is, inventing a currency.

(http://starbulletin.com/2007/01/25/news/art1ax.jpg)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on August 14, 2008, 11:34:59 AM
According to Ars Technica, this form is a beta sign-up for the game:

http://www.realtimeworlds.com/index.php?id=399&pid=3


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: schild on August 14, 2008, 11:36:23 AM
If they rebadge it, they'll redo the characters and ugly-tize it. I'm really hoping they don't. APB looked to have a bit of punky weird charm. GTA is just meh.

Oh, and yea, that's the "beta" signup.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on August 14, 2008, 11:37:52 AM
According to Ars Technica, this form is a beta sign-up for the game:

http://www.realtimeworlds.com/index.php?id=399&pid=3

You get directed to that page from here: http://www.apb.com/

Clicking on that "Click to register interest" chat bubble takes you there. Doesn't really say what it is.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: sam, an eggplant on August 14, 2008, 02:22:42 PM
That's why we broke the code earlier on in the thread. It's a beta signup.

Don't expect to play before fall 2009, but might as well fill it out.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on June 04, 2009, 05:29:56 AM
http://www.gametrailers.com/video/e3-09-apb/50103

 :grin: me want


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Signe on June 04, 2009, 07:44:53 AM
At the very least, I want to play in their character creation! 


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Falconeer on June 04, 2009, 08:51:04 AM
 :awesome_for_real:

Definitely a game I could buy just for the character creation tool. Everything more than that is bonus goodness.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: WayAbvPar on June 04, 2009, 09:01:16 AM
This might be fun.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Pennilenko on June 04, 2009, 09:35:46 AM
I will play it.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: 01101010 on June 05, 2009, 01:10:40 PM
I will play it.

same.

however, stated in another thread (http://forums.f13.net/index.php?topic=16510.msg654802#msg654802), if Paul starts moonlighting for it, i may have to form a brute squad before things get too :uhrr:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sky on June 05, 2009, 02:33:02 PM
The shift key. It's right there.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: veredus on June 05, 2009, 04:56:25 PM
The shift key. It's right there.


where/


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: WayAbvPar on June 08, 2009, 02:09:14 PM
The shift key. It's right there.


where/

Well played.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Falwell on June 08, 2009, 02:45:11 PM
From their FAQ:

Quote
Approximately 10,000 players per world consisting of 100 player district maps. A hundred customized players driving unique cars, doing crimes, shooting or busting each other is well worth checking out.

Best guess is population controlled districts of 50 on 50.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 08, 2009, 02:47:01 PM
From their FAQ:

Quote
Approximately 10,000 players per world consisting of 100 player district maps. A hundred customized players driving unique cars, doing crimes, shooting or busting each other is well worth checking out.

Best guess is population controlled districts of 50 on 50.

(http://static.gamesradar.com/images/mb/GamesRadar/us/Features/2008/04/GTA%20One%20Man%20Army/Bridge--article_image.jpg)

Eh?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: IainC on June 08, 2009, 02:48:24 PM
The Unreal engine will not handle more than 100 players per server even if they are just rendered as name tags on boxes. It's the exact same limitation that we are wrestling with and it's interesting to see how they have handled it.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 08, 2009, 02:49:29 PM
The Unreal engine will not handle more than 100 players per server even if they are just rendered as name tags on boxes. It's the exact same limitation that we are wrestling with and it's interesting to see how they have handled it.

Why would you use the unreal server tech? (i assume you are not referring to the rendering client, just the number of players the server can handle)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: IainC on June 08, 2009, 04:18:32 PM
The Unreal engine will not handle more than 100 players per server even if they are just rendered as name tags on boxes. It's the exact same limitation that we are wrestling with and it's interesting to see how they have handled it.

Why would you use the unreal server tech? (i assume you are not referring to the rendering client, just the number of players the server can handle)
Because it's already built into the engine. Sigil wrote their own for Vanguard but for small studios like us (and I guess Realtime) there are good reasons not to. Atlas (http://news.bigdownload.com/2009/03/17/feature-more-on-unreal-engine-3s-atlas-technology/) is the MMO extension for UE3 but it's only been recently announced so I doubt many people have had a chance to properly evaluate it let alone crowbar it into their games.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Falwell on June 08, 2009, 04:33:12 PM
Game play footage you say?

http://gamevideos.1up.com/video/id/17693

Didn't see it posted earlier in the thread.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Severian on June 08, 2009, 09:06:55 PM
Game play footage you say?

http://gamevideos.1up.com/video/id/17693

Didn't see it posted earlier in the thread.
Here's the powerpoint slide briefly glimpsed at the start of that video.



Title: Re: APB: Finally, I Can Be A PUNK!
Post by: rattran on June 08, 2009, 09:36:00 PM
That just makes me think of


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Koyasha on June 09, 2009, 12:21:07 AM
They're designing their game with a technical limitation that won't allow more than 100 players per server?  It seems that's highly unwise even if their design calls for only 100 players per server, since it completely closes off options for later.

Furthermore, if it's a 100 player limit on a server how is it going to work?  If you can only create 100 characters on any particular server, most of them are going to be empty most of the time.  If it's 100 players online at a time, are they going to have some queue bullshit?  If so I can't see that working out particularly well.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: IainC on June 09, 2009, 01:25:30 AM
They're designing their game with a technical limitation that won't allow more than 100 players per server?  It seems that's highly unwise even if their design calls for only 100 players per server, since it completely closes off options for later.

Furthermore, if it's a 100 player limit on a server how is it going to work?  If you can only create 100 characters on any particular server, most of them are going to be empty most of the time.  If it's 100 players online at a time, are they going to have some queue bullshit?  If so I can't see that working out particularly well.

Don't get hung up on the 'per server' thing. Server in this case is not the same thing as an MMO server/shard/realm, in MMO terms it's closer to saying '100 people per zone'. How you manage that zone is independent of what the players perceive to be a 'server'. It can be a single zone in a larger world, or it could be unique instance of a map in the same way as an FPS server for example.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Falwell on June 09, 2009, 03:39:13 AM
Don't get hung up on the 'per server' thing. Server in this case is not the same thing as an MMO server/shard/realm, in MMO terms it's closer to saying '100 people per zone'. How you manage that zone is independent of what the players perceive to be a 'server'. It can be a single zone in a larger world, or it could be unique instance of a map in the same way as an FPS server for example.

Pretty much, in fact I've heard them call the 100 player areas "districts" a couple times. Server = city at large (roughly 10k per by the above statement), district = flashpoint, battleground, instance, arena, whateverthefuck you wanna call it.



Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 09, 2009, 07:06:24 AM
Quote
How big is the game world? And how many people fit on one server?


Approximately 10,000 players per world consisting of 100 player district maps. A hundred customized players driving unique cars, doing crimes, shooting or busting each other is well worth checking out.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: UnSub on June 09, 2009, 08:11:48 AM
It's fair enough for whenever APB launches - rather than promising huge battles of 400 v 400, say that you are designing to do 50 v 50 (or 100 v 100) so that they play well.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 16, 2009, 09:07:48 AM


Link (http://www.mmorpg.com/gamelist.cfm/game/358/feature/3152/page/1)

ADD:

  • fully integrated VOIP
  • directional 3D sound (VOIP too)
  • compose your own audio “kill songs.”
  • deal with Last.fm
  • PC only (Xbox 360 is likely to follow).
  • “There really is no overarching story in APB,” Jones noted.
  • The gameplay itself is match based, but there are no lobbies at all.
  • So where do the NPCs fit in? They tend to act as the inciting force.
  • APB will also feature criminal vs. criminal content.
  • Progression in APB is more about options. (Yay planetisde!, some one was paying attention)
  • Jones did indicate they have plans for a chaos server where all the rules are out the window.
  • APB has signed a distribution deal with EA and Jones said the game is due out early in 2010. (Fucking EA...)

I am rather excited about this title....


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: schild on June 16, 2009, 11:39:57 AM
Chaos server?

This suddenly got interesting.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: HaemishM on June 16, 2009, 12:08:20 PM
Chaos server?

Yeah, they should call it the shower.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Nebu on June 16, 2009, 12:14:47 PM
A bunch of ethugs pretending to be real thugs.  This is like a self-parody. 


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 16, 2009, 12:29:45 PM
A bunch of ethugs pretending to be real thugs.  This is like a self-parody. 

Whatever, you know you will try it.  :-P


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: schild on June 16, 2009, 03:07:08 PM
A bunch of ethugs pretending to be real thugs.  This is like a self-parody.  
No worse than a bunch of larpers pretending to be warriors and shit in WoW.

Seriously though, the only horrifying thing in APB is the built-in voice chat. I honestly think that will drive me away faster than any actual game mechanic. Typically, I'd want such a thing. But in this? noooooooooooooooooooooooooooooooooooooooooo.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Nebu on June 16, 2009, 04:36:18 PM
WoW has built in voice chat, but noone uses it.  I wonder if the same thing will happen in this title.

This may be the first MMO released that I have zero interest in playing. 


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: NiX on June 16, 2009, 05:22:15 PM
I don't see why it's still being called an MMO. I'm putting it on par with MAG, but with a bit more persistence behind it.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Morfiend on June 16, 2009, 09:46:50 PM
I don't see why it's still being called an MMO. I'm putting it on par with MAG, but with a bit more persistence behind it.

Except one of their bullet points was "no persistence".


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: squirrel on June 16, 2009, 09:51:59 PM
Quote
“There really is no overarching story in..."

BANG! Papapapapap. BANG! <sound of gunfire>
 
"Shut the fuck bitch! DIE"


Yeah, I think they got that about right.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: tmp on June 16, 2009, 10:10:18 PM
I don't see why it's still being called an MMO.

Quote
The obvious question for many of our readers is simple: is APB really an MMO? Yes, and no. It all depends on someone’s definition. In the purely traditional sense, 100 man “districts” are a bit small to call it an MMO (there are 10,000 person cities, which are composed of multiple districts and more akin to a server in a traditional MMO). However, the game features persistent character progression, persistent worlds, guilds, no lobbies and all the other hallmarks. The line continues to blur between online games and MMOs, but this has more than enough of the core hallmarks that it looks and feels like one. That’s good enough for us.

The gameplay itself is match based, but there are no lobbies at all. Instead, players hang out in persistent “districts” and their actions within that common area automatically generate matches on the fly.

i guess it's somewhat similar to question if say, WoW was still MMO if you were granted max level on character creation, and the game was cut down just to the permanent open PvP area or something similar...


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: NiX on June 16, 2009, 10:58:17 PM
So, even they say persistence and admit it's really not an MMO, but use semantics like "Depends on your definition" so they can probably charge for something.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Kageru on June 16, 2009, 11:44:19 PM

It's an MMO if they think they can charge 15$ a month for the pleasure of playing?






Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Le0 on June 17, 2009, 12:19:45 AM
This is really looking interesting I'll keep an eye on it. Call it whatever you want but having seen the character customization tool in action it is quite revolutionnary


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Nebu on June 17, 2009, 06:24:59 AM
Call it whatever you want but having seen the character customization tool in action it is quite revolutionnary

Revolutionary in what sense?  

Serious question.  I'm a customization fan.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 17, 2009, 07:25:17 AM
Call it whatever you want but having seen the character customization tool in action it is quite revolutionnary

Revolutionary in what sense?  

Serious question.  I'm a customization fan.

I don't know if I would say revolutionary. But its dam impressive. The first is the over all fidelity of the player models. High poly, high texture quality and most likely most of the more modern texture layers. Beyond that, fully transformable, there seems to be a slider for everything. I am reminded of the earlier smack down series of wrestling games by THQ in the number of options.

The other cool part, is the decal system for player and car. Seems not only do they have a rather large library of images to use, but there is a secondary tool with in it, so you can make you own designs by combining others into a composite, then apply that to your player or car. Of course there s the standard tinting (quite a large range with small steps) and clothing and accessory options.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Lantyssa on June 17, 2009, 09:43:26 AM
Revolutionary in what sense?

Serious question.  I'm a customization fan.
Watch one of the e3 vids for it.  It's pretty impressive.

If the pricing model doesn't turn me off, I'm so making an idealized punk version of myself.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 17, 2009, 09:44:37 AM
Revolutionary in what sense?

Serious question.  I'm a customization fan.
Watch one of the e3 vids for it.  It's pretty impressive.

If the pricing model doesn't turn me off, I'm so making an idealized punk version of myself.

The thing that scares me about pricing, is EA. They have some of the most convoluted account pages ever created.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: tmp on June 17, 2009, 10:18:45 AM
Revolutionary in what sense?  

Serious question.  I'm a customization fan.
Probably best to watch one of their customization videos like others said. Basically though it seems to allows to combine multiple layers of clothing, to apply decals both to player's skin and the clothing (and cars as well) and these decals can be custom-made, scaled and placed nearly freely. They also allow to customize the hairstyles by adjusting lenght of hair (either all of it or just parts) and iirc, to wear various attachments which can be also placed pretty freely.

edit: GDC2008 customization demo (http://www.youtube.com/watch?v=KSK852rqHDM) & E309 demo (http://www.youtube.com/watch?v=icR3LtEMvZI)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 17, 2009, 10:27:34 AM
Link to customization VID. (http://www.gametrailers.com/user-movie/insane-apb-character-customization/319854)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Nebu on June 17, 2009, 11:11:11 AM
Link to customization VID. (http://www.gametrailers.com/user-movie/insane-apb-character-customization/319854)

That's amazing!  I hope that this is a sign of what we can expect from future games... though I doubt it.  All that customization must be a huge limiter of the number of characters that you can have on screen at one moment. 


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 17, 2009, 11:21:20 AM
Link to customization VID. (http://www.gametrailers.com/user-movie/insane-apb-character-customization/319854)

That's amazing!  I hope that this is a sign of what we can expect from future games... though I doubt it.  All that customization must be a huge limiter of the number of characters that you can have on screen at one moment. 

Its all about give and take.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Modern Angel on June 17, 2009, 04:04:20 PM
Goddammit, the video was ruined by Barnett


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: NiX on June 17, 2009, 04:59:22 PM
Goddammit, the video was ruined by Barnett

Barnett ruins everything. I think he has ruined life itself.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Malakili on June 17, 2009, 09:25:16 PM
Still, I'm impressed by that video.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Triforcer on June 17, 2009, 09:26:43 PM
I like how on the main video on their site a perfectly nice young professional woman describes to become a tattooed murderer for no apparent reason. 


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Kageru on June 19, 2009, 12:24:34 AM

Couldn't watch it because of the tool talking over the top of everything. But I did see the earlier E3 video and it is certainly an impressive piece of tech.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Le0 on June 19, 2009, 01:14:02 AM
Call it whatever you want but having seen the character customization tool in action it is quite revolutionnary

Revolutionary in what sense?  

Serious question.  I'm a customization fan.

Revolutionary was maybe a bit too much, but the work they have done on their tools is really impressive for today standards of customization.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Margalis on June 19, 2009, 02:03:38 AM
It does look about a bajillion times better than wrestling games while offereing that same level of depth.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on June 19, 2009, 05:16:00 PM
Fuck making Super Heroes. I'll take this any day of the week.

Instant buy.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on June 21, 2009, 06:01:50 PM
Someone drag one or more of the devs into these forums and get them to hand out beta invites.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: tmp on July 16, 2009, 07:19:50 AM
Gamasutra interview (http://www.gamasutra.com/view/feature/4062/leading_the_design_of_apb.php) with the lead designer.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ghambit on July 16, 2009, 09:31:43 AM
There's nothing revolutionary about that chargen tech.
The only thing "revolutionary" about it is that some designer was wise enough to put it in their MMO.  But really, editors like that have been around a LOOONG time, probably around 10 years.  It's literally just a modified Daz3D (poser) plugin.

Just chalk it up to another gaming element that doesnt take a rocket scientist to realize should be in your game, but it takes MMO devs 10 years to do.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: NiX on July 16, 2009, 09:34:41 AM
Has it been in a console game before?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Hoax on July 16, 2009, 10:39:53 AM
I've never ever in my life seen design your own icon and then drop and rotate onto skin or clothing.  Not ever.  

I've seen submit an icon, I've seen choose a preselected icon for a preselected placement.  Drop and rotate?  Color?  Combine?  Never seen that.

Jus sayin


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on July 16, 2009, 10:44:49 AM
I like the 100-person server idea. Massive enough for me.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: DayDream on July 16, 2009, 12:55:08 PM
The concept of character customization isn't revolutionary.  We've seen that before with CoX.  I think the level it's being taken to in this game IS revolutionary, at least what's been shown in demo videos.  It looks almost like a light graphic editing tool, with the way logos are made.

CoX is good in how broad its themes are, but it's really easy to find the limits of those individual themes.  There's only so many robot cowboys you can make.  APB is certainly more focused, in its pseudo-realistic crime theme, but I think the image generation APB has gives it a lot more creative area.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on July 16, 2009, 03:24:43 PM
They should release the character creation tool months ahead of the game's launch as a free download.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Hoax on July 16, 2009, 07:05:33 PM
They should release the character creation tool months ahead of the game's launch as a free download.

So true, not doing that will prove they are just not very smart. 


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: UnSub on July 16, 2009, 07:32:31 PM
I've seen this suggestion before - give out the incredibly good chargen system before the game launches to build hype, or something. I probably even thought it was a good idea for CoH/V at some point (and there is a stand alone creator out there for CoH/V, distributed before the Korean version of the game was launched).

However, over time I've realised it is a bad idea from a business perspective. If your chargen is really that amazing, let people pay to use it. Give it away for free and you end up paying the bandwidth for a lot of people who want a free paper doll creator. Plus then there is an expectation of receiving updates as well to keep the free version in line with the paid version (and there has to be updates, or else why release the thing for free to begin with?).


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on July 16, 2009, 07:47:04 PM
OK, free with pre-order and ship it on DVD. Mail must be cheaper than bandwidth and those DVDs would make great con swag.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sophismata on July 17, 2009, 06:02:44 AM
What if you allowed people to create characters freely with the purchase of a box? They didn't need to subscribe, but as long as they have an account they can fool around with character creation.

I'm fairly sure some people will buy the game just for character creation, and you might attract more if they didn't have any monthly expense hanging over their heads. But their lovingly crafted characters will always be sitting there... ready to play... just a subscription away.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: NiX on July 17, 2009, 07:53:03 AM
Typical MMO design would suggest the characters aren't saved locally, so for people to be able to create characters without being subbed would cost the company.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ghambit on July 17, 2009, 10:34:10 AM
There are already character creators like this that you can get for free, just not linked with a game (which I guess some in here think is revolutionary).
Since most people arent enterprising enough to find said character creators w/o a marketing gimmick, then I do believe it'd be smart for them to release it early as an offline tool available via download for a fee or pre-order.  Link it with social sites like Facebook and voila, free marketing.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: tmp on July 17, 2009, 10:46:59 AM
There are already character creators like this that you can get for free
Name a few?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Bokonon on July 17, 2009, 11:15:42 AM
I've never ever in my life seen design your own icon and then drop and rotate onto skin or clothing.  Not ever.  

I've seen submit an icon, I've seen choose a preselected icon for a preselected placement.  Drop and rotate?  Color?  Combine?  Never seen that.

Jus sayin

Rockband has this... With the restriction of using a large-ish list of base icons (which can be stretched, rotated, color changes,  and combined with others), but that's how you create your band icon/emblem.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Xurtan on July 17, 2009, 11:32:27 AM
EQII had 'starter kits' that shipped with the pre-order, which included a copy of the character customization. Anyone know what ever became of that?

I seem to recall it allowing you to create and then save your characters, pre-launch.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ghambit on July 17, 2009, 01:09:51 PM
There are already character creators like this that you can get for free
Name a few?

Daz3d is/was one.
Then there are trial versions of Poser and Clone3d along with a million other 3d character modelers, many of which are open source with thriving communities (like Renderosity) wherein you can pretty much buy or borrow every conceivable appliance you can think of.

Then there's crap like Second Life, Sims, etc.  (obviously a different type of implementation though)

Now, what's "revolutionary" about the chargen is not the chargen itself but how it's applied, namely the way each gameworld/server will work.  Small populations.  Heavy customizability coupled with gang-related empire growth and pvp.  It's the 1st MMO that takes advantage of this particular game design to apply a neat tech. that's been around a while.

And now we'll argue if 100 people/server is an MMO.   :grin:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on July 17, 2009, 01:17:53 PM
Yes. Moving on...


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: tmp on July 17, 2009, 01:40:23 PM
Daz3d is/was one.
Then there are trial versions of Poser and Clone3d along with a million other 3d character modelers, many of which are open source with thriving communities (like Renderosity) wherein you can pretty much buy or borrow every conceivable appliance you can think of.

Then there's crap like Second Life, Sims, etc.  (obviously a different type of implementation though)
I think you may be missing the revolutionary part, then. It's not in the ability to dress up a human figure and tweak its shape with sliders because yes, that's nothing new even in MMOs. It's instead in how easy that APB editor makes quite advanced customization through their UI which is frankly, like nothing i've seen out there. They take care of mucking with projections and UV maps and geometry pieces which is something the professional 3d modelers will generally expect of you, while at the same time still providing these abilities which up to now was pretty much reserved just to these high-end applications designed for dedicated non-realtime rendering. And they also do similar thing for adjusting materials applied to the surfaces, by the looks of it.

It is revolutionary in the sense of bringing very different approach to the subject. This makes Daz Studio or Poser similar only in very basic sense; like say, Everquest is similar to Wow and did these similar things long before too... but it doesn't make the changes Wow brought any less notable.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on July 21, 2009, 03:20:37 AM
Another 20 minute speech with some interesting footage.

http://www.vg247.com/2009/07/15/new-in-game-apb-video-20-minutes-from-dave-jones-develop-keynote/

They have sort of a Fruity Loops Lite in the damn game!


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Nonentity on July 21, 2009, 03:51:57 AM
I am extremely wary of the last.fm or whatever music integration tool.

Can't wait to hear people driving around to Urinal Tribunal (http://www.last.fm/music/Urinal+Tribunal).

On the other hand, I can't wait to drive around in my car and force people to listen to Urinal Tribunal.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on July 21, 2009, 05:09:33 AM
Last.fm streaming will probably be an optional setting. However I'm more interested on how they're going to moderate graphics content, given the freeform graphics editor.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Modern Angel on July 21, 2009, 07:55:04 AM
I am extremely wary of the last.fm or whatever music integration tool.

Can't wait to hear people driving around to Urinal Tribunal (http://www.last.fm/music/Urinal+Tribunal).

On the other hand, I can't wait to drive around in my car and force people to listen to Urinal Tribunal.

Not how it works. Everything I've read indicates that you have to have the same artist in your last.fm library to hear someone else play it. So if I don't like Anal Cunt then I won't hear Anal Cunt from the guy who does.

By the way, I'm looking frantically for the 'Mitchell' theme song for my gang to absolutely no avail.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: NiX on July 21, 2009, 08:25:13 AM
Last.fm streaming will probably be an optional setting. However I'm more interested on how they're going to moderate graphics content, given the freeform graphics editor.

I've only heard that the content you can use is pre-determined. I'm sure people will come up with ridiculous things, but the game will carry an M rating anyway.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: SnakeCharmer on July 21, 2009, 08:26:29 AM
This game is so 'Not Me', but I have such a compulsive urge to play it. 


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on July 21, 2009, 09:40:12 AM
Last.fm streaming will probably be an optional setting. However I'm more interested on how they're going to moderate graphics content, given the freeform graphics editor.

I've only heard that the content you can use is pre-determined. I'm sure people will come up with ridiculous things, but the game will carry an M rating anyway.
Their demo shows them arranging, cropping, skewering, coloring and whatever of various predefined patterns. It's pretty likely that there's also a boolean tool there, practically enabling creation of any shapes you want. That includes the clicheed penises.

Thing is, EA is involved and you've seen the moderation faggotry that went on with Spore. Down to the silly level of people getting tempbans for words like "damn" and such.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ghambit on July 21, 2009, 09:47:13 AM
This game needs to be the template for a Shadowrun MMO.

Other ponderings:
How are they going to handle servers with low populations?  Kind of ruins the whole stat-tracking experience that makes these games what they are if you suddenly have to switch cities because yours is dead.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on July 21, 2009, 09:49:22 AM
If I understood it right from what was said in the past, it's a large world with several districts, each which can hold 100 players. Naturally remains to be seen what happens if more than 100 people try to enter a district. Hope these restrictions will be improved on in time.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: NiX on July 21, 2009, 10:11:34 AM
Did you watch the video linked earlier? He explains exactly how the "matchmaking" works.

EA owns Maxis, they don't own Realtime Worlds. I also said people will come up with ridiculous stuff, which was to imply the dick stuff. Who cares? It's juvenile, but it won't hurt you. I'm sure they'll have a method for reporting people anyway.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: schild on August 13, 2009, 07:53:49 PM
http://www.apb.com/beta-application/

They're asking for way too much information for me to be comfortable. But, ya know. You can at least put that you're a minority.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: ashrik on August 13, 2009, 08:03:59 PM
I see that notion in every single thread with a beta-test sign up. Is this some sort of weird generalized old-folky paranoia regarding a simple questionnaire that you won't be held accountable for should you lie, or were you all burned before?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: schild on August 13, 2009, 08:24:52 PM
Oh, lying is fine. I just choose not to.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Malakili on August 13, 2009, 08:30:40 PM
Damn it, I need to stop attempting to fill out beta applications on this computer, because I inevitably fill out a long form, get to the bottom and it says "attach your dxdiag" and then I've wasted me time.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: ashrik on August 13, 2009, 08:35:43 PM
Quote
weird generalized old-folky paranoia regarding a simple questionnaire
So that's all it really is? It just seems to be a recurring theme on this forum and I wonder why.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: FatuousTwat on August 13, 2009, 08:47:50 PM
I'm not old, and I don't like it.

They just DON'T NEED IT.

They don't need my street address, they don't need to know if I own a home, my income level, my level of education or if I'm married. ALL of which are required.

And do they really need to ask all those questions about your computer when you are attaching your DXDIAG? Fuck this.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Modern Angel on August 13, 2009, 09:51:31 PM
That was admittedly a LOT of information they didn't need. More than any other beta test I've seen. Of course I signed up for it.  :oh_i_see:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: fuser on August 13, 2009, 09:59:27 PM
annnnd its down  :uhrr:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Righ on August 13, 2009, 10:43:48 PM
Damn it, I need to stop attempting to fill out beta applications on this computer, because I inevitably fill out a long form, get to the bottom and it says "attach your dxdiag" and then I've wasted me time.

Why don't you put your dxdiag output on some online server or service? That way, if you can get online to fill in the beta application form, you can also get to your dxdaig. Shit, you can even google dxdiag and just submit somebody else's. There are some really good ones out there.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: tmp on August 14, 2009, 05:08:09 AM
So, are there already angry threads about the weird selection of choices in that ethnicity box? :why_so_serious:

btw attaching dxdiag thing seems optional for this one, this is why the other hardware questions are mandatory i guess.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: FatuousTwat on August 14, 2009, 05:45:41 AM
And what is with having to re-name your dxdiag? UGH.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on August 14, 2009, 06:14:46 AM
Probably some sort of idiot test.

And do they really need to ask all those questions about your computer when you are attaching your DXDIAG? Fuck this.
Actually I like that they're doing this, because ultimately, there's bound to be these lying fucktards that enter any information that makes them hope to get an invite. Not that I expect their dropdown choices to be matched with the dxdiag.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: fuser on August 14, 2009, 08:05:35 AM
Probably some sort of idiot test.

They must be doing something some other tests, as my awnser for "Why do you want to be a beta tester for APB?" would fail with any sort of punctuation. It's a free form text box so their validation was failing on commas, periods and trailing whitespace.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Modern Angel on August 14, 2009, 08:20:14 AM
Really? My punctuation went just fine.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sky on August 14, 2009, 08:25:23 AM
Shit, you can even google dxdiag and just submit somebody else's. There are some really good ones out there.
:awesome_for_real: I feel so dumb for not having thought of that before!


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: WayAbvPar on August 14, 2009, 01:11:11 PM
Damn it, I need to stop attempting to fill out beta applications on this computer, because I inevitably fill out a long form, get to the bottom and it says "attach your dxdiag" and then I've wasted me time.

Heh same here. Goddman it! I just got a new PC, so I haven't forwarded a copy of my dxdiag to work yet.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on August 14, 2009, 03:33:45 PM
Probably some sort of idiot test.

They must be doing something some other tests, as my awnser for "Why do you want to be a beta tester for APB?" would fail with any sort of punctuation. It's a free form text box so their validation was failing on commas, periods and trailing whitespace.
I have punctuation in it. But I had to pad it out with X's to get the 250 letters.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Signe on August 14, 2009, 04:05:23 PM
That beta form has made me discombobulated.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: FatuousTwat on August 14, 2009, 04:29:05 PM
Probably some sort of idiot test.

They must be doing something some other tests, as my awnser for "Why do you want to be a beta tester for APB?" would fail with any sort of punctuation. It's a free form text box so their validation was failing on commas, periods and trailing whitespace.
I have punctuation in it. But I had to pad it out with X's to get the 250 letters.

Mine somehow turned out to be exactly 250 characters with correct punctuation.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: tmp on August 15, 2009, 07:06:14 PM
Well, it looks like there's answer to a qustion some were asking... "it's just 100 people per server so why should i want to pay monthly fee for it"

and it's "guess what, you don't have to".

Quote
How much will APB cost?

The actual price for the game itself is still under discussion but we’ll keep you up to date. We can confirm that APB will not require a monthly subscription.

(from their faq page (http://www.apb.com/faq/))


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: IainC on August 16, 2009, 07:21:55 AM
Well, it looks like there's answer to a qustion some were asking... "it's just 100 people per server so why should i want to pay monthly fee for it"

It's not 100 people per server, it's 100 people per zone.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Malakili on August 16, 2009, 12:37:34 PM
Well, it looks like there's answer to a qustion some were asking... "it's just 100 people per server so why should i want to pay monthly fee for it"

and it's "guess what, you don't have to".

Quote
How much will APB cost?

The actual price for the game itself is still under discussion but we’ll keep you up to date. We can confirm that APB will not require a monthly subscription.

(from their faq page (http://www.apb.com/faq/))

This suddenly got way more interesting to me.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: NiX on August 17, 2009, 06:25:30 AM
I wonder if in-game advertising will be their solution to cover some of the cost. I doubt they're put character info on users local machine.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: UnSub on August 17, 2009, 06:26:37 AM
I'm guessing microtrans in some way is going to be standard. Advertising revenue isn't going to bring in that much extra.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: ashrik on August 18, 2009, 10:25:17 PM
A cool interview I saw posted on the SA forums, in case anyone was interested
source: (http://www.vg247.com/2009/08/18/apb-worlds-first-play-impressions/)
Quote
Mark Rein’s spent the last few days at Realtime World’s offices in Dundee, Scotland, playing what-Dave-Jones-did-next MMO, APB.

Want to know what it’s like? The Epic VP gave us an exclusive overview of what to expect at GDC Europe today. Hit the link.

VG247: You’ve spent the last few days playing APB?

Mark Rein: Oh, it’s fantastic.

Tell me about it.

It’s hard to describe. It’s everything you’d expect that sort of game to be. If the Rockstar guys ever made an MMO out of the best version of Grand Theft Auto, this would be it.

How shooty is it?

Very shooty. It’s really, really fun to shoot. There’s tons of weapons. That’s part of the whole game, is upgrading weapons all the time, upgrading your vehicles. All the customisation is completely awesome. The missions are a lot of fun. It’s very easy to play. Somebody who’s familiar with shooters will pick it up in seconds.

Its your typical WASD controls. You know, in Gears of War we have the A button? We call it the “anything button”. They have the F button. I nicknamed it the “frigging anything” button. Jumping over crates and climbing fences, climbing ladders and kicking in doors: that’s all with the F key. It’s very, very natural for shooter players.

Were you playing it online or on a LAN?

I think we were connected to a server in Stockholm. I was in there offices [In Dundee - Ed]. And the performance was excellent.

Did you play with the character customisation stuff?

I did, yeah. I kind of made a fool out of myself, putting a big M in the middle of my face. Before I got there, they made me in the game. I got to actually play as me. They put a “powered by Unreal technology” logo on my t-shirt. But then after a few minutes they made me take it off, because they were recording it. They’re going to show the play session here [In the EA press conference - Ed], the thing that I played with Chris Collins from Realtime Worlds. We have this back and forth banter. We played it, they recorded this one main session where they want to show everything all the way through, and then we banter about it afterwards. It was kind of fun.

When you start, you go into a character customisation bit at the beginning?

Yes.

How long is it from there to actually playing the game?

Well, you don’t have to customise a character. They’ll just give you a random one if you want. It’s very easy. What’s really cool is that you can choose a main character and randomise a few things, like skin tone or face. There seem to be a lot of randomise buttons. I created a new character in, like, 15 minutes. It’s very easy. Probably the easiest I’ve ever seen.

The really impressive thing is that they’ve got this awesome stencilling system. They keep memory usage down by, instead of allowing you to just stick textures on - which, of course, would be a huge bottleneck online, as they have to send textures to everybody - they have all these stencils, and they do intersections and cuts of them, so people make really amazing logos out of cutting and pasting stencils and they remember the deltas of how you did it all.

It uses very little memory. It’s very cool. It’s surprisingly easy. I was shocked. It’s the same with the vehicles. You’ll be able to go and put graffiti on walls too.

The game itself is running around and killing people, right? Is it objective-based?

I hate to use GTA, because the comparisons are so obvious, but it’s similar to that. You get missions. You pledge allegiance; you can either be an enforcer, or a criminal, and you pledge allegiances to contacts. If you’re an enforcer, then your contacts are sometimes police, sometimes they’re vigilante characters, and they give you missions. You can actually play the game in single-player if you wanted to, but with all these other real, live players going on around you.

That’s the most impressive thing. We’re driving around, we’re going on a mission, and there’s this big crime scene going on over here. And we’re in the middle of a firefight, but we’re not involved in it. That’s basically the way it works. You can call in back-up, real live players, and the system automatically matches you up against enforcer or criminals in that mission. They’re always real people. They’re never NPCs.

Say you’re an enforcer and it matches you up against a villain, does it then show you where the villain is?

Once they start shooting at you, they start to appear on your compass, but if they haven’t shot at you and they’re being stealthy, they’re sneaking up on you. But it’s really cool. You can call in other groups. The social aspects of it are dead easy. Being able to get into a group or invite people into a group, see what your friends are doing: that stuff works really well.

They actually have a social server, with no missions going on, and that’s where you can do customisation. There’s going to be an auction house in there where you can actually sell items you’ve made or earned throughout the game. They have a pretty cool little social environment. You can watch movies, things like that. Comparable to PlayStation Home, but more of a real game environment than that.

Out of ten, how pumped are you?

Eleven. I’m serious. I might be one of the best games I’ve ever played. And I’m not just saying that because it uses our engine. It is unbelievable. After the first night of playing, all I could think about was playing it again. And I have a log-in now. So I can play.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Musashi on August 18, 2009, 10:48:27 PM
It all sounds good, but while reading that all I could think about was who the fuck are they going to find to roll good guys?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: schild on August 18, 2009, 10:51:12 PM
It all sounds good, but while reading that all I could think about was who the fuck are they going to find to roll good guys?

White people.
















I'LL BE HERE ALL WEEK, FOLKS.
GROOOOOOOOOOOOOOOOOOOOOOOOOOAN


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: ashrik on August 18, 2009, 10:54:27 PM
Why wouldn't you want to roll a cop? My squad of baton-wielding English bobbies would like to have a word with you out back


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: schild on August 18, 2009, 10:55:11 PM
I rest my case.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ghambit on August 18, 2009, 11:53:56 PM
Are there tasers?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: schild on August 18, 2009, 11:56:44 PM
Are there tasers?

I hope not, bro.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ghambit on August 19, 2009, 12:09:20 AM
Will they allow wanton racial tensions in the game?  I keep having dreams of Skinheads, Crips, Bloods, La Raza, etc.
Might be an interesting little social experiment.   :why_so_serious:

Phuck yah, I'm gonna start the "Tan-Panther Party for Self Defense"  (gang for half-breed miscreants that fight the powers that be)
<contemplates if they'd allow such a thing>

I mean, they've got a minority question in the beta app eh?  They have to be anticipating such antics, along with the requisite penix grafitti.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on August 19, 2009, 03:00:42 AM
It's nice that Rein is that hyped about it, but that's exactly my issue, it might get overhyped. Until now, the game had the advantage of being under the radar until now. Because I didn't see much anticipation and discussing it on a variety of forums, unlike other MMOs with late release dates.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ghambit on August 19, 2009, 03:25:59 AM
Out of all the MMOs ever developed (e.g. setting the bar kinda low), imo this design in this particular situation should be the hardest to screw up.  Hype or no hype, they've got a good chance.
And if they can get a console-oriented marketing push similar to GTA the game could single-handedly rejuvinate (assuming it releases b4 SWTOR) the PC market.  I know quite a few console-tards that'd probably go out and buy a system just to play a game like this.  A shame they couldnt just call it GTA:Online though.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: tmp on August 19, 2009, 06:52:26 AM
It all sounds good, but while reading that all I could think about was who the fuck are they going to find to roll good guys?
This very thread went through it couple pages back.

You get to shoot unlucky punks e-thugs playing virtual thugs in the face. With a rocket launcher. What's not to like.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sky on August 19, 2009, 08:48:48 AM
I hope not, broizard.
FIFY!

Game could be fun, but probably grieftard central.
Quote from: MR
That’s the most impressive thing. We’re driving around, we’re going on a mission, and there’s this big crime scene going on over here. And we’re in the middle of a firefight, but we’re not involved in it. That’s basically the way it works. You can call in back-up, real live players, and the system automatically matches you up against enforcer or criminals in that mission. They’re always real people. They’re never NPCs.
Huh? First, sounds like a lot of grief potential. If you can fuck with people doing missions, it will happen a lot. Because it's more fun to make players upset than to play the game.

Calling in backup? How does that make sense? You play your own single player stuff and sit in a queue?

Just sounds like a lot of oddness. I've never been playing GTA and thought about how much cooler it would be if YoDawg could just ram my car the entire time I'm doing a mission and then try to run me over when I get out of my car. Oh, but I could get my friends and do the same to him!  :oh_i_see: Devolution into grief or be griefed imo.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: HaemishM on August 19, 2009, 09:50:54 AM
It all sounds good, but while reading that all I could think about was who the fuck are they going to find to roll good guys?

White people.

Shit, I'd play a cop and I'm as white as they come.

Oh wait.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: WayAbvPar on August 19, 2009, 09:59:57 AM
I would lean to playing a cop just because all the mouthbreathing fucktards will want to be criminals. However, I really want to recreate this guy as a criminal-

(http://4.bp.blogspot.com/_oHvyeWBRhXU/SLSbGdwQrXI/AAAAAAAAA4Y/_h01bHNESag/s400/shonuff1mt.jpg)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: SnakeCharmer on August 19, 2009, 10:04:19 AM
The number of Vic Mackeys and John McClanes will be legendary.

Being a cop will result in having a target rich environment, that's for sure.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: tazelbain on August 19, 2009, 10:06:50 AM
So my dreams of rum running in a Model 'A' go unrequited...


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ghambit on August 19, 2009, 10:11:53 AM
I think it's more creative coming up with a compelling good guy than a bad guy.  Partly 'cause, most compelling good guys are innately bad.  hmm   :oh_i_see:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: schild on August 19, 2009, 10:23:10 AM

No, you didn't. You actually ruined the joke.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Lantyssa on August 19, 2009, 11:43:21 AM
There will be jerks on both sides, from Da Man haters to Respect Mah Authoritay cops.  I'll be playing a punk because I'll be able to have a cooler outfit and cause mischief.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Musashi on August 19, 2009, 12:08:50 PM

Wow.

This very thread went through it couple pages back.

You get to shoot unlucky punks e-thugs playing virtual thugs in the face. With a rocket launcher. What's not to like.

We're all e-thugs on the inside.  Dirty Harry's a sociopath. 

I'm calling dibs on Bub Rub.  Any takers for Lil' Sis'?  Woo Wooooooo.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sky on August 19, 2009, 12:15:35 PM

No, you didn't. You actually ruined the joke.
I sincerely hope you can recover from the trauma of having your masterpiece besmirched.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ghambit on August 19, 2009, 01:36:04 PM
I'll be playing a punk because I'll be able to have a cooler outfit and cause mischief.

Is the clothing-line contingent on the alignment?  Or are we talking just RP here?
If I went "good" I'd try to make a Solomon Kane type character.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: schild on August 19, 2009, 01:39:36 PM
I'll be playing a punk because I'll be able to have a cooler outfit and cause mischief.

Is the clothing-line contingent on the alignment?  Or are we talking just RP here?
If I went "good" I'd try to make a Solomon Kane type character.
More like a Clockwork Bat Country, imo.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Lantyssa on August 19, 2009, 02:09:15 PM
Is the clothing-line contingent on the alignment?  Or are we talking just RP here?
RP, though it would not surprise me if the good guys are made to be a bit more conservative.  The only way a tricked-out punk would be on a police force is if they were undercover.  It'll just be more fun for me, though, even if the height of my crime spree is scrawling Bat Country everywhere.

Maybe Goth-Punk.  Fits the Bat motif.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ghambit on August 19, 2009, 02:13:26 PM
I'll be playing a punk because I'll be able to have a cooler outfit and cause mischief.

Is the clothing-line contingent on the alignment?  Or are we talking just RP here?
If I went "good" I'd try to make a Solomon Kane type character.
More like a Clockwork Bat Country, imo.

'specially if they have creepy synthesizer music for the in-game jukebox


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: IainC on August 19, 2009, 02:16:24 PM
The only way a tricked-out punk would be on a police force is if they were undercover.

Not so (http://www.youtube.com/watch?v=LsBugR9dpdU)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: NiX on August 20, 2009, 07:05:14 AM
'specially if they have creepy synthesizer music for the in-game jukebox

Just put the music on your station and you're set.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Hoax on August 20, 2009, 08:57:51 AM
I just don't see how they can pull all of this shit off.  What is going on here, this game sounds so ridiculous who the fuck are these guys making it?  I'm so excited for this game, wish they would release the character creator for a weekend.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: NiX on August 20, 2009, 05:38:02 PM
It's the Crackdown guys working on this. Its been awhile since they announced it and a lot of people wrote it off at first because some Korean company had their hands in it.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Velorath on September 09, 2009, 02:06:29 PM
Looks like they are likely going with some sort of microtransaction business model. (http://www.gamespot.com/news/6217034.html?tag=latestheadlines;title;4)

Quote
Though it accommodates up to 100 players in an open-world environment, APB won't be a massively multiplayer online game in the traditional sense. It also will apparently not follow the norms of an MMOG when it comes to payment models, either. According to a recent update to Realtime Worlds' Web site, "The price and payment model have not been finalized yet but we can say it won't be the traditional monthly subscription model."

Though no additional details on APB's payment scheme were offered, Realtime Worlds has tapped Redwood City, CA-based Vindicia to manage the game's billing network. According to Vindicia, its CashBox platform lets developers implement a variety of business models, including subscriptions, virtual goods, and virtual currencies, and also serves as a fraud-prevention mechanism.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on September 09, 2009, 05:23:09 PM
They had gameplay videos narrated by Chris Collins (Community Manager I believe) and Mark Rein of Epic Games going through a sample mission. It was entertaining and made me want the game more. Rein was playing a character that looked like Inspector Tequila meets John Woo.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Simond on September 12, 2009, 04:58:13 PM
It all sounds good, but while reading that all I could think about was who the fuck are they going to find to roll good guys?
Being A COP ON THE EDGE WHO GETS RESULTS and having license to shoot any random punk who looks at me funny? Sign me the fuck up.  :drill:

Fake Edit: There needs to be Kamina-sunglasses in this game so people can re-enact Double K.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Outlawedprod on September 18, 2009, 09:25:10 AM
New Trailer
http://www.gamespot.com/pc/action/apb/video/6228651/apb-official-trailer-3?hd=1

This is also the first trailer I have seen that contains a chatlog with what appears to be the word douche in it.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: SnakeCharmer on September 18, 2009, 09:28:55 AM
Goddamn that looks good.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: tmp on September 18, 2009, 09:56:22 AM
On the plus side, /dance80s
On the  :uhrr: side, "Jontan stunned Richard using Riot Gun"


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: schild on September 18, 2009, 09:57:15 AM
Holy shit.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: ashrik on September 18, 2009, 09:59:58 AM
Mine started with an advert for CrimeCraft, those poor bastards


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: schild on September 18, 2009, 10:02:15 AM
The hairstyles make it look like you can be a cop that would only be found on the set of Mad Men.

I am stoked.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on September 18, 2009, 10:15:44 AM
New Trailer
http://www.gamespot.com/pc/action/apb/video/6228651/apb-official-trailer-3?hd=1

This is also the first trailer I have seen that contains a chatlog with what appears to be the word douche in it.

I see money hats.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Pennilenko on September 18, 2009, 10:18:06 AM
New Trailer
http://www.gamespot.com/pc/action/apb/video/6228651/apb-official-trailer-3?hd=1

This is also the first trailer I have seen that contains a chatlog with what appears to be the word douche in it.

I see money hats.

The only thing that could stop this from being a license for them to print money would be poor performance.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: tmp on September 18, 2009, 10:30:15 AM
The hairstyles make it look like you can be a cop that would only be found on the set of Mad Men.

I am stoked.
I dearly hope top hats and monocles are part of customization.

But i'll play even without them.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: SnakeCharmer on September 18, 2009, 10:39:32 AM
Is this supposed to be out this year?

Also, they need to lengthen the ties.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: tmp on September 18, 2009, 10:42:00 AM
trailer says Spring 2010.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: SnakeCharmer on September 18, 2009, 10:44:15 AM
Doh.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ghambit on September 18, 2009, 11:22:30 AM
Soooo... 100-player servers in a world of 10,000?
I'm a bit confused as to how their architecture is gonna work.  I mean, obviously a 100-player server (which is essentially just like a large FPS server, ala Joint Operations) isnt going to work in an MMO sense unless you can move freely from one server to the next.  I like the premise, I like the customization, but I still dont quite have a grasp on the worldiness part.

Exactly wtf are we gonna be able to do aside from pimp our own hairdos and jukeboxes?  Does each city essentially have a life of its own or are they just static clones of eachother?  so many questions.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on September 18, 2009, 12:13:31 PM
Not server, district.

City = 10k, district = 100.

I assume city's are world servers.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: SnakeCharmer on September 18, 2009, 12:20:57 PM
Exactly wtf are we gonna be able to do aside from pimp our own hairdos and jukeboxes?  Does each city essentially have a life of its own or are they just static clones of eachother?

After reading a bunch of stuff on it (including some the highlighted stuff in this thread), gangs initiate the crime, enforcers/cops try and stop them.  So there might be a node outside an electionic store.  A couple thugs decide to break in, and when it happens the alarm effectively broadcasts a crime in progress to the cops.  The thugs have to get the loot (and get away), the cops have to stop them.  If you're a cop and just happen to be driving by when they do it, you naturally get first shot at them.  If you're a thug and you start randomly mowing down other thugs or cops (or NPCs)?  No idea. 

Looks fun as hell though.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: NiX on September 18, 2009, 01:16:00 PM
Not server, district.

City = 10k, district = 100.

I assume city's are world servers.

That's how I understand it.

On another note, they said beta would start in August. I wonder where they stand now.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: ashrik on September 18, 2009, 01:27:50 PM
Last report said weeks, not months from now


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Venkman on September 18, 2009, 01:52:46 PM
Wow. Want. I did laugh that their "Unprecedented Customization" screen was followed by some guy shooting a car coming off a bridge. You'd think they'd want to show, ya know, some customization if they think it's a big enough deal and all.

I lol'd though at the bus hitting the dancing guy.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Velorath on September 18, 2009, 02:07:42 PM
Wow. Want. I did laugh that their "Unprecedented Customization" screen was followed by some guy shooting a car coming off a bridge. You'd think they'd want to show, ya know, some customization if they think it's a big enough deal and all.

I'm pretty sure they've shown off the customization stuff a number of times.  I think I've seen more of it than I have of the gameplay.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ghambit on September 18, 2009, 02:12:40 PM
Wow. Want. I did laugh that their "Unprecedented Customization" screen was followed by some guy shooting a car coming off a bridge. You'd think they'd want to show, ya know, some customization if they think it's a big enough deal and all.

I'm pretty sure they've shown off the customization stuff a number of times.  I think I've seen more of it than I have of the gameplay.

iknowrite?
at this point we need to see some more gameplay stuff and more importantly some more over-arching stuff. 


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Venkman on September 18, 2009, 02:14:56 PM
Wow. Want. I did laugh that their "Unprecedented Customization" screen was followed by some guy shooting a car coming off a bridge. You'd think they'd want to show, ya know, some customization if they think it's a big enough deal and all.

I'm pretty sure they've shown off the customization stuff a number of times.  I think I've seen more of it than I have of the gameplay.

I've seen that. I just meant in the context of this video. Totally a minor nothing comment. But I didn't want to leave the post at *froth* :-)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: MythicJason on September 18, 2009, 05:19:45 PM
I got a bit of a Beastie Boys vibe from the 3 cops 30 seconds in there. I will now patiently wait for release to make Cochese, and see if I can get two friends to make The Rookie and The Chief.

And yea game looks pretty damn good. Can't wait to give it a spin.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: NiX on September 18, 2009, 06:14:51 PM
Phire and I are going to make Will Smith and Martin Lawrence. It's funny cause we are extremely white and will probably insist on driving around saying "DAYUM!"


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: 01101010 on September 19, 2009, 07:20:24 AM
I may be shameful, but I can't help but want to get my old FFXI buddies together and form the Turks in this game.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Stormwaltz on September 19, 2009, 12:13:59 PM
An MMG with small "neighborhood" servers, that uses intelligent instancing to play like an FPS?

I may not care for the subject material, but I've been waiting five years for a game like this. So playing.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: UnSub on September 20, 2009, 01:54:43 AM
Yeah, this game keeps getting more and more interesting.

It'll probably end with rampant exploiting and teams running around all equipped with rocket launchers to gank n00bs, but right now it seems like a great concept.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: NiX on September 20, 2009, 10:51:38 AM
You can't gank people.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: UnSub on September 20, 2009, 09:43:18 PM
You can't gank people.

Rocket launchers don't gank people; people gank people.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: tmp on September 20, 2009, 10:00:33 PM
Rocket launchers don't gank people; people gank people.
No, according to info from another forum (http://www.quartertothree.com/game-talk/showpost.php?p=1895441&postcount=98) you cannot shoot people not assigned as your current target. Though i don't know how that'd work with the rocket launchers and splash damage.

Quote from: Hugin
(I'm not connected to APB in any way aside from wanting badly to get into the beta, I'm just pulling info from various articles and interviews)

A couple things.

1. You can play solo. If you're a solo criminal and commit a crime, the game will sic what it calculates is a balanced amount of Enforcer weight after you. If you're kind of average that may mean another solo Enforcer, if you're pretty powerful, you may have a small squad sent out to try to gang up on you.

If you're a solo Enforcer you can be alerted to take on solo criminals..or again maybe weak groups if you're the second coming of Dirty Harry.

Also apparently solo Enforcers can stalk criminals they believe are about to do something illegal, and if they witness a crime and call it in the computer bumps their priority in the matchmaking response.

2. You can't fire on people not involved in your mission, but apparently vehicles can interact with each other at all times, so someone creative can probably make use of that. I'm not sure if you can get any real reward for such behaviors but if you just want to cause some chaos, there you go.

3. To most directly answer your question, apparently there will be "Chaos" servers that are just free-for-alls, with no "walls" between players on missions. I'm sure that'll get appropriately crazy/Darwinian.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: UnSub on September 21, 2009, 01:27:57 AM
Ahh, okay. I'll rephase then.

Cars don't gank people, people gank people.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sky on September 21, 2009, 08:44:15 AM
As I'm playing GTA4 right now, that video was tickling the fancy. Hope griefing isn't too bad, or that anti-grief countermeasures aren't too obnoxious or griefy themselves.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: ashrik on September 21, 2009, 10:55:50 AM
Rocket launchers don't gank people; people gank people.
No, according to info from another forum (http://www.quartertothree.com/game-talk/showpost.php?p=1895441&postcount=98) you cannot shoot people not assigned as your current target. Though i don't know how that'd work with the rocket launchers and splash damage.

Quote from: Hugin
3. To most directly answer your question, apparently there will be "Chaos" servers that are just free-for-alls, with no "walls" between players on missions. I'm sure that'll get appropriately crazy/Darwinian.
Well, I know which server I'll be on. 100 players in a Chaos zone will be awesome


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on September 21, 2009, 12:19:44 PM
I wonder how running over in a non-chaos zone works... Because that's maximum grief potential. You can't shoot other players cars, but they can likely run you over and kill you.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: NiX on September 21, 2009, 12:47:32 PM
I wonder how running over in a non-chaos zone works... Because that's maximum grief potential. You can't shoot other players cars, but they can likely run you over and kill you.

Running people over doesn't kill them. Just knocks them down.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: tmp on September 21, 2009, 12:49:44 PM
Running people over doesn't kill them. Just knocks them down.
Sweet, cc without diminishing returns :why_so_serious:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: HaemishM on September 21, 2009, 01:35:50 PM
New Trailer
http://www.gamespot.com/pc/action/apb/video/6228651/apb-official-trailer-3?hd=1

This is also the first trailer I have seen that contains a chatlog with what appears to be the word douche in it.

DO WANT!


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Phire on September 22, 2009, 07:32:19 AM
Phire and I are going to make Will Smith and Martin Lawrence. It's funny cause we are extremely white and will probably insist on driving around saying "DAYUM!"

And you know I am Will Smith because I am so smooth and have all the dance moves...plus all my raps are family safe!


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: NiX on September 22, 2009, 09:06:42 AM
 :facepalm:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: raydeen on September 22, 2009, 09:52:32 AM
I wanna be Vick Mackey. Nobody will no what side I'm on.  :evil:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on September 22, 2009, 10:49:11 AM
I need someone to reenact Lethal Weapon.

With enough people, pulling a Police Academy might be fun, too.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ghambit on September 22, 2009, 11:17:12 AM
I need someone to reenact Lethal Weapon.

With enough people, pulling a Police Academy might be fun, too.

Reno: 911


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: SnakeCharmer on September 22, 2009, 11:20:35 AM
CHiPS!


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on September 22, 2009, 10:29:14 PM
No motorcycles.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: FatuousTwat on September 22, 2009, 10:57:14 PM
I'm gonna be...

Darien Lambert (http://en.wikipedia.org/wiki/Time_Trax) 

(Fuck I loved that show... And fuck you Grandma for wanting to watch Walker Texas Ranger instead.)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Lantyssa on September 23, 2009, 09:18:46 AM
We should reenact Car 54 Where Are You?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sky on September 24, 2009, 07:28:55 AM
I call Barney Fife.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: FatuousTwat on September 24, 2009, 05:27:37 PM
Matlock!


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: UnSub on September 24, 2009, 07:00:30 PM
Jimmy Smits!

Or the mountie guy from "Due South'!


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Kageru on September 24, 2009, 07:35:18 PM
No motorcycles.

That would be a shame if true... motorcycles would be fun.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on September 24, 2009, 10:46:58 PM
Jessica Fletcher (Angela Lansbury) from Murder, She Wrote!


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: UnSub on September 24, 2009, 11:02:37 PM
I think your earlier comment of doing Police Academy was awesome, btw. Can you imagine being pwned by them? To feel the bitter sting of not only being defeated, but to a squad led by Steven Guttenberg? To have to wait for the respawn while being genially teabagged by Captain Lassard? And if Police Academy get beaten, it is expected because they are Police Academy. Indeed, it is a genius idea.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on September 25, 2009, 06:07:55 AM
Remains to be seen how much variation their character editor allows in facial features and hair styles. I pretty much doubt that something like Zed from Police Academy 2 would be doable.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sky on September 25, 2009, 11:24:14 AM
If we do go with Police Acadamy, I want to be Commandant Lassard, very very much.

Apparently we'll be the cops whichever way we roll it...

If we go villians...I call Al Leong.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on September 25, 2009, 12:40:17 PM
I feel better playing both sides when they aren't copy-cats of each other (Alliance / Horde anyone?).


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on September 27, 2009, 02:26:46 PM
Power Rangers!

Or girl scouts!


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: NiX on September 28, 2009, 01:59:44 AM
Oh man, Power Rangers would be awesome.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Xuri on September 28, 2009, 05:28:23 AM
I'm going to play a cop who's actually from the future and wakes up in current day (ingame) after being knocked unconscious/into a combo coma (Edit: combo? wtf) due to being run over by a bicycle-taxi when crossing the street. In the future.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Triforcer on September 28, 2009, 05:58:16 AM
I'm going to play an overworked lieutenant.  The mayor is always on my ass.  My cops get results, but they don't understand that there are rules and procedures that must be followed.  My best man, McGournigal, is on thin ice- one more screwup and he's history.  Tomorrow, I'm sending him in alone to infiltrate a warehouse where they make guns that shoot down helicopters, then if he calls for backup I'll send in his partner, who is a day from retirement, in a helicopter. 


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: IainC on September 28, 2009, 06:04:11 AM
I'm going to play a cop who was framed for a murder he didn't commit by some corrupt cops in his department and who was subsequently forced to live on the run. Despite having to hide from his former colleagues however, he's going to keep riding his custom motorcycle, hang out at all the places he frequented when he was still a cop and keep in touch with all his old cop contacts so that he can continue to solve crimes and help the innocent.

He will also look a bit like Fabio.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Azazel on September 28, 2009, 07:08:16 AM
Sam? Can you heer me Sam?

I love getting my English co-workers to say that for me.

 :awesome_for_real:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: tmp on September 28, 2009, 07:56:00 AM
I'm going to play a county lifeguard who fights crime by night...


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Murgos on September 28, 2009, 08:02:51 AM
I'm going to play a cop who is setup and killed when he 'accidentally' stumbles into the middle of a heist.  Who then awakens some time later with a new face to find out he has been recruited by a secret police force, the last line of defense for democracy, where he is taught ancient martial arts secrets which he then uses to defeat criminals who believe themselves beyond the law or possibly given a super advanced intelligent car which aids him in defeating criminals who believe themselves beyond the law.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: UnSub on September 28, 2009, 09:03:29 AM
I'm going to play an ordinary citizen, pushed to the edge by a system that doesn't care for the little guy and street punks with no respect for authority. His calls to the police ignored, he was going to stay out of it until he found that the street gangs had addicted his daughter to cough drops and got his son involved in an illegal taking-books-from-the-library-without-a-card racket. Calling on all his training as a Boy Scout leader, he's taking the law into his own hands and will make those criminals pay. With their lives.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: tazelbain on September 28, 2009, 09:17:24 AM
For an expansion: add Bountry Hunters to the Law side and Mafia to the Criminal side.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Lantyssa on September 28, 2009, 09:37:54 AM
I'm going to retire because the cops are all worse than the punks.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: ashrik on September 28, 2009, 09:56:34 AM
And you guys were worrying who would ever play the cops in a game like this


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on September 28, 2009, 10:50:32 AM
I'm going to play an ordinary citizen, pushed to the edge by a system that doesn't care for the little guy and street punks with no respect for authority. His calls to the police ignored, he was going to stay out of it until he found that the street gangs had addicted his daughter to cough drops and got his son involved in an illegal taking-books-from-the-library-without-a-card racket. Calling on all his training as a Boy Scout leader, he's taking the law into his own hands and will make those criminals pay. With their lives.

So a parody version of the original Saint's Row. It'd work. :)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: NiX on September 28, 2009, 01:33:40 PM
I've got it:

Jake and the Fatman.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: SnakeCharmer on September 28, 2009, 02:13:53 PM
No no no...

Starsky and Hutch


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Stormwaltz on September 28, 2009, 02:47:00 PM
Bonkers D. Bobcat.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: MythicJason on September 28, 2009, 05:00:40 PM
Friend suggested we could go with the Barney Miller crew. Though he pointed out we never really knew just how good of cops they were, and who amongst our group would play Fish?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Murgos on September 28, 2009, 05:16:43 PM
Oh, I would totally be Fish.  Abe Vigoda ruled!


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Severian on September 28, 2009, 08:18:59 PM
Abe Vigoda ruled!
He's old hat for MMOs, I've seen him in South Qeynos.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Hawkbit on September 28, 2009, 09:26:57 PM
LOL  I thought of Barney Miller too, but didn't mention it because I figured everyone here is too young to remember it. 


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mandrel on September 29, 2009, 12:30:14 AM
"In 1972, a crack commando unit was sent to prison by a military court for a crime they didn't commit. These men promptly escaped from a maximum security stockade to the Los Angeles underground. Today, still wanted by the government, they survive as soldiers of fortune. If you have a problem, if no one else can help, and if you can find them, maybe you can hire... The A-Team."


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sky on September 29, 2009, 07:39:04 AM
Apparently the government never figured out the whole iconic van thing.

Also, that intro doesn't age well.  :geezer:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: IainC on September 29, 2009, 07:46:27 AM
Yeah it was changed in later series to 'Ten years ago....'


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Murgos on September 29, 2009, 07:51:15 AM
Two words: Cop 'stache.

If there is a decent cop stache implementation you can pretty much guarantee that the forces of Law and Order will never be under-represented. Throw in mirrored shades and the forces of evil and villainy won't know what hit them. :drill:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sky on September 29, 2009, 08:22:14 AM
I figure schild has dibs on the ginger with sunglasses.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: tazelbain on September 29, 2009, 08:23:46 AM
Two words: Cop 'stache.

If there is a decent cop stache implementation you can pretty much guarantee that the forces of Law and Order will never be under-represented. Throw in mirrored shades and the forces of evil and villainy won't know what hit them. :drill:
SABOTAGE!


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: IainC on September 29, 2009, 09:00:58 AM
Two words: Cop 'stache.

If there is a decent cop stache implementation you can pretty much guarantee that the forces of Law and Order will never be under-represented. Throw in mirrored shades and the forces of evil and villainy won't know what hit them. :drill:
SABOTAGE!

Yeah, we went there two pages ago (http://forums.f13.net/index.php?topic=9992.msg707473#msg707473).


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on October 01, 2009, 10:37:28 AM
Sign up for beta you jerks. (http://www.apb.com/beta-application/)

Dagnabit, requires DXTAG.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on October 01, 2009, 11:22:17 AM
Neat.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: NiX on October 01, 2009, 11:24:45 AM
Sign up for beta you jerks. (http://www.apb.com/beta-application/)

Dagnabit, requires DXTAG.

You're late. Almost 2 months late.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on October 01, 2009, 11:41:54 AM
Sign up for beta you jerks. (http://www.apb.com/beta-application/)

Dagnabit, requires DXTAG.

You're late. Almost 2 months late.

Mabye, but it also starts next week.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: NiX on October 01, 2009, 12:33:24 PM
Mabye, but it also starts next week.

If you didn't know by now, you just didn't commit yourself to JUSTICE enough to deserve it. Damnit MBW!


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on October 01, 2009, 01:40:30 PM
I have no idea what you just said to me.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Murgos on October 01, 2009, 01:53:29 PM
Sounded a lot like RIIIIIIIIBBBBBIIIITTTTT to me...


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: NiX on October 01, 2009, 01:58:10 PM
Sounded a lot like RIIIIIIIIBBBBBIIIITTTTT to me...

Sounds good man


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sky on October 02, 2009, 07:52:19 AM
That's a frog? I thought Nix turned into one of those obese mucus slobs from those commercials.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: NiX on October 02, 2009, 11:45:03 AM
(http://dl.getdropbox.com/u/41161/Images/pepe5.jpg)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sky on October 02, 2009, 02:00:45 PM
You don't have to hide it anymore, Nixel.

(http://adnauseous.com/wp-content/uploads/2009/05/mucinex-mucus.jpg)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Phire on October 16, 2009, 01:04:03 PM
Beta emails were sent out today...so far I got nothing :(


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Modern Angel on October 17, 2009, 05:31:44 AM
You're not allowed to tell everyone if you got it or not, anyway. But I do like knowing they were sent.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Signe on October 17, 2009, 07:11:57 AM
You're not allowed to tell everyone if you got it or not, anyway. But I do like knowing they were sent.

I don't understand.  You can't tell anyone if you DIDN'T get one?  I didn't get one.  What happens to me now?   :ye_gods:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Malakili on October 17, 2009, 07:40:38 AM
You're not allowed to tell everyone if you got it or not, anyway. But I do like knowing they were sent.

I don't understand.  You can't tell anyone if you DIDN'T get one?  I didn't get one.  What happens to me now?   :ye_gods:

BANNED FOR BREAKING THE NDA...wait you didn't get in, so you aren't under an NDA... its like we are caught in some sort of paradox.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Modern Angel on October 17, 2009, 09:49:59 AM
Unless saying that you are not in the NDA is breaking the NDA! Unless the NDA... is life.

My theme song is going to be either the theme from The Warriors or Mitchell. I'm having a difficult time getting the Mitchell score.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: NiX on October 17, 2009, 02:36:40 PM
My Character will be T-Pain and my theme song is going to be "Buy you a drank". I'll find a way to Auto Tune my voice and drop mad beats while I lay down the law.

Phire, you can be Akon.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on October 17, 2009, 02:49:15 PM
Apparently you can submit your own music to be included to the game. Check the main site.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Phire on October 17, 2009, 07:17:36 PM
My Character will be T-Pain and my theme song is going to be "Buy you a drank". I'll find a way to Auto Tune my voice and drop mad beats while I lay down the law.

Phire, you can be Akon.

Only if I can dry hump 14 year old girls on stage.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: rattran on October 17, 2009, 08:07:05 PM
Only if you lie about your age and criminal record, then go for it.

I think a criminal gang of nerds is the way to go.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Furiously on December 06, 2009, 11:22:26 AM
Was watching some of the podcasts and dang, I'm starting to get a bit excited...about the character creator.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Dtrain on December 07, 2009, 09:52:18 AM
I think a criminal gang of nerds is the way to go.

There's some good comedic value for getting beat up by a mob of guys wearing pocket protectors.

I guess I'm the only one who thinks it would be cool to make a gang that dresses like they're from an 80s side scrolling beatem up. Maybe that's because I've always wanted to wear neon pink leopard print.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: NiX on December 07, 2009, 10:14:35 AM
I'm with you on that one. I wouldn't mind wearing 1 suspender to hold up my jeans.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Furiously on December 07, 2009, 12:12:31 PM
I'm going on the record with a prediction.

There will be massive cheating, aimbots and wall hackers.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: SnakeCharmer on December 07, 2009, 12:20:34 PM
That's like saying, 'I predict the sun will come up tomorrow'.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: NiX on December 08, 2009, 05:02:37 AM
People will try to cheat, that's a given for everything, but I'd imagine it wouldn't be massive as they're the ones hosting the servers. They can do what they like with checking packets and all that other fancy stuff they do to find out who is fucking with their game.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Big Gulp on December 08, 2009, 05:06:02 AM
I guess I'm the only one who thinks it would be cool to make a gang that dresses like they're from an 80s side scrolling beatem up. Maybe that's because I've always wanted to wear neon pink leopard print.

It would have to be a multiracial gang, though.  For some reason gangs in the 80's weren't all about "the blood", or "la raza".  It was a more inclusive time.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: schild on December 08, 2009, 05:13:14 AM
I guess I'm the only one who thinks it would be cool to make a gang that dresses like they're from an 80s side scrolling beatem up. Maybe that's because I've always wanted to wear neon pink leopard print.

It would have to be a multiracial gang, though.  For some reason gangs in the 80's weren't all about "the blood", or "la raza".  It was a more inclusive time.

(http://www.gameguru.in/images/double-dragon-xbla.jpg)

(http://evolveent.files.wordpress.com/2009/07/rcr-cover.jpg)

You really have to stretch to Cadillacs and Dinosaurs to find anything that would be considered "multiracial."


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Big Gulp on December 08, 2009, 05:54:35 AM
You really have to stretch to Cadillacs and Dinosaurs to find anything that would be considered "multiracial."

(http://www.bboybible.com/images/6/63/Breakin.jpg)


(http://futurebrain.free.fr/wp-content/copie-de-picture_ice_t_breakin_shabba_doo_01.jpg)


(http://www3.timeoutny.com/newyork/theframeup/wp-content/uploads/2009/03/warriors.jpg)


(http://thisdistractedglobe.com/wp-content/uploads/2008/06/the-warriors-1979-terry-michos-david-harris-james-remar-pic-1.jpg)




Title: Re: APB: Finally, I Can Be A PUNK!
Post by: schild on December 08, 2009, 06:13:33 AM
1. The Warriors and Breakin were the 70s. The end result of the 70s no less.
2. He said side-scrolling beat'em ups.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on December 08, 2009, 06:13:43 AM
(http://images.starpulse.com/Photos/Previews/Revenge-Nerds-movie-02.jpg)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: schild on December 08, 2009, 06:14:33 AM
(http://images.starpulse.com/Photos/Previews/Revenge-Nerds-movie-02.jpg)
I'm sure that was funny in your head, but remember, funny in your head doesn't always mean funny on the web.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on December 08, 2009, 06:19:22 AM
Multiracial gang from the 80's. Crimes: Felony theft, destruction of property, sexual harassment, Fashion, drunk in public, dug use, drug creation, the list goes on.

EDIT: I did miss the side scrolling bet'em ups part though.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Big Gulp on December 08, 2009, 06:19:36 AM
1. The Warriors and Breakin were the 70s. The end result of the 70s no less.
Warriors I'll give you, it's was '79.  Breakin'????  No, no, no, my friend.  That was like '83.  I know, I had the parachute pants and the cardboard in the driveway at the time.

Quote
2. He said side-scrolling beat'em ups.
Where did they get their gang ideas from?  And come on, Bob Goldthwait was the leader of a multiethnic street gang in the Police Academy movies.  Has the whole world gone insane???


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Pennilenko on December 08, 2009, 06:31:12 AM
 Has the whole world gone insane???

Absolutely


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Furiously on December 08, 2009, 07:17:11 AM
http://en.m.wikipedia.org/wiki/Streets_of_Rage (http://en.m.wikipedia.org/wiki/Streets_of_Rage)
there


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Flatfoot on December 08, 2009, 11:44:31 AM
Of the four generic npc's gangs in the game, two are made up of rich kids. The ciminal gang is full of spoiled rich kids who use their parents' money to fund their criminality and the enforcer gang is full of rich kids who want to keep the riff-raff out of their neighborhood. The other two are a) politically motivated punks who grew up in the financial district (?) and b) a corporate police force.

The only thing they need are decoder rings and secret handshakes.

I'm actually very interested in the game, but it needs more crackdealers, pimps and gangsters-killed-my-dad vigilantes.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Furiously on December 08, 2009, 12:00:27 PM
I'm looking at it more like you join a gang or you die type of world. How businesses stay open I have no clue. I don't see insurance companies lasting long in an environment like that. Course maybe they have replicator technology and land is the only thing that matters anymore? Course if no one can die, what do you do anything for? I guess the answer is..the lulz.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Count Nerfedalot on December 08, 2009, 03:55:38 PM
I guess I'm the only one who thinks it would be cool to make a gang that dresses like they're from an 80s side scrolling beatem up. Maybe that's because I've always wanted to wear neon pink leopard print.

It would have to be a multiracial gang, though.  For some reason gangs in the 80's weren't all about "the blood", or "la raza".  It was a more inclusive time.

You really have to stretch to Cadillacs and Dinosaurs to find anything that would be considered "multiracial."


last I heard, Asians were a racial group.  so asian guy + white guy = multiracial, no?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Furiously on December 21, 2009, 10:14:33 AM
Video 15 out. No new footage.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: NiX on December 22, 2009, 04:30:03 AM
They just need to start the NA Beta already.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on December 22, 2009, 01:24:02 PM
Probably only going to happen as open beta. Meanwhile, I'm an Euro, signed up early and still not in.  :oh_i_see:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on January 28, 2010, 03:26:00 AM
Bümp.

Music editor: http://www.youtube.com/watch?v=CPGBILvxAWU

The general UI theme is kinda icky. Hope it changes.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Jherad on January 28, 2010, 04:47:36 AM
Bloody hell. This game is full of toys!  :drill:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sky on January 28, 2010, 07:15:27 AM
That's cool, it's too bad all the examples he did were shitty techno.

If you could import loops, it might be more interesting. It would be cool to record a bunch of stuff and mash it together in there.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: tmp on January 28, 2010, 09:47:13 AM
Music editor: http://www.youtube.com/watch?v=CPGBILvxAWU
Sooo crazy. Wonder though how they're planning to deal with copyright holders inevitably getting their panties in a twist once people start converting commercial pieces and optionally selling these in game...


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Zetor on January 28, 2010, 10:12:28 AM
Reminds me of FastTracker / Scream Tracker, back in the day... gotta love the C-64 tribute samples too.  :awesome_for_real:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Kageru on January 28, 2010, 11:39:03 AM

I've still got my .mod collection... wonder if it can import them? Most of them were freely shared at the time.

Amazing they've got such a nice collection of tools. It does make me wonder if they've got weak project leadership, think the game needs distractions or are planning to sell or re-use the technology.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on January 28, 2010, 01:37:28 PM
Part of the game is total customization. Initially, the multitracker was supposed to be for death tunes and sirens only, the radio tracks thing is new to me.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Modern Angel on January 28, 2010, 02:04:13 PM
Never did get into beta. I am warm for this game's form.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Flatfoot on January 28, 2010, 04:54:25 PM
Is the beta over? I never got in either, but blame it on my crappy rig. Who'd want to test their game on a four year old comp.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on January 28, 2010, 05:16:07 PM
It's still on, and they're apparently inviting people here and there. Not sure how they decide who gets in or not, but it must be a shitty process, since a lot of 4channers are in there.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: NiX on January 28, 2010, 06:35:59 PM
I recall the beta being hosted on the other side of the ocean, which might explain why no one has gotten in. Of course the NDA might prohibit people from saying.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Jherad on January 30, 2010, 11:00:32 AM
It does make me wonder if they've got weak project leadership (...)

Yeah, has feature creep written all over it, but hey - I'm not complaining! Cool toys!


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: schild on January 30, 2010, 04:42:24 PM
It's still on, and they're apparently inviting people here and there. Not sure how they decide who gets in or not, but it must be a shitty process, since a lot of 4channers are in there.
Given that it's APB, I'd say that sounds like the perfect process.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Nonentity on March 12, 2010, 09:50:28 AM
Looks like more beta invites are going out today.

http://grungegamer.com/community/random-ramblings/170-apb-beta-invites-are-out


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on March 12, 2010, 09:58:52 AM
This game has really dropped off my radar for some reason.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Modern Angel on March 12, 2010, 10:27:01 AM
Well I know why it did for me. Because I just checked my beta application and somehow had to reregister and fill it all out again. :(


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: EvilJohn on March 12, 2010, 10:34:19 AM
I suspect a red name will be hitting me soon - so until you see it feel free to be skeptical.

We've just started getting the North American Closed Beta kicked off, so those that have applied should start seeing some movement in the next couple of weeks. We're planning on keeping the audience small for a bit longer so please be patient.

I am happy to answer the questions that I can (or am permitted to), so feel free to ask.

EJ Moreland 'UncleEej'
Design Lead, All Points Bulletin
Realtime Worlds


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on March 12, 2010, 10:44:03 AM
Hm.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Falconeer on March 12, 2010, 10:44:16 AM
EvilJohn, is there an NDA in place for betatesters?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: EvilJohn on March 12, 2010, 10:51:38 AM
Yes. I don't have the details on when it will be dropped, but I'd expect not until closer to release.




Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on March 12, 2010, 10:54:04 AM
Have you ever fired two guns whilst jumping through the air?
Have you ever fired one gun whilst jumping through the air?
Ever been in a high-speed pursuit?
Have you ever fired your gun whilst in a high-speed pursuit?

I think that's the best we can do.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: NiX on March 12, 2010, 11:55:13 AM
I am happy to answer the questions that I can (or am permitted to), so feel free to ask.

Did your parents legally name you EvilJohn?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: schild on March 12, 2010, 11:57:53 AM
I suspect a red name will be hitting me soon - so until you see it feel free to be skeptical.

Indeed.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Signe on March 12, 2010, 12:24:07 PM
Well, congrats to you, Evil Red John!  Everyone is having news lately.  New jobs and new babies for everyone!  (not me!)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: schild on March 12, 2010, 12:53:10 PM
Well, congrats to you, Evil Red John!  Everyone is having news lately.  New jobs and new babies for everyone!  (not me!)
That's not a new job, I just didn't redname him until it was relevant.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LC on March 12, 2010, 01:11:30 PM
Shouldn't this thread be in the PC and Console gaming forum since it's not a MMO.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: taolurker on March 12, 2010, 01:11:49 PM
Well, congrats to you, Evil Red John!  Everyone is having news lately.  New jobs and new babies for everyone!  (not me!)
That's not a new job, I just didn't redname him until it was relevant.

Shouldn't there be some kind of bribery involved, where you're able to get a series of beta invites for the forum in exchange for a red name, or something?

Well I know why it did for me. Because I just checked my beta application and somehow had to reregister and fill it all out again. :(
I definitely remember signing up for beta once previously, but just did again anyway (mostly because of my sys specs changing).


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Signe on March 12, 2010, 01:23:25 PM
Oops.  I suppose it's my fault it's in the wrong place.  But it was almost three years ago.  I was young and rebellious!  (and didn't notice)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LC on March 12, 2010, 02:26:16 PM
Oops.  I suppose it's my fault it's in the wrong place.  But it was almost three years ago.  I was young and rebellious!  (and didn't notice)

I don't think we knew about the 100 man servers back then.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: tmp on March 12, 2010, 04:09:47 PM
Aren't what you call APB "servers" more like instances anyway? from their faq:

Quote
"Each game world or server has a limit of 10,000 players concurrently online. These players will be playing on district maps which each hold up to 100 players for action districts or 250 players for social districts. Each world has 100’s of these district maps so although a single action district has a 100 player limit, there is no limit to the number of other players you will encounter. "

It'd be kinda like demand Guild Wars not to be discussed in MMO forum, they run on similar model.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LC on March 12, 2010, 05:17:24 PM
Aren't what you call APB "servers" more like instances anyway? from their faq:

Quote
"Each game world or server has a limit of 10,000 players concurrently online. These players will be playing on district maps which each hold up to 100 players for action districts or 250 players for social districts. Each world has 100’s of these district maps so although a single action district has a 100 player limit, there is no limit to the number of other players you will encounter. "

It'd be kinda like demand Guild Wars not to be discussed in MMO forum, they run on similar model.

I don't believe GW belongs on a MMO forum either.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ingmar on March 12, 2010, 05:18:25 PM
You'd need to exclude ST:O and even City of Heroes then as well.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LC on March 12, 2010, 05:25:44 PM
You'd need to exclude ST:O and even City of Heroes then as well.

Thats fine too.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: tmp on March 13, 2010, 07:04:42 AM
9 mins of gameplay video (http://gdc.gamespot.com/video/6253561/) featuring worst criminal and driver, evar.

bonus: hot pink cop car at 1:45 :drillf:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: HaemishM on March 13, 2010, 02:14:41 PM
You'd need to exclude ST:O and even City of Heroes then as well.

Thats fine too.

Please stop talking now.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on March 13, 2010, 03:23:57 PM
Damn you, EJ. You've been here since 2007 and didn't "help" us get into beta  :oh_i_see:

Anyway, I've finally managed to get it. Not sure what to make of it currently, considering these strange testing schedules. Summer is being thrown around as release date. You'd think the servers would be up permanently by now, especially since there's still supposed to be an open beta, too.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: EvilJohn on March 14, 2010, 10:01:15 AM
I prefer lurking to posting in most cases. (is that like saying 'I like to watch'?)

I was given some PM advice recently that I believe is pretty dead on... I intend to limit my involvement so you don't get an influx of annoying posters looking to get answers that they can't get elsewhere.... that said, I will do my best to alleviate major confusion with replies where I can.

Also, perhaps to set expectation - don't look for me to write posts trying to sell or pimp the game here - we have a community team and website(s) for that.

Mainly, I am interested in viewing reactions and reading feedback in hopes of making the game better.

Oh, and the debate on the MMO classification - we don't call it an MMO internally or externally ourselves... but it's not my place to tell you what to call it.

And I blame Signe, does she still eat brains?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Furiously on March 14, 2010, 10:12:27 AM
Yes.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Signe on March 14, 2010, 12:02:41 PM
It's complicated.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on March 14, 2010, 12:19:15 PM
  :awesome_for_real:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Furiously on March 14, 2010, 01:27:52 PM
It's complicated.

Sky, Signe and myself would be happy to explain our positions on her zombieness for.... hmmm what would be a good trade....


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: WayAbvPar on March 15, 2010, 10:40:04 AM
Quote
I intend to limit my involvement so you don't get an influx of annoying posters looking to get answers that they can't get elsewhere

I was MIA for most of the WAR tardicide- can you bring SOME in for me to abuse?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: NiX on March 15, 2010, 01:05:58 PM
That was fairly entertaining, thought he stress brought to Schild and Trippy wasn't.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Nonentity on March 15, 2010, 07:20:22 PM
And I blame Signe, does she still eat brains?

Her smiley is still here.

:vv:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Hoax on March 15, 2010, 10:32:30 PM
That was a good video but it really reminded me how much I hate watching video of people who aren't good at the game they are playing.  Companies need to make a point of using their best testers for the gameplay demos.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Pennilenko on March 16, 2010, 02:41:31 PM
Companies need to make a point of using their best testers for the gameplay demos.

I totally agree that video felt awkward.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: 01101010 on March 16, 2010, 06:10:03 PM
Companies need to make a point of using their best testers for the gameplay demos.

I totally agree that video felt awkward.

No kidding. Take a lackey to try out the drugs before you buy mass quantities - same principle. That video would have been so much better with a ghost cam.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ghambit on March 17, 2010, 10:49:15 AM
 :woot:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on March 17, 2010, 10:58:16 AM
This is PC-only? I could dig this on XBox. But patching would be a bitch I imagine...


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: NiX on March 17, 2010, 11:47:06 AM
PC only. I think there were rumors of a 360 version floating around awhile back.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on March 17, 2010, 12:12:42 PM
That was a good video but it really reminded me how much I hate watching video of people who aren't good at the game they are playing.
Dieing a lot or not killing a lot doesn't currently mean that you're bad at the game.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Draegan on March 17, 2010, 12:33:55 PM
Well this game looks much better than I thought it would.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sky on March 17, 2010, 12:37:51 PM
That video pretty much took away any urge I had to play this game. The driving looked atrocious, physics clunky, and polish to be added.

Not helping my bias against group-only games, either. But beyond that, it just didn't look fun. Potential, but if you can't get the driving right, why bother moving forward with development?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: NiX on March 17, 2010, 01:44:34 PM
So, because the driver was bad, you're writing off the driving?

Fool proof logic!


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Pennilenko on March 17, 2010, 08:27:33 PM
I caught an NDA break that gave tantalizing details, but out of respect for schilds stance on NDA breaking I will not divulge details.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sky on March 19, 2010, 09:01:33 PM
So, because the driver was bad, you're writing off the driving?
The physics seemed really loose, I'll grant it might be a shitty car. Seems like a starter car, maybe. But there was a lot of fishtailing and oversteering that didn't seem entirely the driver's fault. And the slow backing after hitting a wall, the angle of deflection could be a bit better. I've been playing Burnout Paradise lately, and the collisions seemed pretty poor, like hitting a parked vehicle brings you to a stop and barely knocks the parked vehicle back.

Just seemed underwhelming, when it should be a major component. The music stuff is cool, but I'd put in resources to make the driving game better rather than waste them on a side "cool" feature. Said as a musician who'd really like to play with the music editor (if there are less electronica-y themes to be made).


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Lantyssa on March 19, 2010, 11:01:31 PM
It's multi-player cops and robbers with a GTA flair.  Were it a racing simulator I could understand, but that seems nit-picky for what its aim is.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on March 20, 2010, 02:58:54 AM
The problem is to make collisions work properly in the game world with both NPCs and players, the driving seems to be entirely done on the server, which then steers your car on the client. Lag makes it horrible to drive. With low lag, they're somewhat manageable, altho they're not as nimble as GTA3/VC/SA (which struck the right balance). Things probably weren't lagfree during the recording.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: tmp on March 20, 2010, 07:20:01 AM
The music stuff is cool, but I'd put in resources to make the driving game better rather than waste them on a side "cool" feature.
Tbh i don't know; while yes, getting the basics down is kind of a no-brainer, the idea of having your own music theme play for the guys you kill... :awesome_for_real:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Azazel on March 21, 2010, 12:40:55 AM
You'd need to exclude ST:O and even City of Heroes then as well.

Thats fine too.

Let us know when you start your own forum.

fakeedit - what Haemish said.



Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ghambit on March 21, 2010, 10:31:36 AM
Much of the handling of vehicles is determinant on the type of car as well as the upgrades available (dont forget there's a whole "tuner" metagame going on).  This means driving is wildly varied and a balancing act for the devs to deal with; make things too easy and there's not enough variation between equipment...  make em too hard and it becomes woefully unrealistic.  It's more like Wheelman than anything else.

In other news:  Realtime would be foolish not to do a Cyberpunk (not S-Run) xpac. for this game.  It's a ridiculously obvious content direction to go and wouldnt be hard to implement given the foundation they've got in place.  I just KNOW they're thinking about it.  EJ??  What say you?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: NiX on March 21, 2010, 02:40:49 PM
Why exactly would they do a 180 and go into the future with this game? Nothing hints to anything like that.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on March 21, 2010, 03:44:59 PM
In other news:  Realtime would be foolish not to do a Cyberpunk (not S-Run) xpac. for this game.  It's a ridiculously obvious content direction to go and wouldnt be hard to implement given the foundation they've got in place.  I just KNOW they're thinking about it.  EJ??  What say you?

That's the kinda question you shouldn't ask him.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ghambit on March 21, 2010, 04:32:14 PM
Why exactly would they do a 180 and go into the future with this game? Nothing hints to anything like that.

Not saying to do it NOW.  I said as a later expansion or total conversion.  And why not?
And I wouldnt call throwing some cyberpunk in a "180."  All you're essentially doing is changing some skins, some politics, and adding more gear.  It's all the same cops vs. robbers in the end, with a little corporate flair added.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: EvilJohn on March 22, 2010, 03:42:35 AM
What I will say is that the direction of APB and its future will largely be driven by feedback/dialogue with the various communities that we see evolving from the game. Besides the obvious method of people voting with the dollar (or pound, or euro... you get my point) - we believe that by releasing what we consider to be the "standard ruleset" first, we can use the various components (plus new feature work) to treat APB like an online action game developer construction kit.

E.g. RTW constructs new rulesets/maps/etc. based on analysis of user metrics, community feedback, and our own contributions.

Sounds a lot like the warm fuzzy feeling speak that a lot of previous products like to say too, right? After working/shipping a few other titles, this is the first place that I've experienced that believes in the philosophy - not just using it as buzz.

But don't take my word for it, try the beta (when we let more in) - leave feedback - and buy it if you like it. If you don't, no hard feelings on my part. ;)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on March 22, 2010, 09:58:10 AM
Ooooo.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: 01101010 on March 22, 2010, 10:57:57 AM
But don't take my word for it, try the beta (when we let more in) - leave feedback - and buy it if you like it. If you don't, no hard feelings on my part. ;)

Tease.  :heartbreak:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sky on March 22, 2010, 11:25:32 AM
A beta block for f13 would be the polite thing to do.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: NiX on March 22, 2010, 12:29:51 PM
After WAR, I don't know if we'll be getting that.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: tazelbain on March 22, 2010, 12:43:07 PM
If they have nothing to hide, they have no reason to fear us.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ghambit on March 22, 2010, 12:44:01 PM
Ooooo.

Told you.  Kinda.  (NDA by the balls)
APB is a beautiful template for a variety of ideas (cyberpunk or not).  'Nuther sandbox layer if you want to look at it that way.  It'd pwn as an SDK, 'specially being UE3 derived.

And yah, I see f13 wreaking havoc on something such as this... on multiple levels.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: HaemishM on March 22, 2010, 12:44:56 PM
After WAR, I don't know if we'll be getting that.

That would be unwise. After all, it wasn't until a month after release when many of us had already purchased it and recommended it that we discovered it sucked monkey ass and started hammering it. We were very kind to it in beta.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on March 22, 2010, 02:08:22 PM
Beta is a good time to be hyper critical. Saying something is fine for now, even if its completely fucked up, because it's beta is letting the dev get off easy. If you keep the pressure on, they might actually make some changes before they ship instead of seeing a player base content with current implementation.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Lantyssa on March 22, 2010, 02:34:18 PM
It was due to WAR's focused beta testing and schedules.  No one had the time to play from start to finish to realize how everything fit, or rather didn't, together.  In many ways AoC suffered the same problem.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ghambit on March 22, 2010, 04:15:14 PM
Beta is a good time to be hyper critical. Saying something is fine for now, even if its completely fucked up, because it's beta is letting the dev get off easy. If you keep the pressure on, they might actually make some changes before they ship instead of seeing a player base content with current implementation.

Works fine in large betas, but not this one for now unless we get an f13 block and a closed forum.
That being said, games like APB (note I'm walking on eggshells here) are fairly reliant on group tactics & content.  Having a solid block of testers from ONE community is a LOT more valuable than scattered random folk from all over.

My experience in a few other high-end FPS' (Global Agenda, Arma, and a few others come to mind) is that their devs (the smart ones rather) typically love to pick from certain viable communities as a whole for testing blocks, rather than just singletons.  I'd have thought APB would fit into that category, but then there is the question of overpowering districts with "organized" numbers - making it unfun for others.

Maybe it'll happen later, but as you say... it's more useful to be hyper-critical at THIS point in the dev. cycle rather than later on.  'Twer me, I'd pick testers from groups like f13, goons, etc. (for your creatively chaotic griefers) and then folk from groups like tacticalgamer or simHQ for your hard-nosed military sim. crowd.  Those two testing groups together would make the perfect APB imo.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on March 23, 2010, 12:30:58 PM
I'd have thought APB would fit into that category, but then there is the question of overpowering districts with "organized" numbers - making it unfun for others.
It's going to happen in the live game, anyway, so why not try and see its effects in beta already, giving them a chance to think and find something to influence these scenarios before release?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ghambit on March 23, 2010, 01:14:35 PM
I'd have thought APB would fit into that category, but then there is the question of overpowering districts with "organized" numbers - making it unfun for others.
It's going to happen in the live game, anyway, so why not try and see its effects in beta already, giving them a chance to think and find something to influence these scenarios before release?

Ur preachin to the choir brother.
This beta is done this week anyways.  Safe to assume they'll be ramping things up fairly soon, including testing of the chaos server.  (u have no pvp protection on chaos)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on March 24, 2010, 05:34:48 AM
This beta is done this week anyways.  Safe to assume they'll be ramping things up fairly soon, including testing of the chaos server.  (u have no pvp protection on chaos)
Actually this beta has long ways to go. If they're going open beta in just a few weeks, it'll just be the generic MMO buggy release cycle yet again.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Trippy on March 24, 2010, 12:59:09 PM
Ghambit stop talking about the beta.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ghambit on March 24, 2010, 03:21:36 PM
FYI; Those of you going to PAX East (Boston) can try the game publicly.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on March 24, 2010, 04:17:49 PM
Damn it. I knew there was a reason I should have went.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on March 29, 2010, 03:32:01 AM
If the mission payouts don't scale properly, I can pretty much tell you their business model: One-way RMT.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Signe on April 02, 2010, 02:23:45 PM
Fileplanet still has beta spots for Euros.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Zzulo on April 05, 2010, 05:32:06 AM
oh, neat.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on April 30, 2010, 06:05:54 AM
I'm just leaving this here...

http://apb-evolved.com/news/123-apb-payment-model-faq

(http://storageserver.be/images/emot-suicide.gif)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Stormwaltz on April 30, 2010, 06:45:03 AM
I'm just leaving this here...

http://apb-evolved.com/news/123-apb-payment-model-faq

Hey, neat. They're trying to modernize AOL's payment model for the original Neverwinter Nights.

Pay by hour will totally work.

EDIT: Yeah, yeah, I know there's a sub alternative. I just think it's funny. Also... two currencies? One to play, one to customize? Overcomplicated, IMO.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: NiX on April 30, 2010, 06:59:18 AM
EDIT: Yeah, yeah, I know there's a sub alternative. I just think it's funny. Also... two currencies? One to play, one to customize? Overcomplicated, IMO.

Quote
* All Realtime Worlds services, including Gametime packages are purchased with RTW Points – real money values shown above are RTW Points-value equivalents.

There's only 1 currency. They mention that you can either A) sell your items for RTW points (to fund game time) or B) in-game money to buy customizations. I don't see how that's complicated.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ollie on April 30, 2010, 07:38:10 AM
APB pre-order promo video (http://www.apb.com/swf/pre-order-reel/?KeepThis=true&TB_iframe=true&width=800&height=600), or cool as defined by middle-aged accountants.

For a game that boasts an amazing customisation system, those gifts were beyond weak. Way to underwhelm me into pre-ordering.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Modern Angel on April 30, 2010, 08:46:48 AM
That's the first firm release date I recall seeing, though. Hotness.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: UnSub on April 30, 2010, 09:13:33 AM
I'm just leaving this here...

http://apb-evolved.com/news/123-apb-payment-model-faq

Hey, neat. They're trying to modernize AOL's payment model for the original Neverwinter Nights.

Pay by hour will totally work.

EDIT: Yeah, yeah, I know there's a sub alternative. I just think it's funny. Also... two currencies? One to play, one to customize? Overcomplicated, IMO.

The cost to sell stuff to other players is interesting. Roughly 25c to sell a vehicle to someone else, 5c for minor clothing, etc. It's certainly going to help restrict their market and is probably the first cost item that will be dropped / changed.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on April 30, 2010, 09:33:03 AM
Wow.

They had me at the start with 9.99 for unlimited game time, but then they started throwing other stuff at me that made me go "Wuh?"

So... the only way to generate RTW points is from players putting it into the system, right?

...

Oh man this is brilliant. Now they've given criminals a reason to steal! If I can just offload 40+ cars a month, I can play for free!


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: tmp on April 30, 2010, 11:00:30 AM
Quote
The intent of the nominal Manufacturing charge is to prevent high volume of low quality items from crowding the Marketplace listings.
Like the entrance barriers have ever prevented 90% of stuff be crap, in any creative field.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ghambit on April 30, 2010, 12:24:31 PM
Quote
The intent of the nominal Manufacturing charge is to prevent high volume of low quality items from crowding the Marketplace listings.
Like the entrance barriers have ever prevented 90% of stuff be crap, in any creative field.

This isnt a game where people will buy crap.  And over time, that 25c manuf. fee adds up.
Regardless, the incentives to create are there moreso with this payment model...  I think it was a smart move.  Gives more weight to the creative meta that this game lives off of.

(and that's all I'll say about that)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Lantyssa on April 30, 2010, 12:39:54 PM
This isnt a game where people will buy crap.  And over time, that 25c manuf. fee adds up.
If they're willing to play, they'll pay extra to buy crap.  25 cents is nothing.

Have we already forgotten the $25 flying horse? :awesome_for_real:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: tmp on April 30, 2010, 01:31:26 PM
This isnt a game where people will buy crap.
Not exactly my point, i just don't think their reasoning regarding that has any merit.

As for whether people will buy the crap... of course they will. They always do, it's not like this one game out of all things worldwide is going to be an oasis of impeccable, discerning taste. Or brains.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ollie on April 30, 2010, 01:48:58 PM
Given the subject matter, most likely the exact opposite. Still, I'm mostly bitching out of habit. They'll get a box sale out of me with their character generator alone, so it's not like I'm exactly hard to please.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ghambit on April 30, 2010, 01:57:33 PM
I wish I could argue/discuss it, but as usual I cant.  All of the justification for the payment model is in an NDA-lockbox.
Just trust in knowing that this isnt SWG with RMT.  And there's no existing model for APB; it's a totally new type of "MMO," so a lot of this whole dev. is experimentation.  I wouldnt doubt if they fidget with the payment model a few more times anyways.

How are we defining "crap" btw?  We talkin crap as everything in the game?  Or we talkin crap that just looks/sounds like Packaged Ass.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on April 30, 2010, 01:59:19 PM
I have faith that this will work out for them.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: HaemishM on April 30, 2010, 02:02:54 PM
I'm actually on board with the 20 hours a month gametime pay structure. I think it's a good compromise for charging by the minute. The way I tend to play MMO's, I'd probably subscribe for a few months, then settle into a 20-hour or less play pattern.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: EvilJohn on April 30, 2010, 02:22:54 PM
Hi all,

Great to finally get this out there so we can start seeing reactions and feedback.

On one note with the pre-order items - I am/was very much against putting real functional items in the pre-order (better guns etc.) simply because we are an action game. The pre-order has benefits - early access so that you can get the RealTag and character names that you want is one. The cosmetic items are meant to be fun and give the pre-order folks a leg up in some customization, not give them a functional advantage against non-pre-order players.

I'll be lurking as usual - and will try to answer questions about the business model where I can.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ghambit on April 30, 2010, 02:38:01 PM
Yah, how hard will you come down on folk who make RL money from their own in-game creations?
As I understand it currently, there's no way to convert playtime credits to real money right (inside the game)?  In a way, I guess this will place an arbitrary limit on values of things as there's only so much coin people will be willing to pay for something that has no value outside of the game and can't be legally traded in RL.  (assuming you disallow such things)

Why not just take it one step further and broker each real money transaction in-game, taking a chunk from each one, rather than charging a flat playtime currency.  Not only will this prevent too much "crap" from entering the game, but you'd make a lot more damned money also and so will your players.  If you cant do a direct buy type setup, then just set up the playtime currency as able to be bought AND sold.  This imo would give the whole game more "weight" and make the districts more worth fighting over.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: tmp on April 30, 2010, 02:47:45 PM
How are we defining "crap" btw?  We talkin crap as everything in the game?  Or we talkin crap that just looks/sounds like Packaged Ass.
I meant the latter, since they said the requirement to pay for the stuff you make yourself was there to curb amount of the shitty things in the AH or wherever it ends.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on April 30, 2010, 02:58:02 PM
I see a lot of hypotheticals in this situation that I'm not entirely sure I'm comfortable with. It's GTA (game) meets Second Life (social / customization / economy). I've never been about paying money for buying looks though, but this game would create a scenario where I could make money myself to do it for other (gullible) people. More power to them for putting out a business model that sees people fall over themselves to make money through creation of unique content and them skimming a bit off the top of every transaction.

I'm really more interested in seeing if the game is fun and the world feels great to be in.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ghambit on April 30, 2010, 03:16:44 PM
I think a viable goal is to create a game that would thrive from having money involved.  It IS crime-based after all.  (sans pimps and hoes)
Thing is, the way they're wording it, it's only viable as a playing-time currency and has no real value outside the game.  Basically, you'd be spending hours mixing a playlist just to earn a few bucks of game-time.
I think if you're going to go that route, might as well take it to the limit and allow people to sell back their credits to Realtime for real cash.  THAT's when things become interesting.



Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on April 30, 2010, 03:19:10 PM
THAT's when things become interesting.

The potential for lawsuits and drama is interesting, sure.

I think if you accrue enough RTW points you could probably offload them for real cash at market or below rates through behind-the-scenes channels. They will have logs, sure, but if you're smart about it I'm sure you could make a livable wage creating content for this game.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Signe on April 30, 2010, 03:26:00 PM
I'm with Haemish on this.  That's how I tend to play - hard for a while and then, if I like the game, I settle into a few hours every day or two.  I've already pre-ordered this and Righ probably will also.  I've been looking forward to this game since I made this thread!  Will there still be a chaos server?  I hope so.   :awesome_for_real:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Zzulo on April 30, 2010, 03:54:36 PM
Hm. Not really sure if this game is for me. I don't believe that a monthly fee is entirely warranted, but perhaps I have not yet seen everything the game has to offer.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Azazel on April 30, 2010, 04:01:52 PM
I think I'll wait. It's the kind of thing I'd like to fuck around with on a 7-10-14 day trial at my own leisure, not get herded into a one-weekend-long beta on the devs' schedule that requires a 12gig download...




Title: Re: APB: Finally, I Can Be A PUNK!
Post by: UnSub on May 01, 2010, 12:12:25 AM
Although I'm interested in this, I don't have time for serious PvP and my FPS skills have waned, so it will be a free trial for me before deciding to buy.

... may get the box if the reviews are good enough, given it comes with 50 hours rather than just 1 month.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ollie on May 01, 2010, 01:18:50 AM
Personally I'm leaning towards the 20-hour model as well, especially since I realised the hours are only deducted once you actually enter the PvP zones. Bumbling around the social hub doesn't cost a thing beyond the initial box price, neither does personal customisation.

Most of my game time will be spent happily playing dress the dolly, so the cheapest available plan works for me.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on May 01, 2010, 02:14:43 AM
In my opinion, 9 bux a month for an action game is too much. I get the idea that they can't undersell their own game due to the price of limited time options, but still, compared to the range of gameplay options (excluding all the customization stuff, which is free apparently, anyway) given by MMOs that are just slightly more expensive per month, APB does relatively seen not offer too much.

I guess my own disappointment with all of the announced stuff is that for that cost, I'd have expected a GTA-like large roaming zoneless gameworld. Which APB is not. For 9 bux a month, you get two and a half larger hosted Unreal maps.

I'm likely preordering this, 50 hours of action gameplay may get me to decide, whether I want to continue playing this. Hell, I haven't crossed the 24 hours mark in Just Cause 2 yet. And I've only 120 hours in TF2. This is probably not really making the case for the complaints above, but unlike single player action games, where I can cheat my way to unlocks, in APB you have to work for it in the end. If the costs for various shiny things and the mission payouts don't change from beta, you'll be playing a damn lot to get that stuff. They kept saying it's not a grind due to there being no character levels, but there's a grind in disguise (item unlocks and fucking expensive stuff).

Most of my game time will be spent happily playing dress the dolly, so the cheapest available plan works for me.
There's in-game currency needed to be spend to change your character. You need to get that somehow. I think clothing customization is free, but you can't clone the items, so if you want multiple designs, you need multiple copies of each item, which again cost in-game currency, which you have to get. Either by playing, needing game time to be paid if you're out of it, or do the built-in RMT.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ollie on May 01, 2010, 02:42:59 AM
Well isn't that just poopy. There go my pink, frilly dreams of playing virtual dollhouse, all shattered to a million tiny pieces.

Thanks for clarifying. I'll just have to wait and see how the actual PvP rewards pan out, and how much PvP I have to do to fuel my customisation needs without engaging in marketplace shenanigans.
If Realtime Worlds decides to be stingy with in-game currency in the hopes of squeezing more money out of me, there will be words. Naughty ones, even. :tantrum:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on May 01, 2010, 03:56:25 AM
You'll still be able to play dress-up at a minimal fee/effort, just don't expect it to be completely free. Doing things like changing haircut will cost some a little in-game currency, heavier bodymods are worth multiple mission payouts. Clothing prices seem to scale by perceived exclusivity and style, easily crossing into 2-3 mission payout territory. Unless you blow through the 50 action hours too fast, you might go scots-free a while. But since the current clothing choice seems to be beta-related intentionally meager and simple (or so it's claimed), I can't tell you if the ostensibly upcoming stuff's cheap or also expensive as shit (tending to latter, looking at other items). Plus, it is rumored that some clothing items are to be unlocked, requiring you to play away action hours, tho I never seen real evidence about this one.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ghambit on May 01, 2010, 10:30:03 AM
There'd be no game if customization was somehow free or detached from the in-game currency.  The whole point is to force creative action to somehow be the coolest man/woman on the server.  To do this, you have to shoot people in the face... and then break out the Wacom.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on May 02, 2010, 07:23:41 AM
I'd have expected a GTA-like large roaming zoneless gameworld. Which APB is not.

I don't think you can make this call yet. We don't know if the instances are large or detailed enough to feel GTA-right. Instancing does not automatically mean tiny.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on May 02, 2010, 10:25:18 AM
I don't believe each zone is as massive as say, Vice City is, but look at gameplay video, I expect there to be more detail in the ground. Each city block might be acceptable for interesting methods of getting around and having firefights in.

I get the feeling that the size of each Action Zone will be equivalent to one of Crackdown I's districts.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ghambit on May 02, 2010, 11:08:47 AM
To me it's not really the size that matters because for the most part the creative elements preclude all that.  BUT, I do expect the zones to be visceral enough to immerse me, not just glorified UT3 levels you fight in.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: kondratti on May 02, 2010, 05:03:57 PM
To do this, you have to shoot people in the face... and then break out the Wacom.

I am kind of wondering if this is two disjoint sets though... (PvPers and content creators)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ollie on May 03, 2010, 12:30:49 AM
I'm sure there is plenty of overlap, or at least enough to see the game's marketplace remain healthy with a steady stream of new items. The kind of PvPer drawn to persistent worlds and progression usually likes to look good while pummelling other people in the face. It's more the Counter Strike crowd who don't necessarily give a hoot about customisation – if my simplistic and groggy Monday-morning analysis is to be believed, that is.

Personally, I'm buying APB almost solely because of the stunning character creator, and view the PvP bits as a necessary evil. I fully expect 99 percent of the populace not to share my particular brain injury.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: UnSub on May 03, 2010, 07:58:24 AM
Crafters get screwed by the RL cost to list items. It's not like the PvPers are being charged 1c a bullet in a direct way, but listing items costs.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Musashi on May 03, 2010, 09:27:28 AM
I have a sneaking suspicion that PvP people have a lot more in common with content creators than they're comfortable admitting.  Look at all the external content that gets created for Eve.  All those videos and memes are coming from somewhere.  It's fun to RP when it's called for.  It's only crosses the weird threshold when you're going somewhere in public dressed up like Sephiroth.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sky on May 03, 2010, 11:32:44 AM
RL cost to customize? I've gone from very interested as a big fan of GTA to really no interest at all any more. Nice job, and thanks for saving me some money!


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on May 03, 2010, 11:39:49 AM
RL cost to trade. None to personally customize.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sky on May 03, 2010, 12:48:00 PM
Back to cautiously pessimistic, then.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ghambit on May 03, 2010, 06:32:02 PM
Are they RMT to simply LIST something in the marketplace?  Or only if the purchase is made?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: UnSub on May 03, 2010, 07:05:45 PM
Going back to that FAQ:

Quote
You can also use RTW Points to purchase items from other players on the Marketplace or sell your own items on the Marketplace to gain additional RTW Points.

Can I create items and sell them to other players?

Yes. However, selling your creations to other players incurs a small RTW Points fee. This process is called Manufacturing a customized item.

The following Manufacturing costs will be present at release:

Item Type (MFG cost in RTW points)

All vehicles (10)

Clothing - Major (head, torso, legs) (5)

Clothing - Minor (accessories, underwear, and footwear) (2)

Theme / Song (2)

Symbol (2)

Remember, there are NEVER any charges for all personal customization.

Why charge such low RTW Points value Manufacturing costs at all?

We believe the quality of the experience would suffer if the Marketplace were inundated with junk. The intent of the nominal Manufacturing charge is to prevent high volume of low quality items from crowding the Marketplace listings.

Additionally, we are investigating systems that would recognize reputable sellers and save on their Manufacturing costs.

Why is the amount I receive for a successful Marketplace sale different than the final auction price?

Similar to other auctions, there is commission on successful transactions.

However, there are no listing fees nor is there any charge for unsuccessful Marketplace auctions.

What about items I’ve already equipped or worn?


When you equip a weapon or wear a customized shirt, for example, that item becomes “worn”.

“Worn” items cannot be traded to other players without first paying a Refurbishment cost.

This Refurbishment cost is charged in the same currency as the original item.

For example, if you wear a customized shirt that you purchased from the Marketplace – the Refurbishment fee would be in RTW Points as that shirt would require a Manufacturing fee before it could be traded or sold.

However, if you purchased an N-Tec Assault Rifle from a Contact, equipped it, and then decided to trade it to another player – the Refurbishment fee would be in in-game currency because the item was originally purchased in the same fashion.

Simple rule: if the item was originally a customized item – such as clothing or a vehicle – Refurbishment would cost RTW Points; otherwise, if it was purchased from a Contact – Refurbishment would cost in-game currency.

The following Refurbishment costs will be present at release:

Item Type (REF cost in RTW points)

All vehicles (10)

Clothing - Major (head, torso, legs) (5)

Clothing - Minor (accessories, underwear, and footwear) (2)

Theme / Song (2)

Symbol (2)

If I'm reading it right: the RMT cost hits on the sale of the item, not the listing. So a good crafter might be able to earn enough RTW to not have to pay real money when selling items, but that really depends on how well the market works. Also, there is another money sink in 'refurbishing' items before you can wear them. Again, it depends on how the economy goes to determine how 'expensive' refurbishment actually is.

Given that RTW is selling in-game currency for RL $, they better keep a real close eye on that in-game economy.

EDIT: Also, the market takes a cut during auctions as well.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Kageru on May 04, 2010, 09:29:49 PM
Innovation in billing at least. The clever trick here, if I understand it correctly, is to convert money into points into game-time. This means everyone becomes used to using the in-game points and can be tempted to make impulse purchases without having to visit a website and drag out the credit card.

A comment from elsewhere, "Look and customization is sick. Gameplay feels like an out of date shooter. But with a group of friends it is fun.".

"How dynamic are the missions, are they original and un-repetitive ? They're pretty repetitive."

"That doesn't explain the huge lag when driving. I only had 26ms lag and still my car was retarded when I was driving."

APB (http://www.youtube.com/watch?v=UpIGA4pax_E) versus BC2 (http://www.youtube.com/watch?v=bJ9fTM-bC9Y)... Doesn't look like much of a challenge. Especially in the gameplay where she puts a full clip into a cop doing an arrest and has to reload and go to melee range to kill him. Also a great idea to give the cops AoE and long duration stun as a core mechanic. That's proven to be fun in previous shooters.  Of course with no Aussie servers it's pretty much a non starter anyway, high pings are bad.

I guess they really hope I'll care what my costume looks like or if I have racing stripes on my tank car. I suspect they're going to find that relatively few people care enough to pay a sub for the privilege.

.... are they *really* charging people to beta the game?  :ye_gods:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: UnSub on May 04, 2010, 09:32:30 PM
Of course with no Aussie servers it's pretty much a non starter anyway, high pings are bad.

Guess I won't be getting a box after all.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on May 04, 2010, 09:34:29 PM
That video is pretty bad to represent the game. I think we talked about it before.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Kageru on May 04, 2010, 09:57:05 PM
/shrug.

It's from their media presentation. If they can't make it look better than that for a demo they've got issues. The PAX (http://www.youtube.com/watch?v=wEPzV4XH4-s) one looks a little better (they have vehicle damage in) but still...

And it has a whole *2* maps / zones to play on? How could that ever get boring.



Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sheepherder on May 05, 2010, 12:36:10 AM
Those two movies killed any interest and any future interest I may have in the game.  It reeks of fucking Driv3r.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ollie on May 05, 2010, 01:35:55 AM
It's always a bold choice to demo your game with people who don't know how to play.  ;D

Kageru's comment about poor technical performance is a tad worrying, though. The instant people start getting systematically killed because of it, you'll see the core shooter players opting out. It's a demographic that's not really used to paying for its gaming needs, given the amount of free, high-quality frag fun available, and most likely won't stick around in the hopes that things will improve later. The GTA crowd and marginal-interest weirdoes like me are probably more forgiving. Still, I'm sure Realtime Worlds is well aware of the need to deliver a solid shooter experience right out of the gate, so there's no need to rub it in. I hope.

As for there being only two action zones at launch, it remains to be seen whether quality trumps quantity. If the environments are interesting and conducive to compelling gameplay, two zones might suffice to propel the game off the ground. If the title achieves enough traction, more zones should be easy to whip up according to player feedback.

EDIT: Wrote "enough" a million times. Retarded.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on May 05, 2010, 02:09:57 AM
Video game players are terrible drivers.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: UnSub on May 05, 2010, 02:19:49 AM
They don't need to be good, given how hitting a street sign will bring the car to a dead halt.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on May 05, 2010, 10:54:52 AM
Actually, you can run them over.

Anyway, the shooting is kinda iffy. Since there's absolutely no client side prediction or anything, you have to lead your shots, and that without having a clue about latency, since you can't just TAB into the scoreboard and see your ping.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sky on May 05, 2010, 11:15:16 AM
Since there's absolutely no client side prediction or anything, you have to lead your shots, and that without having a clue about latency, since you can't just TAB into the scoreboard and see your ping.
:ye_gods: :uhrr: :oh_i_see:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on May 05, 2010, 11:20:39 AM
Well, it worked for the Battlefield games, but there you could check your ping and try to adjust. Said ping usually stayed stable. Maybe there's a monitor window in APB to figure your lag out.

A BF1942/2/2142 server however is likely way simpler than the APB one, which I assume will fluctuate wildly in latency, too.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: ashrik on May 06, 2010, 10:23:57 AM
Type /fps and see your ping

You can actually see all commands by clicking on the cog in the chat window


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Signe on May 06, 2010, 12:27:20 PM
There's thousands of beta keys on Eurogamer now.  I don't think it matters where you're from.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Engels on May 06, 2010, 12:43:45 PM
wooters. thanks signe


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: HaemishM on May 06, 2010, 12:49:28 PM
It doesn't matter where you're from. I got in and will be downloading it tonight.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on May 06, 2010, 12:55:03 PM
Best birthday present ever. I think?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sky on May 06, 2010, 01:18:43 PM
Yay Signe!


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Signe on May 06, 2010, 01:55:34 PM
oops.  http://gamers.eurogamer.net/giveaways.php?id=87022


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on May 06, 2010, 02:08:10 PM
They are going a lot slower than I expected. I figure they'd be losing hundreds of keys a minute.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: 01101010 on May 06, 2010, 02:21:30 PM
oops.  http://gamers.eurogamer.net/giveaways.php?id=87022

Seriously never had this much trouble inputting a password before in my entire interwebs career.  :uhrr:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mosesandstick on May 06, 2010, 02:31:22 PM
I had to make up a new password. Sweet.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Xanthippe on May 06, 2010, 02:51:05 PM
There's thousands of beta keys on Eurogamer now.  I don't think it matters where you're from.

You are an angel.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ghambit on May 06, 2010, 03:22:51 PM
Finally!  More people to play with.  Beta had been a lonely place.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: 01101010 on May 06, 2010, 07:32:28 PM
Only 1k beta keys are gone from the time I went to work till now. Not sure how I feel about that.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Signe on May 07, 2010, 05:48:46 AM
That is kind of weird, isn't it?  Maybe people just believe it's for Europe only and, as we already know, every single person in Europe has at least three of these already.  I don't know.  I haven't even downloaded it yet.  I wonder if you can get into the beta forums once you make your account.  I'm afraid to look.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: 01101010 on May 07, 2010, 06:48:02 AM
That is kind of weird, isn't it?  Maybe people just believe it's for Europe only and, as we already know, every single person in Europe has at least three of these already.  I don't know.  I haven't even downloaded it yet.  I wonder if you can get into the beta forums once you make your account.  I'm afraid to look.

Yes. Once you get a key and set up your account, you have access to the forums. I haven't read anything other than the next time the servers will be up.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on May 08, 2010, 08:52:06 AM
I'm in.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Stormwaltz on May 08, 2010, 08:12:42 PM
I'm in.

Are you allowed to say that?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: lesion on May 08, 2010, 08:23:30 PM
I think it's above board. He could be in the bathroom.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: NiX on May 09, 2010, 07:52:56 AM
Are you allowed to say that?

Yes.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: tmp on May 09, 2010, 09:23:59 AM
Hmm got the account made but didn't get the confirmation mail and trying to log in gives "We've encountered an internal communication problem blahblahblah". Not the best first impression, might explain lack of people in the game though  :why_so_serious:

edit: looks it fixed itself. downloading.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on May 09, 2010, 09:57:51 AM
I can't decide (when the game ships) whether to go Crook or Enforcer. Crook seems more proactive.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Stormwaltz on May 09, 2010, 12:47:48 PM

All right, then.

I'm in too. :)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Furiously on May 09, 2010, 03:37:49 PM
I  :heart: the Zombie...



Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ollie on May 10, 2010, 01:22:09 AM
Damn all you people with your carefree lives and excess free time.  :angryfist:

I couldn't find time for the beta even if I wanted to. The fact that this has been the case with nearly every beta for the past ten years or so in no way diminishes my capacity to be bitter about it.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: tmp on May 10, 2010, 06:29:37 AM
(edited for the mystery)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sky on May 10, 2010, 06:57:35 AM
In, with the same time constraints Ollie has. Especially with time-restricted betas, my windows for pc time almost never match up with a dev's server windows.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on May 10, 2010, 07:02:49 AM
You should check the latest announcement again.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Stormwaltz on May 10, 2010, 11:49:55 AM
stuff

I'm confident that you can't actually say anything about the beta - what's in it, good or bad, etc. No matter how inconsequential it may seem.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: HaemishM on May 10, 2010, 12:04:00 PM
In as well.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on May 10, 2010, 12:08:04 PM
I'm thinking enforcer.

How can we all group up and whatnot with out breaking the NDA? lol. Think its OK to post in game names here? that can't hurt right?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: HaemishM on May 10, 2010, 12:16:16 PM
You probably have to beg schild for some kind of forum or something.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sky on May 10, 2010, 12:41:41 PM
Too bad schild is busy with those beeg american teetees.  :grin:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: lesion on May 10, 2010, 12:43:59 PM
Alternatively there's the APB forum.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on May 10, 2010, 01:31:59 PM
Yes, yes it is. - NiX


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: tmp on May 10, 2010, 02:10:17 PM
I'm confident that you can't actually say anything about the beta - what's in it, good or bad, etc. No matter how inconsequential it may seem.
Fairly sure you're right, i got the initial login excitement got the better of me.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Nonentity on May 10, 2010, 03:45:43 PM
I'm in the US beta.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Signe on May 10, 2010, 04:27:54 PM
(http://www.realitybbqforums.com/images/smilies/martinismiley.gif)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Engels on May 10, 2010, 05:26:45 PM
I'm in the US beta.

I'm wondering if I can switch, because being in Seattle, the UK servers  :nda:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: 01101010 on May 10, 2010, 05:45:56 PM
I'm in the US beta.

I'm wondering if I can switch, because being in Seattle, the UK servers  :nda:

If you find a way, PM me.  :grin:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sky on May 10, 2010, 05:50:12 PM
Martini, shaken not stirred...Signe is a British spy who tricked us yanks into signing up for the EU beta!


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Margalis on May 10, 2010, 08:54:55 PM
There's a US beta?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: NiX on May 11, 2010, 05:23:02 AM
There's a US beta?

Yeah, that's what they were running at PAX East.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: ashrik on May 11, 2010, 05:51:33 AM
There's a US beta?
Hell yeah there is, and it's much better than that EU beta!


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: 01101010 on May 11, 2010, 06:21:29 AM
There's a US beta?
Hell yeah there is, and it's much better than that EU beta!


:(



Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on May 11, 2010, 06:26:31 AM
There's a US beta?
Hell yeah there is, and it's much better than that EU beta!


:(



 :cry:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: 01101010 on May 11, 2010, 06:48:26 AM
I take what I can get though.  :grin:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Lantyssa on May 11, 2010, 09:05:31 AM
Hell yeah there is, and it's much better than that EU beta!
The algae is greener on the other side of the pond.  (You Yanks have that oil slick after all.)  I'll stick with my European brothers and sisters.  Solidarity!


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Teleku on May 11, 2010, 09:09:06 AM
Hell yeah there is, and it's much better than that EU beta!
The algae is greener on the other side of the pond.  (You Yanks have that oil slick after all.)  I'll stick with my European brothers and sisters.  Solidarity!
Did some dirty Euro highjack Lantyssa's account, or did I fall into some weird form of Sarchasm?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Signe on May 11, 2010, 10:01:49 AM
I posted a link from Eurogamer.  Where the fuck did you guys think you were going to end up? (http://jadedsouls.net/forum/images/smilies/crybaby.gif)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Stormwaltz on May 11, 2010, 12:25:08 PM
I posted a link from Eurogamer.  Where the fuck did you guys think you were going to end up?

Brain dead in a gutter, next to the corpse of a malnourished Dutch whore?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Segoris on May 11, 2010, 12:46:17 PM
Brain dead in a gutter, next to the corpse of a malnourished Dutch whore?

There's a DLC/expansion joke in there somewhere.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Lantyssa on May 11, 2010, 12:54:31 PM
Did some dirty Euro highjack Lantyssa's account, or did I fall into some weird form of Sarchasm?
Mind the gap.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sky on May 11, 2010, 12:56:45 PM
I posted a link from Eurogamer.  Where the fuck did you guys think you were going to end up? (http://jadedsouls.net/forum/images/smilies/crybaby.gif)
I thought Euro was just slang for gay.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Signe on May 11, 2010, 01:32:07 PM
I'm so tempted to stuff you all in a bag and take you down to the pond.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sky on May 11, 2010, 01:48:37 PM
Mom?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Stormwaltz on May 11, 2010, 01:53:51 PM
Shut up kid, and get back in the bag.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Lantyssa on May 11, 2010, 03:07:05 PM
Oh pants.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: UnSub on May 11, 2010, 05:53:51 PM
I posted a link from Eurogamer.  Where the fuck did you guys think you were going to end up? (http://jadedsouls.net/forum/images/smilies/crybaby.gif)
I thought Euro was just slang for gay.

So you'd have a completely different opinion about the Euro going down in Greece then?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ghambit on May 11, 2010, 07:30:07 PM
I posted a link from Eurogamer.  Where the fuck did you guys think you were going to end up? (http://jadedsouls.net/forum/images/smilies/crybaby.gif)
I thought Euro was just slang for gay.

So you'd have a completely different opinion about the Euro going down in Greece then?

 :rimshot:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Stormwaltz on May 14, 2010, 10:59:32 PM
I'm rapidly coming to the conclusion that I'm neither skilled nor hip enough for this game.  :sad:

(Not a comment about APB, but about me.)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ghambit on May 15, 2010, 12:17:41 AM
I'm rapidly coming to the conclusion that I'm neither skilled nor hip enough for this game.  :sad:

(Not a comment about APB, but about me.)

It IS rather difficult, but it kinda has to be.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Modern Angel on May 15, 2010, 08:58:09 AM
Do we have a forum for beta discussion? I have some things to say about my experiences.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on May 15, 2010, 11:20:27 AM
If by hip you mean creative, it comes as soon you get a handle on the editor. The lack of layer compositing options kinda broke my brain at the beginning. It was pretty hard not to plan designs ahead the Photoshop way.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: NiX on May 15, 2010, 11:27:50 AM
Do we have a forum for beta discussion? I have some things to say about my experiences.

No.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ghambit on May 15, 2010, 11:36:43 AM
Yah, I'm pretty sure we've broken the NDA a few times in here.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Modern Angel on May 15, 2010, 11:55:27 AM
We have not. You have.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: NiX on May 15, 2010, 11:57:26 AM
Yah, I'm pretty sure we've broken the NDA a few times in here.

To which you've also been told to stop. NDA is still up, which means you still keep your yaps shut about anything other than being in the beta.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Lantyssa on May 15, 2010, 01:19:15 PM
Here's an easy way to follow the NDA:  If you're in, don't say anything.  Period.  Forget the thread exists.

(Dammit!  :x)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Kageru on May 16, 2010, 12:21:20 AM
Beta up until release always makes me suspicious. Even though it seems like only Blizzard doesn't do that.

Pretty easy to find beta leaks anyway and they seem universally negative. Which surprises me not at all when their design document seems to have been "GTA online? moneyhats!". Pretty hard to enforce an NDA when you have lots of people involved and lots of them don't care enough about the game that getting banned counts as a risk.

Had a link to a discussion, but read the forum guidelines and posting that (even though I'm not in the beta) is discouraged :(


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Tearofsoul on May 16, 2010, 10:36:01 AM
Guh, stop fucking talking about the beta. - NiX


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on May 16, 2010, 02:09:59 PM
To summarize it without breaking the NDA: Same shit as with every MMO (beta).


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: schild on May 16, 2010, 03:10:52 PM
Next person who says shenanigans is getting pistol whipped.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Lantyssa on May 16, 2010, 07:34:17 PM
I call... hijinx.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Furiously on May 16, 2010, 09:38:42 PM
Tomfoolery and antics abound!

I see the ea and apb site have a digital download with a "guarenteed beta" and 3 day head start + unique cars + extra emote. But do any retailers with actual boxes have a similar deal going?




Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ozzu on May 16, 2010, 10:13:14 PM
Next person who says shenanigans is getting pistol whipped.

(http://rofl.wheresthebeef.co.uk/Super%20Troopers%20Shenanigans%2001.jpg)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ollie on May 16, 2010, 11:17:59 PM
But... but... it's so nice to say with all that alveolar tongue action going on.  :|

I see the ea and apb site have a digital download with a "guarenteed beta" and 3 day head start + unique cars + extra emote. But do any retailers with actual boxes have a similar deal going?


According to RTW, the pre-order pack should be available at "leading retailers" too, not just via DD. Play.com for one pimps it here in the EU.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sky on May 17, 2010, 07:16:32 AM
Pretty easy to find beta leaks anyway and they seem universally negative. Which surprises me not at all when their design document seems to have been "GTA online? moneyhats!". Pretty hard to enforce an NDA when you have lots of people involved and lots of them don't care enough about the game that getting banned counts as a risk.
Alternately, if people are enjoying it and not breaking NDA, you're not reading about it. So, there's that.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Stormwaltz on May 17, 2010, 07:28:07 AM
Is someone going to make a private forum for this, or are we going to stay out here and bitch about each other's posts?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: WayAbvPar on May 17, 2010, 09:36:30 AM
I would imagine there will be a new thread (and if necessary a private forum) when the game launches. Until the NDA drops we aren't discussing it at all. Especially since I am STILL not in the gd beta.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sky on May 17, 2010, 09:42:08 AM
EvilJohn could probably green-light a private forum for the NDA folks.

Wait for the NA beta, WAP.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: WayAbvPar on May 17, 2010, 09:45:14 AM
Yeah that is what I am doing- didn't want to deal with cross-pond lag so I didn't bother trying to get an EU key.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: NiX on May 17, 2010, 10:08:07 AM
EvilJohn could probably green-light a private forum for the NDA folks.

A month to launch and there are official forums. There's no point.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Furiously on May 22, 2010, 08:36:01 PM
Steam has the preorder up. Interesting how they are limiting time prior to release.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on May 23, 2010, 03:30:08 AM
Don't preorder it.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on May 23, 2010, 07:25:49 AM
Did the NDA drop or something? Steam forum is one giant misinformed NDA breaking pit over there.

Also:

APB Microtransaction Charges Changed (http://ve3d.ign.com/articles/news/54959/APB-Microtransaction-Charges-Changed)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: NiX on May 23, 2010, 08:37:53 AM
NDA is still up.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Furiously on May 23, 2010, 09:25:40 AM
Don't preorder it.

I'm totally preordering it.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on May 23, 2010, 09:27:27 AM
Please do, so we can rejoice from your QQing. --edit: vvv And yours.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on May 23, 2010, 10:28:24 AM
Don't preorder it.

I'm totally preordering it.

Same.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ghambit on May 23, 2010, 10:34:17 AM
APB Microtransaction Charges Changed (http://ve3d.ign.com/articles/news/54959/APB-Microtransaction-Charges-Changed)

Whole fallacy of this was the fact they never thought to let the players earn RTW points and transfer them to RL cash if they wanted.  Instead, they charge you an xtra fee even just to make something... sure, you make some in-game coin from the sale, but upon /unsub it all disappears along with the RL money you paid to make the stuff.   :awesome_for_real:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: tazelbain on May 23, 2010, 12:27:02 PM
APB Microtransaction Charges Changed (http://ve3d.ign.com/articles/news/54959/APB-Microtransaction-Charges-Changed)

Whole fallacy of this was the fact they never thought to let the players earn RTW points and transfer them to RL cash if they wanted.  Instead, they charge you an xtra fee even just to make something... sure, you make some in-game coin from the sale, but upon /unsub it all disappears along with the RL money you paid to make the stuff.   :awesome_for_real:
Fallacy?  That's good sense.  DDO, Eve, and Puzzle Pirates don't let you convert currency to RL memory and do just fine.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Trippy on May 23, 2010, 02:03:05 PM
Please do, so we can rejoice from your QQing. --edit: vvv And yours.
Shut the fuck up.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ghambit on May 23, 2010, 05:18:00 PM
APB Microtransaction Charges Changed (http://ve3d.ign.com/articles/news/54959/APB-Microtransaction-Charges-Changed)

Whole fallacy of this was the fact they never thought to let the players earn RTW points and transfer them to RL cash if they wanted.  Instead, they charge you an xtra fee even just to make something... sure, you make some in-game coin from the sale, but upon /unsub it all disappears along with the RL money you paid to make the stuff.   :awesome_for_real:
Fallacy?  That's good sense.  DDO, Eve, and Puzzle Pirates don't let you convert currency to RL memory and do just fine.

They dont charge RL money to MAKE stuff either, along with a slew of other differences.
My point was they would've been fine to keep the mfg. charge as long as there was some way to back some real money out of the game.  Instead, they just axed the mfg. charge.  (shrug)

Cant really talk about it anymore than this obviously.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on May 23, 2010, 06:12:38 PM
Please do, so we can rejoice from your QQing. --edit: vvv And yours.

U mad?

 :why_so_serious:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: UnSub on May 23, 2010, 07:04:32 PM
As I stated above, the requirement of RL cash to sell crafted items was dumb. Of course it was going to kill the incentive of crafters to use the markets (at least until the market was established and players worked out how to use it).

However, I'm not filled with confidence with the response that basically said, "We are taking out the fee and know that we need something in its place, but we don't have time to figure it out so full steam ahead for launch!" That's just a big red flag. Alternative suggestions could have included some 'free' manufacturing points with each sub payment along with options to buy more if a player wanted to or to allow some sort of karma system where players viewed at wasting market spots start needing to pay that RL fee to list things. But going out with nothing is going to make it much harder to implement anything further down the line.

And Ghambit, the second players can somehow get RL money out of APB is the day the entire game changes for the worse. When a game pays out, it changes the nature of the game.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sheepherder on May 23, 2010, 10:18:45 PM
And Ghambit, the second players can somehow get RL money out of APB is the day the entire game changes for the worse gets shut down for tax evasion, laundering, and/or illegal gambling. When a game pays out, it changes the nature of the game.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on May 24, 2010, 02:09:49 AM
Please do, so we can rejoice from your QQing. --edit: vvv And yours.

U mad?

 :why_so_serious:
Hell no, I'm past my disappointment in this game.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Modern Angel on May 24, 2010, 04:32:36 AM
How the fuck is this the hardest game ever to come through here when it comes to enforcing the usual f13 NDA standards? Don't say whether you like it, whether it's worth a preorder or anything else. Say if you're in or not, since that's the limit, and then sit down, shut the fuck up and dogpile later.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Kageru on May 24, 2010, 05:01:36 AM

You shouldn't need to break the NDA to say don't pre-order anyway. Any game pushing the pre-orders hard knows it's heading towards the rocks at full steam. And anyone who pre-orders without knowing anything about the game is a hopeless optimist given the terrible MMO launches we've seen. Especially since the last game of this type was crimecraft and it sank without trace.




Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Stormwaltz on May 24, 2010, 06:30:44 AM
crimecraft... sank without trace.

Not so! There are still piles of boxes available at Best Buy. Like debris left on the surface after a ship sinks.

In fact, the only game they have more copies of is ME2, which I find slightly worrisome.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ollie on May 24, 2010, 07:18:40 AM

And anyone who pre-orders without knowing anything about the game is a hopeless optimist given the terrible MMO launches we've seen. Especially since the last game of this type was crimecraft and it sank without trace.


You're probably right about the contextual warning signs. The games industry does have a remarkable way of underachieving not quite matched by any other field – a kind of calm inevitability that eerily approaches art. Expecting mediocrity is the sane thing to do.

That said, I think I'll approach APB as I would a summer fling. It is available, and I'm bored. Stuff is bound to happen.  :why_so_serious:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sky on May 24, 2010, 07:28:08 AM
I hope they have pre-order lifetime subs.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: bhodi on May 24, 2010, 09:54:38 AM
If you haven't learned by now not to pre-order anything, there really is no help for you.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Malakili on May 24, 2010, 09:58:11 AM
If you haven't learned by now not to pre-order anything, there really is no help for you.

Well, I wouldn't go that far.  I still preorder expansions to games I play.  Point taken though, and I know that wasn't the spirit in which you said it.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Signe on May 24, 2010, 11:25:49 AM
I pre-order lots of things.  Most of the time I do it coming from a place of, at least, some knowledge.  It usually works out ok.  If I'm pretty sure I'm interested in playing a game for a while, why not?  Sometimes you even get pre-order goodies!


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on May 24, 2010, 11:32:40 AM
Hurr durr durr hurr, I what? :uhrr:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Kageru on May 24, 2010, 04:03:25 PM

I'm beginning to realize half my pleasure in following the MMO market is imagining the panic when the company realizes the game isn't working out but they've got to launch it anyway. And not bugs, they'll always be there and they can be fixed without changing the game. More the things that someone should have been flagged as an issue when the game was still a design brief on paper with a bunch of people poking at it.

It looks like APB is going to be entertaining :)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Malakili on May 24, 2010, 04:15:30 PM

I'm beginning to realize half my pleasure in following the MMO market is imagining the panic when the company realizes the game isn't working out but they've got to launch it anyway. And not bugs, they'll always be there and they can be fixed without changing the game. More the things that someone should have been flagged as an issue when the game was still a design brief on paper with a bunch of people poking at it.

It looks like APB is going to be entertaining :)


Incidentally this seems to be why Valve and Blizzard have been putting out consistently good games.  Both seem willing to go back to the drawing board on mechanics even relatively late in the game (Half Life 2) or scrap something all together if its hopeless (Warcraft Adventures).


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Stormwaltz on May 24, 2010, 04:40:34 PM
Hurr durr durr hurr, I what? :uhrr:

Wow.

Just... wow.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on May 24, 2010, 04:41:33 PM
Yeah, but i..... grr...  :nda:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: NiX on May 24, 2010, 06:06:39 PM
God I can't wait for this to release. I've never seen so many of you eager to  break the NDA in magical ways.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Kageru on May 24, 2010, 10:40:26 PM

Interestingly the thread that got referenced actually has a APB developer contributing to it, so I assume they're not working too hard enforcing it.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on May 25, 2010, 02:47:22 AM
Incidentally this seems to be why Valve and Blizzard have been putting out consistently good games.  Both seem willing to go back to the drawing board on mechanics even relatively late in the game (Half Life 2) or scrap something all together if its hopeless (Warcraft Adventures).
The difference is, they can afford it. They have their own rather large financial buffer to sit on. RTW doesn't. These 50 million bucks they've got from investors are first split over APB and another project, plus the investors want to see results, so they can't just push the game up another 6-12 months, altho I wish they did.

Interestingly the thread that got referenced actually has a APB developer contributing to it, so I assume they're not working too hard enforcing it.
Not sure what his spiel is. He only gets upset when screenshots are posted.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: 01101010 on May 25, 2010, 02:56:14 AM
Not sure what his spiel is. He only gets upset when screenshots are posted.

"Rumor" has it that part is getting lifted very soon.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Malakili on May 25, 2010, 06:27:53 AM

The difference is, they can afford it.

Oh, I know.   Its not just a simple matter of spending more time on the game, or even having a large budget (plenty of big budget games have sucked).  However, if investors were saying "we want to be as popular as WoW" I'd say to them "Well then you'd be prepared to work like Blizzard."  Most of the time they aren't, so they can't expect to get a similar result, was really my point.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: NiX on May 25, 2010, 08:18:46 AM
Interestingly the thread that got referenced actually has a APB developer contributing to it, so I assume they're not working too hard enforcing it.

I'm sure they realize with the Euro beta being so open now it's futile for them to control it. That being said, it's easy for us to control it and we'll do so because we all agreed to the NDA.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ghambit on May 25, 2010, 10:21:46 AM
I like "Perpetuum."


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on May 27, 2010, 08:29:26 AM
All Points Bulletin Videos: Intro Cinematic (http://www.youtube.com/watch?v=dPR7csznfw8) Use HD and headphones.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: ashrik on May 27, 2010, 12:50:20 PM
If you're pre-ordering this without having seen or read anything beyond the marketing materials, you deserve what you get. Good-day sirs!


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Furiously on May 27, 2010, 01:07:46 PM
If you're pre-ordering this without having seen or read anything beyond the marketing materials, you deserve what you get. Good-day sirs!

And that is true of any game...


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on May 27, 2010, 01:13:45 PM
If you're pre-ordering this without having seen or read anything beyond the marketing materials, you deserve what you get. Good-day sirs!

 :nda:

And on another note:

Realtime Worlds: Serving time (http://www.develop-online.net/features/887/Realtime-Worlds-Serving-time)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: ashrik on May 27, 2010, 01:20:20 PM
If you're pre-ordering this without having seen or read anything beyond the marketing materials, you deserve what you get. Good-day sirs!

And that is true of any game...
More so of the poor and flawed ones. Just sayin!


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on May 27, 2010, 01:25:25 PM
I would really like to talk about a number of things but I can't. So I guess you can keep speaking as some third party doomsayer with your "I'm not under your rules" info, while the rest of us are silent.

But, for everyone, can I ask you to stop the trolling? Its like kicking someone when they can't respond. I'm sure you feel awesome and all though.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Trippy on May 27, 2010, 01:26:31 PM
Once again, shut the fuck about the game if you are in the beta. And stop fucking talking about the preorder.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: NiX on May 27, 2010, 03:13:04 PM
Can't we just nuke it from orbit?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Trippy on May 27, 2010, 03:17:12 PM
It's getting to that point.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: WayAbvPar on May 27, 2010, 03:48:05 PM
Next breach we will just lock it and give the offender a little vacation? Sounds good to me.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Lantyssa on May 27, 2010, 05:09:21 PM
Are we talking about oil companies or NDA offenders? ;D


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Modern Angel on May 27, 2010, 05:29:24 PM
I'd rather see it remain open for the awesome people like me and Bloodworth who have been good about this.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Lantyssa on May 27, 2010, 05:53:03 PM
Bloodworth is doing the :nda: emoticon which is also an annoyance of the mods which has direct Trippy "don't fucking do that" history behind it.

I vote for Nuke on the next violation.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Musashi on May 27, 2010, 05:54:16 PM
I don't think any of us who care are going to learn anything we don't already know in between now and release.  If something big comes up, we can always PM someone to reopen it.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Kageru on May 27, 2010, 06:21:15 PM

That real-worlds interview is interesting.

"We really didn’t put that much an emphasis on the business model at first."

I fully understand that a good game designer wants to make the game of their dreams and doesn't really think about the cost. But you'd really think there'd be some less romantic soul at the back running a calculation. Something like X subscribers fed into this business model gives us how much cash we should spend on development. Which determines whether you can have more budget to spend on a "character theme music editor". Instead it looks like they've spent the money, announced the business model they'd like to have and are now trying to find something that works.




Title: Re: APB: Finally, I Can Be A PUNK!
Post by: UnSub on May 27, 2010, 06:52:00 PM
I saw that too.

I can see the decision making process that goes, "This will be GTA Online - the business model will build itself!" but it is flawed because actually collecting money is critical to seeing the game continue to live. It also influences design decisions.

I don't disagree with some of their pricing options - pay for hours rather than a month's unlimited subscription if you want - but I think they should have put the model they preferred out there as the default (which would be a monthly payment, not 50 hours with the box) and then get the player to opt out if they choose to. When it comes to payment, you want players to be thinking as little as possible about it, rather than thinking about if they got enough value from 50 hours to put some more cash in.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Furiously on May 27, 2010, 07:00:49 PM
I thought they had a $9.99 unlimited option. The $6.99 or $5.99 20 hour a month option is also there for people. I'm not sure who the non-unlimited plan is for.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: lesion on May 27, 2010, 08:13:09 PM
When it comes to payment, you want players to be thinking as little as possible about it, rather than thinking about if they got enough value from 50 hours to put some more cash in.
Which means this is a good thing, right? Supporting quality over mindless dickery? The fall of the almighty dollar! Utopia! Healthy bacon!


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: NiX on May 28, 2010, 05:11:36 AM
Which means this is a good thing, right? Supporting quality over mindless dickery? The fall of the almighty dollar! Utopia! Healthy bacon!

I just realized you started posting again. :heart:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on May 28, 2010, 05:40:48 AM
I saw that too.

I can see the decision making process that goes, "This will be GTA Online - the business model will build itself!" but it is flawed because actually collecting money is critical to seeing the game continue to live. It also influences design decisions.

I don't disagree with some of their pricing options - pay for hours rather than a month's unlimited subscription if you want - but I think they should have put the model they preferred out there as the default (which would be a monthly payment, not 50 hours with the box) and then get the player to opt out if they choose to. When it comes to payment, you want players to be thinking as little as possible about it, rather than thinking about if they got enough value from 50 hours to put some more cash in.

Thing is, he did say right in that article that the game is not designed for people to sit there and play 12 hour sessions, its oriented to be played like other titles not in the MMO sphere. As far as the creation of the payment plan, I did not read it as dire as you guys do apparently. Reads to me like they waited to form the payment model until they knew what the game play was to be like, who they wanted to target and how much people typically play games of this nature per month (market research). Lets be real here, 50 hours in a month is a good chunk of play sessions spread out, i would almost dare to say that most here even in traditional MMO's do not put that much time in, the other large factor is those hours only go towards time in action zones, its is completely irrelevant to the time you put in the social areas.

As for the pay for the ours you use, I think its brilliant, especially for me, I can pick up 20 hours (that can be used at any time) for the price of a few snacks and log on and play with friends infrequently. That's much better for many who most likely never use what they pay for in a pay 15 a month system, to me its time wasted as ill never use it all, I don't think i ever have. No worry about recurring fees, no worry about accounts and CC numbers linked. Play when I want, for however long I want, and none of it is wasted as time passes. Sure, perhaps the monthly payment is a better deal, but not when you factor in at the end of the month, time used or not, im out of time VS. Pay for hours when I play.

Lets face it, people are more transient thies days, there are to many games not to be, and the subscription system seems to be falling by the wayside more and more.

Quote
* Purchase a retail version of APB – either in-store or online.
$49.99 US – £34.99 UK – €49.99 EU (Suggested Retail Pricing)

* APB includes 50 hours of Gametime and unlimited free access to the Social Districts where all of the game's customization takes place

* After the 50 hours of Gametime are consumed, choose either:

* Gametime 20 hours for $6.99 US – £5.59 UK – €6.29 EU – for those who expect to play infrequently. (Gametime Hours never expire)

* Unlimited Gametime 30 days for $9.99 US – £7.99 UK – €8.99 EU – for those who expect to play frequently. (With discounts for 90 day and 180 day selections)

* All Realtime Worlds services, including Gametime packages are purchased with RTW Points – real money values shown above are RTW Points-value equivalents.

* No commitments – you’re only charged when you select additional Gametime to purchase, no automatic payments are required.

* Earn RTW Points by selling your customized creations or rare item rewards on the Marketplace, and use these RTW Points to purchase services such as Gametime packages!

Seems rather awesome to me! Considering they also removed the manufacturing fee (http://ve3d.ign.com/articles/news/54959/APB-Microtransaction-Charges-Changed).

EDIT: For the record, I have been a good boy, I have not broken the NDA. If using that icon is bad form, why do we have it?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sheepherder on May 28, 2010, 06:44:08 AM
If using that icon is bad form, why do we have it?
So that you can do something in bad form without breaking the NDA, obviously.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: UnSub on May 28, 2010, 08:22:36 AM
Thing is, he did say right in that article that the game is not designed for people to sit there and play 12 hour sessions, its oriented to be played like other titles not in the MMO sphere.

Then who is their target market? FPS players who want to pay to play where lots of no cost FPS servers exist? Players who wanted multiplayer GTA?

They might not expect people to play APB 12 hours a day, but there will be a group who do. By charging a sub / access fee and promising persistence of character, they've put APB into the MMO sphere no matter how they try to say that comparison isn't valid.

Quote
Reads to me like they waited to form the payment model until they knew what the game play was to be like, who they wanted to target and how much people typically play games of this nature per month (market research).

Let's be real here: RTW knew what the game was going to be like - GTA Online. I can't say for sure if where APB is now compared to the original design docs , but the basic template was there from the start.

Who they wanted to target comes to all those players who liked GTA and wanted to form gangs to fight each other, plus MMOFPS players.

There aren't really that many direct comparisons for APB that currently exist, since the MMOFPS (http://www.youtube.com/watch?v=AMkBwHJaSkw) genre is still a bit of an under-developed beast. However, the publicly available information indicates APB is a PvP heavy game. You can't do that casually. You can't PvP an hour a week and expect to progress. So there may be players out there who burn through those 20 hours pretty quickly and then they are presented with having to pay more to play. That isn't going to make the FPS player happy, even if they chose the option that didn't suit them.

If you want people to continually play a fee, it isn't a good idea to keep showing them a bill / make them consider if they want to pay up. The 20 hours option is a nice, friendly option to have that presents players with an exit point. It's great for players, but bad for RTW.

Quote
Lets be real here, 50 hours in a month is a good chunk of play sessions spread out, i would almost dare to say that most here even in traditional MMO's do not put that much time in, the other large factor is those hours only go towards time in action zones, its is completely irrelevant to the time you put in the social areas.

It doesn't matter about whether 50 hours (or 20 hours) is a lot or a little. It's perceptions of value and a large potential exit point. Personally I think that 50 hours with a box will probably see more APB players around at the end of first month, because they'll still have a varying amount of time left to play. But past that point it is the 20 hours option that worries me (or would, if I were at RTW).

APB is already being charged at less than standard MMO sub prices - a good move imo - but that 20 hour option gives casuals a value check every time it pops up. And if you are only playing a PvP title 20 hours (or less) a month, every time you have to put some money back in you have a chance to wonder if you are actually getting that value back.

On top of that, I think the payment system they announced wasn't as clear or simple as it should have been. Further changes have muddied the waters.

I'm all for some variety in payment models. However, when a senior person pops up and says, "No, we really didn't think about our payment model much until recently, then we announced further changes," I wonder about the future success of their game. Unless they are running a charity, the revenue they collect back is critical to surviving, so you'd expect they'd put some serious time into thinking it through. Unfortunately, even if RTW has spent that time, they've ended up with a muddled system.

And we haven't even discussed what RTW points now do, nor the announcement that players might be able to earn extra play-time in-game.

As much as Hellgate: London failed due to bugs, its poorly thought out payment model was critical in its destruction (on Flagship's side, anyway).


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sky on May 28, 2010, 10:20:52 AM
Planetside showed just how adamant most fps players are against a fee, despite delivering a game experience they couldn't get with any free fps, and the fee being a goddamned pittance (I paid about the same as contribution to hosting our clan's server for bf1942 back in the day, because truly free fps is  :uhrr:). And the GTA crowd wants to pony up for the box and be done with it.

It's an odd market niche, and they're approaching it from a funny angle.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on May 28, 2010, 12:18:44 PM
I guess I just see it as appealing personally, and, thats its a good middle ground. *shrug* But you are right, most users do not realize someone is paying for the servers in any FPS, its just not them. So, I don't think there is anyway around that perception other than to continue to offer more and more MMOFPS type games with middle ground fees. Its not like APB is the first, and it sure won't be the last.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Margalis on May 29, 2010, 08:29:25 PM
Quote
Thing is, he did say right in that article that the game is not designed for people to sit there and play 12 hour sessions, its oriented to be played like other titles not in the MMO sphere.

Other titles are free.

I don't buy that they waited until the end to figure out a business model, this reeks of business model in search of a game. They knew they were going to make GTA Online and they knew there was going to be a recurring revenue model. Period. Maybe they didn't nail down the exact details of how much it would cost etc but from day one the POINT of the game was recurring revenue.

Pretty much exactly the same deal as Hellgate with exactly the same question: why exactly am I paying for this?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 03, 2010, 09:19:27 AM
APB Dave Jones and Jesse Knapp Interview  (http://www.youtube.com/watch?v=8Wu1utpydQA)

Other titles are free.

That's incorrect, your just not the one paying. I am sure many players do indeed think they are free though.

As for what are you paying for, take a look at current Unreal hosting prices and player counts. Now, imagine the server you will need to rent to host 100 players, and all the streamed customization data (buffer made images, music, logos, appearance) and persistence, and AI logic ETC... That's all for one instance.

I don't think you could afford it.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: UnSub on June 03, 2010, 06:22:29 PM
That's incorrect, your just not the one paying. I am sure many players do indeed think they are free though.

It's free from the player perspective (which is why EA's Project $10 is coming under fire from certain players). That's what counts.

I can't see APB existing for long as a box sale + sub fee model + microtrans. It'll have to move to box sale + F2P (or maybe even F2P, much like CrimeCraft).


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 04, 2010, 05:45:22 AM
Time will tell, perhaps i am jaded because comparatively, this system is cheaper, and more flexible than any other MMO I may play (other than perhaps, some FtP titles, but there the cash shop/grind issue)

It's a persistent online game and as a result as on-going costs. These 50 hours don't have an expiration date and if you do run out you can buy an unlimited package which is a lot cheaper than many other persistent games/mmos out there. The payment model is designed to be flexible for all types of players. If you're good enough in the editors you will be able to play for free.

Whats not to like?

EIDT: and isn't this basically the payment model for most MMO's in Asian territories?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: UnSub on June 04, 2010, 07:58:02 AM
It's PvP only. PvP-centric titles aren't for casual players. And its main competitors only charge the box cost to start (and keep) playing.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 04, 2010, 08:01:05 AM
It's PvP only. PvP-centric titles aren't for casual players. And its main competitors only charge the box cost to start (and keep) playing.

I know, you keep saying this, I just don't agree.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Malakili on June 04, 2010, 08:16:12 AM
It's PvP only. PvP-centric titles aren't for casual players. And its main competitors only charge the box cost to start (and keep) playing.

I know, you keep saying this, I just don't agree.

On which point in particular?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 04, 2010, 08:17:22 AM
Mostly: PvP-centric titles aren't for casual players.

Mostly though, I'm not sure me and Unsub are in any real disagreement, other than He feels that a sub for this game type isn't worth it, I don't. Everything else is not really relevant, and neither of us know if we are right.

I agree, most users think FPS games are free after the box price, so I am interested in how all this shakes out. TBH, I see this as one model where the "hardcore" (uses the most resources) are not subsidized by the "casuals" (pays for way more than they use), hence the push back. Thing is, they also offer month to month, and its a better deal.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Stormwaltz on June 04, 2010, 08:27:56 AM
Mostly: PvP-centric titles aren't for casual players.

This casual gamer politely disagrees with you.

What makes an FPS casual is playing it with friends, laughing as I get shot in the face by a coworker. I know the guy, he knows me, it's not personal and it's all good.

PvP against strangers is not casual, it's competitive. You can't be casually competitive.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 04, 2010, 08:34:13 AM
Mostly: PvP-centric titles aren't for casual players.

This casual gamer politely disagrees with you.


This one politely disagrees with you.  :grin:

The problem is people are comparing FPS, that are mostly a large group of individuals doing there own thing, to this title, that is clearly oriented to group based play and team work.

You guys are giving the same complaints that solo players did in Planetisde. I would 100% agree with you if this was any other FPS thats just about kill counts, and e-peens and lots of people working alone even while on teams until he server resets.

You guys need to keep up, really: Instant Action.com, Quake live, Battlefield heroes, global agenda, the agency on facebook, Team Fortress 2, Combat arms, crime craft. You are saying NONE of those can be played casually.

But still, what does any of that have to do with two options in pricing, casual when you want time, or monthly. We already went over the "is it worth it to you" discussion.


Unrelated:

Quote
Hello, my name is EJ Moreland and I have been involved in the development of APB for the last three years as the Lead Designer. I'd like to take a moment to talk about APB and the choices we've made.
 advertisement

What is APB?

For those who haven't heard of it, APB is a persistent - online - action game that focuses on player creativity and player-to-player conflict. Players participate in fast-paced third-person combat across a sprawling urban city and have a comprehensive set of customization editors at their finger tips to create their own unique designs for imagery, clothing, vehicles, and music.

Ultimately, we believe players will show off their prowess at the action game or their creativity with the customization - or both - to become a celebrity within the community.

What's so different about APB?

Well, for starters, we're an action game, not an RPG, and though we do have progression, the focus of combat is your ability to put the cross-hairs on your opponent, work within small-group tactics, and know your surroundings. Add diverse urban environments with a hundred players where the combat moves between alleys, main streets, and even in frantic car chases across the city and we believe APB isn't your typical online game.

Another key difference is that we are purely a player-versus-player game and all your teammates and opponents are living, breathing human beings. To accomplish this, we've created a matchmaking system that lives in the background and does its work while you're playing rather than making you wait in lobbies to find ideal opponents.

Lastly, APB is about players expressing their creativity and tastes. Starting with your avatar, you customize physical details with a myriad of choices, including body size, hair, scars, muscularity, ethnicity, facial structure, and even tattoos, which can be created by you in the Symbol Designer.

However, we don't stop with physical appearance. You can also use the same imagery created in the Symbol Designer to create clothing designs with hundreds of clothing choices at your disposal - shape, texture, coloring of various aspects, and image design/placement.

You can do the same for several types of player-owned vehicles including paint schemes, additional physical and audio components, and the same powerful image design and placement choices.

There are even ways to express your creativity and tastes with audio. The Music Studio allows you to create music that can be used as taunts called Death Themes, which play for your opponent when you kill or arrest them. Players can even create longer compositions that can be played from your car or various jukeboxes in the Social areas.

Don't want to make your own music to listen to? We have many licensed music tracks as well as the ability for your to bring your own MP3 library into the game - and play it from your car stereo for others to hear if they have the same track in their library, otherwise our music matching will use last.fm technology to find a comparable track for their listening pleasure.

"Create. Conflict." is not just a catchy tag-line... it is what makes APB something quite different.

Check your expectations at the door

We're an open-world, urban action game where Criminals fight Enforcers - it's seems easy to have expectations such as " online" or "Cops and Robbers online", right?

Not exactly. We certainly share some similarities with both expectations above but we recommend coming into APB with an open mind - it shares as much with experiences like Counter-strike as it does with any open world crime game.

All Points Bulletin is something that we feel is completely different than what's out there online or offline - and at its core it's about you... your tastes, your creations, your skill, and your stories.

See you in San Paro.

Source (http://www.mmorpg.com/gamelist.cfm/game/358/feature/4289/Why-APB.html)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sky on June 04, 2010, 10:16:07 AM
Sure, jump into an online fps that's been around a few years and try to enjoy anything but the comedy of your quick and relentless dirt-napping as you are screamed at by vets for not having every map and route not memorized. Very casual-friendly. Then let those vets buy better things to pwn you with.

What could go wrong?

Stormwaltz bring up the only casual way to enjoy fps. Outside maybe my crazy taxi runs in bf2, since everyone had unlocks and played so much, I would just try to ferry players from spawn points to the front lines, or what I felt was a good destination. Just drive unarmored vehicles around like a madman without shooting people. But that's not really playing as intended, eh?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 04, 2010, 10:19:57 AM
So, all FPS games are only played by those that got it at launch, AND play all day.

Got it.

For the record though, I was referring to casual play time, not skill ETC.. Its still moot, the game has both monthly, and by the hour options.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Engels on June 04, 2010, 11:00:52 AM
I'm gonna side with Bloodworth here. I think we need to redefine the term 'casual', because according to Stormwaltz, I'm an anomaly playing BF:BC2 for an 20 minutes to an hour every other day. Sure, its taken me a bit of time not to die constantly, but it didn't require serious catassing to do so. No more than CoD MW or W@W.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Stormwaltz on June 04, 2010, 12:43:15 PM
I use "casual gamer" in the sense of "non-competitive / play for fun" rather than "plays for two hours a week." I feel "raison de jouer" is a more useful metric in quantifying the style of a gamer than time they invest in gaming.

I play games for around 20 hours a week and have been known to stay up until 7AM doing so. However, I have a relatively low tolerance for frustration and difficulty, so I classify myself as a casual gamer. Conversely, I know people who play FPS very competitively for just a few hours a week and don't mind being headshot over and over and over again. I classify them as hardcore gamers.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 04, 2010, 12:49:52 PM
I use "casual gamer" in the sense of "non-competitive / play for fun" rather than "plays for two hours a week." I feel "raison de jouer" is a more useful metric in quantifying the style of a gamer than time they invest in gaming.

I play games for around 20 hours a week and have been known to stay up until 7AM doing so. However, I have a relatively low tolerance for frustration and difficulty, so I classify myself as a casual gamer. Conversely, I know people who play FPS very competitively for just a few hours a week and don't mind being headshot over and over and over again. I classify them as hardcore gamers.

I seem to break your mold then. I don't have a ton of time, and I don't mind being competitive with the time I have (i'm not even going to claim I am any good). Perhaps you just don't like shooters? The very nature of shooters is one where the scale goes from "Fucking awesome" to "OMGWTF" with little in between. I guess, under your definition, I don't see how offering the pay by hour is a bad thing. If we use your definition, 7$ for 20 hours still seems like the best fit for a "casual". Hell, why pay for time your not going to use with the monthly? Five bad encounters down the line, you were going to take it personal and leave anyway  :grin:

I'm gonna side with Bloodworth here. I think we need to redefine the term 'casual', because according to Stormwaltz, I'm an anomaly playing BF:BC2 for an 20 minutes to an hour every other day. Sure, its taken me a bit of time not to die constantly, but it didn't require serious catassing to do so. No more than CoD MW or W@W.

I guess your "hardcore". So you should buy the monthly, or even the lifetime if they offer it (Yeah, i'm being snarky)


But yeah, just to be clear again, when ever I said casual I was referring to playtime, not sure why anything else would matter when talking about game time prices.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Lantyssa on June 04, 2010, 04:23:40 PM
Mostly though, I'm not sure me and Unsub are in any real disagreement, other than He feels that a sub for this game type isn't worth it, I don't. Everything else is not really relevant, and neither of us know if we are right.
So how're Global Agenda's numbers doing?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 05, 2010, 01:03:45 PM
Mostly though, I'm not sure me and Unsub are in any real disagreement, other than He feels that a sub for this game type isn't worth it, I don't. Everything else is not really relevant, and neither of us know if we are right.
So how're Global Agenda's numbers doing?

They haven't started charging yet, that's kind of a different beast, its has a large PvE portion, and PvP, and the last bit is what you pay for, Agency VS agency (We can call this end game if you like, and this is where the competition comes in).


The main issue I think is people are more than fine with paying subs for MMORPG, but once you start trying to hybridize and bring in shooter like combat, its gets tricky to fight perceptions, for many of the same reasons Unsub has stated.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Lantyssa on June 05, 2010, 02:21:23 PM
I think you missed my point.  Which offers more for the player to do?  How are GA's numbers considering it has yet to start charging?  Do you think APB is going to fare better?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sheepherder on June 05, 2010, 03:25:53 PM
The main issue I think is people are more than fine with paying subs for MMORPG, but once you start trying to hybridize and bring in shooter like combat, its gets tricky to fight perceptions, for many of the same reasons Unsub has stated.

It isn't perception.  I can play a shooter and have the entirety of my costs aside from the box purchase subsidized by complete strangers, who pay money so that I may shoot them in their sandbox.  They set the rules, but I don't give a shit, it's free until I choose that it not be free.

Micro transactions on new skins (guns, cars, clothing - not improved versions, just a nickle-plated handgun rather than matte black) would work.  A regular expansion cycle would also work (alone, in concert with RMT, or packaging large chunks of RMT together).  Lastly, there's the option of letting guilds rent instanced city blocks with housing/hideouts/business fronts where they control contruction, decoration, security, and some of the game rules (guildmates only / allied guilds only / open to the world sort of thing).


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: EvilJohn on June 05, 2010, 08:18:07 PM
Hi all,

Apologies for not being slightly more active/responsive - a) I didn't want to attract masses because of my occasional responses as I don't think the community here would appreciate that, and b) it's been real busy in preparations for our Key to the City (open beta) event and release.

As for the NDA, I prefer respecting the moderators' view on NDAs rather than making exceptions or even implying it - I am a guest of this forum and I have no intention of offending my hosts (including most of you).

That said, the NDA IS coming down very soon - and like every product, there are things folks like and things folks don't.

Just to clarify, our design docs NEVER read "GTA Online - money hatz!". We've done quite a few interviews where we've said a variety of games inspired what we are doing - and we realize it will be a difficult message/experience at first. Everything that is different or unfamiliar has a hard time gaining acceptance - it's why the holiday season is generally filled with sequels or related products from existing/established franchises.

I'll be back when the NDA drops, and do my best to clear up any confusion or misunderstandings about how things work.

I've always believed that APB should speak for itself, and pretty much everybody will have the opportunity to try it out very - very soon. I look forward to seeing what folks think.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Azazel on June 05, 2010, 08:41:54 PM
Hopefully you have a trial with a small-enough-to-make-it-worthwhile client for the trial, because I am in no way am to pay up the usual cost of a retail box just to see if I like any game, these days.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Rendakor on June 05, 2010, 08:53:32 PM
Did you miss the part where he said Open Beta?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Malakili on June 05, 2010, 09:06:04 PM
Did you miss the part where he said Open Beta?

So, are we just going ahead and calling these free trials now then?  I mean, I know thats how lots of people treat them anyway, but you seem to be suggesting that an open beta is an excuse not to have a good free trial system also, or at least that its a substitute.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Rendakor on June 05, 2010, 09:13:19 PM
That's pretty much what they are, yea. Expecting a free trial other than that right around launch is silly.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: HaemishM on June 06, 2010, 12:07:33 AM
Open betas might as well be called "Freeloaders Parade" or "Server Meltdown Trial Run." To the consumer, it's a free trial, to the creators, it's a full-on fire drill in the server room. There's certainly little chance any actual testing gets done other than how many monkeys does it take to make our servers assplode.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Azazel on June 06, 2010, 12:47:18 AM
Did you miss the part where he said Open Beta?

More like I don't care. I much prefer to trial a game on my own timetable, such as when I have a break from work etc. I'm not fucking 20 years old and willing to schedule around a short pre-launch open beta clusterfuck.


That's pretty much what they are, yea. Expecting a free trial other than that right around launch is silly.

Not really. I'm the potential paying customer. Don't offer a trial? I'm not going to give that much of a fuck, I just won't give your game a chance. Ergo, you lose my interest, my custom and my cash.

Oh, and most, if not all MMOs offer a free trial. I guess they're all silly.  :awesome_for_real:



Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Falconeer on June 06, 2010, 02:34:56 AM
Oh, and most, if not all MMOs offer a free trial. I guess they're all silly.  :awesome_for_real:

Not around launch. Which is what Rendakor said.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 06, 2010, 07:47:56 AM
I think you missed my point.  Which offers more for the player to do?  How are GA's numbers considering it has yet to start charging?  Do you think APB is going to fare better?

I think you assume global agenda isn't doing well. I was on last night, and this title (GA), its a bit hard to really know how many people are playing with the end user tools.

There were 30ish dome instances, each holding about 60 people, this does not account for those in a match, and I looked on the NA server list and found there were an average of 20 matches of each game play type going on (so, between 20 people per match on the largest match type, and now one for solo, with smatterings of 10, 4, and 6 for some game types), I did not look at the new solo stuff, or AvA (no agency anymore) or the new raid mission type. AFAIK only 20 million has been used to develop that title, and every one of those players above bought the box. There are three regions for servers now (NA, EU and pacific rim). Average wait time for me to be matched for any of the types I checked out, was about 60 seconds.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Lantyssa on June 06, 2010, 09:07:49 AM
So, being conservative, about 25k players if the 20% of players playing at any given time if the number holds true.  For a game that right now has no cost beyond the box.  Yes, you've convinced me.  There is a huge market for monthly-sub MMOs.

If it's enough for Realtime and Global Agenda to survive, great for them.  They are still going after a small market considering FPSers are used to free servers.  Your love of shooters doesn't change that, no matter how much you would like it to be different.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 06, 2010, 09:14:09 AM
So, being conservative, about 25k players if the 20% of players playing at any given time if the number holds true.  For a game that right now has no cost beyond the box.  Yes, you've convinced me.  There is a huge market for monthly-sub MMOs.

If it's enough for Realtime and Global Agenda to survive, great for them.  They are still going after a small market considering FPSers are used to free servers.  Your love of shooters doesn't change that, no matter how much you would like it to be different.

Well, yeah, I don't even think RTW is shooting for Wow numbers. However, times are changing, so I am interested on how both titles shake out. This is probably the first real push for MMOFPS games, considering all the titles coming out.

I have never once argued that shooter games with subs/hybrids are going to be a giant market, so I don't know where you are getting this from.  But myself, and others are quite interested in how all this works out, it may be that both titles go to a DLC like system (Like M.A.G), don't know yet, I would not be surprised. But, there still isn't a monthly sub only game (other than planetside) they are all hybrids...so... uh, yeah Not sure where you are going with all the snark there.

Server for those titles are not free, its just a perception that they are, we went over this, with the games coming out that offer more than "free games", quite technically the fees are warranted, perception or not (the overhead demands more income to support). The game is to now find the threshold where users fell its worth it. Something GA is directly trying to figure out, and APB is going to attempt with this set up.

EDIT: I always forget WWIIO, has a sub fee if i'm not mistaken.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Kageru on June 06, 2010, 10:31:03 AM

I believe their open beta "key's to the city" is limited to 5 hours maximum game time. That sounds to me like a game with something to hide. But hey, feel free to call me bitter because my ping would probably make playing it pointless.

I find the idea of global agenda holding anywhere close to 25K active players extremely unlikely. It's early morning in the US now but you can have a look at the steam stats for global agenda and get a reasonably active metric for players since it is primarily (only?) sold through steam. Prior to the patch it was peaking at less than a thousand.

And while servers for these games are not free to the provider there are a number of ISP's for whom the cost of hosting game servers is cheap and good advertising. And it is these they must compete with.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Hoax on June 06, 2010, 11:49:29 AM
Quote
Thing is, he did say right in that article that the game is not designed for people to sit there and play 12 hour sessions, its oriented to be played like other titles not in the MMO sphere.

Other titles are free.

I don't buy that they waited until the end to figure out a business model, this reeks of business model in search of a game. They knew they were going to make GTA Online and they knew there was going to be a recurring revenue model. Period. Maybe they didn't nail down the exact details of how much it would cost etc but from day one the POINT of the game was recurring revenue.

Pretty much exactly the same deal as Hellgate with exactly the same question: why exactly am I paying for this?

This post, like so many from Marg is a fucking gem and really says anything I would need to say about this title. I will OBeta the hell out of it though because I have always wanted it to not go the Funcom MMO route and promise me the moon while failing to deliver core elements of what might have made the game fun. I swear that no longer works on me.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sheepherder on June 06, 2010, 02:42:23 PM
Server for those titles are not free, its just a perception that they are, we went over this, with the games coming out that offer more than "free games", quite technically the fees are warranted, perception or not (the overhead demands more income to support). The game is to now find the threshold where users fell its worth it. Something GA is directly trying to figure out, and APB is going to attempt with this set up.

No, the fees aren't warranted unless you want to argue the point that Battlefield, Unreal Tournament, and Quake just didn't happen.

The servers aren't free, but the point is irrelevant to charging a monthly subscription, they've never been free.  People still pay for the servers though, because they are the people who want to rule over the sandbox.  It would be easy enough to tap this segment of players for your recurring fees (allow guilds to buy instance servers to build a gang hideout in), why they opt to charge the entire player base and limit themselves that way is anyone's guess.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 06, 2010, 03:01:04 PM
No, the fees aren't warranted unless you want to argue the point that Battlefield, Unreal Tournament, and Quake just didn't happen.

As for what are you paying for, take a look at current Unreal hosting prices and player counts. Now, imagine the server you will need to rent to host 100 players, and all the streamed customization data (buffer made images, music, logos, appearance) and persistence, and AI logic ETC... That's all for one instance.

I don't think you could afford it.

Of course that's irrelevant to the end users, as everyone has noted.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: caladein on June 06, 2010, 03:10:50 PM
That's not the point.  As a casual (in terms of competitiveness and time-investment) Battlefield Bad Company 2 player, server costs are an externality.  When I was a competitive BF1942 player, I paid money into my clan's server fund that other people free-loaded off of.

In APB it's the reverse.  The hardcore (more than ~30 hours/month) pay less per use because they'll just pay a monthly fee while everyone else is stuck paying a-la-carte rates.

It's a fundamentally different system from games that are very very similar, for no good reason to the user.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 06, 2010, 03:16:04 PM
That's not the point.  As a casual (in terms of competitiveness and time-investment) Battlefield Bad Company 2 player, server costs are an externality.  When I was a competitive BF1942 player, I paid money into my clan's server fund that other people free-loaded off of.

In APB it's the reverse.  The hardcore (more than ~30 hours/month) pay less per use because they'll just pay a monthly fee while everyone else is stuck paying a-la-carte rates.

It's a fundamentally different system from games that are very very similar, for no good reason to the user.

Yes, but unlike the monthly, you only use the hours when you play in an action zone. This month, next month, two months from now, does not matter when you use them. The monthly runs out at the end of the month, always. AFAIK.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sheepherder on June 06, 2010, 03:35:32 PM
Of course that's irrelevant to the end users, as everyone has noted.

Which is why we've noted it.  Because end-users are being asked to pay for a service they don't see the benefits of, because they aren't being asked which Hostage Rescue scenario they want to play or whether they want to disallow flashbangs, or whether they want to throw up some clan advertising.  Clans can pay for this shit recurring, they do it right now, as we speak.

This game really should have a system to rent out instance space to paying clans so they can build housing with almost complete creative control within their instance space - that's something they would consider paying a premium for.  Particularly if they could then fight other clans in it, at their own discretion rather than that of the attacker, and if they could set arbitrary rules within this space.  It would probably need a decent clan fees / payment GUI, but that can be done.

Yes, but unlike the monthly, you only use the hours when you play in an action zone. This month, next month, two months from now, does not matter when you use them. The monthly runs out at the end of the month, always. AFAIK.

And they still don't get to say "This is my crash pad, shotguns only."  Which is why clans pay for server hosting in the first place.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 06, 2010, 03:42:08 PM
This isn't a lobby based shooter where the servers rest when the match is over, its a persistent world where things happen, even if your not there.

Quote
Other activities involving missions within the game allowing the player to earn extra money, which then can be used to upgrade weapons, vehicles, and their character appearances, all that influence the game itself.  For example, several Criminal players may rob a convenience store within the game; the game will then seek out one or more Law Enforcement players of equivalent skills and other criteria, and will issue an all-points bulletin for them to stop the robbery.

Quote
Since this is an MMO, you'll find your character in the midst of the massive San Paro ubran center. Two districts exist to explore, each roughly 40 city blocks. There's the Financial District, home to skyscrapers and back alleys which is complemented by the Waterfront District where you'll find wider roads and ferries. Up to 100 players can toy around in each district at once with thousands more NPCs going about their business.

All of these players are created using the in-game tools.
"The open world stuff allows us to be much more player driven," explained Moreland. "The idea is that the Criminals prey on the city -- they prey on the civilians, they prey on the cars, they prey on the businesses -- and then the Enforcers are predators to them." This is all done through an innovative asymmetric matchmaking system. While you're going about your criminal or heroic business, the game is watching and preparing to throw you into a match against the opposition.

"We're constantly monitoring what you're doing," says Moreland, "and determining what's a good match and when that should occur based on your actions." When not in a match, players can create their own open-world fun or take on missions given out by the NPC organizations. If you're working for the Criminals, you'll report to Zombie and the G-Kings. The Enforcers will accept missions from LaRoche, the head of the Pretorians. These can range from anything to stealing a car on the bad side to escorting a VIP across the city for the heroes. By completing these missions and other player matches, you'll earn money to buy better weapons, customization options, and unlock the set of more than 30 cars.

The kicker is that, according to Moreland, "Everything exists within the matchmaking." If you steal a car without being seen, the matchmaking might not kick in for a while. Kill an innocent civilian in broad daylight and you might raise a few alarms. "What we've learned is that the anticipation of being matched is as cool as actually being matched."


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sheepherder on June 06, 2010, 03:47:52 PM
Which isn't a refutation.  You can still amortize the cost of the action zones through the server fees of private instances, RMT, or expansion sales.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 06, 2010, 03:53:22 PM
Which isn't a refutation.  You can still amortize the cost of the action zones through the server fees of private instances, RMT, or expansion sales.

I'm not disagreeing, except for the server rental part. It would be extremely odd to have servers with arbitrary rule sets in a persistent world game. Renting "hideouts" sure, rule sets, no.

In fact, I half expect things like hideouts and such will be part of the first expansion, but it will most likely cost RTW points to maintain.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sheepherder on June 06, 2010, 04:09:14 PM
"Sorry sir, we don't allow rocket launchers in our casino."


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 06, 2010, 04:12:13 PM
"Sorry sir, we don't allow rocket launchers in our casino."

That's a different story, that would not require a whole instance (server), not with unreal tech. Keep in mind, and instance in this game is 40 city blocks as it said above.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sheepherder on June 06, 2010, 04:21:13 PM
An instance refers to any discrete amount of space capable of being duplicated at will.  A casino interior is an ideal candidate for an instanced space.  A gated community or industrial park is likewise a good candidate.  A commercial plaza with controlled entrances and exits is another.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 06, 2010, 04:26:56 PM
An instance refers to any discrete amount of space capable of being duplicated at will.  A casino interior is an ideal candidate for an instanced space.  A gated community or industrial park is likewise a good candidate.  A commercial plaza with controlled entrances and exits is another.

None of that needs an entire server to run, nor does it require a server to have different rule sets. Not with unreal tech. I mean, unless you wanna do the whole "its bigger on the inside" and you want more than the entire 40 blocks people wise (100), then yeah, you may want a loading screen and a shared virtual server, because at 40 blocks (lord knows how many server objects), thousands of NPC's and 100 users going at it, the APB servers are overkill for that kind of space.

Its all with int he realm of possibility in existing maps. If you just want to rent a building in instance 001 of the finical district and you don't need more than the district allows for players, then just boot up unrealED, carve out the space, toss up the portal brushes, and set the rules for the space.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sheepherder on June 06, 2010, 05:48:07 PM
The point isn't that it can be made, or the requirements for implementation.  The point is that the easiest and most accepted way to extract money from a shooter is to give clans a chunk that they lord over if they pay money for it and APB isn't doing this.  They'd prefer to charge everyone: but that strategy is new, unproven, and highly likely to cause APB to be yet another stillborn MMO as they lose critical mass after the free period with box sale ends.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 06, 2010, 05:56:46 PM
Mabye. But its not JUST a shooter, there are some huge fundamental differences.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Kageru on June 06, 2010, 07:07:58 PM

At the current time it sounds like most player conflicts are smaller in population count than most BF2 maps. Though the maps are larger to allow for cars. So the question of why I should be funding a larger zone in which people disconnected from the action can loiter seems to be still valid. Indeed I think smaller maps that focus and balance the action are probably going to give better gameplay. Then again they also have the problem that allowing meaningful character progression tends to lead to imbalance conflicts. I've not heard of any novel mechanics (maybe once the NDA is dropped these will become clear) to ameliorate that problem.

Launching with two zones is still  :uhrr: though, I can't imagine those not becoming dull and the action focused around the weakest points of balance in the maps (eg. camp spots).

I guess the gamble really is that people being able to visually customise their character will make them commit to the game. I could possibly see that, the amount of money people in wow are willing to spend on cosmetic mini-pets scares me. I still think though that customisation only acts as a secondary concern in a game that in a strong game to start with. Is APB really a superior shooter to the competition? Crimecraft and Global Alliance certainly are not.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: UnSub on June 06, 2010, 10:50:47 PM
Just to clarify, our design docs NEVER read "GTA Online - money hatz!".

No, that would have been in the business model documents.  :grin:

Publicly available material (http://en.wikipedia.org/wiki/Realtime_Worlds) puts APB at between US$50m and US$80m to develop through investment from venture capitalists. GTA was mentioned somewhere from them to throw in that kind of scratch.

Alternatively: I don't think it was Dave Jones' work on Lemmings that got those papers signed.

NDA down soon. We'll talk then.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: EvilJohn on June 06, 2010, 11:04:05 PM
One minor clarification: our investment amounts were to the company itself - transitioning from a developer to an online pubisher, having other development costs (other projects, IT, ettc.) and so forth.

While I cannot comment on the APB budget size, other than to clarify those numbers represent overall investment not APB's budget.

I look forward to the NDA being down across the board - it is frustrating to see mostly negative comments on public threads because only the folks not afraid to lose access have been able to speak.

As for the business model - as one of the key stakeholders and architects - I can speak pretty confidently that there were many considerations and iterations on how we approached it, mostly in terms of finding something that we felt was fair and presented value, even if it "bucks existing trends or expectations" - playing copy cat or cash by association weren't on the list. Sorry for the spoiler. ;)



Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Azazel on June 06, 2010, 11:23:02 PM
Oh, and most, if not all MMOs offer a free trial. I guess they're all silly.  :awesome_for_real:

Not around launch. Which is what Rendakor said.

OTOH, most games come with 1-4 "friend passes" in the retail box, that contain 7-14 day trials. I realise that they want to get as many launch-day boxes and sales as possible from the curious and optimistic, but they're be silly (IMO) not to have a free trial after that first month of release. There are a lot more games in the MMO space these days, and with stuff like DDO F2P, etc, there's more competition for that kind of thing. Toss in the fact that your GTA and Saints Row crowd arent used to paying a sub and they have a choice of trying to get a critical mass of players to try the game in those first few months, or waiting until it's too late and looking desperate.


I believe their open beta "key's to the city" is limited to 5 hours maximum game time. That sounds to me like a game with something to hide. But hey, feel free to call me bitter because my ping would probably make playing it pointless.

Fuck, 5 hours? That's not worth a 1gb download, let alone however much it actually turns out to be...


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sheepherder on June 07, 2010, 12:09:06 AM
At the current time it sounds like most player conflicts are smaller in population count than most BF2 maps. Though the maps are larger to allow for cars. So the question of why I should be funding a larger zone in which people disconnected from the action can loiter seems to be still valid. Indeed I think smaller maps that focus and balance the action are probably going to give better gameplay.

40 blocks is roughly 1/3 of a square mile, or 0.9 square kilometers.  I'm actually thinking that there might be bigger BF2 maps than that.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 07, 2010, 09:39:37 AM
Quote
MMORPG.com's Angela Webb writes this report of her brief time spent playing APB at a recent press event. Please note that this is not a full game preview, but a first impressions preview based on a few hours of gameplay.

All Points Bulletin is a new action MMO from Realtime Worlds, a development company based in Dundee, Scotland, which also created Crackdown. APB, which launches on June 29, 2010, takes place in the fictional world of San Paro, a living city where its players are in a constant struggle to rule the streets. This game is not really about cops and robbers, but rather a game where players can either be "the bad" or "stop the bad". Players choose to be either Enforcers or Criminals. Enforcers are players who strive to maintain a sense of order by, ironically, using violence to stop the Criminals, who want to be left alone to mark their territories and take what they please.

Last week I visited Realtime Worlds' new home office in Boulder, CO, and I was able to play the game for a couple of hours. Now experienced MMO players know that two hours is not enough time to properly review/preview a game of this nature. Also, no new news was released during my visit, so what I'm going to do instead is tell you about my short exposure to the game, including some observations about character creation, before talking about the meat of APB.
 advertisement

This game sits on a fine line between being a first person shooter and an MMO. In most areas it behaves like an MMO --you have Clans (which are equivalent to guilds), missions (quests), and you a play live with others. The first thing that makes it feel different is the setting-- it takes place in a modern-day city--and secondly, it plays like a first-person shooter, meaning that you use the mouse to shoot and there is no auto/tab targeting. As you'll probably hear me repeat often, this can take a while to get used to.

Initially, the thing I first noticed about this game was the art on the loading screens. It reminded me of a mix between skater style and Banksy, very raw but artistic. At character creation I chose to play an Enforcer to start with. I had heard a lot about character creation and was very excited to try it out for myself. You might have seen the character-editor videos online, but they truly don't do this game justice. This is like a character creator you'd find in a Cryptic game turned up to eleven! I chose a female, named her, then began the joyously tedious process of making her look exactly as I wanted. The system allows you to manipulate things like eye spacing, nostril size, hip size, and countless other aspects of the face, hair and body, to get the shape and size you desire. It's amazing! Once satisfied with my physical appearance, I entered the game.

I started with the tutorial, which places your character in a parking-deck area with bland walls and a contact NPC nearby. I clicked on both mouse buttons to move around and, instead of moving my character, I shot my gun. Doh! You move around using the WASD keys. I had forgotten this already and made that mistake a handful more times throughout the day. Contacts are essentially your quest givers. After you have made contact with one, they will later call you with a mission that you can choose to accept or not. These missions are timed, so you have to make sure you have enough time to finish it before accepting. I "made" my contact and within moments I had my first mission (to spray paint a wall), and a small red icon appeared that directed me to the location where I completed my first diabolical act--tagging the wall. Subsequent missions involved blowing up a shop and stealing items.

During one of my missions, it was suggested that I should steal a car so that I would make it to the destination on time. Stealing a car was easy ... just walk in front of any nearby motorist to stop their vehicle and then press the "F" key (action/interact). My character went into action yanking the driver onto the street and jumping behind the wheel. Amid my feeble attempts to drive away, the car's previous owner stamped her feet and cussed me out as I sped off, but I could barely hear her over the great music that I was now jamming to in the car. However, Driving is NOT easy. I repeatedly ran over pedestrians and slammed into walls... but not on purpose. You can have up to four players in a car and passengers can hang out the window and shoot, but driving itself is going to take practice, especially while in combat. It does get easier as you go, however, and there is a great satisfaction when you first turn a corner using one fluid movement.

I finished the tutorial and entered the Social District. There are three areas for players to explore; two Action Districts and a Social District. The Action Districts (Financial and Waterfront) are where players complete missions, spray graffiti, and fight each other. The Social District is a non-combat zone where players create things and socialize.

The Social District is in a grassy park surrounded by very tall buildings covered with large advertising signs--think Times Square--which players are able to create themselves. You can advertise the stuff you've made (clothing, music, decals, etc.) on these signs. The second thing I noticed were large statues of players, some up to 40 ft tall. These statues can be earned or, if you're just that vain, you can buy one and personalize it to look like your character. But, you're going to have to earn quite a lot of money to do that first. The Social District is where players design music, tattoos, cars, and clothing by using special kiosk-like machines in many of the main buildings. Using a design kiosk is free, but you can sell your wares to other players to earn cash. There is no way to truly explain just how free you can be with your artistic abilities in this game--you have to experience it to believe it.

Not everything is available at the beginning of the game, but as you level up more customizable art assets unlock. If you have no artistic abilities, like myself, there are plenty of preset designs you can use and practically unlimited ways of combining color and shape to these creations. For instance, I created a design that comprised a chevron behind a dragon (both were pre-existing in-game images), chose the color for each, and was able to use the final symbol on my car, jeans, and shirt.

As for the music, you can create snippets for many different game events. At special music kiosks, a piano-like interface allows you to create melodies note by note, which you can then save. I made an eight-second tune that played whenever I killed another player. Additional background tracks can be made to enhance your creations.

After all of that, I got to experience some combat and a couple of real missions. I switched over to an already-created Enforcer character and played around in the Waterfront District. I made contact with the closest contact NPC I could find and then moseyed into the parking deck to a phone-booth-looking machine to summon my own personal car; the same car that I had just stylized in the Social District. My driving skills were still almost nonexistent, and I was barely out of the parking deck before I received my first mission. It was to go and retrieve a bunch of CDs that had been stolen and hidden. Iconned arrows appeared to show me which direction to go, and I was soon exiting my car and retrieving the item. On my way to return the CDs to my contact, my first APB went out. APBs trigger whenever a Criminal is spotted breaking the law during one of their missions. Enforcers are alerted and can choose to go and try and stop the Criminal from completing their mission. I decided to abandon my personal CD-delivery Fedex mission and headed for the action.

The robbery was going down at a convenience store. A woman was waving a gun around while two other Criminals headed for a van--no doubt their get-away vehicle. I jumped out of my car and started shooting. Well, tried to anyways. While diving into the action, I frantically tried hitting the Tab key to acquire a target. Wrong! No auto/Tab targeting here. It's all about skill (of which apparently I have very little) and I died quickly. I respawned nearby and ran back into the action. By this point, all of the Criminals were in their van... waiting. I lined up my crosshairs and aimed, and got a few shots in. However, the van, with two Criminals hanging out the windows spraying bullets, accelerated to ramming speed. The bullets got me again and I died. By the time I had respawned for the third time, they were gone. I decided to "commandeer" a car (that's what Enforcers call stealing), and headed back to my contact to drop off the CDs to complete my previous mission.

Playing this game for the first time is a bit overwhelming. It is packed to the gills with "crafty" things for players to do, like music creation and tattoo design. Players are able to use their iTunes libraries as background music to listen to while playing the game. Players can create Clans of up to 100 players of the same faction. These can have their own identity and ranks, and their own chat and voice channels. Also, players are able to make short videos of their adventures using the "awesome" button, which I'll talk about in another article. I didn't have enough time to sink my teeth into too much action, but what I did experience was pretty intense. Fighting can get extremely chaotic with guns flying and cars whizzing by, so if you're keen on that kind of thing then this game is definitely for you.

The creative aspect of this game is so compelling and extensive that you simply must try it. Even if you're only mildly interested in the guns and fighting, APB is worth looking at for its innovative approach to customization.

Source (http://www.mmorpg.com/gamelist.cfm/game/358/feature/4293/page/1)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on June 07, 2010, 10:12:02 AM
I still think the game concept would work better in way larger gameworlds with actual persistence. GTA:SA sized game world with larger player counts, named shards, limited total characters, you know, like a MMO. Shit sprayed, left or modded in the gameworld would remain as left (sprays, your cars, anything else that may affect the gameworld layout). Of course there's that corner case where every player tries to gather in the same place and make the server cry, but anyway...

A large persistent shard could extend the whole concept, allowing you to do things like rent/buy permanent billboards, do territorial control, and god knows what.

APB instead is just smallish anonymous districts, where your crap vanishes as soon you leave. Not even your sprays stay in the district.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 07, 2010, 10:18:01 AM
I really wish I could tell you some things.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on June 07, 2010, 10:37:42 AM
Immediately discredited by calling it like a first-person shooter.

Shit, that review as terrible.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 07, 2010, 10:43:36 AM
Immediately discredited by calling it like a first-person shooter.

Oh, there is lots more in that that is simply wrong, I almost contemplated removing the post. That user is highly confused on a number of things.


But really though, as a side note, people have used FPS as a catch all for Third, first or any other flavor of "shooter" for years. Does it really matter?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: caladein on June 07, 2010, 12:05:28 PM
Yes, because we have phrases like "First Person Shooter", "Third Person Shooter", "Twin Stick Shooter".

It's like hearing "DPS per second" or "PST me please" and being driven up a wall.  And I refuse to think it's just me being :geezer: damnit!


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on June 07, 2010, 12:06:41 PM
I really wish I could tell you some things.
Where exactly do you work?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 07, 2010, 12:07:15 PM
Yes, because we have phrases like "First Person Shooter", "Third Person Shooter", "Twin Stick Shooter".

It's like hearing "DPS per second" or "PST me please" and being driven up a wall.  And I refuse to think it's just me being :geezer: damnit!


Sorry, that made me lol.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sheepherder on June 07, 2010, 12:15:53 PM
Another person commenting that driving is hard mode is a bad sign, IMO.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Rendakor on June 07, 2010, 12:23:41 PM
Yes, because we have phrases like "First Person Shooter", "Third Person Shooter", "Twin Stick Shooter".

It's like hearing "DPS per second" or "PST me please" and being driven up a wall.  And I refuse to think it's just me being :geezer: damnit!
God I thought that was just me.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on June 07, 2010, 12:27:33 PM
Another person commenting that driving is hard mode is a bad sign, IMO.
The problem with the driving is that it's simulated entirely server-side. It's done that way for physics consistency. Lag affects your driving skills.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Stormwaltz on June 07, 2010, 12:43:13 PM
It's like hearing "DPS per second" or "PST me please" and being driven up a wall.
God I thought that was just me.

I still don't know what PST stands for. A lot of the terms we throw around are like the three seashells in Demolition Man.

"Ha ha, he doesn't know how to use the three seashells PST!"


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Trippy on June 07, 2010, 12:49:29 PM
Please Send Tell

PST used to drive me crazy in EQ E. Commons cause sending people tells *was* the convention on trades so PST was redundant but somehow the meme got started and it took off from there.



Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on June 07, 2010, 12:50:12 PM
A lot of the terms we throw around are like the three seashells in Demolition Man.
Quote
Despite the best efforts  of the members of this site, we've found no reasonable answer to this question. But in an interview on Ain't It Cool News (question 9), Stallone himself shed some light on the issue:

    Q: For the love of all that is good and Holy. How do you use the 3 seashells?!

    A: OK, this may be bordering on the grotesque, but the way it was explained to me by the writer is you hold two seashells like chopsticks, pull gently and scrape what's left with the third. You asked for it... Be careful what you ask for, sorry.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 07, 2010, 01:09:35 PM
Another person commenting that driving is hard mode is a bad sign, IMO.

She also tried to TAB target, just saying.  :oh_i_see:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Engels on June 07, 2010, 01:10:49 PM
Please Send Tell

PST used to drive me crazy in EQ E. Commons cause sending people tells *was* the convention on trades so PST was redundant but somehow the meme got started and it took off from there.



I'm happy to hear I am not the only one. We need a new emoticon of two geezers giving each other a high-5.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sky on June 07, 2010, 01:35:52 PM
She also tried to TAB target, just saying.  :oh_i_see:
If yooou try to target with tab...you might be a mmogtard.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Cadaverine on June 07, 2010, 06:24:15 PM
Yes, because we have phrases like "First Person Shooter", "Third Person Shooter", "Twin Stick Shooter".

It's like hearing "DPS per second" or "PST me please" and being driven up a wall.  And I refuse to think it's just me being :geezer: damnit!

While PST me please is technically redundant, I saw it most in WoW, so I figured that people just didn't know what it originally meant, and co-opted it as in whispering "psst".  Especially since the command for tells is /whisper.   That said, it still is irritating as all hell.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: UnSub on June 07, 2010, 06:59:59 PM
Quote
MMORPG.com's Angela Webb writes this report of her brief time spent playing APB at a recent press event. Please note that this is not a full game preview, but a first impressions preview based on a few hours of gameplay.

When the NDA is down, I'll come back to that preview.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Kageru on June 07, 2010, 07:02:45 PM
PST was commonly mis-used in EQ and I'm pretty sure came over with the early adapters. It actually made more sense in EQ because you didn't want to be discussing auction details, or why you are not getting leet enough to fill a LFG request, in zone chat. Given in WoW both those features are largely automated it is a bit less common / needed.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Rendakor on June 07, 2010, 07:07:03 PM
PST was commonly mis-used in EQ and I'm pretty sure came over with the early adapters. It actually made more sense in EQ because you didn't want to be discussing auction details, or why you are not getting leet enough to fill a LFG request, in zone chat. Given in WoW both those features are largely automated it is a bit less common / needed.

The complaint isn't that people are saying PST, its that "PST me" = "Please send tell me" which sounds fucking retarded


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Stormwaltz on June 07, 2010, 10:25:01 PM
Ahhhh, now I get it. (I have an equivalent pet peeve; people who talk about "MMOs" instead of "MMGs.")


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: UnSub on June 08, 2010, 12:39:14 AM
Ahhhh, now I get it. (I have an equivalent pet peeve; people who talk about "MMOs" instead of "MMGs.")

Sorry.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Margalis on June 08, 2010, 12:45:27 AM
Where do yo stand on RBI vs. RBIs?  :awesome_for_real:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sky on June 08, 2010, 07:05:01 AM
Ahhhh, now I get it. (I have an equivalent pet peeve; people who talk about "MMOs" instead of "MMGs.")
(http://img444.imageshack.us/img444/6412/moehoward.jpg)
Oh, a wise guy! Why I aughtta...


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Stormwaltz on June 08, 2010, 07:50:32 AM
That's why I almost never mention it.

Thank goodness we all love playing Massively Multiplayer Onlines, or we'd be at each other's throats!


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on June 08, 2010, 09:33:23 AM
I call them MMO's because the G is silent.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Trippy on June 08, 2010, 12:42:45 PM
I very much expect it to be shortened further to "MM" in a few more years and then eventually they'll be the norm and we'll just call them "games".


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sky on June 08, 2010, 01:24:31 PM
I very much expect it to be shortened further to "MM" in a few more years and then eventually they'll be the norm and we'll just call them "games services".

fify


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Lantyssa on June 08, 2010, 06:26:36 PM
They need to start providing something resembling decent service to get that moniker...


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Furiously on June 08, 2010, 06:29:01 PM
What? You don't like prison shower scenes?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: UnSub on June 08, 2010, 06:58:40 PM
I call them MMOs because I include Second Life, Project Entropia etc as part of my internal mental list. I could start calling them MMOPWGs (MMO Persistent Worlds and Games), and further split into the FPS, RTS, RPG et al categories. But I'm not. MMOs it is!  :awesome_for_real:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sky on June 09, 2010, 07:05:21 AM
They need to start providing something resembling decent service to get that moniker...
No, they just need to charge that way.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 09, 2010, 01:36:28 PM
APB Player Generated Content posted by RTW (http://www.youtube.com/watch?v=dIwg49O_9Lw)

APB Player Generated Content - Crow  (http://www.youtube.com/watch?v=DCFexwf-ZVU)

APB Player Generated Content  (http://www.youtube.com/watch?v=BFMiSrHVZTo)

APB Player Generated Content - Ripchen  (http://www.youtube.com/watch?v=mVdIVPzrnFk)

Awesome high speed editor use. (http://www.youtube.com/watch?v=gShFhN_gDRk)

EDIT: Fixed links as they may have been busted.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on June 09, 2010, 01:45:19 PM
There was never any doubt any their customization and player generated content support for APB.

It's everything else.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 09, 2010, 01:50:30 PM
There was never any doubt any their customization and player generated content support for APB.

It's everything else.

Did you watch any of those before posting? There is more than just editors in there. It may not change your opinion though.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Kageru on June 09, 2010, 04:17:58 PM
APB Player Generated Content - Ripchen  (http://www.youtube.com/watch?v=mVdIVPzrnFk)

Well that gameplay certainly looks edge of the seat exciting.... The way everyone's jinking left and right also convinces me that it's ping sensitive, especially if the driving is server side.

of course I expect to see a lot more APB Gameplay (http://www.youtube.com/watch?v=fkNu2FtC6BQ&feature=related) like this where someone not actually involved in the mission is just being an obstruction with the aid of a truck.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 09, 2010, 05:22:41 PM
Well that gameplay certainly looks edge of the seat exciting.... The way everyone's jinking left and right also convinces me that it's ping sensitive, especially if the driving is server side.

I believe they call it dodging, as for the driving, why would it be anything but server side? That's also pre-release footage. You also talk about the use of those vehicles like that as if it was any sort of new thing in any game on the internet. I have seen worse in modern warfare games.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: schpain on June 09, 2010, 05:54:38 PM
So 1up is giving a June release for this baby, is it still under nda, and who's going to be playing?

I'm slightly concerned about ping issues for us Aussies.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 09, 2010, 06:04:26 PM
I would assume the NDA goes down tomorrow.

Unrelated:

Quote
Instead APB plays a little more like a proper shooter, albeit one without headshots. On the face of it this is a baffling choice, but actually play the game and the reasons become apparent. APB is fast-paced enough as it is. Quick-kill headshots would deny the player the extended showdowns that APB specialises in, those glorious moments when small scuffles escalate into full-scale war and utter chaos ensues.

Source (http://www.thatvideogameblog.com/2010/05/28/inside-realtime-worlds-a-look-at-apb/)

Quote
I found that team work is absolutely essential to have any real chance of passing a mission. If you all try and just go in guns blazing at different times, you’ll probably just be put down. My character had a shotgun and a pistol, while other team-mates had Uzi’s and assault rifles. In total, I believe there are 25 weapons with 4 different variants for each, so you can store upto 100 weapons in your locker. The weapons do pack a considerable punch and are great to control, although I definitely think they still need some tweaking to get just right. You also oddly use the CTRL key to launch grenades, which isn’t always easy to do during a Firefight.

Source (http://www.vg-reloaded.com/?p=4101)

Quote
I don’t normally like shooters, and this is mainly due to the fact that I have little to no skill with them, to the point of utter embarrassment and frustration when playing. I also hold a deep personal belief that MMOs are nothing more than treadmills that make you fat.
 
*SNIP*

We won and I have to admit, I was having fun. The teamwork aspect made this game way more appealing to me. I didn’t have to worry that I wasn’t the greatest with a gun, because within my team I possessed a different skill. But I did have my reservations. Working in a team with people you don’t know means you are at the mercy of Internet stupidity. Ben Bateman, another of Realtime Worlds community team member, informed me that those who don’t want random teams can easily start clans. The beta is already starting to see this with the "Wasps," an enforcer team made famous by their distinct all yellow and black attire, or the slightly more outrageous clan, "The Naked Alliance," already dominating.


Source (http://www.destructoid.com/exclusive-screens-and-hands-on-time-with-apb-175154.phtml)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: UnSub on June 09, 2010, 06:41:45 PM
APB Player Generated Content - Ripchen  (http://www.youtube.com/watch?v=mVdIVPzrnFk)

What an interesting choice of weapons. :grin:

Schpain, I'll comment about Aus. pings as soon as the NDA drops.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Kageru on June 09, 2010, 07:45:52 PM
I believe they call it dodging, as for the driving, why would it be anything but server side?

Yeah, I know... you see special forces practicing it all the time... wait, no you don't. Instead a game should have moving reduce accuracy, lower movement speed and bullet spread make hi-speed jinking less meaningful. Gives a more realistic appearance to combat and means that ping is less of an issue. Otherwise you are going to have people jousting with shotguns and if you don't live next door to the servers you are screwed.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ghambit on June 09, 2010, 08:32:53 PM
It uses the UE3 engine. 

-End of line


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Azazel on June 09, 2010, 11:42:27 PM
We won and I have to admit, I was having fun. The teamwork aspect made this game way more appealing to me. I didn’t have to worry that I wasn’t the greatest with a gun, because within my team I possessed a different skill. But I did have my reservations. Working in a team with people you don’t know means you are at the mercy of Internet stupidity. Ben Bateman, another of Realtime Worlds community team member, informed me that those who don’t want random teams can easily start clans. The beta is already starting to see this with the "Wasps," an enforcer team made famous by their distinct all yellow and black attire, or the slightly more outrageous clan, "The Naked Alliance," already dominating.

I wonder how much chance a casual player will have at doing anything fun without simply being curbstomped by clan players?



Title: Re: APB: Finally, I Can Be A PUNK!
Post by: schpain on June 09, 2010, 11:52:34 PM
APB Player Generated Content - Ripchen  (http://www.youtube.com/watch?v=mVdIVPzrnFk)

What an interesting choice of weapons. :grin:

Schpain, I'll comment about Aus. pings as soon as the NDA drops.

thanks, i'll keep my beady eye out


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Trippy on June 10, 2010, 03:56:28 AM
Is EA handling the billing for this game?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 10, 2010, 05:19:49 AM
I believe they call it dodging, as for the driving, why would it be anything but server side?

Yeah, I know... you see special forces practicing it all the time... wait, no you don't. Instead a game should have moving reduce accuracy, lower movement speed and bullet spread make hi-speed jinking less meaningful. Gives a more realistic appearance to combat and means that ping is less of an issue. Otherwise you are going to have people jousting with shotguns and if you don't live next door to the servers you are screwed.


As you can see from the videos, the Cross hairs expand ALA Planetside, however that doesn't much matter at that range with a shotgun (in the video in question). It seems the model they have gone with means no one shots as in other games, it takes a number of hits to down someone. If you are looking for an ultra realistic model for guns and damage, this isn't that game, clearly they have gone for the longer times to kill than some borderline simulation shooter games.

Is EA handling the billing for this game?


Good question.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 10, 2010, 06:11:35 AM
New site is up, running and so are the forums.

Quote
In an open letter from Dave Jones:

Realtime Worlds would like to announce that, due to a number of issues, we will be delaying the launch of the Key to the City event by 48 hours.

We’ve worked tirelessly to bring the service online, installing and configuring a massive amount of new hardware in our data-centres, to help meet the high demand and bring you the best experience we can. As we’re sure you’ll appreciate, this is a huge undertaking and unfortunately on this occasion, we’ve hit a number of installation delays.

As a result, the APB Key to the City event will now begin at:

9am (GMT) on Saturday 12th June

We apologise for any inconvenience this may cause and thank you for your patience. We’re aware you’re all eager to get out onto the streets of San Paro and rest assured that we’re doing our best to bring everything online to give you the smoothest experience possible.

We’ll be placing official announcements when individual services are available, so make sure you check back with us periodically.

In the meantime, why not head over to the forums, where you can chat with the APB community, tell everyone what you’re most excited about and even ask questions to developers from RTW!

We look forward to seeing you all in San Paro soon.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on June 10, 2010, 06:49:42 AM
Still waiting for my preorder key anyway, that I would have used TODAY.  :oh_i_see:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 10, 2010, 06:54:08 AM
Still waiting for my preorder key anyway, that I would have used TODAY.  :oh_i_see:

You do steam or somewhere else. Because I'm still not quite sure about the steam process for this title. I read that some pre-order sites have passed out the keys already, so it seems to be an issue of where you ordered.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on June 10, 2010, 06:56:15 AM
Play.com is just like 35€  :grin:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 10, 2010, 08:36:54 AM
BFF - Episode 30 - All Points Bulletin Video review. (http://www.zam.com/bffreport.html?bffreport=30&hd=1) NSFW language.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Malakili on June 10, 2010, 08:52:01 AM
BFF - Episode 30 - All Points Bulletin Video review. (http://www.zam.com/bffreport.html?bffreport=30&hd=1) NSFW language.

Man that guy is annoying


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 10, 2010, 08:53:14 AM
BFF - Episode 30 - All Points Bulletin Video review. (http://www.zam.com/bffreport.html?bffreport=30&hd=1) NSFW language.

Man that guy is annoying

Yeah, but I have enjoyed his reviews before. At least he is direct with his opinions.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Lantyssa on June 10, 2010, 09:01:55 AM
I'd be direct with my opinions, too, if there wasn't an NDA in place.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 10, 2010, 09:09:31 AM
I get the feeling the beta NDA may never drop, and all reviews and whatnot will have to come from the live client and systems (other than the ones they have already green lighted). Probably for the best anyway.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sky on June 10, 2010, 09:18:05 AM
I get the feeling the beta NDA may never drop.... Probably for the best anyway.
:oh_i_see:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on June 10, 2010, 09:27:17 AM
For Real Time Worlds, yes.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 10, 2010, 09:37:55 AM
I get the feeling the beta NDA may never drop.... Probably for the best anyway.
:oh_i_see:

Just saying, things in beta are not always things at launch or afterword. The intent of a beta is to find flaws bugs and issues, its not like people thees days respect NDA's, but really should not reviews and whatnot come from what supposedly be the "stable" version, and not where Tommy found a bug but thinks its a feature and never checked back to see if it was addressed already? I bet I could find a number of "reviews" and videos right now that rag on things that were changed (for any game).

I know many people like to think NDA's are for "games that want to hide things". But really, I don't think anyone here would want  the game they worked on judged by the beta version, and all the things that come up in them.

Its a beta, not a trial. if you are on the fence, you should wait for a real trial. I personally never put much stock in reviews from betas, other than maybe how it was conducted and how well they addressed things. Beyond that, quite sure every game made would look like a pile of doo depending on what stage of beta the review is based on.

If you don't like playing potentially incomplete games, do not touch any game in the first six months, or wait for a trial. This rule has never been proven to be wrong yet.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sky on June 10, 2010, 10:00:22 AM
Yeah, I've never been around this block before.

So what, we should wait six months to review MMG(™ Stormwaltz) now?

 :oh_i_see:

And I say this as a fan of EQ2, which utterly sucked at release. It was not significantly different from the beta, except maybe xp gain was cut after release. The later beta phases /are/ the release client, except for some bug fixes. You can hypothesize "Tommy", I'm talking about f13, which does repect NDAs, but also can tell a bug from a shitty game.

Also, how much are you being compensated?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on June 10, 2010, 10:01:04 AM
I know many people like to think NDA's are for "games that want to hide things". But really, I don't think anyone here would want  the game they worked on judged by the beta version, and all the things that come up in them.

Its a beta, not a trial. if you are on the fence, you should wait for a real trial. I personally never put much stock in reviews from betas, other than maybe how it was conducted and how well they addressed things. Beyond that, quite sure every game made would look like a pile of doo depending on what stage of beta the review is based on.

This is a developer perspective that fails to take into account human nature. Sure, you want people to treat it as a Beta. But you want consumer confidence; you want people to look at your game and see that you are doing some pretty amazing shit. If you succeed, there's really no point to an NDA. If you fail, then of course you're going to want your Beta to be treated as a Beta and on NDA lockdown. Especially right up to launch. Hell, let's start a new trend where in order to play the game, you have to sign an NDA along with purchase. The first rule of APB is you do not talk about APB. They might make more money suing people for violating the NDA.

If you don't like playing potentially incomplete games, do not touch any game in the first six months, or wait for a trial. This rule has never been proven to be wrong yet.

I'm having trouble digesting this statement and I can't verbalize why.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 10, 2010, 10:04:32 AM
So what, we should wait six months to review MMG(™ Stormwaltz) now?

No, to buy it, or wait for a trial.

Also, how much are you being compensated?

Wish I was, That would be sweet!

 I'm not sure I have really changed my MO from when I started here. If I like a game or am interested in it, I link articles and info from where ever I find it. I also enjoy discussing games, and practices, this includes why a game may keep its beta process under an NDA. Do I want them to drop the NDA, yeah, I have lots to say. Do I understand why maybe they would not, yes.

I have also never been around this block before.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: HaemishM on June 10, 2010, 11:30:08 AM
Beta NDA needs to drop soon. Release is supposedly 19 days away and I can't talk about my impressions? Ridiculous.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Furiously on June 10, 2010, 11:31:32 AM
No kidding. It's not doing them any good keeping it going at this point.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: HaemishM on June 10, 2010, 11:32:19 AM
BFF - Episode 30 - All Points Bulletin Video review. (http://www.zam.com/bffreport.html?bffreport=30&hd=1) NSFW language.

Man that guy is annoying

I want to stab him repeatedly with a sharpened fence post.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 10, 2010, 11:34:00 AM
Its been clear for a while we all want to talk. It would be appreciated if they dropped it.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sheepherder on June 10, 2010, 12:04:45 PM
So what, we should wait six months to review MMG(™ Stormwaltz) now?

He might have a forum by then.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 10, 2010, 03:07:33 PM
Is EA handling the billing for this game?


Going by the pre-order and points purchasing pages on the APB site, I'm going with no. Appears to be Digital River, Inc.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: NiX on June 10, 2010, 03:26:20 PM
This thread is teetering on the brink of another NDA break meltdown. Keep it in your pants, we don't want none of that here.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: UnSub on June 10, 2010, 06:16:32 PM
I know many people like to think NDA's are for "games that want to hide things". But really, I don't think anyone here would want  the game they worked on judged by the beta version, and all the things that come up in them.

Its a beta, not a trial. if you are on the fence, you should wait for a real trial.

Here's the thing though - pretty much the entire video games industry is built on week 1 sales. Sleeper hits are uncommon and if a title - expensive MMOs especially - don't do well selling box copies (or equivalent) then a studio can be in real financial trouble. So studios focus on getting good sales at launch, which involves running the hype train full speed ahead and promising a miracle patch.

And there are a group of players who love being the first into live. There are disadvantages (well documented) but there are also advantages - there will be loopholes that can be exploited and certain weapons / skills will be as overpowered as they will ever be. Guilds get in early to build their power / player base in the game. In the first few days of live everything is new and exciting. Come six months later and a triallist enters a world full of jaded experts.

Finally: the game you play in the last 30 days of beta pretty much is the launch version. Implementing a whole heap of changes just before launch or on launch day is just asking for trouble on a number of fronts (e.g. player management, system testing, etc).


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Malakili on June 10, 2010, 06:27:50 PM

And there are a group of players who love being the first into live. There are disadvantages (well documented) but there are also advantages - there will be loopholes that can be exploited and certain weapons / skills will be as overpowered as they will ever be. Guilds get in early to build their power / player base in the game. In the first few days of live everything is new and exciting. Come six months later and a triallist enters a world full of jaded experts.


I'm definitely one of these.  While I'm well aware (from experience) that launch can be painful, that first month when things are still not quite down to a science are generally worth it from my experience.  I love the rush of launch, I like being near the top end of the power curve, even if its for a few days/weeks (i generally play far less than the poopsockers, but far more than the average).   For the same reason I'm generally very hesistant to get into an MMO that has been out a long time, unless of course I have a well established character there already.   So that leaves for me at this point: 1) A handful of MMOs I'm well established in and could go back to, and 2) the constant flow of new MMOs that are coming through, most of which I ignore anyway (probably including APB, but that isn't the point).

Anyway, there is definitely value to getting in early, because thats when the games are most "MMO like" at least by my own personal definition.  After that, its spreadsheets ahoy.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Lantyssa on June 10, 2010, 08:01:40 PM
The DIKU model isn't very forgiving of late-comers, even if you have friends.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Kageru on June 10, 2010, 08:57:03 PM

Moreso for a PvP game than a PvE one. So the question of how they can offer progression without making new players completely non competitive, and experiencing slower progression because they are permanently losing, will be fascinating.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: caladein on June 10, 2010, 09:42:32 PM
I believe their open beta "key's to the city" is limited to 5 hours maximum game time. That sounds to me like a game with something to hide. But hey, feel free to call me bitter because my ping would probably make playing it pointless.

Just wanted to add some detail to this since it came up with some friends earlier.  It's five hours of time in Action districts.  You can spend as much time as you want in the social districts doing customization and what not.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Margalis on June 10, 2010, 09:45:30 PM
Here's the thing though - pretty much the entire video games industry is built on week 1 sales.

Except for the market leader.

Which is a large part of why they are the market leader.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 11, 2010, 05:59:39 AM
APB - Music Studio Tutorial video (http://www.youtube.com/watch?v=aSspRzlUDo4) (Same annoying guy, but good info)

APB EA3 2010 Demo Part 1: Criminals vs. Enforcers (http://e3.gamespot.com/video/6263364/)

APB EA3 2010 Demo Part 3: Criminals (http://e3.gamespot.com/video/6263365/)

APB EA3 2010 Demo Part 4: Enforcers (http://e3.gamespot.com/video/6263367/)

http://www.gamespot.com/pc/action/apb/videos.html?mode=all


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ghambit on June 11, 2010, 10:57:44 AM
Is not the "key to the city" event basically a free trial?
I just got a key from FP.  Soooo, I'll be giving this thing another shot.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 11, 2010, 11:03:51 AM
Is not the "key to the city" event basically a free trial?
I just got a key from FP.  Soooo, I'll be giving this thing another shot.

It an open beta for the most part (toons to be wiped). The other event is a head start. then launch, and yeah was just about to post you can can gets keys from some sites without purchase.

See you tomorrow I guess :)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: EvilJohn on June 11, 2010, 12:10:28 PM
Hi all,

Could one of the moderators contact me in PM, or preferably let me know how to address them as a group? I have some information regarding the NDA that I believe would be helpful and "freeing" to those posters here with comments to share (positive or negative, I'd rather you speak your mind).

However, this isn't a site I manage so I don't want to speak in place of the mods.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Morfiend on June 11, 2010, 12:18:22 PM
Anyone know where I can get one of them fancy keys?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sky on June 11, 2010, 12:29:48 PM
Yeah, I would like to at least check out the NA servers and not sign up for fileplanet.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 11, 2010, 12:33:54 PM
Hi all,

Could one of the moderators contact me in PM, or preferably let me know how to address them as a group? I have some information regarding the NDA that I believe would be helpful and "freeing" to those posters here with comments to share (positive or negative, I'd rather you speak your mind).

However, this isn't a site I manage so I don't want to speak in place of the mods.

Very kind of you, you should give us a small batch of keys too if you can score some. Nudge nudge. We may disagree here from time to time, but we all WILL tell you you what we think directly.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Outlawedprod on June 11, 2010, 12:37:30 PM
Yeah, I would like to at least check out the NA servers and not sign up for fileplanet.

http://keys.rockpapershotgun.com/


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Morfiend on June 11, 2010, 01:00:23 PM
Yeah, I would like to at least check out the NA servers and not sign up for fileplanet.

http://keys.rockpapershotgun.com/

Awesome. Thanks.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sky on June 11, 2010, 01:23:26 PM
Yeah, thanks. Guess I know what I'll be up to this weekend. Except that it's also the fiancee's birthday.

I'm sure she wants some peace and quiet away from me as a present! Win-win.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Righ on June 11, 2010, 01:28:15 PM
If you don't like playing potentially incomplete games, do not touch any game

FIFY.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: fuser on June 11, 2010, 01:31:40 PM
http://keys.rockpapershotgun.com/

Thanks! BTW the APB account verification email went straight to my spam on gmail.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Morfiend on June 11, 2010, 01:57:14 PM
http://keys.rockpapershotgun.com/

Thanks! BTW the APB account verification email went straight to my spam on gmail.

I used meltmail.com forwarding to my gmail, and it worked like a charm. My friend is having a lot of problems getting the email to deliver.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 11, 2010, 02:14:47 PM
Anyone know where I can get one of them fancy keys?

http://www.alienwarearena.com/event/apb-demo-giveaway/

There as well, however you'll have to make an account.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Trippy on June 11, 2010, 02:54:08 PM
Hi all,

Could one of the moderators contact me in PM, or preferably let me know how to address them as a group? I have some information regarding the NDA that I believe would be helpful and "freeing" to those posters here with comments to share (positive or negative, I'd rather you speak your mind).

However, this isn't a site I manage so I don't want to speak in place of the mods.
I sent you a PM.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 11, 2010, 04:12:49 PM
Steam has awoken with downloads and keys, Of you pre-orderd on steam.

Also:

Quote from: Toxico
EA Partners is only our publisher, they are not our financial backers. We are just using the fantastic retail infrastructure they have at their disposal to get APB into your hands.

We also purchased and built our own servers and will not be charging for our regular content updates.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Trippy on June 11, 2010, 05:34:45 PM
Okay having discussed the NDA issue with EvilJohn here's what's allowed going forward until the actual release:

No formal reviews of the Beta. This means:

* No posts about the Beta in the BiiF forum
* No grades/points in your posts (e.g. graphics = A/90, gameplay = B/80, overall=B/80)
* No non-personal play/don't play statements. It's okay to say to say you will or will not play at release but no blanket statements about whether you think other people should play or not play.

Everything else is okay, including videos and screenshots, unless I or EvilJohn say otherwise.

Edit: videos and screenshots are okay


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 11, 2010, 05:44:47 PM
This game is fun as hell.

 In the current climate of games releasing with out being fun first. I find it refreshing. I could really care less that missions are repetitive, Its all about the stuff that happens between point A and B. They can patch in more missions, or other game play styles, but the shooting, driving and district size are good.  This has got to be one of the best base line platforms I have seen in a long time. I do have concerns of where they could possible go with the upgrade system, more on that later. The portion of the beta I was in, was handled really well, and they made a number of changes based on player feedback, so I almost believe them when they say they listen to the players in the various reviews. With the payment options, I don't have to worry about reoccurring fees or anything if i happen to get bored, i find it well worth the price of entry just as a shooter, the time system is just gravy for my current lifestyle.

You know those great runs in GTA where your stars are at 4 or 5, but everything works out for you and you just keep going and going and going. Yeah, that with 3 buddies...

The game plays like counterstrike, Plantside and GTA had an baby that can hold 100 people, you already know the customization is off the charts.

I will post more later ( I have to head out ), Are videos ok?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Trippy on June 11, 2010, 05:46:42 PM
I will post more later ( I have to head out ), Are videos ok?
Let me check.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on June 11, 2010, 05:48:28 PM
This game is fun as hell.

I strongly disagree.

How long did you play the game for?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 11, 2010, 05:49:42 PM
This game is fun as hell.

I strongly disagree.

How long did you play the game for?

I put in over 80+ hours. Fist game in a while I ran home to play. As for when, when ever I said I was in in this thread.

EDIT: May 08, 2010, 09:52:06 am


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: sam, an eggplant on June 11, 2010, 06:01:58 PM
Speaking of hours, as someone who didn't get in the closed beta, I'm disappointed that this "key to the city" preview event only allows five hours of actual gameplay. I understand they want me to buy the game in a month, but five hours? For something that resembles a MMO? That sucks. It'll probably take longer than that to download the client.

So, question-- are the first five hours Tortage Mk.2?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 11, 2010, 06:03:14 PM
Speaking of hours, as someone who didn't get in the closed beta, I'm disappointed that this "key to the city" preview event only allows five hours of actual gameplay. I understand they want me to buy the game in a month, but five hours? For something that resembles a MMO? That sucks. It'll probably take longer than that to download the client.

They are non-Consecutive, and of course you can play the social all day long. I half think this is the stress test, and game time counter test. I am not sure if the nub zone counts. There is a tutorial area in an action zone you cant go back to.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Trippy on June 11, 2010, 06:05:22 PM
I will post more later ( I have to head out ), Are videos ok?
Let me check.
Videos and screenshots are fine.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: caladein on June 11, 2010, 06:06:16 PM
If you take away the customization, it's GTA4 Multiplayer with a sub fee.

The shooting doesn't stand up on its own and would be the worst shooter I'd have played this year had Alpha Protocol not come out.  The missions quickly devolve into Team Deathmatch (where the poor shooting stands out like a sore thumb) and/or "Drive Around the City for Five Minutes".  The driving is vague, even in good cars in lightly populated districts.  In maxed-out districts, the game was essentially unplayable for me.  There is some gameplay that goes on outside the mission structure and formal matchmaking, but it's really quite minor.  While I'm willing to chalk up a lot to Beta-ness, the core "Action" gameplay is unquestionably poor.

On the customization end, there's a lot to like.  My concerns there are that the originally announced business model would have forced me to pay an extra $10-20 just to get to cap for Fashion Designer (double that for Car Customization).  They've since backed away from that, but the overall progression and gating of customization items is still ridiculous.  More troubling though is that they have no current way to monetize the play I enjoy, so I really don't know how they're going to past release.

Really, it's B movie: bad, but you can derive some enjoyment of sharing in the experience.  And at least for now I won't have to spend a lot of money to do what I like with friends, so I already picked it up.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 11, 2010, 06:08:32 PM
I will post more later ( I have to head out ), Are videos ok?
Let me check.
Videos and screenshots are fine.


Awesome.

http://www.youtube.com/watch?v=_R9iYANBGes

EDIT: If you are looking at this as a modern warfare, Or whatever the most modern tight uber real world FPS is these days. Don't, its more in the vein of Plantside, Global agenda and Tribes or GTA. Team work makes all the difference.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Nonentity on June 11, 2010, 06:17:36 PM
Screenshots are okay?

(http://www.thenonentity.com/lolapb.jpg)

This sums up the people who will be gloating in voice chat after every kill.

EDIT: The customization IS pretty cool, when used tastefully.

My character Lockdown:



Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Trippy on June 11, 2010, 06:23:08 PM
Screenshots are okay?
Yes.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ghambit on June 11, 2010, 06:25:57 PM
I'll agree with Blood that the game is fun... for a while (beyond the customization grind, there is no depth).  My most fun moments were arresting people, hearing them curse, and then assassinating them.  Then making an A-Team van and rolling out 4 deep with guns blazing, bounty hunting whenever possible.  Good times.  BUT, only good with the right group of people - a solo game this is not.

I'll also agree that it's a great platform.  But, a platform is really most of what it is, which RTW has just about said as much even (this game is their prototype for a marketable platform).  It is definitely NOT a fully fleshed out AAA title and there are glaring omissions in the release design that were quite obvious imo.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Morfiend on June 11, 2010, 07:06:31 PM
I am getting absolutely horrible download speeds on the Key to the City thing. Its been running for 1hour and 40 minutes and so far I have got 185mb out of a total 7gb. My connection is fast. On steam 1.5 hours would be enough for me to DL 10gb.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Malakili on June 11, 2010, 07:18:31 PM
If you take away the customization, it's GTA4 Multiplayer with a sub fee.

The shooting doesn't stand up on its own and would be the worst shooter I'd have played this year had Alpha Protocol not come out.  The missions quickly devolve into Team Deathmatch (where the poor shooting stands out like a sore thumb) and/or "Drive Around the City for Five Minutes".  The driving is vague, even in good cars in lightly populated districts.  In maxed-out districts, the game was essentially unplayable for me.  There is some gameplay that goes on outside the mission structure and formal matchmaking, but it's really quite minor.  While I'm willing to chalk up a lot to Beta-ness, the core "Action" gameplay is unquestionably poor.

On the customization end, there's a lot to like.  My concerns there are that the originally announced business model would have forced me to pay an extra $10-20 just to get to cap for Fashion Designer (double that for Car Customization).  They've since backed away from that, but the overall progression and gating of customization items is still ridiculous.  More troubling though is that they have no current way to monetize the play I enjoy, so I really don't know how they're going to past release.

Really, it's B movie: bad, but you can derive some enjoyment of sharing in the experience.  And at least for now I won't have to spend a lot of money to do what I like with friends, so I already picked it up.

This pretty much sounds like what I was expecting.  It definitely has potential.  Unfortunately for APB, WW2O just released their new patch, so I'm back to that for now (yea, I know APB doesn't have to fear a lot of lost sales to WW2O, but thats my reason for sort of tossing this one away).  I was actually considering it too.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Modern Angel on June 11, 2010, 08:02:37 PM
It made a decent first impression on me but I ended up not liking it at all. There are some EXTREME balance issues and even more extreme matchmaking issues. There were absolutely flashes of brilliance but those were when I was playing in a perfectly balanced mission with people of my gear and experience level. In which case, if that's the fun, why am I not playing a normal shooter? It was literally the most frustrating crap shoot I recall playing anytime recently: there's that 1 in 100 chance that I had ten minutes of white knuckle awesomeness but the rest of the time was spent getting smeared by people who were no better but had put in nausea inducing amounts of time. The city districts themselves were the blandest, most non-descript versions of a city imaginable; there were no discernable landmarks or anything that queued me to where I was or where I should head to. This is in marked contrast to games like GTA and Saints Row which tried to give their cities some sort of life and distinction.

I'll certainly agree that there's potential there but, for me, they blew it and I was set to be all of this game like white on rice. I'm not confident in any way, shape or form that the issues which ruined my gameplay experience will be solved and I'm 100% certain that the proposed fixes will not be tested properly before the game rolls out to a live version. Disappointment abounds in my household. :(


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sky on June 11, 2010, 08:10:36 PM
Very ping-dependent. I know, I know, shouldn't have done the EU beta, but it does highlight the issue: if you don't have a good internet connection to the server, you will have issues that will probably keep you from playing. I had a couple objectives where one other player was sent to fight me, and he smoked me every time. I'm not a total slacker at fps, and I came at him every way from sunday.

I'll check out the US beta a bit, because it's not really a serious or fair review, just a caution that a few of us learned. I put in maybe a couple hours and gave up.

Also: blaring classical music while barreling down the road avoiding gunfire=awesome. I can see riding shotgun with Ride of the Valkyrie playing and blasting the hell out of people. That should be the promo trailer.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 11, 2010, 08:21:38 PM
Nice avatar to go with that.  :grin:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ghambit on June 11, 2010, 08:30:26 PM
I'll add (and this was part of my bug postings) that the social areas are completely bland and lifeless.  Today's social games (most of which are free) are far and above what RTW came up with in their social district.  The reality of it was it was simply a place to do customization and nothing more.  No hangouts, no personal spaces, very small, no nightclubs really (I mean... there is one, but  :awesome_for_real:), no large expansive "city" to play in, no interactivity whatsoever, no minigames (cept the sandboxes), nothing.  To that end, I couldnt help but wonder why even HAVE a social district.  I mean, there's more "game" and fun to be had on Playstation@Home.  Really, they would've been fine saving all that dev-time and just doing away with it altogether... making the sandbox completely UI based.

But, I resolved myself to believing again... this is a "platform."  And all this bland space would someday be filled with goodness.

(more later)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: UnSub on June 11, 2010, 10:34:01 PM
Very ping-dependent. I know, I know, shouldn't have done the EU beta, but it does highlight the issue: if you don't have a good internet connection to the server, you will have issues that will probably keep you from playing.

Very true. Driving a car requires hitting the keys about 1-2 seconds before you want to car to respond which is fine in a clear run but awful under pressure / having to correct getting clipped. As for gunplay, there were times where I swore I'd put every shot dead on but died myself and there are times when I had to have missed but killed the other person. I just couldn't tell. (Also: customising the 'I just killed you' music probably seemed like a good idea, but it's the music equivalent of teabagging and just pissed me off.)

Schpain: RTW did Australia a favour by not releasing it in our market. Without local servers, it is way too disjointed to play.

Other stuff: my initial impressions were positive, but spending a session getting smacked by opponents with the noted best weapons in the game that they'd then slotted with the best upgrades killed it for me. Customisation is awesome, but I also can't see RTW avoiding problems with all of the copyrighted images and music that is going to be created.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Stormwaltz on June 11, 2010, 10:55:19 PM
I wrote a long description of my experience, and Firefox randomly nuked it when I was almost done. Sigh. I'll try to reconstruct it tomorrow. For now, I'll just give my summary:

I followed APB's development for two years, with great interest.

I'm not buying it.

If you're not a hardcore FPS player, I don't think there's any place for you in the game.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ghambit on June 11, 2010, 11:41:10 PM
I wouldnt call APB hardcore FPS.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ollie on June 11, 2010, 11:55:14 PM
My experiences echo a lot of what Caladein, Ghambit and Modern Angel have already said.

I managed to squeeze in a few hours during the last two weeks of EU beta, and I could never shake the feeling I was a bit late to the show. As an unguilded solo player with mediocre shooter skills, my sessions consisted mostly of getting gangbanged by people with triple-slotted guns or griefed by car-ramming dump truck enthusiasts. If my experiences represent the game as it matures, new players coming in at the 3-6 month mark are in for a hell of hazing.

My biggest gripe is the way APB waffles between a skill-based game and a progression-based game like an eight-year-old on Adderall. It can't quite decide which one it wants to be. Even after some last-minute nerfs, weapon and character upgrades make such a hefty impact on performance that they render any question of skill moot. The only way new players will frag rank 200+ vets is if the latter are AFK. Since the matchmaking system seems to revolve around situational threat level, hugely unbalanced pairings continue to pop up. Three months out, APB will have a real upstairs-downstairs divide going on; newbs will get frustrated, vets will get bored, and catassing rules the day.

If RTW wants to go the item progression route, they need to make sure the barrier of entry stays manageable as the game matures. Step one would be to take a critical look at matchmaking, followed by a drastic rethinking of league rewards.

Overall, APB was the same kind of infuriating fun I had while swapping keeps in WAR during the first month of live: five minutes of awesomeness followed by 35 minutes of utter boredom. The game taunts you with its potential – you recognise the good bits and see how great it could be, but the actual gameplay never quite manages to hit the promised notes.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: HaemishM on June 12, 2010, 12:15:12 AM
This game is fun as hell.

I strongly disagree.

I don't strongly disagree, but I don't entirely agree.

I played the Euro beta, so the lag could be affecting my experience - which is why I'm downloading the Key to the City beta. The game starts off fun, the mission matching system reminds me of a system we were spitballing for the Cyberpunk MMOG development pre-Waterthread that never went anywhere. The shooting could be a lot more precise. A shotgun to the face seemed to be the most effective weapon, mostly because lag and/or memory leaks totally fucked up the game after a while. The driving is especially hurt by the lag problem. It's not very tolerant at all.

I doubt I'll be buying the game unless the NA beta gives me a different feeling. The customization, the style, the art direction, the ability to craft your own music and tats and such is all good, but the shooty bits get repetitive. It might be better if the game was 1st person instead of 3rd, but that's a personal preference. The lag is going to be a key issue for this game.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on June 12, 2010, 02:30:51 AM
I don't have a lot of screenshots, since I didn't get a chance anymore to go back into the game before they ended the beta earlier than planned. But anyway...

(http://www.storageserver.be/awful/apb1.jpg)

(http://www.storageserver.be/awful/chiquita1.jpg)

(http://www.storageserver.be/awful/chiquita2.jpg)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on June 12, 2010, 02:40:03 AM
And oh, as far as lag goes, yeah, it'll influence your performance, but it is unknown how many aimbots were active in the beta.

I've run into a lot of situations that made my head scratch. I'm not sure how much of them I should attribute to lag, the name tag floating above your head even if there's no line of sight, psychic abilities and aimbots. But I've come across enough screenshots of different player names to think they were more prevalent than you'd want to. RTW guys in the forums said they were not banning them in the beta, to lull them into a false sense of security.

--edit:
(http://www.storageserver.be/awful/apbaimbot2.jpg)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Falconeer on June 12, 2010, 04:10:08 AM
This is Europe:

Quote
Http/1.1 Service Unavailable

That's what you get this morning when you try to access the official APB Euro page, checking for info cause your launcher can't patch.

EDIT: It only lasted about 30 minutes. Works now.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: UnSub on June 12, 2010, 04:14:11 AM
RTW guys in the forums said they were not banning them in the beta, to lull them into a false sense of security.

(http://djmehdi.coolcats.fr/wp-content//wtf-face.jpg)

Given that Punkbuster kicked me several times despite not cheating, I wonder what feeling RTW was trying to inspire in me.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ollie on June 12, 2010, 04:24:23 AM
Nausea? Hunger? Constipation? I give up.

Are you running the game via Steam, by any chance? Punkbuster and Steam don't always play nice.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Modern Angel on June 12, 2010, 04:25:27 AM
Haha, what? Whhhhaaaattttttt?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mosesandstick on June 12, 2010, 04:33:28 AM
There's a zombie in the back.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: UnSub on June 12, 2010, 04:56:02 AM
Nope - direct download from the site. I don't use Steam at all.

I'll make the point that it was beta and maybe RTW has got PB all figured out by now, but that was my experience.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on June 12, 2010, 06:51:11 AM
I have PB figured out: It's an useless piece of shit.

At least it doesn't pretend to not be. Back in the BF1942 and BF2 days, I've played a damn lot, adminned servers and what not. All I've ever seen it doing is kick people for update time-outs and "illegal characters" in their names.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 12, 2010, 08:30:53 AM
Having spoken with one of the developers, they were not turning a blind eye to aimbots, they were building profiles for detection. Using a long established engine like this, they would have been silly to ignore the fact that there are aimbots for it. Having said that I think there are a number of things that would degrade your fun. Aimbots, playing solo, distance to servers, match making and upgrades. There have been a number of changes just late of beta that have been tested (to whatever degree) in an invite only test server while the beta was silent for launch. Namely, they revamped league rewards (all the good stuff now only comes from game play, 2-3 slot guns, mods, whatever), nurfed MOD bonuses, and quite a number of other things.

Anyway, you can play this game solo, but its not advised for some types of missions. Such as the bounty missions, as other above have said, those can turn into drive around the city for 5 min, however if you have some dudes hanging out the car with guns, the chase won't last that long and its really quite fun. I guess i was very lucky to get in with some people and to start a small clan, we always played together and always worked together, making sure drivers always had gunners and having get-away drivers ready, using covering fire and the like. It was ten times more fun than going it alone in contrast, we all took turns working on each others contacts and such, even if we had great divides in ranking or progression. The creators realized that its best played with a group, so now upon log in of an action zone you are confronted with questions about if you want the system to auto group you, or if you want to find one yourself, you currently have to go out of your way to go solo.

My number one concern if the progression system, and I have expounded my views on this a number of times in beta. The mod systems (That, FYI they nurferd across the board on the test server I spoke of, like everything by 20% kinda nurf) Its all pure power increases as others have noticed, there is a good deal of utility on the character side, but the gun mods, they really REALLY need to make sure every pro of a mod and a con. It is quite silly to have a system where the only way to go is up in numbers, in a shooter no less.

The matchmakeing system, to me, felt fine. Its the mods that broke it. Also, a side note, I am not sure how many of you know about "Call for back up", IF the matchmaker is forced to match you VS someone of a higher rating, you will have the option to press "B", this will look for more players for your side and use more bodies to account for the rank difference, both sides have this ability. You can find this notification just under your prestige bar area.

But really, I stand by my claim that this game is a hell of a lot of fun, because that was my experience. I did not suffer from any real lag issues, shotguns were an issue for a bit, but that was changed during beta, I mean they are still great in face to face, but by no means the go to gun anymore.  Every weapon has a role where it excelled, knowing that is a good skill to have in the big bad city. I can almost tell when in beta some of you played because of your responses.

As gambit said, I would not call this game a hardcore FPS (TPS whatever!), it doesn't even try to be, in fact I think the looseness of things like, physics, or even shooting is part of the endearing style, a lot like Plantside or GTA. Everything is just this side of over the top. If you like your shooters supper anal, this wont be the game for you, if you like a great pace of action (I love the re-spawn system) with a loose and rumble feel, boot this puppy up. Thats really the only way i can describe the "FEEL" of the game, and shooting, it is a bit like GTA4 where shooting was.... Forgiving, for lack of a better word. I highly recommend experimenting with the many gun types to find on that fits your style, also there is an mod for your person or car that will let you rearm and swap guns in the field, really dam handy if you know the situation you are about to encounter (like chasing someone down a dark ally, you may want to swap your sniper rifle out ).

I have no idea how long before I get bored, but on that notes, that's why the payment system is such a winner for me.

EDIT: If you how have a need to walk away from the computer for whatever reason, it is advised you play enforcer, as a criminal, you can get poped while afk, enforces get to take breaks between missions. Also, there is a good deal of fun to be had with out doing missions, you can roll around the city backing people up or witnising criminals or going after level 5 prestige players.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on June 12, 2010, 08:40:18 AM
Call for Backup is still an iffy system. There were days, I was just waiting to respond to these calls, and most of the times, the system sent me all the way across the map, taking quite a while. Sadly, there's no real way to fix this apart from instant teleports. And general APBs also need to indicate whether it is pitting you solo against another group, or whether the system's actively looking to create a group itself (by sending the same APBs to others). I often skipped APBs because I wasn't entirely sure, if it's just me against multiple others, or whether I have to spam B immediately after joining.

And in my opinion, the upgrades haven't been nerfed enough. They should have nerfed the shit out of it and then raised the values again after first evaluation, if necessary. CCP also managed to learn that lesson. At some late point, anyway.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 12, 2010, 08:43:33 AM
Other players have to respond (accept) to the call for back up for it to work. Of course. Using this system I have seen things escalate to 20 x 20. But yes, in that regard it can be iffy. As for APBS, in the bar, just under there will be the ranks of all the players in opposition (IIRCC).

And in my opinion, the upgrades haven't been nerfed enough. They should have nerfed the shit out of it and then raised the values again after first evaluation, if necessary. CCP also managed to learn that lesson. At some late point, anyway.

You played today? I'm waiting on some friends.

EDIT: I also have to bring up, something I witnessed with my girlfriend, she has been playing RPG's for so long, that death really frustrated her. Its a shooter, your going to die, a lot. She had a hard time getting over this i think. Me, i really appreciated the re-spawn system and the flow of keeping you in the action, its a wonderful pace IMO. Poping back up 100m from where you dies or the objective keeping downtime really low. A common complaint in some other like games that I think RTW has made a great solution to.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on June 12, 2010, 08:56:29 AM
You played today? I'm waiting on some friends.
No. I think I'm going to skip KttC. I've played quite a bit in the beta, I need some sort of cool down, especially since everything's going to be wiped again. I'm more about tinkering in the customizations. The action district is for me just a way to unlock more of them and show off various symbols I made. Too bad that the graffiti spots aren't too prominent and easily in-your-face visible on the map. I've sprayed a lot of silly shit in the beta and practically never seen any feedback in chat.

EDIT: I also have to bring up, something I witnessed with my girlfriend, she has been playing RPG's for so long, that death really frustrated her. Its a shooter, your going to die, a lot. She had a hard time getting over this i think.
There was a while, where I played a lot of EVE and SWG, practically not touching shooters for a long while. That did actually ruin my twitch skills. I don't have a problem dieing, less so in APB, since it still is being rewarded. It just sucks, if you know that you died, because someone poopsocked their way to mods that increased his damage output by 50% without any sort of drawbacks. In a game touted to be player skill based, nonetheless.

--edit:
I just read that they didn't wipe the beta characters. Oh boy, the new guys are in for a boatload of fun.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: SnakeCharmer on June 12, 2010, 09:25:16 AM
Having spoken with one of the developers, they were not turning a blind eye to aimbots, they were building profiles for detection.

Ah yes.

Because BF, BF2, TF2. L4D 1/2, CoDx, CS, Punkbuster, and anything under the sun built with the Unreal Engine have been so successful at it, that THESE guys from RTW will have it figured out.

Yeah.  I see that happening.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 12, 2010, 09:33:59 AM
Um, some of those do not use the unreal engine. However, your statement is a bit silly, cheating is a big problem in most shooters, and its a constant battle. Always has been. There has never been a 100% solution, so building profiles for known ones is a good idea, as well as logging and tracking behaviors that are imposable unassisted.

This title also uses Punkbuster FYI.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Modern Angel on June 12, 2010, 10:04:03 AM
"We're roping them in we promise" is as big a line as "miracle patch around the corner". Taking them at face value on that, knowing that beta (which has been more or less open for months now) is how you sell your MMO, is far too trusting. This game needs at least another six months while they actually DO work on aimbot fixes, revamp the entire matchmaking system and actually test the weapon nerfs for more than two weeks.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 12, 2010, 10:26:07 AM
Show me a game that doesn't have hacks, ill show you a game that doesn't boot up.

See, recall all that discussion about private servers and jank. This is a great reasoning to have them in house, you can have staff for such things.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ghambit on June 12, 2010, 10:56:40 AM
If the game had more than 100 people per district and there werent only two maps, then progression and cheating wouldnt have such an adverse effect.
Also, RTW decided not to go the RvR/FvF route and provide some kind of synergy between districts.  Meaning, sure you can warp to district Waterfront 26, but your only reason for doing so is if your district is full or you're looking for your friends.  There's no inherent game reason to move from city to city, which if you guys remember was a talking point in here at one time.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sky on June 12, 2010, 11:09:20 AM
Eh. About an hour and a half into the NA version. Sure, lag's better, and I actually was able to kill a few people, but overall I kept feeling I would rather be playing GTA4. It doesn't occur to me to often while playing GTA4 "You know what would improve this game experience? If some jackass honking his horn would just repeatedly slam into my car while I'm trying to complete a timed objective against someone who obviously knows the map and has better fps skills than I do."

Another personal annoyance is driving with the keyboard. Digital input makes for retarded driving. Can you set up driving on a gamepad, I wasn't able to in the EU version. Although then you have to set aside the gamepad or pick it up every time you transition out of or into a vehicle.  :oh_i_see:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: caladein on June 12, 2010, 11:12:11 AM
Call for Backup is still an iffy system. There were days, I was just waiting to respond to these calls, and most of the times, the system sent me all the way across the map, taking quite a while. Sadly, there's no real way to fix this apart from instant teleports. And general APBs also need to indicate whether it is pitting you solo against another group, or whether the system's actively looking to create a group itself (by sending the same APBs to others). I often skipped APBs because I wasn't entirely sure, if it's just me against multiple others, or whether I have to spam B immediately after joining.

There's also no way to opt out of the system for a bit.  When I was working on Car Thief I would constantly deny Backup requests, that's part of why I said large districts were unplayable.  Eventually it got to the point last Beta round that I just stopped denying them immediately and letting them time out.  Yeah, I felt bad a bit, but I really didn't want to get into a fight at that time, I just wanted to steal some cars...


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 12, 2010, 11:15:01 AM
Eh. About an hour and a half into the NA version. Sure, lag's better, and I actually was able to kill a few people, but overall I kept feeling I would rather be playing GTA4. It doesn't occur to me to often while playing GTA4 "You know what would improve this game experience? If some jackass honking his horn would just repeatedly slam into my car while I'm trying to complete a timed objective against someone who obviously knows the map and has better fps skills than I do."

Another personal annoyance is driving with the keyboard. Digital input makes for retarded driving. Can you set up driving on a gamepad, I wasn't able to in the EU version. Although then you have to set aside the gamepad or pick it up every time you transition out of or into a vehicle.  :oh_i_see:

Xbox controllers are supported.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Modern Angel on June 12, 2010, 12:44:22 PM
Show me a game that doesn't have hacks, ill show you a game that doesn't boot up.

See, recall all that discussion about private servers and jank. This is a great reasoning to have them in house, you can have staff for such things.

I think you're misunderstanding me. I'm not taking issue with the aimbots beyond anything I usually feel toward aimbots. I'm taking issue with the BS line that letting the aimbots roam free is completely intended behavior. That's either untrue or just so hilariously misguided I can't think of anything as laugh-worthy in a good long while. I've come to expect you to be a little less credulous in this industry, sir. I might lose sleep over your lack of fair criticism.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Morfiend on June 12, 2010, 12:59:38 PM
So my install crashed some time last night. I restarted it and, hey look at that, its starting from scratch. How awesome. At this rate it will realistically be about 4 days until the game is done downloading.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 12, 2010, 01:04:50 PM
Show me a game that doesn't have hacks, ill show you a game that doesn't boot up.

See, recall all that discussion about private servers and jank. This is a great reasoning to have them in house, you can have staff for such things.

I think you're misunderstanding me. I'm not taking issue with the aimbots beyond anything I usually feel toward aimbots. I'm taking issue with the BS line that letting the aimbots roam free is completely intended behavior. That's either untrue or just so hilariously misguided I can't think of anything as laugh-worthy in a good long while. I've come to expect you to be a little less credulous in this industry, sir. I might lose sleep over your lack of fair criticism.

In beta they allowed it to make behavior profiles for the CS staff. Punkbuster is for the app scanning, CS staff is for the behavior and disciplinary actions. I never said it would, or would not work. But it makes sense to have profiles and flags for behavior that is impossible in normal play, and its best to know them early. They did not condone, or encourage, the watched and profiled the outcomes. Clearly, punkbuster can't catch everything, or they would be nonexistent in any games that use it, and we all know this is not the case.

As a example, Wurm staff has profiles of logs to use as comparison for macro activity.

So, I think you misunderstood me, sir.

So my install crashed some time last night. I restarted it and, hey look at that, its starting from scratch. How awesome. At this rate it will realistically be about 4 days until the game is done downloading.

If you got the 99% error, your connection went to bed. Just hit options then repair at the bottom of the window. Bond that, yeah that sucks.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Modern Angel on June 12, 2010, 01:28:49 PM
Then they're telling the truth and they're dumb. Because after the matchmaking and unbalanced weapons everyone in beta was bitching about the aimbots. The people who may have been smeared repeatedly by cheaters aren't going to remember the Master Plan to catch the bad guys; all they're going to remember is that people cheated. Beta is a marketing tool.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Nonentity on June 12, 2010, 06:52:34 PM
My biggest gripe is the way APB waffles between a skill-based game and a progression-based game like an eight-year-old on Adderall. It can't quite decide which one it wants to be. Even after some last-minute nerfs, weapon and character upgrades make such a hefty impact on performance that they render any question of skill moot. The only way new players will frag rank 200+ vets is if the latter are AFK. Since the matchmaking system seems to revolve around situational threat level, hugely unbalanced pairings continue to pop up. Three months out, APB will have a real upstairs-downstairs divide going on; newbs will get frustrated, vets will get bored, and catassing rules the day.

If RTW wants to go the item progression route, they need to make sure the barrier of entry stays manageable as the game matures. Step one would be to take a critical look at matchmaking, followed by a drastic rethinking of league rewards.

Overall, APB was the same kind of infuriating fun I had while swapping keeps in WAR during the first month of live: five minutes of awesomeness followed by 35 minutes of utter boredom. The game taunts you with its potential – you recognise the good bits and see how great it could be, but the actual gameplay never quite manages to hit the promised notes.

This, pretty much. They should have gone either a non-progression route and not charged a monthly fee, or gone all in with the progression model.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Morfiend on June 12, 2010, 07:21:13 PM
So my install crashed some time last night. I restarted it and, hey look at that, its starting from scratch. How awesome. At this rate it will realistically be about 4 days until the game is done downloading.

If you got the 99% error, your connection went to bed. Just hit options then repair at the bottom of the window. Bond that, yeah that sucks.

No, I crashed at about 40% done. It wasnt even a bad crash, the program just stopped responding. When I started the downloader up again, it started at 0%. I am now back up to about 50%, and it is just brutally slow. Been running for almost 7 hour now. So far I am not impressed.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ozzu on June 12, 2010, 08:27:54 PM
I never did get this game to work. I was in the European beta and half the time I couldn't login and when I could login, it would immediately disconnect once I selected a character and hit play.

So, I really have no opinion on the gameplay.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: SnakeCharmer on June 12, 2010, 08:49:11 PM
Um, some of those do not use the unreal engine. However, your statement is a bit silly, cheating is a big problem in most shooters, and its a constant battle. Always has been. There has never been a 100% solution, so building profiles for known ones is a good idea, as well as logging and tracking behaviors that are imposable unassisted.

This title also uses Punkbuster FYI.

That's the point, man.  Punkbuster, a company/bloatsoftware dedicated to aimbots, can't keep up with it.  Them (being RTW) keeping profiles won't do a bit of good.  And it doesn't matter one single bit that some of them aren't the Unreal engine.  The games that DO use it AND use PB are among the most exploited games in existence. 

People are having major problems with their beta key, and you seriously expect them (RTW) to have the capability to deal with hackers/aimbots - especially when companies like EA, IW, and God knows who else can't either?

Even without the rampant aimbotting that's going to be going on, it's not a game I'd be buying.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sky on June 12, 2010, 09:08:57 PM
Xbox controllers are supported.
As secondary input? Shooting with thumbsticks = bad.  Driving with keyboard = bad. Driving with thumbsticks but shooting with mouse = clunky but good.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Furiously on June 12, 2010, 09:26:11 PM
I solo'd for a bit and hated the game. Then I hooked up with a couple guys and if you have a regular group to play with the game turns into something magical. There are moments of pure laughter, pure annoyance, pure anger, pure fun.

Shooting a rocketlauncher into a full car of people and watching it explode was hilarious. Stunning people and having them log out in frustration so you can't get an arrest on them is pretty awesome too.

Taking on a group you know is using aimbots and killling them by sending one person in as a diversion and the other people circling around to take them out from behind gives me a warm feeling in my tummy. There were a few spots in the game where you can pretty effectively camp (dead ends with only one way in that allow you to shoot them as they come at you.) that can be amazingly frustrating, (And poor map design), but once you get decent weapons, it makes it pretty easy to break their camp spot.

I can see why some people don't like the game. It requires a group to be efficient, there are times in beta when I just wanted to throw my monitor out the window, due to going up against teams far outskilling/upgraded so they could almost insta-kil our group. But, there were also times we just smashed the other team.  I'm very concerned how fun the game will be in 2 months when there are a lot of people max level, I'm not sure what there will be to do for max level players. I don't really see an "end game" for max level people. Then again, I had 120 hours in the beta. I definitely got my box value out of the beta and will be happy to do it again in release.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 12, 2010, 10:01:39 PM
Xbox controllers are supported.
As secondary input? Shooting with thumbsticks = bad.  Driving with keyboard = bad. Driving with thumbsticks but shooting with mouse = clunky but good.

I have no idea, I never used it, I just know it can be used.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ollie on June 12, 2010, 11:33:41 PM
My number one concern if the progression system, and I have expounded my views on this a number of times in beta. The mod systems (That, FYI they nurferd across the board on the test server I spoke of, like everything by 20% kinda nurf) Its all pure power increases as others have noticed, there is a good deal of utility on the character side, but the gun mods, they really REALLY need to make sure every pro of a mod and a con. It is quite silly to have a system where the only way to go is up in numbers, in a shooter no less.

That's true, giving upgrades both benefits and drawbacks would be one way of tempering the effects. Another would be to go lateral instead of vertical with upgrades. Think Planetside, Guild Wars and a dash of Modern Warfare, not just pure WoW silliness. Rank should give access to more options, fluff and unique vanity items, not simply more powerful upgrades.

For what it's worth, I don't think RTW will take the upgrade system to a more lateral direction, though. It would be too big a departure from what they have now. However, if RTW wants to keep the power gap between a R1 and a R200 player as significant as it was in beta, then they need to look at matchmaking.

The matchmakeing system, to me, felt fine. Its the mods that broke it.

I agree, but only to an extent.  Once APB goes live, we'll see a lot more bodies thrown at the system, which will ameliorate the problems but not erase them. Things will probably seem fine for the first couple of weeks or so, since triple-slotted guns and character upgrades are yet to emerge. But give it a month, and APB will turn into curbstomp city.

The fix seems pretty simple: make player rank and the number of upgrades factor more heavily in matchmaking. Also consider hard brackets at the extreme ends of the spectrum. A newb should never be paired against a rank 200+ vet, not even if they are the only two players in the instance. Those two changes alone should prevent a few rage-quits, and give players a more of a fighting chance in encounters.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: UnSub on June 13, 2010, 06:24:59 AM
As mentioned above, one of the big issues is requiring a group for fun. That's not good for casual players who just want to log in - sure, they can take their chances on a PUG, but that path seems to be labelled 'assisted suicide'. So it requires a bit more commitment and teamwork, plus hopefully access to the guns and mods you need to stay competitive.

Going back, their was a little back on forth on the business model being 'GTA Online and watch the dollars roll in'. I'm not a GTA fan, but even I know that there is more to GTA than just driving and shooting - there are side games to break up that routine and a storyline to follow Things can change in the gameworld based on your actions. APB is 'the shooting and driving parts of GTA', minus the ability to have any significant impact on the world (well, you can earn a statue) or play mini-games. Customisation is one of APB's key selling points but access to that is given away for simply the box cost.

There are some nice ideas in APB, but it lacks the hook to keep me (a casual player who doesn't have an optimal rig and connection speed) playing.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on June 13, 2010, 08:08:04 AM
That's why I'm advocating a larger gameworld. That allows you for more stuff. Like renting billboards, statues, locations to leave an impression of you or your clan, and have things be permanent. Plus you could do territorial control (like the shops in GTA, plus takeover gameplay semantics). A large territory allows you to integrate different game modes into the actual world, like GTA, instead of creating different districts with idiotic load times. Might have been trickier on the netcode, but not impossible, by means of seamless zoning.

The ideal case would be someone trying the same concept but grander, or RTW doing an APB2 a few years down the road, if they survive this release.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: schpain on June 13, 2010, 09:09:35 AM
Thanks for the heads up unsub.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sky on June 13, 2010, 09:20:58 AM
Played with the music editor a bit, you can tell what kind of music the dev in charge of that likes. Obviously a midi/loop style editor is going to be limited, but not that limited! It's been almost twenty years since I programmed in music using such an editor, when I was in music school...and the experience was almost exactly as I remember it. That's not a good thing, given twenty intervening years of technology.

Actually, the program we used in school was better, because it basically functioned as the one in APB, but also gave you staff input and had a vastly wider array of patches. Unless I wanted to make electronica/techno/house/whatever, I had maybe four patches to use. Really I had a single piano and acoustic guitar patch. Is it so hard to give me an orchestral suite of patches, or is that unlocked by playing the unbalanced 'game'? Anyway, since I'm not a keyboard player and read notation pretty slowly, having to translate from standard notation to a keyboard, while being a good refresher on both, was obnoxious. I got maybe five measures into the piece I was transcribing and gave up, there's no reason for me to waste my time with that when I have actual music irl to transcribe.

Also, kind of missed an opportunity with the social areas by making the music editor a weird looking terminal in a bland building, it just felt and looked odd. Also, I was instantly put off by the LOUD FUCKING SHIT MUSIC someone was blaring from a spot they apparently "own" because they were the first to click on it. And they get to blare their shitty club music I have to try to run past to get to the music editor. Ouch. Although I guess this title seems marketed toward fans of electronic music, so maybe it won't be a problem to them.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on June 13, 2010, 09:58:08 AM
Played with the music editor a bit, you can tell what kind of music the dev in charge of that likes. Obviously a midi/loop style editor is going to be limited, but not that limited! It's been almost twenty years since I programmed in music using such an editor, when I was in music school...and the experience was almost exactly as I remember it. That's not a good thing, given twenty intervening years of technology.
Even modern tools like Ableton still work like that. Reason for instance even makes you push virtual buttons on a virtual 303, 808 and similar.

APB's UI is just dumbed down to various degrees, and it's lacking actual sound generating capabilities, all sounds are just samples. I'd rather like it to have a decent synth, because I'm not really satisfied with the sample set.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 13, 2010, 10:25:32 AM
I dunno, there are some really impressive stuff on the marketplace. Also cool you can support your game time habit making tracks and themes and such.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 13, 2010, 11:18:14 AM
Xbox controllers are supported.
As secondary input? Shooting with thumbsticks = bad.  Driving with keyboard = bad. Driving with thumbsticks but shooting with mouse = clunky but good.

http://na.apb.com/forums/showpost.php?p=41484&postcount=5



Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Furiously on June 13, 2010, 11:33:00 AM
They really need to make all that accessible from the options menu.

Just having a slider for "quality" at low, medium, high, and ultra is dumb. Having shadows no matter what....dumb.



Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Modern Angel on June 13, 2010, 11:33:12 AM
That's why I'm advocating a larger gameworld. That allows you for more stuff. Like renting billboards, statues, locations to leave an impression of you or your clan, and have things be permanent. Plus you could do territorial control (like the shops in GTA, plus takeover gameplay semantics). A large territory allows you to integrate different game modes into the actual world, like GTA, instead of creating different districts with idiotic load times. Might have been trickier on the netcode, but not impossible, by means of seamless zoning.

The ideal case would be someone trying the same concept but grander, or RTW doing an APB2 a few years down the road, if they survive this release.

I'd agree with some of this. As I mentioned, quite aside from the problems I had with matchmaking and balance the areas were just small, unambitious and bland. Really, I had in my head how awesome it would be to have turf wars of sorts but it's shocking how not persistent everything is when you're paying a fee for at least a little persistence (and I'm very forgiving on this count).


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: EvilJohn on June 13, 2010, 11:43:21 AM
So my install crashed some time last night. I restarted it and, hey look at that, its starting from scratch. How awesome. At this rate it will realistically be about 4 days until the game is done downloading.

Heya Morfiend,

Could I impose on you to send an email to support@apb.com listing what happened, and enclose the logs from <where you installed>/Launcher/ ?

It won't help what you've gone through but it will help us try to ensure that this doesn't happen to anyone in release.

Regards and thanks!


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: EvilJohn on June 13, 2010, 11:44:42 AM

Xbox controllers are supported.

Actually, there is no official support for controllers in first release. We have seen it working, but we're not supporting it officially for now.

Sorry to be the bearer of bad news.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 13, 2010, 12:18:37 PM

Xbox controllers are supported.

Actually, there is no official support for controllers in first release. We have seen it working, but we're not supporting it officially for now.

Sorry to be the bearer of bad news.

Yeah, I kinda figured is was some fist run stuff.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Morfiend on June 13, 2010, 12:43:31 PM
So my install crashed some time last night. I restarted it and, hey look at that, its starting from scratch. How awesome. At this rate it will realistically be about 4 days until the game is done downloading.

Heya Morfiend,

Could I impose on you to send an email to support@apb.com listing what happened, and enclose the logs from <where you installed>/Launcher/ ?

It won't help what you've gone through but it will help us try to ensure that this doesn't happen to anyone in release.

Regards and thanks!

Sent.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ghambit on June 13, 2010, 12:49:58 PM
By the time I get this thing downloaded the headstart will be over.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: EvilJohn on June 13, 2010, 12:52:27 PM
Many thanks, Mor.

I hope everyone who is interested is getting the chance to try it out - there should be plenty of keys available out there.

Thanks to all who have commented and given their viewpoint - my desire is to be able to report this feedback to help us determine how the product/service proceeds, even if you decide APB is not for you... I am appreciative of your feedback.

To those who are enjoying it but running low on time - keep an eye out this week.  :nda:

Thanks again for having the opportunity to be apart of the community and see the feedback, it helps.



Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Morfiend on June 13, 2010, 01:14:28 PM
Little tip. Maybe you should ether shorten the timeout time on connecting to district, or put in a cancel button. I sat for 15 minutes at the "connecting to district" screen before being timed out.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Furiously on June 13, 2010, 01:37:44 PM
What I would love to see for endgame.

Some sort of "controllable" districts with resources/spots to capture...



Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 13, 2010, 01:56:10 PM
Little tip. Maybe you should ether shorten the timeout time on connecting to district, or put in a cancel button. I sat for 15 minutes at the "connecting to district" screen before being timed out.

Financial seems to be having issues for everyone, try the water front if you were originally trying finical.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Lantyssa on June 13, 2010, 02:57:22 PM
The driving is ass.  It needs to be cleaned up significantly to make me happy.  Pedestrians need to not be dumb.  Horns and sirens should make people and cars react.

I love the outfit system.  I'm not good enough at FPS to do well solo, but group play was a lot of fun.  I'd really like to be able to hang out in the combat districts while in "social mode", without taking away from play time.  They're far more interesting than the social district.

I'm not going to get it, at least initially.  I want it to get past the MMO growing pains and to see if the billing options change to something which make a little more sense to me.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: EvilJohn on June 13, 2010, 03:27:39 PM
Actually, horns and sirens do make civilians flee out of the way.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 13, 2010, 03:30:01 PM
Me and a group of friends will be making a clan when its not going to be wiped, more the better. (enforcer)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ghambit on June 13, 2010, 04:11:12 PM
My biggest issue with driving is the lack of real difference between cars/trucks.  Speed, handling, and durability seem much too close statwise...  many times not having any noticeable difference whatsoever.
Granted, people will start bitching like they do with upgraded weapons I guess.   :oh_i_see:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Tarami on June 13, 2010, 07:02:42 PM
Eventhough I do agree with a lot of complaints around here (latency, progression) I really like the character generator. ;D


Me and a group of friends will be making a clan when its not going to be wiped, more the better. (enforcer)
Will take you up on this if transatlantic play turns feasible. As it is, it's hard enough to play on the EU servers.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sky on June 13, 2010, 07:37:37 PM
The driving is ass.  It needs to be cleaned up significantly to make me happy.  Pedestrians need to not be dumb.  Horns and sirens should make people and cars react.
That's why I wanted some sort of analog driving. I'm kind of shocked at that, actually. Launching with keyboard driving controls sticks it way further into the niche.

Also, people need to be a bit more resiliant. Just barely tapping someone and watching blood spurt and they crumple to the ground? Play some GTA4 to see how to handle that. Drop your cup/phone/whatever, call me a motherfucker who needs to learn to drive and walk on. Even worse playing as enforcer realizing every little tap means less rewards (or for the minority like me who would rp it, hitting civilians makes me feel like shit as a cop).


And the dude who kept following me around ramming me into walls while bashing on the horn. Probably Mr Bloodworth  :awesome_for_real:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Koyasha on June 14, 2010, 02:48:38 AM
Some of my initial thoughts:
Character creation is somewhat confusing. It took me a while to figure out that just dragging anywhere on the screen would adjust some of the slider controls.  Might want to add either an informational thing at the top to inform people of that, or an actual slider somewhere on screen.

I didn't see an option to save/load character appearance.  Maybe I wasn't looking hard enough and it's there, maybe it's missing.  This is crucial if you ask me.  Being able to save the character appearance I really like, then reload it, incase I decide to reroll, switch servers, or just switch between appearances regularly, is vital.  With so many sliders, there is no way in all the hells I'll ever perfectly duplicate a previous appearance, no matter how much I may want to.  Note: This was a big annoyance for me in Aion, that I couldn't save a character appearance once I got it looking the way I wanted.

On to the gameplay and fighting:
Is there any NPC combat at all in this game?  Cause the tutorial missions: not really very helpful, since you never get into a fight.  I don't mean the obvious 'press button to select gun, press mouse button to fire, etc' but some kind of basic tactical awareness and use of cover and environment.  And hell, a section taking you through the basic controls wouldn't hurt to have it available, just in case.  Especially the less-obvious controls.  At the same time, those tutorial popups, right in the middle of my screen, that block my view?  BAD, BAD, VERY BAD!  Put them at the top or something, where they're not right in the way of whatever I'm trying to do.

Shooting mechanics.  I feel like the game needs a better cover system.  Something that lets me aim better when I'm taking cover.  Maybe just the ability to go into first person mode at times, I don't know, but it could use some help.  For example, I was doing some mission where I had to capture this point near the highway-under-construction.  Taking cover behind the guard rails and trying to shoot out the ~10 inch gap between the concrete barrier and the metal guard rail.  Plenty of space to shoot through, but I simply could not get my camera into a position where I could aim and shoot.  If I could aim, I couldn't shoot, because my shots kept hitting the rail or concrete in front of me, and if I could shoot, I couldn't see what I was shooting at.  Annoyingly, it turned out to be more helpful to my enemy, because he could target and shoot me through that gap, from like 80 feet away.  The ability to look straight along the gunsights/scope/etc would help immensely in this case.  If the ability to do so is there, then as I noted - the game didn't teach me about it.  I don't have a manual, but honestly these days I don't expect any manuals worth a damn from any game, so I can't imagine all these little details being in the manual.

As far as the driving, I didn't really notice much of an issue, but then I am not that great at driving in these games that put you in realistic traffic/road situations.  If it's lag or the game causing me to drive all over and crash into things constantly, I'm not really noticing it because that is what I usually wind up doing in GTA-like games.

Edit: That shooting issue is even worse when firing around corners.  Especially to the left.  Creep up to a corner, lean left, put crosshairs on target, start shooting.  You hit the wall.  No way to shoot around the corner, just got to step right out into the open.  But, even to the right it's an issue - tried taking cover behind an object and shooting around it to the right.  Again, useless, I was hitting the object even though the crosshairs were totally clear of the object and right on target.  Crouching also seems damn near useless.  Walls that I'm fully obscured by, I'm still getting shot by enemies I should have total cover from.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 14, 2010, 06:00:33 AM
My biggest issue with driving is the lack of real difference between cars/trucks.  Speed, handling, and durability seem much too close statwise...  many times not having any noticeable difference whatsoever.
Granted, people will start bitching like they do with upgraded weapons I guess.   :oh_i_see:

I had always assumed that cars from NPC's are inherently weaker than the purchased versions. While I was in beta, some of the cars you can buy are vastly different in all the things you mentioned. There are also various mods for cars such as increasing explosion range, delaying explosions a bit longer, and decreasing damage from hits or ramming as well.

As for driving, I found its a good deal better to look ahead, and instead of trying to steer directly in front of you, I think some people may not be aware of how fast they are really going, maybe they need a speedometer. Then again, i had many many hours driving in plantside, so perhaps I just have some finger memory, it feels like it to me.

As for shooting over obstacles, yeah it can be annoying, I think the main issue with that is, the reticule gives all the signs of "Good to go!", when really, before shooting, it should be showing the "X". When this happens to me, i just nudge over a bit more, and it normally takes care of it, low walls is a different story.


TIPs:

* In your key mappings, change the marksmen mode (right click zoom) from toggle to "hold", its makes a world of difference in terms of your agility.
* Others players near you can hear your VOIP in game (Distance based drop off), so when stalking, don't talk.  :awesome_for_real:
* When you respawn, you are always rearmed from your locker. Buying ammo goes into your locker.
* The ammo box you can get for your car or person is INVALUABLE, you can get ammo from your locker AND change guns out to fit the situation.
* Group up!
* Move as a group, do not stream endlessly into an area, you will just feed them kills if they are defending a position.
* For every objective, there are at least three direction of approach, do not keep using the same path.
* By default, the mini map goes out 80m. Shooting, driving and sprinting (Shift) will put you on the mini map as a red triangle, DO NOT sprint with in 80m of your target.
* on take out missions (where you have "lives") DO NOT all use one car, most times your amount of lives is 5, thats 4 kills right there if that car goes down.
* To get out of a car fast while hanging out a window, use "F" not "S" then "F". That delay can mean life and death!
* When someone: Kicks a door, climbs a fence, Reloads, or hits trashcans they make noise, listen for this.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sheepherder on June 14, 2010, 06:21:06 AM
* Group up!
* Move as a group, do not stream endlessly into an area, you will just feed them kills if they are defending a position.
* For every objective, there are at least three direction of approach, do not keep using the same path.
* When someone: Kicks a door, climbs a fence, Reloads, or hits trashcans they make noise, listen for this.

Thank you, I imagine I am not alone in having never played a shooter before in my life. :oh_i_see:

EDIT: Do you really see people making these mistakes?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 14, 2010, 06:37:28 AM
* Group up!
* Move as a group, do not stream endlessly into an area, you will just feed them kills if they are defending a position.
* For every objective, there are at least three direction of approach, do not keep using the same path.
* When someone: Kicks a door, climbs a fence, Reloads, or hits trashcans they make noise, listen for this.

Thank you, I imagine I am not alone in having never played a shooter before in my life. :oh_i_see:

EDIT: Do you really see people making these mistakes?

Yes. And I know this is a RPG heavy crowd, some may not realize this stuff matters. So, perhaps it wasn't for you, smarty.

They really need to make all that accessible from the options menu.

Just having a slider for "quality" at low, medium, high, and ultra is dumb. Having shadows no matter what....dumb.



If you want to be adventurous, its the unreal engine, the INI's can be edited. Though, this isn't recommended by the developers on the grounds of it makes it harder to fix CS calls, so use at your own risk. But yeah, they should make an advanced tab to edit all that stuff.

Like renting billboards, statues, locations to leave an impression of you or your clan, and have things be permanent.

The only thing that isn't in, is the locations.


I think it was rather smart of them to not go beyond what they have added. We all know what happens when games try to do to much at first. At this point, if the game doesn't go under, all this stuff is a possibility, in fact I recall a few dev posts indicating just as much.

Customization, shooting, driving, world was the priority for launch.

I always find games like this to be good because people like them so much, they constantly think about all the things that can be done to it. Planetside was like this, I think its good when a game comes along and is somewhat inspiring as to the possibilities.

I would like to see aircraft for enforcers :)

EDIT: Found a better image.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Falconeer on June 14, 2010, 06:54:14 AM
This is crucial if you ask me.  Being able to save the character appearance I really like, then reload it, incase I decide to reroll, switch servers, or just switch between appearances regularly, is vital.  

I'd change crucial with important, but I wholeheartedly agree with the quoted part.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on June 14, 2010, 07:18:28 AM
I'd agree with some of this. As I mentioned, quite aside from the problems I had with matchmaking and balance the areas were just small, unambitious and bland. Really, I had in my head how awesome it would be to have turf wars of sorts but it's shocking how not persistent everything is when you're paying a fee for at least a little persistence (and I'm very forgiving on this count).
There are rentable spots for cars and logos in the social districts, that's about as persistent you get. And I think they'll only show in the quasi anonymous district you rented in.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 14, 2010, 07:24:50 AM
There are rentable spots for cars and logos in the social districts, that's about as persistent you get.

Action districts as well. They last for as long as they last. But if they appear in all instances is a good question. I'm guessing billboards no, statures are most likely all instances. You cars, tags, and billboards do indeed persists after you log out, I have gotten my hands on many a sweet ride this way. Thanks random user with awesome car!


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: WayAbvPar on June 14, 2010, 09:30:01 AM
I had heard a lot of varied opinions about this on other sites, so I wasn't sure how I would feel when I started up the 5 hour trial. My thoughts below (pretty much in chronological order):


Wow, this editor is tough to use. No directions, no sliders, just hope you figure out how to make the changes you want. I made some very generic characters because it was pissing me off.

Wow, the image editor is going to be tough for us non-arty folks (I might have to hire MisterNoisy to design stuff for me).

Never going to use the music editor. Looks neat, but without some serious instructions I have no clue how to even start.

Tutorial wasn't very interesting.

Hmm- this is kind of fun, but I don't really feel a sense of direction or purpose.

Driving sucks. I can get used to it, but it is really non-reactive.

Hey-even playing with a PUG makes it much more fun.

(After I hooked up with Furiously)

Holy shit this game is addictive!

Oh crap, there is a time limit? Fuck....


I hope there is a better safety net/introduction for new players soon after launch. It is pretty off-putting at the start, but it can be really fun. I can see how the pay-by-hour model might work well for a lot of people- it would be even better if I could purchase blocks of time and then split it with invited friends whenever we wanted to play together.

Ideas for improvement-

A better more interactive tutorial/new player experience. Let them run a few missions with AI opponents so they get a feel for how things work under fire, and how to react more tactically.

More chances to 'show off' your character. I never noticed who or what my opponents were playing- I just shot them as fast as I could. I barely had time to notice how my teammates were decked out. Maybe a link to character profiles after the mission ends? If something like that exists and I missed it, make it more obvious  :grin:

Fix the driving somehow. Ugh. Yes, we know this is NOT GTA and not supposed to be anything like it  :oh_i_see: but driving in GTA is actually one of the most fun parts of it. Not at all the case here.

More maps, more things to do in the maps- more hotspots. Make the city feel more alive.



I am really on the fence for this one. If it was just buying time/subscribing I would play immediately. I am having trouble justifying a full price box purchase for this though- the entertainment is way too dependent on playing with a good group. Still very tempted.




Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 14, 2010, 09:38:29 AM
I told you I wasn't crazy. Well, maybe a little.

One of the best parts, with the distance based VOIP, I love hearing the screams and crys of pain from the users.

 


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Stormwaltz on June 14, 2010, 09:48:52 AM
Okay, let's see if I can get this done now....

First, I'm going to pull two quotes from my earlier posts so it's clear how I'm judging the game:

Quote
I'm rapidly coming to the conclusion that I'm neither skilled nor hip enough for this game.

Quote
I use "casual gamer" in the sense of "non-competitive / play for fun" rather than "plays for two hours a week." (snip) I play games for around 20 hours a week and have been known to stay up until 7AM doing so. However, I have a relatively low tolerance for frustration and difficulty, so I classify myself as a casual gamer.

The tutorials were dull, which I expected. All the missions in the game I encountered were simple "go here, take/use this, return." There were two issues I noticed at this early stage:

  • Car controls were crap. I expected the big truck I was given to maneuver poorly. I did not, however, expect to have to brake to 10 mph to barely scrape through a 90 degree turn. Nor did I expect civilian vehicles to cut in front of a large truck moving at high speed. I accidentally killed three people on one mission when they turned in front of me, and my intertia-ful vehicle could neither brake nor turn fast enough to avoid them.
  • I left the tutorial zone without firing my gun once. I received no instruction or opportunity to practice aiming, firing, or reloading. For a game whose core experience is running around and shooting people, this is a big fail. People need to know this.

After leaving the tutorial, I went to the Social Zone. It was smaller than I expected, about a city block. There were kiosks to customize my outfit, car, and music, but nothing to really do. Maybe they've added minigames since, but when I was there it seemed rather... purposeless.

My experience in the Social Zone was disappointing. There were a lot of ways to customize, but it seemed that most of the pieces you can use are hidden behind unlocks - either achievements or money (earned by completing missions, which I'll get to in a bit). I also noticed that some of the social options were really more about bragging or imposing yourself on others than about actual socializing. You can buy statues of yourself. You can buy statues of your car. You can set loud music of your choosing to blare from speaker systems, and I couldn't figure out how to turn this down without turning all environmental sound down. Overall, the Social Zone reminded me of going to the mall and walking by Hot Topic. It was all about people making sure that everyone nearby knows how cool they think they are.

But the Social Zone isn't the game, so after puttering around for an hour, I ventured to the Financial District. I started a fetch mission, and when I'd nearly collected everything, I got the warning lights and siren that someone was going to oppose me. I approached the last item cautiously. My opponent was already there, and camping the top of a ladder. By sheer luck, I happened to approach by another ladder. He was crouched behind a wall across from me, looking in the opposite direction. I could see the top of his head over the wall.

I pulled out my rifle, took careful aim, and put a burst into the top of his head. Blood misted out.

He got up and whipped from side to side, looking for me, as I continued to fire at his center of mass, clouds of blood exploding from his body.

Then he noticed where I was, spun around, and one-shot me.

Huh.

I respawned a short distance away and ran back. He wasn't there. I got the final item and got off the roof. The turn-in point was nearby, so I began sprinting down the sidewalk.

He ran me down in a car from behind.

I respawned, and resumed my dash towards the turn in. Unfortunately, he reached there first, and had found a roof over the point to camp.

Sniped.

Sniped.

Sniped.

Finally I managed to sneak through blind spots to just under his position, where he could no longer snipe. He jumped down and began circle-strafing and bunny-hopping. I barely seemed to hurt him as he tore me to shreds. For the fifth time in five minutes, I died.

At that point, I logged off. And I never really returned again.

So let's say that's it's not for me, and despite watching it for two years, I won't be playing.

EDIT: To comply with guidelines.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: WayAbvPar on June 14, 2010, 10:21:14 AM
One thing I forgot to mention- the ease with which I was able use my own MP3s was fucking awesome. I pointed it at my music folder and left it be; wasn't sure if it was working until I got into a car and a Weird Al song was playing  :awesome_for_real:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Falwell on June 14, 2010, 10:50:29 AM
So the short of it is what? Half baked with minor flashes of brilliance fleshing out most of it's features on subscription money and has no business being on a retail shelf?

Business as usual, gotcha.



Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ghambit on June 14, 2010, 10:52:57 AM
Did they ever turn on the ability to share music from your car?  Twas supposed to be through last.fm I believe.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 14, 2010, 10:57:12 AM
Did they ever turn on the ability to share music from your car?  Twas supposed to be through last.fm I believe.

Yeah, sort of. looks like they use Last.FM to match the meta data on MP3's and such. No data, no dice. So say I also have the weird al MP3 with full data, I will hear it too in WAPs car. If i dont have that MP3, but have something else in the same category, it will play that.
Not sure what happened to the streaming really...


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on June 14, 2010, 10:58:12 AM
I'm just going to break out the popcorn and watch from the rafters, I think. There's so much wrong with the "game," and I feel like such a god damn fool being swayed by their controlled media campaign over the last two years, then if it turns into a flash in a pan that fizzles out a week after launch, I'll be OK with that.

Did only true believers play this game? Did CliffyB on his promotional visit last year say anything (I wouldn't be surprised if CliffyB ignored obvious design flaws or went along with "We have plans to fix it" before praising the shit out of the game)? Given the INCREDIBLE flaws with the game, I feel like there was a lot of koolaid drunk during development and that a lot of feedback was ignored. Anything they could do would be a band-aid on a gushing wound.

The only thing I like about the game is the style and the customization, but they should have farmed this engine out to somebody with experience designing fun games and competent UIs.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 14, 2010, 11:08:50 AM
I looked, you haven't posted your views yet Lorekeep. You should.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on June 14, 2010, 11:40:54 AM
What's the point?

Seriously. So you can spin my impressions and provide the optimist's viewpoint?

My view is that they nailed the customization and dropped the ball on everything else. Not really on purpose, but this is the culmination of years of work, and I hate seeing so much effort put into something that doesn't achieve the high standard it set for itself. Everyone from Real Time Worlds is going to put a smilie face on their work because it's their baby and even if it's semi-retarded and is missing a leg, they'll rationalize and shrug their shoulders and put as best of a impression out there as they can help. You're going to put a positive spin as well based on a very-specific type of experience that doesn't take into account the wide variety of players out there and their playstyles. You are, defined by your playstyle, an exception. It's unsurprising to me that you would praise the shit out of the game based on you fulfilling the game's ideal scenario for how players play the game. For the rest of us, the game is more along the lines of Stormwaltz's experience.

They know how to create sexy characters, male and female. No other game really hits up the realism and urban customization akin to Saints Row in an MMO space as much as they have. I love the shit out of it; I want to play around with it and use that avatar in other places besides this game. By creating a game that requires login to a server and accounts, they've eliminated piracy until someone figures out how to run private servers, which is somewhat pointless given their game design. They have a small segment of their game that's free; that keeps players interested in the game world when they don't have to pay a subscription and gives them incentive to subscribe if they feel they are missing out.

Everything else: blah.

Tutorial is a travesty. I'm surprised you ignored this bit but you do work on WURM so  :oh_i_see:. The tutorial shows you two things: Driving is terrible with a keyboard and has none of the smoothness of a GTA that is a joy to drive in, and that the maps are small. They are maybe 1/3 or 1/2 the size of a GTA district. They are laid out poorly. I see a lot of complaints about mission objectives being under sniping spots that are almost impossible to counter. I feel like the maps were designed more around realism than by preventing effective counters to dominant positions.

The tutorial also sets you up for the bulk of your gaming experience: extremely boring, repetitive, pointless just-to-advance missions. The world is a vacuum. It sets a scenario, a perpetual war-state, and leaves it there. Advancement is driven by a desire to unlock bigger and better, that's it. Doing things for the sake of doing them. I admit that I did get a bit of a kick out of ramming storefronts and making off with the goods, but that was the highlight of my experience. The world is dull and uninteresting otherwise. There is no dynamic to the game like you'd find in Planetside, no metagame. Far as I can tell, as you advance, what you should pick to be your best is always an obvious choice based on equipment and mods.

Match-making mid-mission is bad, bad bad. 1v1 scenarios devolve into either curb stomps or lots and lots of waiting. The highlight of my HATE for this game was being put on a "Guard this checkpoint for 10 minutes or kill this guy 5 times". It was the absolute dullest thing I've ever done. It didn't help that my opponent looked like the cop from the Village People. My experience with match-making also put me in very poor situations including:

1. Multiple times I'd join a mission just as it is being completed, frequently resulting in a loss and Threat Level.
2. At Threat Level ~9, I was matched against three different opponents on defense. I could not find Backup in time and was forced to fail the mission because no matter how good one player is, 2v1 or 3v1 can result in a fast, fast death.
3. I was placed as opposition to a mission taking place on the opposite side of the Financial District, 1000m away. By the time I got there it was over.
4. I was placed solo against a team of 4 very experienced players, likely all of them grouped, and this occurred multiple times. Since I didn't know how many allies I had, only enemies, joining is a risky gamble.

The more I think about the UI, the more things I can come up with to pick apart. Judging an opponent's threat level via icons you don't know the meaning of is stupid. Item / Vehicle Drop-Off Points disappear when accepting missions. Hold Tab to see score screen, not toggle press, like every other shooter out there. Reticules were uninformative. It was difficult to know how much damage I was doing to my opponent. Many basic chat commands missing (may have been added in). Double-clicking to perform UI actions not supported. Interacting with the character customization editor is archaic. I didn't even try Vehicle / Sound editor. Lots of UI elements I can't mouse over to get a tooltip explaining what it is. Memory doesn't serve me well on this but I think the Achievements and other character advancement things were not implemented well, nor could I measure progress.

Other game mechanic elements that I had issues with: click-to-aim feels wonky. Climbing ladders is too slow and leaves you extremely vulnerable and are often abused. Smash and Grab hits won't always register. Can't turn my cellphone off in an Action District when doing open-world crimes. Objectives can be covered with vehicles (and other little exploits I'm sure I haven't discovered but can be abused by the system).

Some of these may have changed but a lot of my complaints go to the core of the design, things that should have been ironed out and addressed much, much earlier than they have. APB has promoted so much of its customization angle, and for good reason, because that's the highlight of the game. It's a damn shame depending on your graphics settings that you can't really see the designs. I am willing to believe that the game is going to ship without a method via a web browser to check out a player's custom content. It's going to be screenshots and forum attachments instead of what should be supported by the developer, but given the numerous problems with the core game, I'd rather they iron those out then make a whole new feature like I described. They likely don't have the web guys for it either.

There isn't a single feature in this game that is implemented in such a fashion as to lessen the impact of other features. All I really cared about was making a sexy Asian criminal, but the novelty of it wore out fast. After I maxed Veronika Lee and moved on to Shift, seeing the same shit, different district, I gave up.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 14, 2010, 11:42:20 AM
What's the point?

Seriously. So you can spin my impressions and provide the optimist's viewpoint?

Because I would like to read them?

Not sure whats wrong with you.

EDIT: Ok, Wow, not sure why most of the first paragraph was about me.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on June 14, 2010, 11:58:26 AM
Because I hate cheerleaders. All RTW's promotion of the game up until this point is comprised of cheerleaders despite the home team being sodomized on the field. Fuck, CliffyB was brought in to cheerlead the game. I see what you say about this game as cheerleading. You are ENCOURAGING PEOPLE TO PURCHASE THIS GAME. I find that to be a huge mistake in its current state of development.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 14, 2010, 12:10:27 PM
I'm just posting my experiences, opinion and what ever I know about the game. I kinda figured that was the point. I had already posted about things that concern me. Quite sure I warned people honestly this may not be what they thought it was. My sharing my experiences was to let people form there own opinion, in fact I think I said wait for a trial/try it yourself.

Other than that, I have just been posting tips or info.

So sue me.

/drinks more tasty kool aide


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: HaemishM on June 14, 2010, 12:10:41 PM
There are some nice ideas in APB, but it lacks the hook to keep me (a casual player who doesn't have an optimal rig and connection speed) playing.

This. I wanted to like this so bad. When I first started the Euro beta, I was excited by the gameplay. It's a game you can certainly play for long enough that when you finally drag yourself away from it, you look at the clock bug-eyed and go "WHAT TIME IS IT? OH FUCK!" But it misses the boat on a lot of things. I played the NA beta this weekend to see if less lag would help. It didn't.

The game is agonizingly frustrating solo. That right there is a game killer for me. It's a shooter and I don't mind dying, only I'm constantly dying and I don't know why. The 3rd person perspective does not help. A 1st person shooter is much much more fun to me, and shooting is much easier. The shooting in this game feels like the shooting in the PC versions of GTA - soupy, sloppy and sluggish as fuck. The driving is even worse, especially when lag hits. I expect driving to be at least as good as Battlefield 2 in a PC game. It isn't, it's much worse. I don't feel like player skill has as much to do with it as it should, because the disparity in results between myself (probably intermediate level shooter skill - I don't usually have higher kills to deaths ratios - 1:1 is a great day for me - but I'm not a total suckfest) and others is bad. Either you're very very good or you are fucking roadkiill. The shotgun was popular in beta for a reason. It was the only way some folks like me could get kills.

The missions are bizarre. As an enforcer, I don't act much different than a criminal. The only difference is criminals don't care about running down pedestrians while enforcers need to be careful of who they plow through when in their car. As an enforcer, it's easier for me to steal a car instead of finding a vehicle spawn and spawning my own car. At that point, why am I spending money on my own car? I get it, it's a game, but it still breaks the immersion. The missions do come fast and furious. But the interface, the HUD is jumbled and confusing. The entire game reminds me of an arcade full of pinball machines, all these lights blinking at you and sounds surrounding you until your eyes bleed and you're deaf. It doesn't help that the sound for receiving a mission offer is straight out of a pinball game (even though it's meant to be a cell phone ring).

Two battle zones? REALLY? Yes, they are incredibly detailed (but mostly feel like great zombie-filled backdrops). Yes, you could spend days exploring them and finding all sorts of little nooks and crannies. But their first priority after fixing bugs needs to be building more districts. That city scape is going to get OLD QUICK.

I'm not good enough and my computer isn't fast enough to pay money for this game. I want to, but I know it just isn't worth it.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ghambit on June 14, 2010, 12:17:35 PM
What's funny is, they could've left the action districts "the suck" and have been just fine if they'd put any thought into the social aspects of the game...  tagging, personalization, housing, minigames, events, etc.

The game is a lifeless deadzone as a whole, which leaves no reason to even get involved in the character you create, effectively eliminating the core point of the game - kicking ass to gain "reputation."  This is where it failed to me.  I didnt care as much about the core combat because it is what it is, a UT3 mod.  BUT, the rest of the design left me wondering why I was doing what I was doing.

Cheerleading a few fun moments in the action districts is all fine and dandy, but objectively the game has way too many holes and hence wont deserve $50+sub. fee.  At most, it felt like a $39.95 game with some microtrans.   Blood is kinda right, but Lorekeep is righter.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 14, 2010, 12:23:42 PM
Ok, well I don't see where I was cheer leading (I re-read my posts from after NDA dropping), but sure. Ok.

I'll just stop posting, hows that?

My bad for expressing my opinions.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: tazelbain on June 14, 2010, 12:28:37 PM
Not your fault Lorekeep was traumatized by APB.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on June 14, 2010, 12:32:01 PM
I just want to rage so hard against this game. I wanted it to be good. I wanted to have a game where I could make a Saints Row-type character with intense customization and have a damn good reason to strut around and have fun with it. I expected triple-A, and I got B or C level MMO that will have a hard time justifying itself against run-of-the-mill cookie-cutter F2P MMOs that come out. The looks factor in heavily but, like Blizzard, it really comes down to the mechanics of the game, not the look of your main character. That's why I didn't post. Calling me out like that and implying I was going to be another one of those "Oh ho ho you criticize but don't contribute so as to make yourself above criticism" is why we're here now.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 14, 2010, 12:50:54 PM
Not your fault Lorekeep was traumatized by APB.

No no. Its me. I'm batshit crazy for enjoying something. I could not have possibly had any fun in the more than 100 hours I played. I honestly wanted to know his views, because his drive by doom casting intrigued me. Anyway, carry on, I just hope he feels better having gotten it out, perhaps eviljohn will put it to good use.

/me loves the kool aide

I will try to leave the thread unmolested, but ill answer direct questions if I can. Any anyone who wants to join my merry bunch of lunatics, just PM me.



Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sky on June 14, 2010, 01:18:52 PM
I love the shit out of it; I want to play around with it and use that avatar in other places besides this game.
Heh. Yes.

About maps: I forgot to mention that on the way to one objective I somehow landed under an overpass, couldn't jump over the wall and ran around trying to figure out how to get around it until the mission timed out and I gave up. Maybe if I stuck with the game long enough, I'd know better. But if I've played maybe four times and logged out in frustration every time, something I don't normally do, something's not right.
Ok, well I don't see where I was cheer leading (I re-read my posts from after NDA dropping), but sure. Ok.

I'll just stop posting, hows that?

My bad for expressing my opinions.
What are you, two? Man up and embrace your shilling. At least you didn't get grief titled for it  :why_so_serious:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Modern Angel on June 14, 2010, 01:33:07 PM
Stop being passive-aggressive. It's fine if you want to like it and play it and rub it all over your hard nipples but it's equally fine to point out they've been shoveling some shit and that you'll be done with it in maximum two months. Criminey, if everyone stopped posting when they caught shit for liking something everyone else thought was crappy this'd be a quiet place.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Furiously on June 14, 2010, 01:51:59 PM
It's funny, I think both Lore and Bloodworth are correct. It is a flawed game. It sucks ass solo. I have to wonder what they spent five years doing. It feels like a hastily thrown together U3 mod. Endgame doesn't exist, and there music editor and other such as minigames are not enough. It needs a bigger hook to keep people playing. Lots of missions such as the defends and such are poorly designed. There is no way to win them. Every mission needs a X lives to accomplish or you will get lemmingsed.

But...if you just lose yourself in the moment and shoot your enemy doing a few missions grouped with four people it can be hilarious fun. Watching two cars ram and fly 50 feet into the air. Defending a spot and repeatedly killing people. Is it flawed - yep. does it need more - yep. Is it fun to ay if you are not solo - yep.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Musashi on June 14, 2010, 02:05:12 PM
There's only one word to accurately describe this game.

Meh.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: proudft on June 14, 2010, 02:41:03 PM
I gave it a whirl for about half an hour, but it was pretty unplayable on my circa-2006 machine even with all details cranked as low as possible.  Framerate probably around 10 or so.  I wasn't surprised, but still disappointed.  I'll keep it in the back of my mind for if/when I get a new computer, it looked sort of interesting, but hard to judge for myself when it's so slideshowesque.   :grin:





Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Kageru on June 14, 2010, 04:23:09 PM

Another forum mentioned that a lot of beta players got to keep all their "end-game" gear and high level characters for the 5 hour trial. Naturallly brand new players with starter gear running into veterans would have been brutal. That's a pretty careless mistake that is going to actually cost them box sales and good will.

Anyway, it all sounds as expected. A game that was so focused on "that's so cool!" flashiness they forgot to put much time into the game-play or develop a plan on how the game will mature. If the shooting is crappy adding more weapons, upgrades and mission types isn't going to fix the lack of fun. And even global agenda had some PvE content to find your feet in, gear up or play when you didn't feel like butting heads. This is worse though because I imagine APB had a larger budget.

Still, at least I don't have to fight temptation since APB will not be released in Australia (http://www.kotaku.com.au/2010/06/apb-will-not-be-released-in-australia/) though really I have to applaud them resisting the urge to sell it even though the play experience would be miserable.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Koyasha on June 14, 2010, 06:55:47 PM
Comments on that link were interesting.  I had always vaguely wondered why no MMO servers seem to be hosted in Australia, didn't know the prices for bandwidth were so ridiculous there.

On the game itself, Lorekeep made a number of good points which I agree with, particularly as far as UI and matchmaking.  Matchmaking really seems to need a good long look at it and an overhaul on the entire system.  Why is it based on some temporary 'what have you done lately?' stat?  It seems to me that it should base off four basic factors:

Lifetime kill to death ratio.
Lifetime missions completed vs. missions failed ratio.
Level (or rank or whatever the thing that determines how strong the equipment you can use is).
Distance between mission objectives and player's current location.

That last one is big because I do get a number of matchmaking type missions that are half a map away from me or more.  And I don't know this until after I accept the mission.  By then, it's too late, I'm on a mission that I am not going to get to the objective before the other side completes it, cause they're already in the area, cause they're already doing the mission.  By the time I get over there they'll be done.

But those four factors are what should really be taken into account during matchmaking, in my opinion, to make the player wind up with a challenge appropriate to their own skill level, but most of all, match them up to a mission they actually have a hope of reaching before it's over.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on June 14, 2010, 07:06:35 PM
It's not bad, it's definitely not great.  Meh about covers it, i might pick it up once it goes on sale and buy some hours here and there.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ghambit on June 14, 2010, 08:02:36 PM
You cant effectively matchmake an MMO like this with only 100 people per shard.  Not possible to do.  Aside from this, the crux of APBs design is the "APB."  If you got conservative with the matchmaking you'd end up with way too much dead time, not enough APBs, and an extremely unfun game.

You're better off letting David fight Goliath a few times then not fight at all.

Furthermore, as frustrating as it may be for some people... there's nothing stopping them from ignoring or cancelling the dispatch.  It's not like you dont get to know the players you're against.  That's what reputation/prestige is all about.  "Aww fuck, it's 'LoLSniper' again... /quit"  rather than letting the code decide for you.  Later on, you can get some redemption when you're ready or have a good group to work with.  And there's nothing sweeter when this happens, especially when there's a big bounty.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on June 14, 2010, 08:22:13 PM
Or you could make level not have such a huge freaking impact in what should be a skill game.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Hoax on June 14, 2010, 08:30:20 PM
Lets just compare this to the other two titles in this genre.

Planetside: Shooting in APB is better, the cone of fire doesn't punish me for doing anything but sitting somewhere perfectly still. Sadly tactically even though in the ghetto we have lean (I love lean) we have almost zero tactical devices at our disposal. At least I'm not seeing any. Also the progression is very very slow in APB.

Global Agenda: Everything about the combat in APB is better. In fact the entire game is better. The only thing Global Agenda has over APB is more persistence and more kudos for winning if you are doing their AvA sub fee stuff. Also Agenda has more tactical nous sort of with the deployables and what not but still its so much less immersive than APB.

Bottom line? Its their sub model if I'm remembering it right that is going to fuck them.

This game screams for cash shop + optional sub to gain perks like faster leveling + no box cost. The younger crowd will love this game but they can't get in because your charging them $50. This game could take the entire playerbase of every single f2p shooter out there easily if they weren't ripping people off (considering how sparse the "environment" of APB currently is) going for box sales. I would really like to play this game a bit more but its very hard to justify the box + sub fees for something so shallow.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Kageru on June 14, 2010, 09:05:15 PM

I don't think that's the right comparison, since both those games are not currently success stories. A more valid comparison would be against something like TF2 or BC2.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Stormwaltz on June 14, 2010, 10:13:03 PM
In my opinion, APB is not an MMORPG. It's a next-generation FPS (TPS?), with persistent ladders, dynamic matchmaking, equipment unlocks, and extensive customization. The revenue model is a separate issue - I'm judging it by the feature set.

Painting it as an MMG in the marketing is doing both the game and the potential players a disservice.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: UnSub on June 14, 2010, 10:33:35 PM
In reading this thread, I'm glad it wasn't just me having these issues.

Agree whole-heartedly on the tutorial. There needs to be a separate tutorial experience that covers more of the play experience. Only need to do it once, but things like 'what the icons mean' and 'how to witness a crime' (Enforcers) or even 'how to shoot and cover' need to be clear.

The other thing that has been mentioned is the interference in missions by 'grey' players. If you've got a guild, you can use them to help you keep your opponents from succeeding, be it by driving into them (doesn't kill the target, but pushes them off locations / interrupts fire fights), by forming barriers (get them to let you through, then build a road block and stop pursuit) or even just by acting as spies (I had one mission where a grey guy of the same clan stood on the stairs and told the rest of his team when we were coming).

Every MMO can do with more time in the oven, but APB appears to me to be particularly undercooked. It is going to end up in the PvP title death spiral (especially with the idiocy of letting 'max' level characters from beta curb stomp fresh meat players who are still on the fence about buying APB or not) where new players come in and find they can't compete, so drop out, leaving the weakest PvPers to be targeted, who then drop out, etc, all the way to the dedicated few who won't be able to fund the server costs.

To this end, I see the ability to buy hours rather than fixed months of play time working against APB - it will encourage people to hold off that final 10 hours and see if APB improves rather than actually getting them to pay up for 30 days when they come back. If you have a 30 day window, you'll give it a few shots to judge your experience; if you've only got 10 hours left, you'll play 30 minutes and then go back into wait mode if you are unhappy with the experience. That's not a good way to generate revenue.

I may be wrong, but I'm certain APB will go F2P before too long.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ollie on June 15, 2010, 01:22:43 AM
It's funny, I think both Lore and Bloodworth are correct. It is a flawed game. It sucks ass solo. I have to wonder what they spent five years doing. It feels like a hastily thrown together U3 mod. Endgame doesn't exist, and there music editor and other such as minigames are not enough. It needs a bigger hook to keep people playing. Lots of missions such as the defends and such are poorly designed. There is no way to win them. Every mission needs a X lives to accomplish or you will get lemmingsed.

But...if you just lose yourself in the moment and shoot your enemy doing a few missions grouped with four people it can be hilarious fun. Watching two cars ram and fly 50 feet into the air. Defending a spot and repeatedly killing people. Is it flawed - yep. does it need more - yep. Is it fun to ay if you are not solo - yep.

Some of that is perhaps a bit harsh, but basically I agree. The game is an amalgam of half-baked, shallow and brilliant, served with a hefty side portion of "must fill these requirements to enjoy". In the right circumstances, it can be a lot of fun. I'm just not sure it's fun in a very sustainable kind of way.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: FatuousTwat on June 15, 2010, 01:27:27 AM
Just got done playing it for the first time, and I probably wont be playing it again.

Too many curb-stompings by people who have guns 2 or 3 tiers above you, or teammates who sit 400m away or wont get into a car with you.

Also, voice activated VOIP as a default? Wtf.

Oh, and the tutorials are terrible, the knowledge base was down every other time I wanted to read it.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Falconeer on June 15, 2010, 03:42:39 AM
You can't really compare APB to Planetside. One is instanced heaven with lots of small and almost pointless skirmishing. The other is a massive warfare game with better vehicles and epic long battles. As I said I really don't think they should be compared at all, but if you stretch it I consider Planetside about 10 times better than APB, all around. And it's a 7 years old game. In fact, I consider Planetside better than Global Agenda too, which only wins over PS in the shiny department.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 15, 2010, 05:39:10 AM

Link. (http://www.mmorpg.com/gamelist.cfm/game/358/feature/4314/All-Points-Bulletin-Interview-with-EJ-Moreland.html)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Falconeer on June 15, 2010, 06:30:55 AM
I admit I couldn't really read the whole wall-worth interview, I skipped through it and seemed nothing new, but was such a post necessary? What about a link, or a quote of the important parts, not to mention a spoiler tag? I don't want to play mod here, but it is really starting to sound a bit cheerleading, Bloodworth. And I usually appreciate all your helpful posts and your enthusistic attitude.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 15, 2010, 06:37:29 AM
 :oh_i_see:

I normally simply link or add interviews here about games on my radar.  Anyway, done.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Shatter on June 15, 2010, 06:48:34 AM
I admit I couldn't really read the whole wall-worth interview, I skipped through it and seemed nothing new, but was such a post necessary? What about a link, or a quote of the important parts, not to mention a spoiler tag? I don't want to play mod here, but it is really starting to sound a bit cheerleading, Bloodworth. And I usually appreciate all your helpful posts and your enthusistic attitude.

/agree, I figured Blood was making kickbacks about 2 pages ago. 


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Azazel on June 15, 2010, 06:54:10 AM
Without getting into any of the bullshit, I've been seriously wondering if Bloodworth has some business or financial connection with RTW, particularly for the past few pages. That's not an insult, but it's seriously how you've been coming across. Seriously. Your enthusiasm has appeared pretty over the top.

Also, you did call out Lorekeep, who had said what amounts to "fuckit, I'm going to watch". Looks like RTW is going to miss those shiny GTAWOW dollars in the end. I won't be buying this. Not that I could even if I wanted to.  :oh_i_see:



Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Azazel on June 15, 2010, 06:55:21 AM
bemused by the post that was posted while I was writing my previous post.  :awesome_for_real:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 15, 2010, 07:01:07 AM
That's a bit retarded guys. Not sure how you could even come to such a conclusion if you bothered to read my postings. Its true, I am perhaps more optimistic than most about any game, I just happen to appreciate things differently, and perhaps simply appreciate the work that goes into titles more than you.

However as soon as any thread, or posting becomes about me, in the way lorekeep did, I'm out. I did call him out, but only because I want to read his views, I could give two shits if he disagrees with me, I just wanted to know why he felt everyone who likes the game, must be "Drinking the kool aide".

You can't just post shit like that and not say why you feel that way. I enjoy the discussions on this site, its why I come here.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Shatter on June 15, 2010, 07:04:53 AM
I can appreciate being excited about a new game, I just dont understand why you are excited about THIS game lol. 


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sheepherder on June 15, 2010, 07:24:36 AM
I like paintball.  But comparing your game to it several times is not a good idea.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Azazel on June 15, 2010, 07:32:02 AM
That's a bit retarded guys. Not sure how you could even come to such a conclusion if you bothered to read my postings. Its true, I am perhaps more optimistic than most about any game, I just happen to appreciate things differently, and perhaps simply appreciate the work that goes into titles more than you.

However as soon as any thread, or posting becomes about me, in the way lorekeep did, I'm out. I did call him out, but only because I want to read his views, I could give two shits if he disagrees with me, I just wanted to know why he felt everyone who likes the game, must be "Drinking the kool aide".

You can't just post shit like that and not say why you feel that way. I enjoy the discussions on this site, its why I come here.

Look dickhead, I've been half-interested in this game at best, and just reading along not planning to buy it on release, but maybe after awhile. You know, avoid the WAR trainwreck. Interested in the game but not invested. You've been very optimistic in the  :nda: sections of the thread, and since it's been semi-dropped you've been really going on about how awesome it is in every way pretty much nonstop as well as spinning things like the punkbuster issue. To the extent that it has made me question it.

Now aside from you suddenly becoming a fucking wanker talking about how you appreciate their hard work more than other people and how wonderful you are and so forth, the perspective of apparently more people than just me is that you've been coming across like a paid shill for the game for the last few days/pages.

Damn, I don't personally care if you like the game or not, but that's the truth of how strong you've been coming across. For awhile. If you don't like that, tough shit.



Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Falconeer on June 15, 2010, 07:32:26 AM
Personally, I was surprised by the interview you just posted. I took the time to read it now, and unless I have some unknown syndrome that prevents me from spotting the juice, It adds NOTHING new to what we already know. Everyone here has been trying the game firsthand, and even if we weren't that interview would still be utter and useless advertising blabber.

Not trying to be a jerk to you Blood, I hope you can see that. I just really couldn't see the point of that post. It would have been MILDLY interesting for a game years away from launch, not for a game that is being thorouglhy tested these very days. I am sure it came from genuine enthusiasm and not financial connections, but that doesn't make the interview any less of a promotional piece of crap.

EDIT: added a line.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on June 15, 2010, 07:34:09 AM
That's a bit retarded guys. Not sure how you could even come to such a conclusion if you bothered to read my postings. Its true, I am perhaps more optimistic than most about any game, I just happen to appreciate things differently, and perhaps simply appreciate the work that goes into titles more than you.

Because you're the *only* one with praise for this game. Everyone else has said pretty much the same thing. I appreciate the work that goes into titles that don't fail on a very fundamental level. Valve had it right when they said "Making games is hard." I imagine your appreciation fails to discriminate between a fully-realized epic churned out in two years that is the new paradigm of the industry versus an incomplete product of unrealized potential made half-assed by people with good intentions, given you're a developer on Wurm.

However as soon as any thread, or posting becomes about me, in the way lorekeep did, I'm out.

That's like Alvin Greene saying "Let's talk about the issues" given the circumstances. You're an oddity here when it comes to your (immediately posted after NDA dropped) glowing review.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 15, 2010, 07:37:34 AM
That's a bit retarded guys. Not sure how you could even come to such a conclusion if you bothered to read my postings. Its true, I am perhaps more optimistic than most about any game, I just happen to appreciate things differently, and perhaps simply appreciate the work that goes into titles more than you.

However as soon as any thread, or posting becomes about me, in the way lorekeep did, I'm out. I did call him out, but only because I want to read his views, I could give two shits if he disagrees with me, I just wanted to know why he felt everyone who likes the game, must be "Drinking the kool aide".

You can't just post shit like that and not say why you feel that way. I enjoy the discussions on this site, its why I come here.

Look dickhead, I've been half-interested in this game at best, and just reading along not planning to buy it on release, but maybe after awhile. You know, avoid the WAR trainwreck. Interested in the game but not invested. You've been very optimistic in the  :nda: sections of the thread, and since it's been semi-dropped you've been really going on about how awesome it is in every way pretty much nonstop as well as spinning things like the punkbuster issue. To the extent that it has made me question it.

Now aside from you suddenly becoming a fucking wanker talking about how you appreciate their hard work more than other people and how wonderful you are and so forth, the perspective of apparently more people than just me is that you've been coming across like a paid shill for the game for the last few days/pages.

Damn, I don't personally care if you like the game or not, but that's the truth of how strong you've been coming across. For awhile. If you don't like that, tough shit.



Thats BS, And you can rightly fuck off. You seem to be miss reading or not reading my comments. I never said I was wonderful, or better, I was talking about how I may have different perspectives so it tempers my responses to be more than "This sucks ass".

As for the interview, it provided a bit of insight about the style of game they were going for. Again, posting that article like that isn't uncommon for me.

Quote
Anyway, you can play this game solo, but its not advised for some types of missions. Such as the bounty missions, as other above have said, those can turn into drive around the city for 5 min, however if you have some dudes hanging out the car with guns, the chase won't last that long and its really quite fun. I guess i was very lucky to get in with some people and to start a small clan

My number one concern if the progression system, and I have expounded my views on this a number of times in beta.

The matchmakeing system, to me, felt fine. Its the mods that broke it.

But really, I stand by my claim that this game is a hell of a lot of fun, because that was my experience.

As gambit said, I would not call this game a hardcore FPS (TPS whatever!), it doesn't even try to be, in fact I think the looseness of things like, physics, or even shooting is part of the endearing style, a lot like Plantside or GTA. Everything is just this side of over the top. If you like your shooters supper anal, this wont be the game for you,

I have no idea how long before I get bored, but on that notes, that's why the payment system is such a winner for me.

I do have concerns of where they could possible go with the upgrade system

This shit you guys are accusing me of, is way off base, or intentionally miss read. Not one have I said that storms or anyone else experience is invalid, as has been proposed. I didn't spin anything about punkbutser, I was relaying what I heard. I did discuss the payment system and my views with unsub, but we both agreed its something we will have to see if it works out.

Anyway, it appears my take on the game has no place here, so, enjoy. At this point, my participation seems to be nothing more than a derail.

Because you're the *only* one with praise for this game.

Bullshit.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sky on June 15, 2010, 07:48:51 AM
You know what? I don't care, nm  :why_so_serious:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: UnSub on June 15, 2010, 07:56:54 AM
Bloodworth is enthusiastic about some games that others aren't. He was a big fan of Global Agenda too.

 :heart: Appreciate the diversity. :heart:

As for the interview (and I prefer the 'link and summarise' approach over the full post too!): parts of it read, "We've got big plans for APB. We aren't sure what they are, but they are big plans indeed!". After all, if APB is going from MMOFPS to championing a virtual movie crime movie studio, that's a big indication to me of a lack of direction.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 15, 2010, 08:01:32 AM

I hate that this is becoming the beat up on Mr B thread, but why can't just just admit you're cheering over the top to the point where several people have had ideas that you might be compensated? I mentioned it before the NDA drop and had been biting my tongue about it for a while. Trying to deny it is silly.

Because I don't think I am. I'm not shilling, I'm enjoying the game, I am expressing my opinions, and I am tossing out any info I have come across, such as the game pads. None of this is new for me, so what if I was wrong that game pads were not officially supported, I was aware of some first run features for it, I was attempting to be helpful to you. All I did was post the info I could find about getting them to work that seems successful for those that used it, I never used it.

Yes, I like the game, I am posting about a game I am activity playing (when I can) I am discussing things with others, I am tossing out tips and info I may know. Yes, I have criticisms, and I have stated them (more so in beta), no I do not post as if the sky is falling. They don't match with some peoples here, so I must be a shill.

Yes, I am excited about the games I post about, isn't that the point? Fuck. Lets ignore that some people have agreed with me, and or had discussing with me about my meaning. If you have an issue about something I post, as my to clarify, stop putting words in my mouth, stop assuming shit.

This is getting old fast, but I enjoy the discussing with you guys so I'd like to salvage what I think is simply a misunderstanding, Or, I can just not participate.

You guys pick, you want to hear what i have to say, and discuses, or you want to wall faced say I'm crazy (And that ironic, because I have not said anyone's experience is invalid, but apparently mine IS). Eather way, this derail is retarded.

As for the interview (and I prefer the 'link and summarise' approach over the full post too!)

I tend to like to post the entire thing, so readers here don't have to go off site. But if people would like me to, I can start doing just that.

He was a big fan of Global Agenda too.

And LOTRO, and Plantside, and a number of other titles.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: tazelbain on June 15, 2010, 08:07:14 AM
ABP is, in fact, not Robot Jesus.  Some people are taking the news poorly.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 15, 2010, 08:08:45 AM
ABP is, in fact, not Robot Jesus.  Some people are taking the news poorly.

No, its not, who said it was? Me? I don't think so. However I also didn't claim its the wooden devil ether.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Lantyssa on June 15, 2010, 08:14:17 AM
Because I don't think I am.
Stop.  This here is the problem.  You have your perception, and everyone else has theirs.

I don't think you're shilling, but I do realize you are able to look past glaring problems for any mainstream, and slightly less than mainstream, audiences.  Lucky you, but if you want to be a good developer, you need to understand that for a game hoping to turn a profit, it has some difficulties ahead.  An awesome vision is not sufficient to running a business if it cannot be realized and draw people in.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: tazelbain on June 15, 2010, 08:16:17 AM
YMMV, but on paper APB looks like it should be a great MMOFPS.  I think the reality of it is disappointing and fueling angst in this thread.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 15, 2010, 08:18:50 AM
Because I don't think I am.
Stop.  This here is the problem.  You have your perception, and everyone else has theirs.

I don't think you're shilling, but I do realize you are able to look past glaring problems for any mainstream, and slightly less than mainstream, audiences.  Lucky you, but if you want to be a good developer, you need to understand that for a game hoping to turn a profit, it has some difficulties ahead.  An awesome vision is not sufficient to running a business if it cannot be realized and draw people in.

The problem seems to be, for some here, I'm not putting enough sensationalism in my postings.

What you see as a glaring issue, I perhaps see as not, and even workable, or the result of a compromise. If you think my praise and criticisms is based on "The vision" alone, you are not reading my posts, or I am not being clear.

YMMV, but on paper APB looks like it should be a great MMOFPS.  I think the reality of it is disappointing and fueling angst in this thread.


For the record, this game fell off my radar for a while, I figured that it was a paper idea, and there was to many things that just were not feasible, Dynamic textures, Editors of that depth in flash/scaleform, streamed music, unreal engine with out helmet hair and with more than 32 people, yeah vaporware.

Then I got a key. Then I was amazed at over coming all those limitations, then I got a group and had a fucking blast, then the less than optimal parts of the game took a back seat to the fun I was having. (FUN, in a MMG'ish game, holy shit)

Then I posted here, and was told I was flat out wrong, while being accused of telling others they were flat out wrong.  :oh_i_see:

Some times I think many here judge a game on what they wanted it to be, and not what it is. I just don't think I have ever said that till now.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Lantyssa on June 15, 2010, 08:27:46 AM
What you see as a glaring issue, I perhaps see as not, and even workable, or the result of a compromise. If you think my praise and criticisms is based on "The vision" alone, you are not reading my posts, or I am not being clear.
You're not listening to me.

I understand why a lot of games end up as they do.  These factors are irrelevant to the larger audience.  You can think it is the greatest accomplishment since the invention of sliced and pre-buttered bread.  If the potential audience thinks the game is terrible, it still fails.

And you're completely blind to that.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 15, 2010, 08:31:36 AM
What you see as a glaring issue, I perhaps see as not, and even workable, or the result of a compromise. If you think my praise and criticisms is based on "The vision" alone, you are not reading my posts, or I am not being clear.
You're not listening to me.

I understand why a lot of games end up as they do.  These factors are irrelevant to the larger audience.  You can think it is the greatest accomplishment since the invention of sliced and pre-buttered bread.  If the potential audience thinks the game is terrible, it still fails.

And you're completely blind to that.

I speak for myself.

Quote
This game is fun as hell.

 In the current climate of games releasing with out being fun first. I find it refreshing. I could really care less that missions are repetitive, Its all about the stuff that happens between point A and B. They can patch in more missions, or other game play styles, but the shooting, driving and district size are good.  This has got to be one of the best base line platforms I have seen in a long time. I do have concerns of where they could possible go with the upgrade system, more on that later. The portion of the beta I was in, was handled really well, and they made a number of changes based on player feedback, so I almost believe them when they say they listen to the players in the various reviews. With the payment options, I don't have to worry about reoccurring fees or anything if i happen to get bored, i find it well worth the price of entry just as a shooter, the time system is just gravy for my current lifestyle.

You know those great runs in GTA where your stars are at 4 or 5, but everything works out for you and you just keep going and going and going. Yeah, that with 3 buddies...

The game plays like counterstrike, Plantside and GTA had an baby that can hold 100 people, you already know the customization is off the charts.

I will post more later ( I have to head out ), Are videos ok?

Having said that I think there are a number of things that would degrade your fun. Aimbots, playing solo, distance to servers, match making and upgrades. There have been a number of changes just late of beta that have been tested (to whatever degree) in an invite only test server while the beta was silent for launch. Namely, they revamped league rewards (all the good stuff now only comes from game play, 2-3 slot guns, mods, whatever), nurfed MOD bonuses, and quite a number of other things.

Anyway, you can play this game solo, but its not advised for some types of missions. Such as the bounty missions, as other above have said, those can turn into drive around the city for 5 min, however if you have some dudes hanging out the car with guns, the chase won't last that long and its really quite fun. I guess i was very lucky to get in with some people and to start a small clan, we always played together and always worked together, making sure drivers always had gunners and having get-away drivers ready, using covering fire and the like. It was ten times more fun than going it alone in contrast, we all took turns working on each others contacts and such, even if we had great divides in ranking or progression. The creators realized that its best played with a group, so now upon log in of an action zone you are confronted with questions about if you want the system to auto group you, or if you want to find one yourself, you currently have to go out of your way to go solo.

My number one concern if the progression system, and I have expounded my views on this a number of times in beta. The mod systems (That, FYI they nurferd across the board on the test server I spoke of, like everything by 20% kinda nurf) Its all pure power increases as others have noticed, there is a good deal of utility on the character side, but the gun mods, they really REALLY need to make sure every pro of a mod and a con. It is quite silly to have a system where the only way to go is up in numbers, in a shooter no less.

The matchmakeing system, to me, felt fine. Its the mods that broke it. Also, a side note, I am not sure how many of you know about "Call for back up", IF the matchmaker is forced to match you VS someone of a higher rating, you will have the option to press "B", this will look for more players for your side and use more bodies to account for the rank difference, both sides have this ability. You can find this notification just under your prestige bar area.

But really, I stand by my claim that this game is a hell of a lot of fun, because that was my experience. I did not suffer from any real lag issues, shotguns were an issue for a bit, but that was changed during beta, I mean they are still great in face to face, but by no means the go to gun anymore.  Every weapon has a role where it excelled, knowing that is a good skill to have in the big bad city. I can almost tell when in beta some of you played because of your responses.

As gambit said, I would not call this game a hardcore FPS (TPS whatever!), it doesn't even try to be, in fact I think the looseness of things like, physics, or even shooting is part of the endearing style, a lot like Plantside or GTA. Everything is just this side of over the top. If you like your shooters supper anal, this wont be the game for you, if you like a great pace of action (I love the re-spawn system) with a loose and rumble feel, boot this puppy up. Thats really the only way i can describe the "FEEL" of the game, and shooting, it is a bit like GTA4 where shooting was.... Forgiving, for lack of a better word. I highly recommend experimenting with the many gun types to find on that fits your style, also there is an mod for your person or car that will let you rearm and swap guns in the field, really dam handy if you know the situation you are about to encounter (like chasing someone down a dark ally, you may want to swap your sniper rifle out ).

I have no idea how long before I get bored, but on that notes, that's why the payment system is such a winner for me.

EDIT: If you how have a need to walk away from the computer for whatever reason, it is advised you play enforcer, as a criminal, you can get poped while afk, enforces get to take breaks between missions. Also, there is a good deal of fun to be had with out doing missions, you can roll around the city backing people up or witnising criminals or going after level 5 prestige players.

Quote
I had always assumed that cars from NPC's are inherently weaker than the purchased versions. While I was in beta, some of the cars you can buy are vastly different in all the things you mentioned. There are also various mods for cars such as increasing explosion range, delaying explosions a bit longer, and decreasing damage from hits or ramming as well.

As for driving, I found its a good deal better to look ahead, and instead of trying to steer directly in front of you, I think some people may not be aware of how fast they are really going, maybe they need a speedometer. Then again, i had many many hours driving in plantside, so perhaps I just have some finger memory, it feels like it to me.

As for shooting over obstacles, yeah it can be annoying, I think the main issue with that is, the reticule gives all the signs of "Good to go!", when really, before shooting, it should be showing the "X". When this happens to me, i just nudge over a bit more, and it normally takes care of it, low walls is a different story.


TIPs:

* In your key mappings, change the marksmen mode (right click zoom) from toggle to "hold", its makes a world of difference in terms of your agility.
* Others players near you can hear your VOIP in game (Distance based drop off), so when stalking, don't talk.  :awesome_for_real:
* When you respawn, you are always rearmed from your locker. Buying ammo goes into your locker.
* The ammo box you can get for your car or person is INVALUABLE, you can get ammo from your locker AND change guns out to fit the situation.
* Group up!
* Move as a group, do not stream endlessly into an area, you will just feed them kills if they are defending a position.
* For every objective, there are at least three direction of approach, do not keep using the same path.
* By default, the mini map goes out 80m. Shooting, driving and sprinting (Shift) will put you on the mini map as a red triangle, DO NOT sprint with in 80m of your target.
* on take out missions (where you have "lives") DO NOT all use one car, most times your amount of lives is 5, thats 4 kills right there if that car goes down.
* To get out of a car fast while hanging out a window, use "F" not "S" then "F". That delay can mean life and death!
* When someone: Kicks a door, climbs a fence, Reloads, or hits trashcans they make noise, listen for this.
Does that sound like i am sitting here telling the world how "people" will respond to this title?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sky on June 15, 2010, 08:51:48 AM
Dude.

This is how Geldon got started.

Just sayin'.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on June 15, 2010, 09:10:58 AM
I LOVE this car! Sure, sometimes the car loses a tire and results in a multi-vehicular fatality, or there's the occasional exploding radio that scars your face with shrapnel, and it only gets 5 miles to the gallon, but overall it's a pretty sweet ride, if you are like me and ride around with three beautiful women to have sex with in the back seat! Also, look at the paint job on this baby!


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Shatter on June 15, 2010, 09:12:30 AM
So much drama for such a shitty game.....tsk tsk


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 15, 2010, 09:14:45 AM
I LOVE this car! Sure, sometimes the car loses a tire and results in a multi-vehicular fatality, or there's the occasional exploding radio that scars your face with shrapnel, and it only gets 5 miles to the gallon, but overall it's a pretty sweet ride, if you are like me and ride around with three beautiful women to have sex with in the back seat! Also, look at the paint job on this baby!

Hyperbole


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Chinchilla on June 15, 2010, 09:15:17 AM
Alright so I tried this game out.  I don't think my 5 hours have run out yet thankfully.

When I started in the tutorial solo it was tough for me to figure out what to do.  I had that Double P (or whatever her name was) near me and I figured out how to pledge to her and all of that stuff. 

So I started doing some missions and figured out a few things here and there.  The one thing I did find odd is how in the tutorial I never once had to fight other NPCs.  I was hoping to get some practice in on shooting since that is going to be a very big thing in this game.  Hijacking a car is fun.  It took some practice to get down driving, but for the most part I'm decent at it.

So I finish the tutorial, but never leave the tutorial area.  I just log off because it was getting late.  So I then come back the next day and I get a selection of different districts.  This confused me, but me thinking... I need some $$ I picked Financial District.

So then it asks me about joining auto groups or something.  I figured why not because I don't know anyone else who plays so figured it would be fun even though I usually don't like PUGs.  So then I see this mission pop up and went to go do it.  I get the first bomb planted, get another one, then at my last bomb I see these 2 red names in the shadows.  I guess they see me because I start getting shot at and I die. 

Having no clue WTF just happened and why it talks about me reloading from my locker I thought "I want this damn mission done"... I go running back and this time do some shooting back (for the first time).  I die again.  I come back again... from a different angle... I sneak up on one of them and take one out.  The other gets me.  Now this whole time I guess I'm in a group, but I honestly don't know.  I'm sooo focused on getting my F'ing mission done I didn't notice.

So after various attempts the mission is failed because I didn't get to plant the last thing.  I think "Whatever, fuck it" and continue on to looking around.  I never realized that I was in a group and those "green" named guys are my buddies.  So another mission comes up (this one wasn't a red boxed one). Do that and complete it.  Then this one mission comes up (red boxed, which I finally figured out means PvP) and I don't accept it, but I think someone in my group accepts one?? because all of a sudden I hear sirens and we are at it again.

By now I figure out I'm in a group and start working w/ these guys.  We all get in a car and they hang out the window.  I have no clue how to do that, but I ask and they tell me.  Working together with these guys was fun as SHIT!  I mean really really fun.  Like I didn't want to quit fun.  The whole time I'm running around with the newbie gear too.  Not knowing how to customize myself or anything.  Not like I cared since I just wanted to blow shit up and mug ppl (yes I'm criminal).

For the longest time I was running around w/ the newbie gun because even though I bought a gun I had NO idea how to equip it.  I finally figured that out too.

Well long story short.  After I figured out a few things and got used to the targetting and shooting and all that I started to rack up some kills (instead of being killed all the time) and it was MUCH more fun!  I was frustrated a little at first, but I'm persistent and I was intent on figuring it out.  I am happy I did.

Overall I think if this game has huge potential and I just might go further with it.  It isn't Sci-Fi (which I think I'm tired of)... it isn't Fantasy (which I do enjoy)... it is more real lifeish and I like it alot.

Will I grow tired of it eventually?  Maybe, but right now I enjoy it.  I found it odd not having stats, health bar, and none of that stuff to mess with.  Odd... and kinda nice too.  It helped me focus on just getting out there and get some mission, make some money and stuff.  I don't know why, but I love jumping over fences and climbing ladders to new places.  There's just somethign really fun about just running around doing that stuff.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 15, 2010, 09:22:19 AM
If I may. I think I know what you encountered at the beginning there. They have grouping oddly made, if you join a group that is currently on a mission, you are not a part of this mission, and can't interact. For some rational I can't figure out, the game will still offer you mission, but only YOU or anyone not in the other mission, but in your group will be on this new mission. Its something I complained about quite a bit, as its confusing. While I can understand not wanting players jumping in missions, I don't think they should be offering other group members missions. I hope they change this, I don't think any rational they have counters the downsides. They did, however add a message about group members currently being on a mission, but that can be missed.

To avoid this, wait a bit till the current mission is over, then you should be lined up to join the next one the leader accepts.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: lesion on June 15, 2010, 09:25:18 AM
They did a great job on music selection. I think I had the most fun driving from one end of a district to the other, power-sliding into pedestrians while listening to Metric. I can do that in real life without buying RTW points though.

Also what everyone else said about everything else. It's a lot of fun in a group, but so are things like TF2. Or croquet. It offers guns/cars and poop-my-pants awesome customization, but that's it. And I'm long done supporting works in progress just 'cause they're shiny.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Chinchilla on June 15, 2010, 09:42:48 AM
If I may. I think I know what you encountered at the beginning there. They have grouping oddly made, if you join a group that is currently on a mission, you are not a part of this mission, and can't interact. For some rational I can't figure out, the game will still offer you mission, but only YOU or anyone not in the other mission, but in your group will be on this new mission. Its something I complained about quite a bit, as its confusing. While I can understand not wanting players jumping in missions, I don't think they should be offering other group members missions. I hope they change this, I don't think any rational they have counters the downsides. They did, however add a message about group members currently being on a mission, but that can be missed.

To avoid this, wait a bit till the current mission is over, then you should be lined up to join the next one the leader accepts.

That might have been it.  It was no big deal to be honest.  Now at least since I will know when I am grouped and what the green/red names and all of that mean I will be better prepared.  Honestly I really enjoy the game.  I'm hoping to get some gaming time in tonight before my 5hours goes splat.  I hope they let me in on the beta so I can continue to try it out.  Plus I have a 2nd key that I hope to use.  I really enjoyed the game.

I thought it was awesome driving up and smashing my car into a window of a retail store to just hear and see the window get smashed and hear the alarm go off.  I think the game could use some improvements, but overall I am not a very picky person and I really am enjoying what I can do now. 


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 15, 2010, 09:52:10 AM
Check your accounts, you may have another 5 hours (http://na.apb.com/forums/showpost.php?p=71084&postcount=5) (Talking to anyone in the KTTC).

EDIT: Also

Quote
While the 1.2.0 (33) patch may be small in size it fixes the most common crashes in APB!

GENERAL

    * Several PhysX related client crashes have been fixed.
    * A rare client crash that occurred while driving has now been resolved.
    * Ramming a vehicle that is stuck between a container and a lamppost will no longer result in a client crash.
    * The credits are no longer placeholder.
    * Players can now navigate to store.apb.com and support.apb.com via the in-game browser.



Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Margalis on June 15, 2010, 10:38:59 AM
Quote
I figured that it was a paper idea, and there was to many things that just were not feasible, Dynamic textures, Editors of that depth in flash/scaleform, streamed music, unreal engine with out helmet hair and with more than 32 people, yeah vaporware.

I think the point others are trying to make is that none of this matters to the end user. It's cool that they were able to do awesome stuff with scaleform (really? that is pretty impressive) and UE but the end user really does not care at all what middleware they chose. We've played games that allow for hundreds of people in the same zone, that they are doing it with UE is trivia.

This is the developer's fallacy of "well we didn't have a lot of time or a lot of money, and the tech we were working with wasn't the best, but we worked really hard and given the circumstances we did something pretty good." The only part the end user cares about is the "pretty good", the rest is just stuff for industry wonks or that you can put on your resume.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 15, 2010, 10:51:34 AM
I think the point others are trying to make is that none of this matters to the end user.

Yeah, I get that, I'm not speaking for anyone buy myself here. I do not even know how anyone would come to such a conclusion. I have only posted my personal experiences. Moving on:

5 more hours in Key to the City!

Quote
That is our gift to you. We here at Realtime Worlds have decided to give you, our Key to the City members, an additional 5 hours worth of action district time!
 
Why have we done this? Firstly, we have identified an issue where our servers have not yet been configured to run at their fullest potential.If you experienced less than perfect performance, now’s your chance to try APB as it should be played. We also want to celebrate our E3 show with you the way it should be. Online and in game.
 
All you need to do is log in and jump into an action district!
 
We’ll see you there!

Link. (http://na.apb.com/en/news/announcements/2010/06/15/5-more-hours-in-key-to-the-city)

Looking at my account, this seems to add up, so I have 7 hours.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Tarami on June 15, 2010, 11:52:54 AM
If nothing else will, griefing from grey players will put an end this game. :oh_i_see:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ghambit on June 15, 2010, 11:57:22 AM
Personally, I like BWorth's optimistic postings (although I'm sure he's thrilled to have me on his side.)  It brings balance to the usual snarky negative posting that goes on in here, and in a way this allows a springboard for which others can cynically feed odd off if need be - like an inverse troll or something.  Plus, for once I'm not the one being strung up.   :grin:

 :popcorn:

As for the game, really it's a question of value moreso than quality.  The game just isnt worth what they're asking... that doesnt mean it's a horrible game, it's just reaching.  Which is why they probably changed their sub. model in the 1st place.  BWorth's RTW ad-postings point to SOME direction in the future (specifically with the bland social areas and lifeless action districts), but we've heard all that before and by the time they get their thumbs out their arses they will have bled too many subs to make it worthwhiile.

Btw Bloodworth, what's your screename ingame?  (not that it matters, it seems that friends still need to be online for you to add them to your friends list; unless I'm missing something)   :headscratch:   And one cant be forced to sit around waiting to add someone to their list when playtime is charged/limited.  That's yet another element that's a bit counterintuitive, you have a game where being social is KEY, yet the sub. model compels you to log the moment you're the least bit idle.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Furiously on June 15, 2010, 12:04:35 PM
Look dickhead, I've been half-interested in this game at best, and just reading along not planning to buy it on release, but maybe after awhile. You know, avoid the WAR trainwreck. Interested in the game but not invested. You've been very optimistic in the  :nda: sections of the thread, and since it's been semi-dropped you've been really going on about how awesome it is in every way pretty much nonstop as well as spinning things like the punkbuster issue. To the extent that it has made me question it.

Now aside from you suddenly becoming a fucking wanker talking about how you appreciate their hard work more than other people and how wonderful you are and so forth, the perspective of apparently more people than just me is that you've been coming across like a paid shill for the game for the last few days/pages.

Damn, I don't personally care if you like the game or not, but that's the truth of how strong you've been coming across. For awhile. If you don't like that, tough shit.

You sure like attacking people. Does it make you feel better?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Trippy on June 15, 2010, 12:12:23 PM
That's a bit retarded guys. Not sure how you could even come to such a conclusion if you bothered to read my postings. Its true, I am perhaps more optimistic than most about any game, I just happen to appreciate things differently, and perhaps simply appreciate the work that goes into titles more than you.

However as soon as any thread, or posting becomes about me, in the way lorekeep did, I'm out. I did call him out, but only because I want to read his views, I could give two shits if he disagrees with me, I just wanted to know why he felt everyone who likes the game, must be "Drinking the kool aide".

You can't just post shit like that and not say why you feel that way. I enjoy the discussions on this site, its why I come here.

Look dickhead, I've been half-interested in this game at best, and just reading along not planning to buy it on release, but maybe after awhile. You know, avoid the WAR trainwreck. Interested in the game but not invested. You've been very optimistic in the  :nda: sections of the thread, and since it's been semi-dropped you've been really going on about how awesome it is in every way pretty much nonstop as well as spinning things like the punkbuster issue. To the extent that it has made me question it.

Now aside from you suddenly becoming a fucking wanker talking about how you appreciate their hard work more than other people and how wonderful you are and so forth, the perspective of apparently more people than just me is that you've been coming across like a paid shill for the game for the last few days/pages.

Damn, I don't personally care if you like the game or not, but that's the truth of how strong you've been coming across. For awhile. If you don't like that, tough shit.
Cool it Azazel.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ghambit on June 15, 2010, 12:33:00 PM
I am in agreeance that people seem to be getting emotional that this game isnt quite what we wanted.  That, and it looks to be another MMO-less Summer (there's nothing this season worth playing it seems).  Depressing.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Outlawedprod on June 15, 2010, 12:35:47 PM
Bloodworth is enthusiastic about some games that others aren't. He was a big fan of Global Agenda too.
 :heart: Appreciate the diversity. :heart:

I also liked Global Agenda.  Particularly the Robotics class.  It's a game I bought knowing it's not a mmo and I had no plans of subscribing.  That's not the case with APB.  It's all or nothing here.  I have been looking forward to APB since some of the early promo footage was out and like many others I have been hoping that "this is the one."  Unfortunately it is not.

The action in APB when it does happen is not as fun to me as Global Agenda because there are so many hurdles you have to go through to make it happen.  To enjoy the mission action that is present you need a group that is actually planning to communicate.  This means 90% of the PUGs you will jump into in this  key to the city event are not going to satisfy your needs and this will probably be a similar experience in live.  The two main flaws which hold me back to enjoying combat are #1 driving and #2 outgeared/outnumbered by my opponents.  Vehicle travel controls terribly.  I wanted arcade lunacy like GTA3 or Saints Row 2.  Instead I get compact cars that can't turn on a dime.  My guess is this is intentional design to control players and make it so it is easier to land hits when a car is fleeing.  Except that's a fundamental flaw to me because if you are playing as a criminal what made GTA or SR2 fun was to drive like a fucking lunatic and risk getting killed while trying to do missions.  Wreck your car? Well hell just jack another and continue on your crime spree.  There is no immersion or interest to drive me into taking missions.  They are all mindless defend node, capture node, deliver item, take item, etc.  Where is some world background with interesting NPCs who give you real crazy missions like robbing a bank or stealing guns from the national guard?  It's not here.  There is no depth.  It's just deathmatch and the problem there is that will only last you so long.  It's not an mmo for that reason and the fact the limit on the zones appears to be set to 80 max players means the city seems dead a lot of the time. 

I got killed a few times when no one red was near me and then I quickly realized the awesome power of vehicular damage.  I figured it for a bug but once I tested it myself I understood.  Steal car, hop out of car and shoot it up, ram into another car and get it on fire, then send car flying into 3 parked cars where a shootout between grey player is taking place, I bail and the car explodes on contact with other 3 cars.  Success: two full groups have been wiped out.  The griefing potential in this game is off the chart.  The fact that your car is invulnerable to enemy fire but you can damage other vehicles with it is hilarious (or other players with a environmental explosion from cars).

All the customization is there albeit poorly documented on using a lot of it (especially character creator...the hand slider like some mentioned took me awhile to figure out).  Also the tutorial is terrible in terms of explaining what you really need to know.  When I got to an NPC and have enough R to buy a gun and money it's still locked. Why? Nothing points out how or when I will get it.  I grouped up with 3 other noobs and none of us could figure out how to lean out the window and fire back while we got killed.  It doesn't even mention that command under the driving tab in the keybinds (eventually i figured out oh it's just wasd except since I was driving earlier I assumed that wasn't it because that controls the car when you're in it).

All the game has is missions.  Where is a special map that's set to FFA so cops can just all try to gun me down when I'm driving around?  This would allow other scenarios like a Enforcers vs Criminals element where you get a big firefight.  What's the point of a mmo if we can't get epic battles?  I want to drive a car off the top of the freeway and fall down on top of 20 enforcers who have some of my fellow thugs pinned down.

When I get 4 stars and an APB why does matchmake send people after me?  Just make me KOS to everyone and if I die reset me to level 0.  Hell one time I had 4 stars and no one came after me.  I assume that's because no one accepted the matchmaking mission to take me out?

The biggest warning that this game is missing something is the lack of presence from Goon Squad during this key to the city event.  You have a game whose marketing seems to encourage misanthropes and outrageous behavior. It even has poor design choices which allow griefing and you can't get the goons to come out en masse for some laughs?  They were out for Aion Open Beta and launch FFS.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 15, 2010, 12:54:28 PM
All the game has is missions.  Where is a special map that's set to FFA so cops can just all try to gun me down when I'm driving around?  This would allow other scenarios like a Enforcers vs Criminals element where you get a big firefight.  What's the point of a mmo if we can't get epic battles?  I want to drive a car off the top of the freeway and fall down on top of 20 enforcers who have some of my fellow thugs pinned down.

When I get 4 stars and an APB why does matchmake send people after me?  Just make me KOS to everyone and if I die reset me to level 0.  Hell one time I had 4 stars and no one came after me.  I assume that's because no one accepted the matchmaking mission to take me out?

As I said before, missions seem to be the excuse for PvP. Its less about the missions, and more about what happens between point A and B. Chaos servers are not going to be in at launch. Fire fights can escalate to 20 x 20. The prestige system has nothing to do with missions or matchmaking. You hit top prestige, you are now able to be hit, and seen by all opposition in the district. Keep it going for high rewards. Not sure if thats a typo, but its five stars.  Hope that helps. TBH, the missions essentially are match modes you would find in other session based FPS games, point control, flag, bounty, cargo ETC.. But strung together. You can ignore missions, and simply hunt high prestige players, as an enforcer, you can just cruse the streets looking for crime, witness, and if you do it right, you get the mission/bounty. They hate that.

I do agree, they need to expand the info given to the player about how to unlock what.



Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sky on June 15, 2010, 01:05:00 PM
I've never been playing GTA and thought about how much cooler it would be if YoDawg could just ram my car the entire time I'm doing a mission and then try to run me over when I get out of my car.
And the dude who kept following me around ramming me into walls while bashing on the horn.
:oh_i_see:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Modern Angel on June 15, 2010, 01:14:01 PM
I'm not really emo about the game. it's not worth being emo about. It's not like Auto Assault or something which touched me in a very bad place, leaving permanent scars. I think it's more that the problems are so obvious and there's so much agreement on what they are that to have someone say, "No, dudes, it's really good!" is just weird. Not only that, if you have a problem with the matchmaking/gun mods combo then your problems are BIG. You are the noobie getting ganked repeatedly by a max level camping your spawn. Unplayable levels of imbalance. Again, that's a very strange thing to either insist is not a big deal, dwarfed by how neat other parts are or glossed over.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 15, 2010, 02:18:19 PM
NVM..  :oh_i_see:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: NiX on June 15, 2010, 04:26:30 PM
I've never been playing GTA and thought about how much cooler it would be if YoDawg could just ram my car the entire time I'm doing a mission and then try to run me over when I get out of my car.
And the dude who kept following me around ramming me into walls while bashing on the horn.
:oh_i_see:

I did that when I got bored. Created a character called "AngryCityWorker", made him a nice outfit and memorized the location of every dump truck. Proceeded to grumble over my mic, ram people (Not into walls, but fishtail) and have a jolly time.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Tarami on June 15, 2010, 04:56:45 PM
It's going to be a real problem once the novelty has worn off. It seems, although I'm not sure, like you can blow up cars for people whose mission you're not part of, still killing them. Or you need to blow up another car nearby so that they get killed by the proxy explosion. Even if you can't kill them, there are just so many ways to fuck with people who in turn can do essentially nothing to defend themselves.

Either way, this will be a grieffest in a few months.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on June 15, 2010, 05:11:11 PM

Either way, this will be a grieffest in a few minutes.

FIFY


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ghambit on June 15, 2010, 05:58:04 PM
I've never been playing GTA and thought about how much cooler it would be if YoDawg could just ram my car the entire time I'm doing a mission and then try to run me over when I get out of my car.
And the dude who kept following me around ramming me into walls while bashing on the horn.
:oh_i_see:

I did that when I got bored. Created a character called "AngryCityWorker", made him a nice outfit and memorized the location of every dump truck. Proceeded to grumble over my mic, ram people (Not into walls, but fishtail) and have a jolly time.

That, my friend, is damned cool.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: SnakeCharmer on June 15, 2010, 07:28:17 PM
If you have a partner, and you're both in T25 Patriot trucks you can double tap people and make them explode, provided you have enough speed.  Follow the lead truck about...I don't know...3 car lengths behind, and when they ram someone into a building the person in the rear rams the truck in front.  KABLAM!  Car destroyed and player dead.  Alternatively, you can do the same thing with the dump trucks but it's alot easier.  Get someone pinned with one truck, and the other truck rams the first truck at or near full speed.  Hilarity insues.

There's a spot in Waterfront that is a prime area for vehicle griefing. 

Best vehicle for griefing is, without a doubt, the T25 Patriot.  Good top speed, best mass in game (which is important, and unless they fixed the mass on the SUVs) besides the dump trucks.  Also, tough as nails.  Get one of those with two or three slots, and put a Ramming mod and Chassis Strengthening, and you're good to go. 


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Cheddar on June 15, 2010, 08:11:38 PM
Wow.  I may have to give this a whirl.

Bloodworth, you know I am on your side, but damn.  Whats with the hate? 


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Hoax on June 15, 2010, 08:28:05 PM
How to have fun in APB. Note that when you do have fun it will make you really really want to love this game.

Rule 1: you can not ever solo, its boring and stupid to do in this game.
1a: grouping is hard because it really doesn't work right often putting you in a group already on a mission.
1b: grouping effectively is almost impossible because of all the other rules below.

Rule 2: you need to be grouped with people who have push to talk and a mic.
2a: uneducated playerbase makes the newb experience incredibly not fun, until you get to about threat level 8+ expect most everyone to be a mouth breathing fucktard.
2b: the playerbase is highly uneducated because the game actively hides shit from you. For example to quit a mission the command is /abandonmission but you can't just type that you need to find a special menu where you select it. The fuck. The entire game is full of tiny hidden tricks like this. Another really big example? Witnessing crimes. Holy shit that was not obvious or brought up ever.

Rule 3: the person driving needs to be good at it. In fact the better your driver the better the play experience. Good drivers can get you anywhere fast and they do exist.
3a: driving is fucking hard. Not everyone is going to be able to do it.

Rule 4: learn the zone, keep learning the zone, keep learning the zone and keep at it. Its bigger than you think.
4a: learn the mission types and how they interact with the zone. For example don't take a car pickup mission on the NE outskirts of town because there is a spawn that is a bitch to get to even if nobody is shooting you. Stuff like that will save you aggravation.

Rule 5: work for one contact specifically until you max them. They give you cool item(s) when you max a contact.
5a: this rule cannot be followed because you need to group to actually enjoy the game and finding a group that meets all the other criteria is so damn hard as it is.

Those are my rules to APB, when you hit all 5 the level curve is fine, the cash flows, the game is fast paced and interesting and you'll literally enjoy playing GTAonline. Every other experience with this game has been either a cakewalk of 1v1 noobfest silly missions or worse unopposed stupid fedex quests w/out even the satisfaction of killing a npc or 50.

So in closing, this game is not for f13 but if they made it f2p + cash shop they would probably be able to get at some serious moneyhats even if they didn't sell power creep for IRL cash.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: NiX on June 15, 2010, 08:35:31 PM
That, my friend, is damned cool.

It was the second most fun thing I did in the game. The outfit had "SAN PARO SANITATION" on the back with the nametag "TINY" on the front. He was super fat and had one of the grotesque scars over his eye.

The most fun I had was teaming up with a guy named "Jackson Brown." Over the course of a week I think he and I played for about 40 hours together, kinda wish I had made contact with him outside of the game. There's nothing like an obviously white guy playing a 60s blaxpoitation cop shouting "Aw hell nah".


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Tarami on June 15, 2010, 08:39:10 PM
Rule 1: you can not ever solo, its boring and stupid to do in this game.
Actually, I think we've concluded in a round-about way that griefing as grey can be both fun and done solo. :-P


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ghambit on June 15, 2010, 08:53:27 PM
I'd say aside from pretending to be the A-Team, the most fun I had was a coordinated car chase against a large bounty, high prestige player.  This guy literally owned the district and was near untouchable; max upgrades, aimbots, the works.  Finally, a bunch of us got pissed and sent 3 cars after his ass, 1 loaded with gunners.  This is where Hoax's "learn the map" rule comes in handy (especially since the street names arent obvious unless you mouseover the map).  Felt a lot like "Driver" a few times when in pursuit.  Anyways, eventually cut him off, 'sploded his maxed out ride and gunned him down.  Derogatory VOIP convos. ensued.

Let's see, after that the most fun I had was stun-arresting people, then assassinating them just before the arrest whilst listening to them bitch on VOIP, then actually getting an 'accomplishment' for it if done enough times.    :awesome_for_real:

Good times.  But yeah, the game still sux!   :grin:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Hoax on June 15, 2010, 10:18:24 PM
That's the thing, it clearly doesn't suck, it could clearly lead to a bunch of moments worth remembering and posting in a "best shit you ever did in virtualspace" thread. That is an accomplishment when we haven't had a game that came close in the post WoW era.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Koyasha on June 15, 2010, 10:40:29 PM
I've played this thing for what appears to be 7 hours now, cause I've got 3 left.  Plus the many hours I've spent in the social district fiddling with my character, and making a logo and such.  Speaking of which:

I got a friend playing with me and had a good bit of fun together.  I think we got better, cause we started out losing every fight and then built up to a better point, although towards the end we got matched up with some really skilled and powerful guys or something cause we got our asses handed to us.

Things I would like to see - not major changes, just things that I would like to see in order to actually enjoy what's there:

A way better tutorial.  There's a lot I still don't know.  Some of you have talked about witnessing crimes, I have no idea what's up with that, what it accomplishes, or how to do it.  I saw a guy arrest someone earlier instead of just kill them.  No idea how to do that.  Why weren't these things covered in the tutorial?  Explain them.

Way better explanations of...pretty much everything on my screen.  And advancement.  How the hell does that work?  I've figured out that you need to gain standing with like, the Prentiss Tigers or the Praetorians, for some of your stuff, but others say 'Defender level 3' or something like that.  What's Defender level 3?'  How do I earn it?  I have no idea.  None of this was explained in the tutorial, and the tooltips are either missing or woefully lacking.  Gun and vehicle stats are also confusing, and without numbers, what am I supposed to judge, the length of those bars on the screen?  Sheesh!  Just give me some numbers.  Oh, and I can compare weapons side by side...but there's no indication of the difference.  If we're going to go with those bars, at least show me exactly how much of the bar one weapon is better or worse than another.  Keep the shared part grey, highlight advantages of the weapon you're looking at blue, and disadvantages in red.  Not the entire bar, mind you, just the difference.  Think that WoW addon that compares what you're looking at to your current equipment, and includes in the tooltip what you're going to gain and what you're going to lose.

Take a good long look at the entire interface and explain all of it, explain all the mechanics so that a new player doesn't have to go scouring forums in order to be able to understand the basics of gameplay.  We're not talking about advanced optional stuff here, we're talking about the absolute basics of how to play the game, much of which is just never told to the player.

Personally, I'm still somewhat undecided on this game.  I am having fun.  It'll probably be worth a box purchase just to fiddle around with the costumes and character creation.  Beyond that, I like a lot of parts of it, and I may be playing it past the initial time or may not.  Really can't say at this point.  Maybe once I actually learn how to play fully I'll enjoy it more.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: UnSub on June 15, 2010, 11:07:49 PM
Witnessing A Crime: The Theory

When an Enforcer sees a Criminal with a pair of handcuffs next to his name, it means the Criminal is committing / has committed a crime and can be witnessed. So you aim up at that Criminal and press the 'Witness' button (default: Alt). If you do not have a mission active, you are likely to then see an APB go out on that Criminal which you can accept.

Witnessing A Crime: In Practice

It never worked for me. It was rare I didn't have a mission active, which means I don't think it worked (although someone else may have picked up the APB, but there was no indication of that I saw). When I didn't have a mission active, trying to witness a Criminal speeding by in the opposite direction didn't come off either.

Also, there was some issue with alt keys not working on some keyboards in APB.

Going back to that aimbot thing - I hope RTW has their "We've banned XXXX players in launch week" PR ready, with that number coming from all those aimbot profiles they collected in beta. This is only half snark - RTW has to hit it fast and hard or else be tainted by aimbots / hacks forever. Unfortunately, given I believe some of the larger APB beta guilds may have aimbot links, I think RTW may elect to go soft and then will suffer for it.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Furiously on June 16, 2010, 12:19:06 AM
For arresting - do missions for Ty in financial. At level 3 he unlocks the CCG stun rifle. You can then shoot people with that and once they kneel. You run over and hit the action key and start arresting them.

In practice one of your team-mates kills them or one of their buddies kills you right as the animation is completing.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Lantyssa on June 16, 2010, 05:36:26 AM
Everyone needs to use stun weapons if you go that route.  Supposedly it gives more points.

Witnessing can be difficult.  I was getting credit whether on a mission or not (I'd witness while Vu drove), which gives you a tiny amount of prestige and supposedly dings them.  I'd often have to keep hitting the key to get it to work though.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on June 16, 2010, 05:36:38 AM
Driving is rather easy, if you start making generous use of the handbrake, release the throttle button once a while when skidding and plan your moves slightly ahead to combat lag. Once you get control over your favorite car, the only thing ruining your day will be another player T-Boning you out of the blue in an obscured crossing.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 16, 2010, 05:55:43 AM
I believe witnessing is the method in with criminals get added to the matchmaking cue. Technically, as a criminal, if you are committing crimes (not on a mission) and you are not witnessed, you can go uncontested. So, even if YOU dont get the bounty, someone did. Bounty missions are the ones that can escalate really fast as to the number of people.

There is an entire advancement line for arresting, I believe its called defender in the achievements (Roles?). There are also tools to shorten arrest times, and yeah, arresting ruins a criminals day, especially in groups or on missions. There was a point in beta that it was really all I did, I was much loved for it  :awesome_for_real: It does give more points, more money and more contact credits, it also increases prestige and threat level. The added time a criminal is "out the game" an mean win or loose on some mission types. Frankly, if you are going to play solo, carry a LTL gun, if you pull off the arrest you will have a much better time accomplishing whatever you are doing because of the added time. Its the only way i found solo feasible near the end of beta when people I was in a clan with started dropping off.

As counters, there are character mods that can increase your stamina, stamina is what LTL weapons affect, the mode will increase the number of stuns required by one shot, meaning secondary guns like the stabba (SP?) that only holds two shots become more difficult to use. Of course this requires one of the precious character slots to use.

Hoax has some really good tips, thats why I hope anyone sticking with the game will join together and work on playing together. Great thing about the game is rank is irrelevant for grouping, sure, a 40 and a 10 together will get matched with a 40 and a 10, but it is possible and still a lot of fun. Rank is simply a marker for progression with the contacts. Threat level is your performance stat, and prestige is your session gauge, and it is always trying to go back to two.

There is quite a lot going on in this game in reality, and many different styles of play. I also feel as you learn the game and get the feel for it, the fun comes more often, as you are not simply fighting the "new game" challenge.

I'm not understanding the comments about the GUI, I found it rather intuitive, what part of it are people unsure of?

Also, there was http://na.apb.com/en/vault But I assume this is getting a revamp, but it was accessible in game and did explain a good deal of things.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Hoax on June 16, 2010, 07:54:56 AM
re: witnessing and LTL

I do know that LTL weapons + arrest is worth a shitton more money and prestige. It is not easy to do however and I had no idea that the elusive and all important defender role was tied to it. Defender is what almost all of the combat character upgrades are tied to.

Witnessing is not at all hard and works really well surprisingly. If you are looking for a non stop action game session as enforcer you essentially need to grab a fast car then circle one of the crowded areas (in the financial district the area around the big park works well) and just take every crim and then take the first mission it gives you. While it is true that oftentimes you witness but you are on a mission I do believe that still helps your side. For example in the VIP kill missions enforcers get the crim has to escape to win and being witnessed damages his escape progress even if he is out of sight of the enforcer(s) assigned to hunt him down.

Also it is very hard to witness as the driver of a vehicle, again why cops should always be in pairs, if you are out of the window you can go into aim mode and witness very accurately. The cursor even gives you visual feedback if the witnessing is going to come off right.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 16, 2010, 08:09:04 AM
Your first LTL is unlocked through regular contact progression, I believe you get it after maxing out Ty Durrant. After that, to unlock more LTLs, you have to arrest criminals to gain role progression in "defender" that other LTL guns require. There is even a shot gun that spits out freaking darts!  :drill:

Depending on the gun, the tazer (Stabba?) like one requires two hits at "I can smell you" range, if you miss one of those shots, you will most likely die. And no, criminals can't arrest. But they can remove the cuffs, also if your arrest is killed, at all, you get a penalty.

I made a post on the beta forums that I found it odd, that a fresh recruit has a license to kill, but only the old, grizzled detectives can use tazers. But I completely understand the game play reason, doesn't mean it isn't funny.

EDIT: Gosh, while we are tossing out tips. If you can jump it, you can shoot threw it. I found this out the hard way while trying to use a wood fence for cover. Don't do that.  :uhrr:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: WayAbvPar on June 16, 2010, 08:55:08 AM
Quote
I'm not understanding the comments about the GUI, I found it rather intuitive, what part of it are people unsure of?

After how many hundreds of hours in game? It is a fucking mystery for the new player. You know, the one they are trying to sucker into buying the box.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 16, 2010, 08:58:12 AM
Quote
I'm not understanding the comments about the GUI, I found it rather intuitive, what part of it are people unsure of?

After how many hundreds of hours in game? It is a fucking mystery for the new player. You know, the one they are trying to sucker into buying the box.

What is? What part? The unlocks need more info on them for sure. But I'm looking at a somewhat standard GUI for shooters. I wanted to know what specifically was the problem, only thing people have been saying is "GUI".


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on June 16, 2010, 09:00:30 AM
Well the problem is that none of it made any sense.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 16, 2010, 09:17:56 AM
Well the problem is that none of it made any sense.

Care to elaborate?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: SnakeCharmer on June 16, 2010, 09:39:19 AM
Yeah, I'm not getting what was confusing about the GUI either.  You got a map, a chat window (even though it kinda sucks without a background), a group window, a mission status window, and a targeting reticule.  What more do you need and how is any of that confusing?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Tarami on June 16, 2010, 09:53:17 AM
Problems I've found with the GUI and gameplay, that are not explained well or eased in properly:

- The meaning of "R" that shows up everywhere, often with slight layout differences. It means rank, but I don't think you're ever told of it's significance.
- The standing bars in the top left, that you have one contact per district and that you do in fact belong to a subfaction, eventhough you see all the others (which is confusing.)
- The notority stars in the same place.
- The OTHER rank, the one that's an icon next to your name and is composed by bullets/chevrons/guns/skulls-god-knows-what.
- The significance of the cuffs next to a criminal's name... which was mentioned.
- The small hud with a steering wheel that replaces your ammo when you enter a vehicle. This might still be ammo, not sure, but then why the steering wheel icon?
- Most of the character screen is just a mess and I don't really get the point of it. There's an excessive amount of clicking back and forth between panes to do something as simple as switch weapon.
- This goes again for the outfitting interface. For example, having unique items for every design you've made is just unconventional. Just charge me for making another design and then make the design a subproperty of the item. Finding "Duplicate" under the "Edit item" button was a bit of a struggle aswell. I don't want to EDIT IT, I want to COPY IT.
- The contact interface is rather contrived and cludgy aswell. The bribe tab is locked most of the time without any real explanation. In general there just seems to be a lot of things that aren't used.

- In relation, that you get weapon upgrades from your contact that also works like a locker is... weird. One would assume that you worked up your standing, then visited a gun shop. Having one NPC do everything is rather odd in my opinion.
- You can only buy ammo from machines that are owned by your subfaction, which is an odd restriction considering ammo is such a minor thing in general and feels rather artificial. You can spawn vehicles, however.
- How grey names aren't part of your mission and cannot harm you. Well, aren't intended to be able to harm you.
- How to talk in the various channels. /team is a fucking stupid command to toggle party chat. /g(roup) or /p(arty) is standard, use it, especially since it doesn't actually change channel until you press enter.

That's some of it. Incidentally, I don't think the design GUI is bad, even if it's inconsistent between the decal designer and the projection designer. Like how the decal designer can select multiple layers, while the projection designer cannot, eventhough they appear identical functionally.

Edit:
Oh, I thought of another thing that was annoying more than confusing - the same tutorial tips keep popping up and you have to wait them out, nothing I did seemed to remove them outright.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 16, 2010, 10:31:06 AM
All good stuff, yes I see how some of that would be confusing, I am currently befuddled by the music editor, but I dont normally use such editors. In the mean time I can maybe clear some things up about the HUD. Until RTW expands the tutorial or whatever.


This is what I know:
(http://dl.dropbox.com/u/1725660/Posts/apb.png)

1. Threat level, based on kills/arrests and such (Criminals have bullets and guns, enforcers have more traditional marking. one bullet/bar means one level, i think a gun or star is five, this can go up and down depending on your successes, they are also shown in the bounty mission offers, it is also tied to rewards of cash and such, the higher the more you get). It is your skill rating essentially. The stars are Prestige. this is your session gauge, and it is always trying to go back to two. Its the gauge with the shortest time frame.  Think GTA stars system. Fill the bar, get a star, empty a bar, loose a star.

2. Is the faction progress. There are two factions for each side.

3. Is your contact progress. There are many contacts per faction. This will change depending on who you pledge to, or the mission you took (no pledge and any one not maxed by you will offer missions so it changes)

4. Group members. Crown is leader. You can have more than one leader (See post about joining a mission in progress). It will also tell you if someone is in a car or dead by the icon on the left of the name.

5. Mission/stage window, shows text and objectives/lives/requirements for the current stage of the mission you are on.

6. Gun you are using. Ammo in clip (big number) ammo on your person (smaller), cash$. This area will also show if you are holding any packages (Small box with a 1/3 next to it ETC), or what action you are doing (icon changes, driving, raiding, tagging, arresting, stealing a car, so on).

7. Mission spam. Some world events as well. Tells you if someone joined the other side, if someone did an action, someone died, so on.

8. Radar and compass. Shows POI's, red triangles are enemies, will have the red and blue lights if you are PvP active. Also shows personal way points and what not.

9. Sub location in the district, and time, not sure who or what time, but its time.

10. Current action progress.

11. Objective markers. They are labeled with letters, distance. If its clear, you have no LOS, if its solid, you have LOS. If its blinking, someone is doing something to it.

12. Really important stuff, APBs Time warnings.

Oh, and rank, is just progress with contacts/faction, I guess its kind of like levels, but only used to lock/unlock some stuff.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Tarami on June 16, 2010, 10:43:41 AM
It isn't about me, or us, getting it. I mentioned lot of small things that didn't take me more than an "hm" and an "uh" to get, but they still take time to understand. It doesn't stop there, either, because not understanding it all at once is fine, if it weren't for the fact that it's that it's all important at once. You can basically not play the game without understanding more or less all of the UI. Most MMOs unlock more and more as you level up so you can focus on learning one new thing at a time, here you have to learn everything at the same time.

Unlike how, for example, you only get statless gear for a start in DIKUs, then secondary advancements (stats, more skills, talents et c.) unlock every yay level. APB is more like buying a level-capped LotRO toon off eBay and then try to learn to play. Slight exaggeration there to get the point across.

I did get it, eventually. However, I dare say 90+ % of the people trying this title won't have the persistance (and maybe experience) I have with GUIs. That is the problem.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Koyasha on June 16, 2010, 12:42:28 PM
Things I don't get are:
Unlocking clothes, symbols and decals in the designer, and car parts.  All I'm informed is that they are locked, but not what I need to do to unlock them.  Some have been unlocking through gaining fashionista levels.  Others...no idea.

A lot of the red lock icons on equipment refer to roles I don't understand.  Defender.  Mentioned above as arresting people?  What's Trooper?  Inspector?  Arms Dealer?

And as to display points, how do you purchase the purchasable ones?  I can't seem to get them with money, but I don't know what to use to buy them with.  And how long do they stay yours if you do buy them?  How long do the free ones stay yours?

And what can you do other than missions?  Some of you mentioned committing non-mission crimes as a criminal, but I don't know how to go about it since the game never told me.  And what do enforcers get to do outside missions?  Look for criminals to witness?  Anything else?

I was gonna ask some of these questions on the official forums and post similar comments about the tutorial sucking and the game needing to explain these things better, but I've found I can't even post on the official forums.  Clicking preview or submit post just pops me back to the main page.  In both firefox and chrome.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Hoax on June 16, 2010, 01:37:39 PM
Yeah there have been in the 13hrs I was allowed to play the game far too many "oh I had no idea that was where that was" or "oh that is how that works?" type moments. All over the place. Everything about progression was something I had to learn myself and much of it I still don't understand the progression on. The lack of tooltips is typical fucking amateur hour bullshit. You need defender X to unlock this gun but we're not going to tell you what defender is. Thanks a ton.

A perfect obvious example and this is to the one system they supposedly worked on and got right. I kept seeing you have unlocked new clothing after gaining threat or prestige, or progressing or unlocking an achievement who knows why tbh (which again is part of the problem for many) but I had no idea what that meant. For most of my playtime I knew about the marketplace/ah system to get player made stuff and I knew the contacts sold very limited faction themed gear. I remember when I accidentaly finally hit the "add new clothing" button, which I thought would let me grab things from my mailbox without opening the mail and accessing the attachment and low and behold there is all this base clothing for customization and more importantly a bunch of accessories. Fuck me that was a surprise.

This game does an awful job of telling anybody dick about anything. Which was part of the fun back in 1995 but these days we kind of expect not to be hand held so much as not misled.

The real fucking kicker though? There are 3 damage types on weapons. Three. I know now, I think, what they mean. But I had to guess at it and piece it together the game didn't tell me shit. Also as other's have said comparing weapons is near impossible.

Other shit I still don't know just to close this out, again I'm on 13 hrs /played and I am not a stupid gamer.

-I have no idea how to unlock additional character upgrade slots. I had the $5k stamina increase upgrade and the ammo dispencer upgrade but couldn't use both because I don't have the slots.
-Where would I find weapons I can upgrade and weapon upgrades. No idea. I figured I would just come across them at some point but I was starting to get matched against people with double upgraded sniper rifles that could basically 2 shot me since I had no hp upgrades so I was starting to wonder if it was just more hidden bullshit.

So yeah. Its the game not everyone but you Bloodworth stop being such a rediculously dense worthless fanboi mouthpiece if you want people to stop talking shit at you.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 16, 2010, 01:53:38 PM
I agree with you, I had already mentioned the how to unlock stuff needs to be expanded, a few times as a matter of fact. A simple tool tip on the locks would do wonders, or more verbose messages in the unlock updates. Where are you people getting this crap from?

GUI covers a lot of shit and is a very broad category, "The GUI sucks" and "None of it made any sense" is all the complaints anyone has given until I prodded it out of people, I thought you guys were talking about the HUD, so I made a guide so we can at least share knowledge and continue playing. GUI is a bit different then "How do I unlock stuff, and what did I unlock". All this stuff was a complaint of mine in beta, and I made feedback posts about it, thankfully someone had made a guide and the Vault had info on it, they need to migrate that data in game.

Perhaps I should just go with my original plan of not posting anymore.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Koyasha on June 16, 2010, 01:59:15 PM
Actually I found your guide on the GUI useful cause yes, I didn't know some of the details you mentioned on that stuff even after playing a while.  Especially the threat level stuff.

By the way, that vault link you posted earlier gives me a 404 error.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LC on June 16, 2010, 02:01:22 PM
I tried out the open beta. The biggest disappointment so far is the size of the city. I find myself at the same locations every other mission.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 16, 2010, 02:04:25 PM
Actually I found your guide on the GUI useful cause yes, I didn't know some of the details you mentioned on that stuff even after playing a while.  Especially the threat level stuff.

By the way, that vault link you posted earlier gives me a 404 error.

Yeah, they took it down to update due to it being so out of date with the changes happening in beta and at the end. It was extremely useful and accessible in game. I know some of the answers to your questions if you wanted them answered.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Hoax on June 16, 2010, 02:06:07 PM
I agree with you, I had already mentioned the how to unlock stuff needs to be expanded, a few times as a matter of fact. A simple tool tip on the locks would do wonders, or more verbose messages in the unlock updates. Where are you people getting this crap from?

GUI covers a lot of shit and is a very broad category, "The GUI sucks" and "None of it made any sense" is all the complaints anyone has given until I prodded it out of people, I thought you guys were talking about the HUD, so I made a guide so we can at least share knowledge and continue playing. GUI is a bit different then "How do I unlock stuff, and what did I unlock". All this stuff was a complaint of mine in beta, and I made feedback posts about it, thankfully someone had made a guide and the Vault had info on it, they need to migrate that data in game.

Perhaps I should just go with my original plan of not posting anymore.

Perhaps you should. Because posting with a full of shit attitude and being called on it will most likely continue.

The progression stuff does not and will not make any sense. Have you ever noticed the numbers at the end of a mission? Typically the final number is something like 4945/36 what the fuck does that mean? It means nothing.

The real kicker is, its not like players have time to stop and smell the flowers and figure this shit out. They are constantly on a mission or being asked to join another one. Which is great except for when you are completely lost as to what is going on but you don't have time to wander around the buried menu system to figure it out.

Oh yeah, another retarded thing: the /abandonmission command doesn't even work, though it is listed as a valid command. So either they don't listen to testers, have the wrong testers or haven't done enough testing. Orrrrrrr they are just under a financial pressure to make X money before Y date no matter what the long term consequences because this game clearly is not fucking ready and not just in the no game like this is feature complete at launch but in the they are going to lose a chunk of playerbase to easily corrected bad first impressions due to poor new player experience via hidden mechanics and overall shit documentation and explination of just about every single system in the game.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: FatuousTwat on June 16, 2010, 02:08:15 PM
Err, has bloodworth told anyone to buy this game in this thread? Or has he just been saying he thinks it's great and he is buying it/pre-ordered it.

If it's the latter, wtf, people need to chill the fuck out.


Also, +1 to what the hell are all these unlocks crowd. The knowledge base doesn't work for me, so yeah, no way to tell I guess (when asking in district I got "fuck off newb/scrub" every time I asked, great community).


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 16, 2010, 02:17:40 PM
 That command worked for me (In the KTTC when I played over the weekend), so perhaps it was broken in the last patch, the only time it does not work is in a mission that's contested (you have opposition) and it would tell you that.

The fact that people don't have time to figure this shit out, is exactly why I post what ever I (think) know. As for those numbers under the standing category in the mission finished window, I was never able to figure it out myself.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: HaemishM on June 16, 2010, 02:33:23 PM
The GUI seems simple, until you actually have to try to figure out all the different levels of things. It's almost as bad as WAR with the different bars you can fill up, only there are no bars clearly visible and lots of hidden achievement/faction grinds that are never explained. Something about the entire layout of the game was almost panic-attack inducing - like it was throwing so much shiny stuff at me that my brain couldn't process it correctly.

And yes, that goddamn tutorial thing needs to be shot in the face.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: lesion on June 16, 2010, 03:04:27 PM
I think every single massively blurgh game I've played in the past five years was completely confusing for at least a few days.

The reputations visible on-screen (top left) are faction on top and contact below, which are the big/small numbers from missions respectively. There's a progression tab on your character sheet which shows each faction and contact with happy lil' numbers. New levels get you more crap to buy and what are effectively quest rewards.
The skill things like car thievin' and killing dudes in the face don't actually show where you're at as far as I know. Yeah, that's dumb. They also unlock buyable equipment and/or designer stuff.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 16, 2010, 03:23:38 PM
A lot of the red lock icons on equipment refer to roles I don't understand.  Defender.  Mentioned above as arresting people?  What's Trooper?  Inspector?  Arms Dealer?

They are roles, (under "J"), they are some what like achievements, but they unlock things, some of them kind of hint in the title, but if they are to be modes of unlocks, they should really say whats is needed, even if that not a "0/100" but a "Shoot a lot of faces". I do not know what many of them require myself, or what they grant, and of course all the beta threads are gone.

Progressing a contact, increases your faction, they also mail you rewards in the mail, some from contacts (usually when you max out) and some for each level with the faction. Doing roles unlock things as well, though they are not mailed to you, it just opened up stuff to buy from contacts or the various editors.

EDIT: It just dawned on me that the 1234/12 numbers in the mission over window may be faction and contact gains but that's a guess (as in how much you just gained, not total).

EDIT2: Ok, im dumb. They are roles and achievements, and they do tell you what you need to do to unlock them, just not how many times ETC..



Title: Re: APB: Finally, I Can Be A PUNK!
Post by: FatuousTwat on June 16, 2010, 04:03:02 PM
Holy fuck, why is that so buried?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Koyasha on June 16, 2010, 04:07:31 PM
Not all of them do.  I don't have Defender, Trooper, or Arms Dealer on my screen.  I noticed on your screenshot under Detective it says Inspector, so I think I missed that one in game, but I'm pretty sure I haven't seen Defender, Trooper, or Arms Dealer.  And those are some that are needed for unlocking various weapons or upgrades.

And yeah, if you know any of that stuff I asked I would like to know.  The lack of information is considerably more frustrating to me long-term than the frustration of getting killed over and over.  Especially when I wonder if the former leads to the latter.  While I'm still...probably...going to pick up the game, this kind of thing sure discourages me.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: 01101010 on June 16, 2010, 07:35:08 PM
Holy fuck, why is that so buried?

Because no one likes to see a grind on the front page. It puts people off.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: SnakeCharmer on June 16, 2010, 09:23:15 PM
Holy fuck, why is that so buried?

Because I think it's new.  I don't remember seeing the achievements that were unknown to your character during beta, but then again I didn't look that hard.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: caladein on June 17, 2010, 12:08:38 AM
I was able to see all achievements and roles on my character for the last two phases.  That's how I got the idea to work on Car Thief (steal and return parked cars) instead of just stealing nice cars already on the road.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Furiously on June 17, 2010, 12:47:50 AM
Yea - I don't think most enforcers realize to get the +health unlock you need to be arresting people.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Koyasha on June 17, 2010, 02:45:40 AM
Defender requiring arrests to level seems stupid considering most of the less than lethal weapons are gated behind requiring defender levels.  So I need less than lethal weapons to arrest people, but in order to get the weapons, I have to arrest people?  What?  I don't even have a weapon I can use to arrest people available to me.  At all!  You would think this would be basic equipment, but noo...


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: caladein on June 17, 2010, 03:01:00 AM
It's the same way with all the mission objective-y upgrades on Criminal.  Faster breaking into cars, spray painting, getting people out of handcuffs, explosives... all tied to Car Thief levels.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 17, 2010, 05:26:20 AM
Holy fuck, why is that so buried?

Its not really, you can press "J" or its listed under the ESC menu. Its been there for, well for as long as I was in beta. The text on the right may be new, as until someone here asked i never noticed it before going to look last night. That may be a ninja addition. I'm thinking some people may not see this or that achievement or roles, because you have to unlock the achievement itself like other FPS/TPS. Get the stun gun, do your first arrest and I bet it becomes added to your list. Some seem to be listed already, some are "hidden".

Defender requiring arrests to level seems stupid considering most of the less than lethal weapons are gated behind requiring defender levels.  So I need less than lethal weapons to arrest people, but in order to get the weapons, I have to arrest people?  What?  I don't even have a weapon I can use to arrest people available to me.  At all!  You would think this would be basic equipment, but noo...

It is, at level 3 with the contact Ty Durrant, you can then buy the offhand Stabba tazer thing. We should probably stop calling things levels though, all this stuff is more like achievement unlocks, not really levels its a bit more free form that just leveling, you could skip that contact and not unlock the gun, however other contacts give out other things like pre-moded named guns or devices for things like a better door ram or spray thingy.  For instance, i used the ammo resupply box almost exclusively.

The thing that comes closest to level is the rank, and thats mostly completion of contacts and faction gain stuff, though, if you do one you get the other.

It does however seem that some things roles/achievements are more valuable than other in getting things to customize your toons though, hopefully they flesh that out more. Becouse yeah, defender is kinda "THE" thing for enforcers. Kinda makes sense that arresting is so important though.

Yea - I don't think most enforcers realize to get the +health unlock you need to be arresting people.

Hum? Not sure what you mean. Duh, I read that wrong, yeah I think thats defender too, defender seems overly weighted with really useful stuff.


Also, see the little world icon? Its in a good deal of windows and stuff, if you click that it opens the browser and goes to the knowledge base for that items, well it did. I bet they switch it to the vault.


Before I forget, I think getting level 23 with a Faction, also unlocks the second character mod slot.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Chinchilla on June 17, 2010, 05:56:01 AM
Well I played a little more APB last night (about 45 minutes).  I customized my wheels a little bit (most things were locked) and my toon a little.  I'm not a big customize happy kinda of person, I'd rather be in there and fighting.  So after some customizing I went and joined Financial District again.

Did 1 solo quest and then the next quest that was grey (I thought was a solo non-PvP one) must have been something else because I got killed.  So I come back and manage to complete it.

I turn on my LFG flag and go about doing a few more things.  Eventually I get in a group.  It starts off a little rough, but eventually we start doing better.  I plan on reading that tutorial book because there are quite a few things I don't understand about the game, but even with that aside I really am enjoying it still.  If anyone else in F13 is going to play I would love to team up sometime.  If you guy(s) are enforcers I will make another toon if needed.  I am seeing more and more that the real fun[/b] in this game is grouping up, but that is basically true for most MMO games.

Oh and I got arrested for the first time last night LOL! It was pretty funny.  Do criminals have a arrest type thing that takes that XYZ player out for a little bit like enforcer arresting does?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Koyasha on June 17, 2010, 06:16:43 AM
It is, at level 3 with the contact Ty Durrant, you can then buy the offhand Stabba tazer thing.

...

Also, see the little world icon? Its in a good deal of windows and stuff, if you click that it opens the browser and goes to the knowledge base for that items, well it did. I bet they switch it to the vault.
I had no idea I had to level up Ty.  So I was working on Violet Prentiss instead.  The game of course never told me 'you must level this specific contact in order to gain access to half your abilities', I kinda had the idea I could pretty much just go do missions for anyone.

And as for the little world icon, so far it hasn't been working for me.  Brings up a window that eternally loads.

The hourly thing is also an issue with all this.  None of this would be anywhere near as big an issue for me if I could just, y'know...go out there and try shit without worrying about wasting my time.  But with only a few hours to play, whenever I go into an action district I feel like I have to constantly be doing something to advance, so I do what little I know to do without spending time going 'maybe I'll try this' or experimenting.

If I buy this game and it comes with 50 hours, and I spend most of that time harried and not sure what I'm doing, or burn a lot of it experimenting and figuring things out, it's not really going to give me much incentive to keep playing.  If nothing else, the decision to go with hours included in the box price instead of one unlimited month in the action zones seems like a really poor one to give new players a way to figure things out without stress or a time limit hanging over their head.  My fun is lessened by the thought that every second I'm not doing something is a wasted moment.

Still, as much as I'm bitching about not knowing what the hell I'm doing, on the occasions when I've just been doing a mission it can be fun.  So if I am going to get it, be nice to hook up with some other people to play with that I know, since most of the pugs I've had are...well....worse than me.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 17, 2010, 06:30:12 AM
And as to display points, how do you purchase the purchasable ones?  I can't seem to get them with money, but I don't know what to use to buy them with.  And how long do they stay yours if you do buy them?  How long do the free ones stay yours?

And what can you do other than missions?  Some of you mentioned committing non-mission crimes as a criminal, but I don't know how to go about it since the game never told me.  And what do enforcers get to do outside missions?  Look for criminals to witness?  Anything else?

So, the display points like the statues and such I think are tied to leagues, there are daily weekly and monthly leagues that come with unique rewards and of course prestige stuff. They are things like arrests, muggins, K/D standard fare, there is also a set for entire clans that pay out for everyone, i think this is how you get clan billboards and can put your clan symbols on buildings and such. I never focused on them myself, I don't have that kind of time, but I think that stuff, mostly is tied to that.

As a criminal, you can bust windows and make off with loot, jack cars and turn them in (the parked ones that you must jimmy), mug people/npcs. As an enforcer, other than witnessing, you can return stolen cars (says if it was stolen on hover of it), also if you kill a criminal, and they drop things like cellphones, money and various other things, you can also drop that stuff off at static drop off points for cash and standing.

As I said before, I'll be starting an enforcer clan with some buddies, the more the better, its just pointless to do right now any of you are welcome to join us.

Threat level icons chart:





Title: Re: APB: Finally, I Can Be A PUNK!
Post by: 01101010 on June 17, 2010, 07:00:26 AM
Jesus christ you need a god damn handbook to keep track of all the shit in this game. I am not OCD enough to play this...not to mention just uninterested in general, but all the stuff they packed in all the little nooks just makes it seem very tedious to keep track of everything just to play.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Chinchilla on June 17, 2010, 07:07:59 AM
Jesus christ you need a god damn handbook to keep track of all the shit in this game. I am not OCD enough to play this...not to mention just uninterested in general, but all the stuff they packed in all the little nooks just makes it seem very tedious to keep track of everything just to play.

Maybe I'm crazy, but I like it when they pack lotsa stuff.  Keeps me coming back for more so I can learn more :)!


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Falconeer on June 17, 2010, 07:15:46 AM
My opinion on the game, after playing through different stages of beta including the present one, isn't very original: it is a pretty fun and appealing game with two great flaws:

- Utterly boring without a party of friends.
- Lack of any staying power. As a shooter, it's not compelling or visceral enough to justify coming back for pure skill-based action. As a MMO, it lacks any endgame, PvP, PvE or PvW (Player versus Whatever).


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 17, 2010, 07:20:27 AM
Jesus christ you need a god damn handbook to keep track of all the shit in this game. I am not OCD enough to play this...not to mention just uninterested in general, but all the stuff they packed in all the little nooks just makes it seem very tedious to keep track of everything just to play.

Honestly, if you just play, it all kinda happens. That was my experience anyway. There really isn't "levels" its more "There is a bunch of unrelated stuff you can do to get cool do dads and changes to your toon, do what you want". None of the stuff above is liner, or necessarily required. In practice, if you kinda just play, stuff comes to you that supports your playstyle. Do a lot of driving or shooting from a car, get a bunch of car and car related stuff, do a lot of raids and or tagging stuff, get stuff for that, like to group up a lot, stuff for that comes your way. That's my take anyway. It does have a lot for a lot of different kinds of players thats for sure.

But yes, there is a good deal of stuff going on, its a very odd beast, its not fully a shooter, its quite a bit sandboxey, and its not fully a RPG, I find this hybrid rather refreshing. Barring the issues raised.

I definitely agree with Koyasha, they should have gone with the free month first, I do think the time frame puts unneeded pressure on the player, after that first month, let the choose the route they want to go, monthly or hours. There is to much to get accustomed to, that is familiar, but different in all the things it incorporates, people may need time to overcome this hurdle.

I meet people in game that they wanted to grind out this or that thing, I have meet people that did not want to group or do missions, I met people that all they wanted to do was roll around as a prestige 5, some people enjoy only bounty missions, some people want to only do missions, some people focused on leagues.... Some I meet just played "whatever" (Kinda like me). I think its kinda unique in this way, there isn't one way to do things. Very sandboxey in a number of ways.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Hoax on June 17, 2010, 07:39:01 AM
- Lack of any staying power. As a shooter, it's not compelling or visceral enough to justify coming back for pure skill-based action. As a MMO, it lacks any endgame, PvP, PvE or PvW (Player versus Whatever).

I agree but disagree. It has much more staying power than AoC/WAR/Aion/ChampO because its bringing something new to the table and it does manage to have a much better shooter experience versus many/most of the f2p shooters though I haven't tried any for quite some time so they may have improved though I doubt it, certainly superior to Global Agenda's fps aspects, not saying much but it at least has that going for it.

As for endgame, clearly, beyond customization which is a compelling endgame but more as an aside it is absolutely lacking.

I have no idea what the fuck RTW has been doing all this time, the social zone is barren to the point that its uncomfortable to spend time in it. This game is DOA if they can't chase the f2p crowd in its current state. I hope they make enough money to implement whatever it is they come up with or planned to implement in terms of other activities (racing, auto shows, events, fuck if I know) whatever those might be because right now its fun but will quickly be exhausted and then what? I fully expect them to knee jerk massively nerf all the progression since you know, "MMO devs"  :awesome_for_real:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Lantyssa on June 17, 2010, 08:22:41 AM
Honestly, if you just play, it all kinda happens. That was my experience anyway. There really isn't "levels" its more "There is a bunch of unrelated stuff you can do to get cool do dads and changes to your toon, do what you want". None of the stuff above is liner, or necessarily required. In practice, if you kinda just play, stuff comes to you that supports your playstyle. Do a lot of driving or shooting from a car, get a bunch of car and car related stuff, do a lot of raids and or tagging stuff, get stuff for that, like to group up a lot, stuff for that comes your way. That's my take anyway. It does have a lot for a lot of different kinds of players thats for sure.
As someone who isn't very good at shooters paired with someone who is, I was getting jack and shit.  I watched them get all kinds of achievements and medals.  It was actually rather discouraging.  The only things that ever unlocked for me were the basics just from raising rank.  Having at least some clue how to get something I was interested in would have been exceptionally nice since then I could have focused on it and maybe had a chance in Hell of seeing it one day.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: jakonovski on June 17, 2010, 08:23:02 AM
Oh dear, even the devs/publishers know this game is shit: http://www.rockpapershotgun.com/2010/06/17/apb-review-embargo-set-week-after-release/#more-32106


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: 01101010 on June 17, 2010, 08:46:01 AM
Oh dear, even the devs/publishers know this game is shit: http://www.rockpapershotgun.com/2010/06/17/apb-review-embargo-set-week-after-release/#more-32106

 :ye_gods:

Wow... that is telling.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sky on June 17, 2010, 09:24:24 AM
Well, really you shouldn't review a game until after it's been released for six months. :why_so_serious:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: kildorn on June 17, 2010, 09:29:43 AM
Wait, you can't review this game.. even if you can go to the store and just pick up a copy?

At what point do the reviewers start pushing back on really absurd developer or publisher demands?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Musashi on June 17, 2010, 09:32:19 AM
Pfft.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on June 17, 2010, 09:39:05 AM
Review embargoes are a very normal part of games journalism. Companies will put restrictions on when publications are allowed to talk about games before they’re released.

What the flying god damn fuck...

God damn it Lantyssa, you make me think twice about using cocksucker references now, out of respect and not wanting to go kneejerk. Can I please get a another term that doesn't imply homosexuality but does imply someone being a submissive bitch out to pleasure their master that can be used in this game developer / gaming press relationship (or fuck, all of mainstream media)?

It's duplicit to not have an independent information source outside of the company *after the game is out* because the company doesn't want people to see what other people honestly feel. RTW wants to be the sole source of information for a consumer when making a purchasing decision.

I say fuck that.

Now I'm getting worked up on a shit game combined with SHIT business practices that seems to want to choke the money out of the consumer rather than give them something of value.

WILL SOMEONE IN GAMING PRESS PLEASE FIND THEIR TESTICLES?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: jakonovski on June 17, 2010, 09:43:15 AM
What the flying god damn fuck...

Standard practice. Games journalism isn't.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sky on June 17, 2010, 09:47:33 AM
Now I'm getting worked up on a shit game combined with SHIT business practices that seems to want to choke the money out of the consumer rather than give them something of value.
Welcome to capitalism.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on June 17, 2010, 09:51:45 AM
So what's THIS site's policy once the game is released?

I was fine with the guidelines set by the mods + RTW during beta, but once the game ships, I'd like to have all bets off.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: jakonovski on June 17, 2010, 09:55:11 AM
So what's THIS site's policy once the game is released?

I was fine with the guidelines set by the mods + RTW during beta, but once the game ships, I'd like to have all bets off.

Every user who talks about the game in a reviewing fashion too early will be banned.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Nija on June 17, 2010, 09:56:28 AM
Are the vehicle physics and damage model superior to GTA3? The one before vice city.

I wrote this game off about half a year ago after seeing one of the trailers that showed some high speed crashes vs parked cars where the parked cars moved about 6 inches and still looked pristine. I guess at this point in MMO gaming, for me, I'm not even going to bother with games that can't keep up with gameplay elements that were in single players games from 5+ years ago.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on June 17, 2010, 10:02:11 AM
Every user who talks about the game in a reviewing fashion too early will be banned.

You mean...

Quote
No formal reviews of the Beta. This means:

* No posts about the Beta in the BiiF forum
* No grades/points in your posts (e.g. graphics = A/90, gameplay = B/80, overall=B/80)
* No non-personal play/don't play statements. It's okay to say to say you will or will not play at release but no blanket statements about whether you think other people should play or not play.

Your statement and what's put there is very different. I think the keyword is "No formal reviews of the Beta."


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: HaemishM on June 17, 2010, 10:12:56 AM
Jesus christ you need a god damn handbook to keep track of all the shit in this game. I am not OCD enough to play this...not to mention just uninterested in general, but all the stuff they packed in all the little nooks just makes it seem very tedious to keep track of everything just to play.

Maybe I'm crazy, but I like it when they pack lotsa stuff.  Keeps me coming back for more so I can learn more :)!

Quantity does not equal depth, and I think they have made the mistake of thinking it does.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 17, 2010, 10:20:11 AM
This is going to get me flamed.

First, how many people can't get in the game right now? If you can't, check out MMORPG.com where 10,000 more keys have been released today. Second, we had a RTW representative allow us leeway on the beta NDA, how many games do that (Retroactive beta loosening)? How many sites have they done this for? Third, any one right now can write a preview of the game, hell you can write a review right now... go for it, it just can't be based on the beta (KTTC is not under NDA). There are already ones all over the net.

Does this really sound like a company trying to be the sole source of info? Does it really sound like they are trying to hide things when they allow beta videos all over the place? Once open beta is done, everything will be wiped, all the customization players have come out with, all the fancy cars. The game relies on users as content. The letter clearly states they can write previews, you can post screen shots and videos, but if you use the provided key, let the user content build up before writing a review with a score.

Lastly, the request was for official reviews using provided keys, not previews, not individual users or even open beta players (KTTC). A good number of us here have shared our views, good or bad. I haven't seen the gestapo yet.

Granted, I don't think the PR hit will be worth it, but I think people are over reacting, and that "journalist" is simply using this as a way to grab reads.

To be honest, its been pretty dam open for a bit now, so I think a good deal of this is over reaction. I fully expect the previews, reviews and the like to be similar to what we all here have been saying, good, bad, middle road. This won't stop this.

Of course none of the logic in the world, right or not, will stop people from saying "OMG they are hiding a shitty game and this proves it!". So, in this respect, they should not have even asked. I can see in a game where so much of it is user made, they would LIKE to have some time for it to ramp up, but you dont always get what you want. With the current crop of reviews that sound as objective as a forum post thees days, I can't say I blame them, but I think the cost was to high to even attempt.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on June 17, 2010, 10:30:24 AM
Real Time Worlds has stated through this action that they aren't confident in the product they are providing to the public on Day One. They want the extra time for reviewers to see player customization and the such, which I think they believe will balance out a review because of the overwhelming positive that can be said about the customization (which has zero impact on gameplay, where the bulk of the complaints are).

Only consolation I can see with regards to MMOs: A respectable information source will understand when making a review that network issues can impact Day One performance, and minimize in their reviews the impact network performance has on enjoyment of the game, focusing instead on the game mechanics and other aspects. "Hey, just remember every MMO goes through this" type stuff.

But this makes it too obvious that the press is out to serve the companies instead of the consumer, just like the Kane & Lynch debacle. I suppose that's true of any website that features advertisements regardless of the source. It's why I have some mad respect for the Penny-Arcade guys, because they're honest, they don't advertise unless they believe in the game (Tycho retracting his praise for Blur being a recent example of how they acknowledge their unique position in the industry), and the fact I'd know they'd look at this embargo and mock the shit out of it.

Oh, I guess I forgot to say something about Bloodworth: You should really stop giving RTW the benefit of the doubt. If they knowingly put in suck in their game, and instead of fixing the suck, pointed people towards other areas that don't suck, that's just business / PR tactics instead of competence in game production. I don't believe they intended for their game to be bad, but something happened, here they are, and the marketing and business aspect of shipping a game has taken over to try and gloss over the many, many cracks in the veneer.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Falconeer on June 17, 2010, 10:32:10 AM
Bloodworth, you are not shilling. You are possessed.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 17, 2010, 10:34:39 AM
Real Time Worlds has stated through this action that they aren't confident in the product they are providing to the public on Day One.

Day one was when the open beta started, as many here have pointed out a number of times.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Nija on June 17, 2010, 10:37:16 AM
Bloodworth, before you post, say this out loud: "Nobody cares about my opinion."

After saying that, if you feel differently, hit the back button and continue reading and, essentially, stop posting. Thx.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on June 17, 2010, 10:40:17 AM
Day one was when the open beta started, as many here have pointed out a number of times.

Day one was when the open beta started

Day one ... open beta

open beta

 :facepalm:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 17, 2010, 10:42:13 AM
Day one was when the open beta started, as many here have pointed out a number of times.

Day one was when the open beta started

Day one ... open beta

open beta

 :facepalm:

Yeah, the KTTC is open beta, that many have pointed out here, in practice is a demo, that wont be much different from release.

Did it magically just become not the case?

Bloodworth, before you post, say this out loud: "Nobody cares about my opinion."

After saying that, if you feel differently, hit the back button and continue reading and, essentially, stop posting. Thx.

I can do that. I guess I need more group think.



Title: Re: APB: Finally, I Can Be A PUNK!
Post by: FatuousTwat on June 17, 2010, 10:45:43 AM
Honestly, if you just play, it all kinda happens.

The problem is, it seems to take 10-15 hours to finally get a handle on most of what is going on, and by that time your preview time is up. 5-10 hours was a huge fucking mistake.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on June 17, 2010, 10:46:08 AM
You're all over the fucking place.

Yes, open beta is a demo period. Yes, KTTC is an open beta. Yes, KTTC is a demo.

I think you missed the part where I was pointing out how you called the Day One for this game an Open Beta. If I recall, KTTC characters are wiped, it's an OPEN BETA, and Day One's are when the game is available for sale, people start subscribing, and that miraculous patch that developers work their ass off to make between Gold Master and Ship (Day One) comes out.

However, I fully expect APB to be equivalent to an open beta on Day One, just like Frontiersville is. It's still a beta! But we'd like your money.

Edit: Also, Day One's are a good time to post or start working on reviews of the game since some consumers would like an independent opinion of the product before making a buying decision.

Double Edit: I'll be blunt. Beta changes to Retail / Live on Day One.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 17, 2010, 10:47:03 AM
Honestly, if you just play, it all kinda happens.

The problem is, it seems to take 10-15 hours to finally get a handle on most of what is going on, and by that time your preview time is up. 5-10 hours was a huge fucking mistake.

Yeah definitely. Soon it wont matter, but 5 hours isn't enough, especially with the tutorial/info as it is.

You're all over the fucking place.

I'm not. Pages back people were going on and on about how this is the demo, and how all opinions will be formed, right now. This is day one, where any one can join, and there is no NDA. Now suddenly, this isn't the case. Some how, they are hiding everything, and are trying to be the sole source of info.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: FatuousTwat on June 17, 2010, 10:58:25 AM
Do you have a link to the mmorpg.com key giveaway? I might have had an idiot moment, I can't seem to find where they are giving them away.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on June 17, 2010, 11:01:58 AM
The word of mouth campaign can't be quashed. They are trying to regulate the mainstream. The mainstream has very concrete definitions on what's a preview and what's a review.

Yeah, impressions will be formed by this demo. But mainstream will call them previews. The game shouldn't be considered "done" (emphasis on quotes, I understand the MMO development cycle) until Day One. Closest comparison I can make is movies: Reviews come out early for movies because they aren't making last minute changes right before the reel hits the projector in the movie theater. It's DONE (note: no quotes). We have a shifting terminology for the things we're describing, but too often companies are throwing out "Beta!" after something is publically available and Retail / Live. So Day One seems more fitting a term.

You can get a very good idea about the game from the demo, people will talk like it's the final product, there's enough signs to indicate it is the final product, but until it's actually out there for sale, Day One, Retail / Live, RTW is well within their right to remove the product from the shelves, keep the servers offline, and put another year or two into the game. It would destroy them if they did that. But they have that right until it's up for sale. The game as it stands has many systems designed poorly that a miracle patch won't fix it. We're talking complete redesign to fix, and if they fucked it up the first time, there's no telling they'll get it right the next.

What we got goes beyond disappointment and into something else that necessitates harsh language to drive home just how far off the mark this game is. The customization angle isn't a strong enough positive to overwhelm the other areas. Hell, because customization is so good, it may be fueling rage for how dreadful the other aspects of the game are, because you'd love to have that customization in *a good game*.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Morfiend on June 17, 2010, 11:02:56 AM
Are the vehicle physics and damage model superior to GTA3? The one before vice city.

I don't think so.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 17, 2010, 11:03:44 AM
Do you have a link to the mmorpg.com key giveaway? I might have had an idiot moment, I can't seem to find where they are giving them away.

Yeah man, NP. (http://www.mmorpg.com/gamelist.cfm/game/358/view/news/read/17245/All-Points-Bulletin-Get-Your-Key-To-The-City.html)

The word of mouth campaign can't be quashed. They are trying to regulate the mainstream. The mainstream has very concrete definitions on what's a preview and what's a review.

Yeah, impressions will be formed by this demo. But mainstream will call them previews. The game shouldn't be considered "done" (emphasis on quotes, I understand the MMO development cycle) until Day One. Closest comparison I can make is movies: Reviews come out early for movies because they aren't making last minute changes right before the reel hits the projector in the movie theater. It's DONE (note: no quotes). We have a shifting terminology for the things we're describing, but too often companies are throwing out "Beta!" after something is publically available and Retail / Live. So Day One seems more fitting a term.

You can get a very good idea about the game from the demo, people will talk like it's the final product, there's enough signs to indicate it is the final product, but until it's actually out there for sale, Day One, Retail / Live, RTW is well within their right to remove the product from the shelves, keep the servers offline, and put another year or two into the game. It would destroy them if they did that. But they have that right until it's up for sale. The game as it stands has many systems designed poorly that a miracle patch won't fix it. We're talking complete redesign to fix, and if they fucked it up the first time, there's no telling they'll get it right the next.

What we got goes beyond disappointment and into something else that necessitates harsh language to drive home just how far off the mark this game is. The customization angle isn't a strong enough positive to overwhelm the other areas. Hell, because customization is so good, it may be fueling rage for how dreadful the other aspects of the game are, because you'd love to have that customization in *a good game*.

I agree (perhaps not in severity). Thank you for posting that. In fact, it aligns with things I have been saying. So, we have little disagreement, other than i think aspects of the game are rather fun. I tended to discuss with others pros and cons, rather than one long post and be done with it. The thing that got me is the fact that due to this, responses have made it sound like they want to hold all info for a week. So they either  really suck at that, or are absolutely brilliant in scrubbing the web of anything said about the game.

Yes, mainstream needs to wait a week and review the released product, however RTW has been very open about the game.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: FatuousTwat on June 17, 2010, 11:09:37 AM
Do you have a link to the mmorpg.com key giveaway? I might have had an idiot moment, I can't seem to find where they are giving them away.

Yeah man, NP. (http://www.mmorpg.com/gamelist.cfm/game/358/view/news/read/17245/All-Points-Bulletin-Get-Your-Key-To-The-City.html)

Thanks, for some reason it wasn't appearing in their list of APB news.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: HaemishM on June 17, 2010, 11:16:51 AM
Does this really sound like a company trying to be the sole source of info? Does it really sound like they are trying to hide things when they allow beta videos all over the place? Once open beta is done, everything will be wiped, all the customization players have come out with, all the fancy cars. The game relies on users as content. The letter clearly states they can write previews, you can post screen shots and videos, but if you use the provided key, let the user content build up before writing a review with a score.

Yes, you will get flamed. This is a bullshit paragraph and you know it. User content? SERIOUSLY? User content has fuckall to do with whether or not the shooty parts are good, whether or not the driving is a lag-filled piece of trash, or whether or not the GUI is seriously confusing and overly complex. You can write a review of this game which has nothing to do with user-generated content.

The embargoes are about keeping millions of gamers whose only game news is delivered through IGN, Gamespot or some of the other bigger name gaming web sites (quality not withstanding) from hearing about the flaws from game reviewers as opposed to typical flaming asshole on the Internet that can easily be written off as cranky Comic Book Guy.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 17, 2010, 11:22:00 AM
Does this really sound like a company trying to be the sole source of info? Does it really sound like they are trying to hide things when they allow beta videos all over the place? Once open beta is done, everything will be wiped, all the customization players have come out with, all the fancy cars. The game relies on users as content. The letter clearly states they can write previews, you can post screen shots and videos, but if you use the provided key, let the user content build up before writing a review with a score.

Yes, you will get flamed. This is a bullshit paragraph and you know it. User content? SERIOUSLY? User content has fuckall to do with whether or not the shooty parts are good, whether or not the driving is a lag-filled piece of trash, or whether or not the GUI is seriously confusing and overly complex. You can write a review of this game which has nothing to do with user-generated content.

Yes, and? Will any of that change 10 days later? If you are of an opinion, you will put it in your review. Unless you believe in miracle patches. No one here does (i hope), so..?

Here's the thing, some people do not think the shooty parts are bad, ETC... It really really seems some people just can't get over that others may like things others don't, and its starting to look as if people skip reading things I post.

Quote
Granted, I don't think the PR hit will be worth it, but I think people are over reacting, and that "journalist" is simply using this as a way to grab reads.

To be honest, its been pretty dam open for a bit now, so I think a good deal of this is over reaction. I fully expect the previews, reviews and the like to be similar to what we all here have been saying, good, bad, middle road. This won't stop this.

Of course none of the logic in the world, right or not, will stop people from saying "OMG they are hiding a shitty game and this proves it!". So, in this respect, they should not have even asked. I can see in a game where so much of it is user made, they would LIKE to have some time for it to ramp up, but you dont always get what you want. With the current crop of reviews that sound as objective as a forum post thees days, I can't say I blame them, but I think the cost was to high to even attempt.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: HaemishM on June 17, 2010, 11:26:35 AM
You are not this naive.

What will change in 10 days? Most of the gaming public who buys games will have bought the goddamn thing 10-days after. The video game industry is hardcoded to buy things within the first two weeks of release, and that's when the majority of sales happen. The mainstream gaming press, shitty as it is, will only have glowing previews available for that gaming public to judge the game, instead of reviews which may actually talk about some of the negatives.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 17, 2010, 11:29:02 AM
Have you looked at the previews, they already run the gambit, just like opinions in this thread.

I also already said it was a stupid move.

I'm sorry:

"My god what were thees cock gobblers thinking, this is a sham!".


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on June 17, 2010, 11:31:25 AM
Quote from: Mrbloodworth
Here's the thing, some people do not think the shooty parts are bad, ETC... It really really seems some people just can't get over that others may like things others don't, and its starting to look as if people skip reading things I post.


You know, some people like having their balls crushed under a stiletto heel. Let's respect that viewpoint and not be so harsh about the negatives of having your balls crushed.

I wonder, did they have an alpha with outside input, or did they have a bunch of sycophant true believers telling them what they wanted to hear instead of what they needed to hear?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: HaemishM on June 17, 2010, 11:39:36 AM
Have you looked at the previews, they already run the gambit, just like opinions in this thread.

GAMUT, GODDAMNIT.

gam·bit
   /ˈgæmbɪt/ Show Spelled[gam-bit]
–noun
1.
Chess. an opening in which a player seeks to obtain some advantage by sacrificing a pawn or piece.
2.
any maneuver by which one seeks to gain an advantage.
3.
a remark made to open or redirect a conversation.

gam·ut
   /ˈgæmət/ Show Spelled[gam-uht]
–noun
1.
the entire scale or range: the gamut of dramatic emotion from grief to joy.
2.
Music.
a.
the whole series of recognized musical notes.
b.
the major scale.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 17, 2010, 11:42:17 AM
Heh, my bad.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Chinchilla on June 17, 2010, 12:26:29 PM
Well I like it and I will be playing more this weekend and next week.  We shall see how my interest continues as I continue to play.  If it keeps up like it has been... it is looking good.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Trippy on June 17, 2010, 12:39:47 PM
Every user who talks about the game in a reviewing fashion too early will be banned.
You mean...

Quote
No formal reviews of the Beta. This means:

* No posts about the Beta in the BiiF forum
* No grades/points in your posts (e.g. graphics = A/90, gameplay = B/80, overall=B/80)
* No non-personal play/don't play statements. It's okay to say to say you will or will not play at release but no blanket statements about whether you think other people should play or not play.
Your statement and what's put there is very different. I think the keyword is "No formal reviews of the Beta."
Yes the above rules against formally reviewing the game here on f13.net only applies to the Beta (and earlier).

The review embargo, as I understand it, only applies to those who received/are receiving "press keys" to the released game. Those of you who actually purchase a release copy feel free to do a "formal" review of the released (not Beta) game on or after release day.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 17, 2010, 12:40:26 PM
Quote
   The ‘Key to the City’ event is a demo event, not an open beta in the usual sense of the term. Players only have 5 hours of Action District playtime and are well aware that characters, customizations, vehicles, clothing and symbols created during the event are going to be wiped in time for launch.

    As a result anyone attempting to review the game during this period would experience a somewhat unrealistic representation of what APB is offering the user and as such it was deemed inappropriate to allow reviewers to do so.

    The decision was purely based on wanting reviewers to experience and see the full live server with players having both progressed and expressed themselves. Our service will also be down for the period between the end of ‘Key to the City’ on June 19th and the start of our ‘Early Access’ event in North America on June 26th. This too would have prevented reviewers from playing the game.

    The initial July 6th embargo date was based on the UK street date of July 2nd and on press not having access to the game until said date. We are however moving the embargo date forward to July 2nd and giving reviewers invitations to the ‘Early Access’ event in order to ensure that they are able to properly experience APB and its community in time for street date.

    Realtime Worlds is confident that APB All Points Bulletin is a great game and we have taken on board all the feedback provided to us by our community during the closed beta testing period in preparation for our launch.

    If we were not confident in the game we would not have sent out hundreds of thousands of access keys for our ongoing ‘Key to the City’ event, we would also not be encouraging players to post their own videos and screenshots online.

    The best way to make the decision for yourself is to jump in to the Key to the City. So head over to www.apb.com, grab a key and draw your own opinion.


Link. (http://www.rockpapershotgun.com/2010/06/17/apb-statement-from-realtime-worlds)

I would also like to remind some people of this. (http://www.massively.com/2010/02/18/community-backlash-leads-to-global-agenda-review-score-being-pul/)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: tazelbain on June 17, 2010, 12:44:12 PM
Bloodworth, you are not shilling. You are possessed.
How's Vanguard treating you these days?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: AutomaticZen on June 17, 2010, 12:46:33 PM
So then shouldn't they have a full live beta or stress test of some sort for free?

Retail release without allowing reviews is just a horrible idea.  Makes people more inclined to listen to those bad previews.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Nija on June 17, 2010, 01:06:34 PM
Are the vehicle physics and damage model superior to GTA3? The one before vice city.

I don't think so.

So... what is better than GTA3? Right away I'd say multiplayer and character/vehicle customization. What else am I missing?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 17, 2010, 01:17:36 PM
E3 2010: APB (All Points Bulletin) Interview w/ EJ Moreland (http://www.youtube.com/watch?v=6bKXMbSj-MY)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Falconeer on June 17, 2010, 01:53:28 PM
Bloodworth, you are not shilling. You are possessed.
How's Vanguard treating you these days?

Are you implying that Bloodworth will come up with a public apology and the admission that the game is shit in about a month the same way I did?

Besides, I didn't mean he's possessed because he likes the game a lot, even though I am not used to these levels of rabid fanboism on the f13 boards. I said it because he can't refrain from posting, he's getting voracious and compulsive as the sane child of some famous insane posters who have their own dedicated thread on these boards. He seems out of control and unable to stop. He's haunting the APB thread as an aroused poltergeist, helping people like a community manager, fixing holes in RTW bad GUI choices like an excited producer and providing links to advertising interviews like a marketing grunt. It's only a matter of minutes after anyone posts anything in this thread before Bloodworth comes to help, link, fix, suggest, debate, point out, agree, disagree, or simply battle for APB's "right" to be appreciated in full.

I don't understand what the hell happened to him, he really seems possessed by a nasty APB demon which compels him to post and link all he can about the game right before someone finally calls an exorcist.


I have different memories about the Vanguard saga, but if this is what I did, I guess I had that exorcism and I am glad I stopped. For the apologies, use the search function.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: tazelbain on June 17, 2010, 02:17:58 PM
So it comes down to your overzealous behavior was the good kind and MBW's is the bad kind?  Splitting hairs.  As to your apologies, I don't think you should have apologized. Being passionate about a game that is undeserving is hardly a transgression.



Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Falconeer on June 17, 2010, 02:35:42 PM
So it comes down to your overzealous behavior was the good kind and MBW's is the bad kind?

If I thought my kind was the good one, I wouldn't have apologised.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Senses on June 17, 2010, 02:57:15 PM
I find Bloodworth's enthusiasm for games a refreshing change from the rest of the pessimism and negativity that is the mainstay for this forum, even when he is completely wrong.  I also find that he generally comes off far more intelligent, and clearheaded than  the rest of you who get caught up on incorrect word usage and enjoy repeating what has been said in 5 different fonts.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Musashi on June 17, 2010, 03:02:32 PM
Even though he can't spell to save his own life and his grammar is balls.

Seriously, though.  He's gone too far in this thread.  This game isn't worth it, Bloodworth.  I'm sure there will be people here who will play with you when it releases, if that's why you're so hell bent on defending this turd.  Take a deep breath.  You've done all you can here, one way or the other.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on June 17, 2010, 03:16:50 PM
I find Bloodworth's enthusiasm for games a refreshing change from the rest of the pessimism and negativity that is the mainstay for this forum, even when he is completely wrong.  I also find that he generally comes off far more intelligent, and clearheaded than  the rest of you who get caught up on incorrect word usage and enjoy repeating what has been said in 5 different fonts.

Pessimism and negativity come from a very experienced background in game industry practices. Cautious optimism is reserved from people that don't promise the moon, hide the faults, and deliver something that's actually fun. You'll find plenty of games on here that we discuss with the respect they deserve because *they aren't pieces of shit being passed off as Gold (Master)*.

Also, let's get specific. You're using blanket statements for individual circumstances. Bloodworth's enthusiasm for APB, not games, though in general he is, and there hasn't been too much concern about that except in this very, very specific example. You're talking about me, not "the rest of you", though I haven't done anything that anyone else here hasn't done, but it'd seem weird for you to comment on other people's tactics in other threads instead of what I've done here. Perhaps most insulting is you attempting to criticize the entire board's population and hoist Bloodworth as a paragon of excellence, an example to follow. I bet I could see your ego from orbit.

Who the fuck are you again?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Outlawedprod on June 17, 2010, 03:24:39 PM
Someone mentioned WAR and Aion box sales success... I don't see how this can sell more boxes than WAR or Aion.  Fantasy mmo is the realm of PC audience.  This game ties in more to the Xbox/PS crowd which is strange if the gameplay was going to be this limited why didn't they make this an Xbox game.  It feels like an Xbox game to me.

The biggest failure of the gameplay and mission design to me is that they failed to learn the lessons of Saints Row 2 vs GTA4.  The advancement is far too complicated and is not explained at all.  You have me do 4 missions in the intro to teach me the game but in reality it taught me nothing other than I will be pressing F a lot.  I also don't like getting spammed with do this or do that every few minutes.  None of this would matter if it wasn't for the fact that gameplay is greatly impacted by the advancement because they aren't just some random achievements that do nothing.  Until Bloodworth posted that stuff I didn't even realize these roles and perks existed.  You could argue that you're supposed to go online and read up on this stuff on their website or something but in this day and age I believe if you cannot encapsulate a full disclosure on gameplay and system mechanics into your tutorial you have failed.  People like to make fun of the simplicity of Nintendo games but there is a reason they are fun to play and sell.  People don't like to read instructions, the N games simplify gameplay and usually add some stuff to give just enough depth for the hardcore players, and you can jump right in and feel like you are having fun.  More companies need to examine this philosophy or improve their ability to create an incredible tutorial.

Bloodworth's comments about just going around doing stuff and eventually you get them just didn't seem to work out for me as a criminal.  As far as my comment about 4 stars earlier I don't think I ever hit 5 no matter how many cars I blew up or people I ran over.  Maybe it wasn't 4 stars but that other rep level was at 4 that got me the APB.  It was never explained to me beforehand so at the time I really didn't know WTF was happening when I would get an APB every 10 minutes or so.

What I wanted was an online sandbox GTA type experience with some cool action whether that's through missions or open world stuff.  I wanted to take a car ram it into city hall and try to shoot the mayor and see how long I could live before every enforcer in the city would come down on me.  There's nothing cool like that or robbing a bank.  What incentive do I have to do this stuff?  If the impetus is to just round and do shit till something cool happens how the hell is that better than the pvp or interaction in any other mmo?  That feels just like a glorified battleground.  If it's just to shoot people there are a lot of other games.  The gameplay is subpar to crackdown or GTA so the multiplayer would have to make up for it but it just doesn't click for me because of all the hurdles I went through to make the mission multiplayer actually fun.  Now they do have some open world stuff but the world seems pretty limited by the 80 player cap.  I rammed a truck into a store and some loot was there but I had no idea wtf I was supposed to do next.  It made me hold the loot doesn't just go into the bottomless sack inventory so I didn't know how I was supposed to cash it in.  I did manage to figure out you can jack a car and take it to some point for money (when I saw the blue icon on the screen I thought it was where I could take the car to own it permanently).  

Markers on screen.  That's another problem for me.  If you match make me against another group and I have to find them for the objective why do they disappear off the minimap so fast sometimes.  I can see if they get to the edge and get far away they should disappear but why can't they linger on the main map for 5 seconds or so.  Mission objectives don't always have the minmap marker for me either I can't figure that out.  Sometimes I'll be facing north and it won't show the minimap marker arrow for the next point if it's like due south.  I turn due south and move forward and then it shows up.  

Well on one hand the loosening of the discussion embargo by the RTW rep did one thing.  This thread is now longer than the Dsmart thread =p


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Outlawedprod on June 17, 2010, 03:35:58 PM
As a separate thought I wanted to mention something about customization.  Blizzard has the most successful mmo on the market as we all know.  I think a dance editor for WoW has been asked for by subscribers for a long time and Blizzard themselves have mentioned it in interviews as something that would be interesting to have.  With all the money and power they have it could easily have been done if they wanted.  Except I think most realize that ultimately it's just an extra and is not going to keep people playing because they come back for the quests/loot grind/combat.

I certainly hope some of the good things involving customization in this game are appropriated by other devs.  They certainly can bring folks to the table but I can't see them being the main selling point unless your game is some Sims type of experience.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: caladein on June 17, 2010, 03:36:30 PM
I bought this game, some of my friends have bought this game.  We will derive some enjoyment out of our purchases, but there is no way I'm defending APB as a game.  That's crazyness.

It's like I have no desire to defend my 1000+ hours spent in Matrix Online, even though I enjoyed it quite a bit.  Fun was had, but not really because the game was any good.  I enjoyed it (and have and will enjoy my time in APB) purely because I'm playing with friends and will gets lots of "Remember that one time..." stories to tell when we're playing a much, much better game and something similar but not nearly as memorable happens.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: kildorn on June 17, 2010, 03:46:53 PM
I find Bloodworth's enthusiasm for games a refreshing change from the rest of the pessimism and negativity that is the mainstay for this forum, even when he is completely wrong.  I also find that he generally comes off far more intelligent, and clearheaded than  the rest of you who get caught up on incorrect word usage and enjoy repeating what has been said in 5 different fonts.

Exactly. Without Hope to compare ourselves to, we'd all think this was a normal feeling, and not decades of bitter disappointment after bitter disappointment ;)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Outlawedprod on June 17, 2010, 03:54:23 PM
I think part of the problem with this game's responses is a mixed message from the dev and their PR.  That response they had to the RPS post pretty much is all about customization and seeing the world.  Obviously it's PR speak but still I don't think I've seen anything in the promo videos or dev interviews that were ever released that talked about the incredible gameplay and action they are going to deliver.

Exactly. Without Hope to compare ourselves to, we'd all think this was a normal feeling, and not decades of bitter disappointment after bitter disappointment ;)

I think this guy lost hope
http://savygamer.co.uk/2010/06/17/apb-review/


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: FatuousTwat on June 17, 2010, 03:54:47 PM
Who the fuck are you again?
:roll:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Hoax on June 17, 2010, 04:02:25 PM
Bloodworth, you are not shilling. You are possessed.
How's Vanguard treating you these days?

Are you implying that Bloodworth will come up with a public apology and the admission that the game is shit in about a month the same way I did?

Besides, I didn't mean he's possessed because he likes the game a lot, even though I am not used to these levels of rabid fanboism on the f13 boards. I said it because he can't refrain from posting, he's getting voracious and compulsive as the sane child of some famous insane posters who have their own dedicated thread on these boards. He seems out of control and unable to stop. He's haunting the APB thread as an aroused poltergeist, helping people like a community manager, fixing holes in RTW bad GUI choices like an excited producer and providing links to advertising interviews like a marketing grunt. It's only a matter of minutes after anyone posts anything in this thread before Bloodworth comes to help, link, fix, suggest, debate, point out, agree, disagree, or simply battle for APB's "right" to be appreciated in full.

I don't understand what the hell happened to him, he really seems possessed by a nasty APB demon which compels him to post and link all he can about the game right before someone finally calls an exorcist.


I have different memories about the Vanguard saga, but if this is what I did, I guess I had that exorcism and I am glad I stopped. For the apologies, use the search function.

You are both forgetting that Falconeer went on to do the exact same shit in the Aion thread. Much the same way that MBW did a more minor version of his current schtick in the Global Agenda thread, there wasn't as much of a flame war though because nobody gives a fuck about Global Agenda because it sucks.

This is one of the better posts so far.

I think many people are selling the core gameplay short. The driving takes some serious taking used to but there is skill to it and you can master the various npc cars, if the pc cars are much better in terms of speed/handling the driving game itself is quite good. The shooting is not all roses but it gets the job done, ambushes, sniping, mowing down etc. APB's shooter elements are as I said earlier are better than f2p fps games I used to dabble in and watch my little brother play.

If you couldn't even enjoy the core gameplay for 5 hours you either:
a) don't like the core gameplay and should stop posting in this thread
b) aren't very good at these things and got curbstomped too much which is bound to happen in a 100% pvp game and can be quite unpleasant with the global voip and cross faction tells allowed (smart move there lol).

I think everyone involved in large part just couldn't l2p because the whole game is poorly explained and introduced on every fucking level the fact that one stubborn defender keeps trying to avoid admitting that clearly RTW just doesn't understand some shit that should be really obvious game making 101 and if you get that wrong we can be pretty safe betting that have and will get other shit wrong as well.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Kageru on June 17, 2010, 04:25:57 PM


To my mind anything that educates the consumer should almost be protected by law. If the product is asking for money then that is when their ability to control information sources ends. And since reviews are going to be written on launch it would seem in their interests that these are reviews from people who have fully experienced the game rather than those rushing to write a review from the retail copy they just got. Doubly so for a game where gameplay mechanics are not initially obvious.

But really, it does make you appreciate the skill and confidence of Blizzard that they could run a no-NDA beta and the multiple degrees of fail we've had since then.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Rendakor on June 17, 2010, 07:13:04 PM
Hoax, you're saying that the core gameplay and shooting are better than the average f2p fps title; that would make APB a fine game if it was also f2p. Since it's box cost + sub (or hourly fee or whatever) that's not a fair comparison.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Hoax on June 17, 2010, 07:33:22 PM
Hoax, you're saying that the core gameplay and shooting are better than the average f2p fps title; that would make APB a fine game if it was also f2p. Since it's box cost + sub (or hourly fee or whatever) that's not a fair comparison.

It is the comparison though. I tried comparing the core shooter gameplay to Planetside and Global Agenda (it is better than both) but people complained about that as well.  Is it a better shooter then any true team fps with vehicles? Not even kind of. The controls aren't nearly as tight, the gun variety is very lackluster crouching and leaning is currently only toggle instead of hold are my top three complaints.  But it is a much more dynamic and fluid match making system, the witnessing back up dispatch systems are neat and despite complaints about the world size I'd still say its more fun then just playing de_dust 24/7 servers.  Also like all MMO's the other humans make the game for you or they don't if you are most f13 posters who really hate playing with other people which is something that has confounded the shit out of me for the past five years. Be warned though there is going to be so much bad player interaction in this game. Open mic? Cross faction whispering? Full customization? Thugs? Think about it. There will be very very bad things happening but also some gems that you just don't really get from a standard fps.

For example, I rolled another account and put in 5 hours of action on the crim side yesterday and today this was my second time playing so I knew what I was doing. I basically just grabbed the SMG and the ammo resupply character upgrade which is really all you want or need until you get to the organization level 6-8 guns and only took response/dispatch/backup missions against big teams.

During a mission that was 5 v 4 where we had to set 3 objectives on fire and the enforcers needed X kills and there was no timelimit both sides were very organized. The enforcers though were talking on voice the whole time and I could hear them, which was awesome. We barely barely barely won (they needed 1 more kill) we finally broke through and got them all, they got back just as we set it on fire 2 people had to run from the firefight and if they had died we would have lost. You know, close tight fun pvp the good stuff. BUT the whole matchmaking + world thing really shone through on this one. I leave the scene of the mission, back in my group of one on my newb toon and all the enforcers are loading up into a car and I walk up to them and say over mic "IGNORE ME!" (http://www.youtube.com/watch?v=aGbPs5y3oz8) as I steal a car right in front of them and run away since the matchmaker wasn't going to give them a mission against me 4 v 1 at my low level. Much hilarity ensued.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ghambit on June 17, 2010, 07:47:28 PM
Oh dear, even the devs/publishers know this game is shit: http://www.rockpapershotgun.com/2010/06/17/apb-review-embargo-set-week-after-release/#more-32106

(http://londonist.com/attachments/sizemore/130906_masterblaster.jpg)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on June 17, 2010, 08:03:51 PM
While the game is clearly no where near as fun as Bloodworth would have you believe it is almost not nearly as bad as everyone else is claiming.  Free to play after box sale with a cash shop and they would get a sale from me.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Lantyssa on June 17, 2010, 08:28:06 PM
Free to play after box sale with a cash shop and they would get a sale from me.
That's the operative phrase.  It's not though.  Their pay model is not appealing in the least.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: FatuousTwat on June 17, 2010, 08:44:54 PM
I don't really get what people are talking about with the driving, yeah it's floaty, but so was GTAIVs, and they both took about the same amount of time to get used to.


Agreed with the F2P thing.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Kageru on June 17, 2010, 10:04:39 PM

I think the open world is largely a dis-incentive. When I want to shoot things in BC2 I can log on, find a server with ~30 people on it and hop into the action. And if the other side is a bunch of organized clan people rolling PUG's I can leave and find another. Having to run to the battle, battles that are imbalanced and start from unequal positions and no easy way to find a more balanced battle quickly just sounds like something that would get old real fast.

I mean if they come out with an open world FPS that has good progression (even if only customisation) and supports really large scale strategic battlegrounds with some sort of persistent progression to the battle I'd play it even if the shooty wasn't competitive with traditional FPS games. But if all the game is offering in terms of gameplay is small scale skirmish action with bad balance I don't see the allure at all once I've become bored of the cusomisation. Global agenda was the same with their AvA devolving to small skirmish battles and a really abstract strategic level.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: jakonovski on June 17, 2010, 11:46:08 PM

You mean...

Quote
No formal reviews of the Beta. This means:

* No posts about the Beta in the BiiF forum
* No grades/points in your posts (e.g. graphics = A/90, gameplay = B/80, overall=B/80)
* No non-personal play/don't play statements. It's okay to say to say you will or will not play at release but no blanket statements about whether you think other people should play or not play.

Your statement and what's put there is very different. I think the keyword is "No formal reviews of the Beta."


I was actually trying to make a bit of a joke. Because it would be awesome if some random person bought the game retail and got banned for reviewing it.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Falconeer on June 18, 2010, 12:06:32 AM
I tried comparing the core shooter gameplay to Planetside and Global Agenda (it is better than both)

I disagree. And not even better than Crimecraft, which is the closest thing to APB (and of course F2P).


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Hoax on June 18, 2010, 12:43:41 AM
I tried comparing the core shooter gameplay to Planetside and Global Agenda (it is better than both)

I disagree. And not even better than Crimecraft, which is the closest thing to APB (and of course F2P).

Anyone on this board who doesn't know your opinion is suspect as fuck at this point deserves what they get. Also we're purely talking about shooter elements not the games in their entirety. Global Agenda is fucking undeniable shit -feeling not only floaty but clunky which are too things that shouldn't even be possible to be at the same time- and Planetside is getting a whole ton of rose glasses treatment from everyone AND had the absolute worst cone of fire in any game that I can think of.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: caladein on June 18, 2010, 12:57:35 AM
I never played Planetside, but I think Global Agenda has better shooter mechanics than APB by some distance.  I said this before, but the only recent "shooter" I've played that's worse than APB on its shooting mechanics is Alpha Protocol.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Falconeer on June 18, 2010, 01:00:05 AM
Honestly, you might be right on the rose glasses when it comes to Planetside, nostalgia plays tricks on me, but I like the shooter elements of Global Agenda more than APB's. Also, Crimecraft. Have you tried it?

That said, I don't think neither Global Agenda or Crimecraft are that good when it comes to pure shooter elements, they are pure F2P material. But I find them mildly more satisfying than APB's.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: jakonovski on June 18, 2010, 03:11:57 AM
Looks like the embargo article spawned some fallout:

http://www.rockpapershotgun.com/2010/06/17/apb-statement-from-realtime-worlds/
http://www.rockpapershotgun.com/2010/06/18/an-ancient-argument/


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Lantyssa on June 18, 2010, 05:39:01 AM
Anyone on this board who doesn't know your opinion is suspect as fuck at this point deserves what they get. Also we're purely talking about shooter elements not the games in their entirety. Global Agenda is fucking undeniable shit -feeling not only floaty but clunky which are too things that shouldn't even be possible to be at the same time- and Planetside is getting a whole ton of rose glasses treatment from everyone AND had the absolute worst cone of fire in any game that I can think of.
For me, vehicle reactions were a second behind and usually responded by turning far more than justified for how long I had my hand on the key.  I got better at it, but it was still bad and very easy to over-stear.  Aiming was far more difficult than either of those games.  With a sniper rifle I would try to line up my shots and quite often wobble on either side of a stationary target.  There wasn't enough fidelity.  Trying to hit a moving target was worse.

Now I'll admit to not being that great at shooters, but if I can't line up a shot because I'm fighting the game rather than my own reflexes, something is wrong.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sky on June 18, 2010, 06:47:51 AM
I don't really get what people are talking about with the driving, yeah it's floaty, but so was GTAIVs, and they both took about the same amount of time to get used to.
I'm currently playing GTA4, so I'm pretty familiar with the driving in GTA4 right now.

APB's driving doesn't compare.

Also:
Actually, there is no official support for controllers in first release. We have seen it working, but we're not supporting it officially for now.

Sorry to be the bearer of bad news.
Driving calls for analog control. Sure, some people get ok with digital controls, but it's still inherently jerky. Going from a game where I can make subtle adjustments and use an analog gas pedal to straight digital on a keyboard. Not even a comparison, and for a game that features driving as a main component, that's pretty piss-poor.
Planetside is getting a whole ton of rose glasses treatment from everyone AND had the absolute worst cone of fire in any game that I can think of.
My specialty was the thumper - a grenade launcher. Although I prefer it in most games (I love trajectory fire), it's especially good for mmo fps. The grenade launcher in TR was a lot of fun, and also colored my perspective on that game, which I enjoyed quite a bit.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: HaemishM on June 18, 2010, 09:48:07 AM
Also like all MMO's the other humans make the game for you or they don't if you are most f13 posters who really hate playing with other people which is something that has confounded the shit out of me for the past five years. Be warned though there is going to be so much bad player interaction in this game. Open mic? Cross faction whispering? Full customization? Thugs? Think about it. There will be very very bad things happening but also some gems that you just don't really get from a standard fps.

Actually, the people themselves didn't bother me at all, even dying to the same fucker. What bothered me boiled down to the mechanics. How do I pump multiple shots into a person, see the blood spray indicating a hit and then die to one shot from this fucker who according to the GUI was armed with the exact same gun as me? That happened WAY TOO MUCH. Even if it was my lack of skill (something I firmly admit to), the game sure didn't make that clear. That's where the frustration started - the game is unclear about a lot of things which contribute to whether or not you'll be able to compete.

Yes, there are moments of amazing fun in the game. Crashing into shit, blowing up a car with a guy in it, when those things happen they are fun. But they aren't enough to sustain the game for me, to overlook the frustration, and certainly not to pay a sub fee or even for a box + $7/20 hours.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Koyasha on June 18, 2010, 11:49:59 AM
What bothered me boiled down to the mechanics. How do I pump multiple shots into a person, see the blood spray indicating a hit and then die to one shot from this fucker who according to the GUI was armed with the exact same gun as me? That happened WAY TOO MUCH.
That is something that's really starting to bug me, too.  I score a bunch of hits, I know they're hits because I see blood spatter, the enemy doesn't die, then he hits me just one to three times and I die, and he has the same damn gun.  I could fully accept it when I miss because I suck at FPS aiming, but I didn't miss - I was hitting, as evidenced by the blood spray.  So why were my hits so much less effective?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Morfiend on June 18, 2010, 11:52:35 AM
What bothered me boiled down to the mechanics. How do I pump multiple shots into a person, see the blood spray indicating a hit and then die to one shot from this fucker who according to the GUI was armed with the exact same gun as me? That happened WAY TOO MUCH.
That is something that's really starting to bug me, too.  I score a bunch of hits, I know they're hits because I see blood spatter, the enemy doesn't die, then he hits me just one to three times and I die, and he has the same damn gun.  I could fully accept it when I miss because I suck at FPS aiming, but I didn't miss - I was hitting, as evidenced by the blood spray.  So why were my hits so much less effective?

I also found this happening to me a lot. In fact, its my main source of my frustration with the game.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Morfiend on June 18, 2010, 11:54:10 AM
I tried comparing the core shooter gameplay to Planetside and Global Agenda (it is better than both)

I disagree. And not even better than Crimecraft, which is the closest thing to APB (and of course F2P).

Anyone on this board who doesn't know your opinion is suspect as fuck at this point deserves what they get. Also we're purely talking about shooter elements not the games in their entirety. Global Agenda is fucking undeniable shit -feeling not only floaty but clunky which are too things that shouldn't even be possible to be at the same time- and Planetside is getting a whole ton of rose glasses treatment from everyone AND had the absolute worst cone of fire in any game that I can think of.

I have to totally disagree. I think the core shooting elements of Global Agenda are pretty good, besides the no hit boxes thing. I personally feel the core game for GA is better than any of these other FPS/MMO hybrids that have come out recently.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Furiously on June 18, 2010, 11:56:48 AM
What bothered me boiled down to the mechanics. How do I pump multiple shots into a person, see the blood spray indicating a hit and then die to one shot from this fucker who according to the GUI was armed with the exact same gun as me? That happened WAY TOO MUCH.
That is something that's really starting to bug me, too.  I score a bunch of hits, I know they're hits because I see blood spatter, the enemy doesn't die, then he hits me just one to three times and I die, and he has the same damn gun.  I could fully accept it when I miss because I suck at FPS aiming, but I didn't miss - I was hitting, as evidenced by the blood spray.  So why were my hits so much less effective?

I also found this happening to me a lot. In fact, its my main source of my frustration with the game.

Range.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: FatuousTwat on June 18, 2010, 12:10:41 PM
Err, isn't the person going to be the same distance from you as you are from him?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on June 18, 2010, 02:05:27 PM
That is something that's really starting to bug me, too.  I score a bunch of hits, I know they're hits because I see blood spatter, the enemy doesn't die, then he hits me just one to three times and I die, and he has the same damn gun.  I could fully accept it when I miss because I suck at FPS aiming, but I didn't miss - I was hitting, as evidenced by the blood spray.  So why were my hits so much less effective?
This game works like the Battlefield series. If you see blood on anything that isn't a stationary character, you've missed. APB features the same hit indicators around the reticule as in BF.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Hoax on June 18, 2010, 02:14:34 PM
I have to totally disagree. I think the core shooting elements of Global Agenda are pretty good, besides the no hit boxes thing. I personally feel the core game for GA is better than any of these other FPS/MMO hybrids that have come out recently.

Agree to disagree then. Everything about the gameplay in Global Agenda makes the game into a very slow and stale experience. The rediculous melee flailing looked and played like ass and the jump jets were an insult to anyone who had ever played Tribes though it sounds like they have taken at least a step towards improving them in recent weeks.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ghambit on June 18, 2010, 04:31:43 PM
Hoax, are you playing this thing??  Your tenor since the beginning of this thread seems to have shifted into pre-order mode.  If your cheap ass is buying this game, I might consider actually doing so myself.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on June 18, 2010, 04:54:23 PM
My rage for this game has subsided. I'm not going to play it, even though I wish I could play around with the avatar customizer with all options unlocked. If you guys like it, by all means, play it. The game seems fun at first until you discover how deep the rabbit hole goes. Or, in this case, sink hole.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on June 18, 2010, 05:05:40 PM
My rage for this game has subsided. I'm not going to play it, even though I wish I could play around with the avatar customizer with all options unlocked. If you guys like it, by all means, play it. The game seems fun at first until you discover how deep the rabbit hole goes. Or, in this case, sink hole.

If you just keep playing around with it you will level up the fashionista role and unlock more and more stuff.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Rendakor on June 18, 2010, 05:09:36 PM
Is the KttC still going on? I tried getting a key from Rock, Paper, Shotgun, but it was declared invalid or expired when I tried to register it.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on June 18, 2010, 05:40:53 PM
Kotaku is handing out keys.

http://kotaku.com/5567175/get-your-free-apb-key-to-the-city-codes-here

Rather... advanced distribution model, that.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Hoax on June 18, 2010, 05:54:45 PM
If you actually want another key use http://www.keytothecity.ea.com/ annoying amount of fake info needs to be input but at least it works and gives you a key, just tested it.

nvm they will give you a key but the keys aren't good anymore or something it seems or I got unlucky.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 18, 2010, 06:52:06 PM
Its over tomorrow AFAIK.

/goes back in to the void


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Cadaverine on June 18, 2010, 06:55:51 PM
It is.  KTTC ends on the 19th.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: EvilJohn on June 19, 2010, 03:09:02 AM
Hi all,

Thanks for the discussion and insight. Agree or disagree, it is much appreciated.

With the KttC ending tomorrow, I hope folks got a chance to form their opinions - and I look forward to seeing what the future holds.

For those that ended up with strong negative emotions towards the game... my apologies that it did not live up to your expectations.

And one final comment about the embargo discussion - I think it would be ludicrous for me to be defensive so I'll try some sincerity... there was no intent to obfuscate the perception of the game, we put out well over a million keys and we will in no way restrict individuals who purchase the game from posting any viewpoint whatever form it takes. We were asking for professional revieiwers to base their impressions on the release, nothing more.

You may be believe otherwise, and that is absolutely your right.

Back to lurking with the occasional comment. ;)

Thanks again for your time and discussion.
 


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Azazel on June 19, 2010, 04:06:30 AM
Thats BS, And you can rightly fuck off. You seem to be miss reading or not reading my comments. I never said I was wonderful, or better, I was talking about how I may have different perspectives so it tempers my responses to be more than "This sucks ass".

That's a bit retarded guys. Not sure how you could even come to such a conclusion if you bothered to read my postings. Its true, I am perhaps more optimistic than most about any game, I just happen to appreciate things differently, and perhaps simply appreciate the work that goes into titles more than you.

hence my reply.

Furiously - only when people are being dicks or full of themselves. My first post to Bloodworth contained no profanity or attacks, and simply expressed an opinion that several others had and have regarding his unbridled enthusiasm. (go read the post) In response, I got the "retarded" and "I appreciate things more than you" comments above.

No issue with anyone liking anything, even if I think it's personally shit. (What do I care what other people like?) I have no firsthand opinion of APB, though I had followed it with interest and my third-person perspective of the game is disappointment, not hate or "touched on the doll". BW's enthusiasm was/is so strong that it raised eybrows. My mention of this (not the first or even the second person to do so, either) got "retarded" in response from him. That got him "dickhead" back from me.

In the same situation, you may have invited him over for tea and crumpets, and that would be your choice.



Title: Re: APB: Finally, I Can Be A PUNK!
Post by: kildorn on June 19, 2010, 09:16:51 AM
Amusingly I had time to try this today, got a key from the EA store, and it's expired if I try to register it. Oh well, here's hoping there's an actual trial system when the game is officially released.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Chinchilla on June 19, 2010, 10:34:33 AM
I'm buying it on release.  Call me what you wann call me, but I love how when I log on I get right into some fast paced heavy action that is basically non-stop.  with my time being limited due to a demanding GF (which I'm not complaining, but I would like a little more game time) it is awesome  get some mission and some group action.  I have done nothing, but PUG and so far they have been fairly decent.  Some better than others, but overall pretty good.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on June 19, 2010, 03:57:54 PM
Yeah i pre ordered too, the 10 free hours of the key to the city event left me wanting more.  If i manage to go through the 50 hours that come with the box and i have to actually think about whether to sub or buy more time i will consider that money well spent.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 19, 2010, 04:32:14 PM
I do believe pre-order is a +10 to the 50 hours. I also have pre-ordered and will be making an enforce clan with some pals, everyone is more than welcome to join.

Amusingly I had time to try this today, got a key from the EA store, and it's expired if I try to register it. Oh well, here's hoping there's an actual trial system when the game is officially released.

I read that some keys were NA and some EU and that some people entered them in tot he wrong spot and of course got an invalid error.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LC on June 19, 2010, 05:02:34 PM
Nija: I miss you on irc.

People that bought the game: Ha Ha suckers.

Evil John: All you had to do was copy GTA3/4. How the fuck did you get it wrong?

Everyone else: Sup


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: kildorn on June 19, 2010, 05:17:44 PM
I do believe pre-order is a +10 to the 50 hours. I also have pre-ordered and will be making an enforce clan with some pals, everyone is more than welcome to join.

Amusingly I had time to try this today, got a key from the EA store, and it's expired if I try to register it. Oh well, here's hoping there's an actual trial system when the game is officially released.

I read that some keys were NA and some EU and that some people entered them in tot he wrong spot and of course got an invalid error.

I just followed the link from apb.com that went to EA's store to 'buy' a free key to the event, entered key into apb.com's account creation, and was told it was expired. I figure there's something funky with keys on the last day, probably a bug in the registration server (like it considering "ends 6/19" to be 12:00am on that date, while the login servers do not)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Rendakor on June 19, 2010, 07:31:30 PM
That was happening to me yesterday as well kildorn, albeit with a key from a different site. Glad I didn't bother with the registration hassle for the EA keys.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Chinchilla on June 19, 2010, 09:16:09 PM
Well KTTC just ended :-(.  I am going to go and preorder so i can jump in on the action on 6/26.  I rarely preorder or do that kinda stuff on these games, but I really enjoy this one.  Sure it has its issues, but the fun factor FAR out weighs the issues that I am sure they will fix.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Kageru on June 19, 2010, 09:21:59 PM

I'm glad that a lot of people are buying into this game... I look forward to good reports of what a train-wreck looks like from the passenger seats.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Stormwaltz on June 19, 2010, 11:52:17 PM
I hope it isn't a train wreck. It's a great idea for a shooter game, but the attempt to market it to MMG players was a terrible decision. The majority of MMG players are casual soloists. Many will be drawn by the awesome customization, then die over and over in the merciless PvP gankfest and leave badmouthing the game. It has definite design issues, and despite them people are having a lot of fun. Fun is often enough.

But I won't be playing. I'm too casual to wring any fun out of swimming with sharks.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Kageru on June 20, 2010, 05:19:42 AM

Like Global Agenda and Crimecraft it's going to hit the exact same chasm. Too poor a shooter for the serious FPS fans, too little world for the MMO fan's and too little content other than ganking and griefing for many people to stay around from the long haul. Indeed I expect the people who were hoping for GTA online to turn on it quite quickly and lead to awful word of mouth. If it had "ownership" of game real estate so there was some "stickyness", like Global Agenda sort of tried for, maybe it would last longer but it doesn't and I can't imagine them holding enough population retention to fund the changes they'd need to add that.

I'm pretty sure we will see a good combination of FPS and MMO, but I don't think this is it.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LC on June 20, 2010, 07:22:29 AM

Like Global Agenda and Crimecraft it's going to hit the exact same chasm. Too poor a shooter for the serious FPS fans, too little world for the MMO fan's and too little content other than ganking and griefing for many people to stay around from the long haul. Indeed I expect the people who were hoping for GTA online to turn on it quite quickly and lead to awful word of mouth. If it had "ownership" of game real estate so there was some "stickyness", like Global Agenda sort of tried for, maybe it would last longer but it doesn't and I can't imagine them holding enough population retention to fund the changes they'd need to add that.

I'm pretty sure we will see a good combination of FPS and MMO, but I don't think this is it.


What ganking and griefing? You have to be on a mission to shoot/kill enemy players. It's 100% consensual pvp, and as soon as the mission ends you are back to being invulnerable again. It's 100% boring consensual pvp.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Kageru on June 20, 2010, 08:33:17 AM

I have more faith in human ingenuity than I do in RTW's care in design.... that and I've been reading the goon forums.

"The best thing to do is ram someone on foot at high speed and carry them 20 miles down the road because they arent on a mission with you. Also! You cant kill them, but you can squash them into NPC cars, which can!"


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Chinchilla on June 20, 2010, 01:55:32 PM
Wasn't there a post earlier with some links for newbie help and instructions?  I looked around here, but couldn't find it.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: caladein on June 20, 2010, 05:01:10 PM
What ganking and griefing? You have to be on a mission to shoot/kill enemy players. It's 100% consensual pvp, and as soon as the mission ends you are back to being invulnerable again. It's 100% boring consensual pvp.

It's only consensual in that you keep doing missions after Notoriety 2 or keep being in an action district for levels above that.  That's a bit like saying logging into a BFBC2 server is consensual PvP.  It is, but only if you take "agreeing to play the game" as consent.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Margalis on June 20, 2010, 09:07:44 PM
I hope it isn't a train wreck. It's a great idea for a shooter game, but the attempt to market it to MMG players was a terrible decision.

Who are they supposed to market it to, FPS players? People who are used to play shooting games with better mechanics for free?

Once they decided to charge for subs their hands were tied, they had to market to MMOG players.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Chinchilla on June 20, 2010, 09:15:40 PM
I hope it isn't a train wreck. It's a great idea for a shooter game, but the attempt to market it to MMG players was a terrible decision.

Who are they supposed to market it to, FPS players? People who are used to play shooting games with better mechanics for free?

Once they decided to charge for subs their hands were tied, they had to market to MMOG players.

Maybe I'm just totally out of the loop, but what free FPS shooters with a decent going persistent world are there out there?  I just really like the whole cop vs criminal thing and how there's always wars/fights goign on between the two.  And other stuff like that too.  Plus being part of that fighting is awesome!


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Rasix on June 20, 2010, 09:33:30 PM
Do FPS players really give a shit about persistence?  I think they're accustomed to winning or losing games and then doing it again starting from zero.  (for free)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Margalis on June 20, 2010, 09:39:24 PM
Exactly. That's asking the wrong question.

Plus FPS games are starting to incorporate persistent elements. (For better or worse) Perks or medals or what have you. In most MMOS the "persistent world" is really just "persistent characters" and all sorts of genres now incorporate some level of character persistence.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Rendakor on June 21, 2010, 12:06:23 AM
Does this game even have any worldly persistence to speak of? Statues and shit in the social area is all, I thought. No clan-owned territory, no player housing, etc.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 21, 2010, 05:28:51 AM
Rumor has it that downtown is the next zone, and will feature clan territory gang war mechanics.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Stormwaltz on June 21, 2010, 07:56:57 AM
As mentioned, more FPS are shipping with class or gear unlocks and/or achievements. Appearance customization is also a growing feature in FPS (see: Battlefield Heroes (http://www.youtube.com/watch?v=EYj8JALHJzs), Brink (http://e3.g4tv.com/videos/43812/Brink-Character-Customization-Preview-Developer-Video/)). APB is already a generation ahead there.

And you can't tell me FPS players don't like waving their dicks in the air. APB's statues and and kill music are pure dick-waving (they're cool features, but let's call a spade a spade here).


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Shatter on June 21, 2010, 09:31:38 AM
Does this game even have any worldly persistence to speak of? Statues and shit in the social area is all, I thought. No clan-owned territory, no player housing, etc.

Player housing where people can bust in on you and steal your bling...that might work


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sky on June 21, 2010, 09:34:01 AM
Player housing where people can bust in on you and steal your bling...that might work
:oh_i_see:

Have you ever heard of a game called Ultima Online?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Rendakor on June 21, 2010, 09:39:20 AM
God forbid an MMO borrow an idea from a previous title.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Signe on June 21, 2010, 09:44:36 AM
I wanted to like it more than I ended up liking it.  Dammit.  I won't play, either.   :uhrr:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sky on June 21, 2010, 10:01:53 AM
God forbid an MMO borrow an idea from a previous title.
Did you play Ultima Online when stealing from houses was a wide open feature (before lockdowns, rekeying, etc)?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Shatter on June 21, 2010, 10:21:26 AM
Player housing where people can bust in on you and steal your bling...that might work
:oh_i_see:

Have you ever heard of a game called Ultima Online?

I never said the idea was original :P


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Rendakor on June 21, 2010, 10:27:53 AM
No, but just because a feature sucked in a game 10 years ago does not mean it cannot work now.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Chinchilla on June 21, 2010, 10:53:33 AM
God forbid an MMO borrow an idea from a previous title.
Did you play Ultima Online when stealing from houses was a wide open feature (before lockdowns, rekeying, etc)?

I did and it was freaking awesome!  I was there when the "dropping the rune (using circle of transperency) and marking it and then recalling off of it and then log out and log in to being inside the house" was happening.  Trick to stop it... put a treasure chest and shit at the door entrance.  It blocked that trick.  I never got broken into, but damn did I loot a TON of houses!


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sky on June 21, 2010, 11:11:24 AM
I did and it was freaking awesome!  I was there when the "dropping the rune (using circle of transperency) and marking it and then recalling off of it and then log out and log in to being inside the house" was happening.  Trick to stop it... put a treasure chest and shit at the door entrance.  It blocked that trick.  I never got broken into, but damn did I loot a TON of houses!
Dickheads like this will ensure it's not going to ever happen.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Hoax on June 21, 2010, 11:32:10 AM
As mentioned, more FPS are shipping with class or gear unlocks and/or achievements. Appearance customization is also a growing feature in FPS (see: Battlefield Heroes (http://www.youtube.com/watch?v=EYj8JALHJzs), Brink (http://e3.g4tv.com/videos/43812/Brink-Character-Customization-Preview-Developer-Video/)). APB is already a generation ahead there.

And you can't tell me FPS players don't like waving their dicks in the air. APB's statues and and kill music are pure dick-waving (they're cool features, but let's call a spade a spade here).

There is plenty here on offer but RTW wants way too much money for what they are selling. Simple as that. Also their best market would be the f2p kids who a) love feeling adult by playing mature titles b) love popular gritty urban culture c) have plenty of free time to customize the shit out of things and most importantly d) can't buy a $50 game but can and do scrape together $5-20 per week that they can spend on game cards.

Instead they are aiming for fps players who can get a better shooter for $50 and not pay a cent afterwards.

Or are they aiming for mmo players who are bitch pussies who are used to winning 100% of the time in their games and as a majority hate pvp esp pvp that encourages gleeful mockery by the winner.

Either way they are doing it wrong and this game will be less than half as successful as it could have been as a result.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 21, 2010, 12:07:35 PM
There is the other parts though that I think you are skipping, as far as funding for the game. The RTW points are a big micro transaction system, you can put any gun, clothing music, theme even league rewards on the marketplace for RTW points, the points can be used in turn for game time. I can walk in on day one and buy a 3 slot gun if i want (use is a different story, due to unlocks and such). Those transactions are skimmed by RTW. The other, is there are already ads in game for suicidegirls.com, one would think more would come over time.


Game time IS a micro transaction system, so are items.

There is a theater inside the social area, one would presume that they will be running trailers or other view based advertisements, in the same way PS3 Home works. There is also the artist program for musicians to be added to the game.

There is a great potential here for some players to never pay a cent (Selling Awesome customizations, or even selling high end gear and upgrades), while those who use the point system to feed money into the system and basically subsidize others. Casuals can buy stuff they want to catch up, hardcores can fund the habit.

It may not work out in practice, but its not like they cant change the system later. People have paid more for less. Time will be the only test.

My personal plan is to play my 60 hours, sub for a moth maybe, and if i'm not bored by then, ill sell stuff I don't need or that I make for RTW points to save up for blocks of 20 hours (That I can use for whenever).

You did however nail the two groups in the extremes however. Quite sure I already talked about them however in the posts everyone skipped.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on June 21, 2010, 12:57:14 PM
Oh fuck. In-game ads!


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Chinchilla on June 21, 2010, 01:07:41 PM
As dickheaded it may seem (UO thing)... it was all part of the game and if it had happened to me I wouldn't have complained as its part of the game (being it was a bug).  Even though it was annoying.  It did get fixed rather quickly though.

Now about APB...

I do see the point everyone is talking about here w/ FPS's basically having the same stuff, but I guess the thing I like is how its all sorts of people in a the same world all doing this stuff.  Not some server that is set at a max of XYZ people.  I'm not going to go defending the game.  I just know I enjoy it and there's nothing else that can be said about that.

The game isn't perfect, but I do enjoy what it has right now and I think I will enjoy it even more once I get on Vent or ingame chat (which I think its cool you can hear other ppl's conversations when nearby) with Blood and the others and we go arrest/kill some thugs!  I'm looking forward to it.

Oh and yes I saw the posts about how people can run down greys and shit.  Honestly... I do not expect nor WANT carebear shit.  You need to treat this (in a way) like real life.  when you are walking the streets... watch your back at all times.  When you hear a car approaching... look and see where they are going.  Don't go assuming you are safe because... you aren't!


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 21, 2010, 01:28:28 PM
Oh fuck. In-game ads!

It was part of the plan when they were under webzen too.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on June 21, 2010, 01:35:47 PM
Oh fuck. In-game ads!

It was part of the plan when they were under webzen too.

If you hadn't told me it was an add for suicide girls it would never have occurred to me, that doesn't have a website or even the full name.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: HaemishM on June 21, 2010, 01:54:06 PM
It's a very poor ad.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 21, 2010, 01:55:52 PM
Its the standard SG logo. Anyway, point being, they are already set up for this, quite sure most surfaces could display one. Those systems are based on impressions and what not, not pass threw.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: EvilJohn on June 21, 2010, 02:01:00 PM
Hi all,

Actually while we may put some partner ads in such as the SG ad, we're not planning on doing the impression-based ad route. We'd rather reserve these types of spaces for the community and business partners.



Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 21, 2010, 02:07:40 PM
I stand corrected, when was the shift? Games in the modern setting tend to play well with those systems. By business partners I assume you mean you will just be selling add space and not using something like massive?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: EvilJohn on June 21, 2010, 03:13:46 PM
I really can't comment past the above - I just wanted to clarify that we are not doing impression-based ad systems for first release.
(I added the emphasis because as we all know things are subject to change after release in these types of titles)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LC on June 21, 2010, 04:37:05 PM
Oh and yes I saw the posts about how people can run down greys and shit.  Honestly... I do not expect nor WANT carebear shit.  You need to treat this (in a way) like real life.  when you are walking the streets... watch your back at all times.  When you hear a car approaching... look and see where they are going.  Don't go assuming you are safe because... you aren't!

You can't run down greys. They just get pushed out of the way by your car.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Kageru on June 21, 2010, 05:10:16 PM

But having "greys" in a PvP world has never ended well either. They're only obstructions (greatly aided by vehicles and mission timers), invulnerable spies and apparently in this game perfectly able to block fire as well as line of sight. Not only that they don't add anything to the action.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on June 21, 2010, 05:11:42 PM
Hi all,

Actually while we may put some partner ads in such as the SG ad, we're not planning on doing the impression-based ad route. We'd rather reserve these types of spaces for the community and business partners.


Someone is a board member or a lifetime subscriber to Suicide Girls. Just saying. I don't think I've seen anyone advertise a softcore porno, glamour model, or whatever the term is for paying for online visual entertainment featuring naked women (alternative they may be) on an online game.

I imagine there will now be a section of that website dedicated to the... interesting modifications you can make with APB. Will you guys get webmaster referrals for signing up people to Suicide Girls? I would love to read that line about leveraging additional revenue streams in Real Time World's business plan.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: caladein on June 21, 2010, 06:34:42 PM
This is a good enough excuse to link to a Vanguard episode. (http://www.hulu.com/watch/106936/vanguard-porn-20#s-p2-so-i0)

More on topic, considering the look of almost every female contact I think APB may be the most sensible, yet seemingly random, place for an SG advertisement since uh... Hack/Slash.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: UnSub on June 21, 2010, 07:06:13 PM
Actually while we may put some partner ads in such as the SG ad, we're not planning on doing the impression-based ad route. We'd rather reserve these types of spaces for the community and business partners.

So the in-game advertising will be more focused on the trademarked images players can buy to logo their clothes / cars? Or last.fm music? I'm interested in who 'community and business partners' are.

I wouldn't go the impressions-based ad route since I think their effectiveness is questionable (and I didn't recognise the SG logo out of hand, which means the ad failed) but I am interested in how APB is going to handle in-game ads.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sky on June 22, 2010, 06:52:50 AM
You guys are bitching about SG ads? You fail at Internet.

Mmm...Rigel....


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 22, 2010, 07:53:53 AM
All Points Bulletin (APB) Video Interview - EJ Morland (http://www.zam.com/video.html?video=403)

Has talk of things to come, and some talk of intent of the pricing model.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Segoris on June 22, 2010, 09:18:48 AM
Any summary for those of us at work who can't watch it? Mainly on the pricing but additional info summarized is appreciated.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on June 22, 2010, 10:03:32 AM
I want to be able to destroy the ads with my gun.

I want to be able to ram my car into a billboard and topple it.

I want to be able to plant C4 on a statue promoting someone.

Even if that shit respawns... it'll be sweet.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 22, 2010, 10:14:48 AM
I want to be able to destroy the ads with my gun.

I want to be able to ram my car into a billboard and topple it.

I want to be able to plant C4 on a statue promoting someone.

Even if that shit respawns... it'll be sweet.

Um... Some you can. And not sure if this was a bug or not, but the stuff in the action district, the statues were destructible, however going by the hole it left, I don't think it was intended. The ads I had seen (pictured), were the destroyable type. Billboards, not that I had seen.

Would be cool to see "So and so just vandalized such and such statue, that player is now KOS (red name) the the statue owner". Type stuff.



Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Hoax on June 22, 2010, 10:18:22 AM
Any summary for those of us at work who can't watch it? Mainly on the pricing but additional info summarized is appreciated.

For pricing Mooreland says something about no commitments without the fuckwad interviewer mentioning that charging for the box and no free/limited trial is the exact opposite of no commitments. Also how $1/hour is hardly on the cheap side of gaming. Considering that $15/month is unlimited game time and by that pricing its 2/hrs a day avg for a month. Blah blah. If you could see the interviewer you would know that this is going to just be softball bullshit. Guy is a total toolbox.

For new content he talks about "chaos" which is an open pvp district. New cars. Racing and possibly events where you kill npc's -zombies for mentioned. Pro district where headshots are headshots or something essentially total pipedream shit that wont happen for 1yr+.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: EvilJohn on June 22, 2010, 10:19:14 AM
Actually, there are some great jumps in Financial where you smash through billboards.

Suicide Girls seemed like the appropriate style to help us at tradeshows, and the billboards in-game were just a friendly nod for the assistance. (As an aside, why does everything involve some form of conspiracy?  :why_so_serious:)

Most if not all "ad-space" currently existing is either using fictional brands in the world, like my favorite FU Clothing, or will be set aside for special occasions or events - or player-use such as the giant display points in the social and action districts.




Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on June 22, 2010, 10:40:07 AM
Any summary for those of us at work who can't watch it? Mainly on the pricing but additional info summarized is appreciated.

For pricing Mooreland says something about no commitments without the fuckwad interviewer mentioning that charging for the box and no free/limited trial is the exact opposite of no commitments. Also how $1/hour is hardly on the cheap side of gaming. Considering that $15/month is unlimited game time and by that pricing its 2/hrs a day avg for a month. Blah blah. If you could see the interviewer you would know that this is going to just be softball bullshit. Guy is a total toolbox.

For new content he talks about "chaos" which is an open pvp district. New cars. Racing and possibly events where you kill npc's -zombies for mentioned. Pro district where headshots are headshots or something essentially total pipedream shit that wont happen for 1yr+.

Isn't it 5 dollars for 20 hours or 10 for unlimited? where are you getting the dollar an hour stuff?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Hoax on June 22, 2010, 10:45:41 AM
The box is $50 and you get 50 hours. Considering the box is nothing but the right to beta test the game and for many will not even be a box just a digital download and a key thats the price I'm using in the context of "our pricing is awesome because its zero commitment".


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Stormwaltz on June 22, 2010, 11:28:02 AM
(As an aside, why does everything involve some form of conspiracy?  :why_so_serious:)

BECAUSE EVERYTHING IS A CONSPIRACY!






(This post brought to you by the Gnomes of Zurich.)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Segoris on June 22, 2010, 11:51:13 AM
Thanks for the summary. Based on that summary given, I definitely agree that the "no commitment" thing isn't really accurate. Currently, WoW and any other MMO with a trial has less commitment than APB while the month to month billing is about equal in terms of commitment. Though I'm going off of the summary and maybe some context was lost (just to give benefit of the doubt) and I'll watch the video later.

(As an aside, why does everything involve some form of conspiracy?  :why_so_serious:)

It's the internet and I'm at work, meaning no porn. So what else do you expect of anyone in the same situation?  :why_so_serious:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on June 22, 2010, 12:38:21 PM
Suicide Girls seemed like the appropriate style to help us at tradeshows, and the billboards in-game were just a friendly nod for the assistance. (As an aside, why does everything involve some form of conspiracy?  :why_so_serious:)


Because human beings are involved.  :awesome_for_real:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Lantyssa on June 22, 2010, 01:48:48 PM
I think someone was hoping for a SG booth babe at trade shows... not that I blame that very clever person in the least.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Hoax on June 22, 2010, 02:47:10 PM
I think someone was hoping for a SG booth babe at trade shows... not that I blame that very clever person in the least.

Did anyone post the Suicide Girl on the APB car photo in this thread? Sadly from my internet searching it appears this is not part of a set.


I'm remote linking but only because I'm lazy and I hope to get away with it, if it becomes something else you have my apologies.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: EvilJohn on June 22, 2010, 02:56:31 PM
Actually we had I believe 8 SGirls at E3 at our various areas: Car in South Lobby, RTW booth in office areas of South Hall, and the Alienware booth in the South Hall. In addition, the SG folks co-sponsored our E3 party at the Bordello Club in LA, I believe there was about 20 SGirls in attendance.

Not to mention, we've had SGirls participation at almost every tradeshow or community show we've attended. Their look fits our art style quite well, and they're great folks.

I am sure there are plenty innuendos and jokes that can be made, but all their staff that I've worked with have been quite the opposite of that type of perception - and genuinely excited to be involved.



Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on June 22, 2010, 03:39:40 PM
So, like, what exactly are you supposed to do when you meet a Suicide Girl in the wild? Photograph her and sell the picture online?

In all seriousness I bet they are great people and they do have good style, I just... wouldn't know what to do when encountered with one. Two different worlds and all. My imagination says if I meet one, I expect them to be paid to be where they are at, playing their part as a "Suicide Girl", and having a difficult time treating them like a real person when they are in that mode. I've interacted with enough corporate shills and Suicide Girls wouldn't seem that different in their capacity to support you.

Though, I imagine the business folks behind SG and you see a lot more eye-to-eye.

I got a feeling I'm about to be yelled at...  :|


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Cadaverine on June 22, 2010, 04:09:52 PM
Hey, slutty punk rock girls with their bits out are people too ya know!  :why_so_serious:

And, if there were more of that sort of thing in APB, I'd be playing it right now.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Lantyssa on June 22, 2010, 04:52:10 PM
In all seriousness I bet they are great people and they do have good style, I just... wouldn't know what to do when encountered with one. Two different worlds and all. My imagination says if I meet one, I expect them to be paid to be where they are at, playing their part as a "Suicide Girl", and having a difficult time treating them like a real person when they are in that mode. I've interacted with enough corporate shills and Suicide Girls wouldn't seem that different in their capacity to support you.
She's cosplaying.  Maybe likes to do it for money, maybe for style, possibly for attention, hopefully for fun.  (Also money, since their job is basically modeling.)  Act normal and treat her like anyone else.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Falconeer on June 23, 2010, 04:13:17 AM
So, like, what exactly are you supposed to do when you meet a Suicide Girl in the wild? Photograph her and sell the picture online?
In all seriousness I bet they are great people and they do have good style, I just... wouldn't know what to do when encountered with one. Two different worlds and all. My imagination says if I meet one, I expect them to be paid to be where they are at, playing their part as a "Suicide Girl", and having a difficult time treating them like a real person when they are in that mode. I've interacted with enough corporate shills and Suicide Girls wouldn't seem that different in their capacity to support you.

Though, I imagine the business folks behind SG and you see a lot more eye-to-eye.


Before being "Suicide Girls", they are individuals, so your mileage may vary depending on who you meet. If anything, I'd say most of them are not your typical booth babe, and shilling or not they tend to be more interesting and passionate than you could expect. My experience is positive, maybe it helps that I am not your typical nerdgeek nor your typcal slutty punk, but I never had the feeling of being evaluated based on looks, clothing or style. They are, for the most, as open minded as it should be.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sky on June 23, 2010, 06:45:09 AM
She's cosplaying.  Maybe likes to do it for money, maybe for style, possibly for attention, hopefully for fun.  (Also money, since their job is basically modeling.)  Act normal and treat her like anyone else.
Stop giving away secrets. Protip: a lot of musicians are, too. Sometimes I miss the game.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Modern Angel on June 23, 2010, 08:18:49 AM
Dear Internet,

How do I talk to a girl wearing make-up? Are they, like, people or do I need to treat them like aliens?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Chinchilla on June 23, 2010, 09:08:32 AM
All I know is 1) They are a person and deserves respect like everyone else until they prove to me otherwise.  2) They are hot so forgive me if I stare at your body parts as I talk to you because D A M N.  And the staring is in no way meant disrespectfully.  I just can't control my eyes from wandering all over their gorgeous bodies.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Rasix on June 23, 2010, 09:11:48 AM
Yah. Great derail.  Thanks, Lorekeep.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Lantyssa on June 23, 2010, 09:15:33 AM
Dear Internet,

How do I talk to a girl wearing make-up? Are they, like, people or do I need to treat them like aliens?
Dear Lost in Space,

Treat them like people.  She will appreciate not being thought of as a piece of meat to salivate over.  You'll feel better about yourself and improve relations for the male species.

Just be careful.  If she happens to be the sub-genus of face hugger, your familiarity may make you a prime target.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on June 23, 2010, 09:38:18 AM
Dear Internet,

How do I talk to a girl wearing make-up? Are they, like, people or do I need to treat them like aliens?
Dear Lost in Space,

Treat them like people.  She will appreciate not being thought of as a piece of meat to salivate over.  You'll feel better about yourself and improve relations for the male species.

Just be careful.  If she happens to be the sub-genus of face hugger, your familiarity may make you a prime target.

Better response than I could give. I didn't write that to come off as "durr durr women as objects", but I have a poor time with people who's objective is to take my money or convince me of something without any regard to my interests. Advertising a product is a grey area, but I'm always leery of people coming up to talk to me because they are paid to do so.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: HaemishM on June 23, 2010, 09:43:52 AM
Dear Internet,

How do I talk to a girl wearing make-up? Are they, like, people or do I need to treat them like aliens?

Dear Internet User,

If you are typical of your genus, I suspect you talk to a girl wearing makeup in hushed, stuttering whispers from across the room where she can't detect the nauseous stench of Cheetos' crumbs and failed dreams mixed with body odor and pent-up sexual frustration.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Chinchilla on June 23, 2010, 09:56:57 AM
Dear Inter... oh forget it. 

3 Days until early start!  Who's in with Blood and I? eh eh?!  Let's get back to the topic.  I'm curious and stoked.  Now waiting for my paycheck to hit so I can go preorder.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Modern Angel on June 23, 2010, 10:05:56 AM
I'm out but I'm keeping an eye on things post-launch. All of my complaints are solvable if they're willing to actually pay attention and tweak their systems. They can win me back in another month or two.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: WayAbvPar on June 23, 2010, 10:25:53 AM
I will probably pick it up when it falls the $25 or less on Steam. No chance I am paying full price for what is MAYBE 3/4 of a game.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 23, 2010, 10:28:09 AM
All opinions aside, who ever will be playing, I think its in our best interests to make one clan so we can attempt to always have people to play with.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ghambit on June 23, 2010, 10:29:58 AM
Problem is this is one game where you're seriously gimped if you're behind the level curve.

All opinions aside, who ever will be playing, I think its in our best interests to make one clan so we can attempt to always have people to play with.

Good luck finding twitch-capable f13ers.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 23, 2010, 10:31:02 AM
Problem is this is one game where you're seriously gimped if you're behind the level curve.

All opinions aside, who ever will be playing, I think its in our best interests to make one clan so we can attempt to always have people to play with.

Good luck finding twitch-capable f13ers.

Oh, I have some IRL friends, and I am also not scared to pull from the playerbase. Also, your first line, this isn't my experience, so, yeah and its dame sure not as bad as any RPG. *shrug*


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Hoax on June 23, 2010, 10:38:49 AM
Problem is this is one game where you're seriously gimped if you're behind the level curve.

This is not even kind of true?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ghambit on June 23, 2010, 10:46:37 AM
Problem is this is one game where you're seriously gimped if you're behind the level curve.

This is not even kind of true?

Gear curve I meant?
I mean, all the bitching about slotted weapons and upgrades... that stuff is basically a level curve (if not completely rep dependant and so on).  If you're behind,  you'll get owned rather frequently.
It's like when I was in a certain beta push (after a wipe).  I was about a week behind and everyone was sporting NTECs.  It was initially pretty frustrating, couldnt win.  Granted, it didnt take long to get my own NTEC but still.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 23, 2010, 11:12:35 AM
You have 4 different types of upgrades, character, weapon, equipment and vehicle.

Character upgrades include things like increased health, decreased dmg taken, decreased falling dmg, decreased stamina dmg taken, decreased health (and stamina ) recharge time.

Weapons upgrades can increase dmg, rate of fire, magazine capacity, the amount of magazines you can hold, range, accuracy (in and outside of marksmanship mode), and reduced accuracy degradation or bloom (shooting several shots rapidly), gun switching time.

Equipment upgrades mainly decrease the time it takes to do actions such as spray paint, arson, raid, etc.

vehicle upgrades can increase vehicle ramming dmg, explosion radius, reduce the amount of damage you take from bullets/rockets (although it doesn't make that much of a difference...if a car explodes with one rocket/concussion grenade, with the upgrade, it will still only take one), reduce dmg taken from hitting things (pedestrians, poles, walls, etc), ammo resupply and a nitro booster.

The least amount of shots in the game to kill is two, and thats with a sniper rifle + upgrades. All the stuff above are really small increases and decreases, and really only change this a little bit, the more utility based upgrades are the most useful. To be honest, they do little for the individual, but do affect combined arms (more than one shooter, etc..)

The N-TEC is an odd beast, in a game where almost all guns have a niche, the N-TEC is a jack of all master of none. Its a med range gun with decent cone of fire, damage and rate, however in pure situations it will be outmatched with niche guns.It was a complaint of mine in beta, and they did address it twice at the end of beta and before the KTTC event (20% nurf to all upgrades, and an extra one just for the N-TEC). Do not take my labeling guns as having a niche as a binary thing, its more subtle than rock/paper/shotgun.  One example of how niche is applied is the fully auto machine gun, you can't sprint with it, but it does do an insane amount of damage to cars, but its bloom is insane. You will not simply win using one gun or the other, with maybe a few fringe situations (do not go toe to toe with a HVR VS. A shot gun at point blank, for instance).

The above is also why i feel one of the most powerfull upgrades you can get is one of the ammo boxes, this allows you to switch out guns from your locker to fit the situation if needed.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ghambit on June 23, 2010, 11:16:32 AM
My 1st upgrade was the ammo thing for the trunk of my car.  But, it didnt work correctly (back then).   :oh_i_see:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sky on June 23, 2010, 11:56:41 AM
Good luck finding twitch-capable f13ers.
:oh_i_see:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on June 23, 2010, 11:58:02 AM
So how do i get a damn N-TEC?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Nija on June 23, 2010, 12:01:06 PM
Good luck finding twitch-capable f13ers.

Why would twitch-capable people play a subpar twitch game like this?

edit: butchering the language today, i think this is my final post for awhile.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 23, 2010, 12:02:32 PM
So how do i get a damn N-TEC?

Contact unlock reward, Prentiss Tigers at rank 6? (I think thats correct, No idea for criminals, I think they get it earlier), or marketplace. There are many flavors, some are even "named" faction/contact rewards.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ghambit on June 23, 2010, 12:05:30 PM
Good luck finding twitch-capable f13ers.

Would would twitch-capable people play a subpar twitch game like this?

ding ding ding


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on June 23, 2010, 12:20:02 PM
So how do i get a damn N-TEC?

Contact unlock reward, Prentiss Tigers at rank 6? (I think thats correct, No idea for criminals, I think they get it earlier), or marketplace. There are many flavors, some are even "named" faction/contact rewards.

Thanks, actually do you know any source that lists what contact/faction unlocks what?  I tried the forums but they are unsurprisingly worthless.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 23, 2010, 12:23:04 PM
So how do i get a damn N-TEC?

Contact unlock reward, Prentiss Tigers at rank 6? (I think thats correct, No idea for criminals, I think they get it earlier), or marketplace. There are many flavors, some are even "named" faction/contact rewards.

Thanks, actually do you know any source that lists what contact/faction unlocks what?  I tried the forums but they are unsurprisingly worthless.

I have linked a few incomplete wiki like sites, I'm waiting for the vault to come back online. I will dig them up again for you.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Musashi on June 23, 2010, 01:04:27 PM
Oh shit.  Somebody said it.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Cheddar on June 23, 2010, 09:51:55 PM
Dear Lost in Space,

Treat them like people.  She will appreciate not being thought of as a piece of meat to salivate over.  You'll feel better about yourself and improve relations for the male species.

Just be careful.  If she happens to be the sub-genus of face hugger, your familiarity may make you a prime target.

What if she has a penis?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: caladein on June 24, 2010, 06:14:53 AM
If you pre-ordered the game, you should be able to add your retail CD key to your account now.  Just go to My Account (https://na.realtimeworlds.com/account/manage/viewAccount) (here's the European site (https://eu.realtimeworlds.com/account/manage/viewAccount), probably all works the same way) and choose Redeem Key.

Steam hasn't pushed out its retail keys if you already had it installed, but you can force it by doing a "Verify Integrity of Game Cache".


Re-doing a "fake install" (start the game install, pause it as soon as it starts, and then delete it) to grab your key will also work.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 24, 2010, 07:18:44 AM
All Points Bulletin (part 2) (http://www.zam.com/bffreport.html?bffreport=31) - This of course part two of the video review I posted earlier, focuses on the action districts and such.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Lantyssa on June 24, 2010, 08:53:38 AM
What if she has a penis?
Dear Surprise Package,

Don't let it concern you as things can still work out and produce a happy and healthy relationship.  Dealing with alien biology can be overwhelming at first, but with some experimentation you and your new partner can find appropriate receptacles for all unexpected appendages.  (If spikes or other sharp projections are involved, we recommend a rubber or latex-free coating for your safety.)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ghambit on June 24, 2010, 11:46:18 AM
Just flip "her" over.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Malakili on June 24, 2010, 11:50:37 AM
Remember when this thread was about APB, that was cool.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Modern Angel on June 24, 2010, 12:48:10 PM
Nah, it wasn't that cool.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on June 24, 2010, 12:50:22 PM
I thought it was interesting to watch the built up bitching and bullshit come out in a torrent once the NDA dam was broken. Now it's a healthy trickle compared to before.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 24, 2010, 12:57:20 PM
Or, most of who wanted to discuss a game we will be actively playing with others, regardless of its faults, realized we were not aloud to do so, and stopped posting.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: taolurker on June 24, 2010, 01:36:18 PM
Or, most of who wanted to discuss a game we will be actively playing with others, regardless of its faults, realized we were not aloud to do so, and stopped posting.
Do you mean allowed?

Also no one is stopping you from voicing things, just mocking you for being a fanboy.

My opinion:
Spoilered for late to the conversation, but no Blood I don't agree with you that this game is worthy of money (at least mine).


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Furiously on June 24, 2010, 01:42:28 PM
I'll buy the box, play for a month or two and say, "I got my money's worth."


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 24, 2010, 01:44:30 PM
I'll buy the box, play for a month or two and say, "I got my money's worth."

That was my plan as well, unless I happen to make some point on the marketplace. I am interested in seeing where they go from here.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on June 24, 2010, 03:01:18 PM
Entering a district is going to trigger an advertisement over VoIP...  :uhrr:

(http://www.storageserver.be/images/apbvivox.jpg)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: EvilJohn on June 24, 2010, 03:17:15 PM
Yes, that is true - however, the maximum frequency of a single 5-15 second ad being played as you enter a district is once every 3 hours. Therefore, you should not hear an ad in the VoIP system unless you zone and it has been more than 3 hours since your last zone/ad play.

If 3 hours is too frequent for your tastes, the options listed above can ensure that you don't hear any ads.


We also offer voice fonts for 40 points for 90 day use per font - that's $1.00 per 3 months of use.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Malakili on June 24, 2010, 03:37:42 PM
Yes, that is true - however, the maximum frequency of a single 5-15 second ad being played as you enter a district is once every 3 hours. Therefore, you should not hear an ad in the VoIP system unless you zone and it has been more than 3 hours since your last zone/ad play.

If 3 hours is too frequent for your tastes, the options listed above can ensure that you don't hear any ads.


We also offer voice fonts for 40 points for 90 day use per font - that's $1.00 per 3 months of use.

No offense, but regardless of the pricing, it just feels iffy.  This wouldn't come close to flying in any other game with VOIP, but because its a subscription based game/MMO suddenly you can start charging for things that are otherwise free.  Frankly, it just FEELS like nickel and dimeing.   Do I care personally? Not really, I wasn't planning on playing the game anyway as my gaming plate is way over full as it is, but when I can eventually get this for 10 bucks on Steam sale, this sort of thing is going to remind me, "oh yeah, don't bother."

Its really a marketing issue more than a price issue In fact, I'd probably be less likely to feel it was a big deal if it was something like 14.95 per month with no voip, or 15.25 per month with voip (roughly the same pricing, but whatever would be equivalent is fine).  


Don't take it as a personal insult, but you are posting on these boards, so take the feedback if you want it, or ignore it otherwise.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: EvilJohn on June 24, 2010, 03:53:23 PM
?

I was attempting to ensure that all the information was present. If it came across as anything other than that, it was not my intent.

Feedback and your (being the forum) viewpoints are important, and I appreciate it regardless of its conclusion or if my opinion differs.

Edit (the above is unchanged) Addition:

Since being identified as in the industry, I consider myself a guest here and have no intention of doing much more than answering the questions that I can and observing/recording feedback (good or bad).

If it is ever felt that I am schilling (as in pushing my or RTW's viewpoint as a defense of criticism or feedback), then please by all means call me on it - but it has not been my intent nor will it be my intent. I have plenty of avenues of trying to publicize or market the game - I've been lurking here for years because I enjoy the discussions.

I'd prefer not to be red-named, but after a discussion with Schild, I felt it was more appropriate as I would be tempted to answer questions about APB and not identifying myself would feel disingenuous.



Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Koyasha on June 24, 2010, 04:21:55 PM
Well, after consideration I went ahead and ordered.  I had enough fun with the key to the city thing that I expect I will be able to get at least $50 worth of entertainment out of this.

Looked around some and I can't really find many guides with equipment/upgrade listings or what you need to do to get them, so if any of you find some, would be nice to see.  The official forums don't seem particularly helpful at all.

As far as the ads go, I really don't see why anyone would have an issue with an ad every couple hours on zoning.  As long as the ad doesn't delay my zoning, or interrupt me while I'm trying to do something, I see no reason to complain about it.  Advertisements are bad only when they get in my way.  That said, is there any actual benefit to the VOIP premium thing?  Or is it just removing ads for no particular reason?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Kageru on June 24, 2010, 04:40:24 PM

The advertising is bad because it shows the games desperation for a revenue trickle and a disrespect for its users.

Still, I hope those playing will keep us informed how it goes... Even those of us eagerly awaiting the crash would probably be happy to find out we were wrong.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: EvilJohn on June 24, 2010, 04:44:12 PM
I'll check when our Game KB site is up and running which includes all the progression planning, more league information, and character(s) information - if it is delayed, I'll look into getting some of the information you're requesting posted (either here or on our community forums).

As far as the no-ad options, they are simply there as options for those who really abhor ads and would rather avoid them no matter the frequency.

It plays during loading or initial spawn point selection from my experiences.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Malakili on June 24, 2010, 05:01:38 PM
?

I was attempting to ensure that all the information was present. If it came across as anything other than that, it was not my intent.

Feedback and your (being the forum) viewpoints are important, and I appreciate it regardless of its conclusion or if my opinion differs.

Edit (the above is unchanged) Addition:

Since being identified as in the industry, I consider myself a guest here and have no intention of doing much more than answering the questions that I can and observing/recording feedback (good or bad).

If it is ever felt that I am schilling (as in pushing my or RTW's viewpoint as a defense of criticism or feedback), then please by all means call me on it - but it has not been my intent nor will it be my intent. I have plenty of avenues of trying to publicize or market the game - I've been lurking here for years because I enjoy the discussions.

I'd prefer not to be red-named, but after a discussion with Schild, I felt it was more appropriate as I would be tempted to answer questions about APB and not identifying myself would feel disingenuous.



As I said, no offense to you intended, I realize that you were just being clear, I wasn't commenting on what you said qua what you said, but rather the policy in general.  I think the policy of pay for no ads reflects poorly on APB, rather than your attitude which has seemed perfectly reasonable.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Furiously on June 24, 2010, 06:16:13 PM
What he said. It reeks of nickle and dimeing to have them and also have a point ability to turn them off. It makes me ask why I am going to pay a sub fee.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on June 24, 2010, 06:27:16 PM
Turning something like long load times into a positive.

or

Because what you need to make loading screens more interesting are ads.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ghambit on June 24, 2010, 08:03:57 PM
or... load times were intentionally long so that ads could be placed


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: SnakeCharmer on June 24, 2010, 08:26:38 PM
It reeks of Nicole

I thought she smelled quite nicely.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Margalis on June 24, 2010, 09:19:53 PM
This game and revenue model seems designed to test the goodwill of gamers.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Hoax on June 24, 2010, 09:43:14 PM
So Global Agenda is now a 1-time purchase for full game?

How could that possibly be relevant to this game?

The revenue model will change on this one but I hope its before they have already lost the chance at having the big sub numbers they need for the game to be interesting.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ghambit on June 24, 2010, 10:40:02 PM
Actually, since servers are only 100 people per district, sub. numbers really are pretty transparent to the populace. 


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Chinchilla on June 25, 2010, 05:30:17 AM
Yes, that is true - however, the maximum frequency of a single 5-15 second ad being played as you enter a district is once every 3 hours. Therefore, you should not hear an ad in the VoIP system unless you zone and it has been more than 3 hours since your last zone/ad play.

If 3 hours is too frequent for your tastes, the options listed above can ensure that you don't hear any ads.

Personally 3 hours span for a 5 - 15 second ad?  I could careless.  Its called... take headphones off while I zone or listen to the ad if its a clever ad that can give ma chuckle.

We also offer voice fonts for 40 points for 90 day use per font - that's $1.00 per 3 months of use.

What are voice fonts?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Chinchilla on June 25, 2010, 05:38:36 AM
So let's see... a short 5 - 15 second ad and the sub price for unlimited is $10 where the norm out there is average $13.95-$15.

Hmmmmm... Where the hell do you sign me up?!

Hell... every MMO I have played can happily put in ads to save me $$ every month for as much as I care as long as it doesn't interrupt my gameplay like Koyasha said.

or... load times were intentionally long so that ads could be placed

I don't know much about load times being intentionally long for ads because my laptop isn't top of the line so just about anything takes a little bit to load.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 25, 2010, 05:42:47 AM
So Global Agenda is now a 1-time purchase for full game?

How could that possibly be relevant to this game?

The revenue model will change on this one but I hope its before they have already lost the chance at having the big sub numbers they need for the game to be interesting.


Yeah, GA at least has the fall back of having PvE, APB needs population, or the domino affect will kick in and dry up the population/game/fun, "tiny" fee or not, the whole VOIP thing is another consideration point I think that tips people to "no thanks". I personally don't care, I think its reasonable in delivery and won't affect me much (No more than I cared about it in Planetside), but we are talking about unreasonable gamers. I do find it odd, if they were looking for revenue streams, why not, in this setting, go ahead with the real world ads, it would have been less obtrusive, most would never have noticed. I find it odd to make gamers activity knowledgeable about ads and making them think about them and do something to turn them off, than simply adding them to the world and having them just be part of the atmosphere and out of mind with no action required ETC..

MMOFPS (MMG/MMOTPS, whatever) are an infant form of MMG, they have a lot of ground to cover to be as popular as RPG's, price point is a huge consideration for people, its sad to see this becoming more of an added hurdle to acceptance than the game and its style of play (shooter) itself that for many is already a hard nut to swallow for many.

I'm going to go ahead and assume RTW is not paying for the VOIP service, and its provided by VIOX, in exchange for the revenue from playing the ads.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Chinchilla on June 25, 2010, 06:31:08 AM
Maybe I missed the answer, but...

We also offer voice fonts for 40 points for 90 day use per font - that's $1.00 per 3 months of use.

What are voice fonts?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ghambit on June 25, 2010, 07:59:20 AM
Maybe I missed the answer, but...

We also offer voice fonts for 40 points for 90 day use per font - that's $1.00 per 3 months of use.

What are voice fonts?

I believe you can mix your voice into something else... like a female, or a chipmunk.   :why_so_serious:
I use a voice mixer called screaming bee... does the same thing, for free or very small fee.

Honestly, woulda been better to just include it instead of charging extra.  It's one of those techs. that deserve a real push into a game, rather than a slight shove.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Nija on June 25, 2010, 08:03:19 AM
I hope that if this game bombs the ridiculous tricklestream marketing crap is blamed for it. I really don't look forward to other games adopting these ideas in the future. Voice ads when you zone? Nothx. I'd rather have 12 year olds on XBL calling me a (insert the racial slur of the week).


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ghambit on June 25, 2010, 08:18:52 AM
I dont mind ads, but they have to be fictional satire stuff... like Bubba Gump Shrimp or something (which ended up an actual brand post-movie).  There's no reason why large popular games cant spinoff viable business from fictional ads.  I liken it to popping a minis market for avatars or latex repros. of gear.  I this case, a fictional ad on APB might generate aftermaket tuner or detail kits for cars, clothing, and so on.

(sigh)

And remember, the fictional ads in the GTA franchise were extremely well received... to the point many foresaw RL adaptations.  Just like the radio stations.
But in APB's case, it's like RTW is trying their best to totally destroy all that was good about the GTA series - largely taking the "easy road" to development rather than putting a bit more effort into something and producing genius, which in turn produces more money in the long term.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Rasix on June 25, 2010, 08:34:25 AM
I dont mind ads, but they have to be fictional satire stuff... like Bubba Gump Shrimp

To pick a nit, these restaurants exist.  Mostly in tourist traps.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Morfiend on June 25, 2010, 09:04:57 AM
I dont mind ads, but they have to be fictional satire stuff... like Bubba Gump Shrimp

To pick a nit, these restaurants exist.  Mostly in tourist traps.

I went to one once. It was pretty damn tasty. The best part being, a shrimp and fish restaurant right across the street from the Lone Beach Aquarium. Nothing like looking at ocean life all day to make you hungry for some Shrimp.  :awesome_for_real:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ghambit on June 25, 2010, 09:39:27 AM
I dont mind ads, but they have to be fictional satire stuff... like Bubba Gump Shrimp

To pick a nit, these restaurants exist.  Mostly in tourist traps.

They also had/have an entire line of frozen seafood.  It was a craze at one point.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Kageru on June 25, 2010, 09:44:14 AM
So let's see... a short 5 - 15 second ad and the sub price for unlimited is $10 where the norm out there is average $13.95-$15.

Hmmmmm... Where the hell do you sign me up?!

Hell... every MMO I have played can happily put in ads to save me $$ every month for as much as I care as long as it doesn't interrupt my gameplay like Koyasha said.

I think it is more trying to have the sub price accurately reflect the amount of content the game has to offer. In which case, compared to something like WoW, APB with its mighty two zones and repetitive gameplay right from the start is almost certainly drastically over-priced.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: HaemishM on June 25, 2010, 10:00:27 AM
What he said. It reeks of nickle and dimeing to have them and also have a point ability to turn them off. It makes me ask why I am going to pay a sub fee.

Yeah, this. I work in advertising, and I think VOIP ads are pretty shitty, no matter how infrequent. But I guess I know why zone loading times are so long.  :why_so_serious:

There aren't really distinct lines for what is acceptable and what's not, but this one tickles my spider-sense.

EDIT: A better, more organic way to handle it would have been putting the ads into the radio stations that play when you are driving.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on June 25, 2010, 10:09:41 AM
When Star Wars: The Old Republic comes out with its massive, massive amount of PvE content, it may very well destroy this game.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Lantyssa on June 25, 2010, 10:16:48 AM
I don't think they are catering to the same audience.  I wouldn't even look beyond Real Time Worlds on whether this succeeds or fails.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: kaid on June 25, 2010, 10:58:12 AM
Yes, that is true - however, the maximum frequency of a single 5-15 second ad being played as you enter a district is once every 3 hours. Therefore, you should not hear an ad in the VoIP system unless you zone and it has been more than 3 hours since your last zone/ad play.

If 3 hours is too frequent for your tastes, the options listed above can ensure that you don't hear any ads.


We also offer voice fonts for 40 points for 90 day use per font - that's $1.00 per 3 months of use.

Honestly I don't mind these in a modern day era game. Video billboards that showed ads in planetside never bothered me at all and in a game like this could easily sew them into an in game radio channel type deal or video billboards. I would be horribly against it in a fantasy setting but for something like this there is nothing wrong with it.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on June 25, 2010, 11:31:11 AM
I'm against ads out of principle, if I'm being made to pay for access (subscription or gametime).

I'm likely already going to spend some monetary value into this game I don't think it is worth yet. There needs to be more game world diversity, i.e. at least two more districts. If possible, with some fucking geographic altitude (those silly cramped partial highways in Financial don't count). So I don't want something automated yapping at me in regular periods, probably even ads that don't even apply to my region.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 25, 2010, 11:38:39 AM
Very awesome starter guide by lords of the dead. (http://www.lotd.org/showthread.php?t=29384) a great read for anyone playing.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ghambit on June 25, 2010, 12:36:52 PM
When Star Wars: The Old Republic comes out with its massive, massive amount of PvE content, it may very well destroy this game.

APB will live or die long before SWTOR releases.  But, I have the feeling there was some clever sarcasm in your statement? 


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Chinchilla on June 25, 2010, 01:04:15 PM
I'm hoping this game will grow and get better and better.  I'd love to see how they put in PvE.  That sounds like it would be fairly tough w/ a game of this type.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on June 25, 2010, 04:09:32 PM
When Star Wars: The Old Republic comes out with its massive, massive amount of PvE content, it may very well destroy this game.

APB will live or die long before SWTOR releases.  But, I have the feeling there was some clever sarcasm in your statement?  

If there was, point it out to me so I can feel smug about myself. I'm just saying the early adopters / oh look it's new crowd aren't exactly the competitive PvP type but can have serious retention if you have a fuck ton of PvE content. Even if you assume that it takes 50 hours to get one class story finished, there's like 4 - 8 of them, which is a lot of fucking content to have out the gate. That's before they make any improvements to the core and exploit the hooks to improvements.

APB is a game where I got frustrated that I was grinding from Lv. 1, like when I tried Lineage 2. Note I do not have these same feelings when playing a game I know and associate to be a competitive online FPS.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Koyasha on June 25, 2010, 04:24:30 PM
Bloodworth, or anyone else that's going to be playing, have you made a decision on server yet?  I don't believe I have anyone else I know that's going to play, so I might as well roll with whatever's popular here so I can join up with you guys.  Zombie is probably going to be the overpopulated one, although with their district setup I have no idea if that's going to mean anything or not.  Honestly with the district setup I'm not even sure why there need to be separate servers at all.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Azazel on June 25, 2010, 11:47:46 PM
Good luck finding twitch-capable f13ers.
:oh_i_see:

 :why_so_serious:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Azazel on June 25, 2010, 11:51:17 PM
Entering a district is going to trigger an advertisement over VoIP...  :uhrr:

Interesting. If it were F2P I don't think anyone would have an issue, but since this is a game where you pay by the hour...

Especially with "pay to turn this shit off" as an option. I actually agree with BW - I think ingame billboards for real things that fit would be less obtrusive. Saints Row 2 has them, and I don't mind them at all - usually I have a "huh, new ad" reaction to them.





Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 26, 2010, 07:07:22 AM
Bloodworth, or anyone else that's going to be playing, have you made a decision on server yet?  I don't believe I have anyone else I know that's going to play, so I might as well roll with whatever's popular here so I can join up with you guys.  Zombie is probably going to be the overpopulated one, although with their district setup I have no idea if that's going to mean anything or not.  Honestly with the district setup I'm not even sure why there need to be separate servers at all.

Ill let you know in a moment, I have a few people to notify. Anyone is more than welcome to join, the more the better as its a group heavy game.

Side (for now): Enforcer
Server: LaRocha
Name" Trucegore


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Chinchilla on June 26, 2010, 07:45:12 AM
Damn it, GF just told me we gotta go to the beach because her cousin and her aunt (from Virginia) plus a few other ppl just went.  Ugh, usually I like the beach, but today is launch day damn it! (that sounds funnny doesn't it)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Lantyssa on June 26, 2010, 08:07:16 AM
Go enjoy the beach.  1) It's launchday, 2) the game will (probably) still be there when you get back.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ghambit on June 26, 2010, 08:11:57 AM
Damn it, GF just told me we gotta go to the beach because her cousin and her aunt (from Virginia) plus a few other ppl just went.  Ugh, usually I like the beach, but today is launch day damn it! (that sounds funnny doesn't it)

You're gonna get back, everyone will have N-Tecs, and you'll be shit outta luck dude.  Sorry.
Hey... get some payback from your GF below the surface where no one can see.  Your twitch skills might be lacking a bit when you get home, but at least you'll be smiling.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: caladein on June 26, 2010, 08:50:29 AM
I'm Cal on LaRocha/Criminals.

This came about at the beginning of the last beta phase, but I was again reminded the initial set of models available in the Wardrobe is truly pitiful.  Couple that with not seeing what rank unlocks what and the only sensible course of action is to leave the game running overnight at the Wardrobe Kiosk at least once.

Edit: Clarified when the customization gating was added.  Also, the above deals with female characters.  I'm not sure if things are any less ridiculous for the guys.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Lantyssa on June 26, 2010, 09:44:48 AM
At least you aren't docked time for leaving the game running in a social district. :awesome_for_real:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Koyasha on June 26, 2010, 10:44:44 AM
I find that method of unlocking things through time spent in the wardrobe creator so utterly stupid exactly because of that.  That's what people are gonna do, and what's it gonna do?  Put extra bandwidth costs on the Social server for absolutely no reason whatsoever.  What the hell were they thinking?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Furiously on June 26, 2010, 11:49:31 AM
That you would always be able to log into that area to see what your friends are doing? And hopefully convince you to pay to play some more.

And I'm Katiri on both servers. (Enforcer on both).


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on June 26, 2010, 02:44:55 PM
Threash on larocha, criminal.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Chinchilla on June 26, 2010, 03:44:50 PM
How is the game playing?  Laggy or just fine even though is opening day?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 26, 2010, 04:20:00 PM
Seems fine to me.

Also, looks like someone was paying attention:

(http://dl.dropbox.com/u/1725660/Posts/Ask_and_Recive.jpg)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Chinchilla on June 26, 2010, 05:51:32 PM
Could I install the game from the beta installer I have?  I haven't purchased it yet from Steam so I haven't downloaded anything yet.  I uninstalled it previously as I figured they would want a fresh install from the "final release" version (as some other games have wanted).  Reason I ask is because the North American installer I have is giving me a weird error which it never did before.

The version of the installer I have is v1.1.0.538715.  It never gave me this error before and it worked fine.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on June 26, 2010, 06:19:17 PM
If you haven't purchased it yet then you wouldn't be in the headstart anyways.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Hoax on June 26, 2010, 06:28:28 PM
Seems fine to me.

Also, looks like someone was paying attention:

(http://dl.dropbox.com/u/1725660/Posts/Ask_and_Recive.jpg)

That was the only unlock that had a tooltip AND was unlocked by something players could understand easily. The character upgrades also have a tooltip just nobody in beta knew how to raise the skills because finding info on them was very much not obvious, new clothing items, new car items etc those do not have any tooltip for them essentially all that stuff that unlocks as you progress that you never know how/why it unlocked? That stuff.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: caladein on June 26, 2010, 06:41:16 PM
Could I install the game from the beta installer I have?  I haven't purchased it yet from Steam so I haven't downloaded anything yet.  I uninstalled it previously as I figured they would want a fresh install from the "final release" version (as some other games have wanted).  Reason I ask is because the North American installer I have is giving me a weird error which it never did before.

The version of the installer I have is v1.1.0.538715.  It never gave me this error before and it worked fine.

From what I understand you do need to use a retail installer.  Past that you can copy over most of the data files and just run a repair to save yourself at least part of the download.

Also, the unlock requirements at Contacts has been visible since as long as I've been playing (that's how I knew that a lot of upgrades were tied to Car Thief).  In the Wardrobe kiosk, at Fashionista 13 after about ten hours or so:

(http://dl.dropbox.com/u/40252/no-capri.jpg)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Koyasha on June 26, 2010, 07:33:14 PM
Yeah.  "You have not unlocked this item yet."  Thanks for that.  Now how about giving me some info on what I need to do to unlock it?  That's what I've been complaining about with the tooltips, the fact that many of them give no useful information.  Others give theoretically useful information, such as the ones that say you need level whatever of some role that you have no idea how to advance because it's not on your Roles tab.

Edit: Just logged in a bit ago, Aveline on LaRocha, and I'm probably going to sit around and be semi-afk in the wardrobe thingy in order to get some levels and money.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: caladein on June 26, 2010, 08:42:26 PM
Looking around the social districts the only things that spring to mind are: ostentatious, ghastly, and what-a-horrible-breast-augmentation.  I'm not even sure the most of the good stuff is good in the abstract or only appears good because it's standing next to a stripper with a shelf-for-breasts and tattoos of guns pointing at her crotch.

I knew all of this in Beta, I knew all of this when I bought the damn game, but somehow, having paid real money for it, it's all worse.  It's all that much more annoying that at Max Fashion Designer (Fashionista 15) I can't buy something that costs $24 at American Apparel (http://store.americanapparel.net/rsa8366.html?cid=905).  I imagine it's locked away on a Contact somewhere, but which one?  Who knows?

I kept saying to myself that "The customization is good, the gameplay is bad." but really, I'll never be able to make even half of Bang Bang's (http://www.imdb.com/title/tt0844286/) outfits...

(http://www.hotflick.net/flicks/2008_The_Brothers_Bloom/009TBM_Stefan_Kapicic_001.jpg)

because there are no scarves, ties or long coats!  (There are navel piercings and a leather choker.)

The customization is good, if you want to make a stripper with a rack-for-breasts and gun tattoos that point at their crotch or a fat man wearing only a diaper and police cap, but for me, nah.

Ostentatious and ghastly.  Ugh.  It's mostly the players, but the systems themselves don't help one bit.

/rant


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Furiously on June 26, 2010, 09:03:57 PM
You should have rolled an enforcer to be.... "The Fashion Police".


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Chinchilla on June 26, 2010, 09:33:53 PM
If you haven't purchased it yet then you wouldn't be in the headstart anyways.

I know that bro.  That wasn't my question.  I already purchased it.  I got a weird message about needing some .net whatever file when I was installing from STEAM download, but it went through anyways and is patching as we speak!


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: caladein on June 26, 2010, 09:53:09 PM
You should have rolled an enforcer to be.... "The Fashion Police".

I deserved that.

Stepping back a bit though, the reason I was even out walking around the social districts was that I was out of damn ideas.  My old penultimate-beta-phase outfit used those matte Capri Leggings (and Skate Shoes) that now require some Contact grinding.  My thoughts went to The Brothers Bloom, which I loved, and its great wardrobes for Rinko Kikuchi and Rachel Weisz... and then to disappointment.  The APB forums did show off some amazing work, but it was all tattoos and kitschy car liveries.

So the last resort was taking a walk around the social districts (which now load characters reasonably quickly) and that was a bit of a mistake.

That said, I really would like to be able to make more than a few outfits I'm happy with, but I can't because the only customization depth is in the decals and tattoos.  Again though, I kind of knew that going in :uhrr:.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Chinchilla on June 27, 2010, 05:33:57 AM
I'm in at Larocha server. Character name is Chinchila ( 1 L someone took it before me grrrr )


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Lantyssa on June 27, 2010, 06:59:54 AM
That said, I really would like to be able to make more than a few outfits I'm happy with, but I can't because the only customization depth is in the decals and tattoos.  Again though, I kind of knew that going in :uhrr:.
Ahhhhhhh!  I love the smell of Schadenfreude in the morning.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on June 27, 2010, 09:18:48 AM
For any criminals wondering it takes level 6 with bloodroses to unlock the N-TEC.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on June 27, 2010, 10:20:30 AM
 :facepalm:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Malakili on June 27, 2010, 11:06:15 AM
For any criminals wondering it takes level 6 with bloodroses to unlock the N-TEC.

:facepalm:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 27, 2010, 12:46:04 PM
Takes level 6 for enforcer side too i think. Also, looks like they put the first stun gun for level 1 anything now.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on June 27, 2010, 01:15:51 PM
N-TEC isn't really that much better than the other guns to be honest, at short range i still get owned by shot guns and the SMGs more than hold their own.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Chinchilla on June 27, 2010, 01:55:29 PM
Who has the stun guns and N-Tec to unlock?  I didn't see any on the guy I was doing missions with.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Cheddar on June 27, 2010, 07:49:08 PM
Who has the stun guns and N-Tec to unlock?  I didn't see any on the guy I was doing missions with.

Hell, Chinchilla in the mix?  Remind me tomorrow to try this out.  Its the UO crew all over again!


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Koyasha on June 27, 2010, 08:45:33 PM
Trouble is they don't actually show what they unlock, and the buy list appears to be incomplete as well - you can't even see all options that are unlocked, some would appear to be hidden initially, though I can't say that with complete certainty.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Furiously on June 27, 2010, 08:52:56 PM
If anyone needs the stabba or pig, let me know.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 28, 2010, 05:28:45 AM
Something I forgot to bring up. Did you guys know about the "awesome" button?

There is an Awesomeness Button.
Click ";" (some keyboard layouts it is < shift >+< , > it can be rebound in options) and it will record the previous 30 seconds (and keep on recording what is happening).

Did you just run someone over that was awesome? Did you surprise someone. Did you do a 180 in the air and skid mark 3 enemies? Hit this key.  :drill: It dumps a video in your folders for easy posting to youtube and such.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Chinchilla on June 28, 2010, 06:40:35 AM
Something I forgot to bring up. Did you guys know about the "awesome" button?

There is an Awesomeness Button.
Click ";" (some keyboard layouts it is < shift >+< , > it can be rebound in options) and it will record the previous 30 seconds (and keep on recording what is happening).

Did you just run someone over that was awesome? Did you surprise someone. Did you do a 180 in the air and skid mark 3 enemies? Hit this key.  :drill: It dumps a video in your folders for easy posting to youtube and such.

That is badass!  Thank you for telling me this :).  I am starting to find out that I really need a better PC.  I can run the game, but in the heat of the moment when you are circle strafing or moving around the camera really fast... my PC will lag and this has led me to getting killed more than I like.  I know my skills aren't all that great, but they sure as hell aren't THAT bad.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Chinchilla on June 28, 2010, 06:44:46 AM
I'm confused about something.  When I logged in last night to leave my char in the social district it said I have 5 hours of gameplay left.  Is this early start a limited amount of time start?  I don't remember to be honest.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on June 28, 2010, 06:52:51 AM
Yes early start is 10 hours.  This game is a harsh reminder of my severe lack of any kind of artistic talent, i look like a gay hobo.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 28, 2010, 06:56:35 AM
Something I forgot to bring up. Did you guys know about the "awesome" button?

There is an Awesomeness Button.
Click ";" (some keyboard layouts it is < shift >+< , > it can be rebound in options) and it will record the previous 30 seconds (and keep on recording what is happening).

Did you just run someone over that was awesome? Did you surprise someone. Did you do a 180 in the air and skid mark 3 enemies? Hit this key.  :drill: It dumps a video in your folders for easy posting to youtube and such.

That is badass!  Thank you for telling me this :).  I am starting to find out that I really need a better PC.  I can run the game, but in the heat of the moment when you are circle strafing or moving around the camera really fast... my PC will lag and this has led me to getting killed more than I like.  I know my skills aren't all that great, but they sure as hell aren't THAT bad.

If thats the case, one of the first things you should do, is turn this feature off then, it may gain you....something FPS wise. They do need to expand the video and audio options more however, so you will have limited wiggle room in that department. The last resort is editing the INI, but thats a use at your own risk solution. They are essentially the same options and settings as any Unreal games INI.

Yes early start is 10 hours.  This game is a harsh reminder of my severe lack of any kind of artistic talent, i look like a gay hobo.

I expect pictures. And I can't believe you look worse than the player "OfficerBadTouch" that I ran into yesterday.  :ye_gods:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Chinchilla on June 28, 2010, 07:03:32 AM
In beta it seemed to be running pretty decent, but I think a few of the grahpical things got improved so my FPS went down.  It could also be from long stretches of gaming w/o restarting my PC because yesterday morning I played for 2 1/2 hours.  Worked on my paper while my character was in social district and then played again for another 2 1/2 (or so) hours.  With no restarts or anything of my PC.  So that's probably my fault.

I'll play with the graphics settings tonight.

I'm still fairly new and trying to work my way up in rank/levels.  I really want to get a better gun than that damn newbie machine gun (not the one you start with the next one up).  It isn't bad, but I get owned when I try to fight certain players w/ it.

Still haven't figured out the best way to rank up while playing.  I've been just doing as many missions as I can before APB goes active.  Then its a hit or miss on how I do after that.  I am really enjoying the game though!  I'm getting better at driving too.  I can do some mean ass drifts sometimes.

I'm also assuming I need a better PC (which I am working on getting very soon) because my sound cuts out funny or gets all distorted and jumpy sounding which I am assuming is due to my PC having a hard time keeping with all that is going on (explosions, gun shots, this that and the other).


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Koyasha on June 28, 2010, 01:28:17 PM
Just found an interesting link that leads to SOME useful information, at least: http://support.apb.com/display/4/kb/browse/cat.aspx?kb=1&r=0.3126786

It's part of the knowledge base, but it's a part I never checked because it's so poorly titled.  Game Support makes me think it's where you'd go to look for things you'd call a GM about, not basic manual type information.  Admittedly, the info on there is limited and much of it is questionably useful at best, but...it's something.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 28, 2010, 01:36:00 PM
Thats all the in game stuff that used to come up when you clicked the "world_magnifying_glass" icon on the direct GUI areas. That's supposed to be viewed in game.

Nice find! Now I wonder why its disabled.

EDIT: NVM, its being updated and is incomplete it seems.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on June 28, 2010, 02:57:58 PM
Can't wait for the reviews on this game to come out.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Lantyssa on June 28, 2010, 03:06:16 PM
July 2nd is almost here! ;D


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: WayAbvPar on June 28, 2010, 03:08:04 PM
I anticipate early fireworks.  :oh_i_see:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Furiously on June 28, 2010, 05:23:17 PM
I'm having a blast with the early admission.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on June 28, 2010, 05:54:10 PM
I was too but i went through my 10 hours before time ran out, been messing around with the customizing in the social district the past few hours.  Some people are crazy good with this stuff, me... not so much.  This is the best i could do for my mini:

(http://i50.tinypic.com/25td91f.jpg)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Furiously on June 28, 2010, 07:57:08 PM
Question: if I pay for 1 month of unlimited, does it eat my 50 hours of free time? Or do they rollover?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on June 28, 2010, 08:24:21 PM
No idea, why do you wanna do that?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Furiously on June 28, 2010, 08:57:47 PM
Because I'm curious - well - my thought was. I sub for this month, keep the 50 hours in the pocket to test it out later with.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 29, 2010, 05:36:20 AM
Question: if I pay for 1 month of unlimited, does it eat my 50 hours of free time? Or do they rollover?

I would assume it all stacks, but I have no idea in practice. Like, what takes priority and such.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Chinchilla on June 29, 2010, 05:44:22 AM
If I had to guess... they monthly billing wouldn't kick in until your free time is up.  Then it would just kick on the day you use up your 50hrs.  My total guess and logically that makes sense, but no telling how it actually works.  Probably a good question to ask them.  Do you have forums access to post that type of question?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 29, 2010, 06:10:39 AM
Not sure if it was you guys who started it, but I added to a post asking.


Also, anyone good with the music editor? I could use a GWAR themed, theme.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on June 29, 2010, 09:11:24 AM
When am i supposed to get my launch hours?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sky on June 29, 2010, 09:14:11 AM
The music editor was pretty straightforward. If GWAR puts out an electronica album.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 29, 2010, 09:20:57 AM
When am i supposed to get my launch hours?

If you ordered from RTW/EA If you don''t have the serial number, go to www.findmyorder.com then enter your order number along with your account password. You will see a serial number. Copy it, go to your account on the apb website and redeem key.

Also, to get your 50 hours and ordered via Steam, you must go into Library, right click on All Points Bulletin, View CD KEY. There is a new key here called Game key. Redeem this key on apb.com as well and you''re good to go.

The music editor was pretty straightforward. If GWAR puts out an electronica album.

Ok, let me ask this then (because GWAR does have some muzak versions of stuff) do you know of a site or a way someone that is not musically inclined can figure out how to translate to the blocks in the editor?

To do this my self I would need to be musically inclined, and have used editors like this. I have been killed to everything from Michael Jackson, to Divo, to Motorhead... so I know it can be done.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Koyasha on June 29, 2010, 09:54:11 AM
The guy from the BFF report made a tutorial on youtube here:  http://www.youtube.com/watch?v=aSspRzlUDo4  It seems better if you're just making something up than if you want to make a specific piece of music in the editor, though.

What I'd like is some explanation of how to copy sheet music over to the editor.  Of course, that would require that I remember how to read sheet music, since it's been so long, but yeah.  At least it would allow me to copy anything I can actually locate the notes for.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on June 29, 2010, 09:59:30 AM
Man those criminal only Minis are a fucking bitch to handle, i can't stay on the road to save my life.  Literally most times.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 29, 2010, 10:04:13 AM
What I'd like is some explanation of how to copy sheet music over to the editor.  Of course, that would require that I remember how to read sheet music, since it's been so long, but yeah.  At least it would allow me to copy anything I can actually locate the notes for.

I think thats the part that stops me from dong it myself.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: caladein on June 29, 2010, 10:05:49 AM
Also, to get your 50 hours and ordered via Steam, you must go into Library, right click on All Points Bulletin, View CD KEY. There is a new key here called Game key. Redeem this key on apb.com as well and you''re good to go.

If you don't see a second "Game" key in your list, you'll need to restart Steam (for whatever reason).

Also, yes, the Criminal-only Mini is completely bonkers.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: EvilJohn on June 29, 2010, 12:30:06 PM
Question: if I pay for 1 month of unlimited, does it eat my 50 hours of free time? Or do they rollover?

Order of precedence with Gametime:
Unlimited
Hours

So if you purchase an unlimited package immediately, you'll have the 30 days unlimited from the point of redeeming the key and after that expires, you'll start consuming any Hours accrued (either Free or Paid).

And yes, if you bought an unlimited package via Points before you redeemed your Retail key, you will still get the 50 free hours (plus any remaining hours from Early Access if you have any) once you redeem the retail key.

Note: Redeem your retail key ASAP as that ties into continued access after the pre-order grace period (July 2nd for NA).
Sorry for the delayed response.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 29, 2010, 12:37:33 PM
Thanks for the info, thats going to work out well for me then.

Also, there is a rather nifty video floating around. (http://www.youtube.com/watch?v=rqFuI42Ma-U) I assume its part of a series?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Draegan on June 29, 2010, 01:06:37 PM
The game looks kinda fun.

I haven't payed much attention to it over the last 6 months or so.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on June 29, 2010, 02:01:59 PM
I'm playing. Trying to stay chill about all imbalances makes it more fun. Too bad that all clothing options I need to recreate my beta outfits are locked and seem to need idling Fashionista, something I'm not eager to do noticing how hard my graphics card fan is whizzing.

Also, 24 arrests to unlock a Charge Cisco, and that with that idiot 2 bullet Stabba.  :ye_gods:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on June 29, 2010, 02:17:24 PM
I maxed out fashionista during the early start and it didn't unlock half the things in there.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Koyasha on June 29, 2010, 11:15:08 PM
Wow.  I don't think I've seen any game actually show numbers on this in real-time since EQ stopped doing it.  In APB, you can use the /pop command to see how many people are on the server, showing total, enforcers, and criminals, as well as how many in the district.  Not sure that'll be directly useful, but it's interesting.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: FatuousTwat on June 30, 2010, 12:02:56 AM
I ran into my first entire group of hyper-aggressive cat-assers, who proceeded to kill my entire group in about two seconds with their quad upgraded weapons, spam district with UR CLAN IS NEWB HUR HUR and then follow us when we moved to a different district.

Thankfully, these types usually have the attention span of dogs, so they will be moving on to a new game soon, I hope.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Furiously on June 30, 2010, 01:54:27 AM
I fully expect most of the server will be doing the same thing.

I also have not seen anything from RTW about aimbots and what all their "profiling" did. It's a bit too common for my liking. Also... nerf the star.

But. There is still a lot of fun to be found.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Kageru on June 30, 2010, 04:30:09 AM

"Fun" is not a very interesting topic to discuss given it's entirely personal and subjective. There is no game in existence *someone* will not find fun (especially here).

However the way RTW's game design is intrinsically imbalanced, exploitable and has little to offer other than fashion disasters and a half-assed shooter which will lead to bored griefers is fascinating. Please keep us updated on how it evolves in practice.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 30, 2010, 05:55:27 AM
I'm still having an insane amount of fun. I think some people are worrying about what APB is not, and can't just play it for what it is. Sure it has flaws, but as I said before, its looseness is part of its charm IMO. There is nothing wrong really with how the shooter bits are, its just different and was never intended to be a hyper realistic Modern warfare shooter. Once you get past that this game is really its own thing, and not trying to be a pure RPG or a pure shooter, its extremely refreshing. I have never personally enjoyed shooters with head shots, so I prefer games with out them, games with head shots usually devolve into just one thing for me, unseen head shots. IMO most session based shooters are worse than MMG, they are a bunch of people playing together, alone just worrying about being top of the kill board. So I highly enjoy the large amount of emphasis placed on teams and working together, we had some brilliant examples of this going on last night.

I hear complaints about "content" and "repetitiveness", every time I read this I think about how in most shooters, they are the most repetitive things in the world, with only one game mode per session. Where as APB has every game mode I can think of from session based FPS/TPS games, and some unique to it, but randomly strung together in a chain of missions, only the maps doesn't reset when you are done, so downtime is really low (more so for criminals).

Game balance to me, has been fine. Sure, the match making isn't fair sometimes, you can be outnumbered. I don't have an issue with this because I don't have the need for everything to be completely 1:1 all the time, in fact its part of what keeps it exciting. Last night we have many matches that we were outnumbered, yet we still overcame in the end. Quite a number of times we were 3 VS 5, or 4 VS 5, including me continuity getting star rank 5 (entire criminal side can shoot me), we still won. We also lost many times too, sometimes in spectacular fashion!. But that just made the wins that much sweeter. Not because we are awesome, but because we worked together. If your sole goal is kills, you are missing the point I think. If your sole goal is winning all the time, I think perhaps you will not enjoy something as dynamic as APB can be.

I think in a lot of ways, games have become to congratulatory for nothing, APB is a game that continually throws challenges at you, including at times overwhelming odds.

We meet a good deal of tough opposition, some more than once, but just about every time witty banter, and lolz were had on both sides. While arresting some fools, some even pleaded with me that they had children to feed, so they could not go to jail (OMG Role play!!). I tried talking a criminal into just letting me arrest him at one point because I had him dead to rights in a standoff for a bit, it distracted him long enough for Aveline to sneak up behind him and murder his face.  :drill: Hay, I gave him the option :)

Honestly, I think the main problem for APBs acceptance is the fact that to many come in to it expecting it to be something its not, so somehow its inferior, and never see it for what it is doing and the merits it has. I do not think the 10 hours in the KTTC was enough times for people to adapt to the games game play, and it left many with the wrong impression, not to mention created a good deal of anxiety and urgency because of the limited time frame, that just lead to frustration.

On the subject of hacks: In beta there was a good deal, last night in a 5-7 hour session, I did not run into anyone I would suspect of cheating. Better shots than me? Sure, but nothing I thought was suspect. I can see a lot of things in the game such as the unified hit box perhaps being interpreted as a hack (you think you are in cover but are not). Game modes such as VIP or bounty that gives a side the player target location, ETC..

As far as ass hats, yeah, its a shooter, on the internets.  :oh_i_see:

And just as a disclaimer, I am at best mediocre at shooters, I never claim to be supper awesome at them. And as some who have played various games in the past with me cant attest, I will gladly throw myself into the fray if it means delaying the opposition while you sink the goal, death does not overly concern me most times. I enjoy games that run hot and cold. I'm not posting this to get anyone to play, just to share my experiences.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Lantyssa on June 30, 2010, 06:05:48 AM
Honestly, I think the main problem for APBs acceptance is the fact that to many come in to it expecting it to be something its not, so somehow its inferior, and never see it for what it is doing and the merits it has. I do not think the 10 hours in the KTTC was enough times for people to adapt to the games game play, and it left many with the wrong impression, not to mention created a good deal of anxiety and urgency because of the limited time frame, that just lead to frustration.
My main problem was that I felt like I was fighting the interface the entire time.  It's as simple as that.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: 01101010 on June 30, 2010, 06:16:09 AM
That's actually not a bad write up Blood. I am still not buying the game  :why_so_serious:

This is the only shooter where I died way more than I killed and I am not convinced its because I am a poor FPS player. Even when I managed to get the controls to cooperate, I still managed to die while plugged my opponent the entire fire fight. When that kinda shit happens, I hit the exit/uninstall key. I don't mind losing in a fair fight, but I do mind dying repeatedly without much I can do about it. The game was cool otherwise, but the actual fight interactions were severely lacking for myself.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: caladein on June 30, 2010, 06:33:29 AM
The problem from a multiplayer shooter perspective is not so much that the shooting is poor (it is), it's that there's only two maps.  There are a fixed number of very defensible positions.

When the missions invariably turn into Team Deathmatch-variants (which does happen a little less than in Beta), the team that is able to get to one of those positions and set up is probably going to win that mission.  It's already corners-in-L4D in the head start.  Now yes, there are ways for the game to screw with groups that are doing very well: being at Notoriety 4+ means the matchmaking is going to be unbalanced against you but being at Notoriety 5 isn't actually much of an extra burden outside of also being the VIP (because then you risk losing your position and being left out in the open upon respawning).

Really though, new players are either going to learn to use these specific positions or quit in frustration.  Going up against someone that has more experience, better equipment, and knows how to use the terrain, even when you can outnumber them is just untenable.  And no, the matchmaking doesn't really fix that because you either wind up going against the same 4-person group plus 2-3 others or you just work through cycles of YourThreat-5 half-PUGs until the district dries up.

That's not to say I haven't had a lot of fun the past couple of nights, but without a ready-made group of friends to play it with it's completely pointless.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sky on June 30, 2010, 06:38:51 AM
Ok, let me ask this then (because GWAR does have some muzak versions of stuff) do you know of a site or a way someone that is not musically inclined can figure out how to translate to the blocks in the editor?
The left side represents pitch, it's a keyboard, basically. The blocks represent the notes you want to play, and the length of them represents time. From my quick look in beta, it seems you're limited to 4/4 time (one piece I wanted to put in was in 6/8 and I remember being frustrated). Or at least some division of four, I guess if you see the subdivisions as eighth notes you can do 3/4 but waltz/shuffle is probably going to be tough.

Anyway, you'll have to have at least a rudimentary knowledge of standard notation (to identify the note values and pitch) and keyboard layout (to transfer it to the music editor).


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 30, 2010, 06:43:52 AM
There are two places, one in each map, that have one way up and have a 270 degrees roof coverage to that way up for those on the roof, and no other buildings in the area that match the height with opportunities to at least get a sniper covering the roof.

I hope they address this, because its down right stupid and such a huge advantage, I don't even try any more. Its something I have been voicing sense beta, so I hope its something they address.

Just about every other spot has at least 3 routes to assault, so they don't bother me so much.

Anyway, you'll have to have at least a rudimentary knowledge of standard notation (to identify the note values and pitch) and keyboard layout (to transfer it to the music editor).

 :ye_gods:

Thanks but I think, I just need someone to do it for me and make me one, i'll gladly pay RTW points for the effort.



Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Chinchilla on June 30, 2010, 09:40:05 AM
I'm suffering from massive withdrawal.  Haven't been able to play at all these past few days.  I played on Sunday, but no more.  I'm going insane!  Too much work and damn Real Life.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on June 30, 2010, 09:46:08 AM
I've been accused of cheating three times so far today, i'm not even that good.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 30, 2010, 09:48:33 AM
I've been accused of cheating three times so far today, i'm not even that good.

Don't get me started.

I go on a VIP mission, and suddenly I am a hacker because I knew just where the VIP was.  :oh_i_see:

People hide behind exploded cars, and I shoot them threw it, so I must be a hacker.  :uhrr:

People hide behind wooden fences, and I still shoot them, so I must be a hacker.  :oh_i_see:

People hide behind a short wall, and I still hit them (they though making a tiny girl would help them) So I must be a hacker.  :oh_i_see:

People make bright pink outfits, and I killed them while in shadow, so I must be a hacker.   :ye_gods:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: EvilJohn on June 30, 2010, 10:07:26 AM
Cheaters never win, Mr B.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 30, 2010, 10:46:38 AM
Cheaters never win, Mr B.

Fo shame on me!


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Koyasha on June 30, 2010, 11:10:20 AM
There are two places, one in each map, that have one way up and have a 270 degrees roof coverage to that way up for those on the roof, and no other buildings in the area that match the height with opportunities to at least get a sniper covering the roof.

I hope they address this, because its down right stupid and such a huge advantage, I don't even try any more. Its something I have been voicing sense beta, so I hope its something they address.

Just about every other spot has at least 3 routes to assault, so they don't bother me so much

I found that one really annoying cause the spot is unassailable if you get 2-3 people up there.  They can concentrate their fire on the one ladder point.  There's no option to just peek over the edge and fire, but even if there was, it would still be unassailable with three people up there.  If it had three ladder points it would still make one hell of an awesome defensive position, but at least it would be possible to do, since you could coordinate your attack to come from three sides at once, and at least one of you will likely survive long enough to kill someone, then you just gotta stop them from getting back upstairs.

Quote
We meet a good deal of tough opposition, some more than once, but just about every time witty banter, and lolz were had on both sides. While arresting some fools, some even pleaded with me that they had children to feed, so they could not go to jail (OMG Role play!!). I tried talking a criminal into just letting me arrest him at one point because I had him dead to rights in a standoff for a bit, it distracted him long enough for Aveline to sneak up behind him and murder his face.  :drill: Hay, I gave him the option :)
Also, I did not know that you were doing that, and that is awesomely hilarious.   :grin:  I'm such a terrible shot most of the time I'm happy when I successfully kill anyone at all.  Can't remember whether you were still there or had gone to bed already for the one where I rambo'd three guys and somehow managed to kill them all, but I was in stunned disbelief that I actually managed to do that, cause I usually die even 1 vs 1 and I start shooting first.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 30, 2010, 11:19:40 AM
Also, I did not know that you were doing that, and that is awesomely hilarious.   :grin:  I'm such a terrible shot most of the time I'm happy when I successfully kill anyone at all.  Can't remember whether you were still there or had gone to bed already for the one where I rambo'd three guys and somehow managed to kill them all, but I was in stunned disbelief that I actually managed to do that, cause I usually die even 1 vs 1 and I start shooting first.

Yeah, it was in the mall. I was laying down fire with my rifle when you came up the stairs, I watched you rambo them while holding the package (I did get some hits in, so that helped I am sure but you got all the kills I think), but it was awesome indeed. Teamwork is a fine fine thing.

And yeah, I know the VOIP was spotty last night at times, maybe thats why you didn't hear me (others did), but I was camping one of those guys in some hallway, I noticed you were creeping around to flank and I had the guy kinda stuck in a corner, one of us was going to die (or be arrested) if we made the wrong move. So I started talking to him about just giving up, he was sitting there telling me to fuck off when you came kicking in the door and gunned him down.  :drill:

Good times.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on June 30, 2010, 11:24:02 AM
I'm still not sure how the goddamn shooting works. Three stray bullets from a SMG and I'm dead. Me doing five or more confirmed hits (the crosshair indicator flashing) on a guy with an Obeya or similar jokes, he's still running.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 30, 2010, 11:30:12 AM
I'm still not sure how the goddamn shooting works. Three stray bullets from a SMG and I'm dead. Me doing five or more confirmed hits (the crosshair indicator flashing) on a guy with an Obeya or similar jokes, he's still running.

The SMG is really a close range gun, good for in your face action. The game uses distance damage drop off though (where that is, I don't know), so while you may be hitting, you are not doing full damage. The obeya is a med-longish rifle. I see a lot SMG users make this mistake.

So, I can only assume he was barely in your range. Of course there could have been other factors (like, you could get a mod that increases range a bit), but baring those, this may be your answer?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on June 30, 2010, 12:22:16 PM
The targets were usually mid to long range. Due to age, I'm not really the best at shooters anymore, but hey...

Also, death tunes don't seem to make that much monies, altho mine are all ripped from electronic music.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 30, 2010, 12:34:51 PM
The targets were usually mid to long range. Due to age, I'm not really the best at shooters anymore, but hey...

Having not been there, I can only guess. You could try to feel out the range with a group mate.

Quote
Also, death tunes don't seem to make that much monies, altho mine are all ripped from electronic music.

You should make me one.  :grin:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Chinchilla on June 30, 2010, 01:02:53 PM
The SMG is really a close range gun, good for in your face action. The obeya is a med-longish rifle. I see a lot SMG users make this mistake.

I bought a SMG because I kept dying to the damn things.  I never realized that their range totally sucks.  I am going back to my OEM even though I have to twitch my firing finger like crazy hell to get some fast shooting in.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on June 30, 2010, 01:16:52 PM
You should make me one.  :grin:
I made Ghosts'n'Stuff from deadmau5 and Majuro from Sebastien Leger. But also only because I've Ableton projects of these things here. Easy to copy the notes :grin:  I wish the goddamn music editor would come with an analog synth, tho. And more time than 5 seconds.

And I made an original one, too. I can send you copies if you want, if you're on Patriot. Check my shit on the market, under nick Kayleigh.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on June 30, 2010, 01:50:25 PM
I'm on LaRocha, sadly.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: EvilJohn on June 30, 2010, 04:32:37 PM
Heya TripleD,

You can also make longer tracks but they cannot be used as death themes, only as songs played out from your playlist.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on July 01, 2010, 05:50:35 AM
Ok, this is just to cool (No i didn't make it):


So much awesome stuff being made.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on July 01, 2010, 06:32:42 AM
OMG its the geek squad car from Chuck, that's awesome.  Dude should've made his char look like him though.  Question: can you stack more than one of the same mod on a weapon?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: 01101010 on July 01, 2010, 06:46:39 AM
Like I said, the customization in this game is very well done. I made Rude and Reno from the Turks in Euro-beta and was very satisfied with their uncanny looks. Sadly, its playing the game that is a sticking point... but the making of the toys and dressing up my dollies was outstanding.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Chinchilla on July 01, 2010, 06:55:36 AM
Got to play some this morning.  Last night girlfriend dragged me to Eclipse.  Ugh is all I can say.

I really need some practice at chilling out.  I get all antsy when a APB goes out on me and I know the enemy is nearby.  I am so out of practice on FPS.

Oh and I hate those damn NTEC's.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sky on July 01, 2010, 07:22:29 AM
Like I said, the customization in this game is very well done.
Yeah, that's not really in question. The reason I didn't spend more time with the music editor, and let's be honest, I could sit and crank out cool stuff all night long once I learned the tools, is that the game isn't appealing. The reason I'd sit in the costume editor for CO/CoX for hours getting it just right is that the game was fun (ymmv). This game's customization is great and I wish it were in a game I'd want to play.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on July 01, 2010, 09:40:59 AM
Question: can you stack more than one of the same mod on a weapon?

I don't think they stack, stack.

Also, awesome footage. (http://www.youtube.com/watch?v=wWBF9aUrwSk)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on July 01, 2010, 10:02:48 AM
My footage would be about eight hours worth of the guys she's killing.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on July 01, 2010, 12:09:34 PM
In my opinion, the mods start showing their effects. If someone heals 10% faster, survives 10% more bullets and does 10% more damage, all that adds up to a lot.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on July 01, 2010, 01:16:14 PM
Well it looks like servers are down.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Chinchilla on July 01, 2010, 01:35:32 PM
Well it looks like servers are down.

They back up yet?

Edit: Nevermind, guess not...

Posted by Deum today, 20:29 0

We are currently investigating an issue with the La Rocha game world. The server will be offline until further notice. We will update you as soon as we have more information.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on July 01, 2010, 01:49:14 PM
Don't explode on us Chinchilla!

If this game hooks you, it hooks you. As evidenced by the huge explosion on the main forums of nerd rage beyond nerd rage. lol.

I'm going to go see a friend tonight, and have an urge to, well, not.

But I will.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Chinchilla on July 01, 2010, 02:34:02 PM
I rushed home, but I did leave work late so I it ain't so bad ;-). I gotta go clean the dogs cage either way. My darn puppy shit in it while I was at work.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on July 01, 2010, 02:43:59 PM
You might want to den that APB Beta notice.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: UnSub on July 01, 2010, 06:17:51 PM
Any bets about how long it takes for RTW to get a cease and desist letter about some of the IP violating player-made creations?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Chinchilla on July 01, 2010, 06:38:41 PM
Still not up?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on July 01, 2010, 07:40:50 PM
Been up for a while.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Chinchilla on July 01, 2010, 08:33:10 PM
Shit power went out. Posting from my crllphone.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Chinchilla on July 01, 2010, 08:36:11 PM
Just when I finally get in a clan group. It goes out. Damn storm.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on July 02, 2010, 08:55:46 AM
Can't wait for the reviews on this game to come out.

Eurogamer 6/10 (http://www.eurogamer.net/articles/apb-review)

PCGamer 55% (http://www.pcgamer.com/2010/07/02/apb-review/)

www.edge-online.com (http://www.edge-online.com/features/review-apb-all-points-bulletin?page=0%2C0)  7/10

www.criticalgamer.co.uk (http://www.criticalgamer.co.uk/2010/07/02/apb-review/) 8/10

EDIT: Added a few more.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on July 02, 2010, 08:57:51 AM
I just blew up a cop car with a bush/cheney bumper sticker.  That... felt way too good.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on July 02, 2010, 09:01:55 AM
I just blew up a cop car with a bush/cheney bumper sticker.  That... felt way too good.

lol.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on July 02, 2010, 09:17:48 AM
Well after reading the reviews it seems like the main complaints are exactly the same ones everyone mentioned on this thread: when it works it's a shit ton of fun but the shooting, driving and matchmaking sucks.  Can't really argue with any of that, although i will say this about the driving: after a couple days playing i have no problems with it anymore.  A friend who just started last night could not keep the very forgiving starting car on the road no matter what, i had no problems driving the mini that handles like a greased up crackhead.  That sounds too much like L2P i know but after having my friend drive for the couple hours we played he was much much better at it.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on July 02, 2010, 09:40:56 AM
Added a few more.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Chinchilla on July 02, 2010, 01:53:21 PM
Anyone who has access to an NTEC or a pretty good gun (better than the newbie OEM and such ones)... could they buy it for me and I will buy it off of you?  I'm level 4 almost 5 with Prentiss, but I'm getting impatient as I have the money... just not the rank and the guns fights I have the most issues with are the damn NTECs.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on July 02, 2010, 02:56:11 PM
I can only one buy one per day and i've already sold todays, if you still need one tomorrow i can help though.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: caladein on July 02, 2010, 03:17:05 PM
Last I looked on the Marketplace on LaRocha, there's a good amount of basic/1-upgrade weapons up for a reasonable price.  Considering you're not going to replace a weapon with a decent upgrade on it for an age, you can just pick one up there.

If you need one though, just shoot me a PM with your character name (assuming you're on LaRocha and I can still mail things to Enforcers).


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Hoax on July 02, 2010, 04:40:52 PM
I would give a l2p on the driving myself, it shouldn't take so long to get good at but it does and you can.

The shooter is purely f2p caliber though and the game is far from f2p. Hope it getting slammed by review sites wakes RTW up to the fact that creating a large user base and giving them reasons to buy new customization stuff via cash shop (so fucking obvious right?) is the sensible revenue model.

I honestly didn't have as much of a problem with the MM but that was during the beta where there weren't many people who were higher level than me. I only saw one person with multiple weapon mods and that was a massive advantage (sniper rifle w/ 3 mods can 2-shot someone I learned) so I believe people when they say that there can be bad match ups.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on July 02, 2010, 04:44:54 PM
A sniper rifle can two shot someone with no mods and you can't improve it enough to one shot.  Faster reload and longer range probably help it a bit though.  At this point i wish the match making would go by distance to the objectives rather than rating, being put 1k + distance away from the goals means the mission is over before i get there.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on July 02, 2010, 07:10:14 PM
I have the final countdown as my death tune, that makes me happy.  Munitions specialist: do i have to supply other people to gain ranks in it or can i just sit in the garage wasting bullets and using my pre order car? cause it's at zero, it's not something that comes up very much during regular play.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: climbjtree on July 02, 2010, 07:25:49 PM
Should have the game downloaded shortly. Do we have a Bat Country guild/clan/thing established on a certain server?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on July 02, 2010, 07:34:19 PM
I think almost everyone that is playing is on Larocha, Bloodworth has an enforcer clan going i think.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: climbjtree on July 02, 2010, 08:08:22 PM
Hmmm. Larocha it is, and I'll be there in about half an hour. Enforcer though? Bleh... guess I'll have to try out both.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Furiously on July 02, 2010, 10:25:19 PM
I just unlocked the rocket launcher tonight. Much hilarity ensued.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: climbjtree on July 03, 2010, 12:57:42 AM
Good news! My computer runs the game like crap. Unsure how much I'll be around.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on July 03, 2010, 02:34:44 AM
Apparently there's a clan playing APB, who freely admits they're hacking and exploiting, and Punkbuster isn't doing shit. Nor is RTW.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Modern Angel on July 03, 2010, 04:59:32 AM
Wait a minute! Are you daring to suggest that when RTW claimed they were letting aimbots go apeshit in beta to catch them it was all a line?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on July 03, 2010, 09:06:42 AM
Hmmm. Larocha it is, and I'll be there in about half an hour. Enforcer though? Bleh... guess I'll have to try out both.

Drop your name here so we can invite you, baring performance issues.


And yeah, hackers, I am becoming more aware of them, RTW needs to up their game. At the very least make it easier to report someone. Seeing someone kneel, 180 and have magical aim in one flawless motion is a bit of a tip off.

Something interesting from massively. Anti-Aliased: When playing a bad game is just so good (http://www.massively.com/2010/07/02/anti-aliased-when-playing-a-bad-game-is-just-so-good/)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on July 03, 2010, 11:02:55 AM
Wait a minute! Are you daring to suggest that when RTW claimed they were letting aimbots go apeshit in beta to catch them it was all a line?
:oh_i_see:

I'm not surprised. Punkbuster has been a placebo since ever. But I'm just mentioning it, in case you're wondering about some people's accuracy.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Chinchilla on July 03, 2010, 01:31:20 PM
Just finished my exam. Wish me the best to have passed it. Did some studying this morning and took an break to some APB action. I really really do enjoy this game. I'm getting better too.

About the NTEC. I will gladly pay extra too for u having to get it for me. Is rather a clanny get tha cash than someone else. Just name the price.

My char is Chinchila ( 1 L ).


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: caladein on July 03, 2010, 01:43:05 PM
Should be in your mailbox.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on July 03, 2010, 04:33:46 PM
They seem to be adding new stuff without patching.  There is a marker where you leave your car now if its a player vehicle and there is a escape type mission for enforcers.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on July 03, 2010, 04:48:12 PM
They seem to be adding new stuff without patching.  There is a marker where you leave your car now if its a player vehicle and there is a escape type mission for enforcers.

Considering how much of this game is server side (good move) its not surprising.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Chinchilla on July 03, 2010, 06:39:36 PM
Should be in your mailbox.

Checking ingame right now.  Thank you!  Did you tell me in the message how much to pay ya?  If not then I will just send ya some $$ because that's a huge favor for me!


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: UnSub on July 04, 2010, 05:57:57 AM
Has the NDA on this game been formally dropped yet? I haven't seen an official message anywhere.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Shatter on July 04, 2010, 07:06:12 AM
Has the NDA on this game been formally dropped yet? I haven't seen an official message anywhere.

If its live does the NDA apply anymore?  lol


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on July 04, 2010, 08:04:44 AM
Opinions, was this a dick move on my part:  I was on a mission with a large group of random people, about six on each side.  After a few large battles defending one target one of our members gets to notoriety five.  So the guy gets stunned and is in the process of being arrested by someone not in our mission, i couldn't kill the guy arresting him or save him so i went ahead and executed my teamate boondock saints style.  My thinking was there was no saving him anways, being arrested takes a bit longer to respawn than just dying, i might as well get the reward and the team killer medal if he was fucked anyways.  The other guy was quite pissed about it though and ended up quitting the mission.  Should i not have done that? was that wrong of me?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on July 04, 2010, 08:09:34 AM
Ah bullshit game mechanics, it's been awhile since I've seen you in an MMO.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: caladein on July 04, 2010, 08:12:38 AM
If he's getting arrested by a guy not in your mission and you have a lives to worry about, I'd let the arrest go.  If that isn't the case, then yeah, killing him is better than letting him get arrested (better still is breaking the arrest up, but you already said that wasn't an option).


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ginaz on July 04, 2010, 08:16:06 AM
Has the NDA on this game been formally dropped yet? I haven't seen an official message anywhere.

If people are paying money for this right now, then there shouldn't be an NDA.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on July 04, 2010, 08:37:17 AM
Opinions, was this a dick move on my part:  I was on a mission with a large group of random people, about six on each side.  After a few large battles defending one target one of our members gets to notoriety five.  So the guy gets stunned and is in the process of being arrested by someone not in our mission, i couldn't kill the guy arresting him or save him so i went ahead and executed my teamate boondock saints style.  My thinking was there was no saving him anways, being arrested takes a bit longer to respawn than just dying, i might as well get the reward and the team killer medal if he was fucked anyways.  The other guy was quite pissed about it though and ended up quitting the mission.  Should i not have done that? was that wrong of me?

Well, for one, the bonus for arresting a criminal while he/she is at star 5 is huge for the arresting officer. So his death robbed the officer of that, allowed your team mate to re-spawn faster. So, no not a dick move IMO.

However if I was the officer, I would have been pissed (its a ton of cash and contact/faction standing)! So, I can only imagine the rage you gave the arresting guy. But unless it was your teams last life, it was going to be a take out regardless. (Arresting counts as a death ETC.. as far as missions go)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: caladein on July 04, 2010, 09:00:20 AM
Arresting counts as a death ETC.. as far as missions go

Only if the arrest/kill is by someone in your mission.  I've had teammates die to people outside the mission because of Notoriety 5 and it hasn't taken a life away.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on July 04, 2010, 09:09:04 AM
There was no lives counter involved, we were on a "defend this door" mission just trying to make the time run out.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on July 04, 2010, 09:16:31 AM
Arresting counts as a death ETC.. as far as missions go

Only if the arrest/kill is by someone in your mission.  I've had teammates die to people outside the mission because of Notoriety 5 and it hasn't taken a life away.

Ah, I missed the part about being outside the mission, still though, I don't think it was a dick move.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Lantyssa on July 04, 2010, 09:29:38 AM
Bastard deserved to die for getting caught by the Fuzz.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: climbjtree on July 04, 2010, 01:30:33 PM
Okay, I'm in the game as "rldmoto" on LaRocha.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on July 04, 2010, 02:35:59 PM
Okay, I'm in the game as "rldmoto" on LaRocha.

Tried to pick you up into the clan, but you are a dirty criminal!


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: climbjtree on July 04, 2010, 04:10:20 PM
Oh yeah. About that  :awesome_for_real:

I'll make an enforcer later on, but it'll be tough. I have a mean ol' grudge against them right now!

Biggest problem for me is that my PDW gets owned by all the NTEC guys. Can any of you rich folk mail me a machine gun?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Kageru on July 04, 2010, 04:17:37 PM

Arresting a criminal, notoriety 5 or not, should definitely be a hostile act to his team so that questions like the previous just don't come up and so that there is some danger in claiming the bounty.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: climbjtree on July 04, 2010, 04:24:33 PM
I read your post five times and I'm still lost. Break it down in total noob terms, please?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: caladein on July 04, 2010, 04:46:07 PM
At Notoriety 5, you are hostile to everyone and vice versa.

So, if someone outside your mission (or in general if you're not currently in one) is trying to arrest a teammate you can't attack the person attempting the arrest unless you yourself are also at Notoriety 5.

I don't know if you can break someone out of their handcuffs while someone is attempting to arrest them, but even so it'd be mostly impossible to do so.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: FatuousTwat on July 04, 2010, 06:12:06 PM
Oh yeah. About that  :awesome_for_real:

I'll make an enforcer later on, but it'll be tough. I have a mean ol' grudge against them right now!

Biggest problem for me is that my PDW gets owned by all the NTEC guys. Can any of you rich folk mail me a machine gun?

PDW is a secondary weapon.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Furiously on July 05, 2010, 02:01:50 AM
I've noticed I get killed by the star a lot. So I just unlocked the top reward one. Talk about a sick weapon I didn't realize/recall it was a automatic weapon (really slow firing) but the range and damage on that monster is pretty good. Close range lots will still beat you. I'll have to test it against an obir tomorrow.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on July 05, 2010, 05:40:08 AM
There's already bots spamming RMT into district channels. 100K APB bux for 39$.  :awesome_for_real:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on July 05, 2010, 07:40:06 AM
Heh, its 18 bucks on larocha.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Der Helm on July 05, 2010, 07:58:55 AM
Thinking about buying this... should I ?

I came to rather dislike Global Agenda.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on July 05, 2010, 08:06:42 AM
Heh, its 18 bucks on larocha.
I guess that guy overhere on Patriot has still to get his ROI on the boxed copies. On the other hand, I'm still on my KttC key, since Play.com's fucking late, and I made like 110K$ idling Fashionista and Tuner. Maybe these guys harvested keys.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Chinchilla on July 05, 2010, 09:05:46 AM
Yeah I think they harvested KttC keys and are going to sit in social only so the time doesn't burn up. They should disable all the KttC keys if that's possible. Maybe not right now but eventually.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: climbjtree on July 05, 2010, 12:48:16 PM
PDW is a secondary weapon.

Okay, then it's not the PDW. It looks like what in real life is an HK MP5k. It's like the first submachine gun you can unlock.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on July 05, 2010, 01:13:08 PM
PDW is a secondary weapon.

Okay, then it's not the PDW. It looks like what in real life is an HK MP5k. It's like the first submachine gun you can unlock.

The "SMG", its effective range is around or less than 20-25m (not exact numbers). Outside of that, I think degradation kicks in, and yeah, N-Tec will have you at range indeed. If I can ill mail you an N-Tec. Dirty criminal.

EDIT: Sent.

Been making some logos for clan mates.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on July 05, 2010, 02:00:09 PM
That is miles ahead of anything i've managed to come up with.  I don't get why they didn't just give us a brush option.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: climbjtree on July 05, 2010, 07:10:23 PM
I went ahead and created Bat Country for the criminal characters on LaRocha. Shoot a message in game to me (rldmoto) or post here and I'll make sure you get pulled in.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: FatuousTwat on July 05, 2010, 10:51:16 PM
I think I'm pretty much done, and I can't recommend this for new people to pick up for the same reason I'm quitting; upgrades.


Today with my newb enforcer on zombie I went up against 4 different teams that had over rank 200, but were only like threat level 5 or 6 (I assume because they have been purposefully failing missions over and over), with triple character and weapon upgrades. I would get the drop on one, shoot them 4 or 5 times with and n-tec, and they would turn around and kill me in three hits with their SUPER n-tec. They weren't snapping to me or using any other obvious hacks, and I wasn't spraying and praying, in fact most of the time I was crouched and in cover, and they were out in the open.

Are they expecting new people to ever play this game? As it stands now, I can't imagine anyone just starting not wanting to punch a hole in a wall after playing two missions.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Furiously on July 05, 2010, 11:16:56 PM
I'm R167 and noticing a LOT more people magically knowing where I am, and being deadly accurate.

Google turns up like 3 or 4 different aimbots for APB. Looks like they don't even have punkbuster turned on yet.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on July 06, 2010, 05:32:27 AM
Quote
Fixes for 1.2.1 (41)

GENERAL

    * A number of district crashes have now been resolved.
    * An issue where the incorrect character could be deleted has now been fixed.
    * Tuner and Fashionista roles no longer reward the player with APB$.
    * An AMD Phenom timing issue with that could result in degraded performance or issues logging in, has now been fixed.
    * A number of advanced graphics settings have moved to APBMachineOptions.ini. This file will not be overwritten by the launcher, allowing players to edit the settings.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Chinchilla on July 06, 2010, 07:13:08 AM
Awww damn, well I'm glad I took advantage and got the $$ I could from leaving my guy AFK with it.

I wonder what they will be doing about the aimbots and such.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Engels on July 06, 2010, 08:28:45 AM
I would get the drop on one, shoot them 4 or 5 times with and n-tec, and they would turn around and kill me in three hits with their SUPER n-tec.

How did they get this wrong? All successful FPS games out there have worked this out, to one extent or another. This is so basic a mistake in design that people should lose their jobs over it. Nothing like discouraging new comers to your game by having them at a huge disadvantage.

Hand-wringers out there, protesting that the threat level was meant to keep higher levels out of griefing behavior, stop right there.

Dev's First Rule: If it can be exploited, it will be exploited.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: 01101010 on July 06, 2010, 08:37:05 AM
I would get the drop on one, shoot them 4 or 5 times with and n-tec, and they would turn around and kill me in three hits with their SUPER n-tec.

How did they get this wrong? All successful FPS games out there have worked this out, to one extent or another. This is so basic a mistake in design that people should lose their jobs over it. Nothing like discouraging new comers to your game by having them at a huge disadvantage.

Hand-wringers out there, protesting that the threat level was meant to keep higher levels out of griefing behavior, stop right there.

Dev's First Rule: If it can be exploited, it will be exploited.

Too much MMO in my FPS... This was my problem from playing in beta.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Engels on July 06, 2010, 08:47:26 AM
I don't think that's the case. Core gameplay can't be subject to player leveling. That's as true for MMOs as it is to FPS. In MMOs, you become more powerful as your adversaries become more powerful, ideally simply adding a level of complexity to the game rather than any serious advantage.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on July 06, 2010, 09:07:25 AM
I don't think that's the case. Core gameplay can't be subject to player leveling. That's as true for MMOs as it is to FPS. In MMOs, you become more powerful as your adversaries become more powerful, ideally simply adding a level of complexity to the game rather than any serious advantage.

There really are not any serious advantages though, with possible exception of the + health, + Regen rate or + Damage. Everything else is utility, like faster reloads, one more shot in the clip, or slightly increased range or COF changes (some can't be put on some gun types or mixed with other upgrades).

Most encounters come down to, personal skill, and weapon choise for the situation. Its all very situational. There are no levels in the game. People keep looking at rank thinking its a level or something. The only thing it does is its used as a content prerequisite, it does not boost health, it does not give you "better gear" or anything like traditional levels. You can use most guns (at least base types, and even some "named") from first log in. You can get them from friends, from the market for in game cash or RTW point. FatuousTwat could have send himself some gear, or bought some (if we are using him as an example).

Unlocks only stop you from buying from NPC's (Not from using or equipping), Rank is only a prerequisite from SOME items (usually incredibly low for what it is), Threat is whats used in match making (its a sum total of your kill/death, and success rates), one would think that if you had the mods I listed above, your minimum threat level would raise, on principle.

I'm running around with a three slot OBIR (Burst gun, rank 3 reload, rank 2 clip size, and rank 1 outside marksmanship accuracy. IIRCC), I did not unlock this, or earn it, but I can use it. (Thanks brimstone) It has not made me uber.

I have had worse "match making" in other lobby based shooters that feature unlock systems.

But I agree in some aspects, where can they go with a system like this but up, I have been saying this for a while. They need to remove/temper the pure power upgrades (Health, regain and damage) and temper everything else with downsides. Want more range? Loose damage. Want more accuracy? Loose range. Bigger clip? Loose mobility. ETC.. This way it becomes a matter of customization of playstyle, rather than just increases.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: caladein on July 06, 2010, 09:31:41 AM
Rank passed 100 or so is totally a level equivalent.  There's no way to get up there without unlocking a whole load of things: equipment, upgrades, customizable weapons.  Now yes, you can buy tons of 1-2 slot items on the Marketplace, but that's not what we're talking about.  (Being in a good clan, or having friends in one, is another big advantage.)

Really, there's no way for a new player to avoid total frustration without a ton of help from friends.  There's just not enough new players full-stop, so they're going to get matched up against bad, old players who have enough toys to make their lives hell.

That said, my problem with matchmaking isn't the balance issues so much as missions being 1km+ away.  I understand there's only 1-2 possible groups of players the team I'm on could get matched against at any one time (which is a fucking joke in its own right), but the other team getting 2-3 free phases that continue to spawn away from you is completely silly.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on July 06, 2010, 09:53:45 AM
The last few times I played VS. people with 3 or more upgrades on the person or guns (incidentally it they were threat level 11+), the match making put 10 VS. the 4, using the call for backup system. But I don't really see this as any different than say, a full galaxy hot dropping on a tower being held by 4 players.

I actually enjoy that the backup system requires players to accept it. Some times, back up just never comes. The asymmetrical system, and the back up system is what keeps it rather exciting for me.

AFAIK, the system works like this.

You are threat 10.
The game will look for another threat 10, if not, two 5's. It may also match you VS an 8 and a 4, but then offer you the ability to call for back up (Here where things get crazy).
If you call for backup, and get say, a 10 on your side (two 10's now VS. an 8 and a 4), the opposition now gets to call for back up. This will continue until things are "balanced" or, the mission is over, to the top limit of 20 vs. 20.

The key though, is someone has to answer the call for back up. (Meaning they are not on a mission currently, and are offered this call) Some times, back up just never comes.

I agree with the distance issues when going on a "dispatch", or even a bounty. Its very annoying. I can concede that rank does mean you will have more rewards to play with, but it doesn't instantly mean they are uber comparatively. Mostly, because the ways you can progress are nonlinear, you can reach 100 rank, and not have maxed out half of the contacts you have unlocked, nor be of the faction standing required to unlock the other character upgrade slot. So its hard to pin it down as a number that directly means better IMO. Like i said before though, in no way shape or form do i think the upgrade system is perfect, in fact I think it needs tuning. The match making system however, is quite different than most systems, it looks at the rating of the group, and individuals, and like i said there are times it will not be 1:1.

Part of me really enjoys the unknown of what I may end up matched to, and because it may be 3 vs. 4 right now, but others could potentially jump in mid mission.

However, after saying all that, and understanding everyone's point of view, the last thing I want as an answer is that I can't play with my friends. I really hate having to say "We will group when you are level 30".  :uhrr:

Just to add to all of this, there is a thread on the OF that players have put together as a guide to unlocking "named" guns and items. (http://na.apb.com/forums/showthread.php?t=31614)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Lantyssa on July 06, 2010, 10:11:42 AM
Maybe there shouldn't be a disparity in ability based on leveling in a FPS. Then your answer would never be "you can't group with friends".


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on July 06, 2010, 10:15:41 AM
Maybe there shouldn't be a disparity in ability based on leveling in a FPS. Then your answer would never be "you can't group with friends".

I don't have this problem now. They can do everything I can do, right now. Same as I could group with friends in Plantside, even if they did not have the certs to use everything I could. APB isn't an issue of ability, its more of potency, due to all mods being upgrades, with no downsides, even the utility based ones.

TBH, the base model guns are all well balanced, with possible exception of the N-TEC, its a jack of all in a game where all the rest are mostly niche. Thats a flaw IMO.

My current guns:

OCA-EW 626.1 "Mortician" (-15% Reload Time)
OBIR "Jesse James" (+5 Clip Size, +5m Range, +5% Damage)
I have a basic secondary, and its usually a Stabba-PIG (stun, 5m range, two shots, takes two to stun)
And stun grenades.

I have no other advantages than the next guy, and I'm rank 190 or so.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Lantyssa on July 06, 2010, 10:25:04 AM
Potency, ability, level... it doesn't matter what you call it.  Older players have a distinct advantage over newbies on top of knowing the system.  It's a bad system design.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on July 06, 2010, 10:30:20 AM
Potency, ability, level... it doesn't matter what you call it.  Older players have a distinct advantage over newbies on top of knowing the system.  It's a bad system design.

It does matter what you call it, they are different things. There is not a "distinct advantage".  Look at the guns I posted. Again, most encounters come down to gun choise, and personal skill. (with three exceptions I posted about).

EDIT: let me put it this way.

OBIR "Jesse James" (+5 Clip Size, +5m Range, +5% Damage)

See that +5%. That does not even equate to one less hit. It still takes three full on bursts to kill someone (as long as they dont have the heath buff, but I already brought that up) What it does equate to however, is in a combined fire, the +5% does mean something to whoever also shoots at that same player. So, one to one, I may as well be using the un-moded gun, but in a group/team setting combined fire is where it makes a difference.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on July 06, 2010, 10:54:07 AM
The N-TEC is basically the second best gun almost any range.  The shotgun is way better at close range, the SMG at medium range (specially that fucking mortician), Machine guns shine at longer ranges and against vehicles and sniper rifles can two shot from outside N-TEC range.  The only reason i'm still using an N-TEC atm is because it's the only 2 mod gun i have access too, and 5% dmg + 5% firing rate owns.  I went up against a pig with a sniper rifle and the stun gun secondary, both two shot weapons, one very short range and one very long, and i got thoroughly owned.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on July 06, 2010, 11:04:21 AM
The N-TEC is basically the second best gun almost any range.  The shotgun is way better at close range, the SMG at medium range (specially that fucking mortician), Machine guns shine at longer ranges and against vehicles and sniper rifles can two shot from outside N-TEC range.  The only reason i'm still using an N-TEC atm is because it's the only 2 mod gun i have access too, and 5% dmg + 5% firing rate owns.  I went up against a pig with a sniper rifle and the stun gun secondary, both two shot weapons, one very short range and one very long, and i got thoroughly owned.

The "Mortician" only reloads faster, everything else is the same as the base gun. The sniper rifle (there are two kinds AFAIK, one two shot one 4-7 I think), even fully moded (Damage rank 3) is STILL 2 shots to kill. You also can't sprint with it.

The N-TEC is just decent in most situations (meaning you don't really need to switch to fit the situation), its the one gun I think needs to be nurfed to hell and given a niche like everything elese, or removed. I am almost convinced it is in game for the soloists.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: FatuousTwat on July 06, 2010, 11:08:28 AM
Potency, ability, level... it doesn't matter what you call it.  Older players have a distinct advantage over newbies on top of knowing the system.  It's a bad system design.

It does matter what you call it, they are different things. There is not a "distinct advantage".  Look at the guns I posted. Again, most encounters come down to gun choise, and personal skill. (with three exceptions I posted about).

EDIT: let me put it this way.

OBIR "Jesse James" (+5 Clip Size, +5m Range, +5% Damage)

See that +5%. That does not even equate to one less hit. It still takes three full on bursts to kill someone (as long as they dont have the heath buff, but I already brought that up) What it does equate to however, is in a combined fire, the +5% does mean something to whoever also shoots at that same player. So, one to one, I may as well be using the un-moded gun, but in a group/team setting combined fire is where it makes a difference.

You can get a +10% dmg reduction char upgrade, a +10% health char upgrade, and a +10% damage upgrade on a weapon. Now imagine an entire team using them vs a team with unmodded weapons. There is an unbalance here, and this does happen regularly, due to the fact that you can lower your notoriety at will.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on July 06, 2010, 11:10:12 AM
Yeah, got confused there for a second.  I meant the other named SMG with three mods, the undertaker.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on July 06, 2010, 11:12:08 AM
Potency, ability, level... it doesn't matter what you call it.  Older players have a distinct advantage over newbies on top of knowing the system.  It's a bad system design.

It does matter what you call it, they are different things. There is not a "distinct advantage".  Look at the guns I posted. Again, most encounters come down to gun choise, and personal skill. (with three exceptions I posted about).

EDIT: let me put it this way.

OBIR "Jesse James" (+5 Clip Size, +5m Range, +5% Damage)

See that +5%. That does not even equate to one less hit. It still takes three full on bursts to kill someone (as long as they dont have the heath buff, but I already brought that up) What it does equate to however, is in a combined fire, the +5% does mean something to whoever also shoots at that same player. So, one to one, I may as well be using the un-moded gun, but in a group/team setting combined fire is where it makes a difference.

You can get a +10% dmg reduction char upgrade, a +10% health char upgrade, and a +10% damage upgrade on a weapon. Now imagine an entire team using them vs a team with unmodded weapons. There is an unbalance here, and this does happen regularly, due to the fact that you can lower your notoriety at will.

Yes, those are the ones I take exception to. I would rather see them just removed TBH. Still, +10% damage is still not one less bullet.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on July 06, 2010, 11:19:10 AM
It has to be, on some guns.  Otherwise what is the point?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on July 06, 2010, 11:25:57 AM
It has to be, on some guns.  Otherwise what is the point?

Games balanced for team play. I could be wrong, I have no hard numbers, but I count my hits ans shots when I play. I have even shot group mates and counted. I have not yet experienced any + damage mod that reduces the number of shots to hit even by one shot. The advantage comes in to play with focused fire.

Example: Sniper rifle Damage/hit and Damage/hit is a 2 shot kill. Sniper rifle Damage/hit + 10% and Damage/hit +10% is a 2 shot kill (of course its overkill). However! Sniper rifle, Damage/hit + 10% and a miss, is not a kill, but it will reduce the number of shots required by your team mate on the same target.

Shot guns are the same way, two shot kills. Of course all of this assumes you are with in optimum range and not subject to degradation. Of course things like refire rate will mean you hit faster, and accuracy mean you will hopeful hit more, and more shots in a clip means you have more room for error. But I don't have a problem with those. Its not really out of line with any other FPS. Its just in this one, you get to pick and choose to match your play style (when you unlock 2-3 open slot guns, or buy them).


Not to drag him into this, but Furiously was making a comment about the STAR (http://forums.f13.net/index.php?topic=9992.msg817466#msg817466), you start with the STAR, Furiously has a rocket launcher and is usually 11+ in threat and if I am not mistaken, he has the + to health or something.  :grin:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Modern Angel on July 06, 2010, 01:17:19 PM
So, despite the reviews and most people on forums like these saying noobs can't compete, the aimbots are back, gear is fucked, insert thing we all knew from beta, there's still literally nothing this game to do that would make you not make excuses for it. I like you Blood. I think you're keen. I also think the blowjobs RTW gave you must have infected your brain because this thing is a dog turd.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on July 06, 2010, 01:26:39 PM
Um, did you read anything I wrote?

Your right, nothing is wrong with this game, nothing at all. Nope. Thats what I said. :uhrr:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Modern Angel on July 06, 2010, 01:57:43 PM
I did. Did you read what I wrote? Because I didn't say that you haven't pointed out flaws in the game. I pointed out that you like to make excuses for awful, awful systems.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on July 06, 2010, 02:30:13 PM
So, despite the reviews and most people on forums like these saying noobs can't compete, the aimbots are back, gear is fucked, insert thing we all knew from beta, there's still literally nothing this game to do that would make you not make excuses for it. I like you Blood. I think you're keen. I also think the blowjobs RTW gave you must have infected your brain because this thing is a dog turd.

One thing the reviews and people on this forum have said is that there is plenty of fun to be had.  Noobs can compete just fine 90% of the time, and of the times they are hopelessly outmatched the weapons make very little difference because the catasses that have them would be better anyways just by virtue of having played a shit ton more.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Modern Angel on July 06, 2010, 03:15:41 PM
Oh, I totally agree. There were snatches of fun in the beta, there will be snatches of fun to be had for the future until the noobs start to dry up. Then the matchmaking issues start up all over again, you still have aimbots, weapon balance is a joke and the city is still a bunch of quasi-featureless blocks stuck into the ground.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on July 06, 2010, 03:47:09 PM
Well i have 25 hours left, if i have as much fun in those as i did on the first 25 i will consider this game a wild success.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Chinchilla on July 06, 2010, 05:49:31 PM
Anyone have any suggestions on where I can go to get a better laptop.  Get the most bang for my buck?  I want a laptop for mobility.  Even though I know the best bang for buck is desktop I just want that mobility since my GF sometimes wants me to be around her while I game so she doesn't feel lonely.

FYI on what happened Trucegore: I was just ingame and was trying to set my mic settings and once the game exited me out to adjust the Win Mic settings my game slowed to a damn crawl so I had to restart.  Can't log back on since I gotta start some dinner for tomorrow.  I might be on tomorrow though.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Rasix on July 06, 2010, 06:34:25 PM
/slap


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on July 06, 2010, 07:45:27 PM
I need a good car website with pictures for paintjob ideas, anyone know a good one?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Furiously on July 07, 2010, 01:05:52 AM
Bloodworth - you are wrong.

I went up against a ton of people tonight with the Ntek Adeen slotted with only savage (damage) and I think accuracy mods. Lost every single match. I think there is also a huge aimbot issue happening rght now as well. I hope to lose 5 more threat ranks so I can have fun again. So - my advice. Don't buy, don't subscribe. Don't get.  Game was fun until now though. Maybe someday they will patch the fun back in. Cause losing every match due to shitty mechanics or cheating isn't fun.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Kageru on July 07, 2010, 01:53:40 AM
I doubt they'll have the time to patch the fun in. I'd love to see what their box sales and retention numbers are like but I suspect both are going to be well under what they hoped for.

So I'd expect some sort of panicked promises of a "miracle patch" once they come out of the bunkers. And then management trimming the dev team to save costs at the same time.



Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Shatter on July 07, 2010, 04:31:13 AM
This wont have much retention, its no different then other MMO's(again, I dont know why this even falls into the MMO category) as of late...It has 10 seconds of fun and then it dies off for X number of reasons.  Is this game F2P?  If its not you have to be an idiot to pay a monthly fee for this type of mmentertainment, I can get this kind of pvp for free in CS and with an equal amount of cheating!


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Harlequin101 on July 07, 2010, 05:32:35 AM
This wont have much retention, its no different then other MMO's(again, I dont know why this even falls into the MMO category) as of late...It has 10 seconds of fun and then it dies off for X number of reasons.  Is this game F2P?  If its not you have to be an idiot to pay a monthly fee for this type of mmentertainment, I can get this kind of pvp for free in CS and with an equal amount of cheating!

Indeed.

Also somthing they screwed up in the patch was the designer ranks not giving money anymore. Ok... so we (I got a free copy) who was there at early launch and made over a million on the afk grind push up the prices on the AH while new people cant make that kind of money anymore. Exactly how are they expecting to get new players to this game? If you join today, you cant make enough money to get good weapons (300.000+ for a good shotgun, you make around 1000 per mission on average), you cant afford a good car (base 1 slot car is about 130.000 without the mod), you will get matched against people who has access to both and even better stuff from rewards... uhu...

Never mind the fact that we who grinded money at early launch stuck that on the AH and now have waaaay over 2000 RW points to pay for 5+ months of playing... how are they planning to make money? Unless they miracle patch there is no way Im even spending the points I have on sub time, nor any of the people I play with. I think most of us will maybe spend 400 points to get to play the month out and then wait for something to happen to make the game intresting.

Lets face it, its 2 maps, some unlocks, shitty shooting and a half decent driving system, what exactly are we supposed to pay a sub for? There are other games out there that are better in one or more areas that do not require you to pay anything beside the box. I just fail to see how they were thinking when they slapped an MMO tag on this.

Finaly, doing some testing while grinding org-standing (i.e. playing my enforcer while constantly tagging one of my friends criminals over and over and over) the weapon statistics shown have nothing to do with reality. Hell even the mods you put on the better weapons MIGHT enable you to kill with one shot less... out of the half clip most require to kill... so hardly worth the effort. Is it too much to ask to be able to trust ingame statistics for the gear? Take the cobra pistol thingy. It shows about 75% on the damage bar, yet requires 3 shots at least (thats at point blank) to kill someone. In my stupidity I thought a weapon showing about 75% damage would sorta take away 75% of the healthbar. Not so in this system apparently.

It feels like this game is about ready to step out of alpha and enter the friends and family beta status.

End of rant for now.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on July 07, 2010, 05:41:46 AM
I think there is also a huge aimbot issue happening rght now as well.

Yes, I have been seeing/feeling it myself, mentioned it a few pages back.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Koyasha on July 07, 2010, 06:54:26 AM
In my stupidity I thought a weapon showing about 75% damage would sorta take away 75% of the healthbar. Not so in this system apparently.
It seemed rather obvious to me that those bars show relative effectiveness as compared to each other.  It's not a great way of giving the player information about the weapons, but I can't imagine thinking that it means they will do that much of a health bar of damage.  What did you think the other bars meant, then, the ones that aren't related to health, like reload speed, rate of fire, or effective range?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: SnakeCharmer on July 07, 2010, 07:14:49 AM
Also somthing they screwed up in the patch was the designer ranks not giving money anymore.

They didn't screw that up.  They did it on purpose.  It's about the only smart thing RTW has done in the last 6 months with APB.  Why?  Because that is how the gold APB buck farmers were getting the cash to broadcast in /district and /whispers.  It will drive prices down in the long term.  Give it a few weeks and prices will adjust.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Kageru on July 07, 2010, 08:42:12 AM

It does not count as a smart thing to repair an obvious piece of brain-damage quite some time after launch. Not only has the damage already been done (the point Harlequin was making I think) but why did it ever go live? I mean it's AFK generation of substantial resources in complete safety and endlessly repeatable. How little thought went into their design process that they missed that.



Title: Re: APB: Finally, I Can Be A PUNK!
Post by: SnakeCharmer on July 07, 2010, 08:49:02 AM
Ignoring the fact that it was a stupid thing to do to begin with, the best thing to do now was correct it and remove it and move forward.  Now, the farmers actually have to play to get the money to sell - which is going to drive APB buck costs sky high, but that's not a bad thing.  Additionally, it stops APB bucks from flooding the regular game market and the market will eventually correct itself.  It may take a while, but it will level out.

Leaving it would have made the market worse.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on July 07, 2010, 10:03:43 AM
APB 1UP Review - Gave it a "D" (http://www.1up.com/do/reviewPage?cId=3180268)

EDIT: Scottish developer staffs up just-launched online shooter at the expense of as-yet-unannounced MMOG, "small number" of layoffs confirmed. (http://www.gamespot.com/news/6268542.html)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Hoax on July 07, 2010, 11:06:04 AM
None of this matters if its f2p + cash shop.

But RTW was too stupid to see that.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: UnSub on July 07, 2010, 06:27:23 PM
It does not count as a smart thing to repair an obvious piece of brain-damage quite some time after launch. Not only has the damage already been done (the point Harlequin was making I think) but why did it ever go live? I mean it's AFK generation of substantial resources in complete safety and endlessly repeatable. How little thought went into their design process that they missed that.

Because things like 'in-game economy' and 'business model' (the RTW points thing) aren't given proper consideration by most people who build MMOs. The in-game economy problem - mudflation and exploits - is well known, but US developers appear to believe in the free hand of the market to sort things out and that's doomed to failure due to how most MMOs work (i.e. not enough cash sinks, too easy to get money into the system overall). A lot of developers seem also to think that business models tend to just fall into line and work, seemingly oblivious to how critical it is to actually keeping the lights on.

A major issue is that fixing these things now is much harder than if they'd been fixed in beta. You get sort of a free pass in beta since no-one is paying to play, but come launch day the player mindset changes. As I've said, I fully expect APB to go F2P and that whole 'RTW points can be earned and you can play for free' is going to be dumped (or significantly reduced in scope).


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: caladein on July 07, 2010, 09:17:37 PM
There doesn't seem to be any way for RTW points to enter the system without a person buying them from RTW. (?)

Really, this just seems like a way for people to work for a commission paid in "real money".  That said, I haven't looked at all at the RTW points Marketplace but I imagine it's pretty barren.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ollie on July 08, 2010, 02:24:24 AM
I'm with Hoax and UnSub on this one. Having subjected myself to bucketloads of butthurt in the beta, the only way I'd be willing to give APB another go is if it was F2P. Were the barrier of entry low enough, I might pop in now and again for a few hours of harmless fun. Who knows, I might even use the cash shop.

As it stands now, meh.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on July 08, 2010, 05:36:22 AM
Really, this just seems like a way for people to work for a commission paid in "real money".  That said, I haven't looked at all at the RTW points Marketplace but I imagine it's pretty barren.

Its mostly player created stuff that I have seen. I sold a few of those GWAR patches in it already.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Der Helm on July 08, 2010, 06:23:16 AM
So I bought this game on steam and got (for some reason)  the EU version. This was not obvious while buying it and the only way I noticed is was because of the server names and the APV-EU name of the game directory on my harddrive. I am a bit angry right now.

The game seems fun though.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on July 08, 2010, 06:45:10 AM
At least there seems to be determination to save this turd. For all the fun I have in this, I have like 5x or more grief. I'm not sure how worth it is. This thing really needs at least one driving based district, ideally stunt oriented.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on July 08, 2010, 08:18:29 AM
The public test server is making some rumbling sounds. (Not my image)



Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on July 08, 2010, 09:33:26 AM
I'm getting constantly accused of cheating, it's fucking ridiculous.  I have about a 30% win ratio, if that.  Some people just can't handle losing.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Furiously on July 08, 2010, 11:30:30 AM
The public test server is making some rumbling sounds. (Not my image)


It would be pure win to have matchmaking auto change your district and have it be based on your teams accuracy on your last five kills.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on July 08, 2010, 12:09:34 PM
Uh, no thanks.  Takes me for fucking ever to change districts, once a play session is enough for me.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Chinchilla on July 08, 2010, 01:17:43 PM
Uh, no thanks.  Takes me for fucking ever to change districts, once a play session is enough for me.

Me too.  My PC is fairly slow, but I do change if my guildies are in another area.  Hopefully my GF works late tonight so I can get on with some uninterrupted gameplay.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on July 08, 2010, 01:48:31 PM
MMORPG.com Review - 6.5 Mediocre (http://www.mmorpg.com/gamelist.cfm/game/358/view/reviews/load/123)

Quote
Let me preface this whole review by stating right off the bat, that All Points Bulletin is a whole lot of fun. I actually find myself liking the game, despite its many glaring problems, and that speaks loudly for the potential (yes I said it) Realtime Worlds’ sophomore game has at its disposal. Because despite the problems I have with the title, which we’ll get to in a bit, I really can’t help but enjoy the time I spend with it.

This reviewer is the one to have spend the most time with it, and has even been blogging about it the whole time. I can't say that about the others. There isn't much I disagree with in this review.

EDIT: let me take this back, I don't need a sticky cover system.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Der Helm on July 08, 2010, 02:35:18 PM
They offered me a refund, so someone could gift me the US version. What now ?  :awesome_for_real:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on July 08, 2010, 04:43:51 PM
MMORPG.com Review - 6.5 Mediocre (http://www.mmorpg.com/gamelist.cfm/game/358/view/reviews/load/123)

Quote
Let me preface this whole review by stating right off the bat, that All Points Bulletin is a whole lot of fun. I actually find myself liking the game, despite its many glaring problems, and that speaks loudly for the potential (yes I said it) Realtime Worlds’ sophomore game has at its disposal. Because despite the problems I have with the title, which we’ll get to in a bit, I really can’t help but enjoy the time I spend with it.

This reviewer is the one to have spend the most time with it, and has even been blogging about it the whole time. I can't say that about the others. There isn't much I disagree with in this review.

EDIT: let me take this back, I don't need a sticky cover system.

That sentence pretty much captures exactly how i feel about the game.  I agree with all the complaints people have, i am still having a hell of a time and can't wait to log back in.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: UnSub on July 08, 2010, 06:33:19 PM
There doesn't seem to be any way for RTW points to enter the system without a person buying them from RTW. (?)

Really, this just seems like a way for people to work for a commission paid in "real money".  That said, I haven't looked at all at the RTW points Marketplace but I imagine it's pretty barren.

The point was that although it sounds like a good idea subsidising the people who generate the crafted content, they are actually the players more likely to stick around (and pay). Plus there has been a boom at launch on a lot of designs that completely violate copyright laws (see: Bloodworth's GWAR content, unless he's actually a licensed GWAR merchandiser). To that end, RTW is going to have to go through and clean a lot of those out which is going to make a lot of people unhappy. The right thing to do would be to remove / refund all RTW points spent of IP-violating custom works, but that would also be a gut punch to the player base.

Moving forward, there are going to be a ton of launch players with enough RTW points to not pay for quite a while to come, while later crafters are going to find it hard to ever make that kind of RTW again. There are players using up their complimentary 100 RTW points, but that demand is going to drop with the population.

(I'll say that this is based on my understanding of RTW points - you can buy them and then use them to buy crafted items - but I've never seen it clearly laid out and I'm not buying a box to check.)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on July 08, 2010, 08:31:28 PM
Well i do have 100 points i musta got from somewhere.  How much does a monthly sub cost in rtw points?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on July 08, 2010, 09:38:13 PM
400 Points.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on July 09, 2010, 11:52:01 AM
Well that's nice, i just made my montly sub from selling an n-tec adeen.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Chinchilla on July 10, 2010, 07:44:12 AM
I have TS3 setup, but I didn't see anything about a PW in the MOTD.  I'll have to ask you guys once I see you ingame (I can't alt tab out of the game though).  That causes all sort of headache.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on July 10, 2010, 09:28:04 AM
I have TS3 setup, but I didn't see anything about a PW in the MOTD.  I'll have to ask you guys once I see you ingame (I can't alt tab out of the game though).  That causes all sort of headache.

It currently has no password.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Chinchilla on July 10, 2010, 02:46:30 PM
I have TS3 setup, but I didn't see anything about a PW in the MOTD.  I'll have to ask you guys once I see you ingame (I can't alt tab out of the game though).  That causes all sort of headache.

It currently has no password.

weird. Maybe I wrote down the server wrong.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LC on July 11, 2010, 08:28:22 AM
I see this game is failing as I predicted.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on July 11, 2010, 08:42:19 AM
On what numbers are you basing that on?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LC on July 11, 2010, 08:54:29 AM
On what numbers are you basing that on?

The number of people I know that purchased the game, but are no longer playing it.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on July 11, 2010, 09:45:41 AM
Very scientific.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Malakili on July 11, 2010, 09:55:39 AM
Very scientific.

Video. Game. Forums.  Come on.

Seriously though, these things tend to be more accurate than the people who want the game so succeed are willing to admit.  How many times have we seen a new game where the fanboys say "Nah, its doing fine." "You don't have real numbers." and so forth, but people have a decent idea for player population and reception.  If the reception is generally mediocre to bad, and they are already bleeding players (thats a big IF because I really don't know I haven't been paying attention to this game at all), then they are already well down the road to maintenance mode.  We've seen it over and over again.

Not so much making a point about this game in particular, but rather in general.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on July 11, 2010, 10:00:26 AM
Right, but i wasn't saying the game is doing fine, i actually was hoping there WAS some numbers.  If we go by that metric the game is doing great because my friends haven't quit.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on July 11, 2010, 10:34:47 AM
Very scientific.

Video. Game. Forums.  Come on.

Seriously though, these things tend to be more accurate than the people who want the game so succeed are willing to admit.  How many times have we seen a new game where the fanboys say "Nah, its doing fine." "You don't have real numbers." and so forth, but people have a decent idea for player population and reception.  If the reception is generally mediocre to bad, and they are already bleeding players (thats a big IF because I really don't know I haven't been paying attention to this game at all), then they are already well down the road to maintenance mode.  We've seen it over and over again. Its still second in the top seller list on steam.

Not so much making a point about this game in particular, but rather in general.

Using /pop during prime time, there are 6k+ players on my server. There are at least 4 servers for the game currently (2 us, 2 eu). It may not be the numbers RTW was hoping for, but only they know if they are breaking even or profitable.

Reception has been decent on most gaming forums I have read, though they all say the same thing "game has issues, but can be a hell of a lot of fun, if not down right addictive for some", its the reviewers that give it a thumbs down (most seem to be because they thought it was a quest based wack-a-foozle, other than the issues everyone acknowledges). I would think where RTW goes from here is keep to a success or not. This game may very well be just a niche game with decent populations, in the grand scheme of things, that's not bad for a MMOFPS considering this sub genre is kinda niche by principle alone. "MMOFPS" of any kind is still in its infancy, and has a huge hurdle to even approach the DIKU RPG cousins. So, personally I do not even begin to expect it to get millions of players.

People use "fail" way to liberally.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Modern Angel on July 11, 2010, 11:11:39 AM
LC is also functionally retarded so there's that.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Chinchilla on July 11, 2010, 11:26:42 AM
I'm still enjoying it and I see clan ppl on all the time.  So that's an improvement over what happened to F13's Fallen Earth clan :).

Oh and I got TS3 working.  Guersan called it... I put the port down wrong.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: SnakeCharmer on July 11, 2010, 03:51:26 PM
"game has issues, but can be a hell of a lot of fun, if not down right addictive for some"

This is it for me.  50 percent of my missions leave me pissed off to no end (why yes please APB me out to 4 guys with 4 slotted character mods, 3 slotted OCA's/Ntecs).  40 percent leave me kinda meh. 
 
The remaining 10 percent of 'HOLY SHIT I JUST BARREL ROLLED A CAR 5 TIMES OFF A BRIDGE JUMPED OUT AND SHOT THAT CRIMINAL SUMBITCH IN THE FACE AS MY CAR EXPLODED BEHIND ME' is what keeps me in the game.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Der Helm on July 11, 2010, 04:57:24 PM
So, since the European servers seem to be crawling with russian players (who do their best to live up to any clishee you can think of), would there be any of you US players able to "gift" me the US version of this game ? I suppose I will get a refund to my paypal account, could I use that to "pay" for that "gift" ?

Also anyone in the know on how the ping to US servers is from Europe ?



And now a game related question. Why can't I hit shit at point blank range while people with sniper rifles run about and kill me in 2-3 shots ? They can't all be hacking, right ? Right ?

Why is everybody using an N-Tec and why is it so good ?

What are named weapons doing and how do I get them ?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on July 11, 2010, 05:02:02 PM
Everyone uses the N-TEC because its a jack of all trades, decent at most ranges not the best at any.  At higher ranks i see a lot more people using the undertaker than the N-TEC.  Named weapons are just pre slotted weapons, only the ones with three mods are worth using over something you can slot yourself (unless you somehow unlocked weapons with 3 empty mod slots, in which case please tell me how).  You get them by raising your contacts, the better ones of the higher level contacts, usually at levels 3 and 6 with each.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Koyasha on July 11, 2010, 05:53:41 PM
Well, not all named weapons are worth using over ones with 2 mods, necessarily.  Some of them aren't slotted well, and better choices in 2 slots might be better than meh choices in 3.  Like the "Grassy Knoll" HVR really only has one thing I like, the level 3 equip faster.  The range increase from rifling is worthless (it already shoots to draw distance, and kills in 2 shots at that distance, just like any other distance) and the quick reload is questionable.  Having one that shoots faster might make the difference between squeezing off that second shot before the enemy can dive for cover, and none of the named ones have that particular mod.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on July 12, 2010, 05:45:40 AM
Dam it!

Someone beat us to it!

(http://www.blogcdn.com/www.massively.com/media/2010/07/os1013apbstowtf580.jpg)

Also, putting this here for clan mates.



Also, if you are playing, you may wish to vote on this poll if you have an opinion on it. (http://na.apb.com/forums/showthread.php?t=57023)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Shatter on July 12, 2010, 05:53:39 AM
lol pure win right there


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on July 12, 2010, 11:00:21 AM
APB doth speak: (http://na.apb.com/en/news/announcements/2010/07/12/apb-the-road-ahead)

Quote
Over the last number of months, through closed beta and then KttC, we've collected a huge number of issues, complaints, suggestions and requests covering all aspects of the game. Because of the focus on getting the game stable and going through the process of launch, many of these (especially the ones requiring significant changes) may appear to have fallen through the cracks. But they didn't - they''ve been sitting in our rather copious 'to do' list, waiting for us to have the time to begin to address them properly. We also wanted to get a chance to contrast the feedback from new live players with the feedback from the beta community to help us draw up our hit list for the first few months.

So, here's an idea of some of the areas of gameplay that we'll be tackling over the coming weeks (by no means an exhaustive list). It's our goal to involve the community as much as is practical when tackling most of these areas - as we''ve said all along, and hopefully demonstrated throughout beta, RTW's goal is to grow APB into the game that its players want it to be, so we''ll be asking for comments, posting polls and throwing ideas up for you to mull over at various points throughout the process.

In the meantime, let us know what's at the top of your own hit list and what you think should be at the top of ours. This is your chance to help us prioritise our development efforts to tackle the issues that most concern you, or add the features that you most want.

Some examples of the issues we're already looking at are:

Cheaters
Catching and removing cheaters from the game remains our top priority. Expect further news on this soon.

Vehicle Handling
We're already underway on a major overhaul to vehicle handling to make cars more responsive and less slippy overall. You'll still be able to power slide around corners in stylish fashion, but steering is more responsive overall and easier to get the hang of early on.

Combat
We're looking at almost every aspect of combat - how it looks, feels and sounds, as well as weapon characteristics and tactics. Weapon changes will be put up on the Public Test World to get some feedback in due course.

Matchmaking
We're taking a look at both the way in which player threat is calculated and how mission offers are distributed to players to try and improve the matchmaking experience overall.

Camping
We'll be addressing a number of the worst camping spots in the game in an upcoming patch. We'll be tackling the rest on an ongoing basis.

Missions
Investigations are already under way into ways to make mission objectives more interactive and to try and add a bit more strategy to the actual missions themselves, not just the combat surrounding them.

Rulesets
We're currently looking at adding a 'newbie' ruleset to give players a safe place to learn the game against other new players, and of course we're still progressing work on the 'pure skill' ruleset that was mentioned towards the end of closed beta. The Chaos ruleset hasn't been forgotten about either.


That's just a sample of the things that are currently going on here, and we're already very excited even with some of the early prototypes. The APB Public Test World will host each of these changes in turn to allow players to give us their feedback before we make a move to push any changes live, so watch the website and forums for announcements about how and when you can get involved in upcoming PTW events.

A number of adjustments to mission offers and matchmaking are already being prepped for PTW and we'll giving you details about when these will be available for you to try very soon.

I'll be starting up more detailed threads on lots of our top development priorities over the next few days, starting with Matchmaking tomorrow. These threads will be a chance for us to explain the issues as we see them and share some of the ideas that we have for addressing them - and a chance for you to let us know what you think about those ideas, or even throw in some of your own.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Shatter on July 12, 2010, 11:49:47 AM
I will insert the typical "all of that should of been done before launch" speech


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sky on July 12, 2010, 11:50:29 AM
One of the root causes of shoddy driving is digital control. I'm not sure what the modeling issues beyond that are, because I couldn't get beyond using a keyboard to turn and accelerate. There is no real-world analog (hurk) for such silliness. Of course, then you have the issue of the gamepad being superior for driving and mouse superior for aiming, I don't see a way around that limitation, since GTA uses lock-on targeting. Either you get a console shooter or crappy driving.

Anyway, given the comments by players thus far, I'm bowing out of the thread, all interest in this game is long gone.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on July 12, 2010, 12:20:20 PM
After about two hours of the beta event i stopped thinking there was anything wrong with the driving.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on July 12, 2010, 12:23:14 PM
After about two hours of the beta event i stopped thinking there was anything wrong with the driving.

I am fine with it to, but being a bit tighter can't hurt I suppose. The worst offenders are the little GEO compact cars, but I always figured that was a settings thing, not a system thing.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: WayAbvPar on July 12, 2010, 01:15:50 PM
I will insert the typical "all of that should of been done before launch" speech

Considering all that was brought up months before release, I am inclined to agree with you.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on July 12, 2010, 04:57:50 PM
One of the root causes of shoddy driving is digital control. I'm not sure what the modeling issues beyond that are, because I couldn't get beyond using a keyboard to turn and accelerate. There is no real-world analog (hurk) for such silliness.
Too bad you can't user define the vehicle controls. I'd like to assign my Logitech wheel to APB for shit and giggles. Not that I expect it to improve my driving, seeing how wonky the car physics are.

APB doth speak: (http://na.apb.com/en/news/announcements/2010/07/12/apb-the-road-ahead)
About time they do something against cheaters. It's slowly getting ridiculous.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Kageru on July 12, 2010, 05:06:47 PM

A statement of an intent to do something and actually doing something are pretty different things. And playing around with some mechanic where false positives can ban paying users is definitely something to do in beta. As is most of the rest of it really.

Still, their only salvation might be the billing model they've selected. Since there is a non subscription option people may be more likely to come back and try it out again.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Azazel on July 13, 2010, 01:49:04 AM
(http://www.edisaxe.com/images/346x490/9635080-MAGIC-PATCH-72.jpg)

 :oh_i_see:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on July 13, 2010, 03:45:47 AM
A statement of an intent to do something and actually doing something are pretty different things. And playing around with some mechanic where false positives can ban paying users is definitely something to do in beta. As is most of the rest of it really.
PB went nuts during beta, kept kicking pretty much anyone. It was disabled then and not re-enabled anymore. Maybe they've finally tracked down the issue.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on July 13, 2010, 10:23:26 AM
Quote
So, before we start talking about what the problems are with matchmaking and how we solve them, let''s talk about what it''s supposed to do. At its core, the purpose of the matchmaking system is to find groups of players of as close to equivalent skill as possible and send them to oppose each other. Simples. The system looks at the relative Threat level of each group or individual available to join a match, applies various modifiers such as whether it''s a single established group or a ''metagroup'' of disparate individuals, and then goes through a series of passes, first of all looking for a straight match, then beginning to include metagroups, and finally considering the same opposition as the previous match as a last resort. Eventually it comes up with what it considers the ''best fit'' for the mission-owning team and sends out Dispatch invites to all concerned to come and join the party. If it can''t find any matchup within the bounds of what is considered an acceptable match, it simply leaves the mission team unopposed and tries again 15 seconds later.

So what''s going wrong?
Simply put, not everybody who''s invited to the party decides to show up. In fact, we''re seeing a much higher decline rate for Dispatches and Calls for Backup than we expected. In a nutshell, this is how so many ''broken'' matches end up being made. That 1v4 match that you''re in was probably supposed to be 5v4 or maybe even 6v4, but everyone else declined and you were left all on your ownsome.

So why does it happen?
There seem to be two main reasons (although no doubt there are more). First, there are the stat chasers. These tend to be higher skill players and clanners who are chasing league wins and trying to protect their stats in those categories. This leads to a lot of cherry-picking of Dispatches as these players try to avoid matches against other highly skilled players or refuse Calls for Backup to avoid ending up with mission losses caused by the other players in the mission. Now not all league chasers want to play that way, but the fact that a few do means that everyone has to, to avoid being at a disadvantage. Next, we have the simple fear factor. Very often when Dispatch offers go out against a high threat group, the majority of players see the threat levels of the opposition and just chicken out, leaving those plucky souls who decide to give it a go all alone to face the music. And of course it then becomes a self-fulfilling prophecy - the guys who gave it a go last time only to be hammered because no-one else showed up are less likely to say yes next time, and so it goes on. Call for Backup also suffers in the same way - people see high threat opposition and know that whoever is in the mission is probably already getting thrashed, and decide to leave them to their fate. Now it doesn''t happen all the time, but it happens enough for it to make the player experience of matchmaking nothing like the one that the system was built to provide.

So what do we do about it?
Well, one school of thought is that we remove the human element altogether. When players enter the district, they''re ''Off Duty'' or ''unavailable'' or however you want to think about it. Once they''re done with checking mail or sorting their inventory, they hit a key and switch to ''On Duty''. From that point on, they are at the beck and call of their Organisation, and the matchmaking system decides who goes where and does what. Participation in individual missions is no longer a choice. Your Organisation is sending you to do a job, so get with the programme. After the mission, if you need to get more ammo or respawn your vehicle, just flip back to ''Off Duty'' and nobody will bother you until you''re ready to go again.

So what does that gain us?
Well, first of all, cherry-picking goes away. Noob-farming and artificially protecting win:loss ratios becomes a much more difficult proposition for stat-chasers, and all clans or league participants are in the same boat, so no-one is at a disadvantage. Leagues become more a true test of skill, since every player has to make the best of the situation that the system puts them in, rather than picking and choosing what they consider easier matches. Next, fear factor is no longer an issue, since everyone who needs to be part of the mission will be added to it. There''s always the possibility that people might just choose not to turn up even though they''re part of the mission, but side leaders have the option to kick non-participants and generate an automatic CFB to plug the gap. Overall it''s bound to be a better experience for all to get rid of badly mismatched missions. This approach also lets us see just how well (or not) the actual matchmaking algorithm is working and allows us to tweak it (and bugfix it) and see the results - the actual effectiveness of the existing system is currently being obfuscated by the factors I''ve mentioned above.

Along with this we''d need to make a few more changes. First, we would have to prevent players being added to matches in the final stage with only seconds to go (that''s a change we intend to make anyway), since no-one wants to be forced to join a mission where they have no chance to influence the outcome. Next, we would have to add a universal cooldown timer to make sure that players don''t end up being put into back-to-back missions without the chance to go ''Off Duty'' if they need to. To maximise the size of the matchmaking pool, we''re also currently experimenting with removing system-generated bounty missions, stopping criminal vs criminal matchmaking, and increasing the number of players per instance.

We''re also currently considering some fundamental changes to how Threat works in conjunction with matchmaking to ease new players in more gently and provide high threat players with a much more challenging experience. This would mean a whole different play experience for the teams at the top, with the system pushing back harder and harder as they try to break the bell curve to become the dominant force in the game. On the flip side, newbs who are really struggling would get a little extra help to prevent APB from being a really depressing experience.

So that''s our current thinking. There are other approaches we could take, but this seems like the one which best tackles the current problem. That''s not to say this is a done deal - that''s why we''re posting this ahead of time.

So give us your thoughts on what I''ve said here, ask any questions you have, mention any edge-cases that you think need considered, and we''ll do our best to think things through together with you to see if this is the right way to go.

Link to current feedback thread. (http://na.apb.com/forums/showthread.php?t=72482)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Shatter on July 13, 2010, 10:39:33 AM
Two words:  Open Beta


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: tazelbain on July 13, 2010, 10:42:03 AM
People just behave differently when they know their characters will wiped.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on July 13, 2010, 10:48:18 AM
Two words:  Open Beta

Would not have helped. It was adjusted before already.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Margalis on July 13, 2010, 03:51:22 PM
Before release they touted matchmaking as one of the standout features.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: UnSub on July 13, 2010, 06:59:24 PM
As the feedback thread indicates, it needs a bit more thought. Players could flip from on- to off-duty quickly to avoid missions they don't want, or simply not show up, so there needs to be penalties / restrictions to avoid that kind of thing. Plus it appears that threat level and actual player ability still don't share that great of a positive correlation.

And yes, this is another case of players switching mindsets from beta ("who cares, the character is deleted anyway") to launch ("this is for realz, y0").



Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Hoax on July 14, 2010, 12:45:23 AM
Two words:  Open Beta

Would not have helped. It was adjusted before already.

 :ye_gods: I think he might have been saying you paid $50 and are being asked to pay a sub on top for an open beta where core systems don't work for shit yet, really the telling part is the "oh you know when you get put into a mission that is already over? We meant to fix that a long time ago but thought you should pay for the game first". RTW continues to show just how bad at all of this they are.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Kageru on July 14, 2010, 03:20:55 AM

Beta also means you don't suffer when you get unexpected side effects from what seemed like a positive change. For example the current system gives people some freedom to avoid broken, unpopular missions and exploiting players. Make their participation automatic and mandatory (since it needs something like a "deserter" debuff) and the quality of the average game experience could easily drop.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Shatter on July 14, 2010, 04:42:55 AM
Two words:  Open Beta

Would not have helped. It was adjusted before already.

A well orchestrated OB should catch major game flaws and they should be fixed before they go live.  APB is another example of a game where OB clearly did not catch these issues or it did and they still launched anyhow *shrugs*.  These 2 to 3 week OB's we have seen lately just dont cut it


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on July 14, 2010, 06:05:18 AM
Two words:  Open Beta

Would not have helped. It was adjusted before already.

A well orchestrated OB should catch major game flaws and they should be fixed before they go live.  APB is another example of a game where OB clearly did not catch these issues or it did and they still launched anyhow *shrugs*.  These 2 to 3 week OB's we have seen lately just dont cut it

Its a 100% PvP game, human element is a key factor. Its a bit different then your regular PvE games. I can't think of a single PvP game, especially in the shooter department, where if it had a match maker, it did not need adjustment once the real playerbase showed up. This happens to be a bit more unique, due the the fact its all real time, and things like missions can already be in progress. Its closer to the L4D director, than it is a pure pre-match match maker, but it uses other players not NPC's, its also extremely dynamic in nature.

Anyway, this is a case of things that would not have been seen in beta. Like others have said, things like leagues now "matter", in the open beta I don't think many cared about it due to the impending wipe.

I hope they can make it more reliable, I personally am not sure I enjoy the idea of not being able to choose the missions or dispatches I go on. Kind of on the fence about that. I had suggested they increase the amount of info given in mission offers, currently they only show the threat rating of the opposition.

Something like my 2 min mock up: (http://img684.imageshack.us/img684/1389/bountyg.png)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Lantyssa on July 14, 2010, 07:12:41 AM
You're just being an apologist.  Again.

They fucked up.  We already know they did.  Why continue jumping in front of the firing squad?  They're using N-TECs, so they'll get all of you anyways.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on July 14, 2010, 07:27:35 AM
I'm sorry. I thought we were discussing games on this site. APB has a rather unique matching system. I don't see where I apologized about anything.



Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Chinchilla on July 14, 2010, 07:43:10 AM
I have to agree with Mrbloodworth.  I actually like your mockup you made as well.  It is way too hard to balance things like that during beta because I know for a fact during beta I was doing "Aw what the fuck why not" missions just to explore and experiment with the game (which is what beta is about).  But now that its live I am a little more picky and decline missions when during beta I accepted anything that popped up.

If you guys who are commenting aren't playing the game right now then you wouldn't know what we are talking about.  And I don't count just being a beta player as playing the entire game.  I've played countless betas, but everyone knows that the dynamic of EVERY game changes once its released.  Since the dynamic changes... the game also has to change to evolve w/ this new dynamic.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Kageru on July 14, 2010, 08:08:46 AM
I'm sorry. I thought we were discussing games on this site. APB has a rather unique matching system. I don't see where I apologized about anything.

I think we more discuss game mechanics as pro or negative zealotry is equally pointless? Such as the idea that doing balanced team building from a population of less than 80 people in the zone (in practice much less as most of those should be busy and zones are rarely going to be fully populated) when you have substantial differences in character power is an inherently flawed concept. It will always be inferior to a lobby based system which can draw re-inforcements from a much larger pool of people who have made themselves available. Especially when you consider that a decent number of people are going to be looking for group invites only.

I also find it hard to believe that the signs of this issue were invisible during the beta test. The idea the developers spent all of their time working on shiny so they could sell boxes and left worrying about gameplay to later on the other hand is easily believable.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on July 14, 2010, 08:11:36 AM
Joining a game in progress and being held accountable for everything that happened before you joined doesn't sit well with most people. See: Planetside, another game you love but can be hell on certain people.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Lantyssa on July 14, 2010, 08:16:58 AM
I also find it hard to believe that the signs of this issue were invisible during the beta test. The idea the developers spent all of their time working on shiny so they could sell boxes and left worrying about gameplay to later on the other hand is easily believable.
It wasn't invisible.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on July 14, 2010, 08:21:59 AM
I don't believe this topic is aimed at the power imbalances, just the numbers and threat level matching thats being affected by participation. The power imbalances I assume are going to be addressed by the combat changes (I hope).

I know personally that I have been rejecting more and more missions and types after launch than I did in open beta, just the other night our group rejected strings of bounty calls for the same group of players over and over again, some of us detest some mission types as well as are very leery of accepting back up calls, because we dont know what stage they are on. I have taken a few myself where the clock had about 2 min left, and could do nothing to affect the outcome.

So yes, player behavior changed, anyone playing can probably agree about that.

If you read the article, they have a number of ideas to try, including increasing the pool. I still very much enjoy the dynamic nature of the matchmaking system, and its a different beast in practice than lobby systems, it creates much more exciting encounters (Like I said I see it more akin to L4D director than pure match making), I rather enjoy it that way, so I hope they can figure out a decent solution. The noob (tier zones) should help a bit too.

Joining a game in progress and being held accountable for everything that happened before you joined doesn't sit well with most people. See: Planetside, another game you love but can be hell on certain people.

Absolutely. Though, you have a bit more freedom in that title as to who, when, where and what.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on July 14, 2010, 08:27:26 AM
The bounty/escape missions just really suck.  I wish i had the option to turn them down as a criminal.  They last the longest of any mission and the rewards are incredibly low, not to mention they are the most tedious as they are usually just driving around for the full timer.  Also the penalties are retarded, i get penalized for jumping of ledges, for being SHOT AT, for lightly bumping the rail on the highway, but a head on crash does nothing.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: statisticalfool on July 14, 2010, 08:30:21 AM
What about backup's and other mid-mission pull in using a teleport? It doesn't even need to be (too) immersion breaking: when you accept the mission, you fade out from where you are, and fade back in in your vehicle, coming in on a street pretty close by. (or on foot, or whatever)

I know, I know, sense of place and all that. But it's not like where you are actually matters: it's not like they can pull you away from some territory that you're holding down or something. So the requirement of: "you have to travel to the mission" at best is a timesink, and at worst, just a frustration/matchmaking confidence killer as you get placed into missions you can't affect.

Or they could add more reasons to care about where you are in the district, territory control, give a viable sense of a front in the war on crims. But that's kind of out of scope at this point.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on July 14, 2010, 08:32:45 AM
What about backup's and other mid-mission pull ins using a teleport?

They said they are already removing that possibility, regardless of the outcome of the match making changes.

Quote
First, we would have to prevent players being added to matches in the final stage with only seconds to go (that''s a change we intend to make anyway), since no-one wants to be forced to join a mission where they have no chance to influence the outcome.

No one really has an issue I think with mid mission pull in (missions have 3-7 stages where objective locations and game type change randomly), its the ones where you are at the finial stage thats an issue.

Territory control is supposedly coming in the next zone, where criminals (clans) fight over positions and enforcers are caught in the middle.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: WayAbvPar on July 14, 2010, 09:24:17 AM
I will give RTW credit for one thing- they somehow made their game induce Stockholm Syndrome on many of its players. Bully for them, I guess.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on July 14, 2010, 09:26:15 AM
Not hard when you can customize your avatar to that degree. I became very attached to my blue-haired petite punk Asian gang banger.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: HaemishM on July 14, 2010, 10:06:12 AM
I will give RTW credit for one thing- they somehow made their game induce Stockholm Syndrome on many of its players. Bully for them, I guess.

MMOG'ers are the battered wives of the video games industry.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on July 14, 2010, 10:07:47 AM
I will give RTW credit for one thing- they somehow made their game induce Stockholm Syndrome on many of its players. Bully for them, I guess.

Is it that hard to believe the game even with all its flaws is actually fun as hell?  I mean even the lowest scoring reviews have said that.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on July 14, 2010, 10:41:50 AM
Quote
The most common criticisms we see regarding vehicle handling are that vehicles are too unresponsive (laggy) and that they tend to slide around more than a lot of people are comfortable with.

So let me just clarify a couple of points. First off, there is definitely a learning curve to the vehicle handling in the game. Driving in APB is a skill, and something which people definitely get better at with practice. In many ways, that's not a bad thing, since it gives players who get good at driving a role to fulfil in groups as wheelmen and getaway drivers. That said, we don't want that to mean that a large proportion of the players have a bad experience driving around in APB. Everybody needs to be able to get from A to B in one piece.

The other thing to remember is that with APB being an online game, latency is always going to be an issue. If we tighten up the handling too much, people with bad latency problems will find themselves turning 90 degrees every time they touch a key because by the time the keypress and release make the trip to the server and back, the wheels have slammed all the way to the lock position.

So, all that having been said, we've already spent a considerable amount of time working on a revamp of vehicle handling which makes the majority of vehicles in the game much more responsive accelerating, braking and steering. Vehicles are largely more stable now too, as well as more maneuverable. A few of the vehicles we've left a little more challenging (but rewarding) for players who like the current system and enjoy handbrake cornerning and powersliding, but there's now enough of a choice to hopefully let everyone find something that suits their style. The weights of several vehicles have been increased to make them behave much more in line with how they look (most notably the Pioneer). In our internal tests we've had an overwhelmingly positive response to the changes, and our hope is to roll these out to PTW shortly to get your feedback too.

Linky. (http://na.apb.com/forums/showthread.php?t=74244)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Shatter on July 14, 2010, 10:56:42 AM
I will give RTW credit for one thing- they somehow made their game induce Stockholm Syndrome on many of its players. Bully for them, I guess.

Is it that hard to believe the game even with all its flaws is actually fun as hell?  I mean even the lowest scoring reviews have said that.

STO was also fun for abour 2 weeks, but as you know that doesnt mean shit.  The question is always about retention...will APB retain subs after 1 month?  3 months?  I know a lot of people dont care and are happy with a $50 game purchase and getting 2 weeks of enterainment out of it...I personally consider that a failure if its an "MMO".  I believe everyone here who says they are having fun are having fun, but how many of these people will pay a monthly sub?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on July 14, 2010, 12:24:30 PM
I didn't pay a monthly sub but i earned enough RTW points to "pay" for three months, so they got that money out of someone.  And so far my 50 bucks got 60+ hours of entertainment, that is incredibly good value.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: HaemishM on July 14, 2010, 12:26:29 PM
I will give RTW credit for one thing- they somehow made their game induce Stockholm Syndrome on many of its players. Bully for them, I guess.

Is it that hard to believe the game even with all its flaws is actually fun as hell?  I mean even the lowest scoring reviews have said that.

No it isn't, since I've actually said that I had fun with the game during the beta despite some of its flaws. It's just that the flaws got more glaring the longer I went on and I decided not to pay money for a really fundamentally flawed game. MMOG players get little spurts of fun followed by gallons of devkakke and beg for more.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on July 14, 2010, 12:57:10 PM
Yeah, we went over that already. We are talking about current development now.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: EvilJohn on July 14, 2010, 02:42:35 PM
Hi all,

Still lurking around and reading the conversations. I did want to clarify one thing - we have avoided using the term 'MMO' with APB but even with our corrections and requests, they still get associated. To us, it is a Persistent Online Action Game - no acronyms, no confusion with MMO really meaning MMORPG to most people... etc.

That said, the label has been associated regardless so there are certain expectations we ultimately have to live up to (or disappoint on) in that regards.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Shatter on July 14, 2010, 02:54:32 PM
Hi all,

Still lurking around and reading the conversations. I did want to clarify one thing - we have avoided using the term 'MMO' with APB but even with our corrections and requests, they still get associated. To us, it is a Persistent Online Action Game - no acronyms, no confusion with MMO really meaning MMORPG to most people... etc.

That said, the label has been associated regardless so there are certain expectations we ultimately have to live up to (or disappoint on) in that regards.

POAG..I dont like it


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Paelos on July 14, 2010, 03:17:27 PM
Constant Online Action Tactical Shooter

COATS!  :grin:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Furiously on July 14, 2010, 03:21:28 PM
Hi all,

Still lurking around and reading the conversations. I did want to clarify one thing - we have avoided using the term 'MMO' with APB but even with our corrections and requests, they still get associated. To us, it is a Persistent Online Action Game - no acronyms, no confusion with MMO really meaning MMORPG to most people... etc.

That said, the label has been associated regardless so there are certain expectations we ultimately have to live up to (or disappoint on) in that regards.

BTW - has RTW posted anywhere how many accounts you have banned for cheating and how many you have banned for offensive behavior and how many have been banned for TOS violations? Seems like that would be a good way to give people some confidence RTW is actually actively doing stuff and not sheltering into the ground realizing their profits are not insane?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on July 14, 2010, 04:05:04 PM
Hi all,

Still lurking around and reading the conversations. I did want to clarify one thing - we have avoided using the term 'MMO' with APB but even with our corrections and requests, they still get associated. To us, it is a Persistent Online Action Game - no acronyms, no confusion with MMO really meaning MMORPG to most people... etc.

That said, the label has been associated regardless so there are certain expectations we ultimately have to live up to (or disappoint on) in that regards.

POAG..I dont like it

They were calling it Persistent Online Shooter before, i'd say stick with POAG.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Count Nerfedalot on July 14, 2010, 04:20:45 PM
I'm sorry. I thought we were discussing games on this site. APB has a rather unique matching system. I don't see where I apologized about anything.

You just did!  :grin:

But seriously, I don't think that word means what you think it means!  :evil:

a·pol·o·gist (ə-pŏl'ə-jĭst)
n.  A person who argues in defense or justification of something, such as a doctrine, policy, or institution.

When you rise to the defense of something against every least criticism, then you are an apologist for that something.  You, sir, are an apologist for APB.

Which is kind of sad because, intermingled with all of the excuses and justifications and denials and arguments you've made for APB are lots of good information and valid perspectives.  They just risk being lost in the glow of all the rosy spin you've been trashing them up with.

Sometimes (often?) both the criticisms and the praises of a thing have some validity.  Arguing one while ignoring, diminishing, or denying the other weakens the argument for the one as well as lessens the value of the debate/discussion in general.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: UnSub on July 14, 2010, 06:29:27 PM
As the reviews have generally said, when APB is fun, it is very fun. However, those moments are spread out between "I gotta chase a guy I'm never going to catch for the next 5 minutes" and "My target is camped up in a location with only one way in and they've got a grey spy watching me as I come in" situations.

My main concern is that their is nothing to fight for. You can arrest 1000 criminals / bag 1000 enforcers and nothing changes. APB really screams out for some kind of territory control mechanism (although size of the world may become an issue there).


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Furiously on July 14, 2010, 09:45:52 PM
I was looking in the knowledge base today and noticed there was no entry for aimbot.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Margalis on July 14, 2010, 11:39:12 PM
Quote
That said, the label has been associated regardless so there are certain expectations we ultimately have to live up to (or disappoint on) in that regards.

It's not the label it's the pricing model. If something looks like a duck and acts like a duck - or in this case costs like a duck - then people expect a duck.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Azazel on July 15, 2010, 12:15:05 AM
Someone needs to make this as a car/clothing decal.

(http://brokensidewalk.com/wp-content/uploads/2010/02/kool-aid-man.jpg)

 :oh_i_see:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ollie on July 15, 2010, 12:43:19 AM
As the reviews have generally said, when APB is fun, it is very fun. However, those moments are spread out between "I gotta chase a guy I'm never going to catch for the next 5 minutes" and "My target is camped up in a location with only one way in and they've got a grey spy watching me as I come in" situations.

My main concern is that their is nothing to fight for. You can arrest 1000 criminals / bag 1000 enforcers and nothing changes. APB really screams out for some kind of territory control mechanism (although size of the world may become an issue there).

I felt this too, and it kind of reminded me of WAR of all games. Brief spurts of fun interspersed with stretches of tedium and frustration. But more to your point, the lack of overall goals will only feel more glaring as the game matures, especially as the game's controls really aren't responsive enough to sell the game on its shooter virtues alone. RTW is bound to whip up a territory control system sooner rather than later, and if their recent press release is to be believed, the devs are on the ball. Whether they'll come up with the goods is anyone's guess.

I never played Global Agenda, so I can't say how successful its version of territory control is, but it would seem like a good place to look for lessons learned. (And no, I'm not suggesting that GA is a yardstick for good design, more along the lines of "look here for what not to do".)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: EvilJohn on July 15, 2010, 10:11:54 AM

BTW - has RTW posted anywhere how many accounts you have banned for cheating and how many you have banned for offensive behavior and how many have been banned for TOS violations? Seems like that would be a good way to give people some confidence RTW is actually actively doing stuff and not sheltering into the ground realizing their profits are not insane?

I don't have anything to share with these numbers - and we haven't posted such statistics... yet. That said, I anticipate quite a bit of movement and commotion over these types of issues next week.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on July 15, 2010, 10:19:12 AM
Someone needs to make this as a car/clothing decal.

(http://brokensidewalk.com/wp-content/uploads/2010/02/kool-aid-man.jpg)

 :oh_i_see:

I've seen it on someones van.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on July 15, 2010, 11:04:36 AM
Quote
More big topics to come in the next few days, but today I just wanted to list a few of the less high profile issues that we see regularly in various forum threads and in District chat, which we''re currently looking at:


1. Make the chat box opaque
A lot of people have been complaining that they miss important information in the chat box because of the transparent background, so we''ll be looking to improve readability in this area.

2. Stop solo players getting into the back seat of a car (and be smarter for grouped players)
A big favourite in the dev team as well. The current plan is to have solo players always get into the driver''s seat, regardless of which door they''re at, and have players in groups get into the front seat unless they are absolutely positively aimed at the back door.

3. Fix the big 4x4 cars to stop being easily pushed over by the small cars (esp. the Pioneer)
This is being worked into our current rebalance of vehicle handling and will be rolled out to PTW shortly.

4. More clothing storage
We''re currently looking at how much we can safely increase this in the current system, and as part of a longer-term solution are looking at a ''stash'' system to let players store a much larger amount of stuff overall.

5. Missions with a 5-minute capture & hold (like Siren Song) should reduce the timer if you have no opposition.
We're actually looking to remove any of these kinds of stages in the unopposed sections of missions.

6. VOIP HUD personal indicator, maybe with an audio cue locally as well
Just a little visual or audio reminder to make sure you know whether or not you''re broadcasting.

7. Spawning. The spawn system seems adept at placing players in the line of fire of opponents quite frequently or miles away from where the action is.
Improving this really means adding more spawn points, which is something we''re actively engaged in. We''re hoping to have this situation improved and up on PTW for testing in the next few weeks.

8. Escape missions. The proverbial hot potato. Great when it works and sucks when it doesn''t.
We have a number of different ideas for how to improve these missions and I''ll post some up in this forum in due course.

9. Zoning into a district while at Notoriety 3/4 and immediately being dispatched against.
If we end up removing bounty missions as part of the matchmaking revamp, this issue will go away. If not, we''ll add a ''safety'' timer to prevent players being bountied against straight away (unless they commit further crimes).

10. Muting other peoples'' music playback when in the editors
Annoying, yes. We''re looking into it now.

11. More graphics options (32 bit)
This is constantly being worked on. I''ve asked our technical lead to make a post about the future for 32-bit O/S options in this forum, so watch for it soon.

12. A decal mirroring option for the vehicle editor
A popular request, definitely on our to-do list for the near future.

13. No missions should be ‘farmable’ due to limitless time (e.g. Breadcrumbs)
These missions have all been changed and the changes are going through our QA process now.

14. Better death camera
Another popular one internally as well as in the community. A revamp to the death cam is definitely on the cards, so watch out for more information on this soon.

Linky. (http://na.apb.com/forums/showthread.php?t=76085)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on July 15, 2010, 11:09:44 AM
Quote
2. Stop solo players getting into the back seat of a car

Fuck yeah, that shit was so damn annoying.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: WayAbvPar on July 15, 2010, 02:34:53 PM
Quote
10. Muting other peoples'' music playback when in the editors
Annoying, yes. We''re looking into it now.

Does this mean other people can actually hear the music as someone dicks around with that? Good Lord.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on July 15, 2010, 02:36:34 PM
Quote
10. Muting other peoples'' music playback when in the editors
Annoying, yes. We''re looking into it now.

Does this mean other people can actually hear the music as someone dicks around with that? Good Lord.

No, it refers to the ambient music from DJ stations and the like while you are in an editor, As the editors do not remove you from the world.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: WayAbvPar on July 15, 2010, 02:40:06 PM
Ah ok. That isn't as bad. I was imagining standing next to some fucktard and having to hear his feeble attempts to edit some godawful music into the game and wondering how the hell that got out of the planning stages without someone getting fired. Or crucified.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on July 16, 2010, 09:48:02 AM
Quote
Hello Ladies and Gentlemen.

Today we bring you an interesting first look at the patch notes of the upcoming APB 1.3.0 patch. These fixes and changes are issues that we highlighted early on, or didn’t quite make it into earlier builds.

1.3.0 currently has no definitive release date, but will be here soon. You’ll hear more from us on that in the near future!

Many of the changes we’ve been discussing recently, such as match making changes, will be rolled out in later versions.

See you on the streets.



 Fixes for 1.3.0

GENERAL

    * An issue with characters not displaying the Character Select screen has been resolved.
    * An exploit has been fixed where players could exceed the character customisation limits.
    * Players can no longer capture movies while in the character select screen.
    * The overlay strength of clothing items are no longer saved when the player presses cancel.
    * Choosing to replay the intro videos no longer causes some players to crash.
    * A rare server crash that was caused by a player switching their weapons via the inventory has been addressed.
    * A client crash that can occur when accepting a clan invite has been addressed.
    * The achievement ‘Indoctrinate the masses’ can no longer be progressed towards without finishing spray paint actions.
    * The achievement ‘Who Are You?’ is now awarded correctly.
    * There has been an increase in performance for the in-game browser.
    * A client hang that causes the loading wheel to spin perpetually when entering a district has been addressed.
    * The APB Launcher no longer consistently requests the player to restart the computer when first installing the game.


AUDIO

    * Audio display points in the Realtime Worlds building no longer clash with ambient background music.
    * Missing ''Sweep'' SFX has been added to the ''Chat'', ''Emote'', ''Console'' and ''Character Info'' menus.
    * Missing SFX for the ''Garage Editor'' interface has been added.
    * Missing SFX from the ''Locker'', ''Marketplace'', and ''League'' menus has now been added.
    * Enforcer death themes now play correctly when arresting a Criminal player.
    * Players can no longer control more than one audio display point at a time.
    * Music player shortcuts now function correctly when in the various customisation studios.
    * Improvements have been made to the Music Player search functionality.
    * Numerous additional audio fixes/improvements have been made.
    * Improvements have been made to the audio ducking feature.


LIVING CITY

    * Pedestrians can now be mugged from any angle.
    * Pedestrians have had their collision box sizes decreased.
    * Living City drivers no longer remain calm when their vehicles are on fire.
    * Improvements have been made to Living City driving routes in various areas of the Action Districts.
    * Living City characters no longer continue to animate after death.


VEHICLES

    * A rare crash that occurred when players vehicles collide no longer occurs.
    * Mission related vehicles in a critical condition will now continue to lose health even after their related mission has been completed.
    * Custom vehicle exhausts and engines now function correctly in the Action Districts.
    * Vehicles being used as a mobile resupply point can now be entered from the drivers side door.
    * Preset vehicles retrieved as league or progression based rewards can now be customised and saved correctly.
    * Players are now able to enter the Exec Saloon or Dolton Broadwing when touching them.
    * Mission related vehicles now correctly de-spawned when the mission is completed.


ITEMS

    * Selling items to contacts no longer results in the error message ''SALE FAILED''
    * The item information for the SHAW 556 has been corrected.
    * The ‘Supermag’ weapon upgrade no longer upgrades both the clip and the magazine size.
    * Customized clothing that has been manufactured can now be sold to contacts.
    * The ‘Steel Plating’ vehicle upgrade level 1, 2 and 3 now correctly adjust a vehicles armour value.
    * Various items of clothing now correctly remove the waist star badge.
    * Large task items no longer clip through female characters arms.
    * Female characters using the OSMAW are now shown to be holding a rocket during their reload animation.


GAMEPLAY

    * The mission ''Money Trail'' now correct finishes after the fourth stage.
    * The mission task items in ''Money Trail'' are now displayed on the HUD, and can be picked up by the opposition.
    * The mission ‘Divide and Conquer’ now correctly displays the number of lives Criminals have.
    * Receiving damage as a Criminal while on an escape mission now causes a time penalty.
    * Damage caused by vehicles exploding near characters is now applied correctly.
    * Crouched players are now able to stand up by pressing the jump button.
    * Character upgrades can now be changed when using a Mobile Supply Unit or Field Supplier.
    * Players can no longer drop task items through fences causing them to become unreachable.
    * Players who choose to use the ‘Hold’ option for marksmanship option will now be able to use marksmanship mode correctly after sprinting.
    * Survival missions now function correctly.
    * The targeting reticule now correctly represents where a weapon is pointed when a player is hanging out of a vehicle window.
    * Players should now receive random rewards from contacts other than Double-B and Wilson LeBoyce.
    * If a VIP player disconnects from a district while on a mission both teams should now be correctly informed that a new VIP has been selected.
    * A wall in Block 20 that lacked collision now has collision.
    * Mission objectives that have been inadvertently damaged by weapons or vehicles can now be interacted with correctly.
    * Numerous mission spawn volumes have been altered to prevent potential issues.
    * VIP and enemy players markers no longer remain after the player has died.
    * Criminals can now be witnessed when sitting in the back seat of Living City vehicles.
    * Players can no longer use the Ctrl+Shift+M shortcut to switch districts during a dispatch.
    * Players now correctly suffer explosive damage when exiting a vehicle as it explodes.
    * Players are no longer able to kill themselves by firing a weapon while intersecting another player.
    * Players are now able to perform vehicle break ins while carrying a medium or large task item.
    * Climbing ladders no longer prevents stamina from being regenerated.
    * Players are no longer able to get vehicles inside the spawn bays surrounding Violet Prentiss and Mirri Kent.
    * Players are no longer able to trap themselves behind Veronika Lee
    * Players are no longer able to see opposed enemy players through walls by looking at a destroyed vehicle husk.
    * Amendments have been made to various ‘camping spots’ in both the Financial and Waterfront Action Districts.

 WEAPONS

    * Splash damage caused by explosive weaponry is now functioning correctly.
    * Grenades can now be thrown even when the players other weapons require reloading.
    * Thrown grenades should no longer be dropped at the players feet if they are suffering from high latency.
    * Weapons fired when a player lands after falling from a height now register correctly.


INTERFACE

    * Items with long names no longer cause issues with the UI.
    * The Mouse Cursor will no longer disappear when holding the right mouse button and opening the options menu.
    * The track timestamp no longer resets when pausing a track.
    * The ''Selected Only'' checkbox in the Wardrobe now functions correctly.
    * The player can no longer interact with the Wardrobe while the Playlist Editor is open.
    * The hotkeys ''1'', ''2'', ''3'' and ''ALT'' now have the same functionality across all the editors.
    * A bug where the Options menu would sometimes fail to open or close has now been fixed.
    * A bug where the flashing APB logo was shown on the death screen has been fixed.
    * The ''Edit Item'' menu in the Locker no longer appears as a button.
    * The music player mini-HUD is no longer shown in the Customisation Studios.
    * Immediately selecting multiple decals will no longer result in the opacity of the last selected item applying to all the decals.
    * The Main Menu now correctly displays the hotkeys for the Knowledge Base.
    * Selecting a new track in the Music Editor no longer causes the Pattern interface to shake.
    * The correct thread image is shown on the ceremony HUD for someone of the opposite faction
    * There is no longer a delay at showing the spawn map when loading into a district.
    * The names of tattoos no longer appear when adding more than 4 to a player.
    * Tool tips are now positioned consistently.
    * Items in the inventory are now correctly highlighted when being hovered over.
    * Custom themes now correctly display the creators name.
    * Players should now be able to successfully accept the Music Import Privacy Agreement .
    * The ‘Rename’ and ‘Save As’ buttons now function correctly in the Symbol designer.
    * The Marketplaces ‘Usable’ checkbox no longer sets the Rating search criteria to 1-1.
    * The Music Studio should now function correctly in all languages.
    * Pre-set vehicles now display the correct rating requirement in the Garage.
    * An invite button has been added to the Group menu.
    * Clan member ranks now have associated icons in the Clan Management menu.
    * The inventory compare function now displays the correct information.
    * Clan members now show up in the Clan tab.
    * The vertical scale button is now selectable and usable when a tattoo has been applied as a wrap.
    * Using the Symbol Designer shortcut keys while dragging a symbol no longer prevents changes from being applied.
    * Players are now correctly messaged when they leave a clan.
    * Ceremony messages how display a related icon when unlocking a feature.
    * Players reticules now correctly update when looking through vehicle husks.
    * Pre-order vehicles can now be equipped through the garage.
    * Weapon values displayed on the UI now correctly represent their actual values.
    * Saved custom colours can now be properly deleted from a players palette.
    * Level 5 player Heat/Prestige icons are now scaled correctly.
    * Players with less than one minute of Action District time remaining are now able to see how much time they have left.
    * Players reticules now appear in the appropriate colour when landing a killing shot on another player.
    * The faction select screen now animates correctly.
    * Group VOIP icons now behave correctly when the group is split over two or more instances/districts.
    * The ‘Reaper’ medal now has the correct description.
    * The arrest timer is now of a unified length for both Enforcers and Criminals.
    * Players are now correctly informed how much it costs to manufacture a song.
    * HUD markers now display correctly if a player carrying stolen items and driving in a vehicle carrying a task item exits the vehicle.
    * The Clan Management screen can now be accessed at any time.
    * Improvements have been made to the ordering of various Persona components.
    * Mission win streaks are now correctly messaged to the player and the district.
    * The decal reset button now functions correctly in the various customisation studios.
    * Players are now informed why they cannot group with players who have not completed the tutorial.
    * Several small fixes/improvements have been made to the inspect player UI.
    * Numerous improvements to Marketplace functionality have been made.
    * Numerous small UI fixes/improvements have been implemented.
    * Numerous localisation issues have been rectified.


MAIL

    * League mails no longer allow you to retrieve empty reward packages.
    * Rewards attached to mail messages can now be successfully retrieved.
    * Clicking between several mail messages will no longer cause a client hang.
    * Mail messages now contain the correct time and date stamps.
    * Display point tokens now feature suitable descriptions when attached to reward mails.
    * The ‘Daily cars stolen by Criminal Clans’ league reward package now contains the correct display point token.
    * The Financial District ‘Weekly Total Kills by Players’ league reward package now contains the correct display point token.
    * The Financial District ‘Daily Total Kills by Players’ league reward package now contains the correct display point token.
    * The Financial District ‘Weekly Missions Won by Players’ league reward package now contains the correct display point token.
    * The Financial District ‘Weekly Missions Won by Clans’ league reward package now contains the correct display point token.




Link. (http://na.apb.com/en/news/release-notes/2010/07/16/first-look-apb-1-3-0-patch-notes)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on July 16, 2010, 09:52:13 AM
Criminal Clans.  :oh_i_see:

Gangs was a bad idea?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on July 16, 2010, 01:07:46 PM
The whining people do over hacking in this game is out of control.  It seems like killing someone automatically makes you a hacker.  I've sat there emptying my clip at some scrub just to hear him bitch about me one shotting him as soon as he died.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Paelos on July 16, 2010, 02:01:20 PM
The whining people do over hacking in this game is out of control.  It seems like killing someone automatically makes you a hacker.  I've sat there emptying my clip at some scrub just to hear him bitch about me one shotting him as soon as he died.

The fact that people know it's an option makes all people guilty.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on July 16, 2010, 02:15:16 PM
www.thehumanavatar.com


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Azazel on July 16, 2010, 08:04:44 PM
At first I think "who would do that to themselves" and then I think "pricks that stupid deserve what they get" then I think "it's bullshit anyway since there won't be an option for him to get a tattoo across his face."

This is how it should be done.

http://www.funnyordie.com/videos/d6e1037cc2/mtvs-human-giant-viral-videos-from-human-giant


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Furiously on July 17, 2010, 10:39:49 AM
Since everyone got 100 rtw points I figured I would see how many people I could get to part with them, so far I've sold 10 sprayer 4s for 100 each. Only problem...I'm out of money to buy more.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on July 17, 2010, 11:33:29 AM
Yeah that was my problem too, i was making a killing selling ntec adeens for around 400 each, but they cost me 50k and it takes me a few days to get that much. 


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Chinchilla on July 18, 2010, 12:12:19 PM
Yeah that was my problem too, i was making a killing selling ntec adeens for around 400 each, but they cost me 50k and it takes me a few days to get that much. 

400 RTW?  So you have a few months of sub paid for?  Damn that's a good deal!


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on July 18, 2010, 02:39:43 PM
Yeah about 3 and change, but i have almost no money and can't buy any of the nifty new cars i unlock.  And i had to stop using my rocket launcher cause it was too expensive.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Der Helm on July 18, 2010, 04:33:48 PM
So I got my refund from steam and a certain someone was so kind as to offer to gift me the US version.

Who is still playing ? And playing with other people from f13 ?

I do not want to step into a ghost town of a clan like I did with Global Agenda.  :awesome_for_real:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Furiously on July 18, 2010, 05:36:26 PM
Btw - I believe you won't be able to buy us rtw points.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Der Helm on July 18, 2010, 06:01:54 PM
Btw - I believe you won't be able to buy us rtw points.
Probably. The store defaults the the German version. How do I convice a website that I am not located  in Europe, again ?

Looks like a simple web-proxy does the trick. Looks like I could even get a small discount because 49$ |= 49€.

I am hesistant to buy from my work computer, though.  :awesome_for_real:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: jakonovski on July 19, 2010, 02:33:37 AM
I'd play this game if it had a persistent, destructible city with a finite number of cars available. That way all the mayhem would have deeper meaning, as the city slowly turns into Escape from NY.

Incidentally, I should totally get into the games design business, I have such great ideas.  :awesome_for_real:



Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Chinchilla on July 19, 2010, 09:25:02 AM
Man, I don't know if they did a patch (I saw some files changing) as of Sunday 7/18, but last night my damn game crashed twice before I even got to log in.  It kept kicking me off of the server as I was trying to get into the server.  I hope it gets resolved or my PC gets its shit together.  Gonna look around for a better laptop.  Just need to get the $$.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on July 19, 2010, 09:37:34 AM
I'd play this game if it had a persistent, destructible city with a finite number of cars available. That way all the mayhem would have deeper meaning, as the city slowly turns into Escape from NY.

Incidentally, I should totally get into the games design business, I have such great ideas.  :awesome_for_real:

That could work if you could select an instance based on up-time, avg. # of players, and whether it's a fresh instance or not.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on July 19, 2010, 12:01:42 PM
Quote
Combat as a whole is undergoing a fairly extensive facelift at the moment. We''re looking to improve both the immersiveness of the combat experience and the overall balance between the various weapons.

First and foremost, we''ve started work on adding recoil to all weapons. Even the first iteration of this that we''re playing internally at the moment makes combat a much more intense experience and adds an extra layer of skill to the game. As well as recoil, we''re experimenting with Depth of Field, some new camera effects and beefed up VFX and SFX to round the whole experience out.

We''ve also done another round of weapon balancing which seeks to diversify weapons more and the addition of the recoil effect allows us to give each weapon much more individual character.

Various other improvements on the cards include new animations to allow players to jump directly out of vehicles from the combat position rather than having to go back in through the window and then open the door, a more fluid response from crouch and marksmanship controls and a revamp of combat messages to clean up the HUD and give players more immediate feedback about kills, stuns, assists etc.

We''re very excited about how combat is going to look and play once we''re finished, and we hope to have something for you to play with on PTW before too long.

We''ll be posting about plans for Upgrades in a separate post later this week.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Azazel on July 19, 2010, 02:43:13 PM
That would be a great Dev Post if it were still Beta.

As a "we-just-released-oh-shit" scramble post. Not so much.
 :sad:



How resistant devs and publishers unfortunately are to the lessons told by Hellgate, WAR, that arena-PVP one, Auto Assault, and so forth...


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on July 19, 2010, 04:42:11 PM
Honestly, i rather they left it alone.  Maybe boost some of the more useless guns a bit and tone down a couple of the more extreme LTL weapons.  I would like more content than re balancing.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Kageru on July 19, 2010, 06:14:30 PM

I suspect the "online activity" graphs they are looking at encourage promising changes in the near term. I'm still fairly impressed their "we are gathering info on exploits" line during beta has pretty much become "we've never turned PB on, best to stand back".




Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Furiously on July 19, 2010, 08:40:53 PM
Using the /pop query. Populations are down about 1/2 from release week. They have no feedback methodology to determine why people are not playing, so it should be interesting to see what effect these changes have.

Last night I arrested a rank 1 criminal three times in a row and he sends a tell, "how am I supposed to win a fight against that gun." I reply his best bet is to get in close with a oca or shotgun. I'm guessing a lot of people quit just from unfair fights which the matchmaker seems to do a lot of. God knows I've sen and won a lot of 2 vs 7 or 3 vs 5 fights.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on July 19, 2010, 08:43:46 PM
If you get up close you get hit with instant two shot secondary stun gun.  Those things are ridiculous and need severe nerfing.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: UnSub on July 19, 2010, 09:43:42 PM
Last night I arrested a rank 1 criminal three times in a row and he sends a tell, "how am I supposed to win a fight against that gun." I reply his best bet is to get in close with a oca or shotgun. I'm guessing a lot of people quit just from unfair fights which the matchmaker seems to do a lot of. God knows I've sen and won a lot of 2 vs 7 or 3 vs 5 fights.

This right here is why PvP MMOs will always have a hard row to hoe. In the snow. With a bow.

Key question for any PvP MMO: how are you going to keep players engaged when they lose a high proportion of matches? Designing tattoos isn't going to cut it for a lot of people.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on July 20, 2010, 08:19:45 AM
Last night I arrested a rank 1 criminal three times in a row and he sends a tell, "how am I supposed to win a fight against that gun." I reply his best bet is to get in close with a oca or shotgun. I'm guessing a lot of people quit just from unfair fights which the matchmaker seems to do a lot of. God knows I've sen and won a lot of 2 vs 7 or 3 vs 5 fights.

This right here is why PvP MMOs will always have a hard row to hoe. In the snow. With a bow.

Key question for any PvP MMO: how are you going to keep players engaged when they lose a high proportion of matches? Designing tattoos isn't going to cut it for a lot of people.

Any MMG shooter has this issue. Mainly, how to you contain the shooter tenets, while adding some sort of RPG portion. GA added in PvE, APB has..... I dunno yet. Awesome moments is really all I can tell, and for many it trumps most everything. As evidenced by APB still being #2 top seller on Steam.  (http://www.independent.co.uk/life-style/gadgets-and-tech/bestselling-pc-download-games-of-the-week-apb-unfazed-by-critical-reception-2030407.html) one of three outlets that I am personally aware of.

Population in game is going down, as evidenced by /pop in game. However the sales of the title do not seem to match the reviews, perhaps word of mouth is trumping the "pros". Then again, we are only in the first month still. As far as loosing, APB does have a few things going for it, you still advance, not as fast as a highly successful win (Because of the win + Medals for the match), but you do advance. The other is a few achievements like "I need a bigger gun" that grants the choise of a light machine gun or a shot gun. I also think the stickiness of the customization they offer is a larger point than you may think.

I am highly interested in how they adjust moving forward, I would like for MMOFPS to be a larger, more sustainable genre to the MMG's. But they have a huge hill to climb, especially to appeal to RPG players, who can't accept losses in most cases.

I suspect the "online activity" graphs they are looking at encourage promising changes in the near term. I'm still fairly impressed their "we are gathering info on exploits" line during beta has pretty much become "we've never turned PB on, best to stand back".

Quote
1.2.1 (47) is a small, but very important patch, as we are bringing PunkBuster fully online.

GENERAL

    * PunkBuster is now fully online - We will be using PunkBuster in conjunction with our existing tools to detect and ban cheaters.
    * An exploit where players could enable a debug command has now been fixed.
    * support.apb.com now correctly works via the in-game browser.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: WayAbvPar on July 20, 2010, 09:24:17 AM
Quote
1.2.1 (47) is a small, but very important patch, as we are bringing PunkBuster fully online.

A fucking month after release. That is inexcusable. RTW deserves to lose each and every customer that fucked off to another game after being aimbotted to death once too often. Amateur hour.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: fuser on July 20, 2010, 10:14:46 AM
Quote
1.2.1 (47) is a small, but very important patch, as we are bringing PunkBuster fully online.

A fucking month after release. That is inexcusable. RTW deserves to lose each and every customer that fucked off to another game after being aimbotted to death once too often. Amateur hour.

Same thing that killed BC2 for me, I haven't been back after issues with PB.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Furiously on July 20, 2010, 10:27:16 AM
Last night I arrested a rank 1 criminal three times in a row and he sends a tell, "how am I supposed to win a fight against that gun." I reply his best bet is to get in close with a oca or shotgun. I'm guessing a lot of people quit just from unfair fights which the matchmaker seems to do a lot of. God knows I've sen and won a lot of 2 vs 7 or 3 vs 5 fights.

This right here is why PvP MMOs will always have a hard row to hoe. In the snow. With a bow.

Key question for any PvP MMO: how are you going to keep players engaged when they lose a high proportion of matches? Designing tattoos isn't going to cut it for a lot of people.

You give each team different winning critera. Then let everyone win.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on July 20, 2010, 11:07:03 AM
A good side effect of a heavily instanced game like this is that you don't notice a population drop in the least.  The last 100 players will be having the same amount of fun as they did when the game was full.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: WayAbvPar on July 20, 2010, 11:31:46 AM
Quote
1.2.1 (47) is a small, but very important patch, as we are bringing PunkBuster fully online.

A fucking month after release. That is inexcusable. RTW deserves to lose each and every customer that fucked off to another game after being aimbotted to death once too often. Amateur hour.

Same thing that killed BC2 for me, I haven't been back after issues with PB.

Not to stray too far off the topic, but have you tried manually updating PB (http://www.evenbalance.com/index.php?page=pbsetup.php)? It seems to fix issues for almost everyone who reports them. I had some problems with BF2 when I got my new system, but that fixed everything for me.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on July 20, 2010, 11:49:50 AM
Manually updating PB is also recommended to play after this patch.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: fuser on July 20, 2010, 12:51:38 PM
Not to stray too far off the topic, but have you tried manually updating PB (http://www.evenbalance.com/index.php?page=pbsetup.php)? It seems to fix issues for almost everyone who reports them. I had some problems with BF2 when I got my new system, but that fixed everything for me.

Wasn't end user client related. But I think the discussion is still within the thread subject. The concept of punkbuster is fine but the implementation and running of it never jived. BC2 had punkbuster on, then off because of end client disconnects, then on, then off again because it kept crashing servers. Even at about 1 month in the streaming database showed they had banned ~300 users. There were tons of other issues (admin functionality) thats out of scope.

I hope APB fairs a bit better.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Chinchilla on July 20, 2010, 04:40:15 PM
How the heck do I find out where this game is installed?  I'm not sure where STEAM installs it.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: WayAbvPar on July 20, 2010, 06:51:00 PM
Steam stuff is usually here-
C:\Program Files (x86)\Steam\steamapps\common\app name



Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on July 20, 2010, 06:54:36 PM
I see they finally patched in the crippling lag everyone has been clamoring for, so much for this game.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Chinchilla on July 20, 2010, 07:28:55 PM
Steam stuff is usually here-
C:\Program Files (x86)\Steam\steamapps\common\app name



Thank you very much bro!


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Chinchilla on July 20, 2010, 07:32:23 PM
Manually updating PB is also recommended to play after this patch.

Hmmm manual update doesn't seem to work as the game isn't listed on the list of the PB games.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on July 20, 2010, 09:03:32 PM
Manually updating PB is also recommended to play after this patch.

Hmmm manual update doesn't seem to work as the game isn't listed on the list of the PB games.

Try the repair button?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: caladein on July 20, 2010, 09:30:45 PM
Manually updating PB is also recommended to play after this patch.

Hmmm manual update doesn't seem to work as the game isn't listed on the list of the PB games.

I can't update it via PBSetup (since it isn't on the list in v3.4), but it's on the EvenBalance site (http://evenbalance.com/index.php?page=dl-apb.php).


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Chinchilla on July 20, 2010, 10:38:21 PM
I can log on just fine even w/o manual update.  I figured it was probably a good idea to do since you guys recommended it.

Well its official... Waterfront on this PC sucks.  Financial seems to run OK though (well not always, but mostly).  Man I can't wait to get a new PC.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Azazel on July 21, 2010, 12:19:21 AM
Needing to manually update Punkbuster for any game is fucking clownshoes. And this isn't a specific dig at APB. I've had to do it for BF2. And it was fucking clownshoes then as well.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: jakonovski on July 21, 2010, 12:45:49 AM
I have no idea how Punkbuster even gets these big name deals.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Furiously on July 21, 2010, 02:34:15 AM
What's the alternative?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Kageru on July 21, 2010, 02:47:52 AM

Valve Ant-cheat would be the obvious answer... but maybe licensing or having to buy into valves infrastructure discourages that.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on July 21, 2010, 05:42:44 AM
I have heard some of the same criticisms about VAC as i have Punkbuster.

Anyway, I must say, ignoring the obvious lag spikes. I had a much enjoyable time last night, there was not one instance of "suspect" that i had seen (as compared to all the time before) activity and the overall game play felt much more competitive instead of mostly one sided. I have a feeling that the lack of anti-hack or anti-hack that was inadequate really tainted peoples impression of balance in this title, it feels much different now. I just hope that it continues and punkbuster can keep up.

But the lag spikes, while not terribly frequent for me, was indeed frustrating at times.


EDIT: My comment about manually updating PB was if you had issues logging on. Sorry I wasn't clear. I simply used the repair button and it worked fine.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: EvilJohn on July 21, 2010, 02:32:54 PM
From what I am seeing, the lag spikes may be a hardware issue somewhere in the infrastructure, potentially internal or external to the hosting sites, and doesn't look to be PB related. The guys are working on what the cause is and how to resolve it.

I haven't seen the spikes on my setup at home (and my machine isn't top end) - which I connect to APB through normal internet, no work pipe involved.

We're definitely working to get it resolved ASAP.



Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on July 21, 2010, 02:55:55 PM
Well it certainly wasn't there before.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Der Helm on July 21, 2010, 05:31:27 PM
So I actually managed to order the North American version of this game, the order was deducted from my paypal account, but I recieved nothing in return, no order confirmation, no product key, nothing. And the account I created upon ordering apparently does not exist. Contacted their support via email, waiting now.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Furiously on July 22, 2010, 02:51:50 AM
Clanmate of mine was banned for his cd key for some reason. I am hearing 7 day horror stories about replies.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Der Helm on July 22, 2010, 03:22:47 AM
So. My order was confirmend sometime this morning, I am in. Which server and which faction am I supposed to join ?  :awesome_for_real:

Playing on LaRocha, as an enforcer right now. Name is "Hlem"


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on July 22, 2010, 05:35:34 AM
Quote
Upgrades in APB are a really contentious issue. We see plenty of criticism from you guys in the community that they really unbalance the game. Some people think they should be removed entirely and others think the system is okay as it is and players should “just out-skill them”. We think we can come up with a few critical additions that change the nature of upgrades in the game so they are less overpowered and at the same time more useful.

The Problem

Upgrades and in particular combinations of Upgrades significantly alter weapon balance. The key culprits seem to be:

    * ‘Savage’ and ‘Spray and Pray’ on the weapons.
    * ‘Monolith’ and ‘Survivor’ on the characters.

Almost all characters that can, run with these Upgrades equipped. Not only does it create balance issues it also means some of the other Upgrades tend not to get a look in.

The Beta players will also remember the old values for Upgrades. They were much more powerful! We made them considerably weaker for launch and this has had a positive effect in retaining more game balance. It’s not solved the problem though as the feedback has shown. We need to do more. So what will we do about it?

The Proposed Solution

We are currently discussing grouping Upgrades together into several categories as well as adding in a more Upgrades to increase player choice.

Upgrade categories will prevent less desirable choices being made. You will have to choose between ‘Savage’ or ‘Spray and Pray’ but cannot equip both. This effectively lowers the advantage that can be gained through statistical increases. It also means players will get to choose Upgrades from the other categories which should promote a more nuanced, less power-hungry approach to Upgrade selection. The exact design of this system is still being decided upon although it’s likely we’ll include a couple of specialist categories and allow you to equip a number of generic Upgrades.

We are also coming up with a range of new Upgrades to add into the game. Our primary focus is to give our community new tactical tools rather than straight statistical benefits. These will fit into the group categories so that player choice will be more interesting still. Will you take the added power of ‘Savage’ or an Upgrade that enables you and your team to get the drop on your opponent? On top of this we’re looking at new Upgrades to deal with some common complaints around LTL weapons and new Upgrades for our jazzed up Combat experience.

We’ll continue to expand the range of available Upgrades in the future to allow players to further refine their tactical toolbox.

Other Concerns

What do we do with old weapons? At the moment we are considering a few options. Preset weapons will be automatically adjusted but the community have a large number of custom weapons already. Our current thoughts are along the lines of:

    * Grandfather them in so there will always be a pool of increasingly rare ‘uber’-guns available. This is obviously unfair to players without these guns but is the smallest change we could possibly make.
    * Pop out the upgrades back into the players’ inventory and let them rebuild those weapons. There are a number of technical issues with the Locker size that make this a tricky proposition and it might be a headache for you to do.
    * Remove all Upgrades from your customised weapons and give you the cash equivalent. This lets you re-buy the Upgrades that you actually need as well as purchase a few new ones. It also stops you being left out of pocket or forced into lots of fiddling about selling old Upgrades and buying new ones.

I’ll be answering questions so don’t be shy.

Linky. (http://na.apb.com/en/news/2010/07/22/upgrades)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: UnSub on July 22, 2010, 08:17:52 AM
The problem was (at least back in beta) is that upgrades are all upsides. Upgrades needed to have a balance of positive and negative factors that made them tactical choices rather than obvious selections, otherwise you end up with those with upgrades pretty much always winning over those who don't have them.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on July 22, 2010, 08:40:03 AM
Yep, I would also prefer the pro/con system. However I can see where they are going with this, and it is a better idea than the current by a long shot. Many players are suggesting the upside/downside system to go with it.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on July 22, 2010, 09:58:53 AM
It would make perfect sense, faster firing rate should come with lowered accuracy for example, higher damage with lowered range, bigger clips with smaller clip size, etc.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on July 22, 2010, 10:27:29 AM
Quote
Greetings residents of San Paro!

In the continuing spirit of open communication, we wanted to let you all know about our imminent plans for a Buddy Key program.


THE BASICS

Participation allows you to invite a friend to temporarily join you on the streets of San Paro, for free. If they end up buying APB: All Points Bulletin we will give you 400 Realtime Worlds Points – equivalent to 30 days unlimited Gametime! The Points will get credited directly to the referrer’s account, with a minimum turnaround of 48 hours.

We will shortly be launching the first phase, which is open to anyone who has purchased additional Gametime. If you have paid for any amount of unlimited access (30/60/120 days) or 20 extra hours, expect an e-mail to arrive shortly (and don’t forget to check your Spam folder just in case).

And yes, this does mean that anyone buying Gametime DURING the first phase, right up until it ends, will also get a mail including a Buddy Key. But make sure your friend redeems it before the deadline of midnight GMT / 7pm EST on Sunday 8th August, or they’ll miss their chance!

In your e-mail will be a special key with instructions for redemption. Forward this e-mail to a friend, and he or she will be able to register for a free account, linked to yours, which gets 7 hours of Action District Gametime that can be used over a 5 day period. This is counted from the moment they redeem their Buddy Key. It’s a great chance for them to get a taste of San Paro’s fast-paced action!


THE NITTY GRITTY

During or after the trial period, your buddy can choose to purchase a retail copy of APB from the Store or other available channels, apply that retail key, and upgrade their account - meaning he or she gets to keep their character’s customization, progression, and all associated information, including remaining Gametime. As a bonus, if they convert to a retail account we will give you 400 RTW Points!

However, please note that a Buddy Key can only be used to create a new account, and cannot be applied to an existing account (including Closed Beta and Key to the City). A Buddy account cannot redeem any other type of product key (such as Points or Rewards) until they have upgraded to a full retail account. This offer is currently only open in North America and Europe.

Also note that participation in this initial phase will be tracked so that as we expand the Buddy program with additional benefits, those already participating will also reap the rewards.

Please look for more news about later phases of this program in the coming weeks.

See you on the streets of San Paro!

The APB Team

Linky. (http://na.apb.com/en/news/2010/07/22/announcing-the-apb-buddy-key-system)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: WayAbvPar on July 22, 2010, 11:31:02 AM
So- do you actually draw a salary from RTW?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on July 22, 2010, 11:34:16 AM
Yes, and Turbine, and SOE, and any other development house that makes a game I am currently playing and posting development items about.

Oh, and Highrez studios too.

Jealous?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on July 22, 2010, 11:34:47 AM
I think the difference between this and other games where he would continually update people is that this game isn't particularly good for most people.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Azazel on July 23, 2010, 01:06:42 AM
So- do you actually draw a salary from RTW?

Leave him alone. He just appreciates all the hard work that goes into games more than you do.



Title: Re: APB: Finally, I Can Be A PUNK!
Post by: WayAbvPar on July 23, 2010, 10:10:10 AM
That must be what it is. I am such a hard hearted bastard to even think that every single feature of every single game that comes out is perfectly designed and balanced. Thanks for setting me straight.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on July 23, 2010, 10:13:35 AM
Wow, I'm falling for the trolling, but the last two posts are a huge misrepresentation of anything I have ever said on thees forums.  :oh_i_see:

Oh well I guess. Do we need to hug this out or something?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on July 23, 2010, 11:09:19 AM
Games take a lot of work, but expecting to get praised for subpar work tarnishes the efforts of people who actually do pull off great things with the time, talent, and money they invested into the product.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Azazel on July 23, 2010, 04:52:10 PM
That's a bit retarded guys. Not sure how you could even come to such a conclusion if you bothered to read my postings. Its true, I am perhaps more optimistic than most about any game, I just happen to appreciate things differently, and perhaps simply appreciate the work that goes into titles more than you.

Wow, I'm falling for the trolling, but the last two posts are a huge misrepresentation of anything I have ever said on thees forums.  :oh_i_see:

You're right. it's all my fault. I apologise for completely misrepresenting you so badly. You've never posted anything even vaguely like what I insinuated.
 :oh_i_see:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Trippy on July 23, 2010, 04:56:10 PM
Cut it out you two.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Azazel on July 23, 2010, 05:01:44 PM
You three?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Margalis on July 23, 2010, 10:57:57 PM
It's my experience that most developers are only able to see things from the perspective of developers and not from that of consumers.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on July 25, 2010, 06:00:20 PM
So I hear, player population dropped due to the lag fuck-ups caused by enabling Punkbuster. RTW now fixed this by disabling PB again and inviting the cheaters back in.

Hilarious as shit.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on July 25, 2010, 06:44:16 PM
Each district can only hold 80 players so as long as the population doesn't fall below that it doesn't affect the players, the lag was making the game a lot worse than the hackers (i still think thats more of a handy "i lost" excuse than a real problem, i've put in hundreds of hours into this and there has only been one instance were i thought someone was hacking rather than being better or having better weapons).


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Kageru on July 25, 2010, 07:27:05 PM

The highly instanced model might protect the immediate gaming experience from population collapse but that's little comfort when the company folds or downgrades support for the game. This lunacy (they didn't even test PB during beta?) is costing them population they desperately need to expand the game. And now they have two options of allowing cheating or lag the servers out both of which are no-win situations.



Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Furiously on July 25, 2010, 07:41:59 PM
I'm curious why companies don't just do a statistical analysis on the accuracy of each player. If it turns out someone never misses, maybe they need a little vacation. Seems like it would be easier to find cheating through numbers than trying to stay one step ahead of the cheater programs.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: UnSub on July 26, 2010, 05:53:03 AM
They did test PB during beta - it kept kicking people incorrectly (and possibly causing lag) so they turned it off.

Monitoring accuracy could work, but what should the warning accuracy level be? What's the chance of a false positive that ends up kicking off a good player? Plus how long before a cheater gets caught versus how many people does he piss off in the meantime?

There needs to be a mix of systems, together with human oversight, but it just gets too expensive. Which is why APB ended up with PB.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Der Helm on July 27, 2010, 11:55:12 AM
So I finally managed to get the "Undertaker" SMG.... now I have to grind to get to  ranking 100 to use it ? What a retarded system.  :uhrr:

So. How do I get from rank 50 to rank 100 ?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on July 27, 2010, 11:56:31 AM
Advancing Contacts.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on July 27, 2010, 11:57:19 AM
And roles and achievements i believe.  I never had that problem, i was damn near 200 rank before i got the undertaker, seems like it would be pretty hard to get it at 50.  Edit: i did get tuner and fashionista to 15 the first two nights though, i believe that would be 30 ranks.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: SnakeCharmer on July 27, 2010, 11:59:07 AM
Have you already gotten tuner 15 and fashionista 15?  If not, just go to one of the kiosks before you go to bed and afk it.  That's 30 levels worth of renown right there.  That will take about 16 hrs of being afk.  Just open a window then go to bed or work or whatever, and it will take care of itself.  

The other 20 levels will be a piece of cake if you have a group.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Der Helm on July 27, 2010, 12:02:16 PM
Which reminds me ... when is everyone playing ? Time zone included please.  :awesome_for_real:



Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on July 27, 2010, 12:14:12 PM
EST, i usually log in for 30 min stretches when i feel the urge.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Furiously on July 27, 2010, 12:20:01 PM
I'm mostly playing from 9 pst until we don't have enough for a full group.

Also I advise everyone to sell any apb $ for rtw points right now. You can get like three months play for 100k. Which takes like two days to earn if you are not selling anything on the market. I don't see this exchange rate staying.

When it crashes you should be able to turn around and sell the rtw points for like 300k.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Chinchilla on July 27, 2010, 12:27:09 PM
I'm mostly playing from 9 pst until we don't have enough for a full group.

Also I advise everyone to sell any apb $ for rtw points right now. You can get like three months play for 100k. Which takes like two days to earn if you are not selling anything on the market. I don't see this exchange rate staying.

When it crashes you should be able to turn around and sell the rtw points for like 300k.

I wish I could make that much $$ :(.  Hell... I have a hard enough time playing w/ no lag (damn laptop).  I'm on the hunt for a new PC right now.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Furiously on July 27, 2010, 12:36:26 PM
Make a crim turn in cars. It does pay bad once you figure out a route.

If you want to be more evil accept missions and don't do them while you turn in cars. I really hope they fix that mechanic. Had one mission on my enforcer last night where the crims didn't show uo as trackable, with no time limit. We had to hunt them down ten times turning in cars while two people protected the objective.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on July 27, 2010, 12:48:35 PM
Make a crim turn in cars. It does pay bad once you figure out a route.

If you want to be more evil accept missions and don't do them while you turn in cars. I really hope they fix that mechanic. Had one mission on my enforcer last night where the crims didn't show uo as trackable, with no time limit. We had to hunt them down ten times turning in cars while two people protected the objective.

When i get people who do this i stop trying to win the mission and go blow up their fucking cars.  I even get out the rocket launcher for it.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Furiously on July 27, 2010, 05:04:43 PM
I got accused of being an aimbotter today. It might be that I was on a rank 5 crim with no upgrades and grouped with a friend who was giving supporting fire. They had level 2 upgrades and kept dying.

The low threat game is definately where the fun is.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: fuser on July 28, 2010, 06:26:58 AM
BC2 had punkbuster on, then off because of end client disconnects, then on, then off again because it kept crashing servers.

I hope APB fairs a bit better.

So I hear, player population dropped due to the lag fuck-ups caused by enabling Punkbuster. RTW now fixed this by disabling PB again and inviting the cheaters back in.

Seems like APB didn't fair any better. Looking back the first MMO that used punkbuster was WAR. Did they even enable it during launch/post (because I never remember it running)?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Furiously on July 28, 2010, 10:28:26 AM
I'm wondering why one of the anti-virus companies don't get into the anticheat market seems like a market you could take from punkbuster pretty easily.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ard on July 28, 2010, 10:33:44 AM
Because the anti-cheat is an even faster losing game than the anti-virus one.  At least they can convince large corporations that anti-virus software is necessary, even if they can't actually keep up.  Anti-cheat software is a shell game where you never know where the ball is until it's already heavily in use for the most part, and the market for it is really small by comparison.   By the time the cheats are exposed and blocked, the game in question is already ruined for a largish chunk of people.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Furiously on July 28, 2010, 10:38:29 AM
Right but as a company, Punkbuster seems slower to adapt than the worst of the antivirus companies.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on July 28, 2010, 10:41:05 AM
Right but as a company, Punkbuster seems slower to adapt than the worst of the antivirus companies.

I don't know about that. Again, I have read the same complaints about VAC. Its always a game of cat and mouse and catch up it seems, no matter what your trap is.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ard on July 28, 2010, 10:53:00 AM
The bigger issue with 3rd party in this case is that there are attack vectors on both the client, the server, and the data stream itself in between, depending on how bad the game is and how little verification of the client is done by the server, and almost all of the time, the fixes need to come from the developer.  All an anti-cheat system can do is temporarily plug the hole, or plug holes in your operating system.  A game with a really inexcusably bad server can't really be fixed by a third party system.  All they can do is alert them that there's a problem, and try to slow the flood.  

This is not a job I'd want to volunteer for, seeing as how the messenger is usually shot on sight, especially when no one wants to take the blame.  I mean, just look at how badly companies like Microsoft take it when they're told they have critical security holes in their software.  They like to sue people.

edit:  

Suppose I better clarify a few things.  Stuff like punkbuster tends to mostly sit on the client's side, and look for known cheats.  Means some of the cheats are work arounds to get around punkbuster itself, which is part of the game they need to chase.  

Part of the reason VAC works so well is that it's linked to a common server infrastructure, steamworks, and they can verify things on both ends.  Without full control on both ends, it's really hard to verify anything, and even then, it's still a game of keep up where the anti-cheat stuff is always behind, since they can only really look for known cheats.  

Getting game developers to use any sort of common code base has been nearly impossible in the past, since they always seem to think they can do it better than the wheel that's already been created.  This has thankfully started to change some from what I've seen, and they're starting to come back around to first and third party network solutions again.  Now we just need to burn the scourge that is p2p game servers to the ground, and we'll be good to go again.

In short, this whole thing is a no win game, and putting yourself in the line of fire isn't really productive.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on July 28, 2010, 11:13:20 AM
I was under the impression that Punkbuster was also client and server, AND PB server.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ard on July 28, 2010, 11:20:59 AM
It has a server component, but without direct hooks into the actual game server, what can they really do?  Especially with every game server being a unique little snowflake, and some having web vulnerable components?  It all comes right back to the developer needing to protect themselves.

And actually, now that I think about it, isn't punkbuster's main solution just to ban players for using known cheat software?  All they hook into is the login system in all likelyhood.  It's been a while since I've even looked into how some of these even work anymore.  Putting yourself in the middle of this isn't a way to make your company look good though, which was the real point.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on July 28, 2010, 11:33:28 AM
It has a server component, but without direct hooks into the actual game server, what can they really do?  Especially with every game server being a unique little snowflake, and some having web vulnerable components?  It all comes right back to the developer needing to protect themselves.

And actually, now that I think about it, isn't punkbuster's main solution just to ban players for using known cheat software?  All they hook into is the login system in all likelyhood.  It's been a while since I've even looked into how some of these even work anymore.  Putting yourself in the middle of this isn't a way to make your company look good though, which was the real point.

I have no idea, I just know PB is widely used, so it ether works, or its cheap as hell.  :grin:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ard on July 28, 2010, 11:44:39 AM
Just because something is widely used, doesn't mean it works.  Just means they have good marketing and a large enough market of suckers.  Pretty much everything I've read ancedotally says that it doesn't usually work and causes more problems than it solves.  But you know, anecdotes, so grain of salt and all that.

edit again, because I should know better, but I don't:

And by ancedote, this game is a prime example of it not working, seeing as how it launched without it running, after all the hype saying they were using punkbuster.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Lantyssa on July 28, 2010, 12:26:11 PM
And there's no alternative out there.  New company comes along, doesn't know better, and ta-da!  Punkbuster now 'protects' their game.

Game Guard is the only alternative I can think of, and that seems to be mostly used by Korean f2p games.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on July 28, 2010, 01:09:51 PM
I don't think I recall liking what game guard did to my computer the last few times I installed something that used it.

For those that care, as expected  :grin: , and as I said  :oh_i_see: , I have taken a break from this title until they do something with it, I got my box price fun though.  :drill:  Still interested in where they (really, as in not talk but action) go from here.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Der Helm on July 28, 2010, 04:14:05 PM
Before leaving for work earlier today, I created a Criminal character.

Interestingly the fights did not seem to be THAT unbalanced now, even when playing against rank 200+ characters with all upgrades.

I still lose most of them, mind you. But I at least win a few now and then.

Also stealing cars is crazy profitable.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on July 28, 2010, 04:27:29 PM
Kinda fun too if you got the right music loaded.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Count Nerfedalot on July 28, 2010, 07:24:33 PM
Just because something is widely used, doesn't mean it works.  Just means they have good marketing and a large enough market of suckers.  Pretty much everything I've read ancedotally says that it doesn't usually work and causes more problems than it solves.  But you know, anecdotes, so grain of salt and all that.

edit again, because I should know better, but I don't:

And by ancedote, this game is a prime example of it not working, seeing as how it launched without it running, after all the hype saying they were using punkbuster.

This reminds me of this unpowered "bomb detector" based on dowsing(!) http://news.bbc.co.uk/2/hi/middle_east/8477601.stm (http://news.bbc.co.uk/2/hi/middle_east/8477601.stm) which makes me want to laugh at the fools if not for all the people who've died because of them.  :cry:

At least the deaths due to Punkbuster's failings are virtual.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on July 29, 2010, 05:20:17 AM
Reminds me of a coworker, who tried to prove to me that dowsing works, when the topic came up. Took two L-shaped dowsers and claimed they'd align with water veins, steel pipes, beams and shit like that. So he placed himself on a steel beam that was poured in place and fumbled to get these things aligned. Apparently that should have been proof enough... which would have been nice, if the place didn't have steel beams and huge water pipes all over the goddamn place.

I love gullible people.

Anyway, how's total population of the game meanwhile? I mean, if people like MrBloodworth are doing a hiatus... A lot of the more enthusiastic advocates on SA also called it quits for now.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Modern Angel on July 29, 2010, 05:22:12 AM
Punkbuster not working doesn't bug me. Them turning off Punkbuster and saying "Oh this is totally just to catch the cheaters we totally have this" does. Surprise, it was horseshit.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on July 29, 2010, 08:23:45 AM
Last night i went on a 9 player killing streak against a much much better team that ended with me going into notoriety 5 celebrity mode with 2 bullets left on my secondary gun and nothing else and going down in a hail of bullets as time expired and we won.  Everytime the frustration gets too much and i'm ready to quit something like that happens and i'm sucked right back in.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on July 29, 2010, 08:42:52 AM
Last night i went on a 9 player killing streak against a much much better team that ended with me going into notoriety 5 celebrity mode with 2 bullets left on my secondary gun and nothing else and going down in a hail of bullets as time expired and we won.  Everytime the frustration gets too much and i'm ready to quit something like that happens and i'm sucked right back in.

Yes, this title is good for that. Planetside was also like this at time, perhaps less frustrating though, for some reason I can't put my finger on.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Azazel on July 30, 2010, 03:50:37 AM
Hopefully they're working on the Single-player/co-op more sandboxy version of it for consoles. Like a GTA, or Saints Row, or Crackdown, or Just Cause. RTW have the talent, and obviously, the pedigree.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on July 30, 2010, 06:01:48 AM
I have 5 buddy keys I can give out if anyone wants them, gives you 7 hours of district time, and unlimited social. I suspect other people have them as well.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on July 30, 2010, 09:19:14 AM
1.30 comes out Tuesday. 1.3.1 after that.

Quote
As you now know, the 1.3.0 bugfix patch is imminent, and shortly thereafter we''ll be releasing 1.3.1 which contains a number of changes which we couldn''t quite get ready in time for release next week. 1.3.1 contains a number of small but significant changes which I thought were worth highlighting.


Changes to mission offers

As of 1.3.1, the following changes will take place:

    * Criminal v Criminal matchmaking has been turned off
    * System-generated bounties have been turned off - bounties can now only be entered into by witnessing unopposed criminals. This means that the chances of Calls For Backup being bounty missions will be greatly reduced, so those of you who have said that you generally avoid answering CFB because of the number of bounty missions should be able to relax a little and help out the poor souls who need your muscle.



Changes to weapons in 1.3.1

As ever, when we make changes to weapons, it''s not simply as a concession to people raising concerns on the forums. When weapon balance issues come up, we correlate these with feedback from our QA department and from team members who play regularly on the live service. After some discussion, we''ve decided to make the following changes:

N-Tec:

    * Base accuracy has been reduced slightly.
    * Movement penalty has been reduced slightly to compensate for base accuracy change.
    * Number of shots before accuracy degradation is applied has been lowered (becomes less accurate faster).
    * Maximum level of inaccuracy the weapon can reach has been slightly increased.
    * Benefit gained via Marksmanship mode has been slightly reduced.


OCA-EW:

    * Minimum damage percentage at max range has been increased slightly.
    * Base accuracy has been reduced slightly.
    * Max Range has been reduced by 5m & Effective range reduced by a further 2m.
    * Number of shots before accuracy degradation is applied has been lowered (becomes less accurate faster).
    * Magazine capacity of the weapon has been reduced from 34 to 28 rounds.


Both of these changes are an effort to reduce the effectiveness of continuous full-auto fire.


NL-9:
So I guess this is the hot topic. After some considerable discussion, we have decided to remodel the NL-9 to behave the way it looks - as a Less Than Lethal shotgun. The NL-9 has been reworked to behave almost identically to the JG-840 shotgun - short range, two-shot stun, with a pellet spread.

Looking good.



Title: Re: APB: Finally, I Can Be A PUNK!
Post by: WayAbvPar on July 30, 2010, 10:06:45 AM
I have 5 buddy keys I can give out if anyone wants them, gives you 7 hours of district time, and unlimited social. I suspect other people have them as well.

I am assuming that after the 7 hours, one would have to purchase a full priced box in order to continue? If I could just buy some time and keep playing I would consider it.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on July 30, 2010, 10:10:22 AM
I have 5 buddy keys I can give out if anyone wants them, gives you 7 hours of district time, and unlimited social. I suspect other people have them as well.

I am assuming that after the 7 hours, one would have to purchase a full priced box in order to continue? If I could just buy some time and keep playing I would consider it.

From the e-mail i have:

Quote
Congratulations *SNIP*!

As someone who has shown their commitment to APB: All Points Bulletin by purchasing
additional Gametime, we at Realtime Worlds wanted to thank you by giving you the
chance to be one of the first participants in a brand new program!

As you probably already know, APB is even more fun when played with friends. By
clicking the link below, you can invite up to five friends to join you on the mean
streets of San Paro for a full 7 hours of Action District Gametime, absolutelyfree!

Better still, if they go on to buy the game, we'll reward you with 400 Realtime
Worlds Points per Buddy who upgrades!

https://NA.realtimeworlds.com/account/manage/viewAccount

Go here to start referring!

By participating in this program your Buddies will also have unlimited access to the
Social District until their trial period ends, which is5 days from the moment they
redeem their Buddy Key.

At any time during or after their trial they can purchase a copy of APB from our
https://store.apb.com/
Store or other outlet. If they do so, they will keep all progress they made during
the trial, and we will credit you with 400 Realtime Worlds Points per Buddy who
upgrades. That's enough for 30 days of unlimited Action District Gametime!

To qualify for the Points, both you and your Buddy must maintain active accounts, in
good standing, for 30 days. The Points will be credited directly to your account
after approximately 30 days.

We look forward to seeing you, and your friends, in San Paro very soon!

The APB Team


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: EvilJohn on July 30, 2010, 10:26:38 AM
That is correct, WAP. At the end of the buddy period, they would need to apply a retail key (either digital or physical retail) on their account before they can purchase more time or continue in-game.

Btw, love the avatar - is that from Community or the kid detective move that actor was in?



Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on July 30, 2010, 10:30:37 AM
Changes sound good, i wonder what the next fotm gun will be.  I think ill stick with my rocket launcher for the unexpected hilarity bonus.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: WayAbvPar on July 30, 2010, 12:15:46 PM
That is correct, WAP. At the end of the buddy period, they would need to apply a retail key (either digital or physical retail) on their account before they can purchase more time or continue in-game.

Btw, love the avatar - is that from Community or the kid detective move that actor was in?



Community- Comparative Religion ep (http://www.sling.com/blog/6284/%22Community%22-Episode-1-12%3A-%22Comparative-Religion%22)

Thanks for the info. Let me know when the price for entry isn't quite so high and I will be happy to buy some time to play.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Chinchilla on July 30, 2010, 02:22:43 PM
I haven't played in a few days due to my laptop basically being shitty, but I've been getting the itch and I'm going to just say fuck it.  Come Sept. I will be getting a new PC either way.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: caladein on July 31, 2010, 03:56:12 AM
Naturally, the uninstaller doesn't work. :awesome_for_real:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on August 03, 2010, 11:40:24 AM
So, 1.3.0 dropped today.

Guess what wasn't listed in the patch notes, but made it in anyway?  :awesome_for_real:


Also, most of the retarded camp spots with the one way up shenanigans are removed.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on August 04, 2010, 08:40:56 AM
So, 1.3.0 dropped today.

Guess what wasn't listed in the patch notes, but made it in anyway?  :awesome_for_real:


Also, most of the retarded camp spots with the one way up shenanigans are removed.

The weapon nerfs didn't go in.  Weak.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on August 04, 2010, 09:51:42 AM
They were not supposed to. Thats 1.3.1.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on August 05, 2010, 08:21:44 AM
When is that happening?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on August 05, 2010, 08:59:44 AM
They haven't announce when yet, I expect soon by the wording of things.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Chinchilla on August 05, 2010, 09:40:04 PM
Man, can't wait for my new PC (soon).  Damn laptop keeps locking up now after the recent updates.  I haven't tried the latest ones though.  Will try patching now.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Kageru on August 11, 2010, 09:34:47 PM

This game should be a case study on why it is a good idea to do a tiny bit of "design" before you launch.

Populations shrinking, hackers still at large, economy wrecked thanks to fashionista cash bonuses for being AFK (now removed, but not the money) and fairly obvious exploits like having opposing factions farm each other (also assume that's part of what "macro witnessing" means). And the one I read today of using alts to create a mission team against your main and then disbanding the team to give your main a free win and the rest of the team an instant loss.

I almost wish I could play it just for the laughs.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Furiously on August 11, 2010, 10:11:42 PM
You can still semi-afk at a car with a ammo trunk and get reinforcement levels for easy money.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Azazel on August 12, 2010, 01:48:28 AM
 :popcorn:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Modern Angel on August 12, 2010, 04:26:02 AM
No, no. It's just fine! They'll get it worked out and the cheater's running rampant is on purpose so they can catch them.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on August 12, 2010, 09:19:59 AM
I'm still playing several hours a day, still haven't run into more than a couple people (since launch) that i knew for sure were cheating.  Still getting accused of cheating several times a day.  Also, i still suck horribly.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Chinchilla on August 12, 2010, 02:54:27 PM
Gotta see if any new patches helped my locking up issue on my blah laptop.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: UnSub on August 12, 2010, 06:31:39 PM
Populations shrinking

I've got no doubt there are plenty of APB players sitting on hours they can still play from the box purchase, but are waiting to see the next update.

The payment system is nice and player friendly, but screws RTW hard.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Kageru on August 12, 2010, 10:25:51 PM

They didn't launch with nearly enough content to justify a subscription fee. If anything this model allows them to stage a "recovery"... unlikely as I think that is when the faults are so systemic.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Stormwaltz on August 13, 2010, 07:50:22 AM
Rumors of massive layoffs at RTW.

http://www.develop-online.net/news/35616/Further-staff-redundancies-at-Realtime-Worlds


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Kageru on August 13, 2010, 09:49:25 AM
Beaten to it. Pretty dire news (especially of course for those laid off) because it means any corrections to the launch flaws and weaknesses are going to happen at a slower pace which means the game loses subs and interest in the interim. Very much the Fallen Earth trajectory in fact.

There must be some fascinating stories from the inside. It seems like they had some very big plans, and maybe the intention to on-sell some of their technology (especially for MyWorld) but it didn't pan out. Although the quote below taken from the linked article seems to suggest they believed APB would generate enough income to fund MyWorld to completion.

Quote
APB has sank the company, essentially - it was never the plan to seek out a publisher for MyWorld, that was a last gamble.

We were supposed to have enough money in the bank to get to market with both products, unfortunately that turned out not to be the case, and APB basically sank without a trace at retail, meaning the incoming revenue just wasn't enough.

Can't blame anyone really (apart from management, IMO, for a million reasons), APB was ground breaking in many ways but was killed by its lack of content, business model, technical issues, and some terrible PR. Fundamental failure to execute. No excuses for it, really.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Shatter on August 13, 2010, 09:55:18 AM
Anyone else having STO deja vu? 


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: statisticalfool on August 13, 2010, 10:21:02 AM
Anyone else having STO deja vu? 

This doesn't feel like STO at all. STO feels like a successful cash-in: they made a bunch of money on lifetimes, box sales. Their retention probably is pretty low, but the goal seemed to be: make enough money, move on. Cryptic, as far as my google-fu can tell, has avoided layoffs, it seems.

The Fallen Earth comparison makes a lot more sense. Little notice, little retention.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Shatter on August 13, 2010, 10:45:57 AM
STO I dont believe had layoffs but rather moved people from STO to other projects once the game went down hill.  When I compare STO to APB Im looking at it more from the amount of time it took the game to fall apart and enter rapid sub drop status.  Both STO and APB practically broke records on how rapid that decent was whereas FE I believe actually went up for a while then slowly died off over a 6 month period. 


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Stormwaltz on August 13, 2010, 10:54:09 AM
STO is still rapidly updating. The recent patch added a huge swath of diplomatic missions, ship interiors, fluidic space raids, a level cap increase, and a bunch of irritating minigames.

I wouldn't say it's a massive success, but it appears to be holding its own quite capably. Failures don't add features.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on August 13, 2010, 11:41:52 AM
Maybe this is why I was so upset when the game launched because I knew this would happen.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Kageru on August 13, 2010, 06:09:27 PM

Apparently the 3 and 6 month subscriptions not being sold anymore? They must be prepping for sale or closure. There just seems little chance APB can fund its own way out of trouble.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on August 13, 2010, 06:19:31 PM
That's true, and clearly a bad sign.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Azazel on August 13, 2010, 11:25:52 PM
Thay shoulda just made another good PS360 game...  :uhrr:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Outlawedprod on August 14, 2010, 04:19:09 AM
means any corrections to the launch flaws and weaknesses are going to happen at a slower pace

I would think it would translate to never happen. The article indicates that they let go the entire MyWorld team.  I think that's pretty much GG. I can't see anyone wanting to buy this game off them.  There's just too much missing/different to guarantee making any money.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Azazel on August 14, 2010, 05:59:09 AM
Despite my taking a dump on the game (and Bloodworth) earlier in the thread, this does suck. Another case of great potential (and people's jobs) being wasted by piss-poor management and assumptions on what the market will tolerate. Echoes of Flagship Studios and Hellgate: London. Mythic and WAR.

The market (and devs) keep chasing after the almighty MMO World of Warcraft dollar, and their unpolished mismanaged releases keep getting scythed down like so much wheat. I've gone from wondering when to if they will ever learn that "yeah, this is probably good enough to release" just guarantees a flaming crash and burn.

 :dead_horse:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: UnSub on August 14, 2010, 06:56:53 AM
If there ever was a title NOT chasing WoW, I'd have to say APB was it. They really did try some different things.

However, it really appears that RTW did not understand how MMO and FPS players operate / behave, nor how PvP games work.

Pure PvP is going to be a niche category until someone hits critical mass with it. Betting the farm on being that title that hits that critical mass is an incredibly high risk.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Lantyssa on August 14, 2010, 07:54:28 AM
I'm betting on it being Blizzard.

*sigh*


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Kageru on August 14, 2010, 08:15:50 AM

I think the message designers are missing is that having PvP doesn't excuse you from having content and variety. In addition to PvP being very sensitive to game balance.

But something more serious went wrong with APB. It just seems staggeringly obvious that it has some amazingly cool supporting systems (death themes, customisation, urban ambiance) but only the most cursory consideration of how they would provide enjoyable, balanced and varied gameplay. As with fallen earth a couple of people into gaming should have been able to sit down and come up with ways the game mechanics could end up as a sucky experience, or be exploited, lvery early in the design process but just didn't.

I suspect it's what happens when they believe their own hype - "It is going to be soooo cool!" and suspend thinking about negative scenarios. MyWorld looks like much the same. I believe good companies like Blizzard and Valve have safety valves where other teams call them on it fairly early in development. That and they run real beta-test processes on the gameplay.

Sigh, Blizzard so needs some competition that doesn't explode on the launch pad.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Azazel on August 14, 2010, 09:51:20 AM
If there ever was a title NOT chasing WoW, I'd have to say APB was it. They really did try some different things.

I mean in terms of chasing the mighty MMO dollar, not sub-genre. APB didn't need to be a Quasi-MMO.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: rk47 on August 14, 2010, 10:11:36 AM
I for one, cannot see the draw on subscribing  MMO shooters. If you really want organized shooter PvP, there's always Clans outlet on Counterstrike or insert whatever shooter game is out there. Do some research, get good at it, meet up skilled ppl and team up.

There's no need to shell out dollars every month hoping it's going to give you 'attractive' PVP in the veins of Grand Theft Auto multiplayer. That's my take on the customer's perspective on what APB is trying to sell. There's just not enough incentive, and now they went F2P but can't muster the box sales. Double ouch.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on August 14, 2010, 11:50:24 AM
Quote
We''re pleased to announce that the PTW is will be back online from Tuesday 17th!

The PTW (Public Test World) is where we get you, the players, to try out the latest changes and give us feedback before a patch goes live. With the return of the PTW we decided that you should try out the latest and greatest patch, 1.4.1! This isn''t just another set of bug fixes this is the beginning of some of the most fundamental changes to date. These are the APB features you''ve been waiting for!

So without further ado, enjoy a sneak peak of what to expect when we open the doors to the PTW next week!


Combat and Gameplay has been updated!

Gameplay has been improved to produce a smooth, immersive, and skill-based combat.

* Vehicle handling has been improved.
* All weapons have been rebalanced and now include recoil.
* All weapons fire out to 100 meters.
* All weapon audio has been updated.
* Audio in marksmanship has been altered subtly.
* Crouch is now client-side predicted.
* Accuracy modifier on sprinting.
* Accuracy now regains over time rather than instantly.
* Weapons can be switched during the re-fire timer.
* Default mouse sensitivity is lower.
* Time for open world vehicle break-ins has been lowered from 10 to 3 seconds.
* Arrest and Rescue times have been lowered.
* Vehicle husks now block weapons fire.
* Field of view is now weapon specific.
* Hit VFX should now align with the direction of the weapons fire correctly.
* Upon purchasing a new weapon players are offered the option to auto-equip that item.


Matchmaking

Accepting missions and backup has now been replaced with a Ready/Not Ready setting which anyone who plays online games will be fairly familiar with. Each individual group member can toggle their status to ''Ready'' and when all players in the group are ''Ready'', the group as a whole is considered eligible for a match. The matchmaking system will then select a suitable mission/dispatch and automatically put the group on that mission. At the end of the mission, all players return automatically to ''Not Ready'' to allow time to re-supply, re-spawn cars etc. The group can then set themselves back to ''Ready'' for their next mission, allowing the group to set its own pace.

* Players can no longer deliver open -world items during missions.
* Players who are low threat and playing solo will receive no dispatches against them and will instead join the group who are being dispatched against opposition. The exception being that solo players can still be dispatched against when a bounty is placed on them.
* Bounty Missions are only generated as a result of witnessing by Enforcers
* Criminal vs. Criminal Matches have been disabled


Information

* The /Help command has been added. This will now display the full list of slash commands available to players.
* A new set of dynamic tooltips have been added to the loading screens in order to remind new and old players alike of some of APB''s more subtle features.



Mirroring Garage Decals

Players are now able to mirror decals on both sides of a vehicle.



Advanced Graphics Options

An advanced graphics menu has been added to the video settings page of the options menu. This sub-menu features the following graphical options:

* Dynamic Shadows
* Environment Shadows
* Ambient Occlusion
* High-Quality Bloom
* Distortion Value
* Anisotropy
* Anti Aliasing



VOIP Improvements

We have made further improvements to the in-game VOIP system in order to address some of the issues players have been experiencing during play. These include:

* An issue where players lost VoIP when district switching has now been resolved.
* PTT functionality has been improved.
* Various VOIP related crashes have been resolved.
* The accuracy of the VoIP status indicators has been improved.
* Player- controlled microphone sensitivity options have been added.



Improved HUD Messaging

We are reworking the way in which PvP kills are conveyed to the player. This will supply players with valuable information as to what weapons both opposing and friendly players are using, without the need to manually enter the scoreboard.



New Content

We have introduced some fun new content for players to use in the form of clothing items, clothing presets, vehicle kits, vehicle presets, symbols, instrument packs and new songs. These additions comprise of the following:

* Trilby hat
* Cowboy hat
* Beret hat
* 8 New preset outfits (one outfit per gender, per organization)
* Pet Vet Shop symbol set
* Zen Pack symbol set
* Funky Beasts symbol set
* 4 New vehicle body modding kits
* 4 New vehicle presets (one preset per organization)
* 4 New original songs created with the new instrument packs
* New original song composed and produced by the UK music producer ‘Nocturnal’
* Nocturnal Instrument Pack: Bees Synth, DrumKit, Drum/Lead, Orchestra, OrchestraHit (OrchHit), Rise Synth, Bass, Sub Bass, Synth Arp(Arpergiator), StacString (Staccato String)
* Wilson LeBoyce Instrument Pack: Guitar, Drum Kit, Organ, Bass, Clavinet
* Simon Tran Instrument Pack: Bass, DrumKit, Harp, Lead synth, Strings, Synth
* Double B InstrumentPack: DrumKit, Guitar, SFX, Synth_Bass, Synth_Lead
* Britney BloodRose InstrumentPack: DrumKit, Bass, Guitar, Strings



To chat all about 1.4.1, you can now visit our new PTW Forums and leave us your feedback! Keep an eye on the forums next week as we''ll be announcing all the important details such as where to download the PTW client and how to use your existing characters!


Quote
APB isn''t going anywhere. Don''t listen to gossip and hear say. Yes a number of staff members have unfortunately left that company but they were the guys working on MyWorld. Not APB.

The APB team is still hard at work improving the game you guys are here for (http://na.apb.com/forums/showpost.php?p=1512425&postcount=37).


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Rendakor on August 14, 2010, 01:14:44 PM
There's just not enough incentive, and now they went F2P but can't muster the box sales. Double ouch.
Wait, what? When did this go f2p?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Margalis on August 14, 2010, 03:52:24 PM
But something more serious went wrong with APB. It just seems staggeringly obvious that it has some amazingly cool supporting systems (death themes, customisation, urban ambiance) but only the most cursory consideration of how they would provide enjoyable, balanced and varied gameplay.

Shades of Spore.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on August 14, 2010, 05:14:37 PM
There's just not enough incentive, and now they went F2P but can't muster the box sales. Double ouch.
Wait, what? When did this go f2p?

They haven't announced anything like this, people here are speculating, mostly it seems based on a glance at the official forms.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Kageru on August 16, 2010, 05:55:23 AM

Interesting comment from "exRTW" poster which has a certain ring of authenticity at RockPaperShotgun (http://www.rockpapershotgun.com/2010/08/16/redundancies-at-real-time-worlds/#comment-491791). I think he's overly generous as to the relative strength of the game but he's probably correct in that if they'd managed beta to improve word of mouth and released free2play with a cash shop it would have much better reflected the value of the game.

Quote
Certainly Dave J has great, strong, ambitious ideas for his games. But he’s a big believer in letting the details emerge along the way, rather than being planned out beyond even a rudimentary form. For most of the lifetime of APB, he was also CEO of the whole company, as well as Creative Director.

Well that explains why it looks like it was somewhere between ad-hoc or absent game design... because in fact it was. You can probably get away with that approach on a single-player console game but thinking that would work in a subscription based MMO shows surprising ignorance. But of course since he's the boss who's going to criticise him?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Shatter on August 16, 2010, 06:21:05 AM
I dont really care about all the corporate BS, its simple.  Game wasnt ready, launched too early, reap the consequences. 


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Outlawedprod on August 16, 2010, 06:49:04 AM
I dont really care about all the corporate BS

I'm interested in the corporate BS but only if we get some AAA dramaz out of it.  Like oh I don't know some Korean company claiming they now own the IP =p


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Hoax on August 16, 2010, 11:22:23 AM
Quote
But the real killer, IMO, is the business model. This was out of the team’s hands. The game has issues, but I think if you separate the business model from the game itself, it holds up at least a little better. A large scale team based shooter, in big urban environments, with unprecedented customisation and some really cool, original features. The problem was that management looked at the revenue they wanted to generate and priced accordingly, failing to realise (or care) that there are literally a dozen top quality, subscription free team based shooters. Many of which, now, have progression and persistence of some sort – for free. The game would have been immeasurably better received it had simply been a boxed product, with paid-for in-game items, IMO. This may not have been possible, given what was spent on the game and the running costs, but the market is tough. You can’t simply charge what you feel like earning and hope the paying public will agree with your judgement of value. Many of us within RTW were extremely nervous at APB’s prospects long before launch, and with good reason, as it turns out.

 :oh_i_see: You think?

I'm going to say what is never supposed to be said instead of the usual "blah blah I'm so sorry they lost their jobs" spiel. Anyone who didn't have their resume ready and wasn't already looking for work from the second the revenue model was launched or at least from the second the first review hit or they played their own beta. No fucking sympathy. If this caught you off guard you are part of the problem because this game had failure tattooed on its fucking forehead.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sparky on August 16, 2010, 12:28:31 PM
There's an interesting insider perspective from some guy claiming to be ex-RTW over at RPS.  It's super long so I'll just link it:

http://www.rockpapershotgun.com/2010/08/16/redundancies-at-real-time-worlds/comment-page-1/#comment-491791


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: caladein on August 16, 2010, 01:47:12 PM
Quote
But the real killer, IMO, is the business model. This was out of the team’s hands. The game has issues, but I think if you separate the business model from the game itself, it holds up at least a little better. A large scale team based shooter, in big urban environments, with unprecedented customisation and some really cool, original features. The problem was that management looked at the revenue they wanted to generate and priced accordingly, failing to realise (or care) that there are literally a dozen top quality, subscription free team based shooters. Many of which, now, have progression and persistence of some sort – for free. The game would have been immeasurably better received it had simply been a boxed product, with paid-for in-game items, IMO. This may not have been possible, given what was spent on the game and the running costs, but the market is tough. You can’t simply charge what you feel like earning and hope the paying public will agree with your judgement of value. Many of us within RTW were extremely nervous at APB’s prospects long before launch, and with good reason, as it turns out.

 :oh_i_see: You think?

I'm going to say what is never supposed to be said instead of the usual "blah blah I'm so sorry they lost their jobs" spiel. Anyone who didn't have their resume ready and wasn't already looking for work from the second the revenue model was launched or at least from the second the first review hit or they played their own beta. No fucking sympathy. If this caught you off guard you are part of the problem because this game had failure tattooed on its fucking forehead.

Really, when they had to walk back on the "We're going to charge you money to manufacture items." in the very late stages of beta, I knew they had no ideas how to monetize the game.  The game not being particularly well-made just made it all the more obvious that one needed to get their fun in early before it all went up in flames.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Margalis on August 17, 2010, 12:08:20 AM
Edit: Kind of a sad but also sadly predictable situation.

They should sell a book of the concept art to try to recoup some money. Great stuff.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Outlawedprod on August 17, 2010, 09:03:50 AM
http://www.develop-online.net/news/35644/Breaking-Realtime-Worlds-enters-administration
http://www.eurogamer.net/articles/2010-08-17-apb-and-crackdown-dev-collapses


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on August 17, 2010, 09:46:14 AM
Quote
As you may or may not have already read, RTW has recently announced that it has entered into administration. When reading this news, you’ll probably be wondering what effect this will have on you, the players.

Well, the good news is that it doesn’t. APB will continue to run, receive updates and is completely accessible. There will be no disruption to the service.

Hopefully that holds true for at least 3 more months as that is how much free time i've accumulated so far.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: koro on August 17, 2010, 09:49:41 AM
Quote
As you may or may not have already read, RTW has recently announced that it has entered into administration. When reading this news, you’ll probably be wondering what effect this will have on you, the players.

Well, the good news is that it doesn’t. APB will continue to run, receive updates and is completely accessible. There will be no disruption to the service.

Hopefully that holds true for at least 3 more months as that is how much free time i've accumulated so far.
I wonder how APB will "continue to run, receive updates, and be completely accessible" when "...the APB team has been "given until Friday to clear their desks"..."


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: schild on August 17, 2010, 09:56:02 AM
Sucks, I liked RTW.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: koro on August 17, 2010, 10:37:46 AM
Quote
As you may or may not have already read, RTW has recently announced that it has entered into administration. When reading this news, you’ll probably be wondering what effect this will have on you, the players.

Well, the good news is that it doesn’t. APB will continue to run, receive updates and is completely accessible. There will be no disruption to the service.

ozmills #rtwadmin  - can someone please confirm whether or not the Marketgait doors are locked from employee entry? I'm getting conflicting reports.

Twitterprofilephoto_normal   edfear Nice. RT @lvturner: RT @ozmills: #rtwadmin  - WARNING - ALL PCS ARE BEING SHUT DOWN AND ACCOUNTS LOCKED OUT - GET TO YOUR EMAIL WHILE YOU CAN

ozmills #rtwadmin  - the administrators will be in at 9AM tomorrow (approx) with tailored PR1 forms for each individual. HR told me to come in then.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Nija on August 17, 2010, 11:49:11 AM
On a personal level, I feel sorry for the people who worked there.

As a gamer, this is great news.

If you're going to make a game like APB, you only need 3 things working correctly for it to be fun. Driving physics, player physics, and combat physics. APB had 0/3 of those things. Why they spent time on clothing, cash shops, map sizes, and even MULTIPLAYER is beyond me. They were missing the entire core of the genre.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ironwood on August 17, 2010, 12:14:11 PM
Lots of people Drinking in Dundee.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: WayAbvPar on August 17, 2010, 12:45:07 PM
On a personal level, I feel sorry for the people who worked there.

As a gamer, this is great news.

If you're going to make a game like APB, you only need 3 things working correctly for it to be fun. Driving physics, player physics, and combat physics. APB had 0/3 of those things. Why they spent time on clothing, cash shops, map sizes, and even MULTIPLAYER is beyond me. They were missing the entire core of the genre.

Agreed. I hate to see people out of work, but I love to see incompetence meet its deserved reward.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Soln on August 17, 2010, 12:45:37 PM
this was very quick

they just launched and went bust?  Gawd.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: HaemishM on August 17, 2010, 12:53:01 PM
The MMO industry is quickly becoming a parody of a satire of a caricature. Over-promise, under-deliver, sell blowjobs for a dollar under the overpass.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on August 17, 2010, 01:03:39 PM
Quote
As you may or may not have already read, RTW has recently announced that it has entered into administration. When reading this news, you’ll probably be wondering what effect this will have on you, the players.

Well, the good news is that it doesn’t. APB will continue to run, receive updates and is completely accessible. There will be no disruption to the service.

ozmills #rtwadmin  - can someone please confirm whether or not the Marketgait doors are locked from employee entry? I'm getting conflicting reports.

Twitterprofilephoto_normal   edfear Nice. RT @lvturner: RT @ozmills: #rtwadmin  - WARNING - ALL PCS ARE BEING SHUT DOWN AND ACCOUNTS LOCKED OUT - GET TO YOUR EMAIL WHILE YOU CAN

ozmills #rtwadmin  - the administrators will be in at 9AM tomorrow (approx) with tailored PR1 forms for each individual. HR told me to come in then.

Don't this people have phones?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Outlawedprod on August 17, 2010, 01:24:33 PM
Don't this people have phones?

They use them to tweet! =p

In all seriousness most of them probably had their coworker contact info in their e-mail clients and if some of the tweets are right they are locked out of the office and their e-mail.  The pressing question is Friday payday and is this loot n scoot time?

Quote from: http://www.specialmove.com/_microsites/Activision
In light of recent developments within the Dundee games community, Activision Blizzard have partnered with Specialmove to host a recruitment event in Dundee on Thursday 19th and Friday 20th August at the Apex Hotel, City Quay, Dundee.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ironwood on August 17, 2010, 01:34:06 PM
Interesting.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: koro on August 17, 2010, 01:50:06 PM
Wow, the Activision vultures didn't waste any time did they? "We're so impressed by how spectacularly your game cratered, please work for us!"

Glad those who are losing their jobs might have somewhere to go, but it's a shame that it's there.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ironwood on August 17, 2010, 01:52:52 PM
Half a loaf is better than none, mate and, frankly, it's better than a poke in the eye with a sharp stick. 

IT Job market is brutal over here.  Apparently.

 :oh_i_see:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Merusk on August 17, 2010, 04:08:40 PM
My money's on Acti-Blizzard just need some more CS guys and saw a pool of folks looking to remain 'in' the industry.  What, you didn't really think they were hiring these guys for design jobs, did you?  :why_so_serious:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Stormwaltz on August 17, 2010, 04:41:43 PM
Wow, the Activision vultures didn't waste any time did they? "We're so impressed by how spectacularly your game cratered, please work for us we bet you'll work for next to nothing!"

FIFY


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: UnSub on August 17, 2010, 07:09:55 PM
From Activision's point of view, they can pick the cream out of a studio who has shipped a few games. It's a good opportunity for them.

I bet the investors are wondering where their $80m went. (http://www.ft.com/cms/s/2/599c0018-aa2f-11df-9367-00144feabdc0.html)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Lantyssa on August 17, 2010, 10:46:38 PM
It's Activision.  You think they care if there is talent or not?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: UnSub on August 18, 2010, 12:21:08 AM
The people they look at will have game shipping experience. And a broken spirit. It's win / win!


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: statisticalfool on August 18, 2010, 09:25:55 AM
The people they look at will have game shipping experience. And a broken spirit. It's win / win!

Yikes. How much of the scottish game development scene just got let go?

<- has a friend currently going for a masters in game programming over there, no matter how much I want to try to convince her not.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Lantyssa on August 18, 2010, 10:32:12 AM
Let's just say that a burgeoning tech capital might not be the best place to be for hopeful game devs when the economy of the country goes from best in Europe to one of the worst.  APB isn't the first company to have problems there.

That doesn't mean she has to stay in Dublin though, and grads across various fields are having difficulty now.  If she applies herself and can do some stand out undergrad or post-grad work, she can still find something.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: ghost on August 18, 2010, 11:35:49 AM
Lots of people Drinking in Dundee.

Isn't this status quo?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: HaemishM on August 18, 2010, 11:36:46 AM
Let's just say that a burgeoning tech capital might not be the best place to be for hopeful game devs when the economy of the country goes from best in Europe to one of the worst.  APB isn't the first company to have problems there.

That doesn't mean she has to stay in Dublin though, and grads across various fields are having difficulty now.  If she applies herself and can do some stand out undergrad or post-grad work, she can still find something.

Dublin != Dundee & Ireland != Scotland.  :awesome_for_real:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Lantyssa on August 18, 2010, 11:50:01 AM
I blame the meds for my lack of reading comprehension.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: WayAbvPar on August 18, 2010, 01:49:25 PM
Best way to fix that is to share them with your internet friends!


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Lantyssa on August 18, 2010, 03:20:45 PM
Heck no.  My stash was almost gone from when I broke my toe.  I'm hoping for a lack of emergencies requiring opiates in the near future.

Maybe I'd share with one of the RTW guys.  They probably need something right now. :sad:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ghambit on August 19, 2010, 08:54:38 AM
Is Bloodworth being pinkslipped too??   :grin:
(sorry, too easy... you know I love ya MBW)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on August 19, 2010, 10:03:16 AM
I'd buy their character creator with all options unlocked for $10. It's a powerful tool.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: hyuu on August 19, 2010, 11:34:17 AM
I'd buy their character creator with all options unlocked for $10. It's a powerful tool.

Yeah, if I ran RTW, I'd look at licensing that creator/tech/models/know-how/etc. to other game companies. Imagine if your favorite hentai dating sim every game came with an APB-quality character creator...


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on August 19, 2010, 12:31:07 PM
As great as the character creator and designer was unless you had some artistic talent you really couldn't do much more with it than with other games.  My standard "mash the random button until i don't look retarded" character creating strategy is all i could manage in a couple months of playing around with it.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Outlawedprod on August 20, 2010, 09:20:30 AM
http://www.develop-online.net/news/35660/RTW-owe-UK-creditors-3m

http://www.develop-online.net/news/35658/Foreign-interest-in-Realtime-Worlds

Note the comments by EX_RTW in the 2nd link.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: sam, an eggplant on August 20, 2010, 11:10:05 AM
What I found most astonishing in all this is that APB sold under 10k (http://www.gamesbrief.com/2010/08/hubris-ambition-and-mismanagement-the-first-post-mortem-of-realtime-worlds) units!

How could anyone anticipate it performing so badly? Even Age of Conan initially sold through 600k; its problem was retention. Even the most cynical and hateful anonymous internet dickhole could never have anticipated APB would sell under 10,000 copies!


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: WayAbvPar on August 20, 2010, 11:17:40 AM
That is pretty amazing. I wonder how much the open beta had to do with it? I was about 80% to buy it before I played the beta/heard all the complaints about it.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: HaemishM on August 20, 2010, 11:19:51 AM
Had I not played the open beta, there was a good chance I'd have bought this game. The beta killed it dead for me - the fun bits were just too clouded over by the frustrating bits. 10,000 units? That's fucking cataclysmic for any game, much less one that cost over $50 million to make.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Musashi on August 20, 2010, 11:20:57 AM
I don't think anybody knew about it.  Did they even have physical copies?  All my internet friends were like, "wut?" when I told them about the beta.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: sam, an eggplant on August 20, 2010, 11:22:33 AM
Over $100m. $104m, to be exact.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on August 20, 2010, 11:25:22 AM
I'm not sure where people are getting 100 million. RTW got funding of 50 mill, however not all of that was for APB much went to My world. I do believe this was even said by one of the red names in this very thread.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: sam, an eggplant on August 20, 2010, 11:30:16 AM
According to the article I linked, they got $104m in four rounds of venture capital. How much of that went to myworld is unknown. Some of it did, certainly. At any rate, most of that value is destroyed now.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sky on August 20, 2010, 11:47:41 AM
How could anyone anticipate it performing so badly? Even Age of Conan initially sold through 600k; its problem was retention.
Don't beta a game that's not fun. I fucking love GTA and APB was godawful. The controls didn't work, no matter how much you Bloodworthed the case. Agreed on character creation, I really liked the guy I whipped together.
On AoC: Tortuga was worth the box price, especially what I paid for it. And I really enjoyed the game for a while after Tortuga, too. Tortuga has set the bar for what a game should be like for the first 20 levels, introducing your story in a very compelling way.

APB would've been a great niche game, but they decided to shoot the moon, and as with most moon-shooting situations, missed.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Lantyssa on August 20, 2010, 12:06:19 PM
I don't think anybody knew about it.  Did they even have physical copies?  All my internet friends were like, "wut?" when I told them about the beta.
There was very little marketing.  I think one of the RTW employee quotes mentioned that as a significant mis-management step.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on August 20, 2010, 12:10:21 PM
Not, really. Both projects seem to be technical success. By that, I mean the tech and tools created. Blizzard, SOE and EA have all flown to the location in attempts to capture some of the talent being let go. On top of this, it appears that both APB and my world are now in a heavy bidding war by some interested parties.

Quote
Due to 'interest' from potential buyers, twenty three employees have been offered the opportunity to come back on board at Realtime Worlds, according to administrator Ken Pattullo. The employees approached by administrators are those who were working on the recently announced MyWorld project.

  
Quote
 “As a smaller entity MyWorld is attracting considerable interest from potential buyers and 23 members of the team who had been working on the project clearly add value to it as a standalone business, hence the fact we have been able to offer a limited number of those jobs back.”

In addition, Pattullo confirmed that 53 positions have been retained at Realtime Worlds, with 157 made 'redundant' not including the 60 previously laid off.

  
Quote
“We want to offer reassurance to gamers that APB will not only continue as an online service but will be improved and supported 100 per cent during this restructuring,” he added.

Also note, APB is still in development, and still online. I was personally extremely impressed with the tech created for the game, it seems for the most part, its the 3ed party things that failed the platform (Punkbuster, and unreal). The gui system (scaleform + custom), the servers and capacity (custom), the memory management (custom) put into the unreal engine (To the point where, I bet the engine is unrecognizable as unreal anymore), the network layer (custom) all extremely impressive.

The newest patch on the PTW is also getting quite good feedback. I did note that it seems a good deal of this was tipped over by the ceasing of tax credits in the area. The game released to early, it got some bad reviews, and really low sales. I feel a good portion of this though, is because it was a shooter, not just a shooter, but a shooter using older playstyles (one hit box, no recoil, no modern post-process beyond bloom, quasi MMO camera system in a third person over the shoulder game). There isn't a large genre that pushes rendering, or computer power more than FPS genre, so creating it in a "massive" play field where most MMG's are at least 5 years behind in just about every regard comparatively, you will have to make sacrifices, and you will get pegged for those sacrifices.

I still feel, any "shooter" like (TR doesn't count) is going to have an uphill battle appealing to the MMO crowd, in the areas of rendering bling, max players, map sizes and most of all, payment models.

Objectively:

Pro:
The game was fun, right out the box. (instant actions, consistent, readily available, multiplied by friends, no segmentation of those friends)
The visuals were impressive for a game where 100 players could be in the same view at any given time (reduced to 80 because of slower client machines having issues) with custom buffered streamed textures in the thousands.
Incredible user tool system.
Incredible development tools.
Some really talented and stunning artwork and theme.

Con:
Released to early.
Reliance on 3ed party software for critical things.
Attempting to appeal to the RPG user and the Shooter fan.
Large system requirements compared to users preconceived value in those visuals. (Shooter, pushing the hardware again but because of the MMG overhead, it didn't translate to pure visual bang)
Monetizing model. While I think it was a good deal, and highly flexible, selling it to RPG players would be a challenge, shooter players and unspeakable battle.
Lack of explanation of the game, and system lead to some bad reviews or huge misconceptions.
Short time to kill, where other games that employ a RPG like system the time to kill in this title was extremely short. A stark contrast to predecessors like Planetside or Global agenda IE: APB is Low hit points, high damage, short lifespan ETC..


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: sam, an eggplant on August 20, 2010, 12:17:01 PM
APB is still in development, and still online.
The scuttlebutt is they retained a skeleton crew of maybe 40 people (out of over 200) to keep the game running while trying desperately to sell it. I wouldn't expect a great deal of additional content. It's in maintenance mode at best. At worst, they're smoking doobies, stealing office supplies, and surfing dice.com all day. I know I would.

As for the rest of your comments about its innovations, technology, etc, they remind me of that guy Huu arguing with DS.PhD over Alganon-- nobody gives a rat's ass about how you think your failure advanced the genre or your technology platform revolutionized the whatsit. The game's the thing.

APB sold only 10k copies and destroyed $104m in investor value. it's a historically large debacle.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on August 20, 2010, 12:18:39 PM
100 million dollars in development costs.

10,000 box sales.

Why are you still lobbing any compliments on this game. Hey, the train may have wrecked because it was built, as a whole, to be very shitty, but LOOK AT ITS PAINT JOB.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on August 20, 2010, 12:23:55 PM
The game's the thing.

Of course.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: HaemishM on August 20, 2010, 01:13:24 PM
And the game had HUGE problems.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sky on August 20, 2010, 01:28:52 PM
Ok, I've thrown in my 2¢, now that BW is trying to cheerlead the failure of the game, I'm outta here again. Ye gods, man.

The deck chairs on the titanic were outstanding.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: koro on August 21, 2010, 01:44:09 AM
For what it's worth, the game probably actually sold around 100k copies. Still pretty terrible and in no way, shape, or form even close to recouping any portion of that investment, but not quite as abysmal as 10,000.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Triforcer on August 21, 2010, 08:50:36 AM
100 million dollars for THIS?  Jesus monkeyfucking christ, that can't be right.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Merusk on August 21, 2010, 10:36:18 AM
Interesting that in the dissection of the game, nobody's mentioned the weakest point another reviewer I read did.  Basically that Guns + MMOLootz =  :uhrr:.

If you're making a shooter and the unlocks aren't different guns, but simply "Newbie Gun + 5,10,20...140 damage"  you're really fucking things up.   That's a fundamental flaw in your system design.  That it wasn't caught only illustrates that the game was doomed from the start.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Margalis on August 21, 2010, 06:16:59 PM
Quote
it seems for the most part, its the 3ed party things that failed the platform (Punkbuster, and unreal). The gui system (scaleform + custom), the servers and capacity (custom), the memory management (custom) put into the unreal engine (To the point where, I bet the engine is unrecognizable as unreal anymore), the network layer (custom) all extremely impressive.

Nobody forced them to use those 3rd party tools. For 100 million and the amount of time they had they could have written their own engine from scratch twice. Unreal is the core engine, they chose to use it and they had years to make it work. If it doesn't work for their game that is 100% their fault.

Edit: I'm not trying to get down on the APB guys too much, these things happen, but your PR spin is really incredible.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ginaz on August 21, 2010, 06:36:57 PM
$100 million???  The best analogy that I heard to compare this amount of fail with is Heaven's Gate.  APB...the "Heaven's gate" of mmo's.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: statisticalfool on August 22, 2010, 07:25:01 AM
Interesting that in the dissection of the game, nobody's mentioned the weakest point another reviewer I read did.  Basically that Guns + MMOLootz =  :uhrr:.

If you're making a shooter and the unlocks aren't different guns, but simply "Newbie Gun + 5,10,20...140 damage"  you're really fucking things up.   That's a fundamental flaw in your system design.  That it wasn't caught only illustrates that the game was doomed from the start.

Oh, it was actually mentioned quite a bunch in this thread that having gun upgrades be all positive was pretty bad.

You can compensate for this based on matchmaking, and my guess was that they were totally expecting the magical matchmaking system (and call for backup) and such to compensate. But I don't think they ever matched directly based on qualify of weapon, and the matchmaking was kind of terrible anyway, so gear imbalances ahoy.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on August 22, 2010, 08:30:13 AM
Yeah, matchmaking took into account things like win/loss ratio, threat level,  and total rank when it should have simply looked at your upgrades and your weapon/upgrades and matched based on that.  It would have likely ended up with worse matches but people wouldn't have been as pissed.  Specially since it was so easily abused by high level players lowering their threat to farm noobs.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Kageru on August 22, 2010, 04:05:48 PM

It wouldn't work anyway since it would only match-make within the instance which is a very small pool to draw from. Even further when some of them are grouped and others are engaged. Finding a challenge against, for example, an experienced group working as a team is just unlikely. Their idea of having an active city and fights breaking out and escalating organically was fine but it either needed to pull from a lobby/social area or have a much larger population in an active action zone.

But it all really makes sense when you hear the company owner didn't like design in advance. No ones going to tell him that doesn't fly and developers start getting distracted by really sexy, but ultimately peripheral, customization code.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: statisticalfool on August 23, 2010, 07:00:40 AM

It wouldn't work anyway since it would only match-make within the instance which is a very small pool to draw from. Even further when some of them are grouped and others are engaged. Finding a challenge against, for example, an experienced group working as a team is just unlikely. Their idea of having an active city and fights breaking out and escalating organically was fine but it either needed to pull from a lobby/social area or have a much larger population in an active action zone.

But it all really makes sense when you hear the company owner didn't like design in advance. No ones going to tell him that doesn't fly and developers start getting distracted by really sexy, but ultimately peripheral, customization code.


Yeah, in the end, 80-100 people is just too small to pull from for PVP alone.

I was just about to say something about different skill districts for different skill levels, with promotion and relegation, with enough incentive to play in the EPL to disincentivize downranking (along with other catches, like factoring in top skill level ever), but screw it. If the management couldn't be bothered to design their own game...




Title: Re: APB: Finally, I Can Be A PUNK!
Post by: UnSub on August 23, 2010, 07:09:58 AM
I get that RTW wanted to see what arose from their own game, but it ended up with APB feeling pretty empty / basic. Great to aim for some kind of next gen CounterStrike, but map and weapon balance was core to the success of CS and APB had neither.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on August 23, 2010, 08:58:36 AM
Quote
it seems for the most part, its the 3ed party things that failed the platform (Punkbuster, and unreal). The gui system (scaleform + custom), the servers and capacity (custom), the memory management (custom) put into the unreal engine (To the point where, I bet the engine is unrecognizable as unreal anymore), the network layer (custom) all extremely impressive.

Nobody forced them to use those 3rd party tools. For 100 million and the amount of time they had they could have written their own engine from scratch twice. Unreal is the core engine, they chose to use it and they had years to make it work. If it doesn't work for their game that is 100% their fault.

Edit: I'm not trying to get down on the APB guys too much, these things happen, but your PR spin is really incredible.

I was referring to all the work required to get unreal into a MMG state (See vanguard, GA, AION?) , combined with all the unique system they must have had to create on top (more than the max players, lack of helmet hair, overcoming unreal network limits, adding in the dynamic texture buffering and applying ETC...) of and get everything to play nice together, not an easy task. As for Punkbuster it seems like they added it to the game really late in the development, and were leaning on it to solve most if not all hacking and spoofing issues.  I'm not sure, given all that has to be done to unreal to go beyond 32 player (among other things( that using it was worth it, I suspect it was chosen because it has a great asset pipeline. Another side affect of using an existing and long lived engine is you inherent all its hacks, seems they didn't account for much in the client server and were leaning on Punkbuster to do the heavy lifting here.

Anyway, you should calm down.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: sam, an eggplant on August 23, 2010, 09:06:45 AM
Anyway, you should clam down.
I prefer definition 3 (http://www.urbandictionary.com/define.php?term=clam+down).


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on August 23, 2010, 09:15:14 AM
Typos are fun  :grin:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Lantyssa on August 23, 2010, 11:05:29 AM
Unless you're the one to land on a rock.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on August 23, 2010, 11:37:59 AM
Given that UE3 supports at least 64 players (which I'd assume would just be a constant that can be changed, it'd be silly to hardcode that throughout the code), had viable network code, gun play as well as vehicle physics, I'm confused as to why they've gutted the engine so much. The additional stuff, like for instance synced NPCs, could have been implemented on a complementary protocol.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on August 24, 2010, 06:08:28 AM
Quote
Realtime Worlds, developer of the embattled All Points Bulletin currently in 'administration' and looking for a buyer, has announced that its flagship title has 130,000 registered players that average four hours of playtime per day. These figures come from Realtime Worlds' administrator, Paul Dounis.

   
Quote
Joint administrator Paul Dounis, of business rescue and restructuring specialist Begbies Traynor commented “These are healthy numbers and reflect positively on APB as a ongoing concern. They prove this is a very enjoyable game, which is shown by the average player daily playtime and an ARPPU (Average Revenue per Paying User) that is highest of any game out there”

APB is currently on the block and, at least according to Dounis, there are interested buyers on 'both sides of the Atlantic.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LC on August 24, 2010, 08:37:52 AM
Quote
Realtime Worlds, developer of the embattled All Points Bulletin currently in 'administration' and looking for a buyer, has announced that its flagship title has 130,000 registered players that average four hours of playtime per day. These figures come from Realtime Worlds' administrator, Paul Dounis.

   
Quote
Joint administrator Paul Dounis, of business rescue and restructuring specialist Begbies Traynor commented “These are healthy numbers and reflect positively on APB as a ongoing concern. They prove this is a very enjoyable game, which is shown by the average player daily playtime and an ARPPU (Average Revenue per Paying User) that is highest of any game out there”

APB is currently on the block and, at least according to Dounis, there are interested buyers on 'both sides of the Atlantic.

That sounds a lot like "PLEASE BUY THIS TURD"


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Rendakor on August 24, 2010, 09:40:50 AM
"We promise it'll make you money! Even if it didn't make us money!"


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sparky on August 24, 2010, 10:27:25 AM
Is SOE still snapping up failed MMOs for their Station Pass?  Seems like a perfect candidate.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: sam, an eggplant on August 24, 2010, 12:23:08 PM
That statement is a great example of extremely careful phrasing and spin. Lets break it down.

1) They sold 130k copies. I guess 120,000 were digital distribution? The 10k number came from NPD figures. Still, it's pretty terrible, under 25% of AoC.

2) The average user is logged in 4 hours per day, but the social districts are free. It doesn't disclose how many hours are used in the action districts.

3) The average paying player pays $28/month. This is actually an excellent number taken without context.

4) But we don't get that context. They're not disclosing how many of those 130,000 converted to paying accounts. Remember the game comes with 50 hours of playtime. That's a lot of gameplay for any non-MMO. Freeplay MMOs have a conversion rate of what, 5-10%? If they hit 10% at $28/player, that's only $350k/month in revenue. The game cost over one hundred million dollars.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Kageru on August 24, 2010, 06:50:06 PM

Yep, this game probably has Vanguard beaten in the "Exploding on the launch-pad" stakes. And with the sort of retention they have good luck on selling it for anything other than a token amount. And even then the amount of money, time and people you'll lose while you fix it makes this a really poor investment... barring maybe buying it and stripping out some of the tech.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: UnSub on August 24, 2010, 06:51:59 PM
Also, the time period for that $28 - how much of that is still box sale money? That's a one-off bump. How many players still haven't used up their 50 hours from the box purchase?

APB could do an EVE-style revival, but someone would have to buy it super-cheap to pull that off.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on August 25, 2010, 03:26:04 AM
I don't know what it means but the RTW point to ingame cash trade value was always extremely out of whack.  You could buy 3 months playing time with about 5 days worth of in game money.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: IainC on August 25, 2010, 04:16:34 AM
Given that UE3 supports at least 64 players (which I'd assume would just be a constant that can be changed, it'd be silly to hardcode that throughout the code), had viable network code, gun play as well as vehicle physics, I'm confused as to why they've gutted the engine so much. The additional stuff, like for instance synced NPCs, could have been implemented on a complementary protocol.

Unreal is hardcapped at 100 players per server (where 'server' means instance/zone rather than MMO server). That's a hard cap even if you only render avatars as boxes with names on them.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Koyasha on August 25, 2010, 10:06:46 AM
Social districts tend to have more than 100 per instance.  Not sure how that works, but I know the social districts were rarely under 100 when I was playing regular-like.  Since then I got kinda busy and didn't have much time to put into it, then kinda lost interest.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on August 25, 2010, 10:09:13 AM
Social max is 200+. However that area lacks most network and interaction overhead. Still, impressive to break the rendering/network limit + Custom textures.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Samprimary on August 25, 2010, 11:45:16 PM
I just want to say, I've massively enjoyed seeing Lum's article on APB on the front page of reddit for a day and a half.

People just open it up, go A HUNDRED MILLION? GAWP and boggle.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: UnSub on August 26, 2010, 02:30:39 AM
Ex-RTW devs not going to get paid last set of wages, benefits. (http://lukehalliwell.wordpress.com/2010/08/19/goodbye-realtime-worlds/)

When you burn $100m, you really need to make sure you reduce it to ash.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: sam, an eggplant on August 26, 2010, 07:12:20 AM
I like his posts from back in 2008, when he talks about how wonderful RTW is, how they're scaling up properly, finding the right work/life balance, and so on. Lots of self-congratulation. He's so bright-eyed and full of energy, like a cute little puppy chasing its tail in circles.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: taolurker on August 26, 2010, 07:40:40 AM
Ex-RTW devs not going to get paid last set of wages, benefits. (http://lukehalliwell.wordpress.com/2010/08/19/goodbye-realtime-worlds/)

When you burn $100m, you really need to make sure you reduce it to ash.

Did anyone else who read this keep expecting to see Dmart someplace in there?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: IainC on August 26, 2010, 07:46:13 AM
Apparently they've now been paid off - two days' wages as that's the time from when the administrator took over to them all getting laid off. They aren't expecting to see more at this point.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Malakili on August 26, 2010, 08:01:40 AM
Kind of sad really, this game could've been impressive, and parts of it did seem that way.  I just couldn't think of any reason to actually buy it.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on August 26, 2010, 12:32:16 PM
1.4.1 (57) Patch Notes


PTW Patch 1.4.1 First Hand (http://www.youtube.com/watch?v=Eah4BJIAn4E&hd=1)



Title: Re: APB: Finally, I Can Be A PUNK!
Post by: AutomaticZen on August 27, 2010, 06:13:44 AM
And more keep on coming. (http://www.nowgamer.com/news/4109/insider-realtime-worlds-lied-about-apb)

Quote
“The last 6 months was chaos and no one seemed to know what they were doing. The amount of lies told, especially to EA, was unbelievable,” said the source.
The problems had mounted up against the developer, according to the source. “I think there was a realisation early on this year that the economic crash had finally hit the gaming world and this game that had taken 7+ years to develop and in excess of $100 million really wasn’t that different than the other games being released.”
“Coupled with a nasty double cross of EA - waiting until last minute to take back online publishing rights - right before launch and a confused marketing campaign meant no one other than hardcore gamers knew the game had launched,”
“Include some internal politics - mainly from the senior producers and art department - leading to stale advertising material and negative beta campaign the game never really had a chance.”
The source said that EA gave an ultimatum in regard to publishing APB “this summer or not at all” and that no other publisher had come in for the game. He added that “RTW was hemorrhaging $2 million a month between January to May in operation costs.”
“It is a shame as David Jones was still very passionate about his vision for the game but it was kind of stale and a bit 2006-07,” the source told NowGamer.
“There was a frantic push to de-bug and just get a working game out for summer and no one was asking if the game was actually worth playing let alone paying for.”


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on August 27, 2010, 06:48:40 AM
Thats odd, I thought APB was using the EA Partners Program, meaning EA had nothing to do with development. Just distribution.

Anyway, tried the patch last night, and its like night and day, they should have launched like this (well, and more varied things to do as well).


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: jakonovski on August 27, 2010, 07:03:42 AM
The horrible part now is that they could miracle patch APB to be the best game ever made, and I still wouldn't dare buy it. Who knows when it keels over and the servers are shut down?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LC on August 27, 2010, 08:08:52 AM
Anyway, tried the patch last night, and its like night and day, they should have launched like this (well, and more varied things to do as well).

They were probably too busy coming up with more shit to drain your wallet.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: caladein on August 27, 2010, 09:08:52 AM
From the hour or so I played this morning, it seems like a decent patch.

So, the new Not Ready state is what /missionsoff should have been all along.  I'm ecstatic.  No mission requests, no dispatches or calls for backup, and I can sit in a full district at Not 4 and never get an APB.  I don't know how it interacts with witnessing by an Enforcer or if it magically shields you in Not 5 but the latter is irrelevant since you need to kill players to get up to it anyway.

As for the driving, it's not so much "better" as "easier".  Cars definitely feel more responsive and seem to have loads more grip.  The drop from being in an empty district to a nearly full one is much less than before, but still noticeable.  Really, the only way to make a normal car misbehave now is to hump the handbrake at every opportunity.  Also, cars seem to take a bit more damage, but I haven't done any through testing.

"New clothing items", at least for females, is a few hats (Fedora, Beret, Cowboy Hat), yaaaaaaaaay.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on August 27, 2010, 09:12:14 AM
APB are now only triggered by witnessing. I did a few last night, trailed a criminal or two watched them commit crimes, then attempted arrest. Was rather fun. Cops and robbers action.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: WayAbvPar on August 27, 2010, 09:24:12 AM
The horrible part now is that they could miracle patch APB to be the best game ever made, and I still wouldn't dare buy it. Who knows when it keels over and the servers are shut down?

Seriously. I might be tempted if I could get the 50 hours of game time for $10 or so, but no fucking way I would pay more than that at this point.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Chinchilla on August 31, 2010, 11:02:42 AM
I will be ingame once I get my new PC.  My laptop now runs it like crap even though before it was "semi-decent".  I'll probably try tonight again after patching up and see how it runs.  I'd like to at least finish off my last bit of hours before I decide on either keeping it or waiting.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ghambit on September 01, 2010, 09:01:12 AM
Here's a bit of common sense for you guys:  APB doesnt NEED a studio-backed server farm.
We're talkin 100 people per server... cmon.  We've been runnin FPS dedi. since 2000 with that many users.
The reality is, all they did was add a sub fee to a glorified BF2/NWN server.  So, even if they go belly-up there's really no reason in hell they cant either lease out existing servers or give up the code to run your own.  All they'd really have to maintain is the lobby.

Tbh, my dream for this game was a larger strategic sandbox where each district and server were represented territorially on a larger interface (wherein we fight over them).  If RTW got out of the way, I guarantee you larger guilds would by up enough space to make this happen... and we'd have a better game than before.

Above all my blather though is the hard fact that they never intended APB to be a completed game, but a demo for a sellable platform.  Who's buyin now though?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: sam, an eggplant on September 01, 2010, 11:24:49 AM
Here's a bit of common sense for you guys:  APB doesnt NEED a studio-backed server farm
Really? It must be massively distributed for that to be true. Can you elaborate a bit on the specifics of their architecture? You do have that knowledge, right? Otherwise you'd be talking out your ass.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on September 01, 2010, 03:58:28 PM
I wonder how much of that $100 mil went to SuicideGirls, whether legitimate or not.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on September 01, 2010, 04:14:52 PM
Really? It must be massively distributed for that to be true. Can you elaborate a bit on the specifics of their architecture? You do have that knowledge, right? Otherwise you'd be talking out your ass.
The only thing RTW needs to supply is a repository to store item and character data. Any actual play servers could be hosted privately.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: sam, an eggplant on September 01, 2010, 04:21:51 PM
How do you know that? Because it plays kinda like a shooter?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sheepherder on September 01, 2010, 11:59:01 PM

EDIT: 2.5 rather than 3.  Also, I'm going to have to install UT2004 if I want to use UnrealED to look at scripts to see if there's anything differentiating pawns and player pawns.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on September 02, 2010, 03:45:00 AM
It was actually 80 players.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Kageru on September 02, 2010, 06:24:12 AM
Also note, APB is still in development, and still online. I was personally extremely impressed with the tech created for the game,

Probably not for much longer...

Quote
Local newspaper The Courier have reported that games developer Realtime Worlds will shut down forever if they can’t find a buyer within six weeks capable of paying the company’s £3 million debt to UK trade creditors. This information, which comes from Paul Dounis, a senior figure at Begbies Traynor, the developer’s current administrator, also confirms that the official number of redundancies made at the Dundee office this week was 157 and not 170; 53 jobs have been kept in order to run All Points Bulletin.

Unfortunately, the redundant employees will not receive redundancy cash, nor will they be paid for completed work. Some have explained they will be applying to the government for compensation. According to several tweets, the company has also changed all staff computer passwords and employees are no longer able to reach their files or work.

Activision Blizzard and The Creative Assembly are just two of the companies which have set up recruitment fairs in the city to sign on some of Realtime’s best developers before they’re snapped up by the opposition; the former’s event was arranged just hours after the news of Realtime’s demise was broken to the public.

(quoted by a large number of gaming web pages... no idea which was first).


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Stormwaltz on September 02, 2010, 07:34:29 AM
Someone seriously, seriously needs to snap up the customization suite.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: IainC on September 02, 2010, 08:00:51 AM

EDIT: 2.5 rather than 3.  Also, I'm going to have to install UT2004 if I want to use UnrealED to look at scripts to see if there's anything differentiating pawns and player pawns.

I'm working as a designer on an UE3 project. I'm not an engineer but I do have to be cognizant of the limitations of the engine.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sheepherder on September 02, 2010, 10:55:32 AM
Whatever this limitation is, I have a hard time imagining it as some massive technological hurdle.  Seeing as how the Vanguard dev team also overcame it.

There does appear to be more sanity checking in UT2004, just from throwing shit at the console to see what flies.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on September 02, 2010, 11:22:32 AM
Vanguard is an asynchronous game, for one.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sheepherder on September 02, 2010, 02:27:48 PM
Which is kind of the point.  Obviously replacing Unreal Engine's networking capabilities with something that is more appropriate for your game is less difficult than you make it to be.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: sam, an eggplant on September 02, 2010, 03:01:51 PM
Vanguard is an asynchronous game, for one.
All multiplayer games are asynchronous to varying degrees to compensate for unpredictable latency across the internet. This started way back with quakeworld when carmack effectively invented client-side prediction. Obviously shooters are more sensitive to warping and other side effects than dikuclones with autoattack, so they're simply less aggressive with the prediction, but they're all asynchronous.

Now if you're saying that APB is truly synchronous, I would be fairly surprised. If it were truly synchronous, you wouldn't be able to move immediately after pulling the network cable, and players with cruddy connections would experience "stuttery" movement. Players with superior connections would dominate competitively; 20ms players would be wolves to the 200ms sheep. I kinda doubt that's the case, but you never know.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Tarami on September 02, 2010, 11:25:05 PM
From the UE2 technical features:

Quote
Please note that we don’t provide a MMORPG server or networking framework suitable for massive multiplayer games. Though such a task is a multi man-year engineering effort, several teams using the Unreal Engine have done so (including NCSoft for Lineage II and Electronic Arts for Ultima X), demonstrating the feasibility of using the Unreal Engine as a MMORPG game client and tools pipeline, integrated with a proprietary server component.

Trivial.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on September 03, 2010, 10:16:02 AM
US firm acquires Project MyWorld (http://www.develop-online.net/news/35779/US-firm-acquires-Project-MyWorld)

Quote
An anonymous American company has completed the purchase of Project Myworld from collapsed studio Realtime Worlds, Develop can reveal.

The move has permanently split Realtime Worlds into at least two segments – with numerous potential buyers eyeing up scattered portions of the company that are still deemed profitable.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sheepherder on September 03, 2010, 10:36:44 AM
From the UE2 technical features:

Quote
Please note that we don’t provide a MMORPG server or networking framework suitable for massive multiplayer games. Though such a task is a multi man-year engineering effort, several teams using the Unreal Engine have done so (including NCSoft for Lineage II and Electronic Arts for Ultima X), demonstrating the feasibility of using the Unreal Engine as a MMORPG game client and tools pipeline, integrated with a proprietary server component.

Trivial.

It couldn't be that Epic is trying to pimp drop-in MMO client-server architectures like several of their partners produce.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: sam, an eggplant on September 03, 2010, 11:57:31 AM
I doubt very much that EA is looking to promote a title they canceled 6 years ago.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sheepherder on September 03, 2010, 12:35:18 PM
That's Epic, makers of Unreal Engine, not EA.

Their estimate of hours seems inflated, since every time Epic wants a new engine Tim Sweeny disappears alone into the wilderness for a year or two and comes back with the next version of Unreal.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: IainC on September 03, 2010, 02:05:49 PM
We evaluated Atlas (which is Epic China's MMO framework for UE3). It addresses some of the limitations and adds things like merchants but you're still looking at a lot of work to implement a classic MMO style experience. Vanguard spent a lot of money and time doing that for 2.5, your average indy studio (like us) isn't likely to have the resources to do that.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Musashi on September 03, 2010, 06:27:56 PM
Neither did Sigil!    :why_so_serious:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Margalis on September 03, 2010, 07:03:14 PM
Pick the right tools for the job?

Pick either an engine that works for what you need or an engine you can make work, or give up on your game design and try something else.

When a team has 5 years and a hundred million dollars blaming middleware for fundamental issues like bad multiplayer in a multiplayer only game is absurd.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on September 04, 2010, 09:20:19 AM
How do you know that? Because it plays kinda like a shooter?
Yea, sure, an 80 player isolated instance is the epitome of technical multiplayer complexity.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Kageru on September 05, 2010, 08:19:51 AM

Apparently they've now sold myworld (http://www.develop-online.net/news/35779/US-firm-acquires-Project-MyWorld) which might give them some breathing space... but I suspect it was bordering on a fire-sale.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on September 05, 2010, 11:38:51 AM
After what I've seen at PAX it's a wonder I ever got excited by this game. It's been a real drought of quality MMO games when APB was considered a good game based solely on a hope and sexy graphics (that failed to live up to it's own hype when you got the game off a demo station).


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: sam, an eggplant on September 05, 2010, 05:43:02 PM
They made crackdown, which was awesome, and the pitch was solid. A Star Wars^H^H^H^H^H^H^HGTA MMO, how can they possibly lose? APB failed in implementation, not in vision.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Kageru on September 05, 2010, 05:59:11 PM

It failed in design first. Even if their implementation had been bug-free the fundamental game design was lacking and full of exploits. Which is confusing since they were making a derivative product (GTA the MMO).


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Lantyssa on September 05, 2010, 06:12:54 PM
People continue to fail to remake WoW.  It really shouldn't be that surprising.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: UnSub on September 05, 2010, 07:04:44 PM
It was GTA by way of Counterstrike. The MMO. With only PvP options and lousy / limited cheat protection. And a confusing business model that was heavily beneficial to players and not the developer. Plus sub fees. On a title that was too long in the oven and cost too much. Featuring in-game systems that gave long-term players greater power / bonuses than newbs so that the newbs couldn't compete and then quit (aka baby eating (http://mmotidbits.com/2010/08/28/eating-your-babies-apb%E2%80%99s-essential-failure/)).

RTW is where it is because of the cost and the lack of a good business model, but there are lots of reasons why APB had issues.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Margalis on September 05, 2010, 07:26:50 PM
APB failed both in execution and in answering the fundamental question "why would someone pay for this?" But I don't think it suffered from copying WOW.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Lantyssa on September 06, 2010, 06:45:39 AM
It was an analogy.  Dozens have failed to copy WoW.  They failed to copy GTA+Counterstrike.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Der Helm on September 06, 2010, 08:05:12 AM
(aka baby eating (http://mmotidbits.com/2010/08/28/eating-your-babies-apb%E2%80%99s-essential-failure/)).
I agree with this article and I am still pissed at myself that I gave money to that company. I should have seen it comming.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: statisticalfool on September 06, 2010, 12:02:01 PM
Can we count you on "Team No Preorders" now?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Der Helm on September 07, 2010, 06:30:33 AM
Can we count you on "Team No Preorders" now?
I don't think I have preorderd a game in my whole life...  :why_so_serious:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: UnSub on September 15, 2010, 08:18:26 AM
Luke Halliwell, ex-RTW, on some of the RTW cultural factors that saw APB fail (http://lukehalliwell.wordpress.com/2010/09/15/where-realtime-worlds-went-wrong/).


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Outlawedprod on September 15, 2010, 11:12:05 AM
Luke Halliwell, ex-RTW, on some of the RTW cultural factors that saw APB fail (http://lukehalliwell.wordpress.com/2010/09/15/where-realtime-worlds-went-wrong/).

My two favorite parts:

Quote
Our team of QA ninjas trained night and day so as to be able to act out the same scripted combat scenario on demand (they were actually pretty impressive to watch doing this!).  At first, the press would just watch these sessions as examples of “live” gameplay.  Later, they’d be allowed to join in, but would be so outnumbered by our staff that they would be forced to stay on the rails of our script.

Pro.  I have no other words.

Quote
I once heard one of our fine QA staff being berated for – wait for it – emailing a summary of forum activity around QA.  This guy had gone through every single forum post looking for complaints that might signify bugs, and summarised it in a plan of action for the QA team to investigate further.  Commendable stuff indeed, but here he was, being told that ONLY OUR DEDICATED COMMUNITY TEAM were allowed to summarise forum activity for others (usually in the form of a number from 1-100 representing how favourable forum feedback was that week.  Never found out how they computed that or what we were supposed to do with it.)

This reminds me of the story from a relative working an office job at an industrial manufacturing complex.  To get a test item off the floor he had to submit a work order so the union guys would pull one off the shop floor and bring it to him.  After nearly 2 weeks of no action on his work order and people getting mad he had not turned in any recent floor reports on samples he walked 100 feet down the stairwell to the shop floor, pulled one off a skid, reviewed it and took it back down.  3 days later union officials arrived to review the union grievance that was filed regarding his behavior of "stealing union wages."


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: WayAbvPar on September 15, 2010, 12:05:09 PM
Luke Halliwell, ex-RTW, on some of the RTW cultural factors that saw APB fail (http://lukehalliwell.wordpress.com/2010/09/15/where-realtime-worlds-went-wrong/).

Is it short enough to post in a spoiler tag? I can't hit blog sites from my work computer  :heartbreak:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Rendakor on September 15, 2010, 12:22:05 PM
Yea, here ya go:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: sam, an eggplant on September 15, 2010, 01:19:03 PM
Nothing wrong with choreographed "live" demos. Everybody does that.

Yelling at that QA guy for showing initiative is pretty crazy, though.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Musashi on September 15, 2010, 01:35:46 PM
I really think that, though it's honorable for this guy to accept responsibility, he's wrong about the design decisions not bearing the brunt of the responsibility here.  The brass tacks are that this game is GTA multi-player that you have to pay extra for.  More than mismanagement, you could talk about how GTA multi-player really isn't even very good.  It's just sort of a thing they put in there that's sort of fun for 15 minutes on top of awesome single player content.  By itself, it's not even a fully fleshed out genre.  Making it an MMO was stupid from the jump.

There are these kinds of poor management decisions in every environment I've ever been in.  It's part of that whole not being perfect humanity thing.  But if they'd have had a better game design to work with, then the game is less bad and these management errors are much less significant.  They're still silly.  But who cares if the game comes out and doesn't flop.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on September 15, 2010, 02:33:09 PM
Well, if money from investors did not get fluttered away on non game things, then APB would have had more breathing room to find its place, even with the questionable design decisions. All of this reads like they blew the wad and spent way to much for far to little and then had to bank on launch.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: WayAbvPar on September 15, 2010, 03:47:02 PM


Yea, here ya go:

Thanks!

The idea of modern 'gang' urban PvP combat was a sound one. They derailed shortly after that, however. I would love to see a similar post mortem by someone on the design team. It sounds like even if they had the best design on the planet the management structure would have found a way to fuck it up.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: pohsyb on September 16, 2010, 09:40:26 AM
Game Over Man....Game Over (http://eu.apb.com/forums/showthread.php?t=76993)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on September 16, 2010, 09:42:34 AM
gg


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: fuser on September 16, 2010, 09:44:32 AM
Wow, thats just wow.. has an mmo ever cratered this fast?  :ye_gods:

What about people that just topped up their hours.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on September 16, 2010, 09:46:59 AM
Quite sad.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: NiX on September 16, 2010, 09:49:30 AM
Wow, thats just wow.. has an mmo ever cratered this fast?  :ye_gods:

What about people that just topped up their hours.

I think it's the fastest failure in terms of launching and closing.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: fuser on September 16, 2010, 09:53:13 AM
Website posting with more info.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: 01101010 on September 16, 2010, 10:00:22 AM
ZING!

Ok, ok...it sucks for them.  :oh_i_see:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: sam, an eggplant on September 16, 2010, 10:00:47 AM
Wow, thats just wow.. has an mmo ever cratered this fast?
Never. Even hellgate:london lasted longer.

APB will be used as a cautionary tale for years to come.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: fuser on September 16, 2010, 10:08:11 AM
APB will be used as a cautionary tale for years to come.

I hope its the tale includes the danger of relying punkbuster  :oh_i_see:

Wasn't end user client related. But I think the discussion is still within the thread subject. The concept of punkbuster is fine but the implementation and running of it never jived. BC2 had punkbuster on, then off because of end client disconnects, then on, then off again because it kept crashing servers. Even at about 1 month in the streaming database showed they had banned ~300 users. There were tons of other issues (admin functionality) thats out of scope.

I hope APB fairs a bit better.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: HaemishM on September 16, 2010, 10:22:19 AM
MMOG's are harder to kill than a fucking mummy. How do you fuck this up this bad? Oh right, spend $100 million on it.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Samprimary on September 16, 2010, 11:09:10 AM
Yelling at that QA guy for showing initiative is pretty crazy, though.

Common, in my admittedly limited experience!


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: WayAbvPar on September 16, 2010, 11:14:31 AM
They should release a new box with nothing but  :facepalm: on the cover.

Jesus what a clusterfuck. The pure scope of the incompetence leaves me in awe. Pity- I really wanted to like the game.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on September 16, 2010, 11:17:04 AM
God forbid someone low on the totem pole tries to help the company as a whole out and instead gets perceived as going over someone's head and making them look bad.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: IainC on September 16, 2010, 11:59:09 AM
Wow, thats just wow.. has an mmo ever cratered this fast?  :ye_gods:

What about people that just topped up their hours.

Even Fury lasted nearly a year and that was previously considered the high water mark of commercial failure for a game that actually launched.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Outlawedprod on September 16, 2010, 12:06:13 PM
Luke Halliwell, ex-RTW, on some of the RTW cultural factors that saw APB fail (http://lukehalliwell.wordpress.com/2010/09/15/where-realtime-worlds-went-wrong/).

He posted a couple more times.  I liked the mention of http://www.realtimeworlds.com/careers/graduates/
Note the section called "Why Realtime Worlds?"



Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on September 16, 2010, 12:13:10 PM
Wow, thats just wow.. has an mmo ever cratered this fast?  :ye_gods:

What about people that just topped up their hours.

Seed.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Rasix on September 16, 2010, 12:15:54 PM
That doesn't count.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Lantyssa on September 16, 2010, 01:43:04 PM
Do three months really count as an "era"?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LC on September 16, 2010, 03:03:39 PM
APB will be used as a cautionary tale for years to come.

Spend more time thinking about ways for your player base to have fun, and less time thinking about ways to milk money from them.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: sam, an eggplant on September 16, 2010, 03:38:31 PM
Nah, that's too simplistic. It wasn't the tail wagging the dog. RTW failed in every possible way; their unproven business model confused consumers, excess funding and "mature" company culture avoiding milestones drained drive, locations limiting workforce, they launched PC-only, had that insane review embargo, their studio (rightly) didn't have faith in the game and didn't promote it, and in the end most damningly, both design and implementation of the actual game had seemingly insurmountable issues. These factors entangled and stewed together, leading to a mewling rat king of failure.

Ion Storm was 10 years ago. Obviously we needed a reminder. APB served its purpose.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Rendakor on September 16, 2010, 03:43:01 PM
I think, like HG:L, the business model was a big problem. A lot of people earned enough RTW points in-game to pay for their subscriptions, so the most hardcore people were essentially playing for free. Mediocre games with simple sub fees have survived much longer than APB.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on September 16, 2010, 04:25:28 PM
I wasn't hardcore at all and i played for free, and had three months worth of RTW points left when i quit.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on September 16, 2010, 04:47:13 PM
And the sequel to the game they made was a fucking pile of shit as well. Realtime World's mark on the games industry is a pure negative now.

Reap what you sow?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on September 16, 2010, 05:29:52 PM
If you're talking about Crackdown 2, RTW didn't develop it.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: koro on September 16, 2010, 06:01:35 PM
If you're talking about Crackdown 2, RTW didn't develop it.
...because they were too busy with APB.  :ye_gods:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Rendakor on September 16, 2010, 06:15:19 PM
You still can't lay the failure of CD2 at their feet, they had nothing to do with it. It was really just a glorified mission pack for CD1 anyway.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: UnSub on September 16, 2010, 07:15:24 PM
Luke Halliwell, ex-RTW, on some of the RTW cultural factors that saw APB fail (http://lukehalliwell.wordpress.com/2010/09/15/where-realtime-worlds-went-wrong/).

He posted a couple more times.  I liked the mention of http://www.realtimeworlds.com/careers/graduates/

Thanks.

The Oh Snap moments:

Quote
I just want to focus in on the unquestioned assumption that we should set out to spend all the money.

We forgot to tell ourselves that the investment was just a small step towards success, not to be confused with success itself.

APB / RTW should definitely be remembered, but sadly the mistakes it made are all too common. The idea of spending all your budget getting to launch since the game will be super-awesome and sell millions, that company growth was out of control, poor internal communication and the culture shock of shifting from a small organisation to a big one.

Unfortunately the MMO industry tends to treat MMOs that fail as titles that were always going to fail. But that's not true - RTW had the talent, the money and the ideas to succeed. However, it looks like they lost sight of what they actually needed to achieve - a sustainable MMO launch, not a single-player title launch - and poured a lot of cash down the drain as a result.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: waffel on September 16, 2010, 08:33:21 PM
Well then, guess I WONT be seeing how this game progressed in a year.

Finally, I Can Be A PUNK!... for 3 months.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: waffel on September 16, 2010, 09:01:56 PM
It could be worse, you could be this guy:
http://www.thehumanavatar.com/stage/6
 :facepalm:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Rasix on September 16, 2010, 10:44:47 PM
Am I the only person that immediately thought "this will never work" after hearing all of the hubbub over avatar customization? I just don't trust noobler dev studios to do anything ambitious and not have it be terrible, especially from a technical stand point.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Pringles on September 16, 2010, 11:23:49 PM
It could be worse, you could be this guy:
http://www.thehumanavatar.com/stage/6
 :facepalm:

:ye_gods:

Sure does suck to be him.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Samprimary on September 17, 2010, 03:51:24 AM
After reading in detail about how the game ended up working out, I could bet you money that all of the people within the company, who likely knew and complained about how the game was going to sodomize new players repeatedly and make everyone want to quit, and all those other things? They were likely organizationally dissuaded from being allowed to present negative reports, and told 'it is not your place to manage or comment on design decisions.'


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: jakonovski on September 17, 2010, 03:58:33 AM
omglol

http://www.eurogamer.net/articles/2010-09-17-epic-games-may-buy-apb-report


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: 5150 on September 17, 2010, 05:18:41 AM
I don't think I've even taken the shrink wrap off my copy yet :-(


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on September 17, 2010, 05:48:25 AM
omglol

http://www.eurogamer.net/articles/2010-09-17-epic-games-may-buy-apb-report

Hehe, saw that coming, if that goes through, watch the next version of unreal remove some very longstanding limitations.

Quote
"Mark [Rein - Epic VP] absolutely loves APB, and everyone here loved what they saw,"

Apparently hes as crazy as I am.  :grin:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: 01101010 on September 17, 2010, 08:03:05 AM
Queue the Serek Dmart signal...

 :why_so_serious:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Stormwaltz on September 17, 2010, 08:18:39 AM
According to Massively (http://www.mmorpg.com/showFeature.cfm/feature/4549/page/2), Seed lasted twice as long as APB.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: HaemishM on September 17, 2010, 08:28:39 AM
That makes it legendary epic fail.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: fuser on September 17, 2010, 08:43:44 AM
Quote from: http://www.mcvuk.com/news/40937/APB-in-retail-refund-row
“Customers should revert to the entity from which they bought the game in respect of their entitlement to any refund,” RTW administrator Begbies Traynor told MCV’s sister site Develop.
The servers hosting APB were switched off last night, meaning those who purchased the £34.99 title were left unable to play the product.

So if you purchased points from the RTW onslite store you lost your money  :uhrr:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: jakonovski on September 17, 2010, 09:07:00 AM
Man did I ever dodge a bullet here! I probably would've liked the game warts and all, just like I did with Hellgate.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Shatter on September 17, 2010, 09:15:45 AM
Man did I ever dodge a bullet here! I probably would've liked the game warts and all, just like I did with Hellgate.

Yup its been good.  Saved my money on STO, then APB, and now FFXIV.  Cha ching!  Its getting too easy actually. 


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on September 17, 2010, 09:17:36 AM
I used up my 50 free hours in a couple weeks, then played sporadically for a month.  I more than got my moneys worth i think.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on September 17, 2010, 09:20:08 AM
I used up my 50 free hours in a couple weeks, then played sporadically for a month.  I more than got my moneys worth i think.

Same.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Kageru on September 17, 2010, 09:23:43 AM
Game Over Man....Game Over (http://eu.apb.com/forums/showthread.php?t=76993)

Sadly a link to the APB forums is as transitory as the game itself...


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: NiX on September 17, 2010, 02:02:01 PM
...because they were too busy with APB.  :ye_gods:

Didn't this have to do with MS holding the rights and all the shenanigans that surrounded RTW's IPs?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LC on September 17, 2010, 05:02:50 PM
Too late to do a chargeback?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: tmp on September 17, 2010, 05:11:26 PM
According to Massively (http://www.mmorpg.com/showFeature.cfm/feature/4549/page/2), Seed lasted twice as long as APB.
Whoa, all this time i was under impression Auto Assault tanked fast and turns out it actually lasted longer than Tabula Rasa.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Der Helm on September 17, 2010, 05:24:33 PM
I think I still got a few hours of gametime left.  :awesome_for_real:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Dark_MadMax on September 17, 2010, 05:27:36 PM
Some1 explain to me where all these dead MMO go. Shitload money invested, lots of code, working servers ,billing system and yet they completely dead. Why not sell them to first person willing to buy, heck I d  ran the servers  from my own pocket and would even pay royalty from any income I make


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Hoax on September 17, 2010, 05:34:53 PM
Fuck these guys serves them right for being so bad at their jobs.

Game was a pile. Billing/revenue was so stupid you had to be shutting out reality to not be aware of the fact. Review ban was lulz, proof they knew how shit the game was but released it anyway.

For real. Fuck these guys. Double fuck them in fact because they will be used as proof that new ideas lead to massive failure and everyone will bend over twice as backwards to convince the moneybags that they are making something just like WoW.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Rendakor on September 17, 2010, 05:36:37 PM
Some1 explain to me where all these dead MMO go. Shitload money invested, lots of code, working servers ,billing system and yet they completely dead. Why not sell them to first person willing to buy, heck I d  ran the servers  from my own pocket and would even pay royalty from any income I make
The company was (might still be) on sale for a while actually; I heard mention of potential buyers, but it doesn't look like anyone actually bought it.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: fuser on September 17, 2010, 05:49:14 PM
Some1 explain to me where all these dead MMO go. Shitload money invested, lots of code, working servers ,billing system and yet they completely dead. Why not sell them to first person willing to buy, heck I d  ran the servers  from my own pocket and would even pay royalty from any income I make

Office is shuttered liquidators take care of hardware (server/desktops/chairs/desks), bigger stuff like production servers were probably co-located at a datacenter so thats pulled out and sold the same. Billing system would be fairly simple to customize because at a store they are selling an inventory item "point" at a set rate. Same goes for forums/support/etc, probably heavily customized but no value besides the base license.

The only real value from the carcass is the IP (code/toolkits) and any 3rd party licenses(Unreal engine, audio, etc). They are not looking to collect royalties or setup a new service. The administrators (http://www.begbies-traynorgroup.com/begbies-traynor/our-services/company-administration.aspx)(the actual company) are there to get the business shuttered and recoup as much money as feasibly possible. It's a failed product and as such they are probably just willing to sell the IP at a bargain price to get out of the investment.

They spun off the my world (http://playmyworld.com/) IP so far transferring over the team/office/etc. Epic is rumored to be in talks as the APB IP was built around Unreal and would give them additional features to customers along with engine licensing.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Furiously on September 17, 2010, 07:30:37 PM
Maybe they pulled a "Producers".


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: squirrel on September 17, 2010, 08:42:35 PM
Nope. The Producers was good.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LC on September 17, 2010, 09:36:40 PM
Anyone need a copy?

http://cgi.ebay.com/APB-All-Points-Bulletin-PC-DVD-Game-BRAND-NEW-SEALED-/380270270885?pt=Video_Games_Games&hash=item5889dfd9a5

I love the warning:

Be careful about others on eBay selling the game from other countries, ours are from the US.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: UnSub on September 17, 2010, 11:39:59 PM
Some1 explain to me where all these dead MMO go. Shitload money invested, lots of code, working servers ,billing system and yet they completely dead. Why not sell them to first person willing to buy, heck I d  ran the servers  from my own pocket and would even pay royalty from any income I make

If you're someone like NCsoft, selling it makes no sense - use the loss as a tax write-off and reallocate resources. If they sold it to someone and they managed to make the MMO hugely successful, it just creates more competition for future NCsoft titles.

From RTW's point of view, they are liquidating the company. Everything must go. APB is worth more in parts than as a working title.

Whoever buys it (and they mention that 300 different parties were interested enough to contact them, but even the shortlist of 6 didn't make an offer because it is actually cheaper to buy the parts after the game tanks) isn't going to open up the APB servers again (well, maybe as F2P). They've already identified that the most players APB could currently attract is 130k and that's not a number to get excited about when a new MMO could attract more people. Plus existing players aren't going to want to pay box cost again and then there's the issue of what to do with existing player resources ($s, RTW Points, etc).

If Epic does buy it, they are doing so to rip it apart. Those character customisation tools were very nice and some of the other customisation facilities were pretty good. Perhaps some of the back-end stuff is also worth getting cheap.

Why don't they sell a dying MMO to the first people who make an offer? Because MMOs are a business, not a dream factory. The administrator is there to get some money back to RTW's creditors, not make players happy.

If you wanted to keep playing APB, your only chance would be to find someone running pirate servers. Good luck in your search.  :grin:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: UnSub on September 17, 2010, 11:44:23 PM
I don't think I've even taken the shrink wrap off my copy yet :-(

In 30 years, that'll be worth something.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Rendakor on September 18, 2010, 08:10:27 AM
You really expect the price of coasters to rise that much in 30 years?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LC on September 18, 2010, 08:17:57 AM
You really expect the price of coasters to rise that much in 30 years?

Maybe they will find a way to grind them up and turn them into sex pills for email spam.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: hyuu on September 18, 2010, 10:07:19 AM
You really expect the price of coasters to rise that much in 30 years?

Maybe they will find a way to grind them up and turn them into sex pills for email spam.

There's also the inflation factor. In 30 years, the $100m they spent on it will coincidentally be the same denomination of coin you need to access a public restroom and make an APB of your own.


(Kidding, of course. My heart goes out to everyone who worked hard on the game but saw it fail to forces outside their control.)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Ironwood on September 18, 2010, 10:15:38 AM
Having been involved in the liquidation of a Scottish software house before, I can assure you that it's a brutal tearing and rending of hopes and dreams.

I saw posters on the wall for an RPG I would have totally bought and played.

 :oh_i_see:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: waffel on September 18, 2010, 12:49:06 PM
I don't think I've even taken the shrink wrap off my copy yet :-(

In 30 years, that'll be worth something.

(http://i.imgur.com/xNFJT.jpg)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on September 18, 2010, 03:31:02 PM
Too bad APB didn't fail sooner. Would have been nice to see the character customization stuff in Mass Effect 3.  :why_so_serious:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Dark_MadMax on September 18, 2010, 08:12:42 PM
If you're someone like NCsoft, selling it makes no sense - use the loss as a tax write-off and reallocate resources. If they sold it to someone and they managed to make the MMO hugely successful, it just creates more competition for future NCsoft titles.


So they just throw stuff away. Whatever happened to auto assault, earth and beyound and countless others?  Making mmo is hard and costs lots of money, the failures which are gone not necessarily were rotten trough and trough, the chronicles of spellborn  (one of most recent demises) was fairly decent and stable on technical side



Quote
If you wanted to keep playing APB, your only chance would be to find someone running pirate servers. Good luck in your search.  :grin:

See if I wanted pirate server I would make one of wow emu ones .They are very mature - check out lawsuits and scandals recently, the wow emu servers are stable enough to make money as f2p. I mean if there was a legal way to get client/server I bet many people would jump on it. Make it like franchise model - you pay part of your income (if you make any), not pay anything upfront. People would customize the rules and fill the niches currently ignored by big companies. Yeah sure you could invest lots of time and even money in wow emu server but then blizzard will come and slap you with $80 lawsuit :/


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: UnSub on September 18, 2010, 09:06:51 PM
Dead MMOs are pretty much dead. Lots of time and effort goes into things that flop in the market and that process happens all the time.

Occasionally someone comes back to resurrect them - Heatwave Interactive picked up Gods and Heroes and indicates they plan to launch the title, Ryzom has died and revived a number of times with different investors -  but the reality is that if a title fails in the market, it fails for a reason that may make reviving it pretty unlikely. It isn't necessarily because they are bad titles, just that they couldn't find a player base to cover their investment costs and ongoing expenses. If a game couldn't find a player base the first time round, why would they find it the second time? (EvE is the exception to the rule, as always.)

Regarding pirate servers: I don't approve of them personally, but if someone set up an APB pirate server it is unlikely to see legal action against it unless someone actually ends up buying APB. The decentralised franchise model you're suggesting sounds like a nightmare to try and collect royalties from.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: NiX on September 18, 2010, 09:08:20 PM
So they just throw stuff away. Whatever happened to auto assault, earth and beyound and countless others?  Making mmo is hard and costs lots of money, the failures which are gone not necessarily were rotten trough and trough, the chronicles of spellborn  (one of most recent demises) was fairly decent and stable on technical side

I imagine they just archive, shelve it and once and awhile someone looks at it for ideas, but not much more. Heck, I can imagine that in the earlier days stuff would just get lost. If you ever read up on Ultima Online you'll hear tons of stories about how the original devs never commented their code or created documentation so by the time the 4th or so expansion came out the backend of the game was a complete mess.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Lantyssa on September 18, 2010, 09:21:33 PM
Various things can happen to a dead MMO.  One, there may not be anyone with much of a legal right to use the code.  It might be of questionable value, with no good way to evaluate it.  As part of a tax write-off or receivership, it might go into some black hole where it is not allowed to be accessed.  Rights could go to insurance or someone else who doesn't know what to do with it or doesn't care to pursue further investment.  Or maybe no one is buying but there are contractual obligations that it can only sell for a certain value, such as enough to recoup its investment.

Basically, if someone can make money off it, they'll do what they can to sell.  Most of the time they can't, and businesses aren't generally in the habit of giving away proprietary information for a host of reasons.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Kageru on September 18, 2010, 09:56:30 PM

The code immediately loses significant value without the people who built it and know how to maintain and extend it. Building up your own people to be able to work with the code base is not immediate or free. And it has already been proven that the game without a lot more work will have only a meager capacity to generate revenue. Especially now that its name is a recognised keyword to total and abject failure.

Much better to buy the game and rip it apart for the bits that are strong, self-contained and have value as foundations for something new to be built.
 


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Dark_MadMax on September 18, 2010, 11:15:15 PM

The code immediately loses significant value without the people who built it and know how to maintain and extend it. Building up your own people to be able to work with the code base is not immediate or free. And it has already been proven that the game without a lot more work will have only a meager capacity to generate revenue. Especially now that its name is a recognised keyword to total and abject failure.

Much better to buy the game and rip it apart for the bits that are strong, self-contained and have value as foundations for something new to be built.
 

You guys  make it sounds like code is worthless. Well it isnt. I dabbled in wow emu modification in my spare time and its not that hard ( as hard as any other big piece of software) ,  many people do it for no financial reward. Besides code  (client /back end combo is huge BTW) there are also art assets which took a lot of time to create and put together. That are all things which  makes making MMO expensive.  I think there must be some perverse incentive when its more "profitable" to  write it off as investment failure for tax purposes than to turn it into F2P or franchise

 Look guys there are people out there coding MMO emulators, there are people running emu  servers. They all  try to stay under radar and can not make much money of it because of lawsuits.  If they could do it legally they would advertise , maybe even hire staff as they expand , and who knows  -they could turn into a successfully   self sustaining projects!


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Rendakor on September 19, 2010, 05:09:43 AM
Spoiler: Even failed companies don't want to see someone else making money off their work.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Lantyssa on September 19, 2010, 06:57:39 AM
Look guys there are people out there coding MMO emulators, there are people running emu  servers. They all  try to stay under radar and can not make much money of it because of lawsuits.  If they could do it legally they would advertise , maybe even hire staff as they expand , and who knows  -they could turn into a successfully   self sustaining projects!
I'm betting they didn't pay a dime to the companies that made the games they're emulating, either...  There's your "perverse incentive" on why the code isn't given away.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Minvaren on September 19, 2010, 08:25:22 AM
Look guys there are people out there coding MMO emulators, there are people running emu  servers. They all try to stay under radar and can not make much money of it because of lawsuits.  If they could do it legally they would advertise, maybe even hire staff as they expand, and who knows - they could turn into a successfully self sustaining projects!
I'm betting they didn't pay a dime to the companies that made the games they're emulating, either...  There's your "perverse incentive" on why the code isn't given away.

See the bolded part above.  "Here's your take for us emulating your dead IP without permission" is all but a bulls-eye for lawyers.  In the end, EMU server up > EMU server down.

Communities have offered to purchase/license the server portions of dying/dead MMOGs before, but it never works out for a variety of reasons.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Lantyssa on September 19, 2010, 09:37:46 AM
A big one probably being a "community" isn't a legal entity as far as the transfer of a license or tax purposes.  It would be foolish for there not to exist all kinds of what-if clauses about what to do with a property should it fail or need to be transferred.  If it's based on an established IP, there's even more reason it'll never happen.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Samprimary on September 19, 2010, 10:05:13 AM
That makes it legendary epic fail.

Artifact-level fail.

Warhammer Online
Age of Conan
Tabula Rasa
APB


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on September 19, 2010, 10:11:46 AM
Conan a bigger failure than warhammer? i don't see it.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: pxib on September 19, 2010, 04:11:29 PM
Not bigger... rarer.

Warhammer failed (pretty spectacularly) attempting to do what everybody else was doing. Conan failed despite some genuinely clever innovation on familiar concepts, Tabula Rasa had a lot of weird ideas, but APB wasn't even a DIKU (or, for that matter, a MMORPG)..


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LC on September 19, 2010, 06:43:04 PM
Turning one of these failed mmos into a "build your own mmo" kit could do well.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Samprimary on September 19, 2010, 07:51:14 PM
Not bigger... rarer.

yaaaap. I guess you could rate alternatively by severity of fail, which, again, puts APB into the artifact category.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Kageru on September 19, 2010, 09:11:14 PM
Turning one of these failed mmos into a "build your own mmo" kit could do well.

Which is probably what Epic will do with it.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Dark_MadMax on September 19, 2010, 09:40:06 PM

I'm betting they didn't pay a dime to the companies that made the games they're emulating, either...  There's your "perverse incentive" on why the code isn't given away.

Its not like they can even if they wanted to.   I mean realistically many guys with successful wow emu servers would pay blizzard a cut of their income as long as it reasonable  , but blizzards simply doesn't want any competition. Also WoW emu contain 0 code from blizzard, if being technical  on server side the only things from blizzard are text resources. It is hard to make a good ,stable well performing MMO client, but as far as server side goes emus are pretty damn good for open source free software, good enough for some stable servers to have community willing to pay for it . 

Art assets and stable client is the proprietary part their users "steal", but on dead mmos those things are just wasted away , thats why I am angry at corporate execs preferring tax writes offs to working community projects


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Rasix on September 19, 2010, 10:57:31 PM
edit: Actually, nevermind.  No good can come of this.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on September 19, 2010, 11:41:08 PM
It's completely illogical from a business perspective to allow a third-party make money off of something they had no hand in its creation. Hey! Running a server is easy! Creating something good to put on it is the tricky part.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Furiously on September 20, 2010, 12:25:35 AM

I'm betting they didn't pay a dime to the companies that made the games they're emulating, either...  There's your "perverse incentive" on why the code isn't given away.

Its not like they can even if they wanted to.   I mean realistically many guys with successful wow emu servers would pay blizzard a cut of their income as long as it reasonable  , but blizzards simply doesn't want any competition. Also WoW emu contain 0 code from blizzard, if being technical  on server side the only things from blizzard are text resources. It is hard to make a good ,stable well performing MMO client, but as far as server side goes emus are pretty damn good for open source free software, good enough for some stable servers to have community willing to pay for it . 

Art assets and stable client is the proprietary part their users "steal", but on dead mmos those things are just wasted away , thats why I am angry at corporate execs preferring tax writes offs to working community projects

Microsoft and Toys for Bob are the only two companies I can think of that have ever released a commercial game into the public domain after their lifecycle. (Mechcommander 2 and Starcontrol 2).


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: koro on September 20, 2010, 12:35:31 AM
Microsoft and Toys for Bob are the only two companies I can think of that have ever released a commercial game into the public domain after their lifecycle. (Mechcommander 2 and Starcontrol 2).
I believe Microsoft also did so with Allegiance years and years and years ago. Which only adds to your point, but still.

Turning one of these failed mmos into a "build your own mmo" kit could do well.

Which is probably what Epic will do with it.
If Epic nabs the character creation/customization system and tinkers with it enough to make it a part of the base Unreal Engine, that alone would be worth the asking price for APB.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Dark_MadMax on September 20, 2010, 01:09:06 AM
It's completely illogical from a business perspective to allow a third-party make money off of something they had no hand in its creation. Hey! Running a server is easy! Creating something good to put on it is the tricky part.

 But its completely logical to let it die without ever seeing the light?  capitalist logic 101!


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Tarami on September 20, 2010, 01:49:15 AM
:popcorn:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: IainC on September 20, 2010, 02:59:23 AM
It's completely illogical from a business perspective to allow a third-party make money off of something they had no hand in its creation. Hey! Running a server is easy! Creating something good to put on it is the tricky part.

 But its completely logical to let it die without ever seeing the light?  capitalist logic 101!

A lot of code may include technology that the owner is not able to give away. Most games are built with a lot of middleware - tree rendering engines, physics simulators and so forth. The licence to use that will be granted only to the company that developed the game and typically can't be reassigned.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: tmp on September 20, 2010, 03:56:25 AM
It's completely illogical from a business perspective to allow a third-party make money off of something they had no hand in its creation. Hey! Running a server is easy! Creating something good to put on it is the tricky part.

 But its completely logical to let it die without ever seeing the light?  capitalist logic 101!
(http://img442.imageshack.us/img442/5096/capitalismho.jpg)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Samprimary on September 20, 2010, 04:19:34 AM
But its completely logical to let it die without ever seeing the light?  capitalist logic 101!

The 'logic' (as in, the pressing real world factors which lead to things like these getting picked apart and sold without the intact product ever being used again) has already been explained to you!


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Spiff on September 20, 2010, 04:20:45 AM
Talking about capitalism;
just got a mail from Hi-Rez saying they felt so 'bad' (read: jizz in their pants happy) that APB tanked that they're giving a 'pity-discount' (read: 'the corpse may still be warm, but let's dance on the grave-discount').

More power to 'em I say!  :drill:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: UnSub on September 20, 2010, 04:48:15 AM
Also WoW emu contain 0 code from blizzard, if being technical  on server side the only things from blizzard are text resources.

...  :oh_i_see: ...


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on September 20, 2010, 05:50:38 AM

I'm betting they didn't pay a dime to the companies that made the games they're emulating, either...  There's your "perverse incentive" on why the code isn't given away.

Its not like they can even if they wanted to.   I mean realistically many guys with successful wow emu servers would pay blizzard a cut of their income as long as it reasonable  , but blizzards simply doesn't want any competition. Also WoW emu contain 0 code from blizzard, if being technical  on server side the only things from blizzard are text resources. It is hard to make a good ,stable well performing MMO client, but as far as server side goes emus are pretty damn good for open source free software, good enough for some stable servers to have community willing to pay for it . 

Art assets and stable client is the proprietary part their users "steal", but on dead mmos those things are just wasted away , thats why I am angry at corporate execs preferring tax writes offs to working community projects

Microsoft and Toys for Bob are the only two companies I can think of that have ever released a commercial game into the public domain after their lifecycle. (Mechcommander 2 and Starcontrol 2).

Secondlife and Ryzom are, I believe open source in one manner or another.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: HaemishM on September 20, 2010, 09:11:48 AM
It's completely illogical from a business perspective to allow a third-party make money off of something they had no hand in its creation. Hey! Running a server is easy! Creating something good to put on it is the tricky part.

 But its completely logical to let it die without ever seeing the light?  capitalist logic 101!

These words... I do not think they mean what you think they mean.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Musashi on September 20, 2010, 09:19:01 AM
I hope they mean what I think they mean.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Hoax on September 20, 2010, 10:48:30 AM
They mean he's 17 and thinks he knows how the real world works?

Talking about capitalism;
just got a mail from Hi-Rez saying they felt so 'bad' (read: jizz in their pants happy) that APB tanked that they're giving a 'pity-discount' (read: 'the corpse may still be warm, but let's dance on the grave-discount').

More power to 'em I say!  :drill:

(http://forum.globalagendagame.com/gablog/wp-content/uploads/2010/09/ga_apb_invite_8_17.jpg)

LULZ


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Kageru on September 21, 2010, 02:14:41 AM

Good on em. I still think global agenda had an equally poor gameplay design but I have to give them props for sticking with it and working towards getting a clue.

I wouldn't be surprised if the other thing Epic would like are the changes to make the unreal engine MMO ready. I seem to recall several studios saying they had to do lots of work to the base engine for larger player counts and zones that MMO's require. Pick those up cheap from a defunct MMO and release "Unreal engine: MMO edition" for some easy cash and marketshare.

Which would probably be a good thing for MMOs too. If each of them does have to do substantial modification to the base engine then better that is standardized and they can spend their time thinking about gameplay and content.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: IainC on September 21, 2010, 02:30:36 AM
I wouldn't be surprised if the other thing Epic would like are the changes to make the unreal engine MMO ready. I seem to recall several studios saying they had to do lots of work to the base engine for larger player counts and zones that MMO's require. Pick those up cheap from a defunct MMO and release "Unreal engine: MMO edition" for some easy cash and marketshare.

Which would probably be a good thing for MMOs too. If each of them does have to do substantial modification to the base engine then better that is standardized and they can spend their time thinking about gameplay and content.


I don't think APB adds a lot of MMO functionality to the base UE3 engine that Epic doesn't already have with Atlas. As I understand it RTW worked mostly entirely within the limitations of the engine unlike say Sigil who extensively rewrote the netcode.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Kageru on September 21, 2010, 06:11:26 AM

Oh? I  wonder what epic was so impressed with then... maybe it was the customisation engine.

It really would be fascinating to see a breakdown of where the 50'ish plus million went.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Malakili on September 21, 2010, 06:50:33 AM

It really would be fascinating to see a breakdown of where the 50'ish plus million went.



Title: Re: APB: Finally, I Can Be A PUNK!
Post by: UnSub on September 21, 2010, 08:15:53 AM
It really would be fascinating to see a breakdown of where the 50'ish plus million went.

If RTW had 300 staff at $40k a year, that's $12m a year in staff salaries right there.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Kageru on September 21, 2010, 04:59:31 PM

Add another 50% for several layers of management I'm sure. But what were all those people doing? It can't have been gameplay design, zone design / PvE content (launching with 2 zones). The character customisation is really sexy but that still seems to leave a large gap between the number of people and the product.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: DayDream on September 21, 2010, 05:40:33 PM
I'd have to read up again, but i thought that 300 included the management layers.  But, that 40k probably does not include benefits and physical infrastructure.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: UnSub on September 21, 2010, 06:39:01 PM
I picked $40k as an average salary I've seen used elsewhere. Actual salaries would have varied.

Add to that things like rent (300 people need lots of space), infrastructure costs (hardware, software et al) and some of the other costs that businesses run into along with no revenue for years and that's where the money went.

On the face of it, $100m sounds like winning the lottery, but RTW showed that it is very easy to spend if you don't watch your costs.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LK on September 21, 2010, 10:22:49 PM

Add another 50% for several layers of management I'm sure. But what were all those people doing? It can't have been gameplay design, zone design / PvE content (launching with 2 zones). The character customisation is really sexy but that still seems to leave a large gap between the number of people and the product.


Meetings and Facebook.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: WayAbvPar on September 21, 2010, 11:26:17 PM

It really would be fascinating to see a breakdown of where the 50'ish plus million went.


Even though I was expecting something similar, that made me LOL.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: koro on September 28, 2010, 03:42:57 PM
Welp, EA tries to do at least somewhat right by customers by handing out free compensation games to APB buyers and then 4chan (and other various seedy sites) go and fuck it up by scamming the CS reps using screenshots from other peoples' purchases back in July.

So now EA will only recoup people who bought APB since early August (long after its critical and commercial savaging), which leaves the vast majority of the few people who actually bought APB out in the cold.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Furiously on September 28, 2010, 04:04:18 PM
I got my money's worth out of it.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: pxib on September 28, 2010, 05:41:17 PM
I got my money's worth out of it.
I'm wondering if that's not part of the problem. Theoretically games with membership plans are supposed to inspire us to imagine there's more we could do if only we had more time. That I felt I got my money's worth out of the free month on WAR was a major part of why I didn't re-subscribe (also my very recent experience in Clone Wars Adventures). I finished everything that looked fun (and there was a little fun to be had) and then  decided to play something else.

Games that want additional money after the initial purchase can't afford to do that.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: UnSub on October 10, 2010, 08:52:56 PM
45 minute interview with RTW's EP (?) (http://www.justin.tv/gamebreakertv/b/271479193) that I'll watch later.

Also, thread title really needs to be changed to something involving being punk'd.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Kageru on October 11, 2010, 04:47:24 AM

They're being awfully kind and he spends a lot of time spinning things in a very favorable light. I understand that's just part of being professional and remaining employable but it really is part of the reason failures aren't learned from.

... well, either that or he honestly is delusional. Either way, didn't get a lot out of it.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: UnSub on October 11, 2010, 09:04:21 AM
Having now watched it, it reinforces some of Luke Halliwell's points, but also that RTW was really just throwing things at a wall to see what stuck. The last 10 minutes sees discussions of how the next step of APB was to start putting out variant servers and see how players respond to those different server types, which seems like an expensive way of trying to work out some simple answers.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Kageru on October 11, 2010, 07:31:19 PM

I read the last bit mostly as "we didn't have the money or time to create new zones". Five years of development by a 150+ person team and launching with two action zones is  :ye_gods: Obviously they were designed by hand, as are all non-shit zones, and city zones are going to be more complex than open field zones but it's still crap. And the zones they did release still had all sorts of balance issues.

The core problem that came out in the talk really was having one core "visionary", with a console background and who is also simultaneously managing the business, being the focus point of everything. Then again, that might be a lot of the people who were actually tasked with doing game design claiming they were "just following orders". It really would be fascinating as an example of project management failure but that interview didn't give the goods.

They also brushed over the economic fuck ups that let the few people who might have stayed subscribed play for free. If you are going to let people pay their subscription with in game currency you better be damn sure there are controls on how much money is available. Eve has this right because buying gametime with Isk still ends up with CCP getting paid. RTW not only stuffed up that part but also left in game mechanics that let people generate cash AFK and failed to do a targeted rollback (though that's arguable in terms of it also would have lost them subs).

Likewise their suggestion that their "not a MMO" message was garbled is true but misses the point that selling a "subscription" game brings forth the expectation you are going to have MMO levels of depth and variety in your game-play. Not that I believe them on that either. I'm pretty sure the original plan was to have most of the money coming from micro-transactions until they did the numbers and realised they'd spent too much, and would retain too few players, for that to work. Though really they probably would have lasted longer if they'd gone sub-free, and had a lot more room to maneuver. It would have made both the economic screw-ups and a targeted roll back a lot more palatable.



Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Margalis on October 11, 2010, 10:23:47 PM
It'[s kind of sad when people who are creative or visionaries or just good at one thing utterly fail once they become more involved in management and business, a la Jones or Bill Roper.

Happens a lot in startups where at some point the founders are forced out.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Azazel on October 12, 2010, 04:48:20 AM
45 minute interview with RTW's EP (?) (http://www.justin.tv/gamebreakertv/b/271479193) that I'll watch later.

Also, thread title really needs to be changed to something involving being punk'd.

Be sure and give us the TL:DW on that one. No way am I sitting through a 45min interview with anyone in the games industry.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Furiously on October 12, 2010, 07:54:56 AM
45 minute interview with RTW's EP (?) (http://www.justin.tv/gamebreakertv/b/271479193) that I'll watch later.

Also, thread title really needs to be changed to something involving being punk'd.

Be sure and give us the TL:DW on that one. No way am I sitting through a 45min interview with anyone in the games industry.

Not even Jade Raymond naked?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: UnSub on October 12, 2010, 06:24:34 PM
45 minute interview with RTW's EP (?) (http://www.justin.tv/gamebreakertv/b/271479193) that I'll watch later.

Also, thread title really needs to be changed to something involving being punk'd.

Be sure and give us the TL:DW on that one. No way am I sitting through a 45min interview with anyone in the games industry.

It's always hard to say with those interviews, especially where the guy is potentially looking for a job. However (in no particular order):

1) He was consulting to RTW on MyWorld and then came on as EP for APB in the months coming up to launch.
2) He apparently was the first person apart from Dave Jones to talk about cutting some features.
3) From his point of view, RTW didn't have a good focus on what APB should offer players - it might be great to have a customisable music program, but perhaps those devs should have been involved in working on the core game instead.
4) RTW ran on a cult of personality around Dave Jones.
5) It was a huge surprise to even APB's EP that RTW only lasted 8 weeks past APB's launch. They thought they had a bit more time.
6) RTW launched APB as much to get out of development as to actually start generating revenue. People were forgetting why certain design decisions had been made which led to internal conflicts.
7) He was let go prior to RTW going into administration.
8) APB's next steps was to start launching different server types - the FFA server, the no-upgrades server, etc - to see what players would gravitate to. I laughed when he announced those plans (because they seemed popular ideas on the forums) but then turned around and scoffed at social network games who might have 1000 players play two different versions of the game and then pick the winning version based on that. The ex-EP didn't seem to get the idea that spending time developing servers that might never reach a critical mass of players was a very expensive way of doing market research (at least social network games are cheap to iterate).

I think those were the main points.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on October 13, 2010, 05:31:33 AM
Districts, not servers.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: 5150 on October 14, 2010, 09:40:38 AM
Welp, EA tries to do at least somewhat right by customers by handing out free compensation games to APB buyers and then 4chan (and other various seedy sites) go and fuck it up by scamming the CS reps using screenshots from other peoples' purchases back in July.

So now EA will only recoup people who bought APB since early August (long after its critical and commercial savaging), which leaves the vast majority of the few people who actually bought APB out in the cold.

It's not looking good for a replacement game for my still factory-sealed copy of APB. Despite sending them photos of the aforementioned they seems to be sticklers for 'policy' and want to see the receipt I bined as soon as I got home :-(

I'm hoping to get escalated to someone with some common sence _and_ the authority to deviate from policy but I'm not holding my breath


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: 5150 on October 15, 2010, 03:15:16 AM
Just in case anyone else was looking at pursuing the 'replacement game' from EA, their tier 3 support did a U-Turn on me yesterday and said the policy has changed and they are only offering a replacement to people who bought APB "from specific digital partners" (which they didn't list)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: FatuousTwat on October 15, 2010, 01:59:56 PM
I wonder if steam is included in that list...


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Outlawedprod on November 01, 2010, 04:56:51 PM
http://www.eurogamer.net/articles/2010-11-01-the-fall-of-realtime-worlds-article?page=1

"But the writing was on the wall. Each of RTW's many offices boasted monitors streaming live player figures direct from the servers. At any time, the company's employees could glance up and see APB's failure written in cold, dispassionate numbers on a graph. It was a constant reminder that simply not enough people were buying and playing the game. "


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: UnSub on November 01, 2010, 06:52:59 PM
I can save people reading that article: "I had a great job, first as QA then as CM, up until the company collapsed."

Quote
"Not at all. At the end of the day, the feedback was there, it was recognised," says Bateman. "But whether it was due to management, time, money, whatever it was, they just didn't get implemented.

"People forget how ambitious and difficult an MMO is. You have to remember that Realtime Worlds went from being a medium-sized company that made Crackdown to trying to make an MMO, which entails becoming an online publisher, having customer support, supporting several different languages - people forget the scale of it.

"So where people have said we should have been fixing this problem about the game, maybe there was more time being spent on things like the online shop, or improving our customer support. There's so much involved."

I'm sure Eurogamer was happy to have someone talk to them, but it was a very gentle article. Not saying they should tear strips off RTW, but the "MMOs are hard!" lesson isn't exactly insightful.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: NiX on November 01, 2010, 07:18:18 PM
I'm sure Eurogamer was happy to have someone talk to them, but it was a very gentle article. Not saying they should tear strips off RTW, but the "MMOs are hard!" lesson isn't exactly insightful.

Well, it could be that the insight wasn't there. QA to CM? Not sure he had all the inside info on what the company was going through. I think the problem with most MMO "post mortems" is that they rely on one source of info, when in fact they should be gathering it from every level/angle of the team.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Count Nerfedalot on November 01, 2010, 08:48:38 PM
Actually, the problem with most MMO "post mortems" is that most everyone who knows anything is under dire threat of financial and career ruin if they tell what actually happened.  A very few get written anyway, and most of THEM are by "fringe" players who only know a very small bit of the whole story.  The remaining handful are either laser focused on technical issues and omit even mentioning much less describing the stupid politics and/or idiotic management decisions resulting in the mess, or are self-serving paeans to the enlightened leadership and the shameless glorification of the role the author played in making it all come out far better than it could have in the hopes that they will be given another chance at it. 

An honest dissection of what were the actual decisions/choices made that caused a game to fail/undersucceed viewed from all angles would be greatly entertaining, possibly highly educational, and absolutely won't ever happen or be released outside of the sealed chambers of a courtroom with a whole lot of lawyers battling over every single word.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: UnsGub on November 02, 2010, 12:12:54 AM
Software Projects fail for known reasons:

Incomplete requirements
Lack of user involvement
Lack of resources
Unrealistic expectations
Lack of executive support
Changing requirements and specifications


It is about the processes for determining:

What is desired
What is needed
What is possible
Who knows
Who decides

Most of this is not evident till the system is implemented.

The feedback mechanisms and communication methods that can draw out this information at the beginning of a project, and keep addressing it thoughout a project, are critical factors for a successful project.  Ideally this loop is within the hour or at most a day.  The longer it is the more risk and if the loop is never completed the small failures start to pile up.

Without a solid process for communications, feedback, choices, etc software projects with +100 people are at a high risk of failure even with the right idea and people that know how to implement it.

Very little of their process have been mentioned since shutting down and it could be inferred that there was very little process involved in attempting to steer the ship in some type of direction.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Surlyboi on November 11, 2010, 08:30:25 AM
Apparently,  K2 networks bought the rights to APB today for about 1.5 million quid. (http://www.eurogamer.net/articles/APB-has-been-bought) No talk on a timeframe for bringing it back or whether it'll be brought back as APB at all.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Modern Angel on November 11, 2010, 08:34:45 AM
Perfect ending to the story. 100mil budget, only worth 2.25mil.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: UnSub on November 11, 2010, 08:43:07 AM
First off, I hate how Gamesbiz hides most of the article behind a sub wall.

Anyway, did K2 actually get the tech, or just the IP?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: AutomaticZen on November 11, 2010, 09:28:59 AM
I wrote a story about it for IG, but GI.biz doesn't mention the tech itself, just the IP rights.  It's assumed the existing game code is coming along for the ride, as APB isn't worth much as a brand.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Paelos on November 11, 2010, 11:16:25 AM
Perfect ending to the story. 100mil budget, only worth 2.25mil.

That's a pretty epic waste of cash. I'd love to see a flowchart of all the individuals with their hands in the cookie jar on that one.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: IainC on November 11, 2010, 11:58:34 AM
Gamesindustry.biz is reporting that the game may be up and running by the end of the year (http://www.gamesindustry.biz/articles/2010-11-11-k2-network-buys-rights-to-apb) - which seems incredibly optimistic to me but indicates that K2 have bought the tech and the codebase as well as just the licence.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: NiX on November 11, 2010, 12:30:28 PM
I've heard rumors that the patcher is still up.. and patching.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: UnSub on November 11, 2010, 05:10:38 PM
Perfect ending to the story. 100mil budget, only worth 2.25mil.

That's a pretty epic waste of cash. I'd love to see a flowchart of all the individuals with their hands in the cookie jar on that one.

The thing I find (vaguely) humourous was the mention of all those 300+ interested parties and 6+ VIP potential buyers and Epic Games and Codemasters and the rest, then along comes someone who is mostly unheard of and buys it for such a small amount. Sure, there is a small chance the administrator didn't want to sell it to a company who wanted to scrap the game for parts, but that's an outside chance - how little did any of those potential buyers want to spend to get hold of APB for it to finally sell to this particular bidder?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: UnsGub on November 12, 2010, 07:44:45 AM
how little did any of those potential buyers want to spend to get hold of APB for it to finally sell to this particular bidder?

Paying for APB is probably not the real cost.  It is what does it cost to make it able to generate revenues?

I am sure the code reflects huge team and bad management.  Getting a new team to learn, maintain, and add to the existing product is a bigger challenge then starting from scratch.  Few of the places I worked when bought out where for amazing small amounts.  It was because there was 10x the cost as expenses needed for another year to ship.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: HaemishM on November 12, 2010, 04:50:47 PM
K2 does F2P games with microtrans, so maybe they'll turn APB into something worth playing.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Daeven on November 15, 2010, 02:46:13 PM
The sad thing is that one can see the kernel of an interesting game in there. Get rid of the 'he who has played the longest has the best gun and thereby wins' mechanic, add in a 'rpg' like story in instances and you could probably sell this thing - possibly even charge a sub for it. But not enough to recoup 100 BILLION... DOLLARS...

*shrug*


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: fuser on November 15, 2010, 02:49:38 PM
I've heard rumors that the patcher is still up.. and patching.

Local future shop still has the game on the self  :grin:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: LC on November 15, 2010, 04:52:12 PM
Local future shop still has the game on the self  :grin:

"Collectible APB Beverage Coasters" (http://i.imgur.com/TFCmd.jpg)

http://cgi.ebay.com/APB-PC-Games-2010-/280586926153?pt=Video_Games_Games&hash=item415448b849 - My PC couldn't handle it.
http://cgi.ebay.com/EA-APB-All-Points-Bulletin-/120635558758?pt=Video_Games_Games&hash=item1c16708b66 - No refunds.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Surlyboi on November 16, 2010, 07:49:40 AM
Free to play in early 2011 (http://kotaku.com/5691211/apb-goes-free+to+play-the-hard-way).

I know, Kotaku, take it with a grain or twelve of salt, but hey F2P, kinda what Hamish predicted.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Paelos on November 16, 2010, 08:04:13 AM
Free to play in early 2011 (http://kotaku.com/5691211/apb-goes-free+to+play-the-hard-way).

I know, Kotaku, take it with a grain or twelve of salt, but hey F2P, kinda what Hamish predicted.

AHAHAHAHA!


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: NiX on November 16, 2010, 08:09:28 AM
Free to play in early 2011 (http://kotaku.com/5691211/apb-goes-free+to+play-the-hard-way).

I know, Kotaku, take it with a grain or twelve of salt, but hey F2P, kinda what Hamish predicted.

If any of what the GamersFirst people said is true, this could very well be a success this time around. They've already acknowledged it isn't fun and that there's huge gaps in balance, something RTW wasn't really willing to openly admit.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Lantyssa on November 16, 2010, 09:04:06 AM
As I said long ago, I'd consider playing if it were a f2p game.  If I can do my fancy dress up and ride around without being force to pay for hanging out, I'm happy.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on November 16, 2010, 09:11:52 AM
Big question for me is, what part are they going to charge for?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: WindupAtheist on November 16, 2010, 09:16:48 AM
Article says they'll charge for better gear to let you skip grinding for it. They got it for cheap and seem to know it needs some changes. I'll bet they end up doing okay with it.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: HaemishM on November 16, 2010, 09:22:12 AM
As I said long ago, I'd consider playing if it were a f2p game.  If I can do my fancy dress up and ride around without being force to pay for hanging out, I'm happy.

That right there. APB was simply not worth a sub or box purchase. But for F2P, there's a chance I might spend some money on it, which is more than RTW ever got from me.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Surlyboi on November 16, 2010, 01:20:36 PM
Same. Never bought a box. Never played, but the level of customization intrigues me and if I don't have to pay for it, all the better.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Simond on November 16, 2010, 02:17:26 PM
Psst. SOE. Do this with Planetside.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: UnSub on November 16, 2010, 05:36:10 PM
Free to play in early 2011 (http://kotaku.com/5691211/apb-goes-free+to+play-the-hard-way).

I know, Kotaku, take it with a grain or twelve of salt, but hey F2P, kinda what Hamish predicted.

If any of what the GamersFirst people said is true, this could very well be a success this time around. They've already acknowledged it isn't fun and that there's huge gaps in balance, something RTW wasn't really willing to openly admit.

RTW might have started to admit it, but two months isn't that long to do anything about it.

I support the public beta process, but I do see an increasingly ra-ra cheerleading element entering betas and saying how great the game is and because they hand around longer, can be much easier for devs to listen to. I made the comments that driving in APB had all the reaction time of driving on wet glass, but then several 1000+ post players come along and go 'OMG n00b u suck driving is soooo ezy' and it becomes a he-said / l33t-said situation.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Count Nerfedalot on November 16, 2010, 09:01:01 PM
Psst. SOE. Do this with Planetside.

How much dress-up customization is available in Planetside anyway?  :headscratch:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: NiX on November 16, 2010, 09:37:29 PM
RTW might have started to admit it, but two months isn't that long to do anything about it.

I support the public beta process, but I do see an increasingly ra-ra cheerleading element entering betas and saying how great the game is and because they hand around longer, can be much easier for devs to listen to. I made the comments that driving in APB had all the reaction time of driving on wet glass, but then several 1000+ post players come along and go 'OMG n00b u suck driving is soooo ezy' and it becomes a he-said / l33t-said situation.

I agree, but the gun balance issues and general lack of fun was something no amount of cheerleaders could stifle on the boards. I remember APB Monkey once admitting that gunplay wasn't where it should be, but he was just a CM and clearly what he acknowledged didn't matter.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Koyasha on November 16, 2010, 10:35:09 PM
Psst. SOE. Do this with Planetside.

How much dress-up customization is available in Planetside anyway?  :headscratch:
Well, there's about five faces as I recall, and you can wear stealth, light, heavy, or MAX armor.  That's about it.  Your rank also determines a few additional graphics that appear on your armor once you achieve high enough rank.

Planetside - or any other game based around being in an army - doesn't really seem like an appropriate place for customization though.  You're in the army.  They give you a uniform and you wear it, you don't get to customize.  Customization pretty much consists of your unit patch, at best.  At least for me, and I really like fiddling around with character appearances in most games, that's not something I ever thought of in Planetside.  Never really occurred to me that what the game really needed was being able to customize my own combat armor or whatever.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Surlyboi on November 17, 2010, 02:11:38 AM
You could also wear a beret and sunglasses at high enough levels.

Customization overall wouldn't really work except in the little details. Shit written on helmets, a-la Vietnam or little things like the padlock on Hicks' armor in Aliens. Not really a huge selling point, but a nice to have.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: 01101010 on November 17, 2010, 05:07:59 AM
Psst. SOE. Do this with Planetside.

How much dress-up customization is available in Planetside anyway?  :headscratch:
Well, there's about five faces as I recall, and you can wear stealth, light, heavy, or MAX armor.  That's about it.  Your rank also determines a few additional graphics that appear on your armor once you achieve high enough rank.

Planetside - or any other game based around being in an army - doesn't really seem like an appropriate place for customization though.  You're in the army.  They give you a uniform and you wear it, you don't get to customize.  Customization pretty much consists of your unit patch, at best.  At least for me, and I really like fiddling around with character appearances in most games, that's not something I ever thought of in Planetside.  Never really occurred to me that what the game really needed was being able to customize my own combat armor or whatever.

Well you did get outfit patches that appeared usually on your armor on the right chest in terms of your character. Any vehicle you owned or jacked also had that graphic placed on it. But yeah, that was it and probably all that could work in that game at that time.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Stormwaltz on January 10, 2011, 11:33:01 AM
How to sign up for the APB Reloaded beta, for MBW and whoever else.

http://apbreloaded.blogspot.com/2011/01/end-of-week-8-update-steps-to-join-beta.html


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: 01101010 on January 27, 2011, 04:58:52 AM
How to sign up for the APB Reloaded beta, for MBW and whoever else.

http://apbreloaded.blogspot.com/2011/01/end-of-week-8-update-steps-to-join-beta.html

ANyone else get an email invite today?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: NiX on January 27, 2011, 05:10:00 AM
ANyone else get an email invite today?

Yup, tempted, but not sure how this will pan out.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Modern Angel on January 27, 2011, 06:08:12 AM
Yep. I never signed up, though. Someone else can prod this thing's bloated corpse.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Lantyssa on January 27, 2011, 06:19:45 AM
Vu and I got one.  I figure I'll wait for release since it'll be f2p.  I've already beta'd it once.  No point losing everything again.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on January 27, 2011, 06:20:55 AM
Ha, thats just what I was sitting there thinking, I already betaed this. I'll wait till release.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Stormwaltz on January 27, 2011, 02:01:19 PM
I did. Passed. It wasn't the game for me.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: NiX on January 27, 2011, 02:47:45 PM
I signed up. Nothing has started yet, I'll let you all know how it compares to last time.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Kageru on January 27, 2011, 07:48:50 PM

Signed up. Always wanted to play with it but wasn't going to pay box+sub price for something which was obviously going to crash and burn.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Chinchilla on January 27, 2011, 08:50:24 PM
I signed up, but no beta invite yet.  I'll take anyone else's invite that doesn't want to use it.  I'm itching to try this out again on my new computer.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: NiX on January 28, 2011, 06:19:44 AM
I signed up, but no beta invite yet.  I'll take anyone else's invite that doesn't want to use it.  I'm itching to try this out again on my new computer.

Not invites have gone out yet, so I wouldn't wait too long for someone to send you one.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Kageru on January 28, 2011, 01:57:02 PM

Yep. It mentions in the text this is just an expression of interest and there'll be an eventual information request (DXDiag etc) before an even more eventual beta.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on January 31, 2011, 06:32:36 AM
Looks like they are mostly on the right path: End of Week 11 Update : Game Changes and Closed Beta Features  (http://apbreloaded.blogspot.com/2011/01/end-of-week-11-update-game-changes-and.html)

Not so sure about making the TTK shorter though.



Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Hoax on January 31, 2011, 07:53:52 AM
How can it be so complicated for them to take a gun from CS:S or MW2 and port it into the game then do that 14 more times. Done. Weapons balanced enough (guns don't need to be balanced), working in a way gamers are familiar with and using guns gamers are familiar with.

As for the weapon gem system...  I dunno that was a really poorly designed system in open beta.



Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on January 31, 2011, 08:03:04 AM
How can it be so complicated for them to take a gun from CS:S or MW2 and port it into the game then do that 14 more times. Done. Weapons balanced enough (guns don't need to be balanced), working in a way gamers are familiar with and using guns gamers are familiar with.

That would be a huge mistake. you can't just port things over like that, there are more factors to balance then just damage values. CS:S and MW2 have different player movements rates for one.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Hoax on January 31, 2011, 08:35:13 AM
If you are trying to "balance" you are doing it wrong already. Just make guns that feel and sound good and move on. Also I'm pretty sure if they imitated as best they could select weapons from those games they would end up with much better "feel" to the guns than they had when I played in OB.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on January 31, 2011, 09:16:45 AM
Um, yeah. Good luck with that.  :grin:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: NiX on January 31, 2011, 11:37:03 AM
Um, yeah. Good luck with that.  :grin:

Yeah, one of the most vocal complaints were the weapons and how anyone with an N-TEC and some mods could take on 8 or so people who didn't have that gun.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on January 31, 2011, 11:56:36 AM
They removed the mods in question in this version. Something RTW should have done a long time ago, they are also to use a +/- system to each mod, and only allow one of each class. All good moves I supported heavily during APBgate.

To say start with real world values or to say copy X game, is ridiculous, the AK-47 (N-Tec) has an effective range of 300m full auto. Guns modeled in other games are not comparable to the real world versions, not to mention the guns alone are not the only considerations. As far as "feel" APB guns were as close as you can get, or at the very least similar to other games of the CS style combat, this was further reinforced with he addition of recoil shortly before closing. Again, the N-Tec was a jack of all in a world surrounded by niche guns, of course it had issues all by itself.

Having said that, I'm not really a fan of the CS style shooters ( They lack shootouts ), part of the saving grace for me with this game was the TTK and regenerating health and no head shots.

Still, if you read the blog, they are doing some good work on paper.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: SnakeCharmer on January 31, 2011, 12:23:29 PM
TTK?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on January 31, 2011, 12:26:26 PM
Time to kill, meaning no insta gibs i assume.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on January 31, 2011, 12:33:44 PM
Time to kill. ROF + Damage assuming none miss. Not just about one-shots but how much damage you could sustain and give back before death by weapon. Some games an AK47 is one or two shots, some its 4-5 Depends on damage of each round, and or health and regeneration or not (and speed of that in between hits).

CS:S has at its lowest something in the milliseconds, as it has one shots, most of its guns can achieve oneshots.

APB is a odd creature, as it had no shots bellow two to kill (One exception). Yet sustained a CS:S level of TTK with most other guns.

GA, Planetside, hopefully Tribes universe have a longer TTK that is more allowing for time to think and encourages shootouts (Mostly provided by health pools).

FUN Fact: APB has an actor range of 120m.

Off hand I don't recall the walk/run speed setting in CS, but I believe it was rather inhuman.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: SnakeCharmer on January 31, 2011, 12:41:31 PM
Ah, ok (TTK).  Thought that's what it was, but wasn't sure.

I've read their blog things and it all sounds good, but I wonder what their plans are to keep aimbots at bay.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on January 31, 2011, 12:42:20 PM
Ah, ok (TTK).  Thought that's what it was, but wasn't sure.

I've read their blog things and it all sounds good, but I wonder what their plans are to keep aimbots at bay.

That was the previous blog entry.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Lantyssa on January 31, 2011, 12:51:26 PM
Did it involve Punk Buster? :awesome_for_real:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on January 31, 2011, 12:53:24 PM
It does.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: WayAbvPar on January 31, 2011, 02:23:39 PM
PB is bound to get it right one of these decades!

 :facepalm:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: UnSub on January 31, 2011, 05:13:53 PM
For mass shootouts to occur in APB required either the (proposed?) chaos ruleset, for large groups of opposing players to be on the same mission or for groups of lvl 5 notoriety players to go up against each other.  My experiences was a lot of 1v1 or 2v2 missions that were over before they began because you could never catch your opponents.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Koyasha on February 01, 2011, 01:33:45 AM
FUN Fact: APB has an actor range of 120m.
This was one of my biggest angry points back when I was playing and using the sniper rifles.  If I remember right the HVR had a max range of far beyond the range you could see other players at, so you had this weapon with great range that wasn't usable over the last portion of its range because you would never actually be able to see your target at that range.

I hope they either fix that or take out sniper rifles entirely in this reloaded thing.  It's silly to have a class of weapon that's rendered unusable because of things like that.

I do think most of what I read in that blog was positive, so it should be interesting to see when they re-release this one.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Der Helm on February 27, 2011, 04:37:57 PM
Got something that looks like a beta-invite, but can't check since I am at work.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Chinchilla on February 27, 2011, 05:50:17 PM
Got a beta invite key. Had me fill out an app where I had to send DXDiag and some Ping tests.  Waiting to see if I'm selected.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Kageru on February 27, 2011, 08:48:33 PM

Thanks for mentioning... went straight into the spam folder.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: HaemishM on February 27, 2011, 08:56:27 PM
Same here. Registration process is a bit ass backward, but finally got the beta app done.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Hoax on March 02, 2011, 06:30:05 PM
My pings were pretty high. Strange beta app, but I think I finished it.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Surlyboi on March 02, 2011, 07:55:41 PM
Two high, one low. Probably testing server locations.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on March 03, 2011, 06:55:33 AM
Quote
Closed Beta 1 - Public Release Notes
Progression
Reworked from the ground up, primary changes are as follows:

    * Organisation Levelling has been removed from game.
    * Leagues removed from the game until we can implement in a less exploitable way (League Display points are now either free or purchasable from the auction house).
    * Contacts split into Weapon and Vehicle contacts, rewards split accordingly.
    * Adjusted rating requirements for each contact level.  This has decreased at low levels and increased at high levels.
    * Majority of Existing Roles moved to Achievements.  All achievements moved to 1 level only and rewards removed.
          o Rebalanced Achievement requirements.
          o This includes Car Thief.
    * Added Roles for each piece of equipment and each weapon niche.  Advancing these roles unlocks weapon upgrades and high level equipment/open slot weapons.
    * Levels in Roles and Achievements no longer count towards your rating.  It is now purely based on contact progression.
    * Added Random Rewards (that are only gifted once), for unlocking each symbol, some pieces of jewellery, and emotes. Each contact unlocks different random rewards (around 50% chance at mission end, depending on mission performance).
    * Reworked item costs for all items. Preset cost lowered, Customisable Asset prices increased. Weapon prices increased, Upgrade prices increased.
    * Reduced Costs of Heat Buyoff to a trivial level.
    * Removed unused tutorial contacts (Simon Tran/Pagan Bloodrose) from progression trees.


Gameplay and Miscellaneous

    * Your group members now show on your radar.
    * Fixed the issue where players would accidentally get into the back seat of cars when their characters were next to the front doors (original calculation was based on reticule location). Now only the front doors are considered valid options if the car is empty (note: did anyone ever really want to hang out alone in the back-seat? if so – Closed Beta participants are welcome to weigh in).
    * The death camera now rotates towards your killer instead of looking at your ragdoll to provide better awareness of how you died.
    * Fixed the railing grid material used extensively in Waterfront originally not allowing bullets to pass through it. Now player can shoot through railings properly.
    * Added new roof access to the San Paro Port Authority building in Waterfront.
    * Added new splash screen images.
    * Added objects to block vehicles from using certain Waterfront areas to jump on rooftops and then exploiting other rooftops with no collision.
    * Fixed collision issues on trees that allowed players to sit ‘inside’ them.
    * Fixed the Ammo Vending Machine having a far too complex collision mesh.
    * Made certain in-game items tradable between players that were previously not tradable.
    * Progress indicators (X/Y) added to Roles and Achievement pages to provide clearer progress status.

    * Camera position moved out slightly to avoid player’s head overlapping crosshair when moving right (comments for new camera position sought from Closed Beta participants).
    * Damage taken from falling increased. It’s now possible to die from impact after falling great heights.
    * Slightly increased the distance players need to fall before playing the ‘heavy landing’ animation.
    * Negative medals (Teamkill, Killing arrested player, Suicide) are now marked as such and have had their negative effect on rewards heavily increased.
    * VoIP now defaults to ‘Push to Talk’ instead of microphone activated (now using “Z” button by default).
    * Player now stays in strafe mode for 5 seconds rather than 2 after firing/reloading.
    * Pickup task items now lie close to the ground instead of floating at waist height.
    * Updated Open World drop off location names; now named ‘Fence’, ‘Chop Shop’, ‘Impound’ and ‘Evidence Locker’.
    * Increased Loading Tip Time to 15 seconds from 5.
    * Loading tooltips added, describing premium and leased content.
    * Players can now jump and fall in marksmanship mode (jump accuracy modifier still takes effect)
    * Weapons now have a separate modifier for moving at walking speed (such as when crouching or in marksmanship mode).
    * Customisation pods removed from the factional areas in the Social District.
    * Disabled Witnessing temporarily until we can fix it (Ready system broke it pretty heavily).
    * Players who have been freed from arrest no longer give rewards for arresting or freeing until they die.
    * Default keybindings have been changed to more logical layout. See chart for details.


Weapons
All Weapons rebalanced, changing accuracy, shot damage, firing rate etc.

    * Weapon Time to Kill lowered across the board (without adding extra 1 hit KO weapons)
    * Accuracy model adjusted to put more importance on burst firing with most weaponry.  Weapons mostly start accurate then very quickly hit their minimum accuracy threshold.  The rate at which accuracy is regained after stopping firing is also much increased.
    * Balancing with Effective Range reduced somewhat in favour of mainly using accuracy to determine effective range.
    * SHAW moved from an anti-vehicle weapon to anti-personnel suppression weapon.
    * STAR moved from slow firing long range rifle (analogous to OBEYA/OBIR) to a fast firing assault rifle (same niche as NTEC. Less accurate to begin with, but can handle being fired full auto at close/medium range without becoming unwieldy).
    * HVR can once again not switch to pistol until it has completed bolting the next round.
    * New weapons added to progression:
    * Colby PMG-28: Low Cyclic Rate SMG.
    * Joker SR-15 Carbine: Mobile close-medium range semi auto rifle.
    * ALIG-762: Low Cyclic Rate LMG, anti-vehicle weapon primarily.


 Vehicles

    * Han Cellente (original starting vehicle) removed from game.
    * Added engine cut out at 20% vehicle health.
    * Improved Turning speed of all low end vehicles.
    * Macchina Calabria 127 added to the game as the new default vehicle.  This is a small coupe with decent acceleration, stable and responsive handling, though a low top speed.
    * Balkan Kolva (Truck): Heavily Increased Weight of Vehicle.  This improves its ramming power immensely, but heavily reduces its initial acceleration.  Also heavily increased HP.
    * Bishada GX 8800 : Renamed to Bishada Rapier and reduced maximum health.
    * Patriot Jericho : Reduced maximum health, increased torque in gear 1 (improving starting acceleration)
    * Patriot Vegas: Slightly improved health, acceleration heavily increased and weight increased.
    * Dolton Montaine (Pickup): Improved health. Increased Top Speed to be on par with Patriot T-25 (King Cab). Increased trunk Capacity to be more than King Cab, Reduced Damping on suspension to make it a little more bouncy. Changed from Rear Wheel to Front Wheel Drive.
    * Increased Weight and Health of Dolton Fresno while keeping acceleration and speed the same. Also reduced suspension damping significantly.
    * Packer Ceresco (Standard Van) is now Front Wheel Drive and has the best Carrying Capacity in the game (25, compared to Armoured Van 20)
    * Charge Mikro: Health very slightly down so it’s just below average vehicle health, rather than just above.  Grip heavily improved. Top speed reduced.
    * Packer Vaquero: Health very slightly down. Top speed reduced. Incredibly bouncy suspension.
    * Very minor tweaks to Sungnyemun Moirai (Exec Saloon). Upped Wheel turn distance and slightly reduced suspension stiffness.
    * Upped weight of Seiyo Espacio
    * Updated Nulander Pioneer.  Now a bit slower, with a lower clearance, but a lot heavier (so it doesn't mount cars any more). Also enabled the Limited Slip Differential, making handling easier on rough terrain.
    * Enabled the Limited Slip Differential for both SUVs (Charge Sentinel and Nulander Kurai), making handling easier on rough terrain.
    * Updated Nulander Kurai.  Pretty much untippable now.  Much bouncier now as well. Ride height increased significantly but suspension stiffness decreased, so it'll rock and sway.  Also, increased cargo capacity from 8 to 10.
    * Ambulance updated. Ambulance is now a fast but very light large vehicle.  It leans around corners pretty spectacularly, but doesn't really fall over much.
    * Added rating requirement to previously existing pre-order vehicles.  Now can be used at the same level as the normal Cisco/Morai.
    * Updated Nitro Effect.  Now much higher effect but much shorter duration and cooldown.


 Items

    * Renamed majority of upgrades.
    * Renamed all Preset clothing items to better highlight which outfit they belong to.
    * Added ‘Creator Names’ for each Vehicle and Preset clothing piece.
    * Adjusted descriptions for all Upgrades and Weapons.
    * The majority of weapon presets have been renamed.


Upgrades

    * Grouped Upgrades: Only one upgrade of each group can be used at a time. This is a little excessive right off the bat (especially for Character upgrades), but will become a lot more important as we add extra modifications.  Groups are…
          o Health (Character): Coagulant, Kevlar Implants
          o Utility (Character): Happy Landings
          o Activated (Character): Field Supplier
          o Generic (Vehicle): Explosives, Fast-Fix Chassis
          o Chassis (Vehicle) : Chassis Strengthening, Ramming Plate, Steel Plating
          o Engine (Vehicle): Armoured Engine, Fireproofing
          o Trunk (Vehicle):  Extra Cargo Capacity
          o Activated (Vehicle): Nitro Booster
          o Magazine (Weapon): Bandolier, Extended Magazine, Magazine Pull
          o Barrel (Weapon): Heavy Barrel, Improved Rifling, Cooling Jacket
          o Upper Rail (Weapon): Reflex Sight, Hunting Sight
          o Receiver (Weapon): Three Point Sling.
    * Added tutorial mail explaining upgrades, how to equip, and what groups mean.
    * Removed Monolith upgrade (functionally it was identical to survivor).
    * Removed Energizer upgrade (LTLs are now weaker than their lethal counterparts).


Premium Accounts & Leased Items

    * Set Max Primitive Limits for Free Accounts on Symbol Editor, Garage and Clothing Editor. Initially free player limits set at 25, 5 and 5 respectively. Premium Accounts get 100 primitives per Symbol, 50 Symbols per Vehicle and 50 Symbols per piece of Clothing
    * Leased Weapons Added (will be random rewards initially, until the Armas Underground weapons dealer is implemented in the Social District to provide leased weapons):
          o N-HVR 243 Scout: A bolt action sniper rifle with a lower calibre round than the 762, but with the ability to sprint and hang out of vehicle windows with.
          o OCA-626 ‘Whisper’: A silenced SMG with a scope (we’re still waiting for the audio for this, so initially it might not be silenced).  Silenced weapons no longer have tracers.
          o Colby CSG-20 Shotgun: A shotgun that fires a lot more pellets than the JG.  It has the same damage output, but the shot dispersal is a lot more fine so you’re less likely to lose a ton of damage if a pellet misses.
          o Scoped N-TEC 5:  An NTEC with a scope on it for a higher level of zoom.  It’s also got slightly less recoil so it feels the same despite the lower FOV.
          o ACT44 GM: A gold plated ACT44 with an elongated barrel and a scope.  Same damage potential as the normal pistol, but with an improved zoom and slightly better stability.
          o STAR 556 ‘LCR’:  In APB Reloaded, the normal STAR 556 has a comparable fire rate to the NTEC. We’ve added the LCR for players who really liked the old one.
          o OSMAW / O-PGL:  Just the base Rocket Launcher / Grenade Launcher.  We’ve allowed players to purchase them as leased weapons if they can’t wait to get them


Client Size, Performance and Other

    * Integrated the game with GamersFirst accounts and backend systems.
    * Updated and activated PunkBuster.
    * Various small run-time memory usage savings totalling ~50MB.
    * Client size has been reduced from 8GB for the original game to 5GB for the Closed Beta RC1 (note: with future procedural texture inclusion and patch modifications, the target is to get the full client download to 3 GB without noticeable quality reductions).
    * Updated VoIP system to address various voice issues.
    * Improved the in-game compatibility checks at startup and install:
          o Updated the list of detected graphics cards from the latest compat file from Epic, as well as published lists of cards from amd.com and nvidia.com.
          o Updated the preferred compat level for each card to roughly match the expected performance.
          o Updated lots of cards that wouldn't be able to run the game but were originally given a supported compat level. Those cards probably crashed in the earlier release (without warning).
          o If a component doesn't meet the minimum requirements we now tell the user which component is the problem, instead of just displaying a generic error message.


Updated Control Scheme
Updates to the control scheme are below but all bindings can be customised by the player. A full listing of the default controls is later in this document.

    * Movement – “Crouch” is now bound to ‘Left Control’ as well as ‘C’.
    * Movement – “Walk” has been unbound from ‘X’. Players can manually rebind this if they wish.
    * Combat – “Activate/Deactivate Field Supplier” has been moved from ‘F1’ to ‘5’.
    * Combat – “Throw Grenade” has been moved from ‘Left Control’ to ‘G’, and is also bound to the Middle Mouse Button.
    * Combat – “Switch Weapons” has also been bound to ‘2’, so that players can use ‘1’, ‘2’, or the Mouse Wheel to switch weapons.
    * Actions – “Drop Item” has been moved from ‘Z’ to ‘X’.
    * Actions – The “Player Interaction Menu” has been moved from ‘V’ to ‘.’ (period).
    * Actions – “Ready for Mission” has been moved from ‘O’ to ‘K’, to avoid confusion with ‘0’ (zero).
    * Actions – “Voice – Push to Talk” has been moved from ‘7’ to ‘Z’ to make it reachable without having to move one of your hands.
    * Camera – “Look Behind” has been moved from ‘G’ to ‘Alt’.
    * Camera – “Switch Camera Side” has been moved from ‘4’ to ‘V’.
    * Music – “Previous Track” has been moved from ‘,’ (comma) to ‘[‘.
    * Music – “Next Track” has been moved from ‘.’ (period) To ‘]’.
    * Music – “Pause/Resume Playback” has also been bound to ‘\’, so that players can use that or ‘Right Control’.
    * Interface – “Clan Management” has been moved from ‘[‘ to ‘,’ (comma).
    * Interface – “View Support Pages” (Help) has been moved from ‘K’ to ‘F1’.
    * Interface – “View Leagues/High Score Tables” has been moved from ‘F4’ to ‘F6’.
    * Interface – “Chat Channel Commands” has been moved from ‘F6’ to ‘F9’.
    * Interface – “Chat Console Commands” has been moved from ‘F7’ to ‘F10’.
    * Interface – “Chat Emote Commands” has been moved from ‘F8’ to ‘F11’.
    * Interface – “Screenshot” has been moved from ‘Pause’ to ‘Print Screen’.
    * Interface – “Toggle HUD” display has been moved from ‘End’ to ‘F12’.




Title: Re: APB: Finally, I Can Be A PUNK!
Post by: NiX on March 03, 2011, 08:52:39 AM
Damn, they're really changing a lot. Kinda sad I didn't get in this round.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Furiously on March 03, 2011, 08:58:15 AM
They seem to be making decent changes. They might actually make it work. I really thought it was going to be a half-assed thing.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on March 04, 2011, 02:38:08 PM
Their vehicle code simulates various differentials? That's... unexpected  :ye_gods:

Also, didn't get in the first round. Hope that's due to luck and not dismissing my specs as bullshit (top end Sandy Bridge and 16gigs of RAM).


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Chinchilla on March 05, 2011, 04:08:42 PM
I didn't get in either :-(.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sheepherder on March 05, 2011, 07:13:54 PM
Their vehicle code simulates various differentials? That's... unexpected  :ye_gods:

If the game tracks the power and traction of each wheel independently it takes next to nothing to also account for differential gears.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sky on March 07, 2011, 06:50:44 AM
It's really cool how much goes into making APB suck.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on March 09, 2011, 07:12:25 AM
Quote
Fixes, fixes and fixes
Performance Tuning - Part Deux

In the last 36 hours we have been working on performance tuning, new patch changes and a whole series of changes to the game that will improve server side performance over the next 24 hours. We just made one critical change to how cheat detection is handled, and that was rolled out in the last hour (yes, we are watching what people are doing, just not banning anyone, and that's on purpose...), and next up we are going to perform configuration changes tomorrow afternoon, which we believe will further improve district performance and get us to the stable release we are looking for.

Once we have the new tuned hardware in place tomorrow, we also plan to release the next set of patches. Below are the patch notes for the next patch. I will spend some time AFTER the next update to put together a more detailed status and roadmap for the next few weeks, especially since once we have tested all the core functions, we then plan to roll out all the NEW functions (yay!), starting in Closed Beta, and then moving in to Open Beta.

Again - thanks to everyone who is testing the game out daily. We REALLY appreciate the feedback, and will continue to make quick patches to address some of the basic items.

Personally I cannot wait until we have the NEW GAME MODES in the game, and after Closed Beta has been fully validated, THEN we are going to focus on that as the next really big project.

/TechMech

 1.4.3 (66) External Release Notes

General

    * Fixed the mission ‘Just Like Momma Used to Make’, where only one item would drop but two would be required.
    * Corrected Enforcer Bomb Defusal role (starting at 50 rather than 500).
    * Fixed minor typo with Display Points (was using 'Spray' rather than 'Activate', which is not valid in social).
    * Added a building site in the 'killbox' warehouse area behind Wilson Leboyce's spawn zone to add cover and interest to the area.
    * Fixed two district server crashes.
    * Improvements to the FPS display:
          o Moved the /fps and /fpsdetail displays down slightly so they don't render over the HUD.
          o Memory usage is now displayed in MB instead of bytes so it’s easier to read.
          o We now always render the memory usage in green on 64-bit systems.
    * Rewritten the LATENCY calculation code to use less bandwidth and give results closer to the real round-trip time of client-server network traffic.

Vehicles

    * Fixed Macchina Calabria 127 criminal variant showing enforcer front police lights as an option in the Garage.

Weapons

    * Small fix to rewards to unlock LTL weapons at Ty rather than Grissom. Also tweaked it slightly so the primary comes from Ty and the secondary comes from Chung Hee.
    * Fix for Colby PMG-28 open slot versions not having any open slots.
    * NTEC: Slightly lower damage, worse base accuracy, worse minimum accuracy, worse movement accuracy, Reduced effective range to 50m
    * STAR: Reduced effective range to 50m. Slightly worse minimum accuracy. Slightly better running accuracy (to make up for the min accuracy loss, roughly the same overall)
    * Obeya: Worse movement accuracy.
    * NFAS: Slightly improved damage per pellet.
    * ALIG 762: Worse Damage against players. Increased base accuracy, slightly increased rate of fire (overall a positive effect)
    * OBIR: Slightly increased damage. Significantly reduced accuracy loss per shot, Worse movement accuracy (overall a positive effect)
    * Joker SR-15:  Significantly improved base accuracy.



I'm just going to quite this again, just because.

Quote
We just made one critical change to how cheat detection is handled, and that was rolled out in the last hour (yes, we are watching what people are doing, just not banning anyone, and that's on purpose...)

Imagine that.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: NiX on March 09, 2011, 07:45:39 AM
Quote
We just made one critical change to how cheat detection is handled, and that was rolled out in the last hour (yes, we are watching what people are doing, just not banning anyone, and that's on purpose...)

Imagine that.

Didn't RTW say they weren't banning people on purpose?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on March 09, 2011, 08:00:06 AM
Quote
We just made one critical change to how cheat detection is handled, and that was rolled out in the last hour (yes, we are watching what people are doing, just not banning anyone, and that's on purpose...)

Imagine that.

Didn't RTW say they weren't banning people on purpose?

Certainly not that would unthinkable!


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Lantyssa on March 09, 2011, 09:57:42 AM
Didn't RTW say they weren't banning people on purpose?
Cheat detection not working would be a purpose for not banning...


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Furiously on March 09, 2011, 10:00:26 AM
Having 4000 customers and cheaters being 1/4 of them MIGHT make some beancounter rethink it....


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: NiX on March 09, 2011, 10:56:42 AM
Having 4000 customers and cheaters being 1/4 of them MIGHT make some beancounter rethink it....

Ah, ok. Now I'm remembering. They didn't flip the switch on anti-cheat until after launch and didn't ban.

Oh well, I'll enjoy the beta and if it becomes rampant I'll not any money.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on March 09, 2011, 10:59:55 AM
Both companies are not banning to build profiles. Like I said before, and got razzed about. Not turning on said hack software for whatever reason ( that has been told now ) is a different issue, and by all accounts the original issue it was not on, has been solved by the new game holders.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on March 11, 2011, 05:46:21 AM
Quote
"It is reloaded; it's a whole new product in terms of how it's been approached," says Merriex as we settle in to look at a demo build and chat up a few of the revamped title's new trappings.

GamersFirst hasn't simply purchased a dead game and turned the servers back on but rather is engaged in wholesale rewrites of game code, systems, and in some cases, the very design tenets of the original title. While former APB players will no doubt recognize much of the surroundings, many core gameplay changes have been made and continue to be iterated upon, including a totally revamped progression system, extensive changes to vehicles and weapons, and a bevy of new gameplay additions in the current beta as well as a few more scheduled to take a bow after the projected summer launch date.

In terms of progression, GamersFirst made no bones about the fact that it basically blew everything up and started over. "Progression used to be convoluted, rating increase was confusing, there was something to do with achievements, roles, contacts and organizations; we changed all that," Merriex told us.

The often-confusing role mechanic from the original game has been reworked to function more like a traditional MMORPG class system, and APB Reloaded now features clearly delineated vehicle and weapon contact NPCs, which offer missions and subsequent standing increases (which are labeled on the UI for an easy progression gauge). Each time players rank up with a contact, new vehicle and equipment purchasing options become available, which ties in to the new progression curve as well as GamersFirst's "fun to pay" mantra.

"Fun to pay" is basically a way of acknowledging that if gamers aren't having fun almost immediately after logging in to the city of San Paro, they're extremely unlikely to upgrade and pay for various portions of the premium experience. Merriex pointed out that GamersFirst recently published nine pages of release notes for the first closed beta period, which was a pretty good indicator as to the level of tedium and exasperation experienced by APB's early adopters.

"Original reviewers basically got slaughtered instantly; they would've had to play for another 15 to 20 hours to even have access to the guns needed to be competitive," Merriex says. This type of unbalanced gameplay is out the window in APB Reloaded, and the devs have spent a considerable amount of time fixing "all the annoying crap" that made the game less than fun for many players.

As an example, damage has been increased across the board, and all of the game's guns are now lethal. Additionally, recoil has been adjusted, the reticle-blocking camera angle has been adjusted, and a boatload of bugs (such as the inability to fire through a chain-link fence) have been squashed.

APB Reloaded also features major changes to the original game's driving system, not the least of which is a complete reworking of handling characteristics (turning is now much faster across the board) and a brand-new starter vehicle.

GamersFirst is also expanding APB's content, focusing specifically on revamping the "boring" mission system from the original title, adding new mechanics like racing (which currently features 11 distinct tracks on each map along with time trials and head-to-head competition), and adding a meta-game element that involves sustained criminal activities and escalating rewards. The new system necessitates the collection of loot, the delivery of said loot to a fence NPC, and the potential for arrest or death at the hands of any enforcer players who happen to cross paths with a criminal player whose hand is in the proverbial cookie jar.

There's also a new heist mechanic that allows for criminal players to attack enforcer precincts (or enforcers to attack fence hideouts) in a district-wide attack/defend event that spills onto the streets and affects the availability of precincts and fences depending on which faction is victorious. Furthermore, APB Reloaded's launch will see a new turf wars mechanic which will open up PvP by allowing players to be attackable by the opposing faction at any time rather than limiting the danger to mission runs like the original game.

Finally, GamersFirst is making updates to the game's music studio functionality, and players will soon be able to throw down custom DJ sets and mix on the fly for their friends in the immediate vicinity. A DJ battle mechanic is also in the works, as is a revamp to the game's social district functionality.

In summary, yes, APB is coming back, but no, it's clearly not the same game. While the basic shooting and driving focus remains, GamersFirst is in the midst of an extreme makeover that could push APB Reloaded closer to the potential that many gamers recognized so many months ago.


Link. (http://massively.joystiq.com/2011/03/03/gdc-2011-gamersfirst-on-resurrecting-san-paro-with-apb-reloaded/)


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: HaemishM on March 11, 2011, 10:04:41 AM
Some of that sounds shithot, but only if they make the shooting and driving parts not suck.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Chinchilla on March 23, 2011, 10:22:02 PM
Booo yah I'm in :)!  Loving it a whole lot!


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Modern Angel on March 24, 2011, 06:25:13 AM
Wait... don't tell me that they've actually turned the game into something awesome.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: NiX on March 24, 2011, 09:33:26 AM
Wait... don't tell me that they've actually turned the game into something awesome.

Minus the N-TEC bullshit, the last beta was incredibly fun. It was post launch that sucked.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Hoax on March 24, 2011, 11:04:52 AM
I never had beef with the game, I had beef with the pricing scheme. I'm just not going to pay $60 for the right to use a beta client I already have for a month. Any MMO on that model can fuck itself.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Lantyssa on March 24, 2011, 11:37:39 AM
It did, too! ;D


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Hoax on March 24, 2011, 11:59:00 AM
It really is the reason most of them do. Nothing about the current buy a box with nothing in it for the right to play for a month makes any sense. You want to sell me the right to continue using the client I already have installed for $60 you should be giving me 6 months of use not one or you should let me pay $15 to use it for that first month not a 400% mark up. Honestly the six month idea might even help a handful of these games since people might check back once they've fixed the horrendous shit that is always uncovered at launch because afterall you have already paid for it and can access it for free.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Azazel on March 27, 2011, 07:13:41 PM
Good point and well said.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on March 28, 2011, 08:33:52 AM
Quote
The Missing Skill-Ratings, and a Thanks to Hackers
Ok - so time has come to lift the covers off one of the core problems in APB; the lack of meaningful ratings that underpin the "threat" and matchmaking systems.

There are various important core issues that the team is working on (such as spawning in your enemy's face in particular, which the team has been working on some really elegant solutions for), but the lack of real ratings is critical since it causes a ripple-effect of problems. Matchmaking now consist of a very smart and sophisticated matchmaking algorithm, paired with a very "basic" (and maybe even "dumb") rating algorithm.

We are fixing all this as one of the reasonably early Open Beta tasks (not the very first OB release, but in the second round of OB or so), and at this point one of the core feedback items from Closed Beta is - "that's some crappy matchmaking." We agree. Let me explain.

No Real Skill-Rating
For a game that has some really cool and well engineered systems, it was a bit of a shocker to discover that in spite of relying almost exclusively on computer generated match making (unlike games like Counter-Strike where you make your own matches), no real thought was made to create a decent skill-rating system to feed those match-making decisions.

APB has a slew of different level and progression measurements visible to the player with titles like "threat", "rating" etc. This gets terribly confusing since "rating" as used in the APB UI actually means "progression" (or in MMO terms really "Level," not to be confused with APB's use of the word "Level"), and "Threat" is actually supposed to be a rough representation of "skill-rating" in more traditional game language.

Right now "Threat" - ie what 'should' be rating and what is the critical value used by the matchmaking system - is computed using a mechanic that tries to emulate Premiership League standings (or "soccer" to all the Americans reading this). A win gives you 3 points, a draw 1 point and a loss 0. Then APB takes that score over your last 50 matches, with a focus on the last 20 and figures out if you are above or below your opponents using this crude straight-win system. No regard is paid to how many matches you have played (is this match 52 or match 952?) and no regard for what level of player you have beat/lost to in the past. All wins and losses are treated equally. Even if you were to beat uneven odds (like 1 v 3).

Thus if you have 20 wins in a row, your "threat" (your skill-rating) balloons. Even if all you did was beat 20 newbies. And you will then be tossed into 1 v 3 or even 1 v 4 scenarios as you have a high threat level.  Killing newbies still shoots your "threat" level through the roof. If you had close fought losses against true veterans, those losses are still considered as bad as if you had lost to some really bad players.

Since there is no consideration for the skill of those you beat, the number of people you beat, nor the manner in which you beat them, you are not ever going to hone in on a TRUE skill rating in the current system, and it becomes easy to game the system. For anyone familiar with the XBox True Skill system the above system probably doesn't make a whole lot of sense. We agree.

Chess, Glicko and TrueSkill
The fundamental idea behind a good rating system is to let people slowly hone in on the rating they truly should be over a long period of time, and then try to predict matches that will provide the best experience to the players involved.

I have been involved in many different game companies in the past, and we always ended up going back to Chess ratings as the foundation for our rating algorithms ( http://en.wikipedia.org/wiki/Chess_rating_system ). People have been extending chess ratings for a long time, most recently Microsoft's implementation of the TrueSkill rating system, which is a rather complex system, but fundamentally is an expression of Chess ratings applied in online matches.

There are less computationally intensive rating systems such as Glicko ( http://math.bu.edu/people/mg/glicko/glicko.doc/glicko.html ) which strike a balance between the "drifts" that tend to occur in pure Chess ratings and the complexities of the TrueSkill implementations.

So part of what we are trying out, will be a system that uses a LOT of the different characteristics of the above rating systems. It is still going to be a little while with the current wild Threat system (sure - go ahead and exploit it, lose 20 matches in a row, and then go kill newbies if you like since your threat will suddenly seem "low") - but clearly it's a top priority to get this worked out in Open Beta.

This leads to another requrement...

User Segmentation
In Most MMOs (like in Knight Online, another game that we publish) people tend to get grouped into distinctly different combat segments. In KOL the groupings are for levels 0-35, 35-60 and 60-83. The groupings divide players out based on the types of equipment they have and the amount of progression they have made in the game.

In APB this isn't strictly applicable given the hybrid nature of the Shooter/MMO and the greater emphasis on skill rather than progression, but at minimum "protecting" lower rated players from the being "hammered" turns out to be really important.

Therefore the next big thing is going to be creating some basic "skill-level districts." If a player doesn't 'volunteer' to join a higher skill-rated district, then he/she will be kept in the district with the most appropriate skill-ratings for his/her current skill-rating. We'll share more details on how this will be handled, as we get closer to releasing game changes that incorporate this.

Sure a lower level player can VOLUNTARILY join a higher rated district (maybe his/her friends are there), but the default action would be to put you in a district that most closely matches your current skill.

User Control Debate
One of the key items we keep debating internally is the amount of end-user control we should expose to the players in parallel with the Open World systems that will always be the core of the system.

In other words, how "counter-strike-like" we should make the start up of some matches. In Counter-Strike, since you can determine the exact nature of the team and your opponents, you actually are less dependent on a good rating system. So, one potential fix is to permit players the ability to queue-up and start their own fights (of course NOT removing anything from the current city or mission systems, just adding this ability in addition to the the mission systems).

Even though that might seem counter to some of the original APB ideas of launching things under the veneer of the living city, giving people direct game control would potentially let players set up matches that the system would never really promote on its own (who would NOT like 14 v 14 fights if they were available?) Our addition of Chaos rules and Turf Wars certainly adds some elements of session fights, and Chaos and Turf Wars are certainly our next big focus, but in addition to those enhancements, we are also debating if we should add direct match tools to the game. That way you can decide to play Open Missions (the current system), Chaos/Turf Districts or Player Matches.

We are happy to take feedback on this point, though I have a feeling that the true feedback would come in terms of a user trial (ie - we might put some of that in there and see where players go). The timing however, is obviously a little foggy, given the enormous amount of changes we are already working on and the huge backlog of game changes we are working on right now.

Finally - Thanks to Hackers
For the past 3 weeks we have been watching and observing user behavior in Closed Beta. We'd like to extend a "thanks" to the 60 odd players that have been toying around with various hack tools (about 0.4% of the players). Thanks to your hard cheating work, we are now much better equipped to deal with you going forward. How? I guess you will find out.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Samprimary on March 28, 2011, 03:52:04 PM
taunting hackers, this has always gone over well.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Furiously on March 28, 2011, 07:51:24 PM
.4% = 60 people....

That means....1500 beta testers?





Title: Re: APB: Finally, I Can Be A PUNK!
Post by: UnSub on March 29, 2011, 05:35:50 AM
The fun thing about that read is that it explains why the matchmaking system was so flawed. I remember the forum having a lot of complaints about being constantly sent in to 1 vs 3, 4, 5 situations and the above explains why.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Kageru on March 29, 2011, 09:23:22 PM

And even better it seems they realize the need to apply the ranking to the district as whole. Trying to do meaningful match-making from the random population in an instance, that isn't already engaged, was so obviously destined for failure.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Nija on March 30, 2011, 05:38:19 AM
I'm digging their transparency in this transition.

Never tried the game though. Look forward to checking it out at some point. I think it's better that I've never played it at this point considering how it quickly it caught fire and crashed.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on March 30, 2011, 12:47:40 PM
Bah, i liked the old game.  Any word on when this is relaunching?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Hoax on April 25, 2011, 07:30:36 PM
Got into beta.

You are forced to install something called GamersFirst LIVE! to get the download. This has me a bit nervous. I don't like downloaders and I really hate ones I've never heard of that support a set of titles I've never heard of.

I had the installer running the background. It was at 100% I saw it was installing punkbuster, which also made me wonder why I was touching this fucking game.

It BSOD'd me, twice, while it was in the background I hadn't even run the game. This rig has probably BSOD'd one time in the years I've had it. Windows freaked out and disabled GamersFirst LIVE! which had entitled itself to run on startup without asking me about it. Now the machine posts fine. On the scale of bad first impressions this may be one of the worst possible.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: NiX on April 26, 2011, 07:12:24 AM
Got into beta.

You are forced to install something called GamersFirst LIVE! to get the download. This has me a bit nervous. I don't like downloaders and I really hate ones I've never heard of that support a set of titles I've never heard of.

I had the installer running the background. It was at 100% I saw it was installing punkbuster, which also made me wonder why I was touching this fucking game.

It BSOD'd me, twice, while it was in the background I hadn't even run the game. This rig has probably BSOD'd one time in the years I've had it. Windows freaked out and disabled GamersFirst LIVE! which had entitled itself to run on startup without asking me about it. Now the machine posts fine. On the scale of bad first impressions this may be one of the worst possible.

At least it didn't corrupt your Windows install.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Furiously on April 26, 2011, 11:55:40 AM
I thought most of their games used hackshield or something? Which looked equally sketchy starting up with my system.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: HaemishM on April 26, 2011, 12:36:55 PM
Got into the beta as well. Not seeing a whole lot of difference. It does seem to run smoother than it used to on better settings but I'm not feeling a huge screaming change from when I played in beta.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Amaron on April 29, 2011, 02:09:38 AM
My real complaint was the max 4v4 crap.   That's some shitty console matchup size right there.   Even worse though you'd rarely even get anything even close to a 4v4.

I want to say with such small severs they are going to have to forget about skill ranking at all and just matchmake anyone who's available.   That way the calling for reinforcements might actually work and you could get some interesting 6v6 or 8v8 stuff going on.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Surlyboi on April 29, 2011, 01:52:10 PM
I do like the "In Memoriam: Realtime Worlds" tag in the opening credits.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on April 29, 2011, 03:02:37 PM
That Gamer's First shit installs a P2P background service with it and is sapping your bandwidth whenever you're online. It's probably also what BSOD'd your machine.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: caladein on April 30, 2011, 11:42:59 PM
It's Pando Media Booster, same thing that LotRO uses.  You're right in that it just keeps seeding by default, at least with LotRO.

Just uninstall the GamersFirst thing and Pando when you're done.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: HaemishM on May 02, 2011, 12:39:50 PM
Tried playing this again at lunch. I'm done. I can see no noticeable improvement since the original beta and it runs like ass even on my machine at work due to lag or some kind of graphics stutter.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Surlyboi on May 02, 2011, 03:03:51 PM
Yeah. The lag is making this thing unplayable right now.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: FatuousTwat on May 02, 2011, 08:09:53 PM
I'm still having the problem where I'll get the drop on someone, shoot them 5 times (all hits) and have them turn around and kill me while I continue to shoot (and hit) them. It's not due to them using a better gun for the situation, I'm talking STAR vs STAR.

I just don't get why a 3:5~ ratio in this game is pretty good round for me, yet pretty much every other PC FPS I've played its been the other way around. Maybe it's the shitty (and apparently non-configurable?) PoV.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: 5150 on May 03, 2011, 06:09:10 AM
It's Pando Media Booster, same thing that LotRO uses.  You're right in that it just keeps seeding by default, at least with LotRO.

Just uninstall the GamersFirst thing and Pando when you're done.

Does APB still run without them?

Having got in a played a couple of times I think the concept is excellent but it is running like crap on my system


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on May 03, 2011, 06:12:16 AM
It's Pando Media Booster, same thing that LotRO uses.  You're right in that it just keeps seeding by default, at least with LotRO.

Just uninstall the GamersFirst thing and Pando when you're done.

Does APB still run without them?

Having got in a played a couple of times I think the concept is excellent but it is running like crap on my system

Yeah that stuff is not required to be running during gameplay.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Hoax on May 06, 2011, 02:51:15 PM
You can recover your old account now, if you remember the password. Amateur hour continues.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on May 06, 2011, 02:52:02 PM
Does that mean i can play?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Surlyboi on May 06, 2011, 04:14:08 PM
They rolled through a new patch yesterday I think and overall the lag is not as bad. There are still some ridiculous spikes though and the haxors still run rampant. The clownshoes are a few sizes smaller, but still clownshoes nonetheless.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: HaemishM on May 10, 2011, 12:22:31 PM
They rolled through a new patch yesterday I think and overall the lag is not as bad. There are still some ridiculous spikes though and the haxors still run rampant. The clownshoes are a few sizes smaller, but still clownshoes nonetheless.

At least the clownshoes don't cost anything to see with this version. That's about the best I can say about it.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: FatuousTwat on May 11, 2011, 05:17:30 PM
They rolled through a new patch yesterday I think and overall the lag is not as bad. There are still some ridiculous spikes though and the haxors still run rampant. The clownshoes are a few sizes smaller, but still clownshoes nonetheless.

At least the clownshoes don't cost anything to see with this version. That's about the best I can say about it.

The clownshoes I paid for are taking up all the room in my closet, I just do not have room for another pair.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Pendan on May 12, 2011, 08:15:09 AM
Dave Jones lost enough money to deserve being rehired. Now a consultant for GamersFirst.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Surlyboi on May 12, 2011, 07:44:51 PM
Open beta starts the 18th.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: UnSub on May 12, 2011, 11:31:47 PM
Dave Jones lost enough money to deserve being rehired. Now a consultant for GamersFirst.

I guess the rumours about Jones having a reality distortion field are true.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Kageru on September 05, 2011, 09:59:04 PM

I truly appreciate gamersFirst for letting me experience the wreckage. It is far worse than I imagined possible and really makes me wonder what Realtime worlds was doing during development. If gamersFirst payed any meaningful money they got ripped off badly because I just don't think this is repairable given the core design is flawed.

- No tutorial.
- 2 maps.
- purchased weapons with a time limit?
- user contributed porn in the social area (which is funny, but still)
- Huge zones that end up meaning you are generally far from the action and doubtless contribute to the terrible lag.
- Creating new zones will be a huge investment of energy
- lots of shooting and action that you are not allowed to join in on.
- Twitchy driving + laggy servers + mazelike zone + too many slow moving obstructions
- general tactic seems to be the car cannonball followed by random shootout as people trickle in.

I am awed. I thought crime-craft was the worst persistent shooter because it's just a basic shooter with a social zone and some progression tacked on but at least that works.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Amaron on September 05, 2011, 11:19:11 PM
A lot of that is gamersFirst fault.  The lag wasn't bad for me on the original game and they didn't have stupid crap like temporary weapons.  The real flaw was always the matchmaking.   The system failed on all levels at creating anything better than 3 on 3 usually.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: UnSub on September 06, 2011, 02:45:38 AM
Enough of those issues stem from the original launch though - controls were always a bit wonky and that someone launched a multiplayer game with 2 maps (where you could fight, anyway) was always bound to end in tears.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Der Helm on September 06, 2011, 08:07:49 AM
Biggest problem is that almost everybody who plays the game hacks. And I am not joking or exaggerating.

Every
body
uses
hacks.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on September 06, 2011, 08:08:31 AM
There is a tutorial. 


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Kageru on September 06, 2011, 04:05:25 PM

I'd debate that. Being told to hit K and follow the prompts on a couple of basic missions (go there, hold f) before being dumped into the shark-pit is pretty marginal. It was sort of interesting that NPC's have huge text bio's and it mails you essays on city backstory but that's firmly in the "don't care" category while you are still trying to work out the controls. It certainly does a poor job of giving new players a progression focus (including covering customisation).

The new crimecraft:bleedout tutorial zone does a much better job.



Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Koyasha on September 06, 2011, 08:30:08 PM
I've been playing pretty regularly since the re-relase with Reloaded (well, the so-called "beta") and finding it pretty fun again.  The purchased weapons with a time limit is actually new to the G1 release (it's a moneysink and an incentive to purchase permanent weapons from the ARMAS market).  The tutorial is actually considerably better than it used to be with RTW, from what I remember.  There are now a few videos and other instructions, whereas in RTW time it was basically, press F about 15 times, now go fight people.  Also, everything lists what unlocks it and how it's unlocked, unlike RTW where I often had no clue how to unlock items and such.  It could definitely use a number of additional tutorials, though, but eh.  Plenty of people figured it out already, it ain't rocket surgery.  A manual would be nice, though, but then that's what I want out of every game.  An actual manual that contains all the relevant information.

The 'hacker' issue is greatly, greatly exaggerated on both the official forums and by players in game though.  A huge margin of players will accuse anyone of hacking that is better than them, anyone that uses tactics, etc.  I play a lot some days, and I can rarely say that I've faced more than a handful of people a day that I even suspect are cheating, much less the fact that I'm sure that some of those I suspect aren't really cheating.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on September 06, 2011, 08:38:39 PM
Yeah i played fairly regularly for a while and there was almost no hacking.  If you want to find out how many people are hacking look at other players on your team, you won't be able to tell with enemies but it is fairly obvious when your teamates are doing it.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Kageru on September 06, 2011, 11:30:34 PM
I've been playing pretty regularly since the re-relase with Reloaded (well, the so-called "beta") and finding it pretty fun again.  The purchased weapons with a time limit is actually new to the G1 release (it's a moneysink and an incentive to purchase permanent weapons from the ARMAS market).  The tutorial is actually considerably better than it used to be with RTW, from what I remember.  There are now a few videos and other instructions, whereas in RTW time it was basically, press F about 15 times, now go fight people.

That's pretty much the start sequence I saw 2 days ago. Press K, go to location, hold F, repeat 3 times, good luck. It recommends you look for a group but since you are in a tutorial zone with a pretty small population there were, unsurprisingly, no groups to be found.

Explaining the cash shop should be a minimum. I'm sure a lot of people look at the shop and balk at the idea of having to re-buy their weaponry every 10 days. It should at least be use based (as per crime-craft or WoT) rather than calendar based since a lot of F2P players are going to be playing it casually and irregularly. Likewise having cash-shop weapons being infinite use is pretty stupid since it has to be a large one-off purchase. Crime-craft's slow decay plus cash-shop perfect repairs / discounted weapons is smarter.



Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Der Helm on September 07, 2011, 01:54:31 AM
Yeah i played fairly regularly for a while and there was almost no hacking.  If you want to find out how many people are hacking look at other players on your team, you won't be able to tell with enemies but it is fairly obvious when your teamates are doing it.
I played back in... don't know... June, I think. Hacking WAS everywhere back then. People who say otherwise are simply delusional. I believe that to be true because I decided one day that I am not THAT attached to the account and installed  a radar hack and an aimbot myself. The radar hack alone proved to me that roughly 50-60 percent of the population used something similar. Same goes for aimbots, once you have used them yourself they are easy to spot.

Funny part being, using hacks the game was way more fun and not because I was steamrolling people (tried to avoid that) but because the fights were now on more or less even ground. And even running the full programm of all hacks avaible (autotrigger, 3d radar, autoaim, etc etc) I was called a hacker a few times in chat, but the account was still active last time I checked.

edit to add: That was the first time I used anything resembling a hack and I still feel a bit bad about it.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Kageru on September 07, 2011, 04:24:12 AM

Hacking is an issue once the community is convinced it is. It starts to poison the spirit of it being a fun competition and leads to people being more likely to hack or exploit because "everyone is doing it". And the game is definitely at that stage.

That said the game is full of legal exploits. Using neutral alts as mobile bullet shields or traffic blocks, waiting until you are in an ambush position before you join the team, kicking team members if they're going to get MVP and you want it. The incentives for this game are just all over the place and generally negative to any sort of community building. And the 4x4 team size, matchmaking and respawn mechanism... urgh.




Title: Re: APB: Finally, I Can Be A PUNK!
Post by: UnSub on September 07, 2011, 06:26:35 AM
That said the game is full of legal exploits. Using neutral alts as mobile bullet shields or traffic blocks, waiting until you are in an ambush position before you join the team, kicking team members if they're going to get MVP and you want it. The incentives for this game are just all over the place and generally negative to any sort of community building. And the 4x4 team size, matchmaking and respawn mechanism... urgh.

Why is it when people design PvPMMOs, it's like they've never met a PvPer?

Neutrals being mobile bullet shields and spys being the absolute obvious one. Back in the original beta, I remember trying to flank a target, but they've got a spy on every entrance who lets them know which side to watch for. Or the use of 'neutrally' driven cars as shields or as character blockers.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on September 07, 2011, 07:02:28 AM
Hell, neutral cars can knock you off when interacting with a mission goal.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Kageru on September 07, 2011, 08:19:14 AM

I honestly believe this game is fundamentally broken. The cost to repair the terrible design is probably more than it is ever going to make.

If they focused on the fact there's lots of players on the map and tried to utilize that maybe it would work. Give up on trying to form little 4x4 shootouts (or even 1x1 shootouts) from the tiny pool of free players and let the action spiral and ebb so that everyone gets into it. Say for example let anyone join in the action as long as it can find someone for the other team (it's so weird you can see criminals shooting civilians but they're not "your" criminals so you walk on by). Have the mission objectives linked and maybe have sub-groups within the grand-melee having their own objectives. And those objectives add or subtract from the number advantage you are allowed to have so that one team eventually achieves a decisive advantage and wins the match. Big matches also let clans play together and gives the possibility for some sort of territory control end-game (though hard with a whole two maps!).

I doubt the engine and maps can handle it though. And it would be a massive design effort almost certainly beyond what gamers first wants to invest or has any possibility of making back.

Realtime Worlds can't blame anyone else but themselves though. The flaws in this game should have been obvious in the first month of design. Though the article I read suggesting the lead designer was also the CEO (and thus distracted) and preferred design to build organically (which might work well for smaller titles) works though. Explains why some of the ancillary features are so much more polished than the core game design.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Threash on September 07, 2011, 12:07:11 PM
Missions were 8x8 last i played, i think they actually bumped it down from 13x13.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Kageru on September 07, 2011, 03:50:21 PM

I saw mostly 4x4 or 3x3 matches result. I had more 1x1 matches (which are terrible) than larger matches (which showed real potential). But really unless they can offer more than 16x16 battles then the game-play itself isn't really "massive" and is probably better suited to a dedicated map for the size of gameplay they want.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Surlyboi on September 19, 2011, 03:55:42 AM
If anything for me, this game has revealed the limits of 32 bit Windows 7. I consistently get out of memory errors like clockwork after about 20 minutes of play. It's partially because the game's got an awful memory leak, but it's also because 32 bit doesn't address all eight gigs of RAM I've got. Bleh.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: cironian on September 19, 2011, 04:33:08 AM
Not-so-stupid question: Why would you put 8 GB into a 32 bit system?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Surlyboi on September 19, 2011, 06:41:02 AM
Because it's a Macbook Pro that addresses the 8 gigs fine in OSX and the only copy of 'doze I had handy to run with bootcamp was a 32bit version.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Kageru on September 19, 2011, 08:30:10 AM

I recall it being discussed (and a quick google seems to support it) that the APB client was only released in a 32 bit version. So it doesn't really matter what version of windows you are running underneath it. Of course the idea of one PvP map hitting those limits is pretty terrifying.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Surlyboi on September 19, 2011, 08:35:01 AM
Strangely enough, it's telling me that constraints are applied to my graphics setting because I'm running in 32bit. Lame.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Mrbloodworth on September 19, 2011, 09:46:36 AM

I recall it being discussed (and a quick google seems to support it) that the APB client was only released in a 32 bit version. So it doesn't really matter what version of windows you are running underneath it. Of course the idea of one PvP map hitting those limits is pretty terrifying.


It's the customization.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Surlyboi on September 19, 2011, 10:09:59 AM

I recall it being discussed (and a quick google seems to support it) that the APB client was only released in a 32 bit version. So it doesn't really matter what version of windows you are running underneath it. Of course the idea of one PvP map hitting those limits is pretty terrifying.


It's the customization.

Thought it might have something to do with that.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sheepherder on September 20, 2011, 12:56:28 AM
Not-so-stupid question: Why would you put 8 GB into a 32 bit system?

AFAIK the limit is ~4GB per process.

Strangely enough, it's telling me that constraints are applied to my graphics setting because I'm running in 32bit. Lame.

The ~4GB limit includes the memory in your GPU(s).  Disabling one might allow your system to address more system memory and increase visual quality, if you have more than one.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Kageru on September 20, 2011, 01:03:18 AM

I think he's more asking why they didn't release a 64 bit client, especially when they knew their design could easily consume massive amounts of memory.

And the answer is almost certainly because there was no design and they didn't realize how heavy it would be until late in development.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Sheepherder on September 20, 2011, 01:13:23 AM
It wasn't much of an ordeal to relay that information.

You probably have the why of it right.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Kageru on December 07, 2011, 05:36:28 PM

Apparently now "live" on steam so it has another chance to fail. Since I very much doubt they've done enough work to fix all the fundamental game design faults the game is hamstrung by.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: TripleDES on December 07, 2011, 06:23:20 PM
Not-so-stupid question: Why would you put 8 GB into a 32 bit system?

AFAIK the limit is ~4GB per process.

Strangely enough, it's telling me that constraints are applied to my graphics setting because I'm running in 32bit. Lame.

The ~4GB limit includes the memory in your GPU(s).  Disabling one might allow your system to address more system memory and increase visual quality, if you have more than one.
The 32bit default is 2GB user memory per process, because the other 2GB is the address range where the kernel's mapped in. You can tweak this to 3GB user memory using the /3GB boot flag, but some device drivers may shit the bed. It won't work either if you've a graphics card that has 1GB of memory.

And in regards to more than 4GB of memory on a 32bit system, unless you're running the kernel in PAE mode, 4GB minus the memory maps of various devices is where it's at. And even with PAE, if you want an application to actually use more than what's given in its 32bit virtual address space (4GB, but also minus kernel and graphics memory map, they're in every process), it'll have to fuck around with AWE, which is kinda like EMM386 back in the day.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Falconeer on December 08, 2011, 11:34:06 AM
I'm really curious, anyone knows what they changed? Or IF they changed anything?


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Kageru on December 08, 2011, 03:21:30 PM

Guns and vehicles can be rented for 7 days with in game cash or rent / buy permanently with real cash. They've probably put a pay-wall around customization but I didn't hit it when I played around with it.

There's really not much else you can do because that's pretty much all there is in the game. They certainly didn't, and probably won't, add new content.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Surlyboi on December 08, 2011, 04:32:55 PM
Pay wall around customization. Maximum of like four customizations per too/item etc if you're not a subscriber. That said, you can subscribe for a month, trick your shit out and then let the subscription lapse and you won't lose the extra customization.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Kageru on December 08, 2011, 08:52:34 PM

The big mistake they made was that if the game is crap, which it is, there's little desire to invest energy in dressing up your character. Brink had the same issue, though it also added butt-ugly character models.

I do think it's worth playing APB if you find game design interesting though. You can just smell the fail in how much extra effort was spent on superfluous cladding for "could never work" game-play.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Der Helm on December 08, 2011, 09:05:55 PM
Maybe... if it's on steam... there are less hackers now ?  :why_so_serious:


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Kageru on December 08, 2011, 09:11:35 PM

It's not using the steam hacker prevention. It uses punkbuster and I suspect it's still full of hacking.


Title: Re: APB: Finally, I Can Be A PUNK!
Post by: Surlyboi on December 09, 2011, 02:48:20 AM
Still full of hax.