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f13.net General Forums => Eve Online => Topic started by: dwindlehop on June 15, 2006, 02:44:44 PM



Title: Red Moon Rising newbie experience (old)
Post by: dwindlehop on June 15, 2006, 02:44:44 PM
Edit: This info may be out of date.

Don't buy a box, download the free trial: http://www.mmorpg.com/eve_trial.cfm

1. Join the F13 chat channel as soon as you have the button available on your UI. Space is no fun solo.
* Click the 'Channels and Mailing Lists' button on the left-hand toolbar.
* Click the 'Create/Join Channel' button at the top of the window that opens.
* Enter F13 as the channel you want to join.
2. Ask questions! The F13 channel is full of friendly people who will only mock you a little for being a newb.
3. Consider moving to The Forge. The majority of F13 folks run out of The Forge or nearby. Even without joining the corp you may be able to find folks to gang with. Makes those tough L2 mission and lowsec belts a lot easier.
4. Consider applying to the F13 corp. We have 55 slots open for new members. Ask in the F13 chat channel for details on how to apply. Or consider applying to Bat Country, our unallied alt corp. PM Viin for details.
* You should find very little trouble getting in a gang.
* The corp keeps tons of ammo and modules around free for the asking.
* The corp has a stash of newbie skills, again free for the asking.
* The corp builds ships at mineral cost.
* The corp buys all the minerals and ore you can mine/reprocess.
* Some corp folks are getting into PvP, if that's your thing.
* You get access to the super secret forum.

If anyone has other suggestions, post them!


Title: Re: How to get started
Post by: dwindlehop on June 15, 2006, 02:58:32 PM
First person in a newb corp to evemail me gets 500K isk for reading this.


Title: Re: How to get started
Post by: dwindlehop on June 15, 2006, 03:04:35 PM
Also, I'll donate a frigate to any newb with a subscription who joins F13.


Title: Re: How to get started
Post by: Yoru on June 15, 2006, 03:45:21 PM
Might want to warn 'em that joining the F13 corp early in your development will probably result in a lot of grief, since we're involved in an alliance, and thus have enemies who can shoot you in "safe" space. Our alt corporation is a much better starting ground.


Title: Re: How to get started
Post by: Venkman on June 15, 2006, 05:59:53 PM
I'd recommend Bat Country first for a few weeks at least while they get their skills and wallet up.


Title: Re: How to get started
Post by: Soln on June 15, 2006, 06:31:05 PM
Also:  get Insured.  and keep yer Clone Current.   :-D


Title: Re: How to get started
Post by: dwindlehop on August 14, 2006, 03:29:15 PM
Hmm, I never did say what my in-game name is. Perhaps that's why no one ever took me up on my offer.

Evemail me in-game. I'm Dwindlehop in Eve. Every newbie who evemails me will get 500k isk, not just the first. We have plenty of F13 folks in Empire systems now, so join the F13 chat channel and see if you can find someone to gang with.

Also, I can now be persuaded to donate a cruiser to newbs with subscriptions who join F13 or Bat Country.


Title: Re: How to get started
Post by: dwindlehop on August 14, 2006, 03:35:23 PM
Oh, and if there are people with characters that are a couple of months old thinking about joining, F13 is providing assistance for corp folks getting into their first battleship.


Title: Re: How to get started
Post by: Furiously on August 15, 2006, 09:29:56 AM
Hmm, I never did say what my in-game name is. Perhaps that's why no one ever took me up on my offer.

Evemail me in-game. I'm Dwindlehop in Eve. Every newbie who evemails me will get 500k isk, not just the first. We have plenty of F13 folks in Empire systems now, so join the F13 chat channel and see if you can find someone to gang with.

Also, I can now be persuaded to donate a cruiser to newbs with subscriptions who join F13 or Bat Country.

let me see... termination time on a new character is what? Ohh never mind - I'll just make trial accounts to make MILLIONS!!!!!


Title: Re: How to get started
Post by: Modern Angel on August 15, 2006, 01:55:05 PM
I was thinking of resubbing for awhile. Need a change of pace from the WoW and EVE makes a perfect secondary game. I'll make a dummy account to cruise through the newbie stuff to see if I feel like reactivating my real account.


Title: Re: How to get started
Post by: dwindlehop on August 15, 2006, 02:45:16 PM
Eve's biggest problem is that you can't sit down with a trial account and advance rapidly in five or six hours since it takes a few days to train up some skills.


Title: Re: How to get started
Post by: TheDreamr on August 15, 2006, 03:23:09 PM
Brand new player stuff since no-one likes finding out their first character should probably be rerolled within the first few minutes of joining the channel and asking whether their build sucks...

Choose a custom career

At the stage where you're able to choose a name for your character there's a list of "jobs" in the bottom right corner of the window - make sure it's set to "custom" so you can create a nicer start for yourself.

Attributes

High Intelligence+Memory is good for industrial / crafter types, and high Perception+Will is good for combat types.  Charisma does have some uses but your first time around it's probably best to leave it as low as possible.

Roughly balancing between Intelligence/Memory and Perception/Will can produce some nice results.

The next step will also affect your attributes, so be prepared to come back to this step again to fiddle with your attributes some more.

Ancestry

Each ancestry option provides two free skills and improves your attributes further, the little icons by the side show precise details.

Choose whichever ancestry you prefer, but remember each one adjusts your attributes differently.

Schools

Now you're able to choose how to focus your starting skills, however since most skills on offer will be easy to come by later on you can use this process to raise one of your starting skills...

Selecting Military School -> Operations -> Command -> Captain Training should give you racial frigate IV, allowing you to use the full range of frigates your race produces and benefit nicely from each of their bonuses.

A lot of this

There are a couple of reasons to take this route;

1) Allows you to focus on building up the "small skills" that train quickly so you can build up a solid set of core skills
2) Being able to use a decent frigate from the start makes life, missions and ISK far easier
3) Racial frigate III is a pre-req for industrial haulers (traders / miners)
4) Racial frigate IV is a pre-req for racial cruisers (miners / combat)


Title: Re: How to get started
Post by: dwindlehop on August 24, 2006, 01:55:59 PM
More brand new player stuff: support skills.

http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=299970 - good list of support skills. Read the replies for additional thoughts.

It's pretty easy to use EveMon to figure out what skills you need to fly a cruiser or fit medium guns, but it's more difficult to find out what skills you need to use the ship effectively. This list gives you a quick list of stuff that makes you more effective because of the skill bonus, not the ship bonus or mod bonus. I know it took me way too long to discover the Energy Management and Energy Systems Operations skills by myself, for example, but when I did my tanking ability improved vastly.


Title: Re: How to get started
Post by: Xerapis on August 24, 2006, 05:58:41 PM
Is there any place out there with a character generator program?

Something that lets me see all the possible options at each step (preferably graphically) without having to try it all out on my own?

Hopefully that made some sense.  I'm nicotine-deprived at the moment.


Title: Re: How to get started
Post by: caladein on August 24, 2006, 10:09:53 PM
Is there any place out there with a character generator program?

Something that lets me see all the possible options at each step (preferably graphically) without having to try it all out on my own?

Hopefully that made some sense.  I'm nicotine-deprived at the moment.

EVEMon (http://evemon.evercrest.com/)'s planning feature is pretty spiffy, even offers optimizations and recommends learning skills.


Title: Re: How to get started
Post by: dwindlehop on August 25, 2006, 10:13:59 PM
I think Xerapis wanted a character creation tool, but correct me if I'm wrong. TheDreamr's post above is a pretty concise guide to creating a decent character to fly ships. Trading, fighting, mining, hauling, mission running, and PvP all require flying ships, so it's a very good character for almost everyone. The only type of character that doesn't need to fly ships is an industry/science research type of character, which are usually alts. Not particularly fun for a main.

The only decision left to you is to pick a race. Caldari have a subrace that is has a great balance between Perception and Intelligence with very low Charisma, but all races have a subrace that gets a Perception bonus. Pick that subrace.

For a main race, you have a choice.

Caldari: great PvP ships. Range-independent damage, lots of electronic warfare toys. Particularly effective without a lot of skills.
Gallente: great PvP ships. Excellent armor tanks, highest real dps. Short range.
Minmater: good PvP ships. A little bit of everything. Extremely good sniper, but takes lots of skills to do effectively. Best skirmish ship.
Amarr: not that good PvP due to inflexible damage type. Great mission runner. Best long range dps, but takes a lot of skills.

Of course, you aren't locked into anything when you make your racial choice, it just takes extra time if you want to switch.


Title: Re: How to get started
Post by: Xerapis on August 27, 2006, 09:12:41 PM
Yes, I wanted a character creation tool.

Not advice, not a guide to max out certain attributes.

An actual tool that will show me all of the possibilities at each stage of character creation.


Title: Re: How to get started
Post by: TheDreamr on August 28, 2006, 03:16:26 AM
Something like this?

http://www.wium.net/nw/evetool/


Title: Re: How to get started
Post by: Xerapis on August 28, 2006, 04:42:52 AM
Why yes, that would be pretty much exactly what I was looking for.

Thanks muchly!


Title: Re: How to get started
Post by: Jobu on September 03, 2006, 08:23:51 PM
So I bit the bullet and downloaded the trial.

Wave if you see a dude named Coalsack.


Title: Re: How to get started
Post by: Raging Turtle on September 03, 2006, 09:47:16 PM
ONE OF US!  ONE OF US!


Title: Re: How to get started
Post by: Viin on September 04, 2006, 01:31:13 PM
Make sure you join the F13 chat channel!

(Click Channels/Mailing lists button, and Join Channel, type in 'F13').


Title: Re: How to get started
Post by: Calantus on September 18, 2006, 09:41:47 PM
I applied to F13 ingame under Calantus Reik. Add me. :P


Title: Re: How to get started
Post by: Moaner on September 26, 2006, 10:14:34 AM
I resubbed after hearing about the new Titan.  I'll be in F13 and probably applying to the corp within a week or two. 

I'm Inxi Moans   :)


Title: Re: How to get started
Post by: Endie on September 27, 2006, 02:28:25 AM
I resubbed after hearing about the new Titan.  I'll be in F13 and probably applying to the corp within a week or two. 

I'm Inxi Moans   :)

Just how many Titans does F13 have at the moment?  Just to the nearest half dozen or so.


Title: Re: How to get started
Post by: Der Helm on September 27, 2006, 03:11:30 AM
(http://home.snafu.de/tilman/cos_fun/thetans.gif)


Title: Re: How to get started
Post by: Moaner on September 27, 2006, 07:25:37 AM
Hah!  Well I'm not joining a corp unless they have at least 4 titans to escort me around with.

In all seriousness I played for much longer than I should have yesterday and had a good time.  I have been missing the game for some time now but chose to try out the new EQ expansion before I switched subscriptions.  The new expansion failed so here I am.


Title: Re: How to get started
Post by: damijin on October 14, 2006, 09:49:56 AM
After playing L2 for far too long, I decided to finally try out EVE with a friend of mine. We'll show up in the chat channel after we get our bearings.

Edit: Oh man, I might need a pep talk to finish this tutorial. My friend says I'm almost done but... wow.


Title: Re: How to get started
Post by: TheDreamr on October 14, 2006, 02:25:02 PM
Tutorial can drag a bit at times, but it's all relevant stuff and when you're done you're better off than those poor bastards who didn't think they needed to read the instructions first...



Title: Re: How to get started
Post by: damijin on October 14, 2006, 02:56:25 PM
This tutorial was crafted in the deepest pits of hell on paper made of unfunium and ink comprised mostly of children's tears and kitten blood.

I'm gonna have to close the tut and just wing it, because if i don't, I wont be able to continue playing.


Title: Re: How to get started
Post by: Reg on October 14, 2006, 06:29:42 PM
Well at least finish the first mission series. You get an implant that you can sell for decent money at the end and it gives you a big boost to your race's faction which is also fairly important.


Title: Re: How to get started
Post by: Soln on October 15, 2006, 08:33:15 AM
things is, 2hr tutorial aside, the game is one long learning curve.  That intro is the easiest part :)


Title: Re: How to get started
Post by: damijin on October 15, 2006, 09:07:34 AM
the problem with the tutorial is that it's so much learning all thrown at you at once.. no real freedom, just on-the-rails learning for 2 hours or more.

for someone who is playing a 14 day trial and doesnt know if they actually want to play the game, that's a huge initial turnoff. I want to *play* the game to find out if I like it... not learn the game assuming that once I've been through all that work that I might like it.

Either way, I took some retarded mission to 0.1 space and almost died but made it back for some very low low reward. but it was fun.


Title: Re: How to get started
Post by: Tragny on October 15, 2006, 12:17:42 PM
I may very well be wrong, but my understanding was that the implant mission series was broken when they took out courier missions in the last patch. Are they still there and/or back in?


Title: Re: How to get started
Post by: damijin on October 15, 2006, 04:56:54 PM
I didnt finish the tutorial (obviously) but my friend did so that I could bug him for information that I should have learned myself.

He said he recieved no implant. When the tutorial was over he got some item, I dont know what it was, that he sold for 10,000 ISK.

So... broken, I guess?


Title: Re: How to get started
Post by: Roac on October 16, 2006, 07:04:56 AM
The tutorial is no fun, but Eve is fairly complex and has a steep learning curve which the tutorial helps you get over.


Title: Re: How to get started
Post by: Yegolev on October 16, 2006, 08:08:01 AM
It's not broken, my newbie friend Darcrift went through it and eventually finished up Worlds Collide.

I went through the tutorial twice, the second time was months later.  I picked up on several things I had forgotten or didn't really understand due to inexperience.  Now there's a handy button that makes Aura talk again, but I have not pressed it.

Could be that your friend sold his implant on the cheap.  The market tutorial might as well not even exist; I think most people just unload their stuff ASAP, which experienced players take advantage of.


Title: Re: How to get started
Post by: damijin on October 16, 2006, 09:07:24 AM
Quote
Could be that your friend sold his implant on the cheap.  The market tutorial might as well not even exist; I think most people just unload their stuff ASAP, which experienced players take advantage of.

Certainly a possibility.

but everyone knows EVE is a game where you "make your own fun" moreso than most other MMOs... so... I could really care less about "learning" the game or becomming optimally strong in optimally short period of time. I learned as much of the UI as I need to function, and now I just fly around and do stuff. Try to make a little bit of money, whatever. If that bores me, I'll figure something else out.

In my opinion, so far, the tutorial is the worst thing that the game has going for it.

Edit: Even the name, tutorial sounds unfun. When I think tutorial I think of learning how to use Adobe products or your first forray into making a counter-strike map. I actually find the new trend SOE has done with their EQ1 and EQ2 trials that involves a fully independent map with it's own little story for getting people interested in the game. I'd be far more impressed by a trial in a relatively small section of space that lets players take part in a brief, yet epic story narratively speaking. If they enjoy that, then step them up into the real game.


Title: Re: How to get started
Post by: Calantus on October 23, 2006, 09:09:34 AM
I didn't really have a problem with the tutorial. But then I don't recall it taking long at all. On reflection of how long it takes to get places and do things it must have taken me quite a while, but I didn't notice at the time. :P

Right now I'm doing learning skills and they are sucking the fun right out of the game. I don't improve at ALL and it takes days to learn these skills that do nothing when they're done. So right now I'm only logging in to change skills. Will get back to actually playing when I get back to learning skills that, like, do shit. I could put them off of course but I feel I've played enough of the game to know I'd be happy to play for long enough for the learnings to pay off and there's no time like the present.

On the subject of the implant, I haven't gotten World's Collide yet, but then I moved to a higher rated agent a few systems over once I had the rep. I DID get another quest that totally raped my frigate in an obscene fashion, but its reward was an implant (which I got by using a cruiser a few days later).


Title: Re: How to get started
Post by: Roac on October 23, 2006, 09:43:02 AM
The best strategic move is to train all your learning skills first, then move on to other things.  It's also the least fun.  I'd suggest a mix of learning stuffs and other stuffs (ship/weapon mostly) to open up a little more gameplay opportunity.  There's not much need to invest in the high level learning skills (lv5) until you're ready to also train the advanced learning skills and reap the benefit of +3/4 points in a stat (for example, you're ready to train something that will take 5 days to complete).  Getting +1 doesn't make a big difference, and the advanced skillbooks are expensive enough to put off 'til then anyway.


Title: Re: How to get started
Post by: Morat20 on October 23, 2006, 09:53:47 AM
Speaking of getting started -- I finally (after a length of subscribed time that would shock you) have gotten around to moving to cruisers. I picked up and insured my shiny new Vexxor yesterday.

Currently, it's outfitted with "What I had on hand, seeing as how I'm a bit broke now". I think quad 150mm railguns (thorium ammo -- I think I might switch to anti-matter, though -- I suspect I'll be fighting a lot closer up with a Vexxor). I've got a fairly small shield booster and armor repairer on now, as well as damage control. I've got one open hi-slot -- probably for a cap-drainer when I bother training the skill.

I've packed it full of Hobgoblins (I have Drone Interfacing at 5/5, and most of the drone skills at 3/5 or better). Obviously as a Gallente, I'm going for the drone swarm. I've got two or three waves of Hobgoblins in there now -- no mediums yet.

I haven't started the L2 missions, but I'm wondering if there's any advice for ship fitting -- do I need to make room for stabs, do I need to move to medium hybrids and pack a painter, or what?


Title: Re: How to get started
Post by: Reg on October 23, 2006, 12:02:49 PM
It's worth moving to medium guns. I always used long range ammo and let my drones handle the stuff that got too close to hit. Also, you don't normally equip both a shield booster and an armor repper.  Gallente ships are best as armor tankers so I'd concentrate on that. Small and medium drones both work from the same skill so there's nothing stopping you from carrying a few mediums along with your load of hobgoblins. I use small drones only on the fastest and hardest to hit frigates myself, for most other things mediums are much faster.

For that fifth high slot you could equip a smart bomb (careful not to blow up your own drones), a remote armor repper to repair your drones or perhaps a tractor beam to speed up looting.


Title: Re: How to get started
Post by: Morat20 on October 23, 2006, 12:08:44 PM
It's worth moving to medium guns. I always used long range ammo and let my drones handle the stuff that got too close to hit. Also, you don't normally equip both a shield booster and an armor repper.  Gallente ships are best as armor tankers so I'd concentrate on that. Small and medium drones both work from the same skill so there's nothing stopping you from carrying a few mediums along with your load of hobgoblins. I use small drones only on the fastest and hardest to hit frigates myself, for most other things mediums are much faster.

For that fifth high slot you could equip a smart bomb (careful not to blow up your own drones), a remote armor repper to repair your drones or perhaps a tractor beam to speed up looting.
What are you normally fighting in L2 missions? My worry about medium rails is that I'll be facing stuff too small or too fast to hit -- and yeah, I have the scout drones for that, but I'd prefer to use them for standoff power. I suppose I could train up and equip painters, but is that worth it at this point? I could also mount 2 lights and 2 medium rails, but that's only worth it if L2 missions draw a mix of ships.

Admittedly, I sic my drones on a target at maximum range (30+k or so for me) and try to keep a fair distance away from my target. Will I be looking at different tactics in L2? I do have enough room for a full wave of scouts and a full wave of mediums (one reason I chose the Vex), so putting that together and deploying situationally is easy.

For the shield booster -- I only have it equipped because I had an empty slot and my armor repairer isn't all that hot.

Normally I'd just fly in and see how it worked, but I paid a lot for this boat....:) Any suggestions on the remaining hi-slot (the non-turret one)? Duh -- you suggested some. The remote armor repairer is a good idea -- I'd have to see what skills I need.


Title: Re: How to get started
Post by: Yegolev on October 23, 2006, 12:38:57 PM
Re: drones.  When you slurp a drone into your drone bay, it replenishes the shield.

It's kind of funny, my Gunnery skills are terrible but my Drone skills are halfass.  It takes me forever to down a rogue drone in a lv1 mission with the small hybrids, but five scout drones are like death incarnate.  I figure five scouts are better than two heavies for small targets like that, but not sure.


Title: Re: How to get started
Post by: Morat20 on October 23, 2006, 12:55:21 PM
Re: drones.  When you slurp a drone into your drone bay, it replenishes the shield.
Yeah -- I take advantage of that a lot. I was flying in Incursus -- could mount three 150s and holds one entire drone. :)

Quote
It's kind of funny, my Gunnery skills are terrible but my Drone skills are halfass.  It takes me forever to down a rogue drone in a lv1 mission with the small hybrids, but five scout drones are like death incarnate.  I figure five scouts are better than two heavies for small targets like that, but not sure.
No kidding. My single hobgoblin does as much damage as my guns sometimes, and it's rare for me to lose one. Heck, the last time I lost a drone was when I had three .4 belt rats on my in my Navitas -- and the only reason I lost it was because they were right on top of me before I knew they were there, so I left the drone and warped. (Navitas is slow and has little cap).

Came back with another drone and took down all three with just the drone (my Navitas is fitted for mining -- no guns). Took awhile, but a single scout took out all three of them. (11k bounties on each -- not bad). I've been drooling for the Vex and the thought of dumping 5 scouts -- or 5 mediums -- for ages.

My only real concern about moving to medium drones or medium turrets (or both) is facing frigs. I was under the impression that L2 missions were mixed cruisers and frigs. I don't know what 150mm rails are going to do against cruisers, but 5 scouts should be able to tear them up, without having to play whack-a-mole with the faster frigs. Then again, I don't know how bad targetting is with medium drones and railguns on frigs.


Title: Re: How to get started
Post by: WayAbvPar on October 23, 2006, 02:04:30 PM
If you work your drone skills up a bit, they will tear through the L2 mission frigs in seconds. Jump into F13 chat and say hello sometime- I can float you a couple of million if you need some seed money. That should help you pimp out your cruiser with some decent gear. Or come to Akora- there is stuff in the corp hangar I could donate to your cause as well.


Title: Re: How to get started
Post by: Morat20 on October 23, 2006, 02:13:53 PM
If you work your drone skills up a bit, they will tear through the L2 mission frigs in seconds. Jump into F13 chat and say hello sometime- I can float you a couple of million if you need some seed money. That should help you pimp out your cruiser with some decent gear. Or come to Akora- there is stuff in the corp hangar I could donate to your cause as well.
I appreciate it, but I'm doing well enough. :) My drone skills are -- roughly, as EVE isn't letting me see the online interface:

Drones 5/5.
Drone Interfacing 5/5
Drone Durability 3/5
Drone Navigation 3/5
Drone Sharpshooting 2/5
Scout Drones 4/5

Something like that. My drones are tough little buggers -- figured out a long time ago that I want my Drones to do all the hard work, not me. Choosing Gallente helped. I need to track down some better armor repairers at some point, but I might hit up an L2 agent tonight to see what I can do. I think the only piece of T2 I've got around is a Miner II I picked up somewhere, but I think what I've got is sufficient for running missions -- and my last L1 agent kept rewarding me with Hobgoblins and Warrior drones. And planetary vehicles, for some reason.


Title: Re: How to get started
Post by: Raging Turtle on October 23, 2006, 02:24:01 PM
Isn't Drone interfacing the skill that takes like 28 days to get to V??  Even if you have it at IV, you can load some medium drones in your vexor and expect to completely shred any level 2 mission, with or without guns. 


Title: Re: How to get started
Post by: Yegolev on October 23, 2006, 02:29:55 PM
Pretty sure Drone Interf. is rank 5.  So 28 days sounds about right to get from 4 to 5, depending on stats.

I use a single heavy (Berserker I) to defend the barge in .7 belts.  That thing fights better than most frigate pilots.


Title: Re: How to get started
Post by: WayAbvPar on October 23, 2006, 02:37:24 PM
Morat, your drone skills should be more than sufficient to handle frigs in Level 2s.


Title: Re: How to get started
Post by: Reg on October 23, 2006, 03:28:26 PM
Quote
What are you normally fighting in L2 missions? My worry about medium rails is that I'll be facing stuff too small or too fast to hit -- and yeah, I have the scout drones for that, but I'd prefer to use them for standoff power. I suppose I could train up and equip painters, but is that worth it at this point? I could also mount 2 lights and 2 medium rails, but that's only worth it if L2 missions draw a mix of ships.
Level 2s will be mostly frigates with the very occasional cruiser. Your drone skills are awesome for a newb. Did you just stop playing for a month while you got Drone Interfacing 5? Give the medium drones a try though. The elite frigates that they have trouble hitting are very rare in level 2 missions if they exist there at all. I like the idea of mixing a couple of medium guns and a couple of small ones. In fact, depending on your skills you may have to do that anyway if you run out of cap or cpu.

Your biggest shock in level 2s will come when you first go up against some of those Mercenary missile boats. They're nasty. ::)

Quote
For the shield booster -- I only have it equipped because I had an empty slot and my armor repairer isn't all that hot.

If you're used to having a shield booster around then keep it. It doesn't really matter if you gimp yourself a little doing level 2s. When it's time to move up to a battlecruiser or battleship and start on level 3s it becomes more important. Although, since you have an extra medium slot you might consider a cap recharger.

Quote
Normally I'd just fly in and see how it worked, but I paid a lot for this boat.... Any suggestions on the remaining hi-slot (the non-turret one)? Duh -- you suggested some. The remote armor repairer is a good idea -- I'd have to see what skills I need.

I have a Vexor BPO and I sell them to people from F13 at cost (when I can't convince them to just take one for free). If you lose your ship let me know. I think my latest cost to make one is about 3 million isk.


Title: Re: How to get started
Post by: Roac on October 23, 2006, 05:36:22 PM
Level 2s are only tough if you have a couple weeks worth of skills.  As said, you should decimate anything they can throw at you.  With Drone Interfacing 5 (WTF?!) you shouldn't even need to spend the ammo if you don't feel like.  Or just use then for the very rare cruiser you come across.


Title: Re: How to get started
Post by: Morat20 on October 24, 2006, 09:05:24 AM
Thanks for the advice all -- and more or less, I DID stop playing for several months while skills trained. I seem to play EVE in clusters -- and I wander around trying stuff. (Like spending a few days mining, a few days toying with blueprints and labs -- made ammo, basically). About the only constant was "I like drones. A LOT". So when I lacked any necessary skill (like when I was training cybernetics because I wanted to slot an implant) I mostly trained drones. I wasn't sure if I wanted to do missions, PvP, play the market, mine or just kill 'rats -- but I figured drones (being Gallente) wouldn't hurt.

Also, I started grad school about three weeks after I picked up EVE. So I've been a member of newb corp for something like a year, and I've only played regularly for maybe a month all told -- I did log on a bit more frequently to switch skills.

So doing DI 5/5 wasn't a big deal -- I think I did it around midterms back in the spring. I don't normally take the fifth rank of anything unless I need it, but DI was just too nice. And since I wasn't going to log on for at least a month -- given the shitpile of real work, class work, and midterm stress -- why not? At least I wouldn't have to bother switching skills. I've still got to work on navigation and durability, and a bit more work on range -- and of course haven't even started on heavy drones yet.

As for missile boats: Good lord yes. I remember the first L1 mission where I ran into a missile boat. I had to warp out -- I didn't realize what was hammering me so damn hard. Came back and just burned him down, but that first one was a shock.





Title: Re: How to get started
Post by: Calantus on October 27, 2006, 12:41:50 AM
As for missile boats: Good lord yes. I remember the first L1 mission where I ran into a missile boat. I had to warp out -- I didn't realize what was hammering me so damn hard. Came back and just burned him down, but that first one was a shock.

My first encounter with missile boats cost me my first ship. I was getting pounded and was thinking about warping out, but I was in a fast frigate and figured I could outrun their "guns" as I did with every other ship when in danger. No good of course, I only realised as I warped out in my pod that it was (long range) missiles turning my ship into space junk. :(


Title: Re: How to get started
Post by: Morat20 on October 28, 2006, 08:44:56 AM
As for missile boats: Good lord yes. I remember the first L1 mission where I ran into a missile boat. I had to warp out -- I didn't realize what was hammering me so damn hard. Came back and just burned him down, but that first one was a shock.

My first encounter with missile boats cost me my first ship. I was getting pounded and was thinking about warping out, but I was in a fast frigate and figured I could outrun their "guns" as I did with every other ship when in danger. No good of course, I only realised as I warped out in my pod that it was (long range) missiles turning my ship into space junk. :(
Every L2 mission I've taken I've gotten smashed by missiles. Constantly. I talked a bit with the corp (GO NEWB CORP!) and refitted my Vex properly -- 1600mm armor, medium armor rep (t1, sadly). I can't fit active hardeners --lack the skills --  but I've got a passive set (traded out my power diag system) and got Systemic Damage Control. (That stuff is awesome. Low cap power for a good boost to resists for virtually everything).

Switched back to scout drones (NPC missiles can't really hit them -- too fast) and let them take aggro when possible. Even with straight off the market, fairly low-skill T1 gear I can armor tank multiple missile boats without raising a sweat. Only difficult mission I had was phase three or four of Human Cattle.

I finished up 5/5 on Human Cattle, and two guys in the Corp (this is still the NPC newb corp -- so not exactly a group of tight friends) volunteered to yank out some heavy miners and haulers. (There's a 90k Omber asteroid there -- 5 to 6 mill if you pop it). We stripped that thing clean, hauled it in, and finished up in 45 minutes. Was a fun day.


Title: Re: How to get started
Post by: Yegolev on October 28, 2006, 10:17:24 AM
Morat, if you are around The Citadel/The Forge boundary area and you want some mining help, send me a message.  Don't forget to tell me who you are so I can put it into your notes, I forget names a lot.  My pilot's name is Yegolev, of course.


Title: Re: How to get started
Post by: Chenghiz on October 28, 2006, 11:04:37 AM
I think the newb corps are the single best thing about the newbie experience in EVE. Whoever thought of that was a wise, wise man.


Title: Re: How to get started
Post by: Morat20 on October 29, 2006, 10:09:03 AM
Morat, if you are around The Citadel/The Forge boundary area and you want some mining help, send me a message.  Don't forget to tell me who you are so I can put it into your notes, I forget names a lot.  My pilot's name is Yegolev, of course.
I fly under Acica Dy'Neer. Right now, amusing myself with L2 missions in Verge Vendor. Mining is mostly a sidelight to me right now. I do want to explore it further at some point, but I seem to only be interested once every few play sessions.


Title: Re: How to get started
Post by: Calantus on December 05, 2006, 03:42:45 PM
I feel I've played enough of the game to know I'd be happy to play for long enough for the learnings to pay off and there's no time like the present.

So I was wrong. The actual game still appeals to me... but the advancement is just too slow. In maybe a bit over a month I could be in a raven and fit it decently enough to not look stupid. That's if I ignore anything not to do with getting myseld into a raven (and ignoring ISK), and I'd still have a long way to go before I had all the relevant skills at 4s, let alone 5s. I still wouldn't be able to fly a crow well, or be able to utilize any kind of gunships. It took me, at most, a third of that time to level my last WoW main through to max. To fully max out a ship I'd be looking at around a year worth of training. That's just rediculous. I'm sure if I was on even footing with everyone it would be fine, but there's people that are waaay ahead of me and I don't like having an eternal disadvantage.

Feel free to kick me from the guild, I recently formatted and haven't installed Eve or I'd have logged in to do it myself.


Title: Re: How to get started
Post by: Viin on December 05, 2006, 03:46:16 PM
Fully max out a ship in a year? Well, yah, if you *have* to have level 5 in everything.  But you don't need it.

What I love is when I go out in my AF someone in an Inty can totally school me if they know what they are doing more than I do. Sure it sucks for me, but that just goes to show that the ship doesn't make the fight - it's the pilot.

You might have a head start in your Raven, but you sure as hell can be taken down with a couple/few cruisers.

The point of this is to say that you don't need to fly a Raven to "not look stupid".


Title: Re: How to get started
Post by: Calantus on December 05, 2006, 05:02:02 PM
The point about not looking stupid was not about flying a raven, but about flying a raven with appropriate fittings and skills to be able to make decent use of it. People flying around in big ships with crappy mods is just silly. And yeah, I know I don't need those skills maxed, and likely wouldn't have, I'd rather branch out into a new ship than squeeze out an extra percent that takes a month to train. It was mostly just illustration of my thoughts on how long things take. What if tomorrow I decide I want to fly an armor tanked ship that uses guns? It would take me months to get all those gun skills and ship skills and armor skills. It just does not sit well with me how long it takes to go from wanting to be able to do something and being able to do it. Also I can't actively speed up the process which irritates me somewhat.

But yeah I'm not having a big go at Eve, that one aspect just doesn't sit well with me is all, and it is a dealbreaker.


Title: Re: How to get started
Post by: Chenghiz on December 05, 2006, 06:38:04 PM
Heh, I got owned by an inty when I was flying around 0.3 in my frigate-fitted cruiser. Boy did I feel like a huge noob.


Title: Re: How to get started
Post by: hal on December 05, 2006, 07:14:13 PM
Cal, Eve isn't for every one. And I am not sure it is my game. But you are making more of it than it is. Ya, your not gonna take BOB out singlehandedly. But if you are listing to newb corp (or F13)  you can do approbate things for your skill level. In WOW terms you will never ding 50 in eve. No one ever has. The game grows faster than the players. But just because you cant do everything doesn't mean you cant do anything.


Title: Re: How to get started
Post by: Viin on December 05, 2006, 08:04:08 PM
What if tomorrow I decide I want to fly an armor tanked ship that uses guns? It would take me months to get all those gun skills and ship skills and armor skills. It just does not sit well with me how long it takes to go from wanting to be able to do something and being able to do it.

I certainly understand. That's why I've focused solely on Caldari ships rather than branching into other races. However, I would like to note this is one of very few games that have no limit on the number skills you can acquire - the only thing stopping you is the time it requires to learn them (and maybe the isk to buy them).


Title: Re: How to get started
Post by: Slayerik on December 05, 2006, 08:42:06 PM
I understand where Cal is coming from though... being a 1.1 million SP player means im going to be a tackling bitch for a while.

I can contribute to my corps mining OPs in a Iteron 3 (Industrial Gallente 3) though, and make some money that way while im waiting. Can also learn some ropes in cheaper ships in PVP. Im close to buying an acct , however, because it really does suck trying to play catch up to be decent.


Title: Re: How to get started
Post by: Cheddar on December 05, 2006, 08:47:17 PM
... im ... a ... bitch ...

I can ... make some money ... Can ... earn some ropes ... Im close ...  really ... suck ... decent.

I am bored so playing WUA edit game.


Title: Re: How to get started
Post by: Yoru on December 05, 2006, 09:24:29 PM
I think saying "it'll take a year to switch what I'm doing" is entirely false; I have around 14 million SP at the moment. I can do pretty much anything aside from piloting certain top-end classes of ships and certain niche activities (COSMOS comes to mind - and I could do that in a week of training, tops).

To get in at the base level of a new race's cruiser ship class takes about 2 days, tops, from scratch, with decent stats. To actually armor or shield tank, you need only a few skills at 1-3; "switching" becomes a matter of a few hours. Will you be able to use tech2 gear and fit it to maximum efficacy? No. That will take a few days to a few weeks, depending on how many 5s it takes instead of 4s.

Eve gives you a choice: jack of all trades, or master of one? You cannot be level 60 at everything, the game grows too fast for that, as noted. You cannot pilot a titan, run an exhumer with maximum efficiency and be the world's l33test trader-industrialist all at the same time - at least, not before many more new activities have been added to the game.

However, just because you're not #1 doesn't mean you're worthless; as has been mentioned, a decent dude in a cruiser can punk an unprepared vet - a group of them can blow away a prepared vet.

And Eve is also not for everyone; the subjective pace is much slower on an individual basis than your average PVP battlegrounds run.


Title: Re: How to get started
Post by: Calantus on December 05, 2006, 11:01:51 PM
Yep, I was trying to get the "this is personal bias/taste at work here" into my posts but it didn't seem to happen. The advancement is just too slow for my tastes, the rest of the game I really dig, but that one issue is a dealbreaker. I've read up on all the skills strictly "needed" for what I'd like to do and it isn't that huge, really. But it's still too slow for my tastes. /shrug

I might pick up on it again when I've got another main game to keep me occupied, but right now I don't, and having a single main game that I can't make-go-faster-now is just too irritating. I'm big on the whole instant gratification thing. :P


Title: Re: How to get started
Post by: Endie on December 06, 2006, 01:26:27 AM
You're right: it's a taste thing.  I've been playing for 8 months now and while not up there with the 14 million SP of Yoru, I've still got over 8.  I've never flown a battleship yet, and spent about a day in cruisers total.  But I've concentrated on inty and battlecruiser, so in those I'm pretty competitive.

Of course, I also have 1.3 million skill points in EW skills that I've never used...  One day, though, that month will have a point.

I like that, if I decided to fly Amarr stuff instead, in about 8 minutes I could be qualified for my first frigate and trying it out.  And unlike class-based systems, most of my skills would carry over to some extent: I'd be starting from a very high point.


Title: Re: How to get started
Post by: Yoru on December 06, 2006, 10:40:18 AM
I might pick up on it again when I've got another main game to keep me occupied, but right now I don't, and having a single main game that I can't make-go-faster-now is just too irritating. I'm big on the whole instant gratification thing. :P

Actually, that's what I thought of Eve the first time I played it. The notion that my activities couldn't impact my advancement time (beyond cash for skillbooks) was a huge turnoff - at the time.

And despite having a decent amount of skill points, I'm nowhere near the master of anything - but I can certainly switch hats with rather astonishing rapidity and still be fairly effective. I could even fly two different races' tier3 battleships, fit out properly for their roles, if I had the cash.


Title: Re: How to get started
Post by: Viin on December 06, 2006, 11:07:54 AM
Yah, personally, I find my ISK (cash) flow affects my "advancement" much more than my skills. Sure, I can fly HACs, but I sure as hell can't afford one.


Title: Re: How to get started
Post by: dwindlehop on December 06, 2006, 11:09:01 AM
A ship class for each race more or less constitutes a class in the fantasy diku sense. For example, you have your Gallente cruiser "class", with a drone spec, Vexor, or a blaster spec, Thorax. I think a big problem is that game selects for people who don't train up for their class but instead ride up the T1 tree and then up the T2 tree. People wind up doing the equivalent of leveling a dozen diku toons to 45 by running up the T1 tree, then doing inties, AFs, or covops, dabbling in the bigger T2 ships, before settling on a "class" to take to "60". And that takes forever. I'm as guilty of that as anyone. I have changed my thinking on which Spaceship Command skill to take to V a dozen times. I have yet to take one to V partially because I am still undecided.

In theory, there's no reason why you couldn't pick one ship and train hard for it and fly it competently as fast as a non-catass could level a 60 in WoW (well, WoW might be a bad example because it's very fast. Certainly DAOC). The problem is that you make so isk so much faster in a cruiser than a frig, and more isk in a BC than a cruiser, and more isk in a BS than a BC. And with destroyer buffs you can throw destroyers in there now, too.

The Soldier option at least removes the pain of T2 turrets. T2 small guns are a gimmee, and T2 medium guns are the same as training for T2 heavies now. Which is good.

It is my hope that Invention plus the new T2 BPO seeding will bring down T2 prices by increasing supply to match demand. There's just no way that a HAC should cost more than a BS, or an AF 3x more than a cruiser.


Title: Re: How to get started
Post by: Murgos on December 06, 2006, 07:52:21 PM
... im ... a ... bitch ...

I can ... make some money ... Can ... earn some ropes ... Im close ...  really ... suck ... decent.

I am bored so playing WUA edit game.

I had to do a double take.  Is it only Slayerik he does that to or does he go after Sinij too?


Title: Re: How to get started
Post by: Cheddar on December 06, 2006, 08:23:06 PM
... im ... a ... bitch ...

I can ... make some money ... Can ... earn some ropes ... Im close ...  really ... suck ... decent.

I am bored so playing WUA edit game.

I had to do a double take.  Is it only Slayerik he does that to or does he go after Sinij too?

Sinij and devs.  Some kinda highlander thing they have going on.  IN THE END THERE CAN BE ONLY ONE!


Title: Re: How to get started
Post by: Pig Destroyer on December 08, 2006, 04:55:45 AM
So I made the 34 jump trek to Neesher to join the F13 corp.  And in approximately 1 hour after my roles expire from my old corp I will actually be able to apply.

I have not played in nearly a year, and I have about 8 million SP.  90% of that is in Industry-type stuff, but I'm willing to expand into some combat skill, but I have a few questions.

As a miner, is it still pretty necessary to run 2 accounts?  1 miner 1 hauler?  or 1 miner 1hauler/bodyguard for lower sec mining?  I would love to be able to do my industrial stuff with just one account.  I can currently fly the best mining Barge.

As far as combat stuff goes, I have no idea where to even start, yesterday when I logged in I started training Gunnery 4.  I have really high learning skills so I could catch up fairly quickly.  I am gallente and have Gallente Cruiser 4 trained, any suggestions for a combat ship?  Is a Thorax still pretty decent?

Sorry for all the n00b questions, but I feel like the game has changed a LOT since I played.

In-game name is Negation.


Title: Re: How to get started
Post by: Slayerik on December 08, 2006, 05:23:19 AM
... im ... a ... bitch ...

I can ... make some money ... Can ... earn some ropes ... Im close ...  really ... suck ... decent.

I am bored so playing WUA edit game.

Im honored Chedd, truely. ;)

I had to do a double take.  Is it only Slayerik he does that to or does he go after Sinij too?

Sinij and devs.  Some kinda highlander thing they have going on.  IN THE END THERE CAN BE ONLY ONE!


Title: Re: How to get started
Post by: WayAbvPar on December 08, 2006, 08:42:10 AM
So I made the 34 jump trek to Neesher to join the F13 corp.  And in approximately 1 hour after my roles expire from my old corp I will actually be able to apply.

I have not played in nearly a year, and I have about 8 million SP.  90% of that is in Industry-type stuff, but I'm willing to expand into some combat skill, but I have a few questions.

As a miner, is it still pretty necessary to run 2 accounts?  1 miner 1 hauler?  or 1 miner 1hauler/bodyguard for lower sec mining?  I would love to be able to do my industrial stuff with just one account.  I can currently fly the best mining Barge.

As far as combat stuff goes, I have no idea where to even start, yesterday when I logged in I started training Gunnery 4.  I have really high learning skills so I could catch up fairly quickly.  I am gallente and have Gallente Cruiser 4 trained, any suggestions for a combat ship?  Is a Thorax still pretty decent?

Sorry for all the n00b questions, but I feel like the game has changed a LOT since I played.

In-game name is Negation.

Thorax is a good ship. Most of us are centered in Akora now; if you head up that way, you should be able to dig up someone to mine with or to clear the belts for you. I run two accounts (one combat and one industrial/research/mining) which makes it easier, but you could do it with one with just a bit of help.

Don't forget to join the F13 channel when you are in game and say hi!